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- DebugMessage: Version 1.30 last updated on: 07-19-2013 06:31
- DebugMessage: Entering WinMain
- Debug Message: Command Line:
- DebugMessage: *********DXDiag info follows.*********
- System Info
- Time: 7/20/2013, 16:27:02
- DirectX Version: DirectX 11
- Machine Name: DESKTOPPC
- Operating System: Windows 7 Enterprise 32-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130505-1534)
- Languages: English (Regional Setting: English)
- System Manufacturer: MICRO-STAR INTERNATIONAL CO.,LTD
- System Model: MS-7529
- BIOS: Default System BIOS
- Processor: Pentium(R) Dual-Core CPU E5300 @ 2.60GHz (2 CPUs), ~2.6GHz
- Physical Memory: 4096MB RAM
- Page File: 1312MB used, 5338MB available
- Windows Dir: C:\Windows
- Display Info
- Display device 1:
- Device Name: \\.\DISPLAY1
- Card Name: ATI Radeon HD 5670
- Manufacturer: Advanced Micro Devices, Inc.
- Chip Type: AMD Radeon Graphics Processor (0x68D8)
- DAC Type: Internal DAC(400MHz)
- Key Device: Enum\PCI\VEN_1002&DEV_68D8&SUBSYS_21D91458&REV_00
- Display Memory: 2426 MB
- Current Display Mode: 1920 x 1080 (32 bit) (60Hz)
- Monitor Name: BenQ G2220HD (Analog)
- Monitor Max Resolution:
- Driver Name: aticfx32.dll,aticfx32.dll,aticfx32.dll,atiumdag.dll,atidxx32.dll,atiumdva.cap
- Driver Version: 8.17.0010.1191
- Driver Date: 3/29/2013 12:37:00
- DirectX Acceleration Enabled: Yes
- Sound info
- Sound device 1:
- Description: Speakers (High Definition Audio Device)
- Default Sound Playback: Yes
- Default Voice Playback: Yes
- Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_14627529&REV_1000
- Manufacturer ID: 1
- Product ID: 65535
- Driver Name: HdAudio.sys
- Provider: Microsoft
- Driver Version: 6.01.7601.17514
- Driver Date: 11/20/2010 20:00:21
- Type: WDM
- Other Drivers:
- Acceleration Level: 1
- Cap Flags: 0
- Min/Max Sample Rate: 0, 0
- Sound device 1:
- Description: Digital Audio (S/PDIF) (High Definition Audio Device)
- Default Sound Playback: No
- Default Voice Playback: No
- Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_14627529&REV_1000
- Manufacturer ID: 1
- Product ID: 65535
- Driver Name: HdAudio.sys
- Provider: Microsoft
- Driver Version: 6.01.7601.17514
- Driver Date: 11/20/2010 20:00:21
- Type: WDM
- Other Drivers:
- Acceleration Level: 1
- Cap Flags: 0
- Min/Max Sample Rate: 0, 0
- DebugMessage: *********END dxdiag info.*********
- DebugMessage: Using 0 samples for multisampling.
- DebugMessage: Game Resolution: 1920 x 1080 (windowed mode)
- DebugMessage: HAL (hardware vertex processing)ATI Radeon HD 5670
- DebugMessage: Presentation Interval: Immediate.
- DebugMessage: Back Buffer Bit Depth: X8R8G8B8.
- DebugMessage: 32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.
- DebugMessage: ** Checking Direct3D 9 Device Capabilities ************************************
- DebugMessage: A full-color cursor is supported in hardware at high resolution modes.
- DebugMessage: Bump mapping is supported.
- Debug Message: Device is now ready
- Debug Message: GFX-THREAD: DISABLED
- DebugMessage: Border size reported as 6 by 28
- DebugMessage: Shell initialization complete
- DebugMessage: Elemental: Legendary Heroes is activated.
- DebugMessage: ***** Initializing Game *****
- DebugMessage: Loaded font Arial-13
- DebugMessage: Loaded font Trajan Pro_lu-16
- DebugMessage: Loaded font Trajan Pro_lu-13
- DebugMessage: Timer Frequency is 0 271061
- DebugMessage: Initializing sound card.
- DebugMessage: initailizing bink
- DebugMessage: No files found matching mask C:\Users\User\Documents\My Games\LegendaryHeroes\Mods\Screens\*.dxpack
- DebugMessage: No string tables in C:\Users\User\Documents\My Games\LegendaryHeroes\Mods/Data/*.str
- DebugMessage: No files found matching mask C:\Users\User\Documents\My Games\LegendaryHeroes\Mods\Movies\*.bik
- DebugMessage: No files found matching mask C:\Users\User\Documents\My Games\LegendaryHeroes\Mods\Screens\*.dxpack
- DebugMessage: No files found matching mask C:\Program Files\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\*.bik
- DebugMessage: No files found matching mask C:\Program Files\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\LHScenario\*.bik
- DebugMessage: No files found matching mask C:\Program Files\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\LHScenario\Maps\*.bik
- DebugMessage: No files found matching mask C:\Program Files\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\LHScenario\Shadows\*.bik
- DebugMessage: No files found matching mask C:\Program Files\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\LHTutorial\*.bik
- DebugMessage: No files found matching mask C:\Program Files\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\LHTutorial\Maps\*.bik
- DebugMessage: No files found matching mask C:\Users\User\Documents\My Games\LegendaryHeroes\Mods\sfx\*.wav
- DebugMessage: No files found matching mask C:\Users\User\Documents\My Games\LegendaryHeroes\Mods\Music\*.mp3
- DebugMessage: No files found matching mask C:\Users\User\Documents\My Games\LegendaryHeroes\Mods\Event Music\*.mp3
- DebugMessage: No files found matching mask C:\Users\User\Documents\My Games\LegendaryHeroes\Mods\Layered Music\*.mp3
- DebugMessage: No files found matching mask C:\Users\User\Documents\My Games\LegendaryHeroes\Mods\Ambient SFX\*.mp3
- DebugMessage: Create anchor mwin
- DebugMessage: Load texture atlas.
- DebugMessage: InitializeWorld
- DebugMessage: Loaded font Tahoma-13Bold
- DebugMessage: Loaded font Trajan Pro-17Bold
- DebugMessage: Loaded font Trajan Pro-21Bold
- DebugMessage: Loaded font Trajan Pro-37Bold
- DebugMessage: Loaded font Tahoma-32Bold
- Debug Message: Attempting to allocate memory of size: 53477376 bytes
- Debug Message: Allocation successful
- DebugMessage: Create popup manager.
- DebugMessage: InitializeMWinStripEngine
- DebugMessage: InitializeMWinDeferredTextRenderer
- DebugMessage: Initialize effect system.
