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- eng 2 slash bank clip setup notes:
- First we consider buffering to 8 frames after we buffered the inputs for the backflip (i.e. buffer to 2 frames after both feet on screen) (and by buffer to this frame, I mean that I start holding up holding up 2 frames in advance on emu)
- frame buffered to on console (smoke aligned with torch) ("Frame 1"):
- X: -1601.4
- Z: -464.3831
- Y: 133
- angle: -11353
- De Facto Linear Velocity: 0
- Linear Velocity: 0
- X Velocity: 0
- Z Velocity: 0
- Y Velocity: -4
- movement angle: -11353
- ---
- Frame 2:
- X: -1601.4
- Z: -464.3831
- Y: 133
- angle: -10378
- De Facto Linear Velocity: 0
- Linear Velocity: 2
- X Velocity: 0
- Z Velocity: 0
- Y Velocity: -4
- movement angle: -10378
- ---
- Frame 3:
- X: -1603.916
- Z: -462.7496
- Y: 133
- angle: -10377
- De Facto Linear Velocity: 2
- Linear Velocity: 4
- X Velocity: -1.67748
- Z Velocity: 1.088961
- Y Velocity: -4
- movement angle: -10377
- ---
- Frame 4:
- X: -1603.916
- Z: -462.7496
- Y: 133
- angle: -10360
- De Facto Linear Velocity: 0
- Linear Velocity: 2
- X Velocity: -3.354961
- Z Velocity: 2.177923
- Y Velocity: 0
- movement angle: -10360
- ---
- Frame 5:
- X: -1606.43
- Z: -461.1122
- Y: 133
- angle: -10365
- De Facto Linear Velocity: 2
- Linear Velocity: 4
- X Velocity: -1.675832
- Z Velocity: 1.091586
- Y Velocity: -1
- movement angle: -10365
- ---
- Frame 6:
- X: -1606.43
- Z: -461.1122
- Y: 133
- angle: -10352
- De Facto Linear Velocity: 0
- Linear Velocity: 2
- X Velocity: -3.351665
- Z Velocity: 2.183172
- Y Velocity: 0
- movement angle: -10352
- ---
- Frame 7:
- X: -1606.43
- Z: -461.1122
- Y: 133
- angle: -10360
- De Facto Linear Velocity: 0
- Linear Velocity: 2
- X Velocity: -1.674123
- Z Velocity: 1.09415
- Y Velocity: -1
- movement angle: -10360
- ---
- Frame 8:
- X: -1606.43
- Z: -461.1122
- Y: 133
- angle: -10359
- De Facto Linear Velocity: 0
- Linear Velocity: 2
- X Velocity: -1.675832
- Z Velocity: 1.091586
- Y Velocity: -2
- movement angle: -10359
- ---
- Frame 9:
- X: -1606.43
- Z: -461.1122
- Y: 133
- angle: -10359
- De Facto Linear Velocity: 0
- Linear Velocity: 2
- X Velocity: -1.675832
- Z Velocity: 1.091586
- Y Velocity: -3
- movement angle: -10359
- ---
- Frame 10:
- X: -1606.43
- Z: -461.1122
- Y: 133
- angle: -10359
- De Facto Linear Velocity: 0
- Linear Velocity: 2
- X Velocity: -1.675832
- Z Velocity: 1.091586
- Y Velocity: -4
- movement angle: -10359
- ---
- Frame 11:
- X: -1606.43
- Z: -461.1122
- Y: 133
- angle: -10359
- De Facto Linear Velocity: 0
- Linear Velocity: 2
- X Velocity: -1.675832
- Z Velocity: 1.091586
- Y Velocity: -5
- movement angle: -10359
- ---
- Frame 12:
- X: -1606.43
- Z: -461.1122
- Y: 133
- angle: -10359
- De Facto Linear Velocity: 0
- Linear Velocity: 2
- X Velocity: -1.675832
- Z Velocity: 1.091586
- Y Velocity: -6
- movement angle: -10359
- ---
- Frame 13:
- X: -1606.43
- Z: -461.1122
- Y: 133
- angle: -10359
- De Facto Linear Velocity: 0
- Linear Velocity: 2
- X Velocity: -1.675832
- Z Velocity: 1.091586
- Y Velocity: -7
- movement angle: -10359
- ---
- Frame 14:
- X: -1606.43
- Z: -461.1122
- Y: 133
- angle: -10359
