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- =============================
- RAD-LITE 1.2 --> RAD-LITE 1.3
- =============================
- Added:
- - /dank/null
- - AI Reducer
- - Ancient Spellcraft
- - Apotheosis
- - AtomicStryker's Battle Towers
- - EasierVillagerTrading
- - Elenai Dodge
- - Enchantment Descriptions
- - Entity Culling
- - Extra Spells (Electroblob's Wizardry)
- - JEI Integration
- - Just Enough HarvestCraft (JEHC)
- - Main Menu Scale
- - More Overlays
- - Mystical World
- - MysticalLib
- - NetherEx
- - RandomTweaks
- - Thaumic JEI
- - Title Changer
- - Waila Harvestability
- - Wawla - What Are We Looking At
- - XP Tome
- - YUNG's Better Mineshafts (Forge)
- - p455w0rd's Library
- Updated:
- Atum 2: Return to the Sands (Atum-1.12.2-2.0.19.jar --> Atum-1.12.2-2.0.20.jar):
- Atum-1.12.2-2.0.20.jar:
- * Added additional checks for Sand Layers
- * Fixed a couple of UTF issues
- Chance Cubes (ChanceCubes 1.12.2-5.0.2.345 --> ChanceCubes 1.12.2-5.0.2.385):
- ChanceCubes 1.12.2-5.0.2.385:
- Backported the Global reward disable system
- Cyclops Core (CyclopsCore-1.12.2-1.6.6.jar --> CyclopsCore-1.12.2-1.6.7.jar):
- CyclopsCore-1.12.2-1.6.7.jar:
- As always, don't forget to backup your world before updating!
- Changes:
- * Remove NBT from ItemStack hashCodes
- Improves performance CyclopsMC/IntegratedDynamics#940
- Electroblob's Wizardry (Electroblob's Wizardry - 4.2.11 - MC 1.12.2 --> Electroblob's Wizardry - 4.3.3 - MC 1.12.2):
- Electroblob's Wizardry - 4.3.3 - MC 1.12.2:
- Version 4.3.3 - The Armour Classes Update!
- + Added 3 new armour classes - the sage, the battlemage and the warlock - each in the 8 elemental varieties
- + Added resplendent thread, crystal silver plating and ethereal crystalweave, used to upgrade regular armour into class armour
- + Added the new armour upgrades to loot tables
- + Added recipes for the new armour to JEI, along with info pages for the 3 upgrade items
- + Added advancements for the new armour classes
- + Added a warning in the config menu and details in the log when redundant config options are detected
- * Updated Russian translations, courtesy of DrHesperus
- * Medium mana flasks now only restore 350 mana, but only require 4 crystals to craft rather than 8
- * Mana flask quick use now takes time, with larger flasks taking more time to use
- * The weather change forfeit now gets disabled when the invoke weather spell is disabled, fixing issue #554
- # Fixed issue #443, where wizardry's custom large fireballs would not damage ghasts, even when bounced back at them
- # Fixed issue #464, a crash caused by the Corpse mod inserting null items into entities' drops
- # Fixed issue #477, where the font of mana effect wasn't working at all
- # Fixed issue #594, where spells still weren't correctly checking if things could be covered in snow
- # Fixed issue #600, where a crash would sometimes occur due to remnants' AI having no target
- * Removed legendary wizard armour
- * Removed arcane seal of protection
- * Removed the 'legendary' advancement
- Electroblob's Wizardry - 4.3.2 - MC 1.12.2:
- Version 4.3.2 - Translations and Fixes
- * Updated Chinese (simplified and traditional) translations, courtesy of TUSama et al.
- * Updated Korean translations, courtesy of red1854th
- * Updated German translations, courtesy of Lemopav
- * Update Russian translations, courtesy of DrHesperus
- * Dire wolf pelt now changes the shape of the sixth sense markers rather than the colour, so you can actually tell the difference!
- # Fixed a problem with the Russian translations, courtesy of WinDanesz
- # Fixed a bunch of problems with syncing of spell properties
- # Fixed issue #488, where crystal flower charm caused an infinite loop with plants that can be grown indefinitely
- # Fixed issue #491, a crash when Village Names tried to name newly-spawned wizards
- # Fixed issue #493, where conjured items would not disappear (and imbuements would not wear off) in the offhand
- # Fixed issue #513 (also #567), a ConcurrentModificationException when casting lightning web, courtesy of SettingDust
- # Fixed issue #519, where spells that freeze blocks were querying the wrong block
- # Fixed issue #527, a syntax error in Chinese handbook translations
- # Fixed issue #541, where the donor perk element would appear to reset on game restart
- # Fixed issue #551, where wizardry's player animations caused a crash with mods that have custom player renderers - animations are now fully compatible with custom player renderers, with a few specific exceptions such as MoBends
- # Fixed issue #563, where casting ice spells on Lycanite's mobs would cause rendering glitches and crashes
- # Fixed issue #565, a mod compatibility issue with the wizard trade GUI
- # Fixed issue #566, where invalid spell HUD skins in the config would crash the game when using the skin selection GUI
- # Fixed issue #576, where the imbuement altar would delete its contents when activated or deactivated by placing or removing receptacles
- # Fixed issue #580, where arcane lock would occasionally start triggering twice for some blocks, preventing locking/unlocking
- Electroblob's Wizardry - 4.3.1 - MC 1.12.2:
- Version 4.3.1 - Hotfix
- * Updated Chinese translations, courtesy of TUSama et al.
