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- ACMD("BATTLE_OBJECT_CATEGORY_FIGHTER", "FIGHTER_KIND_GAMEWATCH", "attackairlw", "game_attackairlw",
- [] (ACMD* acmd) -> void {
- acmd->frame(12);
- if (acmd->is_excute()) {
- acmd->ATTACK(
- /* ID*/ 0
- ,/* Part*/ 0
- ,/* Bone*/ hash40("top")
- ,/* Damage*/ 11.0
- ,/* Angle*/ 270
- ,/* KBG*/ 106
- ,/* FKB*/ 0
- ,/* BKB*/ 20
- ,/* Size*/ 4.0
- ,/* X*/ 0.0
- ,/* Y*/ -6.5
- ,/* Z*/ 0.8
- ,/* X2*/ 0.0
- ,/* Y2*/ -6.5
- ,/* Z2*/ 0.8
- ,/* Hitlag*/ 1.0
- ,/* SDI*/ 1.0
- ,/* Clang/Rebound*/ ATTACK_SETOFF_KIND_ON
- ,/* FacingRestrict*/ ATTACK_LR_CHECK_POS
- ,/* SetWeight*/ false
- ,/* ShieldDamage*/ 0
- ,/* Trip*/ 0.0
- ,/* Rehit*/ 0
- ,/* Reflectable*/ false
- ,/* Absorbable*/ false
- ,/* Flinchless*/ false
- ,/* DisableHitlag*/ false
- ,/* Direct/Indirect*/ true
- ,/* Ground/Air*/ COLLISION_SITUATION_MASK_GA
- ,/* Hitbits*/ COLLISION_CATEGORY_MASK_ALL
- ,/* CollisionPart*/ COLLISION_PART_MASK_ALL
- ,/* FriendlyFire*/ false
- ,/* Effect*/ hash40("collision_attr_sting")
- ,/* SFXLevel*/ ATTACK_SOUND_LEVEL_L
- ,/* SFXType*/ COLLISION_SOUND_ATTR_KICK
- ,/* Type*/ ATTACK_REGION_OBJECT);
- }
- acmd->wait(2);
- if (acmd->is_excute()) {
- acmd->ATTACK(
- /* ID*/ 0
- ,/* Part*/ 0
- ,/* Bone*/ hash40("top")
- ,/* Damage*/ 11.0
- ,/* Angle*/ 60
- ,/* KBG*/ 117
- ,/* FKB*/ 0
- ,/* BKB*/ 22
- ,/* Size*/ 4.0
- ,/* X*/ 0.0
- ,/* Y*/ -8.0
- ,/* Z*/ -0.6
- ,/* X2*/ 0.0
- ,/* Y2*/ -8.0
- ,/* Z2*/ 2.2
- ,/* Hitlag*/ 1.0
- ,/* SDI*/ 1.0
- ,/* Clang/Rebound*/ ATTACK_SETOFF_KIND_ON
- ,/* FacingRestrict*/ ATTACK_LR_CHECK_POS
- ,/* SetWeight*/ false
- ,/* ShieldDamage*/ 0
- ,/* Trip*/ 0.0
- ,/* Rehit*/ 0
- ,/* Reflectable*/ false
- ,/* Absorbable*/ false
- ,/* Flinchless*/ false
- ,/* DisableHitlag*/ false
- ,/* Direct/Indirect*/ true
- ,/* Ground/Air*/ COLLISION_SITUATION_MASK_GA
- ,/* Hitbits*/ COLLISION_CATEGORY_MASK_ALL
- ,/* CollisionPart*/ COLLISION_PART_MASK_ALL
- ,/* FriendlyFire*/ false
- ,/* Effect*/ hash40("collision_attr_sting")
- ,/* SFXLevel*/ ATTACK_SOUND_LEVEL_L
- ,/* SFXType*/ COLLISION_SOUND_ATTR_KICK
- ,/* Type*/ ATTACK_REGION_OBJECT);
- }
- acmd->frame(39);
- if (acmd->is_excute()) {
- AttackModule::clear_all(acmd->module_accessor);
- }
- })
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