imbuedl

bank clip eng 2 slash notes

Dec 18th, 2018
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  1. eng 2 slash bank clip setup notes:
  2.  
  3. First we consider buffering to 8 frames after we buffered the inputs for the backflip (i.e. buffer to 2 frames after both feet on screen) (and by buffer to this frame, I mean that I start holding up holding up 2 frames in advance on emu)
  4.  
  5.  
  6. frame buffered to on console (smoke aligned with torch) ("Frame 1"):
  7.  
  8. X: -1601.4
  9. Z: -464.3831
  10. Y: 133
  11. angle: -11353
  12.  
  13. De Facto Linear Velocity: 0
  14. Linear Velocity: 0
  15. X Velocity: 0
  16. Z Velocity: 0
  17. Y Velocity: -4
  18. movement angle: -11353
  19.  
  20. ---
  21.  
  22. Frame 2:
  23.  
  24. X: -1601.4
  25. Z: -464.3831
  26. Y: 133
  27. angle: -10378
  28.  
  29. De Facto Linear Velocity: 0
  30. Linear Velocity: 2
  31. X Velocity: 0
  32. Z Velocity: 0
  33. Y Velocity: -4
  34. movement angle: -10378
  35.  
  36. ---
  37.  
  38. Frame 3:
  39.  
  40. X: -1603.916
  41. Z: -462.7496
  42. Y: 133
  43. angle: -10377
  44.  
  45. De Facto Linear Velocity: 2
  46. Linear Velocity: 4
  47. X Velocity: -1.67748
  48. Z Velocity: 1.088961
  49. Y Velocity: -4
  50. movement angle: -10377
  51.  
  52. ---
  53.  
  54. Frame 4:
  55.  
  56. X: -1603.916
  57. Z: -462.7496
  58. Y: 133
  59. angle: -10360
  60.  
  61. De Facto Linear Velocity: 0
  62. Linear Velocity: 2
  63. X Velocity: -3.354961
  64. Z Velocity: 2.177923
  65. Y Velocity: 0
  66. movement angle: -10360
  67.  
  68. ---
  69.  
  70. Frame 5:
  71.  
  72. X: -1606.43
  73. Z: -461.1122
  74. Y: 133
  75. angle: -10365
  76.  
  77. De Facto Linear Velocity: 2
  78. Linear Velocity: 4
  79. X Velocity: -1.675832
  80. Z Velocity: 1.091586
  81. Y Velocity: -1
  82. movement angle: -10365
  83.  
  84.  
  85. ---
  86.  
  87. Frame 6:
  88.  
  89. X: -1606.43
  90. Z: -461.1122
  91. Y: 133
  92. angle: -10352
  93.  
  94. De Facto Linear Velocity: 0
  95. Linear Velocity: 2
  96. X Velocity: -3.351665
  97. Z Velocity: 2.183172
  98. Y Velocity: 0
  99. movement angle: -10352
  100.  
  101.  
  102. ---
  103.  
  104. Frame 7:
  105.  
  106. X: -1606.43
  107. Z: -461.1122
  108. Y: 133
  109. angle: -10360
  110.  
  111. De Facto Linear Velocity: 0
  112. Linear Velocity: 2
  113. X Velocity: -1.674123
  114. Z Velocity: 1.09415
  115. Y Velocity: -1
  116. movement angle: -10360
  117.  
  118. ---
  119.  
  120. Frame 8:
  121.  
  122. X: -1606.43
  123. Z: -461.1122
  124. Y: 133
  125. angle: -10359
  126.  
  127. De Facto Linear Velocity: 0
  128. Linear Velocity: 2
  129. X Velocity: -1.675832
  130. Z Velocity: 1.091586
  131. Y Velocity: -2
  132. movement angle: -10359
  133.  
  134. ---
  135.  
  136. Frame 9:
  137.  
  138. X: -1606.43
  139. Z: -461.1122
  140. Y: 133
  141. angle: -10359
  142.  