- * Updated Korean translations, courtesy of 방통
- * Updated Hungarian translations, courtesy of Bombadil
- * Updated Spanish translations for the handbook, courtesy of Alsentar
- * Updated Polish translations, courtesy of Olej
- * Spellcasting animations now disable themselves automatically when MoBends is installed
- # Fixed issue #517, where wizardry's custom model override system conflicted with one or more mods (probably Optifine)
- # Fixed issue #518, a crash caused by conflicts between spellcasting animations and other mods' custom player renderers
- # Fixed issue #519, a ticking entity crash when wizards cast certain ray spells
- # Fixed issue #520, where receptacles attached to an imbuement altar would drop on block update
- # Fixed issues #529 and #530, in-world and inventory rendering glitches when arrows were stuck in the player
- # Fixed issue #533, yet another player animations crash
- Electroblob's Wizardry - 4.3 - MC 1.12.2:
- Version 4.3.0 - The Library Update!
- General:
- ^ Updated Forge to 14.23.5.2847
- Cosmetic:
- + Added fancy player animations when casting spells! (And a config option to disable them)
- + Added appear and disappear animations for summoned creatures
- + Added a disintegrate animation when entities are killed by the disintegration effect
- + Added a purple overlay to mind-controlled and possessed creatures
- + Added grow/shrink animations for various constructs, and existing grow/shrink animations are now smoother
- + Added a variety of new sounds for existing spells, especially ice spells
- + Added swirling blizzard-like particles to the ice age spell
- + Added new cloud particles to the blizzard spell
- + Added 2 new library-update-themed spell HUD skins
- + Smoke bombs are now 200% more smoky
- + Bottled thundercloud now has an animated texture
- + The arcane workbench tooltip now supports word wrapping for really long item names, and resizes to fit the content
- + The spell HUD now appears to glitch out when under the effects of arcane jammer
- + Added an icon to the wizard trade GUI to indicate undiscovered spell books
- + Added a charge-up meter around the crosshairs for the new wand charge-up mechanic
- + Added config options to show/hide the spell HUD and charge meter
- * Retextured the wizardry advancement tab background to look like the new gilded wood
- * Retextured ice giants
- * Retextured a few spell icons
- * Shield now has a new animation
- * Book GUIs now have a tinted background, like the rest of the GUIs (why is this not a vanilla thing?)
- * Items with mana now have purple mana (durability) bars
- * Conjured items now have blue timer (durability) bars
- * Renamed the 'No Icon' HUD skin to 'Compact'
- * Improved particle interaction for entities with custom hitboxes (e.g. forcefield)
- # Fixed issue #454, where empowering presence had no sound
- # Fixed issue #497, where mods that render the player on the main menu screen (such as Mine Little Pony) would crash the game when installed with wizardry
- # Fixed non-continuous spells only playing their action for a single tick
- # Fixed the floating item above the arcane workbench not disappearing for other players when the central item is removed
- # Fixed summoned creature particles being off-centre
- # Finally fixed the frost ray and wall of frost sounds (to everyone's ears: I can only apologise!)
- # Fixed the squelch sound not playing for the slime spell
- # Fixed entities still showing the frost layer when invisible
- # Fixed colour not being reset properly before drawing sixth sense markers
- * Removed a few unused sound files
- Blocks:
- + Added gilded wood!
- > A new decorative block that comes in all six vanilla wood types
- > Crafted with wood planks and gold nuggets
- > As well as looking pretty, gilded wood is also used to craft the new library blocks...
- + Added bookshelves!
- > An aesthetic and functional way to store all of your spell books! (or other books, I won't judge :P)
- > Bookshelves come in all six vanilla wood types and can be crafted with gilded wood and grand magic crystals
- > Placing bookshelves near your arcane workbench will magically link their inventories to it, allowing you to access the spell books within from inside the arcane workbench!
- > Smart omni-directional shift-clicking support (TM) included!
- > Somehow the spell books have become sentient enough to remember which bookshelf they live in, and will return there when put back as long as you don't close the GUI
- > A new search bar inside the arcane workbench allows you to locate spells with ease! Search by element! Search by tier! Search by type, mod id, or discoveredness! Search by any combination of these! Search for multiple tiers/elements/types/mod ids at once! Never ever forget where you put that spell book ever again!
- > The new search system works in the spells creative tab too, and has a handy tooltip!
