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  1. Baal-Shazash
  2. The Dragon Astride the World, the Consuming Fire, the Wyrm of Avarice, Draco Tyrannis
  3.  
  4. Draconian Caste
  5. Caste Abilities: Bureaucracy, Investigation, Martial Arts, Occult, Presence
  6. Anima Banner: Draconian animas typically involve dragon imagery and resemble either fire, or precious gemstones. At the bonfire level, mundane objects may be melted, seared, or scorched black.
  7. Anima Power: By reflexively spending 5 motes, the Wyrm can emphasize his draconic majesty, hardening his skin and his will. He stands straighter, his features grow sharper, his skin takes on a bright primary tone, and his eyes burn. This adds half his Essence score to his bashing and lethal soaks, as well as his Mental DVs. These effects activate automatically when his anima is at the 11+m level. In addition, any time he kills an opponent, he may reflexively spend 1m to instantly claim ownership of everything that individual was carrying.
  8.  
  9. The Draconic Urge (Urge to Hoard)
  10. The Dragon Astride the World is covetous of his possessions, and jealous of his privileges. These Urges all concern gathering wealth, knowledge, and/or power to oneself, even if the Infernal would otherwise care nothing for such. Sample Urges include:
  11.  
  12. *Become the richest person in the world.
  13. *Steal Raksi's collection of sorcerous writings.
  14. *Never do anything for free.
  15. *Rebuild the Jade Prison, and fill it with every Celestial Exaltation save your own... then use it as your throne and power battery.
  16.  
  17. Torment of Baal-Shazash
  18. For one full day upon accumulating 10 points of limit, the Draconian becomes incredibly territorial and possessive, certain that everyone around him is plotting to steal from him. His weapons, his wealth, his land, his secrets – they want it all. He shuns all contact with others, and becomes incapable of doing anything other than vigilantly guarding everything that he considers his own. He will not sleep, pursue other goals, nor move to another location unless he thinks it safer for his treasures. He will not even eat if food is not readily at hand. Anything that his paranoia might interpret as an attempt at theft or trickery, no matter the source, will be met with excessive force.
  19.  
  20. Refinement of Noblesse Oblige (Precipitous Fiat)
  21. Though he is selfish, Draco Tyrannis does not constantly wallow in it as does a certain other Primordial Dragon; indeed, he draws strength from self-imposed discipline, and takes pride in the well-being of his subjects. Any time the Infernal willingly forgoes an opportunity for immediate personal profit in order to help a subordinate or ally achieve an important goal (important at the Storyteller's discretion), he may roll his Temperance, and subtract Limit equal to the successes rolled.
  22.  
  23. In the case that triggering this Precipitous Fiat would violate the Infernal's Urge, he rolls his Temperance and Essence as opposed pools; the one with more successes takes precedence, and has its full effect.
  24.  
  25.  
  26. First Baal-Shazash Excellency
  27. Cost:1m per die; Mins:Essence 1; Type:Reflexive (Step 1 for attacker; Step 2 for defender)
  28. Keywords:Combo-OK
  29. Duration:Instant
  30. Prerequisite Charms:None
  31.  
  32. The Dragon Astride the World is avaricious and proud, utterly ruthless in defense of his ever-expanding hoard. His mighty draconic body inspires awe and fear in lesser creatures. He values wealth both for its own sake, and for the power it brings. Nor is he limited to mere coinage; his hoard includes knowledge, as well as land and the people upon it.
  33.  
  34. Fortunately for his subjects, he is a relatively benevolent tyrant, at least so long as his power is unchallenged. After all, the state of his hoard reflects upon him; he does not linger idly over his wealth, but works to improve his dominions, and feels pained at their diminishment. The Consuming Fire is even willing to practice self-denial, so long as it is in the name of delayed gratification. His patience is limited, however, and any foolish enough to rob him, or threaten his pride, will be purged with talon and flame.
  35.  
  36. This Charm can be used to enhance rolls used increase or protect the Infernal's wealth and power (except when doing so could lead to greater loss later), and and for manipulating fire as a tool or weapon. Strangely, it can also be used with games of skill and chance, even when they are not played for high stakes; Baal-Shazash is enamored of such diversions, and can rarely resist a bet. He cannot use his Excellency to disguise himself, or hide his presence or goals; the Dragon Astride the World is too vain to cloak his majesty in subtlety.
