OtaconEvil

[MAP] Easy grounds in 'SF' By OTACON

Oct 19th, 2013
226
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  1.     /*
  2.         * ## LEASE ATENTAMENTE PARA NO CONVERTIRSE EN LAMMER!!.: :D ##
  3.         *
  4.         * Estè Simple MAPA esta hecho especialmente para www.forum.sa-mp.com
  5.         * NO Publicar estè MAPA en Otros foros de SA-MP y hacerse pasar por el creador del CODE.
  6.         *
  7.         * Codigo Creado Por OTACON
  8.         *
  9.         * CREDITOS:
  10.         *     OTACON: Realizacion y Idea de creacion del code.
  11.         *     TÙ: Modificacion libremente respetando lo mencionado ;).
  12.         *
  13.         *    NOTA: Menos Creditos para los que me los critican.. JO'PUTAS! :D xD ;)
  14.         *
  15.         *            Prohibido TOTALMENTE el Robo de Créditos o la
  16.         *              Publicación de este MAPA sin Mi Permiso.
  17.     */ 
  18.     /*
  19.         * ## READ CAREFULLY TO AVOID BECOMING LAMMER!.: :D ##
  20.         *
  21.         * This simple MAP is made especially for www.forum.sa-mp.com
  22.         * DO NOT Post the map in Other SAMP forums and impersonating the creator of the CODE.
  23.         *
  24.         * Code Created By OTACON
  25.         *
  26.         * CREDITS:
  27.         *     OTACON: Idea Making and code creation.
  28.         *     YOUR: Modification freely respecting the above ;).
  29.         *
  30.         *    NOTE: Less Credits for those who criticize me.. JO'PUTAS! :D xD ;)
  31.         *
  32.         *                    FULLY spaces Theft Credit or
  33.         *             Publication of this MAP without my permission.
  34.     */
  35. #include <a_samp>
  36. new objetosparque[6];
  37.  
  38. public OnFilterScriptInit() {
  39.     AddPlayerClass(286,-2876.6987,467.7014,4.8745,262.0000,0,0,0,0,0,0); //
  40.     objetosparque[0]=CreateObject(9829, -2920.57031, 461.79688, -61.39063,   0.00000, 0.00000, 0.00000);
  41.     SetObjectMaterial(objetosparque[0], 4, 10638, "groundbit_sfs", "desgreengrass", -1);
  42.     objetosparque[1]=CreateObject(18981, -2900.88843, 464.36179, 3.46780,   0.00000, 90.00000, 0.00000);
  43.     SetObjectMaterial(objetosparque[1], 0, 9829, "hrbr_sfw", "fancy_slab128", -1);
  44.     objetosparque[2]=CreateObject(18980, -2900.88843, 452.36069, 4.27880,   0.00000, 90.00000, 0.00000);
  45.     objetosparque[3]=CreateObject(18980, -2900.88843, 476.36349, 4.27880,   0.00000, 90.00000, 0.00000);
  46.     objetosparque[4]=CreateObject(18980, -2888.86426, 464.34180, 4.27680,   0.00000, 90.00000, 90.00000);
  47.     objetosparque[5]=CreateObject(18980, -2912.89233, 464.36179, 4.27680,   0.00000, 90.00000, 90.00000);
  48.     SetObjectMaterial(objetosparque[2], 0, 9829, "hrbr_sfw", "fancy_slab128", -1);
  49.     SetObjectMaterial(objetosparque[3], 0, 9829, "hrbr_sfw", "fancy_slab128", -1);
  50.     SetObjectMaterial(objetosparque[4], 0, 9829, "hrbr_sfw", "fancy_slab128", -1);
  51.     SetObjectMaterial(objetosparque[5], 0, 9829, "hrbr_sfw", "fancy_slab128", -1);
  52.     CreateObject(669, -2914.08789, 433.02759, 4.22530,   0.00000, 0.00000, 0.00000);
  53.     CreateObject(669, -2894.44849, 433.04126, 4.22530,   0.00000, 0.00000, 0.00000);
  54.     CreateObject(669, -2874.54834, 433.02759, 4.22530,   0.00000, 0.00000, 0.00000);
  55.     CreateObject(669, -2874.54834, 493.13760, 4.22530,   0.00000, 0.00000, 0.00000);
  56.     CreateObject(669, -2894.44849, 493.13760, 4.22530,   0.00000, 0.00000, 0.00000);
  57.     CreateObject(669, -2914.08789, 493.13760, 4.22530,   0.00000, 0.00000, 0.00000);
  58.     CreateObject(669, -2884.12891, 452.80161, 4.22530,   0.00000, 0.00000, 0.00000);
