Advertisement
codex13993

u34 v5.3

Apr 15th, 2021 (edited)
3,024
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 8.11 KB | None | 0 0
  1. Compiled by Lucent with help from everyone in #experimental-discussion
  2. Credit to GreyHound#5631 and ppstac2#6834 for helping datamine the more annoying stuff
  3.  
  4. - PGL and Platform Gun now inherit Engineer's velocity when shot
  5. - Explosions now apply physics to minerals
  6. - Fire debuff dmg +1 (5 -> 6)
  7. - Fire tick rate reduced (0.25-0.5s -> 0.3s-0.5s)
  8.  
  9. "Lead Storm" Powered Minigun
  10. - Base Stun Chance -10% (30% -> 20%)
  11. - Base Spindown Time -1s (3s -> 2s)
  12. - Base Spread reduced from [5, 5] to [4.5, 4.5]
  13. - Base Cooldown Delay added +0.3s
  14. Mods:
  15. - Magnetic Refrigeration: Cooldown Delay -0.15s added
  16. - Improved Platform Stability: Spread +x0.05 (x0.2 -> x0.25) (moved to base)
  17. - Improved Stun: Stun Duration +1s (1 -> 2), Stun Chance +20% added
  18. - Magnetic Bearings: Spindown Time -2s (+3s -> +1s), +0.75s to Max Accuracy Duration (0.5s -> 1.25s)
  19. - Aggressive Venting: Overheat Duration -5s (10s -> 5s)
  20. - Cold as the Grave: Heat Refund -0.2 (-0.8 -> -0.6)
  21. Bullet Hell:
  22. - Ricohet Chance +25% (50% -> 75%)
  23. - Ricochet Range +1m (5m -> 6m)
  24. Lead Storm:
  25. - Stun Chance penalty changed to x0.25 (from -30%)
  26. - Stun Duration +x0.5 (x0 -> x0.5)
  27.  
  28. "Thunderhead" Heavy Autocannon
  29. - Base RoF Growth Speed +0.1 (0.3 -> 0.4)
  30. - Base Minimum RoF +0.4 (3 -> 3.4)
  31. Mods:
  32. - Improved Gas System: Top RoF +0.5 (+1.5 -> +2), Min RoF +0.1 (0.2 -> 0.3)
  33. - Lighter Barrel Assembly: Min RoF -0.4 (1.0 -> 0.6), RoF Growth Speed -x0.5 (x2.0 -> x1.5) (moved to base)
  34. - Supercharged Feed Mechanism: Min RoF -0.3 (+0.6 -> +0.3)
  35. - Feedback Loop: Dmg at Top RoF -10% (+20% -> +10%)
  36. Carpet Bomber:
  37. - Direct Dmg -1 (-6 -> -7)
  38. - Effect Radius -0.1 (+0.7 -> +0.6)
  39. Combat Mobility:
  40. - Reload Time bonus removed
  41. - RoF Growth Speed x1.5 bonus added
  42. - Min RoF +0.9 bonus added
  43. Neurotoxin Payload:
  44. - Direct Dmg +1 (-3 -> -2)
  45. - Area Dmg +1 (-6 -> -5)
  46. - Effect Radius +0.3 (+0.3 -> +0.6)
  47. - Neurotoxin Chance +20% (30% -> 50%)
  48.  
  49. "Bulldog" Heavy Revolver
  50. - Base Dmg +10 (50 -> 60)
  51. - Base Max Ammo -4 (28 -> 24)
  52. - Base Weakpoint Dmg +10% (15% -> 25%)
  53. Mods:
  54. - Increased Caliber Rounds: Dmg -5 (+15 -> +10) (moved to base)
  55. - Hollow Point Bullets: Weakpoint Dmg -15% (+50% -> +35%) (moved to base)
  56. - High Velocity Rounds: Dmg -5 (+15 -> +10) (moved to base)
  57. Chain Hit:
  58. - Ricochet Chance +42% (33% -> 75%)
  59. Volatile Bullets:
  60. - Dmg +15 (-25 -> -10)
  61. Homebrew Powder:
  62. - Moved to Balanced category
  63. - Damage Range 75% - 200% (from 80% to 140%)
  64. Six Shooter:
  65. - Max Ammo -2 (+8 -> +6)
  66. - Rate of Fire -2 (+4 -> +2)
  67. Elephant Rounds:
  68. - Ammo +1 (-13 -> -12)
  69.  