- DebugMessage: InitializeSpellRepository
- DebugMessage: InitializeTriggerManager
- DebugMessage: InitializeMusicLayerGroupManager
- DebugMessage: Loaded font Tahoma-16Bold
- DebugMessage: Loaded font Trajan Pro-19Bold
- DebugMessage: Loaded font Trajan Pro-16Bold
- Debug Message: Total objects deleted: 1
- Debug Message: Attempting to allocate memory of size: 53477376 bytes
- Debug Message: Allocation successful
- Debug Message: UnzipHelper attempting to read file with uncompressed size of 45726107
- Debug Message: Total objects deleted: 0
- DebugMessage: Begin LoadCoreXMLData3
- DebugMessage: No files found matching mask C:\Users\User\Documents\My Games\LegendaryHeroes\Items\*.xml
- DebugMessage: No files found matching mask C:\Users\User\Documents\My Games\LegendaryHeroes\Stamps\*.xml
- DebugMessage: No files found matching mask C:\Users\User\Documents\My Games\LegendaryHeroes\Tiles\*.xml
- DebugMessage: No files found matching mask C:\Users\User\Documents\My Games\LegendaryHeroes\Tiles\Shadows\*.xml
- DebugMessage: No files found matching mask C:\Users\User\Documents\My Games\LegendaryHeroes\RaceTypes\*.xml
- DebugMessage: No files found matching mask C:\Users\User\Documents\My Games\LegendaryHeroes\Effects\*.xml
- DebugMessage: No files found matching mask C:\Users\User\Documents\My Games\LegendaryHeroes\Quests\*.xml
- DebugMessage: No files found matching mask C:\Users\User\Documents\My Games\LegendaryHeroes\Mods\*.xml
- DebugMessage: No files found matching mask C:\Users\User\Documents\My Games\LegendaryHeroes\Mods\Data\*.xml
- DebugMessage: No files found matching mask C:\Users\User\Documents\My Games\LegendaryHeroes\Mods\Data\Maps\*.xml
- DebugMessage: No files found matching mask C:\Users\User\Documents\My Games\LegendaryHeroes\Mods\Data\Maps\Tactical\*.xml
- DebugMessage: No files found matching mask C:\Users\User\Documents\My Games\LegendaryHeroes\Mods\Gfx\*.xml
- DebugMessage: No files found matching mask C:\Users\User\Documents\My Games\LegendaryHeroes\Mods\Movies\*.xml
- DebugMessage: No files found matching mask C:\Users\User\Documents\My Games\LegendaryHeroes\Mods\Screens\*.xml
- DebugMessage: LoadCoreXMLData finished 3
- Debug Message: MapManager registered 11 files on disk
- Debug Message: MapManager registered 80 files on disk
- DebugMessage: No files found matching mask Data\Maps\Campaigns\*.xml
- Debug Message: MapManager registered 0 files on disk
- DebugMessage: No files found matching mask C:\Users\User\Documents\My Games\LegendaryHeroes\Maps\*.xml
- Debug Message: MapManager registered 0 files on disk
- DebugMessage: No files found matching mask C:\Users\User\Documents\My Games\LegendaryHeroes\Maps\TacticalMaps\*.xml
- Debug Message: MapManager registered 0 files on disk
- DebugMessage: No files found matching mask C:\Users\User\Documents\My Games\LegendaryHeroes\Mods\Data\Maps\*.xml
- Debug Message: MapManager registered 0 files on disk
- DebugMessage: No files found matching mask C:\Users\User\Documents\My Games\LegendaryHeroes\Mods\Data\Maps\Tactical\*.xml
- Debug Message: MapManager registered 0 files on disk
- DebugMessage: LoadCoreXMLData finished
- DebugMessage: Create setup screens.
- DebugMessage: Loaded font Segoe UI Semibold-13Bold
- DebugMessage: Loaded font Trajan Pro-32Bold
- DebugMessage: Loaded font Trajan Pro-24Bold
- DebugMessage: Loaded font Tahoma-11Bold
- DebugMessage: Loaded font Arial-11
- DebugMessage: Loaded font Tahoma-19Bold
- DebugMessage: Loaded font Segoe UI Semibold-17Bold
- DebugMessage: Loaded font Segoe UI Semibold-16Bold
- DebugMessage: Loaded font Segoe UI Semibold-11Bold
- DebugMessage: Loaded font Tahoma-15Bold
- DebugMessage: Loaded font BankGothic Md BT-12
- DebugMessage: No string tables in C:\Program Files\Steam\steamapps\common\FE Legendary Heroes\Data\English\*.tips
- DebugMessage: Set mouse.
- DebugMessage: Set update timer.
- DebugMessage: Loaded font Arial-11Bold
- Debug Message: Generating portrait: Portrait_Arexe_2022332002-578_1279869569
- Debug Message: - Current Game Settings -
- Debug Message: Selected local player faction: CustomFaction_Aldari
- Debug Message: Selected local player sovereign: Arexe_2022332002-578
- Debug Message: AI players:
- Debug Message: Sovereign_Irane, KingdomOfTarth, Difficulty: AIDiffLvl_Normal, Team#: 2
- Debug Message: Sovereign_Carrodus, KingdomOfCapitar, Difficulty: AIDiffLvl_Normal, Team#: 3
- Debug Message: Sovereign_Markinn, KingdomOfGilden, Difficulty: AIDiffLvl_Normal, Team#: 4
- Debug Message: Sovereign_Kulan, EmpireOfUmber, Difficulty: AIDiffLvl_Normal, Team#: 5
- Debug Message: Sovereign_Magnar_III, EmpireOfMagnar, Difficulty: AIDiffLvl_Normal, Team#: 6
- Debug Message: Sovereign_Verga, EmpireOfYithril, Difficulty: AIDiffLvl_Normal, Team#: 7
- DebugMessage: Loaded font Tahoma-14Bold
- DebugMessage: Loaded font Trajan Pro-11Bold
- DebugMessage: Loaded font Verdana-13
- DebugMessage: Loaded font Tahoma-12Bold
- DebugMessage: Loaded font Trajan Pro-15Bold
- DebugMessage: Loaded font Tahoma-9
- DebugMessage: Loaded font Tahoma-11
- Debug Message: InitializeWorld: Map File:
- Debug Message: Stamp Quantity: 10
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 2
- Debug Message: Mountain Generation Option: 1
- Debug Message: Map Random Seed: 1374301659
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: Map Size: Large
- Map Style: Mountainous
- Debug Message: Sectors: 7 x 6
- Debug Message: Tiles: 112 x 96
- Debug Message: Tile Vertex Resolution: 5 x 5 vertices
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: Picked stamp S_Master_Quest_Container_01 at tile 80,64, with rotation 1.570796, with 1 x 1 sectors, frequency is 5
- Debug Message: Picked stamp S_Fertile_Huge_03 at tile 88,32, with rotation 1.570796, with 2 x 3 sectors, frequency is 3
- Debug Message: Picked stamp S_Pits_of_Namtur_Black_01 at tile 56,80, with rotation 0.000000, with 2 x 1 sectors, frequency is 0
- Debug Message: Picked stamp S_Fertile_Huge_03 at tile 40,48, with rotation 1.570796, with 2 x 3 sectors, frequency is 3
- Debug Message: Picked stamp S_Bhindami_Fissure_Blank_01 at tile 40,16, with rotation 0.000000, with 2 x 1 sectors, frequency is 0
- Debug Message: Picked stamp S_Chasms_Medium_03 at tile 64,40, with rotation 1.570796, with 1 x 2 sectors, frequency is 4
- Debug Message: Picked stamp S_Fertile_Medium_08 at tile 24,80, with rotation 3.141593, with 2 x 1 sectors, frequency is 2
- Debug Message: Picked stamp S_Burning_Lands_Blank_01 at tile 16,40, with rotation 4.712389, with 1 x 2 sectors, frequency is 0
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- DebugMessage: A* Path too long to calculate (46.000000). Aborting
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
- Debug Message: Map Generation Complete
- Debug Message: Placing random goodie huts...79 requested
- Debug Message: Placed 79 GoodieHuts
- Debug Message: Placing random goodie huts...79 requested
- Debug Message: Placed 79 GoodieHuts
- Debug Message: Placing random elemental shards...33 requested
- Debug Message: Placed 33 elemental shards
- Debug Message: Placing random resources..105 requested.
