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- function onSaveWeapons()
- {
- local slotinfo;
- for(local i = 1, i < 9, i++)
- {
- slotinfo = getPlayerWeaponSlot(i);
- triggerServerEvent("SaveWeapon", getLocalPlayer(), i, slotinfo[0], slotinfo[1]);
- }
- return 1;
- }
- addEvent("SaveWeapons", onSaveWeapons);
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