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- Compiled by Lucent with help from everyone in #experimental-discussion
- Credit to GreyHound#5631 and ppstac2#6834 for helping datamine the more annoying stuff
- - PGL and Platform Gun now inherit Engineer's velocity when shot
- - Explosions now apply physics to minerals
- - Fire debuff dmg +1 (5 -> 6)
- - Fire tick rate reduced (0.25-0.5s -> 0.3s-0.5s)
- "Lead Storm" Powered Minigun
- - Base Stun Chance -10% (30% -> 20%)
- - Base Spindown Time -1s (3s -> 2s)
- - Base Spread reduced from [5, 5] to [4.5, 4.5]
- - Base Cooldown Delay added +0.3s
- Mods:
- - Magnetic Refrigeration: Cooldown Delay -0.15s added
- - Improved Platform Stability: Spread +x0.05 (x0.2 -> x0.25) (moved to base)
- - Improved Stun: Stun Duration +1s (1 -> 2), Stun Chance +20% added
- - Magnetic Bearings: Spindown Time -2s (+3s -> +1s), +0.75s to Max Accuracy Duration (0.5s -> 1.25s)
- - Aggressive Venting: Overheat Duration -5s (10s -> 5s)
- - Cold as the Grave: Heat Refund -0.2 (-0.8 -> -0.6)
- Bullet Hell:
- - Ricohet Chance +25% (50% -> 75%)
- - Ricochet Range +1m (5m -> 6m)
- Lead Storm:
- - Stun Chance penalty changed to x0.25 (from -30%)
- - Stun Duration +x0.5 (x0 -> x0.5)
- "Thunderhead" Heavy Autocannon
- - Base RoF Growth Speed +0.1 (0.3 -> 0.4)
- - Base Minimum RoF +0.4 (3 -> 3.4)
- Mods:
- - Improved Gas System: Top RoF +0.5 (+1.5 -> +2), Min RoF +0.1 (0.2 -> 0.3)
- - Lighter Barrel Assembly: Min RoF -0.4 (1.0 -> 0.6), RoF Growth Speed -x0.5 (x2.0 -> x1.5) (moved to base)
- - Supercharged Feed Mechanism: Min RoF -0.3 (+0.6 -> +0.3)
- - Feedback Loop: Dmg at Top RoF -10% (+20% -> +10%)
- Carpet Bomber:
- - Direct Dmg -1 (-6 -> -7)
- - Effect Radius -0.1 (+0.7 -> +0.6)
- Combat Mobility:
- - Reload Time bonus removed
- - RoF Growth Speed x1.5 bonus added
- - Min RoF +0.9 bonus added
- Neurotoxin Payload:
- - Direct Dmg +1 (-3 -> -2)
- - Area Dmg +1 (-6 -> -5)
- - Effect Radius +0.3 (+0.3 -> +0.6)
- - Neurotoxin Chance +20% (30% -> 50%)
- "Bulldog" Heavy Revolver
- - Base Dmg +10 (50 -> 60)
- - Base Max Ammo -4 (28 -> 24)
- - Base Weakpoint Dmg +10% (15% -> 25%)
- Mods:
- - Increased Caliber Rounds: Dmg -5 (+15 -> +10) (moved to base)
- - Hollow Point Bullets: Weakpoint Dmg -15% (+50% -> +35%) (moved to base)
- - High Velocity Rounds: Dmg -5 (+15 -> +10) (moved to base)
- Chain Hit:
- - Ricochet Chance +42% (33% -> 75%)
- Volatile Bullets:
- - Dmg +15 (-25 -> -10)
- Homebrew Powder:
- - Moved to Balanced category
- - Damage Range 75% - 200% (from 80% to 140%)
- Six Shooter:
- - Max Ammo -2 (+8 -> +6)
- - Rate of Fire -2 (+4 -> +2)
- Elephant Rounds:
- - Ammo +1 (-13 -> -12)
- BRT7 Burst Fire Gun
- - Base Dmg +1 (20 -> 21)
- - Base Rate of Fire +0.5 (2.5 -> 3)
- Mods:
- - Disabled Safety: Rate of Fire -1 (+3 -> +2)
- Experimental Rounds:
- - Max Ammo +6 (-36 -> -30)
- Electro Minelets:
- - Minelet Chance +30% (70% -> 100%)
- - Electrocute Duration +4s (2s -> 6s)
- - Electrocution Dmg +1 (2 -> 3) (note: 0.25s tick interval)
- - Minelet Lifespan +2 (3 -> 5)
- - Dmg +1 (-3 -> -2)
- - Magazine penalty +6 (-6 -> -12)
- Micro Flechettes:
- - Dmg penalty changed to -11 (from x0.5)
- Zipline Launcher
- - Base Max Angle +2 (30 -> 32)
- Mods:
- - Upgraded Connection Joint: Max Angle +1 (+5 -> +6)
- "Warthog" Auto 210
- Mods:
- - Expanded Ammo Bags: Max Ammo +2 (+40 -> +42)
- - High Capacity Magazine: Clip Size -1 (+3 -> +2)
- - Turret Whip:
- -- Projectile Dmg +40 (120 -> 160)
- -- Projectile Velocity +25m/s (50m/s -> 75m/s)
- -- Radius +0.5m (1.5m -> 2m)
- -- Max Dmg Radius 1.5m
- -- Min Dmg Amount 50%
- -- Ammo Cost -5 (10 -> 5)
- Light-Weight Magazines:
- - Max Ammo -2 (+20 -> +18) (moved to Expanded Ammo Bags)
- Mini Shells:
- - Max Ammo -12 (90 -> 78)
- "Stubby" Voltaic SMG
- - Base Recoil Pitch reduced from [35, 45] to [35, 40]
- Turret Arc:
- - Arc Duration +5s (15 -> 20s)
- - Arc Dmg +2 (4 -> 6) (note: 0.2s tick interval)
- - Max Arc Distance +5m (10m -> 15m)
- - Arc Slow +10% (-70% -> -80%)
- - Turret electrocution aura radius increased to 2m
- - Friendly fire slow removed and dmg reduced to 1
- Turret EM Discharge:
- - Aoe Dmg +20 (40 -> 60)
- - Maximum Dmg Radius +1m (2m -> 3m)
- - Friendly Fire -x0.15 (x0.25 -> x0.1)
- - Electrocution% penalty removed
- - Magazine Size -5 penalty added
- - Dmg +1 (3 -> 2)
- Deepcore 40mm PGL
- - Base Max Dmg Radius +0.5m (1.5m -> 2m)
- - Base Min Dmg Amount +35% (15% -> 50%)
- Mods:
- - HE Compound: Dmg +5 (15 -> 20)
- - Expanded Ammo Bags: Ammo -1 (3 -> 2)
- - High Velocity Grenades: Moved to Tier 3
- - Proximity Trigger: Radius x1.1 added
- Compact Rounds:
- - Max Ammo +1 (4 -> 5)
- RJ250 Compound:
- - Ammo x1.7 bonus added
- - Reload Time -0.6s added
- - Dmg -10 (-25 -> -35)
- Breach Cutter:
- Mods:
- - Improved Case Ejector: Reload +0.2 (0.4 -> 0.6)
- - Explosive Goodbye:
- -- Applies 20% Slow
- -- Fire Dmg +3 (5 -> 8)
- -- Tick Rate increased (0.2-0.3s to 0.2-0.25s)
- -- Radius +0.5m (3m -> 3.5m)
- -- Max Dmg Radius +0.5m (2m -> 2.5m)
- Spinning Death:
- - Dmg +x0.04 (x0.2 -> x0.24)
- - Projectile Velocity x~3 (bug)
- Inferno:
- - Max Ammo penalty removed
- Deepcore GK2
- - Base Max Ammo +25 (350 -> 375)
- Overclocked Firing Mechanism
- - Recoil -x0.5 (x2.5 -> x2.0)
- Electrifying Reload:
- - Electrocution Duration +2s (4 -> 6)
- - Dmg +1 (-3 -> -2)
- M1000 Classic
- - Base Focus Speed +0.05 (1.55 -> 1.6)
- - Base Dmg +5 (50 -> 55)
- - Base Weakpoint Dmg removed (10% -> 0%)
- Mods:
- - Fast Charging Coils: Focus Speed -5% (+30% -> +25%) (moved to base)
- - Hardened Rounds: Moved to Tier 2
- - Hollow-Point Bullets: Dmg -5% (+25% -> +20%)
- - Focus Fear: Range increased to 4m radius, Fear Factor +50% (200% -> 250%)
- Minimal Clips:
- - Max Ammo bonus removed