  59.     CreateObject(669, -2884.12891, 473.02139, 4.22530,   0.00000, 0.00000, 0.00000);
  60.     CreateObject(669, -2914.08789, 473.02139, 4.22530,   0.00000, 0.00000, 0.00000);
  61.     CreateObject(669, -2914.08789, 452.80161, 4.22530,   0.00000, 0.00000, 0.00000);
  62.     CreateObject(672, -2933.71216, 462.96579, 4.84930,   0.00000, 0.00000, 0.00000);
  63.     CreateObject(672, -2953.61450, 462.96628, 4.84930,   0.00000, 0.00000, 0.00000);
  64.     CreateObject(672, -2973.80420, 462.96579, 4.84930,   0.00000, 0.00000, 0.00000);
  65.     CreateObject(672, -2993.89453, 462.96579, 4.84930,   0.00000, 0.00000, 0.00000);
  66.     CreateObject(672, -2933.71216, 479.45251, 4.84930,   0.00000, 0.00000, 0.00000);
  67.     CreateObject(672, -2953.61450, 479.45251, 4.84930,   0.00000, 0.00000, 0.00000);
  68.     CreateObject(672, -2993.87451, 479.45251, 4.84930,   0.00000, 0.00000, 0.00000);
  69.     CreateObject(672, -2973.80420, 479.45251, 4.84930,   0.00000, 0.00000, 0.00000);
  70.     CreateObject(16061, -2894.35303, 423.27982, 4.00480,   0.00000, 0.00000, 89.00000);
  71.     CreateObject(16061, -2894.35303, 503.27161, 4.00480,   0.00000, 0.00000, 89.00000);
  72.     CreateObject(647, -2904.70264, 427.36710, 5.29860,   0.00000, 0.00000, 0.00000);
  73.     CreateObject(647, -2883.79517, 427.58459, 5.29860,   0.00000, 0.00000, 0.00000);
  74.     CreateObject(647, -2869.27930, 422.00034, 5.29860,   0.00000, 0.00000, 0.00000);
  75.     CreateObject(647, -2919.36523, 422.01083, 5.29860,   0.00000, 0.00000, 0.00000);
  76.     CreateObject(647, -2883.55713, 497.29144, 5.29860,   0.00000, 0.00000, 0.00000);
  77.     CreateObject(647, -2904.71045, 499.78302, 5.29860,   0.00000, 0.00000, 0.00000);
  78.     CreateObject(647, -2920.90454, 504.99023, 5.29860,   0.00000, 0.00000, 0.00000);
  79.     CreateObject(647, -2869.41211, 504.94308, 5.29860,   0.00000, 0.00000, 0.00000);
  80.     CreateObject(647, -2923.32861, 442.56207, 5.29860,   0.00000, 0.00000, 0.00000);
  81.     CreateObject(647, -2924.03418, 464.15158, 5.29860,   0.00000, 0.00000, 0.00000);
  82.     CreateObject(647, -2923.92847, 484.53485, 5.29860,   0.00000, 0.00000, 0.00000);
  83.     CreateObject(878, -2984.29956, 459.91611, 5.62400,   0.00000, 0.00000, 90.00000);
  84.     CreateObject(878, -2964.55713, 460.40015, 5.62400,   0.00000, 0.00000, 90.00000);
  85.     CreateObject(878, -2944.14404, 461.01160, 5.62400,   0.00000, 0.00000, 90.00000);
  86.     CreateObject(878, -2963.82837, 481.14417, 5.62400,   0.00000, 0.00000, 90.00000);
  87.     CreateObject(878, -2985.42627, 481.27136, 5.62400,   0.00000, 0.00000, 90.00000);
  88.     CreateObject(878, -2944.41284, 479.64651, 5.62400,   0.00000, 0.00000, 90.00000);
  89.     CreateObject(878, -2916.43750, 433.25436, 5.62400,   0.00000, 0.00000, 90.00000);
  90.     CreateObject(878, -2894.03442, 423.42810, 5.62400,   0.00000, 0.00000, 90.00000);
  91.     CreateObject(878, -2873.35303, 445.89578, 5.62400,   0.00000, 0.00000, 90.00000);
  92.     CreateObject(878, -2870.30493, 480.74231, 5.62400,   0.00000, 0.00000, 90.00000);
  93.     CreateObject(878, -2894.36597, 503.86301, 5.62400,   0.00000, 0.00000, 90.00000);
  94.     CreateObject(878, -2921.64502, 496.18497, 5.62400,   0.00000, 0.00000, 90.00000);
  95.     CreateObject(877, -2903.92773, 482.82761, 5.62400,   0.00000, 0.00000, 90.00000);
  96.     CreateObject(877, -2902.57788, 442.48459, 5.62400,   0.00000, 0.00000, 90.00000);
  97.     CreateObject(647, -2881.44360, 483.85092, 5.29860,   0.00000, 0.00000, 0.00000);
  98.     CreateObject(647, -2885.32471, 442.21909, 5.29860,   0.00000, 0.00000, 0.00000);
  99.     CreateObject(705, -2872.77515, 463.49719, 3.78366,   0.00000, 0.00000, 0.00000);