  70. BRT7 Burst Fire Gun
  71. - Base Dmg +1 (20 -> 21)
  72. - Base Rate of Fire +0.5 (2.5 -> 3)
  73. Mods:
  74. - Disabled Safety: Rate of Fire -1 (+3 -> +2)
  75. Experimental Rounds:
  76. - Max Ammo +6 (-36 -> -30)
  77. Electro Minelets:
  78. - Minelet Chance +30% (70% -> 100%)
  79. - Electrocute Duration +4s (2s -> 6s)
  80. - Electrocution Dmg +1 (2 -> 3) (note: 0.25s tick interval)
  81. - Minelet Lifespan +2 (3 -> 5)
  82. - Dmg +1 (-3 -> -2)
  83. - Magazine penalty +6 (-6 -> -12)
  84. Micro Flechettes:
  85. - Dmg penalty changed to -11 (from x0.5)
  86.  
  87. Zipline Launcher
  88. - Base Max Angle +2 (30 -> 32)
  89. Mods:
  90. - Upgraded Connection Joint: Max Angle +1 (+5 -> +6)
  91.  
  92. "Warthog" Auto 210
  93. Mods:
  94. - Expanded Ammo Bags: Max Ammo +2 (+40 -> +42)
  95. - High Capacity Magazine: Clip Size -1 (+3 -> +2)
  96. - Turret Whip:
  97. -- Projectile Dmg +40 (120 -> 160)
  98. -- Projectile Velocity +25m/s (50m/s -> 75m/s)
  99. -- Radius +0.5m (1.5m -> 2m)
  100. -- Max Dmg Radius 1.5m
  101. -- Min Dmg Amount 50%
  102. -- Ammo Cost -5 (10 -> 5)
  103. Light-Weight Magazines:
  104. - Max Ammo -2 (+20 -> +18) (moved to Expanded Ammo Bags)
  105. Mini Shells:
  106. - Max Ammo -12 (90 -> 78)
  107.  
  108. "Stubby" Voltaic SMG
  109. - Base Recoil Pitch reduced from [35, 45] to [35, 40]
  110. Turret Arc:
  111. - Arc Duration +5s (15 -> 20s)
  112. - Arc Dmg +2 (4 -> 6) (note: 0.2s tick interval)
  113. - Max Arc Distance +5m (10m -> 15m)
  114. - Arc Slow +10% (-70% -> -80%)
  115. - Turret electrocution aura radius increased to 2m
  116. - Friendly fire slow removed and dmg reduced to 1
  117. Turret EM Discharge:
  118. - Aoe Dmg +20 (40 -> 60)
  119. - Maximum Dmg Radius +1m (2m -> 3m)
  120. - Friendly Fire -x0.15 (x0.25 -> x0.1)
  121. - Electrocution% penalty removed
  122. - Magazine Size -5 penalty added
  123. - Dmg +1 (3 -> 2)
  124.  
  125. Deepcore 40mm PGL
  126. - Base Max Dmg Radius +0.5m (1.5m -> 2m)
  127. - Base Min Dmg Amount +35% (15% -> 50%)
  128. Mods:
  129. - HE Compound: Dmg +5 (15 -> 20)
  130. - Expanded Ammo Bags: Ammo -1 (3 -> 2)
  131. - High Velocity Grenades: Moved to Tier 3
  132. - Proximity Trigger: Radius x1.1 added
  133. Compact Rounds:
  134. - Max Ammo +1 (4 -> 5)
  135. RJ250 Compound:
  136. - Ammo x1.7 bonus added
  137. - Reload Time -0.6s added
  138. - Dmg -10 (-25 -> -35)
  139.  
  140. Breach Cutter:
  141. Mods:
  142. - Improved Case Ejector: Reload +0.2 (0.4 -> 0.6)
  143. - Explosive Goodbye:
  144. -- Applies 20% Slow
  145. -- Fire Dmg +3 (5 -> 8)
  146. -- Tick Rate increased (0.2-0.3s to 0.2-0.25s)
  147. -- Radius +0.5m (3m -> 3.5m)
  148. -- Max Dmg Radius +0.5m (2m -> 2.5m)
  149. Spinning Death:
  150. - Dmg +x0.04 (x0.2 -> x0.24)
  151. - Projectile Velocity x~3 (bug)
  152. Inferno:
  153. - Max Ammo penalty removed
  154.  
  155. Deepcore GK2
  156. - Base Max Ammo +25 (350 -> 375)
  157. Overclocked Firing Mechanism
  158. - Recoil -x0.5 (x2.5 -> x2.0)
  159. Electrifying Reload:
  160. - Electrocution Duration +2s (4 -> 6)
  161. - Dmg +1 (-3 -> -2)
  162.  
