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- Dragon Storyline - Road to Deep Swing
- Abilities:
- Crouch - 24
- Defend - 20
- Counterattack - 16
- Counterstrike - 10
- Abilities to Learn:
- Counterattack - Defend (8)
- Counterstrike - Counterattack (6)
- Each ability on both slots:
- 12+10+8+5 = 35 Battles
- Missions and Battle Counts (Boss Fights will screw things up in my favor)
- The Lost Princess: 4
- Faeries' Light: 0
- Monster Corral: 0
- The Fallen Emperor: 3
- Guardian of Winds: 17
- Field Trip: 0
- Ghost of Nemesis: 6
- The Dragon Princess: 6
- The Crimson Dragon: 3 / 13
- Summer Lovin': 10
- Niccolo's Business Unusual: 7
- Cage of Dreams: 4
- Legend of Mana: 8
- By my count, Deep Swing will be learned no later than The Dragon Princess (the fight before Vadise/Sierra). Boss fights seem to count for extra, so they can be learned earlier.
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