- > Redstone comparators will output a signal strength equal to the number of filled slots in a bookshelf
- > The maximum distance bookshelves can be from the arcane workbench can be changed in the config
- > The list of blocks that count as bookshelves can also be changed in the config (although 100% seamless compatibility is not guaranteed, so test mod containers in creative first!)
- + Added lecterns!
- > An encyclopaedia of spells, in block form! Keep track of your spells in style!
- > Lecterns come in all six vanilla wood types and can be crafted with gilded wood, grand magic crystals and a plain old book
- > The book that floats above the lectern allows spell books in nearby bookshelves to be read, without having to go and find them!
- > If you do want to go and find a spell book, click the locate button to highlight the bookshelf where it is located
- > The new super-duper search works in the lectern too!
- + Added receptacles - right-click a receptacle with spectral dust to light it, and right-click again to extinguish it
- + Added the imbuement altar!
- > Found only in the new library ruins, the altar has lain dormant for years whilst the walls around it fell into disrepair... but it can be reawakened by placing receptacles on all four sides
- > Used to infuse regular wizard armour with the power of one of the seven arcane elements
- > Can also be used to restore ruined spell books and infuse crystals into elemental crystals
- + Added elemental banner patterns, crafted with a crystal of the corresponding element
- + Crystal flowers can now be placed in flower pots
- # Fixed hoppers putting spell books into hidden arcane workbench slots
- # Fixed dry frosted ice not being very icy
- Items:
- + Added 11 new artefacts!
- + Added spectral dust
- + Added ruined spell books
- + Wands now have a short charge-up time when casting some more powerful spells (defined in the spell properties file)
- + Added spell quick access keys to jump to a specific slot on your wand, bound to Alt+1-8 by default
- + Added item cooldowns to spell scrolls and throwable items (works like the cooldown for ender pearls)
- + Pressing the use item button while holding a mana flask now uses it on the item with the least charge in your hotbar, offhand or armour slots
- + Added tooltip desciptions to mana flasks
- + Added a 1.5x wand progression bonus when levelling up to tiers you have already reached with another wand
- + Non-elemental wands now get 3 bonus special upgrade slots
- + Added a config option to change the progression requirements for wand levelling (yup, I finally gave in, enjoy!)
- * Reduced the maximum stack size of mana flasks to 16
- * Reduced the default progression requirement for apprentice tier from 2000 to 1500
- * Excess progression is now carried over when upgrading wands to the next tier
- * When enchanting scrolls, the spell book no longer leaves the GUI until the scroll is removed, allowing blank scrolls to be swapped straight in without having to put the spell book back
- * Bottomless provisions now triggers as soon as you have enough hunger to fill, and also works with satiety
- * Downgraded talisman of transformation to uncommon rarity
- # Fixed issue #428, where selecting the previous spell on a brand-new wand whilst holding another wand in the offhand would cause an ArrayIndexOutOfBoundsException
- # Fixed issue #435, where purifying elixir would not remove curses
- # Fixed issue #451, where custom currency items with high values would result in unusable trades requiring empty stacks (they are now limited to a minimum stack size of 1 regardless of the value)
- # Fixed wizard armour treating crystal shards and grand crystals as regular magic crystals when charging it
- # Fixed a rounding error when enchanting scrolls, which occasionally caused them to consume 1 crystal/shard too many
- # Fixed continuous spell scrolls not tracking spell modifiers correctly
- # Fixed an issue where master tomes of arcana could be applied to master wands, with no effect
- Mobs:
- + Added remnants!
- > Not-so-friendly animated remains of ancient magic that fly around, and come in 7 elemental varieties
- > Fairly easy to defeat on their own, but be careful not to get swarmed!
- > Are partly resistant to magic, so bring an alternative ranged weapon!
- > Find them guarding the runestone obelisks dotted around the world
- > Sometimes drop spectral dust when slain
- + Mobs with an owner now inherit their owner's allies
- # Fixed creatures owned or summoned by an ally not counting as allies
- Worldgen/loot:
- + Added library ruins!
- > A new structure consisting of a square of crumbling walls and a wooden floor, containing some bookshelves
- > In the centre is an imbuement altar, with some receptacles missing...
- > If you're lucky, a few spell books might have survived amongst the bookshelves, though they might be a bit the worse for wear
- > Can be found in both surface variant (in forested biomes only) and underground variant (everywhere)
- + Added fishing loot!
- > I was clearing out some old spell books and I may have, erm, 'accidentally' dumped some into the sea - I guess they're finders keepers now so why not see what you can fish out?
- > Spell books aren't waterproof so some of them may be a bit damaged, sorry
- * Spell books dropped by mobs now have a 50% chance to be ruined spell books
- # Fixed the random_spell loot function undiscovered_bias option working the wrong way round (oops...)
- # Fixed some artefacts being in the wrong loot table, and added one or two that were missing entirely
- # Fixed all remaining cascading worldgen lag, if you still get the warning please let me know!
