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- --[[
- oop stinky stand
- b = barrage
- j = stronk slap
- h = b o n k
- r = kick
- l = freeze
- "-" = spin
- x = backstab(why that)
- p = teleport to mouse pos
- e = le punch
- k = enable uno reverse card(also fully heal)
- t = grab(does this actually works/!?/1 omagad)
- ]]
- id1 = "rbxassetid://3445788051"
- id2 = "rbxassetid://4782250127"
- id3 = "rbxassetid://4774879706"
- --if game.Name ~= "A Bizarre Day" then
- --id1 = "rbxassetid://4639551633"
- --id2 = "rbxassetid://4639725706"
- --id3 = "rbxassetid://4639554383"
- --end
- Anim3 = Instance.new("Animation")
- Anim3.AnimationId = id1 -- abd not modded
- --Anim3.AnimationId = "rbxassetid://4639551633" -- abd modded
- Anim2 = Instance.new("Animation")
- Anim2.AnimationId = "rbxassetid://188632011"
- game.Players.LocalPlayer.Backpack.ChildAdded:Connect(function(h)
- if h:IsA("LocalScript") then
- h:Destroy()
- print("yikes")
- end
- end)
- repeat
- wait(0.5)
- until game.Players.LocalPlayer.Character.Humanoid
- --_G.track3 = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim3)
- --_G.track2 = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim2)
- delay(0,function()
- while true do
- wait(0.5)
- if game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("h") == nil then
- local h = Instance.new("Weld",game.Players.LocalPlayer.Character)
- h.Name = "h"
- print('hhhh')
- wait(1.5)
- print("hhhhh")
- game.ReplicatedStorage.Block:FireServer(true)
- _G.track3 = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim3)
- _G.track2 = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim2)
- end
- end
- end)
- local grabbed = false
- local barrage = false
- local nou = false
- local debounce = false
- hitsounds = {"rbxassetid://545219984","rbxassetid://4137216950","rbxassetid://166423137","rbxassetid://4164190231","rbxassetid://147722227"}
- _G.func = function()
- game.ReplicatedStorage.Jump:FireServer(BrickColor.new("Black"))
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren())do
- if v:IsA("Part" or "MeshPart" or "UnionOperation") then
- v.Anchored = false
- end
- end
- local hitbox1 = Instance.new("Part",game.Players.LocalPlayer.Character)
- hitbox1.CFrame = game.Players.LocalPlayer.Character["Right Arm"].CFrame
- hitbox1.Name = "hitbox"
- hitbox1.Anchored = false
- hitbox1.CanCollide = false
- local weld = Instance.new("WeldConstraint",hitbox1)
- weld.Part0 = hitbox1
- weld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
- hitbox1.Size = game.Players.LocalPlayer.Character["Right Arm"].Size*1.5
- hitbox1.Massless = true
- hitbox1.Transparency = 1
- hitbox1.Color = Color3.new(0,0,0)
- local hitbox2 = Instance.new("Part",game.Players.LocalPlayer.Character)
- hitbox2.CFrame = game.Players.LocalPlayer.Character["Left Arm"].CFrame
- hitbox2.Name = "hitbox"
- hitbox2.Anchored = false
- hitbox2.CanCollide = false
- local weld = Instance.new("WeldConstraint",hitbox2)
- weld.Part0 = hitbox2
- weld.Part1 = game.Players.LocalPlayer.Character["Left Arm"]
- hitbox2.Size = game.Players.LocalPlayer.Character["Left Arm"].Size*1.5
- hitbox2.Massless = true
- hitbox2.Transparency = 1
- hitbox2.Color = Color3.new(0,0,0)
- local touch1 = hitbox1.Touched:Connect(function(hit)
- if (hit.Parent:FindFirstChild("Humanoid"))and hit.Parent.Name ~= game.Players.LocalPlayer.Name then
- if debounce == false then
- print(hit.Parent.Name)
- debounce = true
- delay(0,function()debounce = false end)
- game:GetService("ReplicatedStorage").Damage30:FireServer(hit.Parent.Humanoid, hit.Parent.HumanoidRootPart.CFrame, 11.5, 0.8, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*-1+Vector3.new(0,0,0), 0.05, hitsounds[1], 1, 2)
- end
- elseif (hit.Parent.Parent:FindFirstChild("Humanoid"))and hit.Parent.Name ~= game.Players.LocalPlayer.Name then
- if debounce == false then
- debounce = true
- print(hit.Parent.Parent.Name)
- delay(0,function()debounce = false end)
