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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 4000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 2
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79. # This option does not send scoreboard remove packets
  80. # to the client on quit. This can increase performance on servers
  81. # where players quit a lot (hubs, ...)
  82. #
  83. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84. # /data folder
  85. #
  86. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87. keepScoreboardOnQuit: false
  88. # Some placeholders have a slow process behind them. Meaning they might contact a database
  89. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90. # separate from the sending. But can slow down the animation because it has to wait
  91. # for the placeholder to be loaded. When having multiple lines like a text that shows
  92. # the information about the placeholders you put below it, this can cause problems.
  93. # Enabling this will output a message in the console and ingame to operators
  94. # saying when a placeholder is causing delays.
  95. detect-placeholderdelay: false
  96. # Putting this to true will SPAM your console with timings report per placeholder/animation
  97. # refresh. Used for debugging purposes.
  98. # This requires detect-placeholderdelay to true
  99. verbose-placeholder-timings: false
  100. # Ignore placeholder problems
  101. # When set to true, the placeholder will not be disabled
  102. # this also means that no ERRORS will be logged -> no troubleshooting
  103. ignore-placeholder-problems: false
  104.  
  105. # Toggling allows you to disable the scoreboard
  106. database:
  107. # If you want the toggle to stay even when your users
  108. # log off you can enable this. Keep in mind that this requires a
  109. # MySQL or SQLite database.
  110. # If you are configuring the plugin for the first time it is advised
  111. # to stay away from these settings until you managed the scoreboard
  112. # set up.
  113. persistent: false
  114. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  115. # with isolation, url, driver, ...
  116. # Database name
  117. database: "featherboard"
  118. # Database username
  119. username: bukkit
  120. # Database isolation type
  121. isolation: SERIALIZABLE
  122. # Database driver
  123. driver: org.sqlite.JDBC
  124. # Database password
  125. password: walrus
  126. # Database driver URL
  127. # {DIR} will be replaced with the plugin directory
  128. # {NAME} will be replaced wit the plugin name
  129. url: jdbc:sqlite:{DIR}{NAME}.db
  130. # Save interval in ticks
  131. save-interval: 6000
  132.  
  133. # Disabled worlds. Add your world name in this list to
  134. # disable it.
  135. disabled-worlds:
  136. - 'example_world'
  137.  
  138. # Show delay on join. Usefull if you wish to let the user
  139. # enjoy a Title MOTD without having the scoreboard obstructing
  140. # the view.
  141. show-delay: 0
  142.  
  143. # Anti Flicker will use a new engine that will allow you to use fast animations
  144. # without any flicker.
  145. # You can disable this feature if you do not have fast refresh rates.
  146. antiflicker: true
  147.  
  148. # A list of different scoreboards
  149. boards:
  150. # Default FeatherBoard comes with a board called "default". All players have the permission
  151. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  152. # the permission is negated.
  153. #
  154. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  155. # names such as "vip-board", "mcmmo-levelup", ...
  156. default:
  157. # Every section here are different lines. The first section will be used as the title
  158. # the following sections will be used as the lines on the scoreboard (max 15)
  159. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  160. # things simple I will use logical names such as "title", "spacer", "header", ...
  161. title:
  162. # Every line has its own frames. The animation will loop through these frames on intervals
  163. # that you configure below.
  164. # Put all your frames under 'text:'. You can make as many lines as you want and use
  165. # placeholders and preset effects.
  166. # Keep in mind that there is a limit in line width!
  167. text:
  168. # To create cool looking animations you create yourself
  169. # you can use the graphical tool AnimationCreator
  170. # https://www.spigotmc.org/resources/animationcreator.6001/
  171. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  172. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  173. - '<single><delay times="10">&l><</delay></single>'
  174. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  175. - '<single>&f&lherB</single>'
  176. - '<single>&f&lherBo</single>'
  177. - '<single>&f&latherBoa</single>'
  178. - '<single>&f&leatherBoar</single>'
  179. - ' <delay times="10">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  180. - '<glow glowsize="5">FeatherBoard</glow>'
  181. # Interval is the animation interval in TICKS (20 ticks is one second).
  182. # Every X ticks the animation goes to the next frame (see above)
  183. # Once all frames are finished it will start over from the first one
  184. interval: 2
  185. # If you don't want a static order of the frames and want to show each frame at random
  186. # you can enable this option.
  187. random: false
  188. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  189. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  190. # These lines (usually a header or footer) are also good for decoration.