- * Removed blazes, ice wraiths, etc. from obelisk spawners in favour of the new remnants (existing 'mobelisks' won't change)
- Spells:
- + Added 16 new spells!
- + The frostbite effect now reduces jump strength as well as speed
- + Ice age now gives players frostbite II for 20 seconds
- + Permanent constructs (mainly sigils) can now be dispelled by their owner by shift-right-clicking with a wand
- + More powerful continuous spells now have cooldowns
- + Wizards can now cast a bunch more (mostly AoE-type) spells
- + All spells that buff allies now work on summoned/tamed creatures as well wherever applicable
- + All constructs now support blast modifiers to increase their area of effect where applicable
- + Added damage modifier support for spells that create non-living vanilla entities (lightning, shulker bullets, throwables), these also now count as player kills
- * All radiant damage now sets fire to undead mobs
- * Buffed the ward status effect significantly
- * Arcane jammer now only has a chance of disabling each spell, which increases with potency (don't try spamming spells to get round this though, it won't work!)
- * Conjure armour is now a sorcery spell
- * Snowball is now correctly classified as a projectile spell
- * Intimidate is now correctly classified as an alteration spell
- * Arcane lock now locks and unlocks both halves of a double chest at once
- * Teleporting whilst riding an animal or vehicle now dismounts the player rather than rubberbanding (unless the new spectral tether artefact is equipped :P)
- * Evade no longer works in mid-air, to prevent cheesing with maximum cooldown upgrades
- * Mine no longer ignores the playerBlockDamage setting (now if this is disabled, the spell will be useless)
- * Telekinesis now has a small amount of aim assist to help with item entity hitboxes
- * Reduced the base range of lightning bolt from 80 to 40 to bring it in line with other 'attack from above' spells
- # Fixed issue #396, where indirect magic damage would not count as magic damage
- # Fixed issue #418, where the mine spell would drop leaves with missing models when used with the moonstone orb
- # Fixed issue #460, where freeze and ice age would not freeze liquids properly and were able to overwrite some blocks they shouldn't
- # Fixed issue #489, where the game would crash with a ConcurrentModificationException when casting cure effects or remove curse
- # Fixed the cooldown bar not displaying properly for continuous spells
- # Possession no longer works on decoys, eliminating a rendering crash when possessing them
- # Fixed ice age's area of effect being off-centre
- # Fixed blink teleporting players inside blocks that are more than 1 block high (fences and walls)
- # Fixed ice spikes spawning on non-solid blocks
- # Fixed mind controlled entities continuing to attack a target that dies after the mind control wears off
- # Fixed mind controlled entities attacking their mounts
- # Fixed a couple of similar crashes for certain 'throwable' spells
- # Fixed the [Empty slot] spell displaying the 'Spell has been disabled in the config' message despite it not being possible to disable it
- # Fixed the mine spell (plus other mods' mining lasers/gadgets/whatever) being able to break arcane-locked blocks that the player doesn't own
- # Fixed mobs that can destroy blocks (such as the enderdragon and wither) being able to break arcane-locked blocks
- # Fixed earthquake ignoring the playerBlockDamage setting
- # Fixed spells that freeze/petrify mobs ignoring the playerBlockDamage setting
- # Spells that place blocks will no longer attempt to do so outside the world (above y=255 or below y=0)
- # Fixed decay entities not saving to NBT properly
- Mod Integration/Compatibility:
- + Added JEI integration!
- > JEI will now tell you how to charge and upgrade items and enchant scrolls in the arcane workbench
- > It will also transfer the items into the workbench for you, you lazy wizard
- > Automatic item transfer even works with the new bookshelf system. Heck yeah.
