Lil__Nicky

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Jan 11th, 2024
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  1. #ifdef CONFIG_TOP
  2. #include "proffieboard_v2_config.h"
  3. #define NUM_BLADES 2
  4. #define NUM_BUTTONS 1
  5. #define VOLUME 2000
  6. const unsigned int maxLedsPerStrip = 144;
  7. #define CLASH_THRESHOLD_G 3.5
  8. #define ENABLE_AUDIO
  9. #define ENABLE_MOTION
  10. #define ENABLE_WS2811
  11. #define ENABLE_SD
  12. #define SAVE_STATE
  13. #define KEEP_SAVEFILES_WHEN_PROGRAMMING
  14. #define SHARED_POWER_PINS
  15. #define ORIENTATION ORIENTATION_USB_TOWARDS_BLADE
  16. #define SHTOK_GESTURE_IGNITION
  17. #endif
  18.  
  19. #ifdef CONFIG_PROP
  20. #include "../props/saber_sa22c_buttons.h"
  21. #endif
  22.  
  23. #ifdef CONFIG_PRESETS
  24. Preset presets[] = {
  25. { "Ani3", "tracks/Battle.wav",
  26. StylePtr<Layers<Stripes<16000,-1000,RotateColorsX<Variation,Blue>,Pulsing<RotateColorsX<Variation,Rgb<0,0,90>>,RotateColorsX<Variation,Blue>,800>,RotateColorsX<Variation,Blue>>,TransitionEffectL<TrConcat<TrFade<600>,RandomFlicker<RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<0,0,160>>>,TrDelay<30000>,RotateColorsX<Variation,Blue>,TrFade<800>>,EFFECT_FORCE>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Sin<Int<10>,Int<10000>,Int<20000>>>>,AlphaL<White,Bump<Sin<Int<10>,Int<10000>,Int<20000>>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Sin<Int<10>,Int<10000>,Int<20000>>,Int<20000>>>,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastWaveL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveBlastWaveL<White,Int<300>,Int<100>,Int<300>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,EFFECT_CLASH>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<400>,Black>>>(),
  27. StylePtr<Layers<TransitionLoop<RotateColorsX<Variation,Blue>,TrConcat<TrBoing<500,3>,Layers<Stripes<10000,100,RotateColorsX<Variation,Rgb<0,0,128>>,RotateColorsX<Variation,Rgb<0,0,30>>,RotateColorsX<Variation,Rgb<0,0,200>>>,AlphaL<Stripes<8000,-200,RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<0,0,60>>>,Int<16384>>>,TrDelayX<Scale<SlowNoise<Int<3000>>,Int<100>,Int<2000>>>>>,BlastL<White>,InOutTrL<TrInstant,TrFade<300>,Pulsing<RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<0,0,10>>,3000>>>>()},
  28.  
  29. { "Flashback", "tracks/avso.wav",
  30. StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,DeepSkyBlue>,RotateColorsX<Variation,Rgb<0,0,128>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Rgb<255,225,0>>,Bump<Sin<Int<10>,Int<10000>,Int<20000>>>>,AlphaL<NavajoWhite,Bump<Sin<Int<10>,Int<10000>,Int<20000>>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastFadeL<White,Scale<SwingSpeed<200>,Int<8000>,Int<16000>>,Int<400>>,ResponsiveBlastL<White,Int<400>,Int<100>,Int<400>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,EFFECT_CLASH>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<275>,TrWipeIn<475>,Black>>>(),
  31. StylePtr<Layers<Pulsing<RotateColorsX<Variation,Rgb<90,180,255>>,RotateColorsX<Variation,Rgb<0,4,10>>,3000>,BlastL<White>,InOutTrL<TrInstant,TrFade<300>,Pulsing<RotateColorsX<Variation,Rgb<90,180,255>>,RotateColorsX<Variation,Rgb<0,4,10>>,3000>>>>()},
  32.  