- - Magazine Size x1.25 added
- Active Stability System:
- - Focus Speed -1%? (120% -> 119%) (weird interaction with focus spd changes)
- Hipster:
- - Dmg penalty changed to -17 (from x0.6)
- - Max Ammo +16.3% (x1.75 -> x1.913)
- Supercooling Chamber:
- - Ammo +x0.03 (x0.635 -> x0.665)
- - Focus Speed +10% (-50% -> -40%)
- Jury-Rigged Boomstick
- Mods:
- - Improved Stun: Stun Chance +20% and Stun Duration +1 (+2.5 -> +3.5)
- Shaped Shells:
- - Base Spread -15% (-35% -> -50%)
- - Pellets +1 (-2 -> -1)
- Zhukov NUK17
- - Base Horizontal Spread -3 (36 -> 33)
- - Base Max Ammo +25 (300 -> 325)
- - Base Weakpoint Multiplier +15% (0% -> 15%)
- Mods:
- - Better Weight Balance: Spread -10% (-50% -> -60%)
- - Expanded Ammo Bags: Max Ammo -25 (+150 -> +100) (moved to base)
- Custom Casings:
- - Dmg penalty removed
- - Rate of Fire -2 penalty added
- Cryo Minelets:
- - Minelet Chance +30% (70% -> 100%)
- CRSPR Flamethrower
- - Base Dmg +1 (10 -> 11) (Heat remains 10)
- Mods:
- - Unfiltered Fuel Dmg -1 (+5 -> +4) (moved to base)
- - It Burns! Fear +7% (13% -> 20%)
- Compact Feed Valves:
- - Max Ammo +75 added
- - Reload Time +0.2s penalty added
- Face Melter:
- - Max Ammo penalty removed
- - Move Speed penalty removed
- - Magazine Size -15 penalty added
- - Flame Reach -3m penalty added
- - Dmg +2 (+2 -> +4)
- Cryo Cannon:
- Mods:
- - Improved Pump: Pressure Gain Rate +x0.05 (x1.7 -> x1.75)
- Tuned Cooler:
- - Chargeup Time +0.2s penalty added
- - Pressure Gain Rate x0.8 penalty added
- - Moved to Balanced category
- Ice Storm:
- - Dmg Bonus vs Frozen Targets x2 added
- - Max Ammo -25 (-50 -> -75)
- Subata 120
- Mods:
- - Recoil Compensator: Spread per Shot -13% (20% -> 33%)
- Chain Hit:
- - Weakspot Chain Hit Chance +25% (50 -> 75%)
- Tranquilizer Rounds:
- - Rate of Fire +2 (4 -> 2)
- Experimental Plasma Charger
- - Base Charged Shot Heat Generation -0.6 (1 -> 0.4)
- - Base Charge Speed -0.1 (0.7 -> 0.6)
- - Base Spring Stiffness +0.5 (145 -> 150) (?)
- Mods:
- - Heat Shield: Moved to Tier 2
- - Expanded Plasma Splash: Moved to Tier 4
- - Reactive Shockwave: Moved to Tier 4
- - Flying Nightmare: Damage Multiplier x1.2 added, Radius reduced -x0.15 (x0.55 -> x0.40), Charge Speed penalty removed
- - Thin Containment Field: Charge Shot Heat Generation +x0.55 (x0.25 -> x0.8)
- Heat Pipe:
- - Normal Shot Heat Generation removed
- - Heat Buildup when Charged +100% penalty added
- - Charged Shot Heat Generation +100% penalty added
- Overcharger:
- - Charged Shot Ammo Use +2 (from x1.5)
- Persistent Plasma:
- - Plasma Dmg increased and slows enemies (refer to Explosive Goodbye on BC)
- - Charged Dmg +5 (-20 -> -15)
- - Charged Area Dmg +5 (-20 -> -15)
- HE Grenade
- - Carried Amount +2 (4 -> 6)
- - Max Dmg Radius +2.5m added
- - Min Dmg Falloff +15% (20% -> 35%)
- - Dmg +10 (130 -> 140)
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