- > JEI will also show information about many of wizardry's items
- # Fixed spell book tooltips not showing up in JEI
- # Conjured items will no longer show up in JEI, they were never meant to be there anyway
- * Spells and other things that affect the world should now interact much better with claim/protection mods and plugins such as WorldGuard (I cannot, however, guarantee it is 100% watertight for all claim mods - the player block damage config option is still there just in case, and it now works on every single spell even if that makes the spell useless)
- * Wizardry now requires up-to-date versions of all dependencies if installed, the game will not launch if any dependency is too outdated
- Technical/Commands:
- + Added a config option to treat passive mobs as allies, preventing spells from dealing indirect damage to them (useful if you practise your spells on a farm, I guess)
- + Added a separate config option to prevent block damage from spells cast by dispensers
- # Fixed syncing issues with the replaceVanillaFallDamage option on servers
- # Fixed DamageSafetyChecker console warnings, they should make more sense now
- Miscellaneous:
- + Added new chapters to the wizard's handbook relating to the new library update features
- + Added a bunch of advancements to guide players through the new content
- + Added Hungarian translations, courtesy of Bombadil
- + Updated Spanish translations, courtesy of Alsentar
- + Updated French translations, courtesy of Crowller
- + Updated Russian translations, courtesy of MugGod2
- * The tiers section of the wizard's handbook now unlocks when a wand is ready to level up, as well as when the player obtains a tome of arcana
- * Reorganised the gameplay category of the config file, splitting difficult-related options and minor tweaks off into their own separate categories
- * Reorganised the entity and gui texture folders
- # Fixed wizardry's keybinds incorrectly warning about conflicts with GUI keybinds
- # Fixed issue #440, where the encoding for the traditional Chinese translations was broken
- # Optimised various entity update handlers, hopefully fixing issue #484
- # Fixed an issue where the game would crash when loading the handbook file due to a null resource manager, things still might not work correctly but at least the game won't crash
- Internal/Development:
- + Added a method to check if a spell has a given property
- + Added methods for adding custom book items to bookshelves and specifying a texture to use for them on the block model
- + Added charge-up modifiers for altering the wand charge-up time
- + Removed all references to WandHelper from GuiSpellDisplay and abstracted them behind ISpellCastingItem, giving custom spellcasting items full control over the information supplied to the spell HUD
- + Implemented SpellAreaEffect, used for spells that affect entities within an area, and retrofitted various existing spells to extend it
- + Added EntityScaledConstruct, an extended version of EntityMagicConstruct that stores and syncs blast modifiers (much like what EntityBomb adds to EntityMagicProjectile)
- + Added a getter for SpellBuff#potionSet, as requested :P
- + Added a new method to SpellConjuration, addItemExtras, which allows subclasses to modify the stack after it is conjured
- * Split up WizardryUtilities into several categorised utility classes (BlockUtils, EntityUtils, GeometryUtils, InventoryUtils)
- * ParticleBuilder now only prints the position warning if all coordinates are exactly zero, rather than just y < 0
- * Abstracted all references to WandHelper in GuiSpellDisplay behind ISpellCastingItem, meaning spellcasting items that do not use WandHelper can now work properly with the spell HUD
- * Removed usage of the deprecated server-side I18n translation methods in the config
- * Removed various deprecated methods that are no longer used, they are all either no longer needed or have newer equivalents
- * Removed unncessary reflection for spirit horse
- Embers Rekindled (EmbersRekindled-1.14-hotfix.jar --> EmbersRekindled-1.17.jar):
- EmbersRekindled-1.17.jar:
- * Fixes Cinder Staff projectiles going through walls when pressing up against the wall (Polyacov Yury)
- * Changes Ember damage to only apply the burning effect when it actually would do damage (Polyacov Yury)
- EmbersRekindled-1.16.jar:
- * Fixes DataSerializer registration for Magma Worm ([PolyacovYury](https://github.com/DaedalusGame/EmbersRekindled/issues?q=is:pr author:PolyacovYury))
- * Refactors Inferno Forge ([PolyacovYury](https://github.com/DaedalusGame/EmbersRekindled/issues?q=is:pr author:PolyacovYury))
- * Possibly fixes render issues with caster gauntlets and hooks
- * Adds some missing lang entries
- EmbersRekindled-1.15.jar:
- This update is almost entirely made possible by the community sending in Pull Requests, for which I am truly grateful. I'm sorry it took so long to hit a release.
- * Fixes Beam Splitters losing energy if one side's target is full and one isn't (Polyacov Yury)
- * Fixes Tile Entities making other Tile Entities invisible (Polyacov Yury)
- * Fixes Inferno Forge replacing a block without any checks (Polyacov Yury)
- * Fixes IllegalArgument exceptions when breaking Inferno Forges (Polyacov Yury)
- * Fixes model errors (Polyacov Yury)
- * Increases breaktime for most embers machines and components so they can't be instamined (Polyacov Yury)
- * Disable redstone connecting to embers machines because it doesn't work (Polyacov Yury)
- * Update zh_CN.lang (Aemande123)
- * Adds config options for particles (tth05)
- * Reduces lag from calls to get burntime of an item (tth05)
- * Fixes not being able to extract container items from Ember Bores (tth05)
- * Fixes dawnstone gears not having an oredict entry
- * Adds power ratio parameter to Mixer Centrifuge CT integration
- * Increases the crystal limit on the Inferno Forge
- * Adds config option for crystal limit and chance midpoint of the Inferno Forge
- * Adds a visual tell for when an Inferno Forge has too many crystals.
- * Fixes NPE from Ashen Amulet particles
- * Adds a Fluid Dropper. It can fill a block with fluid up to 5 blocks underneath it. Can be used to fill Inspirations Cauldrons.
- * Makes Mechanical Pumps push directly into attached fluid pipes and tanks.
- * Allows any fluid containers, not just buckets, to fill tanks.