  37.  
  38. Baal-Shazash Mythos Exultant
  39. Cost:—; Mins:Essence 3; Type: Permanent
  40. Keywords: None
  41. Duration: Permanent
  42. Prerequisite Charms: First Baal-Shazash Excellency
  43.  
  44. The Wyrm of Avarice hoards even such ephemeral goods as luck and good fate, miserly withholding them until the moment of greatest profit. Whenever the Infernal would gain dice from a stunt that could benefit from the Baal-Shazash Excellency, he may instead store those dice for a later date. If he does so, he receives all the other normal rewards for his stunt, but not the stunt dice.
  45.  
  46. Instead, at any point after his DV next refreshes, he may expend any and all stored stunt dice on an action; that action's dice pool acquires all of the stored dice, which are not dice added by Charms (the action benefits from its own stunt as normal). All stored dice must be expended at once, though the Infernal can immediately begin storing dice again after doing so.
  47.  
  48. The Infernal may store no more than (Essence x 3) stunt dice at once in this way. All stored dice are lost at the end of the scene.
  49.  
  50. Ascendancy Mantle of Baal-Shazash
  51. Cost:—; Mins:Essence 5; Type: Permanent
  52. Keywords: Native
  53. Duration: Permanent
  54. Prerequisite Charms: First Baal-Shazash Excellency
  55.  
  56. As much as he denies it, Baal-Shazash is a fundamentally vain and avaricious being, strengthened by wealth and praise. Excess dots of Essence are lost, as per Ascendency Mantle of Cecelyne, whenever the Infernal's total dots in Cult, Followers, and Resources drop below the boosted rating, or any one of these backgrounds is at 2 or less.
  57.  
  58. Sorcerous Enlightenment of Baal-Shazash
  59. Cost: —; Mins: Essence 3; Type: Permanent
  60. Keywords: Sorcerous
  61. Duration: Permanent
  62. Prerequisite Charms: First Baal-Shazash Excellency
  63.  
  64. The Dragon Astride The World is a creature of burning pride. Any spells that use fire to cause damage deal half-again as much damage before counting attack successes. Non-damaging fire spells cost 10m, 1wp less to cast (minimum 5m, 1 wp). Spells which deal with flames only by being warped do not count. In his vanity, he disdains the petty conveniences needed by lesser beings. Spells that create vehicles or temporary shelter, quicken mundane travel, or create food or disguises, cannot be used (permanent structures, being a form of wealth, are allowed, as is teleportation).
  65.  
  66. Knightbane Strike
  67. Cost: 1m; Mins: Essence 2; Type: Supplemental
  68. Keywords: Combo-OK
  69. Duration: Instant
  70. Prerequisite Charms: None
  71.  
  72. To Baal-Shazash, an opponent's armor is only a minor impediment. This Charm grants the supplemented attack the Piercing tag, and causes it to completely ignore hardness from armor. An Essence 3+ repurchase, which also requires Rending Dragon Claws, allows the Infernal to pay a 1m surcharge to apply this effect to every attack in a flurry.
  73.  
  74. Rending Dragon Claws
  75. Cost: 3m, 1wp; Mins: Essence 3; Type: Simple
  76. Keywords: Combo-OK, Obvious
  77. Duration: One Scene
  78. Prerequisite Charms: Knightbane Strike
  79.  
  80. A dragon needs no weapon other than his own mighty body. Upon activating this Charm, the Draconian's hands glow red, as if with great heat, flesh and bone running like wax for a split second, as they are reforged by his will into a more suitable form. When the glow fades, human fingers are replaced by vicious, scaled talons. This allows him to block lethal or ranged attacks without a stunt, and replaces his punch attack with the following statistics:
  81.  
  82. Speed 5, Accuracy +3, Damage +6L/2, Defense +3, Rate 4, Tags: N, O
  83.  
