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Jan 19th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86. --//====================================================\\--
  87. --|| CREATED BY SHACKLUSTER
  88. --\\====================================================//--
  89.  
  90.  
  91.  
  92. wait(0.2)
  93.  
  94.  
  95.  
  96. Player = owner
  97. PlayerGui = Player.PlayerGuir
  98. Cam = workspace.CurrentCamera
  99. Backpack = Player.Backpack
  100. Character = Player.Character
  101. Humanoid = Character.Humanoid
  102. RootPart = Character["HumanoidRootPart"]
  103. Torso = Character["Torso"]
  104. Head = Character["Head"]
  105. RightArm = Character["Right Arm"]
  106. LeftArm = Character["Left Arm"]
  107. RightLeg = Character["Right Leg"]
  108. LeftLeg = Character["Left Leg"]
  109. RootJoint = RootPart["RootJoint"]
  110. Neck = Torso["Neck"]
  111. RightShoulder = Torso["Right Shoulder"]
  112. LeftShoulder = Torso["Left Shoulder"]
  113. RightHip = Torso["Right Hip"]
  114. LeftHip = Torso["Left Hip"]
  115. local sick = Instance.new("Sound",Character)
  116. sick.SoundId = "rbxassetid://183142252"
  117. sick.Looped = true
  118. sick.Pitch = 1
  119. sick.Volume = 5
  120. sick:Play()
  121. Humanoid.DisplayDistanceType = "None"
  122.  
  123. local naeeym2 = Instance.new("BillboardGui",Character)
  124. naeeym2.AlwaysOnTop = true
  125. naeeym2.Size = UDim2.new(5,35,2,35)
  126. naeeym2.StudsOffset = Vector3.new(0,3,0)
  127. naeeym2.Adornee = Character.Head
  128. naeeym2.Name = "Name"
  129. naeeym2.PlayerToHideFrom = Player
  130. local tecks2 = Instance.new("TextLabel",naeeym2)
  131. tecks2.BackgroundTransparency = 1
  132. tecks2.TextScaled = true
  133. tecks2.BorderSizePixel = 0
  134. tecks2.Text = "Ali"
  135. tecks2.Font = "SourceSansBold"
  136. tecks2.TextSize = 30
  137. tecks2.TextStrokeTransparency = 0
  138. tecks2.TextColor3 = BrickColor.new("Really red").Color
  139. tecks2.TextStrokeColor3 = BrickColor.new("Really Red").Color
  140. tecks2.Size = UDim2.new(1,0,0.5,0)
  141. tecks2.Parent = naeeym2
  142.  
  143. IT = Instance.new
  144. CF = CFrame.new
  145. VT = Vector3.new
  146. RAD = math.rad
  147. C3 = Color3.new
  148. UD2 = UDim2.new
  149. BRICKC = BrickColor.new
  150. ANGLES = CFrame.Angles
  151. EULER = CFrame.fromEulerAnglesXYZ
  152. COS = math.cos
  153. ACOS = math.acos
  154. SIN = math.sin
  155. ASIN = math.asin
  156. ABS = math.abs
  157. MRANDOM = math.random
  158. FLOOR = math.floor
  159.  
  160. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  161. local NEWMESH = IT(MESH)
  162. if MESH == "SpecialMesh" then
  163. NEWMESH.MeshType = MESHTYPE
  164. if MESHID ~= "nil" and MESHID ~= "" then
  165. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  166. end
  167. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  168. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  169. end
  170. end
  171. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  172. NEWMESH.Scale = SCALE
  173. NEWMESH.Parent = PARENT
  174. return NEWMESH
  175. end
  176.  
  177. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  178. local NEWPART = IT("Part")
  179. NEWPART.formFactor = FORMFACTOR
  180. NEWPART.Reflectance = REFLECTANCE
  181. NEWPART.Transparency = TRANSPARENCY
  182. NEWPART.CanCollide = false
  183. NEWPART.Locked = true
  184. NEWPART.Anchored = true
  185. if ANCHOR == false then
  186. NEWPART.Anchored = false
  187. end
  188. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  189. NEWPART.Name = NAME
  190. NEWPART.Size = SIZE
  191. NEWPART.Position = Torso.Position
  192. NEWPART.Material = MATERIAL
  193. NEWPART:BreakJoints()
  194. NEWPART.Parent = PARENT
  195. return NEWPART
  196. end
  197.  
  198. --//=================================\\
  199. --|| CUSTOMIZATION
  200. --\\=================================//
  201.  
  202. Player_Size = 1 --Size of the player.
  203. Animation_Speed = 3
  204. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  205.  
  206. local Speed = 16
  207. local Effects2 = {}
  208.  
  209. --//=================================\\
  210. --|| END OF CUSTOMIZATION
  211. --\\=================================//
  212.  
  213. local function weldBetween(a, b)
  214. local weldd = Instance.new("ManualWeld")
  215. weldd.Part0 = a
  216. weldd.Part1 = b
  217. weldd.C0 = CFrame.new()
  218. weldd.C1 = b.CFrame:inverse() * a.CFrame
  219. weldd.Parent = a
  220. return weldd
  221. end
  222.  
  223. --//=================================\\
  224. --|| USEFUL VALUES
  225. --\\=================================//
  226.  
  227. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  228. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  229. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  230. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  231. local CHANGEDEFENSE = 0
  232. local CHANGEDAMAGE = 0
  233. local CHANGEMOVEMENT = 0
  234. local ANIM = "Idle"
  235. local ATTACK = false
  236. local EQUIPPED = false
  237. local HOLD = false
  238. local COMBO = 1
  239. local Rooted = false
  240. local SINE = 0
  241. local KEYHOLD = false
  242. local CHANGE = 2 / Animation_Speed
  243. local WALKINGANIM = false
  244. local WALK = 0
  245. local VALUE1 = false
  246. local VALUE2 = false
  247. local POWERLEVEL = 1
  248. local DEATH = false
  249. local ROBLOXIDLEANIMATION = IT("Animation")
  250. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  251. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  252. --ROBLOXIDLEANIMATION.Parent = Humanoid
  253. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  254. WEAPONGUI.Name = "Weapon GUI"
  255. local Weapon = IT("Model")
  256. Weapon.Name = "Adds"
  257. local Effects = IT("Folder", Weapon)
  258. Effects.Name = "Effects"
  259. local ANIMATOR = Humanoid.Animator
  260. local ANIMATE = Character.Animate
  261. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  262. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  263. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  264. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  265. local UNANCHOR = true
  266. local LIMITBROKEN = false
  267. local HITFLOOR, HITPOS = nil
  268. local FLIGHT = false
  269.  
  270. local SKILLTEXTCOLOR = BRICKC("Really red").Color
  271.  
  272. --//=================================\\
  273. --\\=================================//
  274.  
  275.  
  276. --//=================================\\
  277. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  278. --\\=================================//
  279.  
  280. ArtificialHB = Instance.new("BindableEvent", script)
  281. ArtificialHB.Name = "ArtificialHB"
  282.  
  283. script:WaitForChild("ArtificialHB")
  284.  
  285. frame = Frame_Speed
  286. tf = 0
  287. allowframeloss = false
  288. tossremainder = false
  289. lastframe = tick()
  290. script.ArtificialHB:Fire()
  291.  
  292. game:GetService("RunService").Heartbeat:connect(function(s, p)
  293. tf = tf + s
  294. if tf >= frame then
  295. if allowframeloss then
  296. script.ArtificialHB:Fire()
  297. lastframe = tick()
  298. else
  299. for i = 1, math.floor(tf / frame) do
  300. script.ArtificialHB:Fire()
  301. end
  302. lastframe = tick()
  303. end
  304. if tossremainder then
  305. tf = 0
  306. else
  307. tf = tf - frame * math.floor(tf / frame)
  308. end
  309. end
  310. end)
  311.  
  312. --//=================================\\
  313. --\\=================================//
  314.  
  315.  
  316.  
  317.  
  318.  
  319. --//=================================\\
  320. --|| SOME FUNCTIONS
  321. --\\=================================//
  322.  
  323. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  324. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  325. end
  326.  
  327. function PositiveAngle(NUMBER)
  328. if NUMBER >= 0 then
  329. NUMBER = 0
  330. end
  331. return NUMBER
  332. end
  333.  
  334. function NegativeAngle(NUMBER)
  335. if NUMBER <= 0 then
  336. NUMBER = 0
  337. end
  338. return NUMBER
  339. end
  340.  