- Debug Message: Placed 105 resources
- Debug Message: Placing random resources near player at 33, 48...
- Debug Message: Player faction Kingdom of Tarth is set to difficulty Normal
- Debug Message: Placing random resources near player at 97, 47...
- Debug Message: Player faction Kingdom of Capitar is set to difficulty Normal
- Debug Message: Placing random resources near player at 36, 82...
- Debug Message: Player faction Kingdom of Gilden is set to difficulty Normal
- Debug Message: Placing random resources near player at 61, 52...
- Debug Message: Player faction Empire of Umber is set to difficulty Normal
- Debug Message: Placing random resources near player at 81, 32...
- Debug Message: Player faction Empire of Magnar is set to difficulty Normal
- Debug Message: Placing random resources near player at 49, 63...
- Debug Message: Player faction Empire of Yithril is set to difficulty Normal
- Debug Message: Placing random resources near player at 30, 80...
- Debug Message: Placing random NPC camps...
- Debug Message: Placing random starting quest locations
- Debug Message: Placing goodie huts around starting points
- Debug Message: WARNING: PlaceStartingPointGoodieHuts for Goodie Huts could not place Treasure_RuinedHouse near player 4 starting position
- Debug Message: WARNING: PlaceStartingPointGoodieHuts for Goodie Huts could not place Treasure_RuinedHouse near player 5 starting position
- Debug Message: Placing goodie huts around starting points
- Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_DarklingRider near player 1 starting position
- Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_DarklingRider near player 2 starting position
- Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_WildingArcher near player 2 starting position
- Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_Ruffian near player 2 starting position
- Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_OgreBanished near player 2 starting position
- Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_Mite near player 2 starting position
- Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_BanditArcher near player 2 starting position
- Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_RockSpiderDrone near player 2 starting position
- Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_WildingHermit near player 2 starting position
- Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_WildingGrounds near player 2 starting position
- Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_DarklingRider near player 4 starting position
- Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_WildingHermit near player 6 starting position
- Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_SyndicateOutpost near player 6 starting position
- DebugMessage: Loaded font Verdana-13Bold
- DebugMessage: Error. String Not Found. Table: EmpireTreeCategoryHeaderEntryWnd String Name: Category1
- Debug Message: Generating portrait: Portrait_Arexe_2022332002-578_-1185800051
- Debug Message: CMapViewWindow failed to set DXSAS UI parameter: Threshhold in effect: edgedetect becuase the DXSAS engine was not initialized
- DebugMessage: Player_List setting size 181 x 0
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- DebugMessage: Loaded font Trajan Pro-13Bold
- DebugMessage: Loaded font Tahoma-13
- DebugMessage: Loaded font Trajan Pro-13
- DebugMessage: Loaded font Tahoma-19
- DebugMessage: Loaded font Times New Roman-21Bold
- Debug Message: Generating portrait: Portrait_Unit_Defender_Mancer_1236731318
- Debug Message: Generating portrait: Portrait_Unit_Light_Mancer_2017388868
- Debug Message: Generating portrait: Portrait_Unit_Medium_Mancer_1995173996
- Debug Message: Generating portrait: Portrait_King's Ward_-1887950281-27617_130919232
- Debug Message: Generating portrait: Portrait_Unit_Crossbowman_Mancer_-739325440
- Debug Message: Generating portrait: Portrait_Unit_Heavy_Mancer_-699912761
- Debug Message: Generating portrait: Portrait_Unit_Mage_Mancer_-2095346851
- Debug Message: Generating portrait: Portrait_Unit_Magic_Medium_Mancer_-136929954
- Debug Message: WARNING: CBackgroundNode::Set did not find texture: Gfx/Backdrops/DynastyBackground.png
- DebugMessage: Loaded font Segoe UI Semibold-12Bold
- Debug Message: Creating terrain gfx...
- Debug Message: FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_hdr_shadow.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_hdr_shadow.fx (This will be compiled at run-time and used)
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: CDXSASEngine ERROR: EnableEffect failed to find effect edgedetect
- Debug Message: FinishInitMapGfx finished.
- Debug Message: Generating portrait: Portrait_Unit_Spearman_Mancer_-468880064
- Debug Message: Generating portrait: Portrait_Unit_Peasant_Mancer_-1047211439
- DebugMessage: Loaded font Tempus Sans ITC-17
- DebugMessage: Loaded font Tempus Sans ITC-19
- DebugMessage: Loaded font Tempus Sans ITC-17Bold
- DebugMessage: Loaded font Tempus Sans ITC-19Bold
- Debug Message: City couldn't find CityResourceData for population at Ardihitamb.
- DebugMessage: Loaded font Trajan Pro-27Bold
- DebugMessage: Loaded font Segoe UI Semibold-21Bold
- DebugMessage: Loaded font Trajan Pro72Bold
- Debug Message: Generating portrait: Portrait_Unit_CityDefender_Mancer_1291975278
- DebugMessage: Loaded font Segoe UI Semibold-20Bold
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_10. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 2 -
- Debug Message: Current Memory Usage: 832268 KB
- Debug Message: Cities in World: 1
- Debug Message: Units in World: 445
- Debug Message: AI General Carrodus: Now researching Knowledge
- Debug Message: AI Lady Irane: Now researching Training
- Debug Message: AI Kulan: Now researching Civics
- Debug Message: AI Lord Markin: Now researching Civics
- Debug Message: AI Warlord Verga: Now researching Drills
- Debug Message: AI Magnar: Now researching Shard Harvesting
- Debug Message: -------------------------
- Debug Message: - Ending Turn 3 -
- Debug Message: Current Memory Usage: 840184 KB
- Debug Message: Cities in World: 2
- Debug Message: Units in World: 452
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_10. Only the first 100 will be displayed.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 4 -
- Debug Message: Current Memory Usage: 844604 KB
- Debug Message: Cities in World: 2
- Debug Message: Units in World: 452
- Debug Message: CWorld::ApplyGameModifier_Player- Adding Research (15.000000)
- Debug Message: AI Magnar: Now researching Knowledge
- Debug Message: -------------------------
- Debug Message: - Ending Turn 5 -
- Debug Message: Current Memory Usage: 844136 KB
- Debug Message: Cities in World: 2
- Debug Message: Units in World: 455
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_09. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_10. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_07. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_09. Only the first 100 will be displayed.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 6 -
- Debug Message: Current Memory Usage: 848132 KB
- Debug Message: Cities in World: 6
- Debug Message: Units in World: 464
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_07. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AutoSaving - Begin
- Debug Message: Attempting to allocate memory of size: 63963136 bytes
- Debug Message: Allocation successful
- DebugMessage: AutoSaving - Complete
- Debug Message: Battle: Kulan (ID:4) is attacking Wilding Warrior (ID:406)
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 7 -
- Debug Message: Current Memory Usage: 864136 KB
- Debug Message: Cities in World: 6
- Debug Message: Units in World: 467
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: Battle: Lady Irane (ID:1) is attacking Mite Mob (ID:392)
- Debug Message: -------------------------
- Debug Message: - Ending Turn 8 -
- Debug Message: Current Memory Usage: 870868 KB
- Debug Message: Cities in World: 6
- Debug Message: Units in World: 465
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 9 -
- Debug Message: Current Memory Usage: 872276 KB
- Debug Message: Cities in World: 7
- Debug Message: Units in World: 470
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: Battle: Lady Irane (ID:1) is attacking Mites (ID:476)
- Debug Message: Unit Iriel traded from Kingdom NPC Player to Kingdom of Gilden.