- FTB Quests (FTBQuests-1.9.0.12.jar --> FTBQuests-1202.9.0.15.jar):
- FTBQuests-1202.9.0.15.jar:
- * Merge pull request #511 from UeberallGebannt/1.12 - Kristi?ns Mic?tis
- * Fix command rewards - UeberallGebannt
- FTBQuests-1202.9.0.14.jar:
- * Merge pull request #431 from ragnardragus/1.12 - Kristi?ns Mic?tis
- * Merge pull request #447 from MaxNeedsSnacks/1.12 - Kristi?ns Mic?tis
- * "Create Filter" - Change filter display name instead of task title - Max
- * Removed unnecessary imports - Max
- * Add support for multiple filters in item tasks, as well as filters combined with single items - Max
- * Reskillable Integration - Leonardo Rodrigues
- FTBQuests-1202.9.0.13.jar:
- * Updated version - LatvianModder
- * Probably fixed overflowing of EMC task - LatvianModder
- FTB Utilities (FTBUtilities-5.4.1.130.jar --> FTBUtilities-5.4.1.131.jar):
- FTBUtilities-5.4.1.131.jar:
- * Added chat.replacetabnames config - LatvianModder
- ForgeEndertech (ForgeEndertech-1.12.2-4.5.4.0-build.0534.jar --> ForgeEndertech-1.12.2-4.5.5.0-build.0561.jar):
- ForgeEndertech-1.12.2-4.5.5.0-build.0561.jar:
- 4.5.5.0
- * added: missing srg name for World.getBlockState method
- * changed: WorldSearch.BlockChain algorithm to use iteration instead of recursion
- * fixed: java.lang.StackOverflowError when block chain is too long (thanks to vizthex)
- * fixed: ForgeEntity.hasStack method not searching in the armor inventory
- Inventory Pets ( InventoryPets-1.12-2.0.6 --> InventoryPets-1.12-2.0.10):
- InventoryPets-1.12-2.0.10:
- Inventory Pets
- Hotfix Release Notes 2.0.10 (for 1.12.x)
- Improvements
- * Dungeon protectors now have unique names
- * Pingot Pet can now detect Inventory Pet dungeons
- * Removed redundant Iron Ingot recipe (credit: ModernGamingWorld)
- * Petrifier now gives more feedback during use
- * Living Anvil Pet and Living Bed Pet now provide more feedback during use
- Fixes
- * Fixed Torch Pet label. Now correctly displays its correct food and eats properly.
- * Fixed Cloud Pet flying exploit when Cloud Pet disabled (credit: EnderMelody)
- * Fixed Illuminati Cooldown timer to improve overall performance
- * Illuminati Cooldown timer now can extend to 10 minutes
- * Fixed the spelling of SSundee’s name correctly on Cobblestone Pet and associated advancements (credit: Kehaan)
- * Fixed issue with Petrifier Pet not providing feedback in certain situations
- * Fixed feedback issue with Living Anvil and Living Bed
- Compats
- * Fixed Compat issue with PokeCube causing crash with Living Anvil and Living Bed (credit: WenXin20)
- * Fixed Compat issue with PokeCube causing crash when Pets land in non-player inventories (credit: WenXin20)
- * Fixed Compat issue with Applied Energistics causing FPS lag with when using multiple Illuminati Pets
- * Ensured Multi-Hotbar mod compatibility
- LLibrary (LLibrary 1.7.19 --> LLibrary 1.7.20):
- LLibrary 1.7.20:
- * Don't print a misleading crash report on failure to receive data from URL
- LibraryEx (LibraryEx-1.12.2-1.1.3.jar --> LibraryEx-1.12.2-1.2.1.jar):
- LibraryEx-1.12.2-1.2.1.jar:
- Fixed biome configs reappearing after being deleted
- Fixed deleted biome configs still applying their biome
- LibraryEx-1.12.2-1.2.0.jar:
- Fixed trade config reading/writing incorrect items
- Fixed enchanted books not having enchantments when read from a config
- Fixed biome borders
- Added global biome configs
- Updated logo
- Patchouli (Patchouli-1.0-21.jar --> Patchouli-1.0-23.6.jar):
- Patchouli-1.0-23.6.jar:
- 1.12 hotfix brought to you by Hubry
- * Backport: Subcategories are now listed on the right side when there are no pages in the current category
- * Backport: Fix >4 subcategories overlapping on the left side
- * Force sending some advancements that Triumph prevents from being synced
- Patchouli-1.0-22.jar:
- 1.12 backport bugfix
- * Attempt to fix progress not syncing properly
- * Fix some crashes with language
- RandomPatches (Forge) (RandomPatches 1.12.2-1.22.1.7 --> RandomPatches 1.12.2-1.22.1.10):
- RandomPatches 1.12.2-1.22.1.10:
- Normal and elytra movement speed limits can now be configured when Ice and Fire is installed.
- RandomPatches 1.12.2-1.22.1.9:
- The default login timeout is now 1800 ticks (90 seconds).
- RandomPatches 1.12.2-1.22.1.8:
- No longer errors when Bigger Packets Please is installed.