  143. De Facto Linear Velocity: 0
  144. Linear Velocity: 2
  145. X Velocity: -1.675832
  146. Z Velocity: 1.091586
  147. Y Velocity: -3
  148. movement angle: -10359
  149.  
  150. ---
  151.  
  152. Frame 10:
  153.  
  154. X: -1606.43
  155. Z: -461.1122
  156. Y: 133
  157. angle: -10359
  158.  
  159. De Facto Linear Velocity: 0
  160. Linear Velocity: 2
  161. X Velocity: -1.675832
  162. Z Velocity: 1.091586
  163. Y Velocity: -4
  164. movement angle: -10359
  165.  
  166. ---
  167.  
  168. Frame 11:
  169.  
  170. X: -1606.43
  171. Z: -461.1122
  172. Y: 133
  173. angle: -10359
  174.  
  175. De Facto Linear Velocity: 0
  176. Linear Velocity: 2
  177. X Velocity: -1.675832
  178. Z Velocity: 1.091586
  179. Y Velocity: -5
  180. movement angle: -10359
  181. ---
  182.  
  183. Frame 12:
  184.  
  185. X: -1606.43
  186. Z: -461.1122
  187. Y: 133
  188. angle: -10359
  189.  
  190. De Facto Linear Velocity: 0
  191. Linear Velocity: 2
  192. X Velocity: -1.675832
  193. Z Velocity: 1.091586
  194. Y Velocity: -6
  195. movement angle: -10359
  196. ---
  197.  
  198. Frame 13:
  199.  
  200. X: -1606.43
  201. Z: -461.1122
  202. Y: 133
  203. angle: -10359
  204.  
  205. De Facto Linear Velocity: 0
  206. Linear Velocity: 2
  207. X Velocity: -1.675832
  208. Z Velocity: 1.091586
  209. Y Velocity: -7
  210. movement angle: -10359
  211.  
  212. ---
  213.  
  214. Frame 14:
  215.  
  216. X: -1606.43
  217. Z: -461.1122
  218. Y: 133
  219. angle: -10359
  220.  
  221. De Facto Linear Velocity: 0
  222. Linear Velocity: 2
  223. X Velocity: -1.675832
  224. Z Velocity: 1.091586
  225. Y Velocity: -8
  226. movement angle: -10359
  227. ---
  228.  
  229. Frame 15:
  230.  
  231. X: -1606.43
  232. Z: -461.1122
  233. Y: 133
  234. angle: -10359
  235.  
  236. De Facto Linear Velocity: 0
  237. Linear Velocity: 2
  238. X Velocity: -1.675832
  239. Z Velocity: 1.091586
  240. Y Velocity: -9
  241. movement angle: -10359
  242.  
  243. ---
  244.  
  245. Frame 16:
  246.  
  247. X: -1606.43
  248. Z: -461.1122
  249. Y: 133
  250. angle: -10359
  251.  
  252. De Facto Linear Velocity: 0
  253. Linear Velocity: 2
  254. X Velocity: -1.675832
  255. Z Velocity: 1.091586
  256. Y Velocity: -10
  257. movement angle: -10359
  258.  
  259. ---
  260.  
  261. Frame 17 (input frames are 41, 42, 43; we input R on 43):
  262.  
  263. X: -1606.43
  264. Z: -461.1122
  265. Y: 133
  266. angle: -10359
  267.  
  268. De Facto Linear Velocity: 0
  269. Linear Velocity: 2
  270. X Velocity: -1.675832
  271. Z Velocity: 1.091586
  272. Y Velocity: -11
  273. movement angle: -10359
  274.  
  275. ---
  276.  
  277. Frame 18 [44] (input frames are 44, 45, 46; continue holding R for all of them):
  278.  
  279. X: -1619.828
  280. Z: -470.3592
  281. Y: 115
  282. angle: -10359
  283.  
  284. De Facto Linear Velocity: 2
  285. Linear Velocity: 2
  286. X Velocity: -1.675832
  287. Z Velocity: 1.091586
  288. Y Velocity: -12
  289. movement angle: -10359
  290.  
  291. (Sword Active = 1)
  292.  