- game:GetService("ReplicatedStorage").Damage30:FireServer(hit.Parent.Parent.Humanoid, hit.Parent.Parent.HumanoidRootPart.CFrame, 11.5, 0.8, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*-1+Vector3.new(0,0,0), 0.05, hitsounds[1], 1, 2)
- end
- end
- end)
- local touch2 = hitbox2.Touched:Connect(function(hit)
- if (hit.Parent:FindFirstChild("Humanoid"))and hit.Parent.Name ~= game.Players.LocalPlayer.Name then
- if debounce == false then
- print(hit.Parent.Name)
- debounce = true
- delay(0,function()debounce = false end)
- --game:GetService("ReplicatedStorage").Damage30:FireServer(hit.Parent.Humanoid, hit.Parent.HumanoidRootPart.CFrame, 12.8, 0.8, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*-1+Vector3.new(0,0,0), 0.05, hitsounds[1], 1, 2)
- game:GetService("ReplicatedStorage").Damage30:FireServer(hit.Parent.Humanoid, hit.Parent.HumanoidRootPart.CFrame, 12.8, 0.8, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*-1+Vector3.new(0,0,0), 0.05, hitsounds[1], 1, 2)
- end
- elseif (hit.Parent.Parent:FindFirstChild("Humanoid"))and hit.Parent.Name ~= game.Players.LocalPlayer.Name then
- if debounce == false then
- debounce = true
- print(hit.Parent.Parent.Name)
- delay(0,function()debounce = false end)
- game:GetService("ReplicatedStorage").Damage30:FireServer(hit.Parent.Parent.Humanoid, hit.Parent.Parent.HumanoidRootPart.CFrame, 12.8, 0.8, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*-1+Vector3.new(0,0,0), 0.05, hitsounds[1], 1, 2)
- end
- end
- end)
- barrage = not barrage
- if barrage then
- delay(0,function()
- while barrage do
- wait(0)
- if barrage then
- game.ReplicatedStorage.PlayerStrongPunch:FireServer(Vector3.new(.1,.1,.1),Vector3.new(math.random(500,1000)/1000,math.random(7,10)/10,math.random(500,1000)/1000),BrickColor.new("Black"))
- else
- break
- end
- end
- end)
- _G.track3:Play(.1, 1, 2.5)
- else
- _G.track3:Stop()
- wait(0.1)
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren())do
- if v.Name == "hitbox" then
- v:Destroy()
- end
- end
- end
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 30
- end
- _G.strong = function()
- game.ReplicatedStorage.PlayerStrongPunch:FireServer(Vector3.new(5,6,5),Vector3.new(1,1,1),BrickColor.new("Black"))
- --game.ReplicatedStorage.PlayerStrongPunch:FireServer(Vector3.new(1,1,1),Vector3.new(1,1,1),BrickColor.new("Black"))
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren())do
- if v:IsA("Part" or "MeshPart" or "UnionOperation") then
- v.Anchored = false
- end
- end
- local hitbox1 = Instance.new("Part",game.Players.LocalPlayer.Character)
- hitbox1.CFrame = game.Players.LocalPlayer.Character["Right Arm"].CFrame
- hitbox1.Name = "hitbox"
- hitbox1.Anchored = false
- hitbox1.CanCollide = false
- local weld = Instance.new("WeldConstraint",hitbox1)
- weld.Part0 = hitbox1
- weld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
- hitbox1.Size = game.Players.LocalPlayer.Character["Right Arm"].Size*1.5
- hitbox1.Massless = true
- hitbox1.Transparency = 1
- hitbox1.Color = Color3.new(0,0,0)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://218504594"
- --Anim.Looped = true
- local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- local touch1 = hitbox1.Touched:Connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") and hit.Parent.Name ~= game.Players.LocalPlayer.Name then
- if debounce == false then
- debounce = true
- print(hit.Parent.Name)
- delay(0.001,function()debounce = false end)
- game:GetService("ReplicatedStorage").Knock:FireServer(hit.Parent.Humanoid, hit.Parent.HumanoidRootPart.CFrame, 1, 1, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*1+Vector3.new(0,1,0), "rbxassetid://241837157", 1, Color3.new(1, 0, 0), "rbxassetid://4137216950", 0.8, 100)
- game:GetService("ReplicatedStorage").Damage30:FireServer(hit.Parent.Humanoid, hit.Parent.HumanoidRootPart.CFrame, 95, 0.1, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*300+Vector3.new(0,50,0), 0.05, hitsounds[2], 1, 10)
- hitbox1:Destroy()
- end