  84. Though this is still a natural attack (and thus compatible with most Martial Arts styles), it does not stack with spells or mutations that enhance an unarmed attack's traits. If Knightbane Strike is used with these claws, it causes the attack ignores 2 points of natural soak in addition to its normal effects.
  85.  
  86. Scouring Inferno Breath
  87. Cost: 4m; Mins: Essence 3; Type: Simple (Speed 4, DV -2)
  88. Keywords: Combo-OK, Obvious
  89. Duration: Instant
  90. Prerequisite Charms: Rending Dragon Claws
  91.  
  92. What better shows the essence of a dragon, than the fire in its heart pouring forth? The Infernal's eyes blaze with light as he inhales deeply, then breathes out a cone of roaring flame up to (Essence x 10) yards long, Essence x5 yards wide and high. A single attack roll (using Archery or Occult, at the Infernal's option) is applied to all creatures in the area, and deals a base damage of the Infernal's Stamina + Essence with Overwhelming 2. Regardless of the number of targets hit, other Charms used to enhance the attack need be paid for only once. This attack ignores soak from nonmagical armor.
  93.  
  94. Any creature killed or object destroyed by this attack is burnt to clean ash, with only indestructible possessions remaining; this does not prevent a spirit's resurrection. Flammable objects not destroyed outright catch fire and burn normally.
  95.  
  96. If the Infernal knows Principle-Invoking Onslaught, he may purchase a Heretical upgrade for this Charm for 2 xp. This allows his breath attack to manifest as any form of instant-duration destructive phenomenon he wishes, for a surcharge of 1m. This is primarily a stunting aid, though it also allows him to bypass protections against fire.
  97.  
  98. Funeral Pyre Exhalation
  99. Cost: -; Mins: Essence 3;
  100. Type: Permanent
  101. Keywords: -
  102. Duration: Permanent
  103. Prerequisite Charms: Scouring Inferno Breath
  104.  
  105. The dead have no place in the living world. They are parasites, leeching off resources that rightly belong to the living... and to Baal-Shazash. This problem has an obvious solution; fire cleanses. This Charm upgrades its prerequisite in the following ways:
  106. *the Infernal's fiery breath deals Aggravated damage to creatures of death;
  107. *the ashes of creatures or objects destroyed by his breath can be used to ward away ghosts in the same manner as salt;
  108. *if the Infernal burns the entire surface of a Shadowland between sunrise and sunset, he cauterizes the wound in Gaia's flesh, closing the Shadowland permanently.
  109.  
  110.  
  111. External Heart Firestorm
  112. Cost: +10m, 1wp; Mins: Essence 4;
  113. Type: Permanent
  114. Keywords: Obvious, Sorcerous
  115. Duration: One scene
  116. Prerequisite Charms: Scouring Inferno Breath
  117.  
  118. The Dragon's heart is fire; though he breathes that fire out upon his foes, it is still a part of him. By paying a 10m, 1 wp surcharge on Scouring Inferno Breath, the Infernal can cause the blast of fire to linger as an environmental hazard, even in the absence of flammable materials. The firestorm deals the Infernal's (Stamina + Essence) damage, with a trauma of (Essence), and burns for the remainder of the scene. The Infernal can have only one such firestorm at a time, and can move it up to three times his normal movement speed as a Speed 5, diceless miscellaneous action. The Infernal is immune to his own firestorm.
  119.  
  120. Lashing Wyrm-Lord's Tail
  121. Cost: 2m, 1wp; Mins: Essence 3;
  122. Type: Simple
  123. Keywords: Combo-OK, Obvious
  124. Duration: One scene
  125. Prerequisite Charms: Scouring Inferno Breath
  126.  
  127. To stand behind a dragon is as dangerous as before; this Charm continues to evolve the weak human form into a fitting vessel for the power of the Dragon Astride the World. His coccyx bursts into flame, stretching and growing new, scaled flesh as the fire extends outwards, finally guttering out to leave the Draconian with a reptilian tail roughly as long as he is tall. This new limb is prehensile, acting with his full Strength, but -2 Dexterity for acts of fine manual manipulation (due to lacking fingers; accuracy in combat is not reduced). In combat, it has the following statistics:
  128.  