  341. function Swait(NUMBER)
  342. if NUMBER == 0 or NUMBER == nil then
  343. ArtificialHB.Event:wait()
  344. else
  345. for i = 1, NUMBER do
  346. ArtificialHB.Event:wait()
  347. end
  348. end
  349. end
  350.  
  351. function QuaternionFromCFrame(cf)
  352. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  353. local trace = m00 + m11 + m22
  354. if trace > 0 then
  355. local s = math.sqrt(1 + trace)
  356. local recip = 0.5 / s
  357. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  358. else
  359. local i = 0
  360. if m11 > m00 then
  361. i = 1
  362. end
  363. if m22 > (i == 0 and m00 or m11) then
  364. i = 2
  365. end
  366. if i == 0 then
  367. local s = math.sqrt(m00 - m11 - m22 + 1)
  368. local recip = 0.5 / s
  369. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  370. elseif i == 1 then
  371. local s = math.sqrt(m11 - m22 - m00 + 1)
  372. local recip = 0.5 / s
  373. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  374. elseif i == 2 then
  375. local s = math.sqrt(m22 - m00 - m11 + 1)
  376. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  377. end
  378. end
  379. end
  380.  
  381. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  382. local xs, ys, zs = x + x, y + y, z + z
  383. local wx, wy, wz = w * xs, w * ys, w * zs
  384. local xx = x * xs
  385. local xy = x * ys
  386. local xz = x * zs
  387. local yy = y * ys
  388. local yz = y * zs
  389. local zz = z * zs
  390. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  391. end
  392.  
  393. function QuaternionSlerp(a, b, t)
  394. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  395. local startInterp, finishInterp;
  396. if cosTheta >= 0.0001 then
  397. if (1 - cosTheta) > 0.0001 then
  398. local theta = ACOS(cosTheta)
  399. local invSinTheta = 1 / SIN(theta)
  400. startInterp = SIN((1 - t) * theta) * invSinTheta
  401. finishInterp = SIN(t * theta) * invSinTheta
  402. else
  403. startInterp = 1 - t
  404. finishInterp = t
  405. end
  406. else
  407. if (1 + cosTheta) > 0.0001 then
  408. local theta = ACOS(-cosTheta)
  409. local invSinTheta = 1 / SIN(theta)
  410. startInterp = SIN((t - 1) * theta) * invSinTheta
  411. finishInterp = SIN(t * theta) * invSinTheta
  412. else
  413. startInterp = t - 1
  414. finishInterp = t
  415. end
  416. end
  417. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  418. end
  419.  
  420. function Clerp(a, b, t)
  421. local qa = {QuaternionFromCFrame(a)}
  422. local qb = {QuaternionFromCFrame(b)}
  423. local ax, ay, az = a.x, a.y, a.z
  424. local bx, by, bz = b.x, b.y, b.z
  425. local _t = 1 - t
  426. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  427. end
  428.  
  429. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  430. local frame = IT("Frame")
  431. frame.BackgroundTransparency = TRANSPARENCY
  432. frame.BorderSizePixel = BORDERSIZEPIXEL
  433. frame.Position = POSITION
  434. frame.Size = SIZE
  435. frame.BackgroundColor3 = COLOR
  436. frame.BorderColor3 = BORDERCOLOR
  437. frame.Name = NAME
  438. frame.Parent = PARENT
  439. return frame
  440. end
  441.  
  442. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  443. local label = IT("TextLabel")
  444. label.BackgroundTransparency = 1
  445. label.Size = UD2(1, 0, 1, 0)
  446. label.Position = UD2(0, 0, 0, 0)
  447. label.TextColor3 = TEXTCOLOR
  448. label.TextStrokeTransparency = STROKETRANSPARENCY
  449. label.TextTransparency = TRANSPARENCY
  450. label.FontSize = TEXTFONTSIZE
  451. label.Font = TEXTFONT
  452. label.BorderSizePixel = BORDERSIZEPIXEL
  453. label.TextScaled = false
  454. label.Text = TEXT
  455. label.Name = NAME
  456. label.Parent = PARENT
  457. return label
  458. end
  459.  
  460. function NoOutlines(PART)
  461. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  462. end
  463.  
  464.  
  465. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  466. local NEWWELD = IT(TYPE)
  467. NEWWELD.Part0 = PART0
  468. NEWWELD.Part1 = PART1
  469. NEWWELD.C0 = C0
  470. NEWWELD.C1 = C1
  471. NEWWELD.Parent = PARENT
  472. return NEWWELD
  473. end
  474.  
  475. local SOUND = IT("Sound")
  476.  
  477. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  478. local NEWSOUND = nil
  479. coroutine.resume(coroutine.create(function()
  480. NEWSOUND = SOUND:Clone()
  481. NEWSOUND.Parent = PARENT
  482. NEWSOUND.Volume = VOLUME
  483. NEWSOUND.Pitch = PITCH
  484. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  485. --Swait()
  486. NEWSOUND:play()
  487. if DOESLOOP == false then
  488. repeat Swait() until NEWSOUND.Playing == false
  489. NEWSOUND:remove()
  490. elseif DOESLOOP == true then
  491. NEWSOUND.Looped = true
  492. end
  493. end))
  494. return NEWSOUND
  495. end
  496.  
  497. function CFrameFromTopBack(at, top, back)
  498. local right = top:Cross(back)
  499. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  500. end
  501.  
  502. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  503. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  504. local mesh = IT("SpecialMesh",wave)
  505. mesh.MeshType = "FileMesh"
  506. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  507. mesh.Scale = SIZE
  508. mesh.Offset = VT(0,0,-SIZE.X/8)
  509. wave.CFrame = CFRAME
  510. coroutine.resume(coroutine.create(function(PART)
  511. for i = 1, WAIT do
  512. Swait()
  513. mesh.Scale = mesh.Scale + GROW
  514. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  515. if DOESROT == true then
  516. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  517. end
  518. wave.Transparency = wave.Transparency + (0.5/WAIT)
  519. if wave.Transparency > 0.99 then
  520. wave:remove()
  521. end
  522. end
  523. end))
  524. end
  525.  
  526. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  527. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  528. local mesh = IT("SpecialMesh",wave)
  529. mesh.MeshType = "FileMesh"
  530. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  531. mesh.Scale = SIZE
  532. mesh.Offset = VT(0,0,0)
  533. wave.CFrame = CFRAME
  534. coroutine.resume(coroutine.create(function(PART)
  535. for i = 1, WAIT do
  536. Swait()
  537. mesh.Scale = mesh.Scale + GROW
  538. if DOESROT == true then
  539. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  540. end
  541. wave.Transparency = wave.Transparency + (0.5/WAIT)
  542. if wave.Transparency > 0.99 then
  543. wave:remove()
  544. end
  545. end
  546. end))
  547. end
  548.  
  549. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  550. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  551. local mesh = IT("SpecialMesh",wave)
  552. mesh.MeshType = "Sphere"
  553. mesh.Scale = SIZE
  554. mesh.Offset = VT(0,0,0)
  555. wave.CFrame = CFRAME
  556. coroutine.resume(coroutine.create(function(PART)
  557. for i = 1, WAIT do
  558. Swait()
  559. mesh.Scale = mesh.Scale + GROW
  560. wave.Transparency = wave.Transparency + (1/WAIT)
  561. if wave.Transparency > 0.99 then
  562. wave:remove()
  563. end
  564. end
  565. end))
  566. end
  567.  
  568. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  569. if FLOOR ~= nil then
  570. coroutine.resume(coroutine.create(function()
  571. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Really red", "DebreeCenter", VT(0,0,0))
  572. PART.CFrame = CF(POSITION)
  573. for i = 1, 45 do
  574. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really red", "DebreePart", BLOCKSIZE)
  575. RingPiece.Material = FLOOR.Material
  576. RingPiece.Color = FLOOR.Color
  577. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  578. Debris:AddItem(RingPiece,SWAIT)
  579. end
  580. PART:remove()
  581. end))
  582. end
  583. end
  584.  
  585. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  586. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  587. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  588. wave.CFrame = CFRAME
  589. coroutine.resume(coroutine.create(function(PART)
  590. for i = 1, WAIT do
  591. Swait()
  592. mesh.Scale = mesh.Scale * GROW
  593. wave.Transparency = wave.Transparency + (0.5/WAIT)
  594. if wave.Transparency > 0.99 then
  595. wave:remove()
  596. end
  597. end
  598. end))
  599. end
  600.  
