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Sydcul

Untitled

Oct 26th, 2013
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Pawn 3.97 KB | None | 0 0
  1. public OnPlayerRequestClass(playerid, classid)
  2. {
  3.     if(ActiveDialog[playerid] != DIALOG_INVALID) {
  4.         return 0;
  5.     } else {
  6.         SetPlayerPos(playerid, 1954.1405, 1342.8649, 15.3746); //temp
  7.         SetPlayerFacingAngle(playerid, 267.7208); //temp
  8.         SetPlayerCameraPos(playerid, 1958.8597, 1341.3177, 15.3746); //temp
  9.         SetPlayerCameraLookAt(playerid, 1954.1405, 1342.8649, 15.3746); //temp
  10.         ApplyAnimation(playerid, "DANCING", "dance_loop", 4.1, 1, 1, 1, 0, 0);
  11.  
  12.         switch(classid) {
  13.             case 0:
  14.             {
  15.                 GameTextForPlayer(playerid, "~b~POLICE~n~~w~Job: Street Patrol", 3000, 6);
  16.                 Faction[playerid] = FACTION_POLICE;
  17.                 Skin[playerid] = SKIN_POLICE_STREET;
  18.             }
  19.             case 1:
  20.             {
  21.                 GameTextForPlayer(playerid, "~b~POLICE~n~~w~Job: Off Road", 3000, 6);
  22.                 Faction[playerid] = FACTION_POLICE;
  23.                 Skin[playerid] = SKIN_POLICE_OFFROAD;
  24.             }
  25.             case 2:
  26.             {
  27.                 GameTextForPlayer(playerid, "~b~POLICE~n~~w~Job: Bike Patrol", 3000, 6);
  28.                 Faction[playerid] = FACTION_POLICE;
  29.                 Skin[playerid] = SKIN_POLICE_BIKE;
  30.             }
  31.             case 3:
  32.             {
  33.                 GameTextForPlayer(playerid, "~b~POLICE~n~~w~Job: Air Support", 3000, 6);
  34.                 Faction[playerid] = FACTION_POLICE;
  35.                 Skin[playerid] = SKIN_POLICE_AIRSUPPORT;
  36.             }
  37.             case 4:
  38.             {
  39.                 GameTextForPlayer(playerid, "~b~POLICE~n~~w~Job: SWAT Unit", 3000, 6);
  40.                 Faction[playerid] = FACTION_POLICE;
  41.                 Skin[playerid] = SKIN_POLICE_SWAT;
  42.             }
  43.             case 5:
  44.             {
  45.                 GameTextForPlayer(playerid, "~b~POLICE~n~~w~Job: Highway Patrol", 3000, 6);
  46.                 Faction[playerid] = FACTION_POLICE;
  47.                 Skin[playerid] = SKIN_POLICE_HIGHWAY1;
  48.             }
  49.             case 6:
  50.             {
  51.                 GameTextForPlayer(playerid, "~b~POLICE~n~~w~Job: Highway Patrol", 3000, 6);
  52.                 Faction[playerid] = FACTION_POLICE;
  53.                 Skin[playerid] = SKIN_POLICE_HIGHWAY2;
  54.             }
  55.             case 7:
  56.             {
  57.                 GameTextForPlayer(playerid, "~b~POLICE~n~~w~Job: FBI Agent", 3000, 6);
  58.                 Faction[playerid] = FACTION_POLICE;
  59.                 Skin[playerid] = SKIN_POLICE_FBI;
  60.             }
  61.             case 8:
  62.             {
  63.                 GameTextForPlayer(playerid, "~b~POLICE~n~~w~Job: Special Agent", 3000, 6);
  64.                 Faction[playerid] = FACTION_POLICE;
  65.                 Skin[playerid] = SKIN_POLICE_SPECIAL1;
  66.             }
  67.             case 9:
  68.             {
  69.                 GameTextForPlayer(playerid, "~b~POLICE~n~~w~Job: Special Agent", 3000, 6);
  70.                 Faction[playerid] = FACTION_POLICE;
  71.                 Skin[playerid] = SKIN_POLICE_SPECIAL2;
  72.             }
  73.             case 10:
  74.             {
  75.                 GameTextForPlayer(playerid, "~b~POLICE~n~~w~Job: Undercover Officer", 3000, 6);
  76.                 Faction[playerid] = FACTION_POLICE;
  77.                 Skin[playerid] = SKIN_POLICE_UNDERCOVER;
  78.             }
  79.             case 11:
  80.             {
  81.                 GameTextForPlayer(playerid, "~y~MAFIA~n~~w~Job: Criminal", 3000, 6);
  82.                 Faction[playerid] = FACTION_MAFIA;
  83.                 Skin[playerid] = SKIN_MAFIA_1;
  84.             }
  85.             case 12:
  86.             {
  87.                 GameTextForPlayer(playerid, "~y~MAFIA~n~~w~Job: Criminal", 3000, 6);
  88.                 Faction[playerid] = FACTION_MAFIA;
  89.                 Skin[playerid] = SKIN_MAFIA_2;
  90.             }
  91.             case 13:
  92.             {
  93.                 GameTextForPlayer(playerid, "~y~MAFIA~n~~w~Job: Criminal", 3000, 6);
  94.                 Faction[playerid] = FACTION_MAFIA;
  95.                 Skin[playerid] = SKIN_MAFIA_3;
  96.             }
  97.             case 14:
  98.             {
  99.                 GameTextForPlayer(playerid, "~p~TRIAD~n~~w~Job: Criminal", 3000, 6);
  100.                 Faction[playerid] = FACTION_TRIAD;
  101.                 Skin[playerid] = SKIN_TRIAD_1;
  102.             }
  103.             case 15:
  104.             {
  105.                 GameTextForPlayer(playerid, "~p~TRIAD~n~~w~Job: Criminal", 3000, 6);
  106.                 Faction[playerid] = FACTION_TRIAD;
  107.                 Skin[playerid] = SKIN_TRIAD_2;
  108.             }
  109.             case 16:
  110.             {
  111.                 GameTextForPlayer(playerid, "~p~TRIAD~n~~w~Job: Criminal", 3000, 6);
  112.                 Faction[playerid] = FACTION_TRIAD;
  113.                 Skin[playerid] = SKIN_TRIAD_3;
  114.             }
  115.         }
  116.         return 1;
  117.     }
  118. }
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