  129. Tail slap Speed 5, Accuracy +2, Damage +9B/2, Defense +2, Rate 1, Tags: N, O, R
  130. Tail constrict (Clinch) Speed 6, Accuracy +2, Damage +7B/2, Defense —, Rate 1, Tags: C, N, O, P, R
  131.  
  132. These ratings do not stack with spells or mutations that enhance natural attacks. For a 2m surcharge, the Draconian can make a single reflexive tail attack on the tick he activates this Charm.
  133.  
  134. Unfurling Wings of Fire
  135. Cost: 5m; Mins: Essence 3;
  136. Type: Simple (Speed 3, DV -1)
  137. Keywords: Combo-Basic, Obvious, Sorcerous
  138. Duration: Indefinite
  139. Prerequisite Charms: Scouring Inferno Breath
  140. Once the heart's fire is ignited, it buoys up heavy flesh and bone, and can be used to reshape a frail human form into something more... suitable. The Infernal briefly doubles over in pain as flames erupt from his shoulder blades and travel outward, searing the shape of his wings into the world. Seconds later, the flames die to wisps and embers, dancing along newly the formed appendages for as long as the wings exist. Any mundane clothing or armor on his torso not specially made to accommodate this transformation is destroyed.
  141.  
  142. This permits the Infernal to use Move and Dash actions to travel through the air at three times his land speed before any other modifiers, or thirty times in a vertical dive. Outside of combat, the wings cover ground at ([Strength + Essence] x 10) miles per hour of flight. Alternatively, he may move at a reduced speed of ([Strength + Essence] x 5) miles per hour, in which case he does not accrue fatigue and regains essence at four motes per hour, as if he were at ease.
  143.  
  144. This Charm can be ended either by Countermagic, or by activating it again at the normal cost. A second purchase at Essence 5+ changes the Charm's type to Reflexive, and reduces the cost by 3 motes. At Essence 7, the second purchase upgrades automatically, reducing the mote cost to 0, and removing the Sorcerous keyword entirely.
  145.  
  146. Prey-Scything Swoop
  147. Cost: 4m, 1wp; Mins: Essence 3;
  148. Type: Extra Action
  149. Keywords: Combo-OK, Obvious
  150. Duration: Instant
  151. Prerequisite Charms: Unfurling Wings of Fire
  152.  
  153. The talons of Baal-Shazash reave entire armies of puling mortals. This Charm can only be used while its prerequisite is active and the Infernal is flying. It allows him to dive down and move up to his full flight speed, striking any enemies within his reach on the path (to a maximum of Essence + 2 attacks). He may turn to strike additional enemies, but no more than a total of 90 degrees during the entire movement. This magical flurry ignores rate and multiple action penalties, and uses only the highest DV penalty of all attacks made, but immediately ends if the Infernal stops moving, touches the ground for any reason, or strikes an individual enemy more than once.
  154.  
  155. Alternatively, the Infernal can focus his wrath on a single, worthy foe. This works similarly, except that the first attack in the flurry must be a clinch. If he successfully grapples the target, and is capable of lifting it with a feat of strength, he flies off with it, directing the remaining (Essence + 1) attacks against that one enemy as he goes. If he misses the grapple or cannot lift the target, the remaining attacks are wasted.
  156.  
  157. Scorched-Earth Strafing Run
  158. Cost: +5m, 1 wp; Mins: Essence 4;
  159. Type: Permanent
  160. Keywords: -
  161. Duration: Permanent
  162. Prerequisite Charms: Prey-Scything Swoop
  163.  
  164. Claws and fangs are all very well for playing with one's food; but what a dragon truly wishes destroyed, he burns. This Charm upgrades Scouring Inferno Breath, granting it a new mode of use. While Unfurling Wings of Fire is active, the Draconian can pay a 5m, 1 wp surcharge on Scouring Inferno Breath, in order to move his full flight speed in a straight line, while breathing out flame, affecting everything within (Essence x 5) yards of his path on either side, or (Essence x 10) yards on only one side.
  165.  
  166. This Charm synergizes with External Heart Firestorm; when they are used together (costing a total of +15m, 2 wp), the entire area affected by Scorched-Earth Strafing Run is ignited as an environmental hazard until the Infernal's next action tick, at which point it dwindles to the base area of his Scouring Inferno Breath.
  167.  
  168. Gem-Studded Scales
  169. Cost: —; Mins: Essence 2; Type: Permanent
  170. Keywords: Hardy
  171. Duration: Permanent
  172. Prerequisite Charms: Rending Dragon Claws
  173. The Consuming Fire adorns himself in wealth; that the gems and precious metals embedded in his hide bolster his scales is merely a pleasant side benefit. A character with this Charm adds his dots in the Resources background to his natural bashing and lethal soak. A second purchase at Essence 5+ grants him a natural Aggravated soak equal to his natural Lethal soak. Whether he actually has jewels and coins grafted to his skin, or merely partakes of their essence is at the Infernal's discretion.
  174.  
  175. Hoard-Bound Hide
  176. Cost: 5m (+1wp); Mins: Essence 4; Type: Simple
  177. Keywords: Combo-OK, Hardy, Obvious, Sorcerous
  178. Duration: One Scene
  179. Prerequisite Charms: Gem-Studded Scales
  180. A dragon must defend his hoard; a wise dragon can convince the hoard to reciprocate. The Infernal grows a thin layer of gemstone scales, in the colors of his anima, that completely cover his skin. This grants him a natural bashing and lethal Hardness rating of Essence + Stamina + Resources. There is a single weak point in this defense, a flawed gem that will shatter the entire structure if struck correctly; this weakness can be located with a difficulty 5 Perception + Larceny roll, and struck with a successful called shot, ending the Charm. It also ends the first time the granted Hardness is overcome by raw damage. In either case, the Charm can be reflexively reactivated by paying the normal cost with a 1 wp surcharge.
  181.  
  182. Obdurate Adamant Scales
  183. Cost: 8m; Mins: Essence 2; Type: Reflexive (Step 7)
  184. Keywords: Combo-OK, Hardy
  185. Duration: Instant
  186. Prerequisite Charms: Gem-Studded Scales
  187. Even the mightiest weapons will rebound from the scales of the Dragon Astride the World. This charm is a perfect defense, reducing raw and final damage of an attack against the user to 0, as it ineffectually bounces off his diamond-hard skin. This Charm carries the Imperfection of the Dragon Astride the World.
  188.  
  189. Imperfection of the Dragon Astride the World said:
  190.  
  191. No matter how great the dragon, how impervious his armor, there is always a chink, an uncovered soft point which a canny foe can exploit. If a charm with this Imperfection is used to defend against an attack benefiting from Aim dice, it suffers a surcharge equal to the number of ticks the attacker spent aiming, to a maximum of +3m.
  192.  
  193. Greater Imperfection of the Consuming Fire
  194. Baal-Shazash is a creature of fire, and direct force. Watery essence can douse his flames, and flow around his strengths to attack his weaknesses. Any attack made with a weapon composed of black jade, or pure water-aspected Essence, imposes a +3m surcharge on charms bearing this Greater Imperfection. If both Imperfections are exploited on the same attack, the charm fails outright.
  195.  
  196.  
  197. Whiff of Greed and Fear
  198. Cost: 3m; Mins: Essence 2; Type: Reflexive
  199. Keywords: Combo-OK
  200. Duration: Indefinite
  201. Prerequisite Charms: None
  202. This Charm acts as the Solar Charm Keen (Sense) Technique, though applying only to smell. It also grants the following enhancements:
  203. *First, the warlock automatically knows whether any creature within (Perception x 100) yards is currently suffering from a fear-based Emotion effect, or has a fear-based Intimacy towards any other creature or thing present.
  204. *Second, he knows the Resource value and approximate location of the most valuable item within (Perception x 100) yards.
  205. *Third, the +2 die bonus to scent rolls increases to +(Essence) against fearful characters, or those carrying more than Resources 3 worth of possessions.
  206. *This Charm carries a drawback, as well; while active, the Infernal's predatory, rapacious instincts draw closer to the fore of his mind. He suffers a -1 internal penalty to Compassion and Temperance rolls, and -1 MDV against social attacks exploiting his desire to prey on perceived vulnerabilities.