  100.     CreateObject(1231, -2993.87451, 471.41321, 6.60600,   0.00000, 0.00000, 90.00000);
  101.     CreateObject(1231, -2973.80420, 471.41321, 6.60600,   0.00000, 0.00000, 90.00000);
  102.     CreateObject(1231, -2953.61450, 471.41321, 6.60600,   0.00000, 0.00000, 90.00000);
  103.     CreateObject(1231, -2933.71216, 471.41321, 6.60600,   0.00000, 0.00000, 90.00000);
  104.     CreateObject(1231, -2879.94556, 437.42169, 6.85200,   0.00000, 0.00000, 90.00000);
  105.     CreateObject(1231, -2916.91431, 483.75058, 6.60600,   0.00000, 0.00000, 90.00000);
  106.     CreateObject(1231, -2916.62964, 443.09692, 6.60600,   0.00000, 0.00000, 90.00000);
  107.     CreateObject(1231, -2869.41821, 455.05664, 6.85200,   0.00000, 0.00000, 90.00000);
  108.     CreateObject(1231, -2869.34741, 472.39960, 6.85200,   0.00000, 0.00000, 90.00000);
  109.     CreateObject(1231, -2880.61157, 490.54260, 6.85200,   0.00000, 0.00000, 90.00000);
  110.     return true;
  111. }
  112. public OnPlayerConnect(playerid) {
  113.     RemoveBuildingForPlayer(playerid, 9842, -2920.5703, 461.7969, -61.3906, 0.25);
  114.     RemoveBuildingForPlayer(playerid, 9829, -2920.5703, 461.7969, -61.3906, 0.25);
  115.     RemoveBuildingForPlayer(playerid, 1232, -2916.6172, 419.7344, 6.5000, 0.25);
  116.     RemoveBuildingForPlayer(playerid, 1232, -2880.3828, 419.7344, 6.5000, 0.25);
  117.     RemoveBuildingForPlayer(playerid, 1232, -2993.8125, 457.8672, 6.5000, 0.25);
  118.     RemoveBuildingForPlayer(playerid, 1232, -2938.4531, 457.5313, 6.5000, 0.25);
  119.     RemoveBuildingForPlayer(playerid, 1232, -2961.8906, 484.0156, 6.5000, 0.25);
  120.     RemoveBuildingForPlayer(playerid, 1232, -2916.8984, 506.8203, 6.5000, 0.25);
  121.     RemoveBuildingForPlayer(playerid, 1232, -2863.3438, 506.8203, 6.5000, 0.25);
  122.     RemoveBuildingForPlayer(playerid, 1280, -2911.4219, 422.3516, 4.2891, 0.25);
  123.     RemoveBuildingForPlayer(playerid, 1280, -2886.5859, 422.3516, 4.2891, 0.25);
  124.     return true;
  125. }
  126.     /*
  127.         * ## LEASE ATENTAMENTE PARA NO CONVERTIRSE EN LAMMER!!.: :D ##
  128.         *
  129.         * Estè Simple MAPA esta hecho especialmente para www.forum.sa-mp.com
  130.         * NO Publicar estè MAPA en Otros foros de SA-MP y hacerse pasar por el creador del CODE.
  131.         *
  132.         * Codigo Creado Por OTACON
  133.         *
  134.         * CREDITOS:
  135.         *     OTACON: Realizacion y Idea de creacion del code.
  136.         *     TÙ: Modificacion libremente respetando lo mencionado ;).
  137.         *
  138.         *    NOTA: Menos Creditos para los que me los critican.. JO'PUTAS! :D xD ;)
  139.         *
  140.         *            Prohibido TOTALMENTE el Robo de Créditos o la
  141.         *              Publicación de este MAPA sin Mi Permiso.
  142.     */ 
  143.     /*
  144.         * ## READ CAREFULLY TO AVOID BECOMING LAMMER!.: :D ##
  145.         *
  146.         * This simple MAP is made especially for www.forum.sa-mp.com
  147.         * DO NOT Post the map in Other SAMP forums and impersonating the creator of the CODE.
  148.         *
  149.         * Code Created By OTACON
  150.         *
  151.         * CREDITS:
  152.         *     OTACON: Idea Making and code creation.
  153.         *     YOUR: Modification freely respecting the above ;).
  154.         *
  155.         *    NOTE: Less Credits for those who criticize me.. JO'PUTAS! :D xD ;)
  156.         *
  157.         *                    FULLY spaces Theft Credit or
  158.         *             Publication of this MAP without my permission.
  159.     */
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