  191. header:
  192. text:
  193. - '<rainbow>&m+---------------------+</rainbow>'
  194. interval: 10
  195. random: true
  196. player-label:
  197. text:
  198. - '&b&l> &d&lPlayer &e&lInfo:'
  199. interval: 100
  200. random: false
  201. player-line1:
  202. text:
  203. - ' &2User: &a&o{player}'
  204. interval: 2
  205. random: false
  206. player-line2:
  207. text:
  208. - ' &1Ping: &b{ping}'
  209. interval: 2
  210. random: false
  211. # For empty lines just add another 'section' but just don't put any text
  212. # in it so it acts like an empty line.
  213. spacer1:
  214. text: []
  215. interval: 100
  216. random: false
  217. news-info:
  218. text:
  219. - '&b&l> &e&lLatest Updates:'
  220. interval: 100
  221. random: false
  222. news:
  223. # Lets create some animated news
  224. # News is something you need to write quick
  225. # and usually you don't want to spend ages on creating
  226. # some cool effect. That is why FeatherBoard features
  227. # several presets you can use.
  228. text:
  229. - '<scroll width="29">&4Attention: &cTop voter of the month gets a $10 voucher to spend in the store! /vote</scroll>'
  230. interval: 2 # When using preset effects. The interval will apply to that effect
  231. # Do you want to randomize the animation frames?
  232. random: false
  233. # For empty lines just add another 'section' but just don't put any text
  234. # in it so it acts like an empty line.
  235. spacer2:
  236. text: []
  237. interval: 100
  238. random: false
  239. timesplayed-label: #Switch between site, times played and health
  240. text:
  241. - '&b&l> &e&lWebsite Site:'
  242. - '&b&l> &e&lBuyCraft Page:'
  243. - '&b&l> &e&lTeamspeak:'
  244. interval: 100
  245. random: false
  246. timesplayed: #Switch between site, times played and health
  247. text:
  248. - '&dluvmc.enjin.com'
  249. - '&dbuy.luvmc.net'
  250. - '&dluvmc.enjinvoice.com'
  251. interval: 100
  252. random: false
  253. # For empty lines just add another 'section' but just don't put any text
  254. # in it so it acts like an empty line.
  255. spacer3:
  256. text: []
  257. interval: 100
  258. random: false
  259. server-label:
  260. text:
  261. - '&b&l> &e&lServer Info:'
  262. interval: 100
  263. random: false
  264. server-line1:
  265. text:
  266. - '{onlineplayers} &aonline players''
  267. interval: 1
  268. random: false
  269. server-line2:
  270. text:
  271. - '{customlist_stafflist_count} &astaff online'
  272. interval: 10
  273. random: false
  274. # This is the same as the header. It is not needed since you already use the header as the longest line
  275. # but it looks cleaner having a footer.
  276. footer:
  277. text:
  278. - '<rainbow>&m+---------------------+</rainbow>'
  279. interval: 10
  280. random: true
  281. # This is a combat scoreboard example showing
  282. # combat related information.
  283. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  284. # (Unless you want it to show all the time)
  285. # You still need to 'trigger' this scoreboard in the vanilla_combat
  286. combat-scoreboard-example:
  287. # Lets just use the title,header and footer from the example above
  288. # for in depth configuration look above.
  289. #
  290. # When designing a board that is used when triggered on an event. You have
  291. # to think (before looking at the placeholders) what is relevant.
  292. # For example: When I think of combat my first thoughts are:
  293. # - Health: To see how much you have left
  294. # - Possible cooldown timers
  295. # - With who am I in combat?
  296. # - Target health
  297. # - mcMMO attacking level?
  298. #
  299. # Next you have to think what is important during that event:
  300. # - Combat: not too much distraction (no animations, smaller scoreboard)
  301. #
  302. # Once you know those things start looking for placeholders. A lot of events such
  303. # as mcmmo have placeholders that can only be used in such events.