- Debug Message: Unit Craul Gravehands traded from Empire NPC Player to Empire of Magnar.
- Debug Message: Unit Nochd Nightbringer traded from Empire NPC Player to Empire of Yithril.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 10 -
- Debug Message: Current Memory Usage: 877032 KB
- Debug Message: Cities in World: 7
- Debug Message: Units in World: 480
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: Generating portrait: Portrait_Unit_CityDefender_Mancer_1291975278
- Debug Message: Generating portrait: Portrait_Unit_CityArcher_Mancer_-470240674
- Debug Message: Spell cast: Propaganda at 33, 48 by Arexe (unitID 0).
- Debug Message: ERROR: Could not attach node to frame - no frame found with bone index '33'
- Debug Message: -------------------------
- Debug Message: - Ending Turn 11 -
- Debug Message: Current Memory Usage: 887016 KB
- Debug Message: Cities in World: 7
- Debug Message: Units in World: 488
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: Unit Othollo traded from Kingdom NPC Player to Kingdom of Capitar.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 12 -
- Debug Message: Current Memory Usage: 886304 KB
- Debug Message: Cities in World: 7
- Debug Message: Units in World: 486
- Debug Message: -------------------------
- Debug Message: - Ending Turn 13 -
- Debug Message: Current Memory Usage: 886808 KB
- Debug Message: Cities in World: 7
- Debug Message: Units in World: 506
- Debug Message: Generating portrait: Portrait_Champion_Hannis_1353554210
- Debug Message: Unit Hannis traded from Kingdom NPC Player to Kingdom of Aldari.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 14 -
- Debug Message: Current Memory Usage: 913684 KB
- Debug Message: Cities in World: 7
- Debug Message: Units in World: 511
- Debug Message: AI Kulan: Now researching Shard Harvesting
- Debug Message: Battle: Lord Markin (ID:3) is attacking Darkling Rider (ID:141)
- Debug Message: Unit Donya traded from Empire NPC Player to Empire of Umber.
- Debug Message: Spell cast: EnchantedHammers at 33, 48 by Hannis (unitID 528).
- Debug Message: -------------------------
- Debug Message: - Ending Turn 15 -
- Debug Message: Current Memory Usage: 920128 KB
- Debug Message: Cities in World: 7
- Debug Message: Units in World: 512
- Debug Message: -------------------------
- Debug Message: - Ending Turn 16 -
- Debug Message: Current Memory Usage: 922212 KB
- Debug Message: Cities in World: 7
- Debug Message: Units in World: 509
- Debug Message: AI General Carrodus: Now researching Shard Harvesting
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: Battle: Lady Irane (ID:1) is attacking Mites (ID:535)
- Debug Message: -------------------------
- Debug Message: - Ending Turn 17 -
- Debug Message: Current Memory Usage: 930360 KB
- Debug Message: Cities in World: 7
- Debug Message: Units in World: 511
- Debug Message: AI Lord Markin: Now researching Knowledge
- Debug Message: CWorld::ApplyGameModifier_Player- Adding Research (15.000000)
- Debug Message: CWorld::ApplyGameModifier_Player- Adding Research (15.000000)
- Debug Message: AI Lord Markin: Now researching Trading
- Debug Message: -------------------------
- Debug Message: - Ending Turn 18 -
- Debug Message: Current Memory Usage: 931156 KB
- Debug Message: Cities in World: 7
- Debug Message: Units in World: 510
- Debug Message: AI General Carrodus: Now researching Restoration
- Debug Message: -------------------------
- Debug Message: - Ending Turn 19 -
- Debug Message: Current Memory Usage: 931592 KB
- Debug Message: Cities in World: 7
- Debug Message: Units in World: 512
- Debug Message: Generating portrait: Portrait_Champion_Hannis_1353554210
- Debug Message: -------------------------
- Debug Message: - Ending Turn 20 -
- Debug Message: Current Memory Usage: 932476 KB
- Debug Message: Cities in World: 7
- Debug Message: Units in World: 514
- Debug Message: CWorld::ApplyGameModifier_Player- Adding Research (15.000000)
- Debug Message: Battle: Lord Markin (ID:3) is attacking Darkling (ID:452)
- Debug Message: -------------------------
- Debug Message: - Ending Turn 21 -
- Debug Message: Current Memory Usage: 933076 KB
- Debug Message: Cities in World: 7
- Debug Message: Units in World: 515
- Debug Message: AI General Carrodus: Now researching Trading
- DebugMessage: AutoSaving - Begin
- Debug Message: Generating portrait: Portrait_Arexe_2022332002-578_-1185800051
- DebugMessage: AutoSaving - Complete
- Debug Message: Generating portrait: Portrait_Unit_Spearman_Mancer_-468880064
- Debug Message: Generating portrait: Portrait_Unit_Peasant_Mancer_-1047211439
- Debug Message: Stamp Quantity: 3
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 1
- Debug Message: Mountain Generation Option: 0
- Debug Message: Map Random Seed: 1374301659
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: Map Size: Tactical Battle
- Map Style: Single Continent
- Debug Message: Sectors: 2 x 2
- Debug Message: Tiles: 32 x 32
- Debug Message: Tile Vertex Resolution: 5 x 5 vertices
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
- Debug Message: Map Generation Complete
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- Debug Message: Creating tactical terrain gfx...