- elseif (hit.Parent.Parent:FindFirstChild("Humanoid"))and hit.Parent.Parent.Name ~= game.Players.LocalPlayer.Name and not hit.Parent:IsA("Accessory") then
- if debounce == false then
- debounce = true
- print(hit.Parent.Parent.Name)
- delay(0.001,function()debounce = false end)
- game:GetService("ReplicatedStorage").Knock:FireServer(hit.Parent.Parent.Humanoid, hit.Parent.Parent.HumanoidRootPart.CFrame, 1, 1, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*1+Vector3.new(0,1,0), "rbxassetid://241837157", 1, Color3.new(1, 0, 0), "rbxassetid://4137216950", 0.8, 100)
- game:GetService("ReplicatedStorage").Damage30:FireServer(hit.Parent.Parent.Humanoid, hit.Parent.Parent.HumanoidRootPart.CFrame, 95, 0.1, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*300+Vector3.new(0,50,0), 0.05, hitsounds[2], 1, 10)
- hitbox1:Destroy()
- end
- end
- end)
- track:Play(.1, 1, 2)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 30
- wait(0.4)
- if hitbox1 then
- hitbox1:Destroy()
- end
- end
- _G.lepunch = function()
- game.ReplicatedStorage.PlayerStrongPunch:FireServer(Vector3.new(0.2,0.2,0.2),Vector3.new(0.2,0.2,0.2),BrickColor.new("Black"))
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren())do
- if v:IsA("Part" or "MeshPart" or "UnionOperation") then
- v.Anchored = false
- end
- end
- local hitbox1 = Instance.new("Part",game.Players.LocalPlayer.Character)
- hitbox1.CFrame = game.Players.LocalPlayer.Character["Left Arm"].CFrame
- hitbox1.Name = "hitbox"
- hitbox1.Anchored = false
- hitbox1.CanCollide = false
- local weld = Instance.new("WeldConstraint",hitbox1)
- weld.Part0 = hitbox1
- weld.Part1 = game.Players.LocalPlayer.Character["Left Arm"]
- hitbox1.Size = game.Players.LocalPlayer.Character["Left Arm"].Size*1.5
- hitbox1.Massless = true
- hitbox1.Transparency = 1
- hitbox1.Color = Color3.new(0,0,0)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = id3
- --Anim.Looped = true
- local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- local touch1 = hitbox1.Touched:Connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") and hit.Parent.Name ~= game.Players.LocalPlayer.Name then
- if debounce == false then
- debounce = true
- print(hit.Parent.Name)
- delay(0.001,function()debounce = false end)
- --:GetService("ReplicatedStorage").Knock:FireServer(hit.Parent.Humanoid, hit.Parent.HumanoidRootPart.CFrame, 1, 1, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*1+Vector3.new(0,1,0), "rbxassetid://241837157", 1, Color3.new(1, 0, 0), "rbxassetid://4137216950", 0.8, 100)
- game:GetService("ReplicatedStorage").Damage30:FireServer(hit.Parent.Humanoid, hit.Parent.HumanoidRootPart.CFrame, 12, 0.1, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*10+Vector3.new(0,0,0), 0.01, hitsounds[1], 1, 1)
- hitbox1:Destroy()
- end
- elseif (hit.Parent.Parent:FindFirstChild("Humanoid"))and hit.Parent.Parent.Name ~= game.Players.LocalPlayer.Name and not hit.Parent:IsA("Accessory") then
- if debounce == false then
- debounce = true
- print(hit.Parent.Parent.Name)
- delay(0.001,function()debounce = false end)
- --game:GetService("ReplicatedStorage").Knock:FireServer(hit.Parent.Parent.Humanoid, hit.Parent.Parent.HumanoidRootPart.CFrame, 1, 1, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*1+Vector3.new(0,1,0), "rbxassetid://241837157", 1, Color3.new(1, 0, 0), "rbxassetid://4137216950", 0.8, 100)
- game:GetService("ReplicatedStorage").Damage31:FireServer(hit.Parent.Parent.Humanoid, hit.Parent.Parent.HumanoidRootPart.CFrame, 12, 0.1, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*10+Vector3.new(0,0,0), 0.01, hitsounds[1], 1, 1)
- hitbox1:Destroy()
- end
- end
- end)
- if id3 == "rbxassetid://4639554383" then
- track:Play(.1, 1, 2.5)
- else
- track:Play(.1, 1, 1.5)
- end
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 30
- wait(0.5)
- if hitbox1 then
- hitbox1:Destroy()
- end
- end
- _G.grab = function()
- grabbed = not grabbed
- --game.ReplicatedStorage.PlayerStrongPunch:FireServer(Vector3.new(0.2,0.2,0.2),Vector3.new(0.2,0.2,0.2),BrickColor.new("Black"))