- De Facto Linear Velocity: 0
- Linear Velocity: 2
- X Velocity: -1.675832
- Z Velocity: 1.091586
- Y Velocity: -8
- movement angle: -10359
- ---
- Frame 15:
- X: -1606.43
- Z: -461.1122
- Y: 133
- angle: -10359
- De Facto Linear Velocity: 0
- Linear Velocity: 2
- X Velocity: -1.675832
- Z Velocity: 1.091586
- Y Velocity: -9
- movement angle: -10359
- ---
- Frame 16:
- X: -1606.43
- Z: -461.1122
- Y: 133
- angle: -10359
- De Facto Linear Velocity: 0
- Linear Velocity: 2
- X Velocity: -1.675832
- Z Velocity: 1.091586
- Y Velocity: -10
- movement angle: -10359
- ---
- Frame 17 (input frames are 41, 42, 43; we input R on 43):
- X: -1606.43
- Z: -461.1122
- Y: 133
- angle: -10359
- De Facto Linear Velocity: 0
- Linear Velocity: 2
- X Velocity: -1.675832
- Z Velocity: 1.091586
- Y Velocity: -11
- movement angle: -10359
- ---
- Frame 18 [44] (input frames are 44, 45, 46; continue holding R for all of them):
- X: -1619.828
- Z: -470.3592
- Y: 115
- angle: -10359
- De Facto Linear Velocity: 2
- Linear Velocity: 2
- X Velocity: -1.675832
- Z Velocity: 1.091586
- Y Velocity: -12
- movement angle: -10359
- (Sword Active = 1)
- Frame 18 [45] (input frames are 44, 45, 46; continue holding R for all of them):
- X: -1606.43
- Z: -461.1122
- Y: 133
- angle: -10359
- De Facto Linear Velocity: 0
- Linear Velocity: 0
- X Velocity: -1.675832
- Z Velocity: 1.091586
- Y Velocity: -12
- movement angle: -10359
- (Sword Active = 0)
- ---
- Frame 19 [47] (input frames are 47, 48, 49; no inputs for all of them):
- X: -1617.752
- Z: -472.4348
- Y: 113.5
- angle: -10359
- De Facto Linear Velocity: 0
- Linear Velocity: -17.95
- X Velocity: 0
- Z Velocity: 0
- Y Velocity: -13
- movement angle: -10359
- ---
- Frame 20 [50] (input frames are 50, 51, 52; no inputs for 50 and 51, left + B for 52):
- X: -1617.752
- Z: -472.4348
- Y: 113.5
- angle: -10359
- De Facto Linear Velocity: 0
- Linear Velocity: -17.95
- X Velocity: 0
- Z Velocity: 0
- Y Velocity: -13
- movement angle: -10359
- Frame 20 [51] (input frames are 50, 51, 52; no inputs for 50 and 51, left + B for 52):
- X: -1613.186
- Z: -477.0025
- Y: 105.4479
- angle: -13290
- De Facto Linear Velocity: -17.95
- Linear Velocity: 15
- X Velocity: 15.0406
- Z Velocity: -9.796985
- Y Velocity: -14
- movement angle: 19478
- ---
- Frame 21 [53] (input frames are 53, 54, 55; can continue holding left + B from here; does not matter):
- X: -1599.141
- Z: -491.0463
- Y: 82.94794
- angle: -13290
- De Facto Linear Velocity: 15
- Linear Velocity: 14.6
- X Velocity: 14.34584
- Z Velocity: -4.380016
- Y Velocity: 0
- movement angle: 19178
- ---
- Frame 22 [56] (input frames are 56, 57, 58; can continue holding left + B from here; does not matter):
- X: -1599.141
- Z: -491.0463
- Y: 82.94794
- angle: -13290
- De Facto Linear Velocity: 15
- Linear Velocity: 14.6
- X Velocity: 14.34584
- Z Velocity: -4.380016
- Y Velocity: 0
- movement angle: 19178
- Frame 22 [57] (input frames are 56, 57, 58; can continue holding left + B from here; does not matter):
- X: -1579.018
- Z: -496.8276
- Y: -1 ;;; typo not too important though
- angle: -13290
- De Facto Linear Velocity: 14.6
- Linear Velocity: 14.2
- X Velocity: 14.0818