  33. { "Darth", "tracks/destroy.wav",
  34. StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<128,0,0>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<350>,TrWipeIn<450>,Black>>>(),
  35. StylePtr<Layers<TransitionLoop<Black,TrConcat<TrWipe<200>,RotateColorsX<Variation,Red>,TrWipe<200>>>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_BLAST>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_CLASH>,InOutTrL<TrInstant,TrInstant,Mix<Bump<Sin<Int<18>>,Int<20000>>,Black,RotateColorsX<Variation,Red>>>>>()},
  36.  
  37. { "Damaged", "tracks/helmet.wav",
  38. StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<128,0,0>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<350>,TrWipeIn<450>,Black>>>(),
  39. StylePtr<Layers<TransitionLoop<Black,TrConcat<TrWipe<200>,RotateColorsX<Variation,Red>,TrWipe<200>>>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_BLAST>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_CLASH>,InOutTrL<TrInstant,TrInstant,Mix<Bump<Sin<Int<18>>,Int<20000>>,Black,RotateColorsX<Variation,Red>>>>>()},
  40.  
  41. { "Ani_Light", "tracks/worlds.wav",
  42. StylePtr<Layers<Stripes<16000,-1000,RotateColorsX<Variation,Blue>,Pulsing<RotateColorsX<Variation,Rgb<0,0,90>>,RotateColorsX<Variation,Blue>,800>,RotateColorsX<Variation,Blue>>,TransitionEffectL<TrConcat<TrFade<600>,RandomFlicker<RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<0,0,160>>>,TrDelay<30000>,RotateColorsX<Variation,Blue>,TrFade<800>>,EFFECT_FORCE>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Sin<Int<10>,Int<10000>,Int<20000>>>>,AlphaL<White,Bump<Sin<Int<10>,Int<10000>,Int<20000>>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Sin<Int<10>,Int<10000>,Int<20000>>,Int<20000>>>,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastWaveL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveBlastWaveL<White,Int<300>,Int<100>,Int<300>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,EFFECT_CLASH>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<400>,Black>>>(),
  43. StylePtr<Layers<TransitionLoop<RotateColorsX<Variation,Blue>,TrConcat<TrBoing<500,3>,Layers<Stripes<10000,100,RotateColorsX<Variation,Rgb<0,0,128>>,RotateColorsX<Variation,Rgb<0,0,30>>,RotateColorsX<Variation,Rgb<0,0,200>>>,AlphaL<Stripes<8000,-200,RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<0,0,60>>>,Int<16384>>>,TrDelayX<Scale<SlowNoise<Int<3000>>,Int<100>,Int<2000>>>>>,BlastL<White>,InOutTrL<TrInstant,TrFade<300>,Pulsing<RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<0,0,10>>,3000>>>>()},
  44.  
  45. { "Ani_Dark", "tracks/conversation.wav",
  46. StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<128,0,0>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<350>,TrWipeIn<450>,Black>>>(),
  47. StylePtr<Layers<TransitionLoop<Black,TrConcat<TrWipe<200>,RotateColorsX<Variation,Red>,TrWipe<200>>>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_BLAST>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_CLASH>,InOutTrL<TrInstant,TrInstant,Mix<Bump<Sin<Int<18>>,Int<20000>>,Black,RotateColorsX<Variation,Red>>>>>()},
  48.  
  49.  
  50.  
  51. { "more", "tracks/battery.wav",
  52. &style_charging,
  53. StyleNormalPtr<BLACK, BLACK, 300, 800>(), "Battery\nLevel"}
  54. };
  55. BladeConfig blades[] = {
  56. { 0, WS281XBladePtr<120, blade2Pin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(),
  57. WS281XBladePtr<16, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(),
  58. CONFIGARRAY(presets) },
  59. };
  60. #endif
  61.  
  62. #ifdef CONFIG_BUTTONS
  63. Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
  64. Button AuxButton(BUTTON_AUX, auxPin, "aux");
  65. #endif
  66.  
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