  163. M1000 Classic
  164. - Base Focus Speed +0.05 (1.55 -> 1.6)
  165. - Base Dmg +5 (50 -> 55)
  166. - Base Weakpoint Dmg removed (10% -> 0%)
  167. Mods:
  168. - Fast Charging Coils: Focus Speed -5% (+30% -> +25%) (moved to base)
  169. - Hardened Rounds: Moved to Tier 2
  170. - Hollow-Point Bullets: Dmg -5% (+25% -> +20%)
  171. - Focus Fear: Range increased to 4m radius, Fear Factor +50% (200% -> 250%)
  172. Minimal Clips:
  173. - Max Ammo bonus removed
  174. - Magazine Size x1.25 added
  175. Active Stability System:
  176. - Focus Speed -1%? (120% -> 119%) (weird interaction with focus spd changes)
  177. Hipster:
  178. - Dmg penalty changed to -17 (from x0.6)
  179. - Max Ammo +16.3% (x1.75 -> x1.913)
  180. Supercooling Chamber:
  181. - Ammo +x0.03 (x0.635 -> x0.665)
  182. - Focus Speed +10% (-50% -> -40%)
  183.  
  184. Jury-Rigged Boomstick
  185. Mods:
  186. - Improved Stun: Stun Chance +20% and Stun Duration +1 (+2.5 -> +3.5)
  187. Shaped Shells:
  188. - Base Spread -15% (-35% -> -50%)
  189. - Pellets +1 (-2 -> -1)
  190.  
  191. Zhukov NUK17
  192. - Base Horizontal Spread -3 (36 -> 33)
  193. - Base Max Ammo +25 (300 -> 325)
  194. - Base Weakpoint Multiplier +15% (0% -> 15%)
  195. Mods:
  196. - Better Weight Balance: Spread -10% (-50% -> -60%)
  197. - Expanded Ammo Bags: Max Ammo -25 (+150 -> +100) (moved to base)
  198. Custom Casings:
  199. - Dmg penalty removed
  200. - Rate of Fire -2 penalty added
  201. Cryo Minelets:
  202. - Minelet Chance +30% (70% -> 100%)
  203.  
  204. CRSPR Flamethrower
  205. - Base Dmg +1 (10 -> 11) (Heat remains 10)
  206. Mods:
  207. - Unfiltered Fuel Dmg -1 (+5 -> +4) (moved to base)
  208. - It Burns! Fear +7% (13% -> 20%)
  209. Compact Feed Valves:
  210. - Max Ammo +75 added
  211. - Reload Time +0.2s penalty added
  212. Face Melter:
  213. - Max Ammo penalty removed
  214. - Move Speed penalty removed
  215. - Magazine Size -15 penalty added
  216. - Flame Reach -3m penalty added
  217. - Dmg +2 (+2 -> +4)
  218.  
  219. Cryo Cannon:
  220. Mods:
  221. - Improved Pump: Pressure Gain Rate +x0.05 (x1.7 -> x1.75)
  222. Tuned Cooler:
  223. - Chargeup Time +0.2s penalty added
  224. - Pressure Gain Rate x0.8 penalty added
  225. - Moved to Balanced category
  226. Ice Storm:
  227. - Dmg Bonus vs Frozen Targets x2 added
  228. - Max Ammo -25 (-50 -> -75)
  229.  
  230. Subata 120
  231. Mods:
  232. - Recoil Compensator: Spread per Shot -13% (20% -> 33%)
  233. Chain Hit:
  234. - Weakspot Chain Hit Chance +25% (50 -> 75%)
  235. Tranquilizer Rounds:
  236. - Rate of Fire +2 (4 -> 2)
  237.  
  238. Experimental Plasma Charger
  239. - Base Charged Shot Heat Generation -0.6 (1 -> 0.4)
  240. - Base Charge Speed -0.1 (0.7 -> 0.6)
  241. - Base Spring Stiffness +0.5 (145 -> 150) (?)
  242. Mods:
  243. - Heat Shield: Moved to Tier 2
  244. - Expanded Plasma Splash: Moved to Tier 4
  245. - Reactive Shockwave: Moved to Tier 4
  246. - Flying Nightmare: Damage Multiplier x1.2 added, Radius reduced -x0.15 (x0.55 -> x0.40), Charge Speed penalty removed
  247. - Thin Containment Field: Charge Shot Heat Generation +x0.55 (x0.25 -> x0.8)
  248. Heat Pipe:
  249. - Normal Shot Heat Generation removed
  250. - Heat Buildup when Charged +100% penalty added
  251. - Charged Shot Heat Generation +100% penalty added
  252. Overcharger:
  253. - Charged Shot Ammo Use +2 (from x1.5)
  254. Persistent Plasma:
  255. - Plasma Dmg increased and slows enemies (refer to Explosive Goodbye on BC)
  256. - Charged Dmg +5 (-20 -> -15)
  257. - Charged Area Dmg +5 (-20 -> -15)
  258.  
  259. HE Grenade
  260. - Carried Amount +2 (4 -> 6)
  261. - Max Dmg Radius +2.5m added
  262. - Min Dmg Falloff +15% (20% -> 35%)
  263. - Dmg +10 (130 -> 140)
  264.  
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement