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- public OnPlayerRequestClass(playerid, classid)
- {
- if(ActiveDialog[playerid] != DIALOG_INVALID) {
- return 0;
- } else {
- SetPlayerPos(playerid, 1954.1405, 1342.8649, 15.3746); //temp
- SetPlayerFacingAngle(playerid, 267.7208); //temp
- SetPlayerCameraPos(playerid, 1958.8597, 1341.3177, 15.3746); //temp
- SetPlayerCameraLookAt(playerid, 1954.1405, 1342.8649, 15.3746); //temp
- ApplyAnimation(playerid, "DANCING", "dance_loop", 4.1, 1, 1, 1, 0, 0);
- switch(classid) {
- case 0:
- {
- GameTextForPlayer(playerid, "~b~POLICE~n~~w~Job: Street Patrol", 3000, 6);
- Faction[playerid] = FACTION_POLICE;
- Skin[playerid] = SKIN_POLICE_STREET;
- }
- case 1:
- {
- GameTextForPlayer(playerid, "~b~POLICE~n~~w~Job: Off Road", 3000, 6);
- Faction[playerid] = FACTION_POLICE;
- Skin[playerid] = SKIN_POLICE_OFFROAD;
- }
- case 2:
- {
- GameTextForPlayer(playerid, "~b~POLICE~n~~w~Job: Bike Patrol", 3000, 6);
- Faction[playerid] = FACTION_POLICE;
- Skin[playerid] = SKIN_POLICE_BIKE;
- }
- case 3:
- {
- GameTextForPlayer(playerid, "~b~POLICE~n~~w~Job: Air Support", 3000, 6);
- Faction[playerid] = FACTION_POLICE;
- Skin[playerid] = SKIN_POLICE_AIRSUPPORT;
- }
- case 4:
- {
- GameTextForPlayer(playerid, "~b~POLICE~n~~w~Job: SWAT Unit", 3000, 6);
- Faction[playerid] = FACTION_POLICE;
- Skin[playerid] = SKIN_POLICE_SWAT;
- }
- case 5:
- {
- GameTextForPlayer(playerid, "~b~POLICE~n~~w~Job: Highway Patrol", 3000, 6);
- Faction[playerid] = FACTION_POLICE;
- Skin[playerid] = SKIN_POLICE_HIGHWAY1;
- }
- case 6:
- {
- GameTextForPlayer(playerid, "~b~POLICE~n~~w~Job: Highway Patrol", 3000, 6);
- Faction[playerid] = FACTION_POLICE;
- Skin[playerid] = SKIN_POLICE_HIGHWAY2;
- }
- case 7:
- {
- GameTextForPlayer(playerid, "~b~POLICE~n~~w~Job: FBI Agent", 3000, 6);
- Faction[playerid] = FACTION_POLICE;
- Skin[playerid] = SKIN_POLICE_FBI;
- }
- case 8:
- {
- GameTextForPlayer(playerid, "~b~POLICE~n~~w~Job: Special Agent", 3000, 6);
- Faction[playerid] = FACTION_POLICE;
- Skin[playerid] = SKIN_POLICE_SPECIAL1;
- }
- case 9:
- {
- GameTextForPlayer(playerid, "~b~POLICE~n~~w~Job: Special Agent", 3000, 6);
- Faction[playerid] = FACTION_POLICE;
- Skin[playerid] = SKIN_POLICE_SPECIAL2;
- }
- case 10:
- {
- GameTextForPlayer(playerid, "~b~POLICE~n~~w~Job: Undercover Officer", 3000, 6);
- Faction[playerid] = FACTION_POLICE;
- Skin[playerid] = SKIN_POLICE_UNDERCOVER;
- }
- case 11:
- {
- GameTextForPlayer(playerid, "~y~MAFIA~n~~w~Job: Criminal", 3000, 6);
- Faction[playerid] = FACTION_MAFIA;
- Skin[playerid] = SKIN_MAFIA_1;
- }
- case 12:
- {
- GameTextForPlayer(playerid, "~y~MAFIA~n~~w~Job: Criminal", 3000, 6);
- Faction[playerid] = FACTION_MAFIA;
- Skin[playerid] = SKIN_MAFIA_2;
- }
- case 13:
- {
- GameTextForPlayer(playerid, "~y~MAFIA~n~~w~Job: Criminal", 3000, 6);
- Faction[playerid] = FACTION_MAFIA;
- Skin[playerid] = SKIN_MAFIA_3;
- }
- case 14:
- {
- GameTextForPlayer(playerid, "~p~TRIAD~n~~w~Job: Criminal", 3000, 6);
- Faction[playerid] = FACTION_TRIAD;
- Skin[playerid] = SKIN_TRIAD_1;
- }
- case 15:
- {
- GameTextForPlayer(playerid, "~p~TRIAD~n~~w~Job: Criminal", 3000, 6);
- Faction[playerid] = FACTION_TRIAD;
- Skin[playerid] = SKIN_TRIAD_2;
- }
- case 16:
- {
- GameTextForPlayer(playerid, "~p~TRIAD~n~~w~Job: Criminal", 3000, 6);
- Faction[playerid] = FACTION_TRIAD;
- Skin[playerid] = SKIN_TRIAD_3;
- }
- }
- return 1;
- }
- }
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