  207.  
  208. Secret Hoard Pillow
  209. Cost: -, Min: Essence 2, Type: Permanent
  210. Keywords: None,
  211. Duration: Permanent
  212. Prerequisites: Whiff of Greed and Fear
  213. The Dragon may only find comfort in the proximity of his unlimited riches, snoring peacefully upon a heap of gold. As long as the Infernal sleeps in direct contact with any amount of objects he owns whose total cost is higher than his permanent Essence, he adds his Resources rating to Conviction rolls made to regain Willpower from rest. When forced to sleep away from his possessions, the Infernal is sick with worry, and suffers a -1 internal penalty to said roll as he twists restlessly.
  214.  
  215. Golden Heart's Blood
  216. Cost:—; Mins: Essence 3; Type: Permanent
  217. Keywords: Native
  218. Duration: Permanent
  219. Prerequisite Charms: Secret Hoard Pillow
  220.  
  221. Wealth is power. Baal-Shazash takes this ancient truth, and makes it literal. The Infernal gains a 10-mote Peripheral Essence pool, which refills one mote for each hour spent cleaning and admiring, or resting in physical contact with, his personal possessions worth at least Resources 4.
  222.  
  223. Wealth-Begets-Wealth Understanding
  224. Cost:3m; Mins: Essence 2; Type: Supplemental
  225. Keywords: Combo-OK, Social
  226. Duration: Instant
  227. Prerequisite Charms: Whiff of Greed and Fear
  228.  
  229. The lure of riches is a powerful enticement; no one knows this better than the Wyrm of Avarice. This Charm functions as Irresistible Salesman Technique, save that it can only be used when the Infernal is offering a bribe or payment as part of his social attack, rather than enhancing a deal or encouraging a course of action.
  230.  
  231. Avaricious Assayer's Adeptness
  232. Cost:- (1wp); Mins: Essence 2; Type: Permanent
  233. Keywords: None
  234. Duration: Permanent
  235. Prerequisite Charms: Wealth-Begets-Wealth Understanding
  236.  
  237. A dragon knows his hoard... and it is never enough. This Charm enhances the Infernal's appreciation of riches in two ways. First, an Infernal who knows this Charm adds half his Essence in automatic successes to appraise the Resources value of an object, and may do so reflexively if he can physically touch it. By spending one willpower, he can perfectly appraise every object he can see as a Miscellaneous action.
  238.  
  239. Second, the Infernal reacts differently to social attacks against him which include bribes, offers of payment, or other monetary value. If the offer is equal to (Infernal's Resources - 2) or less, he gains a +2 MDV bonus against it, insulted by the paltry tribute. If it is equal to (Resources - 1) or more, however, he takes a -1 internal penalty to MDV, as his own greed pushes him to accept.
  240.  
  241. Gather the Fatted Herd
  242. Cost: -; Mins: Essence 2;
  243. Type: Permanent
  244. Keywords: -
  245. Duration: Permanent
  246. Prerequisite Charms: Avaricious Assayer's Adeptness
  247.  
  248. Baal-Shazash is too discerning to let any possible source of value slip by him... even mortals understand the concept of owning one another. This Charm allows the Infernal to claim and enforce metaphysical ownership of other living, sentient creatures. Exactly whom he can own is ultimately up to the Storyteller, but as a rule of thumb, any character that is subordinate or servile towards him (see Shards of the Exalted Dream, pg. 33) can be considered his property.
  249.  
  250. For purposes of interacting with other Baal-Shazash Charms, humans have a Resources value of either their Essence, or the cost to buy them as slaves on the open market, whichever is higher. Groups of humans have a collective Resources cost equal to the groups rating as Followers. God-blooded, Dragon Kings, and similar non-Exalted Essence users cannot be owned unless the Infernal's Essence is at least double their own, and are always considered Resources 5. First-Circle demons are considered owned as long as they are bound. Demons of the Second or Third circles can only be owned if they are the Infernal's own souls. Gods, elementals, and the Exalted can never be owned.
  251.  