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren())do
- if v:IsA("Part" or "MeshPart" or "UnionOperation") then
- v.Anchored = false
- end
- end
- local hitbox1 = Instance.new("Part",game.Players.LocalPlayer.Character)
- hitbox1.CFrame = game.Players.LocalPlayer.Character["Left Arm"].CFrame
- hitbox1.Name = "hitbox"
- hitbox1.Anchored = false
- hitbox1.CanCollide = false
- local weld = Instance.new("WeldConstraint",hitbox1)
- weld.Part0 = hitbox1
- weld.Part1 = game.Players.LocalPlayer.Character["Left Arm"]
- hitbox1.Size = game.Players.LocalPlayer.Character["Left Arm"].Size*1.5
- hitbox1.Massless = true
- hitbox1.Transparency = 1
- hitbox1.Color = Color3.new(0,0,0)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = id3
- --Anim.Looped = true
- local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- local touch1 = hitbox1.Touched:Connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") and hit.Parent.Name ~= game.Players.LocalPlayer.Name then
- if debounce == false then
- debounce = true
- print(hit.Parent.Name)
- delay(1,function()debounce = false end)
- while grabbed do
- wait(0.01)
- if grabbed then
- game:GetService("ReplicatedStorage").Damage:FireServer(hit.Parent.Humanoid, hit.Parent.HumanoidRootPart.CFrame, 0.01, 0.1, ((game.Players.LocalPlayer.Character.HumanoidRootPart.Position+game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*5)-hit.Parent.HumanoidRootPart.Position)*1, "rbxassetid://241837157", 0, Color3.new(1, 0, 0), "rbxassetid://4137216950", 0.8, 0)
- --game:GetService("ReplicatedStorage").Damage30:FireServer(hit.Parent.Humanoid, hit.Parent.HumanoidRootPart.CFrame, 0.01, 0.1, ((game.Players.LocalPlayer.Character.HumanoidRootPart.Position+game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*10)-hit.Parent.HumanoidRootPart.Position)*1.5, 0, hitsounds[1], 1, 0)
- else
- --game:GetService("ReplicatedStorage").Damage30:FireServer(hit.Parent.Humanoid, hit.Parent.HumanoidRootPart.CFrame, 20, 0.05, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*50, 0, hitsounds[1], 1, 0)
- break
- end
- end
- hitbox1:Destroy()
- end
- end
- end)
- if id3 == "rbxassetid://4639554383" then
- track:Play(.1, 1, 2)
- else
- track:Play(.1, 1, 1)
- end
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 30
- wait(0.5)
- if hitbox1 then
- hitbox1:Destroy()
- end
- end
- _G.kick = function()
- game.ReplicatedStorage.PlayerStrongPunch:FireServer(Vector3.new(1,2,1),Vector3.new(.2,.4,.2),BrickColor.new("Black"))
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren())do
- if v:IsA("Part" or "MeshPart" or "UnionOperation") then
- v.Anchored = false
- end
- end
- local hitbox1 = Instance.new("Part",game.Players.LocalPlayer.Character)
- hitbox1.CFrame = game.Players.LocalPlayer.Character["Right Leg"].CFrame
- hitbox1.Name = "hitbox"
- hitbox1.Anchored = false
- hitbox1.CanCollide = false
- local weld = Instance.new("WeldConstraint",hitbox1)
- weld.Part0 = hitbox1
- weld.Part1 = game.Players.LocalPlayer.Character["Right Leg"]
- hitbox1.Size = game.Players.LocalPlayer.Character["Right Leg"].Size*1.5
- hitbox1.Massless = true
- hitbox1.Transparency = 1
- hitbox1.Color = Color3.new(0,0,0)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = id2
- --Anim.Looped = true
- local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- local touch1 = hitbox1.Touched:Connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") and hit.Parent.Name ~= game.Players.LocalPlayer.Name then
- if debounce == false then
- debounce = true
- print(hit.Parent.Name)
- delay(0.001,function()debounce = false end)
- game:GetService("ReplicatedStorage").Knock:FireServer(hit.Parent.Humanoid, hit.Parent.HumanoidRootPart.CFrame, 1, 1, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*1+Vector3.new(0,1,0), "rbxassetid://241837157", 1, Color3.new(1, 0, 0), "rbxassetid://4137216950", 0.8, 100)
- game:GetService("ReplicatedStorage").Damage30:FireServer(hit.Parent.Humanoid, hit.Parent.HumanoidRootPart.CFrame, 65, 0.1, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*280+Vector3.new(0,250,0), 0.05, "rbxassetid://314390675", 1, 2)