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_hdr_shadow.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_hdr_shadow.fx (This will be compiled at run-time and used)
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
- DebugMessage: Loaded font Segoe UI-27BoldItalic
- DebugMessage: Loaded font Tahoma-9Bold
- Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
- Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
- Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
- Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
- Debug Message: Warning, tile design G_Forest_Full_02 now has 117 objects when it used to have 100
- Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
- DebugMessage: Loaded font Segoe UI-13Bold
- DebugMessage: Loaded font Segoe UI-16Bold
- Debug Message: -------------------------
- Debug Message: - Ending Turn 22 -
- Debug Message: Current Memory Usage: 962404 KB
- Debug Message: Cities in World: 7
- Debug Message: Units in World: 516
- Debug Message: AI Lady Irane: Now researching Leatherworking
- Debug Message: AI Magnar: Now researching Civics
- Debug Message: Battle: Lord Markin (ID:3) is attacking Wolf (ID:464)
- Debug Message: Battle: Magnar (ID:5) is attacking Bear Cub (ID:280)
- Debug Message: -------------------------
- Debug Message: - Ending Turn 23 -
- Debug Message: Current Memory Usage: 967284 KB
- Debug Message: Cities in World: 7
- Debug Message: Units in World: 514
- Debug Message: Battle: Lord Markin (ID:3) is attacking Darkling Warrior (ID:510)
- Debug Message: -------------------------
- Debug Message: - Ending Turn 24 -
- Debug Message: Current Memory Usage: 971720 KB
- Debug Message: Cities in World: 7
- Debug Message: Units in World: 518
- Debug Message: Battle: General Carrodus (ID:2) is attacking Black Widow (ID:364)
- Debug Message: Battle: Lord Markin (ID:3) is attacking Wolf (ID:401)
- Debug Message: -------------------------
- Debug Message: - Ending Turn 25 -
- Debug Message: Current Memory Usage: 971512 KB
- Debug Message: Cities in World: 7
- Debug Message: Units in World: 513
- Debug Message: AI Kulan: Now researching Charms
- Debug Message: -------------------------
- Debug Message: - Ending Turn 26 -
- Debug Message: Current Memory Usage: 972132 KB
- Debug Message: Cities in World: 7
- Debug Message: Units in World: 511
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: -------------------------
- Debug Message: - Ending Turn 27 -
- Debug Message: Current Memory Usage: 972264 KB
- Debug Message: Cities in World: 7
- Debug Message: Units in World: 514
- Debug Message: Unit Turin Mafaru traded from Empire NPC Player to Empire of Umber.
- Debug Message: Generating portrait: Portrait_Champion_Hannis_1353554210
- Debug Message: Generating portrait: Portrait_Unit_CityDefender_Mancer_1291975278
- Debug Message: Generating portrait: Portrait_Unit_CityArcher_Mancer_-470240674
- Debug Message: -------------------------
- Debug Message: - Ending Turn 28 -
- Debug Message: Current Memory Usage: 978488 KB
- Debug Message: Cities in World: 7
- Debug Message: Units in World: 516
- Debug Message: Battle: Lady Irane (ID:1) is attacking Mites (ID:567)
- Debug Message: Generating portrait: Portrait_Unit_Peasant_Mancer_-1047211439
- Debug Message: Generating portrait: Portrait_Unit_Pioneer_Mancer_1393072980
- Debug Message: Generating portrait: Portrait_Unit_Scout_Mancer_-547341379
- Debug Message: -------------------------
- Debug Message: - Ending Turn 29 -
- Debug Message: Current Memory Usage: 981468 KB
- Debug Message: Cities in World: 7
- Debug Message: Units in World: 517
- Debug Message: AI Warlord Verga: Now researching Leatherworking
- Debug Message: Battle: Lord Markin (ID:3) is attacking Pack Drake (ID:514)
- Debug Message: -------------------------
- Debug Message: - Ending Turn 30 -
- Debug Message: Current Memory Usage: 979884 KB
- Debug Message: Cities in World: 7
- Debug Message: Units in World: 516
- Debug Message: AI Magnar: Now researching Charms
- Debug Message: -------------------------
- Debug Message: - Ending Turn 31 -
- Debug Message: Current Memory Usage: 979892 KB
- Debug Message: Cities in World: 7
- Debug Message: Units in World: 521
- Debug Message: Battle: Kulan (ID:4) is attacking Darkling Lurker (ID:298)
- Debug Message: Unit Badra traded from Kingdom NPC Player to Kingdom of Tarth.
- Debug Message: Battle: Magnar (ID:5) is attacking Earth Shrill (ID:335)
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: -------------------------
- Debug Message: - Ending Turn 32 -
- Debug Message: Current Memory Usage: 980780 KB
- Debug Message: Cities in World: 7
- Debug Message: Units in World: 524
- Debug Message: -------------------------
- Debug Message: - Ending Turn 33 -
- Debug Message: Current Memory Usage: 981508 KB
- Debug Message: Cities in World: 7
- Debug Message: Units in World: 519
- Debug Message: -------------------------
- Debug Message: - Ending Turn 34 -
- Debug Message: Current Memory Usage: 981532 KB
- Debug Message: Cities in World: 7
- Debug Message: Units in World: 519
- Debug Message: -------------------------
- Debug Message: - Ending Turn 35 -
- Debug Message: Current Memory Usage: 981568 KB
- Debug Message: Cities in World: 7
- Debug Message: Units in World: 524
- Debug Message: AI Lord Markin: Now researching Shard Harvesting
- Debug Message: Battle: Lord Markin (ID:3) is attacking Butcherman (ID:292)
- Debug Message: -------------------------
- Debug Message: - Ending Turn 36 -
- Debug Message: Current Memory Usage: 983980 KB
- Debug Message: Cities in World: 7
- Debug Message: Units in World: 528
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: Battle: Kulan (ID:4) is attacking Ignys (ID:184)
- Debug Message: -------------------------
- Debug Message: - Ending Turn 37 -
- Debug Message: Current Memory Usage: 984080 KB
- Debug Message: Cities in World: 7
- Debug Message: Units in World: 528
- Debug Message: Battle: Bandit Archer (ID:415) is attacking Slave Militia (ID:572)
- Debug Message: -------------------------
- Debug Message: - Ending Turn 38 -
- Debug Message: Current Memory Usage: 984100 KB
- Debug Message: Cities in World: 7
- Debug Message: Units in World: 522
- Debug Message: AI Lady Irane: Now researching Drills
- Debug Message: AI Kulan: Now researching Knowledge
- Debug Message: -------------------------
- Debug Message: - Ending Turn 39 -
- Debug Message: Current Memory Usage: 984132 KB
- Debug Message: Cities in World: 7
- Debug Message: Units in World: 523
- Debug Message: -------------------------
- Debug Message: - Ending Turn 40 -
- Debug Message: Current Memory Usage: 984024 KB
- Debug Message: Cities in World: 7
- Debug Message: Units in World: 523
- Debug Message: -------------------------
- Debug Message: - Ending Turn 41 -
- Debug Message: Current Memory Usage: 984816 KB
- Debug Message: Cities in World: 7
- Debug Message: Units in World: 526
- Debug Message: CWorld::ApplyGameModifier_Player- Adding Research (15.000000)
- Debug Message: AI Magnar: Now researching Rituals
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: Generating portrait: Portrait_Unit_CityDefender_Mancer_1291975278
- Debug Message: Generating portrait: Portrait_Unit_CityArcher_Mancer_-470240674
- Debug Message: -------------------------
- Debug Message: - Ending Turn 42 -
- Debug Message: Current Memory Usage: 992000 KB
- Debug Message: Cities in World: 7
- Debug Message: Units in World: 537
- Debug Message: Battle: Warlord Verga (ID:6) is attacking Skeleton (ID:425)
- Debug Message: Unit Tearny traded from Kingdom NPC Player to Kingdom of Capitar.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 43 -
- Debug Message: Current Memory Usage: 990640 KB
- Debug Message: Cities in World: 7
- Debug Message: Units in World: 537
- Debug Message: AI General Carrodus: Now researching Agriculture
- Debug Message: AI Warlord Verga: Now researching Weaponry
- Debug Message: -------------------------
- Debug Message: - Ending Turn 44 -
- Debug Message: Current Memory Usage: 991752 KB
- Debug Message: Cities in World: 7
- Debug Message: Units in World: 536
- Debug Message: Battle: Magnar (ID:5) is attacking Bear Cub (ID:344)
- Debug Message: -------------------------
- Debug Message: - Ending Turn 45 -
- Debug Message: Current Memory Usage: 991692 KB
- Debug Message: Cities in World: 7
- Debug Message: Units in World: 538
- Debug Message: Battle: Slave Militia (ID:583) is attacking Skeleton (ID:422)
- Debug Message: -------------------------
- Debug Message: - Ending Turn 46 -
- Debug Message: Current Memory Usage: 993272 KB
- Debug Message: Cities in World: 7
- Debug Message: Units in World: 539
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: -------------------------
- Debug Message: - Ending Turn 47 -
- Debug Message: Current Memory Usage: 994812 KB
- Debug Message: Cities in World: 7
- Debug Message: Units in World: 539
- Debug Message: AI Lord Markin: Now researching Restoration
- Debug Message: AI Kulan: Now researching Restoration
- Debug Message: -------------------------
- Debug Message: - Ending Turn 48 -
- Debug Message: Current Memory Usage: 994852 KB
- Debug Message: Cities in World: 7
- Debug Message: Units in World: 539
- Debug Message: Generating portrait: Portrait_Champion_Hannis_1353554210
- Debug Message: Generating portrait: Portrait_Unit_Spearman_Mancer_-468880064
- Debug Message: Generating portrait: Portrait_Arexe_2022332002-578_-1185800051
- Debug Message: Generating portrait: Portrait_Unit_Pioneer_Mancer_1393072980
- Debug Message: -------------------------
- Debug Message: - Ending Turn 49 -
- Debug Message: Current Memory Usage: 995376 KB
- Debug Message: Cities in World: 7
- Debug Message: Units in World: 540
- Debug Message: -------------------------
- Debug Message: - Ending Turn 50 -
- Debug Message: Current Memory Usage: 997752 KB
- Debug Message: Cities in World: 7
- Debug Message: Units in World: 540
- Debug Message: City couldn't find CityResourceData for population at Cesakanlu.
- Debug Message: Generating portrait: Portrait_Unit_CityDefender_Mancer_1291975278
- Debug Message: -------------------------
- Debug Message: - Ending Turn 51 -
- Debug Message: Current Memory Usage: 1004556 KB
- Debug Message: Cities in World: 8
- Debug Message: Units in World: 543
- Debug Message: CWorld::ApplyGameModifier_Player- Adding Research (15.000000)
- Debug Message: AI Lord Markin: Now researching Agriculture
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: Battle: General Carrodus (ID:2) is attacking Skeleton (ID:422)
- Debug Message: Generating portrait: Portrait_Champion_Hannis_1353554210
- Debug Message: Generating portrait: Portrait_Unit_Spearman_Mancer_-468880064
- Debug Message: -------------------------
- Debug Message: - Ending Turn 52 -
- Debug Message: Current Memory Usage: 1004744 KB
- Debug Message: Cities in World: 8
- Debug Message: Units in World: 563
- Debug Message: Battle: General Carrodus (ID:2) is attacking Cindercorpse (ID:604)
- Debug Message: Battle: Lady Irane (ID:1) is attacking Darkling Rider (ID:638)
- Debug Message: -------------------------
- Debug Message: - Ending Turn 53 -
- Debug Message: Current Memory Usage: 1004816 KB
- Debug Message: Cities in World: 8
- Debug Message: Units in World: 559
- Debug Message: -------------------------
- Debug Message: - Ending Turn 54 -
- Debug Message: Current Memory Usage: 1005376 KB
- Debug Message: Cities in World: 8
- Debug Message: Units in World: 549
- Debug Message: AI Magnar: Now researching Sorcery
- Debug Message: Battle: Kulan (ID:4) is attacking Earth Shrill (ID:206)
- Debug Message: Generating portrait: Portrait_Arexe_2022332002-578_-1185800051
- Debug Message: Generating portrait: Portrait_Unit_CityDefender_Mancer_1291975278
- Debug Message: -------------------------
- Debug Message: - Ending Turn 55 -
- Debug Message: Current Memory Usage: 1006012 KB
- Debug Message: Cities in World: 8
- Debug Message: Units in World: 552
- Debug Message: Battle: Lord Markin (ID:3) is attacking Pack Drake (ID:597)
- Debug Message: Battle: Mites (ID:648) is attacking Champion Lady Irane (ID:1)
- Debug Message: -------------------------
- Debug Message: - Ending Turn 56 -
- Debug Message: Current Memory Usage: 1005988 KB
- Debug Message: Cities in World: 8
- Debug Message: Units in World: 549
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: -------------------------
- Debug Message: - Ending Turn 57 -
- Debug Message: Current Memory Usage: 1007992 KB
- Debug Message: Cities in World: 8
- Debug Message: Units in World: 571
- Debug Message: CWorld::ApplyGameModifier_Player- Adding Research (15.000000)
- Debug Message: AI Lady Irane: Now researching Archery
- Debug Message: Battle: Tearny (ID:613) is attacking Bear (ID:672)
- Debug Message: Battle: Wallace (ID:618) is attacking Bear (ID:672)
- Debug Message: -------------------------
- Debug Message: - Ending Turn 58 -
- Debug Message: Current Memory Usage: 1008064 KB
- Debug Message: Cities in World: 8
- Debug Message: Units in World: 567
- Debug Message: AI General Carrodus: Now researching Charms
- Debug Message: -------------------------
- Debug Message: - Ending Turn 59 -
- Debug Message: Current Memory Usage: 1008064 KB
- Debug Message: Cities in World: 8
- Debug Message: Units in World: 565
- Debug Message: CWorld::ApplyGameModifier_Player- Adding Research (15.000000)
- Debug Message: AI Kulan: Now researching Agriculture
- Debug Message: -------------------------
- Debug Message: - Ending Turn 60 -
- Debug Message: Current Memory Usage: 1008072 KB
- Debug Message: Cities in World: 8
- Debug Message: Units in World: 566
- Debug Message: -------------------------
- Debug Message: - Ending Turn 61 -
- Debug Message: Current Memory Usage: 1008084 KB
- Debug Message: Cities in World: 8
- Debug Message: Units in World: 566
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: Generating portrait: Portrait_Unit_CityDefender_Mancer_1291975278
- Debug Message: -------------------------
- Debug Message: - Ending Turn 62 -
- Debug Message: Current Memory Usage: 1015856 KB
- Debug Message: Cities in World: 8
- Debug Message: Units in World: 568
- Debug Message: Battle: Lady Irane (ID:1) is attacking Brood Hunter (ID:580)
- Debug Message: -------------------------
- Debug Message: - Ending Turn 63 -
- Debug Message: Current Memory Usage: 1015616 KB
- Debug Message: Cities in World: 8
- Debug Message: Units in World: 570
- Debug Message: -------------------------
- Debug Message: - Ending Turn 64 -
- Debug Message: Current Memory Usage: 1014864 KB
- Debug Message: Cities in World: 8
- Debug Message: Units in World: 581
- Debug Message: Battle: General Carrodus (ID:2) is attacking Troll (ID:176)
- Debug Message: Caravan placed back on trade route path
- Debug Message: -------------------------
- Debug Message: - Ending Turn 65 -
- Debug Message: Current Memory Usage: 1016128 KB
- Debug Message: Cities in World: 8
- Debug Message: Units in World: 583
- Debug Message: Battle: Lord Markin (ID:3) is attacking Banished Ogre (ID:399)
- Debug Message: -------------------------
- Debug Message: - Ending Turn 66 -