- Rustic (rustic-1.1.6.jar --> rustic-1.1.7.jar):
- rustic-1.1.7.jar:
- * + added candle levers
- Thaumic Augmentation (ThaumicAugmentation-1.12.2-2.0.8.jar --> ThaumicAugmentation-1.12.2-2.0.13.jar):
- ThaumicAugmentation-1.12.2-2.0.13.jar:
- * Fixed some tile entities crashing on load
- * Fixed the cloudstepper ring and possibly other items not reducing fall damage as intended
- ThaumicAugmentation-1.12.2-2.0.12.jar:
- * Fixed the server breaking when an impetus diffuser tries to add an item to a full void siphon
- * Fixed the impetus diffuser consuming impetus even if the siphon is full or invalid
- * Fixed a possible crash when placing impetus devices with NBT
- * Added a subtle hint to a research entry to suggest you have to do more than just click on a thing to complete it
- ThaumicAugmentation-1.12.2-2.0.11.jar:
- * Fixed morphic armor crashing when Construct's Armory is also installed
- * Fixed harnesses not being able to get runic shielding
- * Fixed many impetus linking issues that sometimes caused disconnections on chunk unload
- * Added assorted missing config options
- * Fixed some research spelling
- ThaumicAugmentation-1.12.2-2.0.10.jar:
- Note: if you rebinded the elytra booster key, you will need to enable the keybind in the config to continue using it. This had to be done to allow the jump key to be usable for those that prefer it. Sorry!
- * Fixed some incompatibilities with morphic armor, most notably with some CTM models like Twilight Forest fiery armor and extra bit manipulation armor
- * Impetus mirrors should actually work across dimensions now
- * Eldritch guardians no longer count as undead
- * Keys no longer remove all of their NBT on bind/unbind
- * Fixed the starfield glass effect having seams for some people
- * Added a config option to disable TA shaders
- * Made the elytra booster keybind be behind a config option to not break the jump key
- * Fixed an issue where morphic tool/armor infusions consumed the entire primordial pearl
- * Fixed an incompatibility with PlayerAPI, causing the client to crash
- ThaumicAugmentation-1.12.2-2.0.9.jar:
- * Hopefully fixed massive lag issues (sorry!)
- * Fixed server error on metaspacial extruder
- * Added proper taint biome colors
- * Added configurable keybind for impetus thruster
- * Updated Chinese localization
- The Aether (The Aether 1.12.2-v1.5.2 --> The Aether v1.12.2-1.5.3.1):
- The Aether v1.12.2-1.5.3.1:
- The Aether v1.12.2-1.5.3.1
- * Mob spawnrates have been nerfed and also been made adjustable in the Aether config for modpack developers and any players who have issues with the spawnrates.
- The Aether 1.12.2-v1.5.3:
- Aether I 1.12.2-v1.5.3 Changelog
- * Fixed some bugs with main menu text displaying weirdly with unicode fonts.
- * Added Language button to the Aether Main Menu.
- * Made all texts in the Aether translatable, assuming none were missed.
- * Added partial Swedish language support.
- * Added partial Polish language support.
- * Updated translation credits.
- * Tweaked mob spawnrates.
- * Tweaked ore spawnrates
- * Reworked Swet AI entirely.
- * The Sun Spirit boss fight is a bit easier, with him now using multiple hitboxes similar to the Ender Dragon to make him easier to hit. Ice Crystals he spawns in the fight also no longer move vertically, so they'll always move horizontally when being hit towards him.
- * Phoenix Armor now degrades slower when in water or rain, to make that downside less punishing.
- * Inebriation no longer damages armor.
- * Inebriation code is now more solid and should no longer crash.
- * The Accessory Menu can now be opened by default with "I", this can be adjusted in Minecraft's Controls settings. This offers a secondary way of accessing the menu in case another mod's custom survival inventory prevents the Accessory Button from appearing.
- * Added Reskillable compatibility to the Accessory Menu; if an item is added that the player does not have the requirements to use, it'll be kicked out of its accessory slot.
- * Accessories now have play equip sounds when equipped.
- * Accessories now update properly during login.
- * Fixed issues with the Accessory button's offset relative to the Recipe Book sidebar.
- * Fixed an issue with the Player's health frequently duplicating from certain events after using Life Shards with other mods.
- * Tweaked Aether Portal Frame item texture to be more accurate.
- * Added better fluid handling for activating the Aether Portal, which should fix incompatibilities with modded buckets.
- * Lowered cloud height to -5.
- * Added config seasonal_christmas which makes Holiday Trees automatically generate during December and January. This is on by default, unlike christmas_time which generates them no matter what and is off by default.
- * The OreDictionary entry "canHarvestAetherAmber" allows items to harvest Golden Amber from Golden Oak Trees. In the next Aether II update, certain Aether II tools will have this added to them, allowing them to harvest Aether I Golden Amber, however this is not yet implemented.
- * Tinker's Construct pickaxes now work properly on Sliders.
- * Wearing an enchanted Elytra no longer makes the Crafting Guide button render as enchanted.
- * Adjusted Aerbunny position during Elytra gliding.