- hitbox1:Destroy()
- end
- elseif (hit.Parent.Parent:FindFirstChild("Humanoid"))and hit.Parent.Parent.Name ~= game.Players.LocalPlayer.Name and not hit.Parent:IsA("Accessory") then
- if debounce == false then
- debounce = true
- print(hit.Parent.Parent.Name)
- delay(0.001,function()debounce = false end)
- game:GetService("ReplicatedStorage").Knock:FireServer(hit.Parent.Parent.Humanoid, hit.Parent.Parent.HumanoidRootPart.CFrame, 1, 1, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*1+Vector3.new(0,1,0), "rbxassetid://241837157", 1, Color3.new(1, 0, 0), "rbxassetid://4137216950", 0.8, 100)
- game:GetService("ReplicatedStorage").Damage30:FireServer(hit.Parent.Parent.Humanoid, hit.Parent.Parent.HumanoidRootPart.CFrame, 65, 0.1, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*125+Vector3.new(0,150,0), 0.05, "rbxassetid://314390675", 1, 2)
- hitbox1:Destroy()
- end
- end
- end)
- track:Play(.1, 1, 3)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 30
- wait(0.3)
- if hitbox1 then
- hitbox1:Destroy()
- end
- end
- _G.freeze = function()
- game.ReplicatedStorage.PlayerStrongPunch:FireServer(Vector3.new(.1,.1,.1),Vector3.new(1,1,1),BrickColor.new("Cyan"))
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren())do
- if v:IsA("Part" or "MeshPart" or "UnionOperation") then
- v.Anchored = false
- end
- end
- local hitbox1 = Instance.new("Part",game.Players.LocalPlayer.Character)
- hitbox1.CFrame = game.Players.LocalPlayer.Character["Right Arm"].CFrame
- hitbox1.Name = "hitbox"
- hitbox1.Anchored = false
- hitbox1.CanCollide = false
- local weld = Instance.new("WeldConstraint",hitbox1)
- weld.Part0 = hitbox1
- weld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
- hitbox1.Size = game.Players.LocalPlayer.Character["Right Arm"].Size*1.5
- hitbox1.Massless = true
- hitbox1.Transparency = 1
- hitbox1.Color = Color3.new(0,0,0)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://3681052896"
- --Anim.Looped = true
- local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- local touch1 = hitbox1.Touched:Connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") and hit.Parent.Name ~= game.Players.LocalPlayer.Name then
- if debounce == false then
- debounce = true
- print(hit.Parent.Name)
- delay(0.001,function()debounce = false end)
- --game:GetService("ReplicatedStorage").Knock:FireServer(hit.Parent.Humanoid, hit.Parent.HumanoidRootPart.CFrame, 1, 1, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*1+Vector3.new(0,1,0), "rbxassetid://241837157", 1, Color3.new(1, 0, 0), "rbxassetid://4137216950", 0.8, 100)
- game:GetService("ReplicatedStorage").Damage30:FireServer(hit.Parent.Humanoid, hit.Parent.HumanoidRootPart.CFrame, 20, 29, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*0.01+Vector3.new(0,0,0), 0.01, "rbxassetid://268249319", 1, 6)
- hitbox1:Destroy()
- end
- elseif (hit.Parent.Parent:FindFirstChild("Humanoid"))and hit.Parent.Parent.Name ~= game.Players.LocalPlayer.Name and not hit.Parent:IsA("Accessory") then
- if debounce == false then
- debounce = true
- print(hit.Parent.Parent.Name)
- delay(0.001,function()debounce = false end)
- --game:GetService("ReplicatedStorage").Knock:FireServer(hit.Parent.Parent.Humanoid, hit.Parent.Parent.HumanoidRootPart.CFrame, 1, 1, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*1+Vector3.new(0,1,0), "rbxassetid://241837157", 1, Color3.new(1, 0, 0), "rbxassetid://4137216950", 0.8, 100)
- game:GetService("ReplicatedStorage").Damage30:FireServer(hit.Parent.Parent.Humanoid, hit.Parent.Parent.HumanoidRootPart.CFrame, 20, 29, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*0.01+Vector3.new(0,0,0), 0.01, "rbxassetid://268249319", 1, 6)
- hitbox1:Destroy()
- end
- end
- end)
- track:Play(.1, 1, 4)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 30
- wait(0.6)
- if hitbox1 then
- hitbox1:Destroy()
- end
- end
- _G.bonk = function()
- game.ReplicatedStorage.PlayerStrongPunch2:FireServer(Vector3.new(0.1,0.1,0.1),Vector3.new(0.5,0.5,0.5),BrickColor.new("Black"))
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren())do
- if v:IsA("Part" or "MeshPart" or "UnionOperation") then
- v.Anchored = false
- end
- end
- local hitbox1 = Instance.new("Part",game.Players.LocalPlayer.Character)
- hitbox1.CFrame = game.Players.LocalPlayer.Character["Right Arm"].CFrame
- hitbox1.Name = "hitbox"
- hitbox1.Anchored = false
- hitbox1.CanCollide = false
- local weld = Instance.new("WeldConstraint",hitbox1)
- weld.Part0 = hitbox1
- weld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
- hitbox1.Size = game.Players.LocalPlayer.Character["Right Arm"].Size*1.5
- hitbox1.Massless = true
- hitbox1.Transparency = 1
- hitbox1.Color = Color3.new(0,0,0)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://184574340"
- --Anim.Looped = true
- local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- local touch1 = hitbox1.Touched:Connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") and hit.Parent.Name ~= game.Players.LocalPlayer.Name then
- if debounce == false then
- debounce = true
- print(hit.Parent.Name)
- delay(0.001,function()debounce = false end)
- game:GetService("ReplicatedStorage").Knock:FireServer(hit.Parent.Humanoid, hit.Parent.HumanoidRootPart.CFrame, 1, 1, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*1+Vector3.new(0,1,0), "rbxassetid://241837157", 1, Color3.new(1, 0, 0), "rbxassetid://4137216950", 0.8, 100)
- game:GetService("ReplicatedStorage").Damage30:FireServer(hit.Parent.Humanoid, hit.Parent.HumanoidRootPart.CFrame, 25, 10, Vector3.new(0,-200,0), 0.2, hitsounds[4], 1, 50)
- hitbox1:Destroy()
- end
- elseif (hit.Parent.Parent:FindFirstChild("Humanoid"))and hit.Parent.Parent.Name ~= game.Players.LocalPlayer.Name and not hit.Parent:IsA("Accessory") then
- if debounce == false then
- debounce = true
- print(hit.Parent.Parent.Name)
- delay(0.001,function()debounce = false end)
- game:GetService("ReplicatedStorage").Knock:FireServer(hit.Parent.Parent.Humanoid, hit.Parent.Parent.HumanoidRootPart.CFrame, 1, 1, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*1+Vector3.new(0,1,0), "rbxassetid://241837157", 1, Color3.new(1, 0, 0), "rbxassetid://4137216950", 0.8, 100)
- game:GetService("ReplicatedStorage").Damage30:FireServer(hit.Parent.Parent.Humanoid, hit.Parent.Parent.HumanoidRootPart.CFrame, 25, 10, Vector3.new(0,-200,0), 0.2, hitsounds[4], 1, 50)
- hitbox1:Destroy()
- end
- end
- end)
- track:Play(.1, 1, 7)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 30
- wait(0.3)
- if hitbox1 then
- hitbox1:Destroy()
- end
- end
- _G.spin = function()
- game.ReplicatedStorage.Jump:FireServer(BrickColor.new("Black"))
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren())do
- if v:IsA("Part" or "MeshPart" or "UnionOperation") then
- v.Anchored = false
- end
- end
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 38
- local hitbox1 = Instance.new("Part",game.Players.LocalPlayer.Character)
- hitbox1.CFrame = game.Players.LocalPlayer.Character["Torso"].CFrame
- hitbox1.Name = "hitbox"
- hitbox1.Anchored = false
- hitbox1.CanCollide = false
- local weld = Instance.new("WeldConstraint",hitbox1)
- weld.Part0 = hitbox1
- weld.Part1 = game.Players.LocalPlayer.Character["Torso"]
- hitbox1.Size = game.Players.LocalPlayer.Character["Torso"].Size*1.5
- hitbox1.Massless = true
- hitbox1.Transparency = 1
- hitbox1.Color = Color3.new(0,0,0)
- local touch1 = hitbox1.Touched:Connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") and hit.Parent.Name ~= game.Players.LocalPlayer.Name then
- if debounce == false then
- debounce = true
- print(hit.Parent.Name)
- delay(0.4,function()debounce = false end)
- game:GetService("ReplicatedStorage").Knock:FireServer(hit.Parent.Humanoid, hit.Parent.HumanoidRootPart.CFrame, 1, 1, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*1+Vector3.new(0,1,0), "rbxassetid://241837157", 1, Color3.new(1, 0, 0), "rbxassetid://4137216950", 0.8, 100)