  252. Conspicuous Consumption Privilege
  253. Cost: 1 wp (+1 Limit); Mins: Essence 3;
  254. Type: Simple (Dramatic action)
  255. Keywords: Obvious
  256. Duration: Instant
  257. Prerequisite Charms: Gather the Fatted Herd, Golden Heart's Blood
  258.  
  259. Dragons are ravenous creatures, never more so than after a long slumber or taxing battle. This Charm allows the Draconian to devour his personal possessions to restore his body and Essence. For every object (or person) he consumes, he rolls its Resources value, and regains non-Aggravated health levels or motes equal to the successes. Motes gained in this manner can only be placed in his Overdrive pool, or the 10m pool gained from Golden Heart's Blood. Anything swallowed with this Charm is almost instantly burned by his internal fires, taking up no space in his stomach and never emerging as waste. Each such lavish meal requires at least one long tick to fully consume, or more for larger chunks. In the vanishingly rare event he consumes a N/A-rated Artifact, his health levels (even Aggravated wounds) and all mote pools are fully restored. Destroying wealth in this manner, however desperate the need, is emotionally wrenching for the Infernal, and he gains a point of Limit the first time he consumes something rated Resources 3+ in each scene.
  260.  
  261. Sidebar: Pricing the Priceless.
  262. Many Baal-Shazash Charms reference the Resource value of objects, and the Wyrm's greed is limitless, far outstripping even the Guild's avarice. If a character accumulates so many riches that even Resources 5 does not reflect his true purchasing power, consider using the Wealth background, found in Dreams of the First Age: Lords of Creation. Each dot of Wealth is equivalent to a Resources rating 2 dots higher, and can raise the effective value for these Charms above 5.
  263.  
  264. Magical treasures are some of the most valuable; indeed, the greatest of wonders typically cannot be bought for any price, or at least inspire vicious bidding wars in the sumptuous halls of the Guild or brass streets of Malfeas. A determined collector, however, can put a price on almost anything. In general, Artifacts, Manses and Hearthstones can be considered to have a Resources cost equal to their rating + 2, with 4- and 5-dot wonders costing Wealth 4 and 5, respectively. The ST can adjust this up or down for particularly common or sought-after items. Artifacts that are themselves rated N/A are truly beyond price, and each one is a special case as relates to these Charms.
  265.  
  266.  
  267. Fueling Jealous Fires
  268. Cost: -; Mins: Essence 4;
  269. Type: Permanent
  270. Keywords: Native, Overdrive
  271. Duration: Permanent
  272. Prerequisite Charms: Avaricious Assayer's Assessment, Scouring Inferno Breath
  273.  
  274. Greed and pride are the foundations of Baal-Shazash's power; when either his hoard or his dignity are diminished, his fury rivals that of Malfeas. This charm provides an Overdrive pool with a capacity of fifteen motes. This pool begins to fill any time the Draconian rolls Join Battle, and is aware of the presence of at least one enemy who has stolen from him or challenged his authority in the past. The number of offensive motes gained are equal to the Resources value of his stolen property, or the Essence score of the defiant character. He gains an additional offensive mote on each action tick that he remains engaged with valid enemies, and two offensive motes upon killing such a target. Furthermore, any charms used against these thieves or rebels that are paid for entirely with overdrive motes receive a 1m discount.
  275.  
  276. Heart-Wracking Countenance
  277. Cost:5m; Mins: Essence 2; Type: Reflexive (Step 1 attacker, Step 2 defender)
  278. Keywords: Combo-OK, Social
  279. Duration: Instant
  280. Prerequisite Charms: Whiff of Greed and Fear
  281. The sight of the Dragon can still a mortal heart; Baal-Shazash himself fears nothing. This Charm adds half the Draconian's Essence to his effective Appearance when making or resisting a social attack intended to instill or take advantage of fear. The maximum Appearance bonus or penalty to enhanced attacks is doubled.
  282.  
  283. Valor-Crushing Assertion of Dominance
  284. Cost: 5m, 1wp; Mins: Essence 3;
  285. Type: Simple (Speed 4, DV -1)
  286. Keywords: Combo-Basic, Compulsion, Emotion, Obvious
  287. Duration: Instant
  288. Prerequisite Charms: Heart-Wracking Countenance
  289.  