  601. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  602. if FLOOR ~= nil then
  603. for i = 1, AMOUNT do
  604. local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Debree", BLOCKSIZE, false)
  605. DEBREE.Material = FLOOR.Material
  606. DEBREE.Color = FLOOR.Color
  607. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  608. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
  609. coroutine.resume(coroutine.create(function()
  610. Swait(15)
  611. DEBREE.Parent = workspace
  612. DEBREE.CanCollide = true
  613. Debris:AddItem(DEBREE,SWAIT)
  614. end))
  615. end
  616. end
  617. end
  618.  
  619. function MakeForm(PART,TYPE)
  620. if TYPE == "Cyl" then
  621. local MSH = IT("CylinderMesh",PART)
  622. elseif TYPE == "Ball" then
  623. local MSH = IT("SpecialMesh",PART)
  624. MSH.MeshType = "Sphere"
  625. elseif TYPE == "Wedge" then
  626. local MSH = IT("SpecialMesh",PART)
  627. MSH.MeshType = "Wedge"
  628. end
  629. end
  630.  
  631. function CheckTableForString(Table, String)
  632. for i, v in pairs(Table) do
  633. if string.find(string.lower(String), string.lower(v)) then
  634. return true
  635. end
  636. end
  637. return false
  638. end
  639.  
  640. function CheckIntangible(Hit)
  641. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  642. if Hit and Hit.Parent then
  643. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  644. return true
  645. end
  646. end
  647. return false
  648. end
  649.  
  650. Debris = game:GetService("Debris")
  651.  
  652. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  653. local Direction = CFrame.new(StartPos, Vec).lookVector
  654. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  655. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  656. if RayHit and CheckIntangible(RayHit) then
  657. if DelayIfHit then
  658. wait()
  659. end
  660. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  661. end
  662. return RayHit, RayPos, RayNormal
  663. end
  664.  
  665. function turnto(position)
  666. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  667. end
  668.  
  669. --//=================================\\
  670. --|| WEAPON CREATION
  671. --\\=================================//
  672.  
  673. function particles(art)
  674. local EyeSizes={
  675. NumberSequenceKeypoint.new(0,1,0),
  676. NumberSequenceKeypoint.new(1,1,0)
  677. }
  678. local EyeTrans={
  679. NumberSequenceKeypoint.new(0,0.8,0),
  680. NumberSequenceKeypoint.new(1,1,0)
  681. }
  682. local PE=Instance.new("ParticleEmitter",art)
  683. PE.LightEmission=.8
  684. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  685. PE.Size=NumberSequence.new(EyeSizes)
  686. PE.Transparency=NumberSequence.new(EyeTrans)
  687. PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
  688. PE.Rotation=NumberRange.new(0,360)
  689. PE.Rate=999
  690. PE.VelocitySpread = 10000
  691. PE.Acceleration = Vector3.new(0,75,0)
  692. PE.Drag = 5
  693. PE.Speed = NumberRange.new(0,0,0)
  694. PE.Texture="http://www.roblox.com/asset/?id=341277531"
  695. PE.ZOffset = -1.5
  696. PE.Name = "PE"
  697. end
  698.  
  699. Weapon.Parent = Character
  700.  
  701. Humanoid.Died:connect(function()
  702. ATTACK = true
  703. DEATH = true
  704. end)
  705.  
  706. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  707. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  708. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  709. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  710. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  711. local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  712.  
  713. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warp", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 1")
  714. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Rival Smash", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 2")
  715. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chunk chuck", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 3")
  716. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Boost", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 4")
  717. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] X-Event", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 5")
  718. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "Power level: ["..POWERLEVEL.."]", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 6")
  719.  
  720. --//=================================\\
  721. --|| DAMAGING
  722. --\\=================================//
  723.  
  724. function killnearest(position,range,maxstrength)
  725. for i,v in ipairs(workspace:GetChildren()) do
  726. if v.ClassName == "Model" then
  727. local body = v:GetChildren()
  728. for part = 1, #body do
  729. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  730. if(body[part].Position - position).Magnitude < range then
  731. if v.ClassName == "Model" then
  732. v:BreakJoints()
  733. end
  734. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  735. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  736. end
  737. end
  738. end
  739. end
  740. end
  741. end
  742.  
  743. --//=================================\\
  744. --|| ATTACK FUNCTIONS AND STUFF
  745. --\\=================================//
  746.  
  747. Humanoid.HealthChanged:connect(function()
  748. if DEATH == false then
  749. if Humanoid.Health ~= "inf" then
  750. Humanoid.Health = "inf"
  751. CreateSound("907330011", Torso, 10, 1)
  752. end
  753. if Humanoid.MaxHealth ~= "inf" then
  754. Humanoid.MaxHealth = "inf"
  755. end
  756. end
  757. end)
  758.  
  759. function VanishPlayer()
  760. tecks2.TextTransparency = 1
  761. tecks2.TextStrokeTransparency = 1
  762. for _, c in pairs(Character:GetChildren()) do
  763. if c.ClassName == "Part" then
  764. c.Transparency = 1
  765. if c:FindFirstChildOfClass("Decal") then
  766. c:FindFirstChildOfClass("Decal").Transparency = 1
  767. end
  768. if c:FindFirstChildOfClass("ParticleEmitter") then
  769. c:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  770. end
  771. elseif c.ClassName == "Accessory" then
  772. c.Handle.Transparency = 1
  773. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  774. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  775. end
  776. end
  777. end
  778. end
  779.  
  780. function Reappear()
  781. tecks2.TextTransparency = 0
  782. tecks2.TextStrokeTransparency = 0
  783. for _, c in pairs(Character:GetChildren()) do
  784. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  785. c.Transparency = 0
  786. if c:FindFirstChildOfClass("Decal") then
  787. c:FindFirstChildOfClass("Decal").Transparency = 0
  788. end
  789. if c:FindFirstChildOfClass("ParticleEmitter") then
  790. c:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  791. end
  792. elseif c.ClassName == "Accessory" then
  793. c.Handle.Transparency = 0
  794. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  795. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  796. end
  797. end
  798. end
  799. end
  800.  
  801. function Warp()
  802. ATTACK = true
  803. Rooted = true
  804. for i = 1, 50 do
  805. Swait()
  806. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Institutional white",VT(i/3,i/3,0))
  807. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Institutional white",VT(i/3,i/3,0))
  808. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  809. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  810. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  811. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  812. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  813. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  814. end
  815. if VALUE2 == false then
  816. VALUE2 = true
  817. elseif VALUE2 == true then
  818. VALUE2 = false
  819. end
  820. ATTACK = false
  821. Rooted = false
  822. end
  823.  