- Z Velocity: -3.854182
- Y Velocity: -1
- movement angle: 18878
- ---
- Frame 23 [59] (input frames are 59, 60, 61; can continue holding left + B from here; does not matter):
- X: -1557.319
- Z: -501.8492
- Y: 78.44794
- angle: -13290
- De Facto Linear Velocity: 14.2
- Linear Velocity: 13.8
- X Velocity: 13.79957
- Z Velocity: -3.347728
- Y Velocity: -2
- movement angle: 18578
- ---
- Frame 24 [62] (input frames are 62, 63, 64; can continue holding left + B from here; does not matter):
- X: -1537.075
- Z: -506.1715
- Y: 73.94794
- angle: -13290
- De Facto Linear Velocity: 13.8
- Linear Velocity: 3
- X Velocity: 13.49551
- Z Velocity: -2.881546
- Y Velocity: 4.5
- movement angle: -13290
- ---
- Frame 25 [65] (input frames are 65, 66, 67; can continue holding left + B from here; does not matter):
- X: -1541.379
- Z: -504.8575
- Y: 79.19794
- angle: -13290
- De Facto Linear Velocity: 3
- Linear Velocity: 3.05
- X Velocity: -2.869167
- Z Velocity: .8760033
- Y Velocity: 3.5
- movement angle: -13290
- ---
- Frame 26 [68] (input frames are 68, 69, 70; can continue holding left + B from here; does not matter):
- X: -1545.755
- Z: -503.5216
- Y: 82.64793
- angle: -13290
- De Facto Linear Velocity: 3.05
- Linear Velocity: 3.1
- X Velocity: -2.916987
- Z Velocity: .8906034
- Y Velocity: 2.3
- movement angle: -13290
- ---
- Frame 27 [71] (input frames are 71, 72, 73; can continue holding left + B from here; does not matter):
- X: -1550.202
- Z: -502.1638
- Y: 84.29794
- angle: -13290
- De Facto Linear Velocity: 3.1
- Linear Velocity: 3.15
- X Velocity: -2.964806
- Z Velocity: .9052034
- Y Velocity: 1.1
- movement angle: -13290
- ---
- Frame 28 [74] (input frames are 74, 75, 76; can continue holding left + B from here; does not matter):
- X: -1554.721
- Z: -500.7841
- Y: 133
- angle: -13290
- De Facto Linear Velocity: 0
- Linear Velocity: 0
- X Velocity: -3.012625
- Z Velocity: .9198034
- Y Velocity: -.1000001
- movement angle: -13290
- JS becomes active on next frame
- --------------
- 3 working frames for hold up. The one I mentioned above and the one before it and the one after it. Holding up does not work on the frame 2 frames before the one above and in this case we note that the Y Velocity only gets to -13 whereas it gets to -14 in the cases in which we clip.
- ----
- Note: at 50 we have:
- angle = -10359
- movement angle = -10359
- at 51 we have:
- angle = -13290
- movement angle = 19478
- (angle changed by -2931)
- (movement angle changed by 29837)
- 29837 + 2931 = 32768 = 2^15
- In fail case (looking at holding up 2 frames after 2nd working frame, where the frame detailed above is the 2nd working frame),
- at 50 we have:
- angle = -8662
- movement angle = -8662
- at 51 we have:
- angle = -21105
- movement angle = 11663
- (angle changed by -12443)
- (movement angle changed by 20325)
- 12443 + 20325 = 32768 = 2^15
- ==================
- Walking against ledges with isg
- initially standing targeted with angle -10359
- If I walk into the ledge with this angle, then my angle becomes -10467, so my angle gets shifted 108 units to the right... not consistent
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