  290. To look upon Baal-Shazash, to hear his mighty voice, is to know fear. With an aggressive statement of his authority, or a terrifying roar, the Draconian rolls his Charisma + Presence + Essence against the Dodge MDV of all creatures within Essence x 10 yards. Bonuses and penalties from Appearance apply as normal for a social attack. All characters whose DMDVs are exceeded by this attack must spend Willpower to resist as normal for a social attack, or instantly lose one Valor channel and gain an intimacy of "Terrified Awe" towards the Infernal. Any character who resists, whether by a sufficient DMDV or expenditure of Willpower, is immune to further use of the Charm for 24 hours, and gains a +1 bonus to MDVs against the Infernal for the same period.
  291.  
  292. Stilling Timorous Hearts
  293. Cost: -; Mins: Essence 3;
  294. Type: Permanent
  295. Keywords: Emotion
  296. Duration: Permanent
  297. Prerequisite Charms: Heart-Wracking Countenance
  298.  
  299. Draco Tyrannis revels in the terror of his lessers, and they quail as they attempt to strike him down. Any character with a fear-based Intimacy towards the Infernal takes a -2 external penalty to physical attacks against him, and to DVs against the Infernal's attacks. In addition, each scene of combat against him counts as a scene reinforcing the Intimacy in question. This is an unnatural Emotion effect that costs (Infernal's Essence, max 5) Willpower to resist for a scene; the only permanent protection is to remove the fearful Intimacy.
  300.  
  301. Apocalypse Fire-Wyrm Shintai
  302. Cost: 15m, 1wp; Mins: Essence 5; Type: Simple
  303. Keywords: Blasphemy, Form-Type, Obvious
  304. Duration: One Scene
  305. Prerequisite Charms: External Heart Firestorm, Scorched Earth Strafing Run, Obdurate Adamant Scales, Heart-Wracking Countenance
  306. Witness the might of the great Wyrm, unveiled from pathetic human flesh. Witness the incarnate rage of Baal-Shazash. Witness doom. Roaring his fury and indignation at those who would defy his power, the Infernal unleashes the fire of his heart, letting it consume and reforge him into a perfected new form. His anima flares to its full, totemic height, and his body dissolves into it, giving substance to the blazing light. This storm of Essence coalesces into Primordial draconic flesh, transforming the Infernal into a massive dragon of mountainous scales and living flame. The exact details of his dragon form's appearance are up to the Infernal, and can even change as he grows and evolves, but his total length is always (Essence * 10) feet. However he chooses to shape himself, the transformation bestows the following changes:
  307.  
  308. *all worn or carried equipment is banished Elsewhere for the duration of this Charm;
  309. *the Warlock's new form is quadrupedal, with talons rather than hands, giving a -2 external penalty on rolls involving manual dexterity and fine manipulation (attacks and parry DV are unaffected);
  310. *his increased size adds his Essence to his Strength for purposes of feats of Strength, damage, and controlling a clinch;
  311. *he gains +20B/20L soak, and his natural Hardness is set to 10B/10L if it was lower;
  312. *if his Charisma or Appearance are lower than 10, they are raised to 10 for purposes of inflicting fear (cannot be used with Heart-Wracking Countenance, counts as dice from Charms);
  313. *he grows wings and can fly as per Unfurling Wings of Fire;
  314. *he gains a natural bite attack with Speed 5, Accuracy +3, Damage +10L/3, Defense +0, Rate 1, Tags: C (same statistics), N, O;
  315. *any Baal-Shazash Charms that give a natural attack may be activated as part of the same Charm activation as the shintai, for a flat cost of 1m each;
  316. *all of his attacks automatically benefit from Knightbane Strike at no cost;
  317. *flames constantly pour forth from his body, subjecting any creature adjacent to him to an environmental hazard, as per External Heart Firestorm;
  318. *the base cost of Scouring Inferno Breath is reduced to 0m, and its maximum area is increased to (Essence x 100) by (Essence x 50) yards. The Infernal can spend 1m when using his fiery breath to spare any number of mundane objects in the area with a Resources cost of 3+ that he chooses from harm.
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