  824. function RivalingOverthrower()
  825. if HITFLOOR ~= nil then
  826. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  827. local HITBODY = Mouse.Target.Parent
  828. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  829. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  830. if TORS ~= nil and HUMAN ~= nil then
  831. ATTACK = true
  832. Rooted = true
  833. TORS.Anchored = true
  834. RootPart.CFrame = TORS.CFrame * CF(0,0,4)
  835. HITFLOOR, HITPOS = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + VT(0, -1, 0))).lookVector, 4 * TORS.Size.Y/2, HITBODY)
  836. local FLOOR = HITFLOOR
  837. local POS = HITPOS
  838. print(FLOOR)
  839. UNANCHOR = false
  840. RootPart.Anchored = true
  841. CreateSound("1295446488", Torso, 10, 1)
  842. for i=0, 1, 0.1 / Animation_Speed do
  843. Swait()
  844. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  845. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  846. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  847. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  848. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  849. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  850. end
  851. local TAUNTS = {"907329532","907333294","907329893"}
  852. CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Torso, 10, 1)
  853. for i=0, 1, 0.1 / Animation_Speed do
  854. Swait()
  855. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  856. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
  857. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  858. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  859. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  860. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  861. end
  862. RootPart.CFrame = TORS.CFrame * CF(0,0,2)
  863. CreateSound("260411131", TORS, 10, 1)
  864. TORS.Anchored = false
  865. local WELD = CreateWeldOrSnapOrMotor("Weld", TORS, RightArm, TORS, CF(0,-1,-0.5) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  866. for i=0, 1, 0.1 / Animation_Speed do
  867. Swait()
  868. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 2 / Animation_Speed)
  869. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  870. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  871. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  872. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  873. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  874. end
  875. for i=0, 2, 0.1 / Animation_Speed do
  876. Swait()
  877. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  878. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  879. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  880. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  881. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  882. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  883. end
  884. for i = 1, 15 do
  885. CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,-3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(i/5,i/5,0))
  886. end
  887. WELD:remove()
  888. local grav = Instance.new("BodyPosition",TORS)
  889. grav.P = 20000
  890. grav.D = 100
  891. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  892. grav.position = TORS.Position + VT(0,50,0)
  893. grav.Name = "GravityForce"
  894. for i=0, 1, 0.1 / Animation_Speed do
  895. Swait()
  896. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  897. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  898. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  899. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  900. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  901. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  902. end
  903. for i=0, 2, 0.1 / Animation_Speed do
  904. Swait()
  905. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  906. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  907. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  908. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  909. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  910. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  911. end
  912. CreateSound("1295446488", Torso, 10, 1)
  913. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really red",VT(1,0.1,1))
  914. RootPart.CFrame = CF(TORS.Position)*CF(0,0,5)
  915. for i=0, 2, 0.1 / Animation_Speed do
  916. Swait()
  917. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  918. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  919. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  920. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  921. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  922. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  923. end
  924. VanishPlayer()
  925. for i = 1, 50+(25*POWERLEVEL) do
  926. Swait()
  927. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional white",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  928. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
  929. local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  930. MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(0.1,0.1,POWERLEVEL*5))
  931. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",VT(0.1,0.1,POWERLEVEL*5))
  932. end
  933. RootPart.CFrame = CF(TORS.Position)*CF(0,15,1)
  934. Reappear()
  935. for i=0, 2, 0.1 / Animation_Speed do
  936. Swait()
  937. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  938. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  939. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  940. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  941. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  942. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  943. end
  944. for i = 1, 15 do
  945. CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(i/5,i/5,0))
  946. end
  947. RootPart.CFrame = CF(TORS.Position)*CF(0,5,1)
  948. grav.Position = POS
  949. CreateDebreeRing(FLOOR,POS,6*POWERLEVEL,VT(6,6,6)*POWERLEVEL,10)
  950. CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,10,50*POWERLEVEL)
  951. CreateSound("289842971", TORS, 3, 1)
  952. MagicSphere(VT(0,0,0),35,CF(POS),"Really red",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
  953. MagicSphere(VT(0.1,0.1,0.1),35,CF(POS),"Really red",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
  954. killnearest(POS,POWERLEVEL*10,5)
  955. if POWERLEVEL > 3 then
  956. MagicSphere(VT(0.1,500,0.1),15,CF(POS),"Institutional white",VT(POWERLEVEL,0,POWERLEVEL))
  957. end
  958. CreateWave(VT(0,0,0),15,CF(POS),true,2,"Really black",VT(POWERLEVEL*2,0.1,POWERLEVEL*2))
  959. for i=0, 1, 0.1 / Animation_Speed do
  960. Swait()
  961. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(45), RAD(0), RAD(0)), 3 / Animation_Speed)
  962. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  963. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  964. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(20)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  965. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  966. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  967. end
  968. HITBODY:BreakJoints()
  969. grav:remove()
  970. ATTACK = false
  971. Rooted = false
  972. UNANCHOR = true
  973. RootPart.Anchored = false
  974. if POWERLEVEL > 1 then
  975. POWERLEVEL = POWERLEVEL - 1
  976. end
  977. end
  978. end
  979. end
  980. end
  981.  
  982. function ChunkChuck()
  983. if HITFLOOR ~= nil then
  984. ATTACK = true
  985. Rooted = true
  986. CreateSound("305685800", Head, 10, 1)
  987. for i=0, 1, 0.1 / Animation_Speed do
  988. Swait()
  989. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  990. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  991. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  992. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  993. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  994. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  995. end
  996. for i=0, 1, 0.1 / Animation_Speed do
  997. Swait()
  998. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.75, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  999. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1000. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1001. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1002. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 2 / Animation_Speed)
  1003. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-65)), 2 / Animation_Speed)
  1004. end
  1005. CreateDebreeRing(HITFLOOR,HITPOS,3*POWERLEVEL,VT(2,2,2)*POWERLEVEL,3)
  1006. CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2)*POWERLEVEL,3,50*POWERLEVEL)
  1007. local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(5,5,5)*POWERLEVEL/1.5)
  1008. CHUNK.Color = HITFLOOR.Color
  1009. CHUNK.Material = HITFLOOR.Material
  1010. CHUNK.CFrame = Torso.CFrame*CF(0,0,-3*POWERLEVEL)
  1011. CreateSound("260411131", CHUNK, 10, 1)
  1012. CreateSound("289842971", Torso, 3, 1)
  1013. repeat
  1014. Swait()
  1015. CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
  1016. turnto(Mouse.Hit.p)
  1017. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1018. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1019. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1020. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1021. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1022. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1023. until HOLD == true
  1024. for i=0, 1, 0.1 / Animation_Speed do
  1025. Swait()
  1026. CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
  1027. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1028. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1029. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1030. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1031. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1032. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1033. end
  1034. CHUNK.CanCollide = true
  1035. CHUNK.Anchored = false
  1036. CHUNK.CFrame = RootPart.CFrame*CF(0,0,-1*POWERLEVEL)
  1037. for i = 1, 25 do
  1038. CreateRing(VT(0,0,0),false,0,15,RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(0),RAD(0),RAD(0)),"Really red",VT((POWERLEVEL/3)/i,(POWERLEVEL/3)/i,0))
  1039. end
  1040. local bv = Instance.new("BodyVelocity")
  1041. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1042. bv.velocity = RootPart.CFrame.lookVector*400
  1043. bv.Parent = CHUNK
  1044. local HIT = CHUNK.Touched:Connect(function(hit)
  1045. if hit.Parent ~= workspace and hit.Parent ~= Character and hit.Parent.ClassName == "Model" then
  1046. hit.Parent:BreakJoints()
  1047. end
  1048. end)
  1049. CreateSound("138079201", CHUNK, 10, 1)
  1050. Debris:AddItem(CHUNK,5)
  1051. for i=0, 1, 0.1 / Animation_Speed do
  1052. Swait()
  1053. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1054. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1055. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1056. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1057. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1058. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1059. end
  1060. ATTACK = false
  1061. Rooted = false
  1062. if POWERLEVEL > 1 then
  1063. POWERLEVEL = POWERLEVEL - 1
  1064. end
  1065. end
  1066. end
  1067.  
  1068. function Boost()
  1069. ATTACK = true
  1070. Rooted = true
  1071. CreateSound("466493476", Torso, 10, MRANDOM(7, 12) / 10)
  1072. for i = 1, 50 do
  1073. Swait()
  1074. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Really red",VT(i/5,i/5,0))
  1075. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Really red",VT(i/5,i/5,0))
  1076. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional white",VT(i/3,i/3,0))
  1077. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1078. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1079. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1080. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1081. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1082. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1083. end
  1084. POWERLEVEL = POWERLEVEL + 1
  1085. ATTACK = false
  1086. Rooted = false
  1087. end
  1088.  