- * Fixed an issue with Parachute renders not following Elytra.
- * Probably fixed a crash issue with the Aether's containers.
- * All Aether Portal sounds are now properly editable by Resource Packs.
- * Floating Blocks now properly drop as an item when reaching the world height limit.
- * Arrows now despawn after awhile when bouncing on Blue Aerclouds; before, they didn't ever despawn.
- * Quicksoil Glass no longer makes blocks render darker below it when against the ground.
- * Backslashes are no longer used in the file paths of the generated Old Aether Textures resource pack, fixing an issue with it not generating on Mac.
- * Added a new config in config/aether_dimensions which allows for registering new biomes to the Aether dimension. This is primarily intended for modpack developers, there are details on how to use it that are commented inside the folder's generated config file.
- * Right clicking the Cloud Staff while Cloud Minions are spawned can be used to despawn them if wanted. However, it should be noted that doing this and respawning them a lot will degrade the Cloud Staff's durability quickly.
- * Reduced spawning requirements for the Valkyrie Queen, this might fix the issue where they sometimes don't spawn in the Silver Dungeon.
- [ANGRY PIXEL] The Betweenlands (The Betweenlands v3.6.2 --> The Betweenlands v3.7.2):
- The Betweenlands v3.7.2:
- Additions:
- * Added Windchimes: a new block that can predict weather events
- * Added Firefly Lanterns, with several variations
- * Added Christmas Baubles, new blocks that appear during the winter event and drop experience when broken
- * Added Life Crystal Fragments, which break when used fully and can't be recharged
- * Added sounds for Ash Sprites
- * Added 4 new advancements: "Gambling Addict," "In the Air Tonight," "#Blessed," and "Thunderstruck!"
- Changes:
- * Sulfur Torches now extinguish when exposed to rain— use lanterns instead for a more permanent light source!
- * Sulfur Torches can be relit with octine ingots
- * Life Crystals in chest loot tables have been replace with Life Crystal Fragments
- * Many blocks textures for events have been updated to match the previous texture changes
- * Ash Sprites now have a cooldown preventing them from clipping through blocks for a few seconds after being hit
- * Barrishees now drop damaged life crystals instead of fully charged ones
- * Tame Chiromaws sitting on your head can now only be interacted with while sneaking
- * Cragrock Tower falling blocks now use the smooth cragrock texture
- * Sludgeon Spike Trap Tiles now match better with the rest of the Sludgeon
- Fixes:
- * Fixed bone wayfinders consuming items in the crafting grid when trying to clear them
- * Fixed simulacra disappearing when the block below them was destroyed
- * Fixed item aspect hover info not being aligned correctly
- * Fixed the Blessed effect appearing in the herblore book
- * Fixed some blocks not being able to be pick-blocked in creative mode
- * Fixed infestations attacking without line-of-sight and not despawning in Peaceful difficulty
- * Fixed stalker paralysis causing fall damage
- * Fixed algae needing an adjacent block to be placed on water
- * Fixed sulfur furnaces turning off visually despite still having burntime left
- The Betweenlands v3.7.1:
- Additions/Changes:
- * Improved Simulacrum item model scale and positioning
- * Added natural Shambler spawning to Patchy Islands
- * Simulacra can now be renamed
- * Added a mysterious sound when breaking a naturally generated Simulacrum
- * Player burning now removes all Infestation
- * Infestation can now burn, health and splitting behaviour has been tweaked
- * Infestation can now be shaken off by shaking the head
- * Optimized Wisp particles and slightly improved their rendering
- * Improved Stalker and Infestation spawn rates
- * Adjusted XP drops for several mobs, thanks to okl for the suggestion
- * Added a new ability to the Stalker
- * Equipment inventories are now cleared preventively to improve compatibility with certain gravestone mods
- * Improved spawn egg colours, thanks to okl for tweaking the values
- Fixes:
- * Fixed Mossy Cragrock textures not tiling
- * Fixed Swarm particles being too small, causing a crash when OptiFine is installed
- * Fixed Simulacrum Fertility effect triggering immediately when placing the block
- * Fixed Simulacra already being active when naturally generated and not yet player placed
- * Fixed Stalker breaking ores that glow
- * Fixed Swamp Hag Peat Mummy Riders (SHPMR) not being able to jump
- The Betweenlands v3.7.0:
- * Added Simulacra to the world; statuettes with mysterious effects
- * Added the new Infestation mob
- * Added a rare chance for Peat Mummy riders to spawn
- * Added improved cave ambience...
- * Added the Barrishee encounter theme
- * Sporelings can now spawn with Splodeshrooms on them during Blood Skies
- * Wights can now change into Tar Beasts after falling into tar
- * Sludges now have Jack-o-Lanterns as heads during the Spook event
- * Added the first part of texture revamps
- * Added Offering Table block
- Generated using [ChangelogGenerator 2.0.0-pre5](https://github.com/TheRandomLabs/ChangelogGenerator).
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