- game:GetService("ReplicatedStorage").Damage30:FireServer(hit.Parent.Humanoid, hit.Parent.HumanoidRootPart.CFrame, 25, 0.1, Vector3.new(0,150,0), 0.2, hitsounds[5], 1, 50)
- end
- elseif (hit.Parent.Parent:FindFirstChild("Humanoid"))and hit.Parent.Parent.Name ~= game.Players.LocalPlayer.Name and not hit.Parent:IsA("Accessory") then
- if debounce == false then
- debounce = true
- print(hit.Parent.Parent.Name)
- delay(0.4,function()debounce = false end)
- game:GetService("ReplicatedStorage").Knock:FireServer(hit.Parent.Parent.Humanoid, hit.Parent.Parent.HumanoidRootPart.CFrame, 1, 1, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*1+Vector3.new(0,1,0), "rbxassetid://241837157", 1, Color3.new(1, 0, 0), "rbxassetid://4137216950", 0.8, 100)
- game:GetService("ReplicatedStorage").Damage30:FireServer(hit.Parent.Parent.Humanoid, hit.Parent.Parent.HumanoidRootPart.CFrame, 25, 0.1, Vector3.new(0,150,0), 0.2, hitsounds[5], 1, 50)
- end
- end
- end)
- local e = true
- delay(0,function()
- while e == true do
- wait(0)
- if e == true then
- if _G.track2.IsPlaying == false then
- _G.track2:Play(.1, 5, 3)
- end
- else
- break
- end
- end
- end)
- wait(5)
- e = false
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 30
- if hitbox1 then
- hitbox1:Destroy()
- end
- end
- _G.backstab = function()
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren())do
- if v:IsA("Part" or "MeshPart" or "UnionOperation") then
- v.Anchored = false
- end
- end
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://181525546"
- local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 2
- local hitbox1 = Instance.new("Part",game.Players.LocalPlayer.Character)
- hitbox1.CFrame = game.Players.LocalPlayer.Character["Torso"].CFrame
- hitbox1.Name = "hitbox"
- hitbox1.Anchored = false
- hitbox1.CanCollide = false
- local weld = Instance.new("WeldConstraint",hitbox1)
- weld.Part0 = hitbox1
- weld.Part1 = game.Players.LocalPlayer.Character["Torso"]
- hitbox1.Size = game.Players.LocalPlayer.Character["Torso"].Size+Vector3.new(0,6,0)
- hitbox1.Massless = true
- hitbox1.Transparency = 1
- hitbox1.Color = Color3.new(0,0,0)
- local touch1 = hitbox1.Touched:Connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") and hit.Parent.Name ~= game.Players.LocalPlayer.Name then
- if debounce == false then
- debounce = true
- print(hit.Parent.Name)
- delay(1,function()debounce = false end)
- game:GetService("ReplicatedStorage").Knock:FireServer(hit.Parent.Humanoid, hit.Parent.HumanoidRootPart.CFrame, 1, 1, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*1+Vector3.new(0,1,0), "rbxassetid://241837157", 1, Color3.new(1, 0, 0), "rbxassetid://4137216950", 0.8, 100)
- game:GetService("ReplicatedStorage").Damage30:FireServer(hit.Parent.Humanoid, hit.Parent.HumanoidRootPart.CFrame, 75, 0.1, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*-200, 0.2, hitsounds[5], 1, 50)
- end
- elseif (hit.Parent.Parent:FindFirstChild("Humanoid"))and hit.Parent.Parent.Name ~= game.Players.LocalPlayer.Name and not hit.Parent:IsA("Accessory") then
- if debounce == false then
- debounce = true
- print(hit.Parent.Parent.Name)
- delay(1,function()debounce = false end)
- game:GetService("ReplicatedStorage").Knock:FireServer(hit.Parent.Parent.Humanoid, hit.Parent.Parent.HumanoidRootPart.CFrame, 1, 1, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*1+Vector3.new(0,1,0), "rbxassetid://241837157", 1, Color3.new(1, 0, 0), "rbxassetid://4137216950", 0.8, 100)
- game:GetService("ReplicatedStorage").Damage30:FireServer(hit.Parent.Parent.Humanoid, hit.Parent.Parent.HumanoidRootPart.CFrame, 75, 0.1, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*-200, 0.2, hitsounds[5], 1, 50)
- end
- end
- end)
- track:Play(.1, 5, 10)
- wait(0.4)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 30
- if hitbox1 then
- hitbox1:Destroy()
- end
- end
- _G.destroy = function()
- game.ReplicatedStorage.Jump:FireServer(BrickColor.new("Black"))
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren())do