  1089. function XEvent()
  1090. if HITFLOOR ~= nil then
  1091. VALUE2 = false
  1092. CreateSound("907332670", Effects, 10, 1)
  1093. local POS = HITPOS
  1094. local FLOOR = HITFLOOR
  1095. local STARTPOS = RootPart.CFrame
  1096. ATTACK = true
  1097. Rooted = true
  1098. for i=0, 2, 0.1 / Animation_Speed do
  1099. Swait()
  1100. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1101. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1102. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1103. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1104. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1105. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1106. end
  1107. UNANCHOR = false
  1108. RootPart.Anchored = true
  1109. CreateSound("1295446488", Effects, 10, 1)
  1110. RootPart.CFrame = RootPart.CFrame*CF(0,100+(150*POWERLEVEL),0)
  1111. for i=0, 1, 0.1 / Animation_Speed do
  1112. Swait()
  1113. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1114. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1115. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1116. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1117. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1118. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1119. end
  1120. CreateSound("289315275", Effects, 10, 1)
  1121. for i=0, 5, 0.1 / Animation_Speed do
  1122. Swait()
  1123. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/1.2,POWERLEVEL/1.2,0))
  1124. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL,POWERLEVEL,0))
  1125. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1126. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1127. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1128. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1129. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1130. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1131. end
  1132. CreateSound("260411131", Effects, 3, 1)
  1133. for i=0, 1, 0.1 / Animation_Speed do
  1134. Swait()
  1135. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1136. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1137. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1138. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1139. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1140. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1141. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1142. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1143. end
  1144. for i=0, 0.3, 0.1 / Animation_Speed do
  1145. Swait()
  1146. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1147. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1148. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1149. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1150. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1151. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1152. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1153. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1154. end
  1155. for i=0, 0.3, 0.1 / Animation_Speed do
  1156. Swait()
  1157. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1158. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1159. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(75), RAD(0), RAD(45)), 2 / Animation_Speed)
  1160. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1161. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1162. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1163. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1164. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1165. end
  1166. local BURNMARKS = {}
  1167. local DEATHRAY1 = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "RAY", VT(0,0,0))
  1168. MakeForm(DEATHRAY1,"Cyl")
  1169. local DEATHRAY2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "RAY", VT(0,0,0))
  1170. MakeForm(DEATHRAY2,"Cyl")
  1171. local loopsound = CreateSound("487214658", Effects, 4, 1, true)
  1172. local AMOUNT = POWERLEVEL * 25
  1173. for i = 1, POWERLEVEL * 50 do
  1174. Swait()
  1175. MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Really red",VT(0,0,0))
  1176. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1177. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1178. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Institutional white", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
  1179. MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
  1180. table.insert(BURNMARKS,MARK)
  1181. MakeForm(MARK,"Cyl")
  1182. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1183. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1184. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
  1185. DEATHRAY1.Size = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
  1186. DEATHRAY1.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1187. DEATHRAY2.Size = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
  1188. DEATHRAY2.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1189. AMOUNT = AMOUNT - 1
  1190. end
  1191. local AMOUNT = POWERLEVEL * 25
  1192. for i = 1, POWERLEVEL * 50 do
  1193. Swait()
  1194. MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Institutional white",VT(0,0,0))
  1195. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1196. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1197. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Institutional white", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
  1198. MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
  1199. table.insert(BURNMARKS,MARK)
  1200. MakeForm(MARK,"Cyl")
  1201. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1202. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1203. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
  1204. DEATHRAY1.Size = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
  1205. DEATHRAY1.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1206. DEATHRAY2.Size = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
  1207. DEATHRAY2.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1208. AMOUNT = AMOUNT - 1
  1209. end
  1210. DEATHRAY1:remove()
  1211. DEATHRAY2:remove()
  1212. loopsound:remove()
  1213. for i=0, 1, 0.1 / Animation_Speed do
  1214. Swait()
  1215. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1216. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1217. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1218. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1219. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1220. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1221. end
  1222. RootPart.CFrame = STARTPOS
  1223. for i=0, 0.1, 0.1 / Animation_Speed do
  1224. Swait()
  1225. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  1226. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1227. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1228. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1229. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1230. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  1231. end
  1232. for i = 1, 10+(5*POWERLEVEL) do
  1233. Swait()
  1234. CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*5,POWERLEVEL*5,0))
  1235. CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*15,POWERLEVEL*15,0))
  1236. end
  1237. local SOUND = CreateSound("314970772", Effects, 10, 1)
  1238. CreateSound("414517163", Effects, 10, 1)
  1239. IT("EchoSoundEffect",SOUND)
  1240. MagicSphere(VT(0,0,0),35,CF(POS),"Institutional white",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
  1241. CreateDebreeRing(FLOOR,POS,25*POWERLEVEL,VT(25,25,25)*POWERLEVEL,3)
  1242. CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,3,25*POWERLEVEL)
  1243. for i = 1, 25 do
  1244. Swait()
  1245. MagicSphere(VT(0,0,0),15,CF(POS),"Really black",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
  1246. CreateRing(VT(0,0,0.1),false,0,45,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(POWERLEVEL*2,POWERLEVEL*2,0))
  1247. killnearest(POS,POWERLEVEL*100,500)
  1248. CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*15,POWERLEVEL*15,0))
  1249. CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*25,POWERLEVEL*25,0))
  1250. end
  1251. for i = 1, 50 do
  1252. Swait()
  1253. for e=1,#BURNMARKS do
  1254. if BURNMARKS[e]~=nil then
  1255. local Thing=BURNMARKS[e]
  1256. if Thing~=nil then
  1257. local Part=Thing
  1258. Part.Transparency = Part.Transparency + (1/50)
  1259. end
  1260. end
  1261. end
  1262. end
  1263. for e=1,#BURNMARKS do
  1264. if BURNMARKS[e]~=nil then
  1265. local Thing=BURNMARKS[e]
  1266. if Thing~=nil then
  1267. local Part=Thing
  1268. Part:remove()
  1269. end
  1270. end
  1271. end
  1272. ATTACK = false
  1273. Rooted = false
  1274. UNANCHOR = true
  1275. RootPart.Anchored = false
  1276. POWERLEVEL = 1
  1277. end
  1278. end
  1279.  
  1280. function Taunt()
  1281. ATTACK = true
  1282. Rooted = true
  1283. CreateSound("907330011", Head, 10, 1.1)
  1284. for i=0, 1, 0.1 / Animation_Speed do
  1285. Swait()
  1286. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1287. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1288. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1289. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1290. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1291. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1292. end
  1293. for i=0, 2, 0.1 / Animation_Speed do
  1294. Swait()
  1295. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1296. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1297. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1298. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1299. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1300. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1301. end
  1302. ATTACK = false
  1303. Rooted = false
  1304. end
  1305.  
  1306. function BreakLimit()
  1307. ATTACK = true
  1308. Rooted = false
  1309. UNANCHOR = false
  1310. RootPart.Anchored = true
  1311. for i=0, 5, 0.1 / Animation_Speed do
  1312. Swait()
  1313. RootPart.CFrame = RootPart.CFrame * CF(0,0.2,0)
  1314. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1315. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1316. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1317. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1318. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1319. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1320. end
  1321. CreateSound("1368598393", Effects, 10, 1)
  1322. for i=0, 2, 0.1 / Animation_Speed do
  1323. Swait()
  1324. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1325. MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,5))
  1326. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,5))
  1327. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1328. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1329. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1330. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1331. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1332. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1333. end
  1334. CreateSound("1368583274", Effects, 10, 1)
  1335. for i=0, 6, 0.1 / Animation_Speed do
  1336. Swait()
  1337. CreateRing(VT(45,5,0)*2,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,0,0))
  1338. CreateRing(VT(45,5,0)*3,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,0,0)*3)
  1339. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1340. MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(0.1,0.1,55))
  1341. MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(2,2,2))
  1342. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",VT(0.1,0.1,55))
  1343. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1344. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1345. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1346. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1347. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1348. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1349. end
  1350. CreateSound("907329532", Effects, 10, 1.1)
  1351. Swait(175)
  1352. CreateRing(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(7,7,0))
  1353. CreateSound("1368605755", Effects, 10, 1)
  1354. CreateSound("1368637781", Effects, 10, 1)
  1355. MagicSphere(VT(0,0,0),45,Torso.CFrame,"Really red",VT(5,5,5))
  1356. LIMITBROKEN = true
  1357. for i=0, 1, 0.1 / Animation_Speed do
  1358. Swait()
  1359. CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(4,4,0))
  1360. CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(5,5,0))
  1361. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1362. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1363. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1364. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1365. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
  1366. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
  1367. end
  1368. UNANCHOR = true
  1369. RootPart.Anchored = false
  1370. ATTACK = false
  1371. Rooted = false
  1372. end
  1373.  
  1374. -- LIMIT BROKEN
  1375.  
  1376. function RivalingOverthrower2()
  1377. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1378. local HITBODY = Mouse.Target.Parent
  1379. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  1380. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1381. if TORS ~= nil and HUMAN ~= nil then
  1382. ATTACK = true
  1383. Rooted = false
  1384. VanishPlayer()
  1385. TORS.Anchored = true
  1386. RootPart.CFrame = TORS.CFrame*CF(0,5,0)
  1387. CreateSound("260411131", RootPart, 3, 1)
  1388. for i = 1, 75 do
  1389. Swait()
  1390. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1391. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
  1392. local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1393. MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,POWERLEVEL*5))
  1394. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,POWERLEVEL*5))
  1395. TORS.CFrame = TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1396. end
  1397. RootPart.CFrame = CF(TORS.Position)*CF(MRANDOM(-45,45),45,MRANDOM(-45,45))
  1398. Reappear()
  1399. CreateSound("1368583274", RightArm, 10, 1)
  1400. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,0,0))
  1401. MakeForm(ORB,"Ball")
  1402. ORB.Color = C3(0,0,0)
  1403. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1404. for i=0, 4, 0.1 / Animation_Speed do
  1405. Swait()
  1406. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1407. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1408. CreateRing(VT(25,25,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,-1,0))
  1409. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1410. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1411. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1412. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1413. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1414. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1415. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1416. end
  1417. for i = 1, 5 do
  1418. Swait()
  1419. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1420. ORB.Size = ORB.Size * 0.8
  1421. end
  1422. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,25,0))
  1423. MakeForm(BEAM,"Ball")
  1424. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,1000,0))
  1425. MakeForm(BEAM2,"Cyl")
  1426. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1427. ORB.Color = BRICKC("Really red").Color
  1428. for i = 1, 5 do
  1429. Swait()
  1430. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(2,2,0))
  1431. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1432. BEAM.Size = BEAM.Size + VT(2,0,2)
  1433. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1434. BEAM2.Size = BEAM2.Size + VT(2,0,2)
  1435. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1436. ORB.Size = ORB.Size * 1.3
  1437. end
  1438. CreateSound("1368605755", Effects, 10, 1)
  1439. HITBODY:BreakJoints()
  1440. TORS.Anchored = false
  1441. local POS = TORS.Position
  1442. for i = 1, 25 do
  1443. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1444. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1445. end
  1446. for i=0, 2, 0.1 / Animation_Speed do
  1447. Swait()
  1448. killnearest(POS,15,700)
  1449. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(2,2,0))
  1450. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1451. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1452. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1453. RootPart.CFrame = CF(RootPart.Position,POS)
  1454. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1455. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1456. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1457. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1458. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1459. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1460. end
  1461. for i = 1, 5 do
  1462. Swait()
  1463. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1464. BEAM.Size = BEAM.Size - VT(2,0,2)
  1465. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1466. BEAM2.Size = BEAM2.Size - VT(2,0,2)
  1467. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1468. ORB.Size = ORB.Size * 0.8
  1469. end
  1470. turnto(POS)
  1471. ORB:remove()
  1472. BEAM:remove()
  1473. BEAM2:remove()
  1474. ATTACK = false
  1475. Rooted = false
  1476. end
  1477. end
  1478. end
  1479.  