  293. Frame 18 [45] (input frames are 44, 45, 46; continue holding R for all of them):
  294.  
  295. X: -1606.43
  296. Z: -461.1122
  297. Y: 133
  298. angle: -10359
  299.  
  300. De Facto Linear Velocity: 0
  301. Linear Velocity: 0
  302. X Velocity: -1.675832
  303. Z Velocity: 1.091586
  304. Y Velocity: -12
  305. movement angle: -10359
  306.  
  307. (Sword Active = 0)
  308.  
  309. ---
  310.  
  311. Frame 19 [47] (input frames are 47, 48, 49; no inputs for all of them):
  312.  
  313. X: -1617.752
  314. Z: -472.4348
  315. Y: 113.5
  316. angle: -10359
  317.  
  318. De Facto Linear Velocity: 0
  319. Linear Velocity: -17.95
  320. X Velocity: 0
  321. Z Velocity: 0
  322. Y Velocity: -13
  323. movement angle: -10359
  324.  
  325. ---
  326.  
  327. Frame 20 [50] (input frames are 50, 51, 52; no inputs for 50 and 51, left + B for 52):
  328.  
  329. X: -1617.752
  330. Z: -472.4348
  331. Y: 113.5
  332. angle: -10359
  333.  
  334. De Facto Linear Velocity: 0
  335. Linear Velocity: -17.95
  336. X Velocity: 0
  337. Z Velocity: 0
  338. Y Velocity: -13
  339. movement angle: -10359
  340.  
  341.  
  342. Frame 20 [51] (input frames are 50, 51, 52; no inputs for 50 and 51, left + B for 52):
  343.  
  344. X: -1613.186
  345. Z: -477.0025
  346. Y: 105.4479
  347. angle: -13290
  348.  
  349. De Facto Linear Velocity: -17.95
  350. Linear Velocity: 15
  351. X Velocity: 15.0406
  352. Z Velocity: -9.796985
  353. Y Velocity: -14
  354. movement angle: 19478
  355.  
  356. ---
  357.  
  358. Frame 21 [53] (input frames are 53, 54, 55; can continue holding left + B from here; does not matter):
  359.  
  360. X: -1599.141
  361. Z: -491.0463
  362. Y: 82.94794
  363. angle: -13290
  364.  
  365. De Facto Linear Velocity: 15
  366. Linear Velocity: 14.6
  367. X Velocity: 14.34584
  368. Z Velocity: -4.380016
  369. Y Velocity: 0
  370. movement angle: 19178
  371.  
  372. ---
  373.  
  374. Frame 22 [56] (input frames are 56, 57, 58; can continue holding left + B from here; does not matter):
  375.  
  376. X: -1599.141
  377. Z: -491.0463
  378. Y: 82.94794
  379. angle: -13290
  380.  
  381. De Facto Linear Velocity: 15
  382. Linear Velocity: 14.6
  383. X Velocity: 14.34584
  384. Z Velocity: -4.380016
  385. Y Velocity: 0
  386. movement angle: 19178
  387.  
  388. Frame 22 [57] (input frames are 56, 57, 58; can continue holding left + B from here; does not matter):
  389.  
  390. X: -1579.018
  391. Z: -496.8276
  392. Y: -1 ;;; typo not too important though
  393. angle: -13290
  394.  
  395. De Facto Linear Velocity: 14.6
  396. Linear Velocity: 14.2
  397. X Velocity: 14.0818
  398. Z Velocity: -3.854182
  399. Y Velocity: -1
  400. movement angle: 18878
  401.  
  402. ---
  403.  
  404. Frame 23 [59] (input frames are 59, 60, 61; can continue holding left + B from here; does not matter):
  405.  
  406. X: -1557.319
  407. Z: -501.8492
  408. Y: 78.44794
  409. angle: -13290
  410.  
  411. De Facto Linear Velocity: 14.2
  412. Linear Velocity: 13.8
  413. X Velocity: 13.79957
  414. Z Velocity: -3.347728
  415. Y Velocity: -2
  416. movement angle: 18578
  417.  