- Debug Message: Current Memory Usage: 1016372 KB
- Debug Message: Cities in World: 8
- Debug Message: Units in World: 581
- Debug Message: CWorld::ApplyGameModifier_Player- Adding Research (15.000000)
- Debug Message: AI Kulan: Now researching Administration
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: -------------------------
- Debug Message: - Ending Turn 67 -
- Debug Message: Current Memory Usage: 1016596 KB
- Debug Message: Cities in World: 8
- Debug Message: Units in World: 579
- Debug Message: Generating portrait: Portrait_Arexe_2022332002-578_-1185800051
- Debug Message: Battle: Kulan (ID:4) is attacking Darkling (ID:158)
- Debug Message: Generating portrait: Portrait_Unit_CityDefender_Mancer_1291975278
- Debug Message: Generating portrait: Portrait_Unit_CityArcher_Mancer_-470240674
- Debug Message: -------------------------
- Debug Message: - Ending Turn 68 -
- Debug Message: Current Memory Usage: 1022036 KB
- Debug Message: Cities in World: 8
- Debug Message: Units in World: 591
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: AI General Carrodus: Now researching Leatherworking
- Debug Message: AI Warlord Verga: Now researching Civics
- Debug Message: Battle: Lord Markin (ID:3) is attacking Troll (ID:379)
- Debug Message: Generating portrait: Portrait_Champion_Hannis_1353554210
- Debug Message: Generating portrait: Portrait_Unit_Spearman_Mancer_-468880064
- Debug Message: Generating portrait: Portrait_Unit_Peasant_Mancer_-1047211439
- Debug Message: Generating portrait: Portrait_Unit_Pioneer_Mancer_1393072980
- Debug Message: Generating portrait: Portrait_Unit_Scout_Mancer_-547341379
- Debug Message: -------------------------
- Debug Message: - Ending Turn 69 -
- Debug Message: Current Memory Usage: 1024620 KB
- Debug Message: Cities in World: 8
- Debug Message: Units in World: 595
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: Battle: Kulan (ID:4) is attacking Darkling Rider (ID:624)
- Debug Message: -------------------------
- Debug Message: - Ending Turn 70 -
- Debug Message: Current Memory Usage: 1030048 KB
- Debug Message: Cities in World: 8
- Debug Message: Units in World: 590
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: AI Lord Markin: Now researching Charms
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 71 -
- Debug Message: Current Memory Usage: 1035584 KB
- Debug Message: Cities in World: 8
- Debug Message: Units in World: 584
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: Battle: General Carrodus (ID:2) is attacking Hergon (ID:179)
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 72 -
- Debug Message: Current Memory Usage: 1042232 KB
- Debug Message: Cities in World: 8
- Debug Message: Units in World: 592
- Debug Message: Battle: Kulan (ID:4) is attacking Darkling Warrior (ID:706)
- Debug Message: Unit Janusk traded from Kingdom NPC Player to Kingdom of Gilden.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 73 -
- Debug Message: Current Memory Usage: 1048008 KB
- Debug Message: Cities in World: 8
- Debug Message: Units in World: 590
- Debug Message: AI Warlord Verga: Now researching Knowledge
- Debug Message: Battle: Magnar (ID:5) is attacking Great Wolf (ID:327)
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_07. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_10. Only the first 100 will be displayed.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 74 -
- Debug Message: Current Memory Usage: 1059808 KB
- Debug Message: Cities in World: 8
- Debug Message: Units in World: 588
- Debug Message: Battle: Magnar (ID:5) is attacking Wolf (ID:488)
- Debug Message: Unit Arcturus traded from Kingdom NPC Player to Kingdom of Tarth.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_10. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_10. Only the first 100 will be displayed.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 75 -
- Debug Message: Current Memory Usage: 1071004 KB
- Debug Message: Cities in World: 8
- Debug Message: Units in World: 584
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: Battle: Kulan (ID:4) is attacking Banshee (ID:378)
- Debug Message: Generating portrait: Portrait_Champion_Hannis_1353554210
- Debug Message: Generating portrait: Portrait_Unit_Spearman_Mancer_-468880064
- Debug Message: Generating portrait: Portrait_Unit_Pioneer_Mancer_1393072980
- Debug Message: Generating portrait: Portrait_Unit_Peasant_Mancer_-1047211439
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_09. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_10. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 76 -
- Debug Message: Current Memory Usage: 1077884 KB
- Debug Message: Cities in World: 8
- Debug Message: Units in World: 582
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: Battle: Cave Bear (ID:234) is attacking Scout (ID:724)
- Debug Message: Generating portrait: Portrait_Arexe_2022332002-578_-1185800051
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_07. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_10. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_07. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_07. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_07. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 77 -
- Debug Message: Current Memory Usage: 1109520 KB
- Debug Message: Cities in World: 8
- Debug Message: Units in World: 633
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: AI Warlord Verga: Now researching Shard Harvesting
- Debug Message: -------------------------
- Debug Message: - Ending Turn 78 -
- Debug Message: Current Memory Usage: 1102536 KB
- Debug Message: Cities in World: 8
- Debug Message: Units in World: 624
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: Generating portrait: Portrait_Unit_Peasant_Mancer_-1047211439
- Debug Message: Generating portrait: Portrait_Arexe_2022332002-578_-1185800051
- Debug Message: Generating portrait: Portrait_Champion_Hannis_1353554210
- Debug Message: Generating portrait: Portrait_Unit_Spearman_Mancer_-468880064
- Debug Message: Generating portrait: Portrait_Unit_Pioneer_Mancer_1393072980
- Debug Message: Generating portrait: Portrait_Unit_CityDefender_Mancer_1291975278
- Debug Message: Generating portrait: Portrait_Unit_CityArcher_Mancer_-470240674
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 79 -
- Debug Message: Current Memory Usage: 1109276 KB
- Debug Message: Cities in World: 8
- Debug Message: Units in World: 626
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: Battle: General Carrodus (ID:2) is attacking Syndicate Assassin (ID:355)
- Debug Message: Battle: Donya (ID:533) is attacking Black Widow (ID:154)
- Debug Message: Generating portrait: Portrait_Unit_Scout_Mancer_-547341379
- Debug Message: -------------------------
- Debug Message: - Ending Turn 80 -
- Debug Message: Current Memory Usage: 1112348 KB
- Debug Message: Cities in World: 8
- Debug Message: Units in World: 636
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: AI Kulan: Now researching Mining
- Debug Message: Battle: Lady Irane (ID:1) is attacking Black Widow (ID:163)
- Debug Message: Battle: General Carrodus (ID:2) is attacking Syndicate Party (ID:704)
- Debug Message: Battle: Ophidian (ID:804) is attacking Darkling (ID:198)
- Debug Message: Battle: Donya (ID:533) is attacking Ravenous Harridan (ID:753)
- Debug Message: WARNING: File does not include mesh data
- Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type 0 with type index -1 in list of 0 animations. HKB file: . Check file name spelling in animation XML data
- Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type Idle with type index -1
- Debug Message: ActivateAnimation could not find animation with type 0 and index 0
- Debug Message: -------------------------
- Debug Message: - Ending Turn 81 -
- Debug Message: Current Memory Usage: 1137796 KB
- Debug Message: Cities in World: 8
- Debug Message: Units in World: 633
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: Caravan placed back on trade route path
- Debug Message: Caravan placed back on trade route path
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: Battle: Darkling Warrior (ID:691) is attacking Scout (ID:741)
- Debug Message: Battle: Ophidian (ID:28) is attacking Scout (ID:726)
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_07. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_10. Only the first 100 will be displayed.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 82 -
- Debug Message: Current Memory Usage: 1129564 KB
- Debug Message: Cities in World: 8
- Debug Message: Units in World: 641
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: Battle: Ophidian (ID:804) is attacking Darkling Rider (ID:631)
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 83 -
- Debug Message: Current Memory Usage: 1131500 KB
- Debug Message: Cities in World: 8
- Debug Message: Units in World: 639
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: AI Warlord Verga: Now researching Mounted Warfare
- Debug Message: Battle: Kulan (ID:4) is attacking Cave Bear (ID:382)
- Debug Message: Generating portrait: Portrait_Unit_Scout_Mancer_-547341379
- Debug Message: Battle: Brood Hunter (ID:105) is attacking Scout (ID:728)
- Debug Message: -------------------------
- Debug Message: - Ending Turn 84 -
- Debug Message: Current Memory Usage: 1135500 KB
- Debug Message: Cities in World: 8
- Debug Message: Units in World: 636
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: AI General Carrodus: Now researching Training
- Debug Message: Generating portrait: Portrait_Unit_Spearman_Mancer_-468880064
- Debug Message: Battle: Ophidian (ID:804) is attacking Darkling Warrior (ID:691)
- Debug Message: Generating portrait: Portrait_Arexe_2022332002-578_-1185800051
- Debug Message: Generating portrait: Portrait_Champion_Hannis_1353554210
- Debug Message: Generating portrait: Portrait_Unit_CityDefender_Mancer_1291975278
- Debug Message: Generating portrait: Portrait_Unit_CityArcher_Mancer_-470240674
- Debug Message: Spell cast: EnchantedHammers at 39, 42 by Hannis (unitID 528).
- Debug Message: -------------------------
- Debug Message: - Ending Turn 85 -
- Debug Message: Current Memory Usage: 1142212 KB
- Debug Message: Cities in World: 8
- Debug Message: Units in World: 635
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: AI Lord Markin: Now researching Leatherworking
- Debug Message: Battle: Lady Irane (ID:1) is attacking Darkling (ID:388)
- Debug Message: Battle: Ophidian (ID:804) is attacking Darkling (ID:696)
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: K_Iron_Smelter_01. Only the first 100 will be displayed.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 86 -
- Debug Message: Current Memory Usage: 1153892 KB
- Debug Message: Cities in World: 8
- Debug Message: Units in World: 632
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: Caravan placed back on trade route path
- Debug Message: Battle: Ophidian (ID:804) is attacking Pack Drake (ID:824)
- Debug Message: Generating portrait: Portrait_Unit_Mage_Mancer_-2095346851
- Debug Message: Generating portrait: Portrait_Unit_Defender_Mancer_1236731318
- Debug Message: Generating portrait: Portrait_Unit_Light_Mancer_2017388868
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: -------------------------
- Debug Message: - Ending Turn 87 -
- Debug Message: Current Memory Usage: 1155052 KB
- Debug Message: Cities in World: 8
- Debug Message: Units in World: 625
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: Battle: Kulan (ID:4) is attacking Bandit Archer (ID:409)
- Debug Message: Generating portrait: Portrait_Unit_Pioneer_Mancer_1393072980
- Debug Message: Generating portrait: Portrait_Unit_Peasant_Mancer_-1047211439
- Debug Message: Stamp Quantity: 3
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 1
- Debug Message: Mountain Generation Option: 0
- Debug Message: Map Random Seed: 1374301659
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: Map Size: Tactical Battle
- Map Style: Single Continent
- Debug Message: Sectors: 2 x 2
- Debug Message: Tiles: 32 x 32
- Debug Message: Tile Vertex Resolution: 5 x 5 vertices
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
- Debug Message: Map Generation Complete
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- Debug Message: Creating tactical terrain gfx...
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_hdr_shadow.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_hdr_shadow.fx (This will be compiled at run-time and used)
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_07. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
- Debug Message: Tactical Spell cast: CrushingBlow at 24, 17 by Militia (unitID 823).
- Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
- Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
- Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
- Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
- Debug Message: Warning, tile design G_Forest_Full_02 now has 117 objects when it used to have 100
- Debug Message: Warning, tile design G_Forest_Full_07 now has 103 objects when it used to have 100
- Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
- Debug Message: Warning, tile design G_Forest_Full_06 now has 139 objects when it used to have 100
- Debug Message: Warning, tile design G_Forest_Full_05 now has 134 objects when it used to have 100
- Debug Message: Warning, tile design G_Forest_Full_02 now has 117 objects when it used to have 100
- Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
- Debug Message: Warning, tile design G_Forest_Full_02 now has 117 objects when it used to have 100
- Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
- Debug Message: Warning, tile design G_Forest_Full_02 now has 117 objects when it used to have 100
- Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
- Debug Message: Warning, tile design G_Forest_Full_02 now has 117 objects when it used to have 100
- Debug Message: Warning, tile design G_Forest_Full_02 now has 117 objects when it used to have 100
- Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
- Debug Message: Warning, tile design G_Forest_Full_02 now has 117 objects when it used to have 100
- Debug Message: Generating portrait: Portrait_Champion_Hannis_1353554210
- Debug Message: Generating portrait: Portrait_Unit_Spearman_Mancer_-468880064
- Debug Message: Generating portrait: Portrait_Unit_Scout_Mancer_-547341379
- Debug Message: -------------------------
- Debug Message: - Ending Turn 88 -
- Debug Message: Current Memory Usage: 1160692 KB
- Debug Message: Cities in World: 8
- Debug Message: Units in World: 628
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 862.
- Debug Message: AI Magnar: Now researching Enchantment
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 3570.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 862.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 3570.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 862.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 3570.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
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