  1480. function ChunkChuck2()
  1481. if HITFLOOR ~= nil then
  1482. ATTACK = true
  1483. Rooted = false
  1484. for i=0, 1, 0.1 / Animation_Speed do
  1485. Swait()
  1486. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1487. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1488. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1489. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1490. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1491. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1492. end
  1493. local DIST = (RootPart.Position - HITPOS).Magnitude
  1494. RootPart.CFrame = RootPart.CFrame * CF(0,-(DIST-3),0)
  1495. for i=0, 0.1, 0.1 / Animation_Speed do
  1496. Swait()
  1497. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
  1498. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1499. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1500. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1501. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1502. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1503. end
  1504. CreateDebreeRing(HITFLOOR,HITPOS,15,VT(15,15,15))
  1505. CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2),3,150)
  1506. local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(25,25,25))
  1507. CHUNK.Color = HITFLOOR.Color
  1508. CHUNK.Material = HITFLOOR.Material
  1509. CHUNK.CFrame = RootPart.CFrame*CF(0,-25,-0.5)
  1510. CreateSound("260411131", CHUNK, 10, 1)
  1511. CreateSound("289842971", Torso, 3, 1)
  1512. for i=0, 1, 0.1 / Animation_Speed do
  1513. Swait()
  1514. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
  1515. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1516. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1517. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1518. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1519. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1520. end
  1521. RootPart.CFrame = RootPart.CFrame * CF(0,(DIST-3),0)
  1522. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1523. repeat
  1524. Swait()
  1525. RootPart.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1526. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1527. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1528. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1529. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1530. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1531. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1532. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1533. until HOLD == true
  1534. for i=0, 1, 0.1 / Animation_Speed do
  1535. Swait()
  1536. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1537. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 2 / Animation_Speed)
  1538. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1539. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1540. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1541. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1542. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1543. end
  1544. coroutine.resume(coroutine.create(function()
  1545. local COLLISION = false
  1546. CHUNK.CFrame = RootPart.CFrame
  1547. for i = 1, 300 do
  1548. CHUNK.CFrame = CHUNK.CFrame * CF(0,0,-5)
  1549. killnearest(CHUNK.Position,CHUNK.Size.Z/1.8,15)
  1550. local TRAIL = CHUNK:Clone()
  1551. TRAIL.CanCollide = false
  1552. TRAIL.Transparency = 0.9
  1553. TRAIL.Parent = Effects
  1554. TRAIL.CFrame = CHUNK.CFrame
  1555. coroutine.resume(coroutine.create(function()
  1556. for i = 1, 10 do
  1557. Swait()
  1558. TRAIL.Transparency = TRAIL.Transparency + (0.1/10)
  1559. end
  1560. TRAIL:remove()
  1561. end))
  1562. local HIT = Raycast(CHUNK.Position, CHUNK.CFrame.lookVector, CHUNK.Size.Z/2, Character)
  1563. if HIT ~= nil then
  1564. COLLISION = true
  1565. break
  1566. end
  1567. end
  1568. CHUNK:remove()
  1569. if COLLISION == true then
  1570. CreateFlyingDebree(CHUNK,CF(CHUNK.Position),25,VT(10,10,10),3,MRANDOM(150,250))
  1571. killnearest(CHUNK.Position,CHUNK.Size.Z,45)
  1572. end
  1573. end))
  1574. turnto(CHUNK.Position)
  1575. for i=0, 1, 0.1 / Animation_Speed do
  1576. Swait()
  1577. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)), 2 / Animation_Speed)
  1578. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1579. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1580. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1581. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1582. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1583. end
  1584. ATTACK = false
  1585. Rooted = false
  1586. end
  1587. end
  1588.  
  1589. function XEvent2()
  1590. local FLOOR,HITPOS = Raycast(RootPart.Position, CF(RootPart.Position,RootPart.Position+VT(0,-1,0)).lookVector, 100000, Character)
  1591. if FLOOR then
  1592. local BURNMARKS = {}
  1593. local POS = HITPOS
  1594. ATTACK = true
  1595. Rooted = false
  1596. local AMOUNT = 200
  1597. for i=0, 3, 0.1 / Animation_Speed do
  1598. Swait()
  1599. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))*CF(0,0,2)
  1600. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1601. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1602. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1603. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1604. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1605. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1606. end
  1607. CreateSound("1368583274", Effects, 10, 0.5)
  1608. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,0,0))
  1609. MakeForm(ORB,"Ball")
  1610. ORB.Color = C3(0,0,0)
  1611. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1612. for i=0, 12, 0.1 / Animation_Speed do
  1613. Swait()
  1614. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1615. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1616. CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  1617. CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  1618. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
  1619. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1620. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1621. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1622. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1623. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1624. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1625. end
  1626. for i = 1, 50 do
  1627. Swait()
  1628. ORB.Size = ORB.Size * 0.9
  1629. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1630. end
  1631. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,100,0))
  1632. MakeForm(BEAM,"Ball")
  1633. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,1000,0))
  1634. MakeForm(BEAM2,"Cyl")
  1635. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1636. ORB.Color = BRICKC("Really red").Color
  1637. CreateSound("1368598393", Effects, 10, 0.3)
  1638. CreateSound("1368605755", Effects, 10, 0.3)
  1639. CreateSound("1368637781", Effects, 10, 0.3)
  1640. for i = 1, 10 do
  1641. local COLOR = C3(0,0,0)
  1642. ORB.Size = VT(10,10,10)
  1643. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1644. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(10,10,0))
  1645. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(20,20,0))
  1646. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1647. BEAM.Size = BEAM.Size + VT(4,0,4)
  1648. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1649. BEAM2.Size = BEAM2.Size + VT(4,0,4)
  1650. BEAM.Color = COLOR
  1651. ORB.Color = COLOR
  1652. BEAM2.Color = COLOR
  1653. end
  1654. for i = 1, 400 do
  1655. Swait()
  1656. local COLOR = C3(1,1,1)
  1657. BEAM.Color = COLOR
  1658. ORB.Color = COLOR
  1659. BEAM2.Color = COLOR
  1660. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1661. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1662. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1663. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
  1664. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1665. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/30,POWERLEVEL/30,0))
  1666. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "BurnMark", VT(15,0,15)*2)
  1667. MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
  1668. table.insert(BURNMARKS,MARK)
  1669. MakeForm(MARK,"Cyl")
  1670. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/50,POWERLEVEL/50,0))
  1671. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1672. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
  1673. AMOUNT = AMOUNT - 1
  1674. --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,AMOUNT)),1,VT(5,5,5),1,150)
  1675. end
  1676. local AMOUNT = 200
  1677. for i = 1, 400 do
  1678. Swait()
  1679. local COLOR = C3(1,1,1)
  1680. BEAM.Color = COLOR
  1681. ORB.Color = COLOR
  1682. BEAM2.Color = COLOR