  418. ---
  419.  
  420. Frame 24 [62] (input frames are 62, 63, 64; can continue holding left + B from here; does not matter):
  421.  
  422. X: -1537.075
  423. Z: -506.1715
  424. Y: 73.94794
  425. angle: -13290
  426.  
  427. De Facto Linear Velocity: 13.8
  428. Linear Velocity: 3
  429. X Velocity: 13.49551
  430. Z Velocity: -2.881546
  431. Y Velocity: 4.5
  432. movement angle: -13290
  433.  
  434. ---
  435.  
  436. Frame 25 [65] (input frames are 65, 66, 67; can continue holding left + B from here; does not matter):
  437.  
  438. X: -1541.379
  439. Z: -504.8575
  440. Y: 79.19794
  441. angle: -13290
  442.  
  443. De Facto Linear Velocity: 3
  444. Linear Velocity: 3.05
  445. X Velocity: -2.869167
  446. Z Velocity: .8760033
  447. Y Velocity: 3.5
  448. movement angle: -13290
  449.  
  450. ---
  451.  
  452. Frame 26 [68] (input frames are 68, 69, 70; can continue holding left + B from here; does not matter):
  453.  
  454. X: -1545.755
  455. Z: -503.5216
  456. Y: 82.64793
  457. angle: -13290
  458.  
  459. De Facto Linear Velocity: 3.05
  460. Linear Velocity: 3.1
  461. X Velocity: -2.916987
  462. Z Velocity: .8906034
  463. Y Velocity: 2.3
  464. movement angle: -13290
  465.  
  466. ---
  467.  
  468. Frame 27 [71] (input frames are 71, 72, 73; can continue holding left + B from here; does not matter):
  469.  
  470. X: -1550.202
  471. Z: -502.1638
  472. Y: 84.29794
  473. angle: -13290
  474.  
  475. De Facto Linear Velocity: 3.1
  476. Linear Velocity: 3.15
  477. X Velocity: -2.964806
  478. Z Velocity: .9052034
  479. Y Velocity: 1.1
  480. movement angle: -13290
  481.  
  482. ---
  483.  
  484. Frame 28 [74] (input frames are 74, 75, 76; can continue holding left + B from here; does not matter):
  485.  
  486. X: -1554.721
  487. Z: -500.7841
  488. Y: 133
  489. angle: -13290
  490.  
  491. De Facto Linear Velocity: 0
  492. Linear Velocity: 0
  493. X Velocity: -3.012625
  494. Z Velocity: .9198034
  495. Y Velocity: -.1000001
  496. movement angle: -13290
  497.  
  498. JS becomes active on next frame
  499.  
  500. --------------
  501.  
  502. 3 working frames for hold up. The one I mentioned above and the one before it and the one after it. Holding up does not work on the frame 2 frames before the one above and in this case we note that the Y Velocity only gets to -13 whereas it gets to -14 in the cases in which we clip.
  503.  
  504.  
  505. ----
  506.  
  507. Note: at 50 we have:
  508. angle = -10359
  509. movement angle = -10359
  510.  
  511. at 51 we have:
  512. angle = -13290
  513. movement angle = 19478
  514.  
  515. (angle changed by -2931)
  516. (movement angle changed by 29837)
  517.  
  518. 29837 + 2931 = 32768 = 2^15
  519.  
  520. In fail case (looking at holding up 2 frames after 2nd working frame, where the frame detailed above is the 2nd working frame),
  521.  
  522. at 50 we have:
  523. angle = -8662
  524. movement angle = -8662
  525.  
  526. at 51 we have:
  527. angle = -21105
  528. movement angle = 11663
  529.  
  530. (angle changed by -12443)
  531. (movement angle changed by 20325)
  532.  
  533. 12443 + 20325 = 32768 = 2^15
  534.  
  535. ==================
  536.  
  537. Walking against ledges with isg
  538.  
  539. initially standing targeted with angle -10359
  540. If I walk into the ledge with this angle, then my angle becomes -10467, so my angle gets shifted 108 units to the right... not consistent
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