- if v:IsA("Part" or "MeshPart" or "UnionOperation") then
- v.Anchored = false
- end
- end
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://184574340"
- --Anim.Looped = true
- local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- track:Play(.1, 1, 0.1)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 30
- wait(10)
- track:Stop()
- for i,hit in ipairs(game.Players:GetChildren())do
- if hit.Character:FindFirstChild("Humanoid") and hit.Character:FindFirstChild("HumanoidRootPart") and hit.Character.Name ~= game.Players.LocalPlayer.Name then
- print(hit.Character.Name)
- game:GetService("ReplicatedStorage").Damage30:FireServer(hit.Character:FindFirstChild("Humanoid"), hit.Character.HumanoidRootPart.CFrame, 95, 0.1, Vector3.new(0,500,0), 5, "rbxassetid://1839997944", 1, 100)
- end
- end
- end
- _G.nou = function()
- nou = not nou
- --game:GetService("ReplicatedStorage").SpecialDamage:FireServer(game.Players.LocalPlayer.Character.Humanoid, hit.Parent.HumanoidRootPart.CFrame, 1, 1, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*1+Vector3.new(0,1,0), "rbxassetid://241837157", 1, Color3.new(1, 0, 0), "rbxassetid://4137216950", 0.8, 100)
- if nou == true then
- game:GetService("ReplicatedStorage").Heal:FireServer(game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame, game.Players.LocalPlayer.Character.Humanoid.MaxHealth+game.Players.LocalPlayer.Character.Humanoid.Health, 0.1, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*100+Vector3.new(0,20,0), "rbxassetid://241837157", 1, Color3.new(0, 255, 0), "rbxassetid://4137216950", 1, 0)
- game:GetService("ReplicatedStorage").RTZ:FireServer(
- true
- )
- game:GetService("ReplicatedStorage").Deflect:FireServer(
- true
- )
- game:GetService("StarterGui"):SetCore("ChatMakeSystemMessage", {
- Text = "no u = true"; --The chat message
- Color = Color3.fromRGB(0, 255, 255); --Chat message color, defaults to white
- Font = Enum.Font.SourceSansBold; --Chat message font, defaults to SourceSansBold
- TextSize = 18 --Text size, defaults to 18
- })
- else
- game:GetService("ReplicatedStorage").Heal:FireServer(game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame, game.Players.LocalPlayer.Character.Humanoid.MaxHealth+game.Players.LocalPlayer.Character.Humanoid.Health, 0.1, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector*100+Vector3.new(0,20,0), "rbxassetid://241837157", 1, Color3.new(0, 255, 0), "rbxassetid://4137216950", 1, 0)
- game:GetService("ReplicatedStorage").RTZ:FireServer(
- false
- )
- game:GetService("ReplicatedStorage").Deflect:FireServer(
- false
- )
- game:GetService("StarterGui"):SetCore("ChatMakeSystemMessage", {
- Text = "no u = false"; --The chat message
- Color = Color3.fromRGB(0, 255, 255); --Chat message color, defaults to white
- Font = Enum.Font.SourceSansBold; --Chat message font, defaults to SourceSansBold
- TextSize = 18 --Text size, defaults to 18
- })
- end
- end
- local mouse = game.Players.LocalPlayer:GetMouse()
- _G.contc = mouse.KeyDown:Connect(function(key)
- if key == 'b' then
- --if alow == 1 then
- _G.func()
- --end
- elseif key == 'j' then
- --if alow == 1 then
- _G.strong()
- --end
- elseif key == 'r' then
- --if alow == 1 then
- _G.kick()
- --end
- elseif key == 'e' then
- --if alow == 1 then
- _G.lepunch()
- --end
- elseif key == 't' then
- --if alow == 1 then
- _G.grab()
- --end
- elseif key == 'l' then
- --if alow == 1 then
- _G.freeze()
- --end
- elseif key == 'k' then
- --if alow == 1 then
- _G.nou()
- --end
- elseif key == 'h' then
- --if alow == 1 then
- _G.bonk()
- --end
- elseif key == '=' then
- --if alow == 1 then
- _G.destroy()
- --end
- elseif key == '-' then
- --if alow == 1 then
- _G.spin()
- --enda
- elseif key == 'x' then
- --if alow == 1 then
- _G.backstab()
- --end
- elseif key == 'p' then
- --if alow == 1 then
- game.Players.LocalPlayer.Character:MoveTo(mouse.Hit.p)
- --end
- end
- end)
- print('h') -- 4774749466
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