  1683. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1684. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1685. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1686. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,-AMOUNT))
  1687. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1688. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/30,POWERLEVEL/30,0))
  1689. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "BurnMark", VT(15,0,15)*2)
  1690. MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
  1691. table.insert(BURNMARKS,MARK)
  1692. MakeForm(MARK,"Cyl")
  1693. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/50,POWERLEVEL/50,0))
  1694. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1695. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
  1696. AMOUNT = AMOUNT - 1
  1697. --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,-AMOUNT)),1,VT(5,5,5),1,150)
  1698. end
  1699. for i = 1, 40 do
  1700. Swait()
  1701. local COLOR = C3(0,0,0)
  1702. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1703. BEAM.Size = BEAM.Size - VT(2,0,2)
  1704. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1705. BEAM2.Size = BEAM2.Size - VT(2,0,2)
  1706. ORB.Size = ORB.Size * 0.9
  1707. BEAM.Color = COLOR
  1708. ORB.Color = COLOR
  1709. BEAM2.Color = COLOR
  1710. end
  1711. ORB:remove()
  1712. BEAM:remove()
  1713. BEAM2:remove()
  1714. CreateSound("1368583274", Effects, 10, 0.375)
  1715. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,0,0))
  1716. MakeForm(ORB,"Ball")
  1717. ORB.Color = C3(0,0,0)
  1718. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1719. for i=0, 18, 0.1 / Animation_Speed do
  1720. Swait()
  1721. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1722. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1723. CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  1724. CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  1725. RootPart.CFrame = CF(RootPart.Position,POS)
  1726. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1727. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1728. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1729. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1730. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1731. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1732. end
  1733. for i = 1, 50 do
  1734. Swait()
  1735. ORB.Size = ORB.Size * 0.9
  1736. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1737. end
  1738. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,100,0))
  1739. MakeForm(BEAM,"Ball")
  1740. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,1000,0))
  1741. MakeForm(BEAM2,"Cyl")
  1742. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1743. ORB.Color = BRICKC("Institutional white").Color
  1744. CreateSound("1368598393", Effects, 10, 1)
  1745. CreateSound("1368605755", Effects, 10, 1)
  1746. CreateSound("1368637781", Effects, 10, 1)
  1747. CreateSound("314970772", Effects, 10, 1)
  1748. for i = 1, 60 do
  1749. Swait()
  1750. MagicSphere(VT(0,0,0),25,CF(POS),"Really red",VT(15,15,15))
  1751. local COLOR = C3(0,0,0)
  1752. ORB.Size = VT(10,10,10)
  1753. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1754. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(10,10,0))
  1755. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(20,20,0))
  1756. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1757. BEAM.Size = BEAM.Size + VT(6,0,6)
  1758. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1759. BEAM2.Size = BEAM2.Size + VT(6,0,6)
  1760. BEAM.Color = COLOR
  1761. ORB.Color = COLOR
  1762. BEAM2.Color = COLOR
  1763. end
  1764. for _, c in pairs(workspace:GetChildren()) do
  1765. if c ~= Character then
  1766. if c.ClassName == "Model" then
  1767. c:BreakJoints()
  1768. for _, g in pairs(c:GetChildren()) do
  1769. if g ~= Character then
  1770. if g.ClassName == "Part" then
  1771. g.Anchored = false
  1772. g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1773. end
  1774. end
  1775. end
  1776. elseif c.ClassName == "Folder" then
  1777. for _, g in pairs(c:GetChildren()) do
  1778. if g ~= Character then
  1779. if g.ClassName == "Part" then
  1780. g.Anchored = false
  1781. g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1782. end
  1783. end
  1784. end
  1785. elseif c.ClassName == "Part" then
  1786. c.Anchored = false
  1787. c.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1788. end
  1789. end
  1790. end
  1791. for e=1,#BURNMARKS do
  1792. if BURNMARKS[e]~=nil then
  1793. local Thing=BURNMARKS[e]
  1794. if Thing~=nil then
  1795. local Part=Thing
  1796. Part:remove()
  1797. end
  1798. end
  1799. end
  1800. ORB:remove()
  1801. BEAM:remove()
  1802. BEAM2:remove()
  1803. Swait(100)
  1804. for i = 1, 60 do
  1805. Swait()
  1806. end
  1807. ATTACK = false
  1808. Rooted = false
  1809. end
  1810. end
  1811.  
  1812. --//=================================\\
  1813. --|| ASSIGN THINGS TO KEYS
  1814. --\\=================================//
  1815.  
  1816. function MouseDown(Mouse)
  1817. HOLD = true
  1818. if ATTACK == false then
  1819. end
  1820. end
  1821.  
  1822. function CastProperRay(StartPos, Vec, Length, Ignore)
  1823. local Direction = CFrame.new(StartPos, Vec).lookVector
  1824. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1825. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1826. return RayHit, RayPos, RayNormal
  1827. end
  1828.  
  1829. function MouseUp(Mouse)
  1830. HOLD = false
  1831. end
  1832.  
  1833. function KeyDown(Key)
  1834. KEYHOLD = true
  1835. if LIMITBROKEN == false then
  1836. if Key == "t" and ATTACK == false then
  1837. Taunt()
  1838. end
  1839.  
  1840. if Key == "z" and ATTACK == false then
  1841. Warp()
  1842. end
  1843.  
  1844. if Key == "b" and ATTACK == false then
  1845. RivalingOverthrower()
  1846. end
  1847.  
  1848. if Key == "c" and ATTACK == false then
  1849. ChunkChuck()
  1850. end
  1851.  
  1852. if Key == "v" and ATTACK == false then
  1853. if POWERLEVEL < 5 then
  1854. Boost()
  1855. end
  1856. end
  1857.  
  1858. if Key == "q" and ATTACK == false then
  1859. BreakLimit()
  1860. end
  1861.  
  1862. if Key == "x" and ATTACK == false then
  1863. XEvent()
  1864. end
  1865. else
  1866. if Key == "b" and ATTACK == false then
  1867. RivalingOverthrower2()
  1868. end
  1869.  
  1870. if Key == "c" and ATTACK == false then
  1871. ChunkChuck2()
  1872. end
  1873.  
  1874. if Key == "x" and ATTACK == false then
  1875. XEvent2()
  1876. end
  1877.  
  1878. if Key == "q" and ATTACK == false then
  1879. LIMITBROKEN = false
  1880. POWERLEVEL = 1
  1881. end
  1882.  
  1883. if Key == "w" and ATTACK == false then
  1884. FLIGHT = true
  1885. repeat
  1886. local RayHit, RayPos = CastProperRay(RootPart.Position, Mouse.Hit.p, 5, {workspace})
  1887. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1888. Swait()
  1889. until KEYHOLD == false
  1890. FLIGHT = false
  1891. end
  1892. if Key == "s" and ATTACK == false then
  1893. FLIGHT = true
  1894. repeat
  1895. local RayHit1, RayPos1 = CastProperRay(Mouse.Hit.p, RootPart.Position, 10000, {workspace})
  1896. local RayHit, RayPos = CastProperRay(RootPart.Position, RayPos1, 1, {workspace})
  1897. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1898. Swait()
  1899. until KEYHOLD == false
  1900. FLIGHT = false
  1901. end
  1902. if Key == "a" and ATTACK == false then
  1903. FLIGHT = true
  1904. repeat
  1905. local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(-1,0,0).p, 1, {workspace})
  1906. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1907. Swait()
  1908. until KEYHOLD == false
  1909. FLIGHT = false
  1910. end
  1911. if Key == "d" and ATTACK == false then
  1912. FLIGHT = true
  1913. repeat
  1914. local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(1,0,0).p, 1, {workspace})
  1915. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1916. Swait()
  1917. until KEYHOLD == false
  1918. FLIGHT = false
  1919. end
  1920. end
  1921. end
  1922.  
  1923. function KeyUp(Key)
  1924. KEYHOLD = false
  1925. end
  1926.  
  1927. Mouse.Button1Down:connect(function(NEWKEY)
  1928. MouseDown(NEWKEY)
  1929. end)
  1930. Mouse.Button1Up:connect(function(NEWKEY)
  1931. MouseUp(NEWKEY)
  1932. end)
  1933. Mouse.KeyDown:connect(function(NEWKEY)
  1934. KeyDown(NEWKEY)
  1935. end)
  1936. Mouse.KeyUp:connect(function(NEWKEY)
  1937. KeyUp(NEWKEY)
  1938. end)
  1939.  
  1940. --//=================================\\
  1941. --\\=================================//
  1942.  
  1943.  
  1944. function unanchor()
  1945. if UNANCHOR == true then
  1946. g = Character:GetChildren()
  1947. for i = 1, #g do
  1948. if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then
  1949. g[i].Anchored = false
  1950. end
  1951. if g[i].ClassName == "Accessory" then
  1952. g[i].Handle.Anchored = false
  1953. end
  1954. end
  1955. if LIMITBROKEN == false then
  1956. RootPart.Anchored = false
  1957. end
  1958. end
  1959. end
  1960.  