  304. title:
  305. text:
  306. # To create cool looking animations you create yourself
  307. # you can use the graphical tool AnimationCreator
  308. # https://www.spigotmc.org/resources/animationcreator.6001/
  309. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  310. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  311. - '<single><delay times="10">&l><</delay></single>'
  312. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  313. - '<single>&f&lherB</single>'
  314. - '<single>&f&lherBo</single>'
  315. - '<single>&f&latherBoa</single>'
  316. - '<single>&f&leatherBoar</single>'
  317. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  318. interval: 2
  319. random: false
  320. header:
  321. text:
  322. - '&a&m+-----------------+'
  323. interval: 10
  324. random: true
  325. combat-label:
  326. text:
  327. - '&8&l> &7&lCombat target:'
  328. interval: 100
  329. random: false
  330. combat-data:
  331. text:
  332. - '{vanilla-combat_opponent_name}'
  333. interval: 2
  334. random: false
  335. spacer1:
  336. text: []
  337. interval: 100
  338. health-label:
  339. text:
  340. - '&8&l> &7&lHealth stats:'
  341. interval: 100
  342. random: false
  343. health-data-1:
  344. text:
  345. - '&aYou: {healthbar}'
  346. interval: 1
  347. random: false
  348. health-data-2:
  349. text:
  350. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  351. interval: 1
  352. random: false
  353. footer:
  354. text:
  355. - '&a&m+-----------------+'
  356. interval: 10
  357. random: true
  358. # This is an example for mcMMO when you level up
  359. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  360. # (Unless you want it to show all the time)
  361. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  362. mcmmo-levelup:
  363. title:
  364. text:
  365. # To create cool looking animations you create yourself
  366. # you can use the graphical tool AnimationCreator
  367. # https://www.spigotmc.org/resources/animationcreator.6001/
  368. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  369. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  370. - '<single><delay times="10">&l><</delay></single>'
  371. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  372. - '<single>&f&lherB</single>'
  373. - '<single>&f&lherBo</single>'
  374. - '<single>&f&latherBoa</single>'
  375. - '<single>&f&leatherBoar</single>'
  376. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  377. interval: 2
  378. random: false
  379. header:
  380. text:
  381. - '&a&m+-----------------+'
  382. interval: 10
  383. random: true
  384. info-label:
  385. text:
  386. # mcMMO-levelup comes with several event specific placeholders
  387. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  388. interval: 10
  389. spacer1: # This is a spacer an empty line
  390. text:
  391. - ''
  392. interval: 10
  393. # Do you want to randomize the animation frames?
  394. random: false
  395. skill-label: # You can add elements to the group and name them like you want
  396. # Lets make a static label
  397. text:
  398. - '&9&l> &e&lSkill:'
  399. interval: 10 # The interval is not important since its just 1 static text.
  400. # Do you want to randomize the animation frames?
  401. random: false
  402. skill:
  403. # Lets make a static label
  404. text:
  405. - '{mcmmo-levelup_skill_name}'
  406. interval: 10 # The interval is not important since its just 1 static text.
  407. # Do you want to randomize the animation frames?
  408. random: false
  409. spacer2: # This is a spacer an empty line
  410. text:
  411. - ''
  412. interval: 100
  413. # Do you want to randomize the animation frames?
  414. random: false
  415. skilllevel-label: # You can add elements to the group and name them like you want
  416. # Lets make a static label
  417. text:
  418. - '&b&l> &e&lCurrent level:'
  419. interval: 10 # The interval is not important since its just 1 static text.
  420. # Do you want to randomize the animation frames?
  421. random: false
  422. skilllevel:
  423. # Lets make a static label
  424. text:
  425. - '{mcmmo-levelup_skilllevel}'
  426. interval: 10 # The interval is not important since its just 1 static text.
  427. # Do you want to randomize the animation frames?
  428. random: false
  429. footer:
  430. text:
  431. - '&a&m+-----------------+'
  432. interval: 10
  433. random: true
  434. # This is an example for Towny when you enter a town
  435. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  436. # (Unless you want it to show all the time)
  437. # You still need to 'trigger' this scoreboard in the 'towny-town'
  438. towny-town-example:
  439. # Lets just use the title,header and footer from the example above
  440. # for in depth configuration look above.
  441. title:
  442. text:
  443. # To create cool looking animations you create yourself
  444. # you can use the graphical tool AnimationCreator
  445. # https://www.spigotmc.org/resources/animationcreator.6001/
  446. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  447. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  448. - '<single><delay times="10">&l><</delay></single>'
  449. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  450. - '<single>&f&lherB</single>'
  451. - '<single>&f&lherBo</single>'
  452. - '<single>&f&latherBoa</single>'
  453. - '<single>&f&leatherBoar</single>'
  454. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  455. interval: 2
  456. random: false
  457. header:
  458. text:
  459. - '&a&m+-------------------+'
  460. interval: 10
  461. random: true
  462. town-label:
  463. text:
  464. - '&bYou are in town:'
  465. interval: 100
  466. town-data:
  467. text:
  468. - '{towny_currenttown_name}'
  469. interval: 100
  470. spacer1:
  471. text: []
  472. interval: 100
  473. townboard-label:
  474. text:
  475. - '&bTown board:'
  476. interval: 100
  477. townboard:
  478. text:
  479. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  480. interval: 3
  481. spacer2:
  482. text: []
  483. interval: 100
  484. population-label:
  485. text:
  486. - '&bPopulation:'
  487. interval: 100
  488. poplulation-data:
  489. text:
  490. - '{towny_currenttown_residents}'
  491. interval: 100
  492. footer:
  493. text:
  494. - '&a&m+-------------------+'
  495. interval: 10
  496. random: true
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