  1961.  
  1962. --//=================================\\
  1963. --|| WRAP THE WHOLE SCRIPT UP
  1964. --\\=================================//
  1965.  
  1966. Humanoid.Changed:connect(function(Jump)
  1967. if Jump == "Jump" and (Disable_Jump == true) then
  1968. Humanoid.Jump = false
  1969. end
  1970. end)
  1971.  
  1972. Speed = 12
  1973. Humanoid.JumpPower = 200
  1974.  
  1975. local FF = IT("ForceField",Character)
  1976. FF.Visible = false
  1977.  
  1978. while true do
  1979. Swait()
  1980. ANIMATE.Parent = nil
  1981. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1982. IDLEANIMATION:Play()
  1983. SINE = SINE + CHANGE
  1984. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1985. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1986. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1987. if LIMITBROKEN == false then
  1988. HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1989. if HITFLOOR ~= nil then
  1990. if HITFLOOR.CanCollide == false then
  1991. HITFLOOR = nil
  1992. end
  1993. end
  1994. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1995. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1996. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1997. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1998. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1999. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2000. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2001. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2002. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2003. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2004. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2005. end
  2006. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2007. ANIM = "Jump"
  2008. if ATTACK == false then
  2009. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2010. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2011. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2012. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2013. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  2014. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  2015. end
  2016. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2017. ANIM = "Fall"
  2018. if ATTACK == false then
  2019. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2020. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2021. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2022. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2023. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2024. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2025. end
  2026. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2027. if ANIM == "Fall" then
  2028. Rooted = true
  2029. CreateSound("289842971", Torso, 3, 1)
  2030. Humanoid.WalkSpeed = 0
  2031. CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
  2032. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1))
  2033. for i=0, 1, 0.1 / Animation_Speed do
  2034. Swait()
  2035. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
  2036. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2037. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2038. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2039. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2040. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  2041. end
  2042. Rooted = false
  2043. end
  2044. ANIM = "Idle"
  2045. if ATTACK == false then
  2046. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2047. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2048. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2049. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2050. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2051. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2052. end
  2053. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2054. if ANIM == "Fall" then
  2055. Rooted = true
  2056. CreateSound("289842971", Torso, 3, 1)
  2057. Humanoid.WalkSpeed = 0
  2058. CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
  2059. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1))
  2060. for i=0, 1, 0.1 / Animation_Speed do
  2061. Swait()
  2062. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
  2063. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2064. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2065. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2066. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2067. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  2068. end
  2069. Rooted = false
  2070. end
  2071. ANIM = "Walk"
  2072. WALK = WALK + 1 / Animation_Speed
  2073. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  2074. WALK = 0
  2075. if WALKINGANIM == true then
  2076. WALKINGANIM = false
  2077. elseif WALKINGANIM == false then
  2078. WALKINGANIM = true
  2079. end
  2080. end
  2081. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2082. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2083. if ATTACK == false then
  2084. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2085. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(2 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0)), 2 / Animation_Speed)
  2086. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2087. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2088. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2089. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2090. end
  2091. end
  2092. if ATTACK == false and POWERLEVEL > 2 then
  2093. killnearest(Torso.Position,POWERLEVEL*2,15)
  2094. end
  2095. if sick.SoundId ~= "rbxassetid://1057854857" then
  2096. sick.SoundId = "rbxassetid://1057854857"
  2097. sick.Volume = 5
  2098. sick:Play()
  2099. end
  2100. sick.Pitch = (1-((POWERLEVEL-1))/15)
  2101. SKILL6TEXT.Text = "Power level: ["..POWERLEVEL.."]"
  2102. else
  2103. VALUE2 = false
  2104. if ATTACK == false and POWERLEVEL > 2 then
  2105. killnearest(Torso.Position,15,15)
  2106. end
  2107. local RANDOM = MRANDOM(1,4)
  2108. if MRANDOM(1,5) == 1 then
  2109. CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,-1,0)*RANDOM)
  2110. end
  2111. if MRANDOM(1,5) == 1 then
  2112. CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,-1,0)*RANDOM)
  2113. end
  2114. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2115. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2116. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2117. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2118. POWERLEVEL = 100
  2119. RootPart.Anchored = true
  2120. if FLIGHT == false then
  2121. ANIM = "Levitate"
  2122. if ATTACK == false then
  2123. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2124. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2125. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2126. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2127. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2128. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2129. end
  2130. else
  2131. ANIM = "Fly"
  2132. if ATTACK == false then
  2133. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  2134. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 2 / Animation_Speed)
  2135. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2136. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2137. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2138. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2139. end
  2140. end
  2141. SKILL6TEXT.Text = "Power level: ["..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9).."]"
  2142. HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 75, Character)
  2143. if sick.SoundId ~= "rbxassetid://1100698694" then
  2144. sick.SoundId = "rbxassetid://1100698694"
  2145. sick.Volume = 5
  2146. sick:Play()
  2147. sick.Pitch = 1
  2148. end
  2149. end
  2150. unanchor()
  2151. Humanoid.MaxHealth = "inf"
  2152. Humanoid.Health = "inf"
  2153. if Rooted == false then
  2154. Disable_Jump = false
  2155. if ANIM == "Jump" or ANIM == "Fall" then
  2156. Humanoid.WalkSpeed = Speed*3
  2157. else
  2158. Humanoid.WalkSpeed = Speed
  2159. end
  2160. elseif Rooted == true then
  2161. Disable_Jump = true
  2162. Humanoid.WalkSpeed = 0
  2163. end
  2164. q = Character:GetChildren()
  2165. for u = 1, #q do
  2166. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  2167. if q[u].Handle:FindFirstChild("PE") == nil then
  2168. particles(q[u].Handle)
  2169. elseif q[u].Handle:FindFirstChild("PE") then
  2170. if LIMITBROKEN == false then
  2171. local EyeSizes={
  2172. NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
  2173. NumberSequenceKeypoint.new(1,0,0)
  2174. }
  2175. q[u].Handle.PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
  2176. q[u].Handle.PE.Speed = NumberRange.new(POWERLEVEL)
  2177. q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
  2178. else
  2179. local EyeSizes={
  2180. NumberSequenceKeypoint.new(0,4,0),
  2181. NumberSequenceKeypoint.new(1,0,0)
  2182. }
  2183. q[u].Handle.PE.Acceleration = Vector3.new(0,100,0)
  2184. q[u].Handle.PE.Speed = NumberRange.new(25)
  2185. q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
  2186. end
  2187. end
  2188. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  2189. if q[u]:FindFirstChild("PE") == nil then
  2190. particles(q[u])
  2191. elseif q[u]:FindFirstChild("PE") then
  2192. if LIMITBROKEN == false then
  2193. local EyeSizes={
  2194. NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
  2195. NumberSequenceKeypoint.new(1,0,0)
  2196. }
  2197. q[u].PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
  2198. q[u].PE.Speed = NumberRange.new(POWERLEVEL)
  2199. q[u].PE.Size=NumberSequence.new(EyeSizes)
  2200. else
  2201. local EyeSizes={
  2202. NumberSequenceKeypoint.new(0,4,0),
  2203. NumberSequenceKeypoint.new(1,0,0)
  2204. }
  2205. q[u].PE.Acceleration = Vector3.new(0,100,0)
  2206. q[u].PE.Speed = NumberRange.new(25)
  2207. q[u].PE.Size=NumberSequence.new(EyeSizes)
  2208. end
  2209. end
  2210. end
  2211. end
  2212. script.Parent = PlayerGui
  2213. if VALUE2 == false then
  2214. if HITFLOOR ~= nil then
  2215. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  2216. end
  2217. Speed = 12
  2218. Character.Parent = workspace
  2219. Weapon.Parent = Character
  2220. elseif VALUE2 == true then
  2221. Speed = 45
  2222. Character.Parent = Cam
  2223. Weapon.Parent = workspace
  2224. end
  2225. Effects.Parent = Weapon
  2226. FF.Parent = Character
  2227. local MATHS = {"0","1"}
  2228. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  2229. Humanoid.PlatformStand = false
  2230. sick.Parent = Character
  2231. end
  2232.  
  2233. --//=================================\\
  2234. --\\=================================//
  2235.  
  2236.  
  2237.  
  2238.  
  2239.  
  2240. --//====================================================\\--
  2241. --|| END OF SCRIPT
  2242. --\\====================================================//--
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