Guest User

Untitled

a guest
Jul 20th, 2013
289
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 88.64 KB | None | 0 0
  1. DebugMessage: Version 1.30 last updated on: 07-19-2013 06:31
  2. DebugMessage: Entering WinMain
  3. Debug Message: Command Line:
  4. DebugMessage: *********DXDiag info follows.*********
  5. System Info
  6. Time: 7/20/2013, 16:27:02
  7. DirectX Version: DirectX 11
  8. Machine Name: DESKTOPPC
  9. Operating System: Windows 7 Enterprise 32-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130505-1534)
  10. Languages: English (Regional Setting: English)
  11. System Manufacturer: MICRO-STAR INTERNATIONAL CO.,LTD
  12. System Model: MS-7529
  13. BIOS: Default System BIOS
  14. Processor: Pentium(R) Dual-Core CPU E5300 @ 2.60GHz (2 CPUs), ~2.6GHz
  15. Physical Memory: 4096MB RAM
  16. Page File: 1312MB used, 5338MB available
  17. Windows Dir: C:\Windows
  18.  
  19.  
  20. Display Info
  21. Display device 1:
  22. Device Name: \\.\DISPLAY1
  23. Card Name: ATI Radeon HD 5670
  24. Manufacturer: Advanced Micro Devices, Inc.
  25. Chip Type: AMD Radeon Graphics Processor (0x68D8)
  26. DAC Type: Internal DAC(400MHz)
  27. Key Device: Enum\PCI\VEN_1002&DEV_68D8&SUBSYS_21D91458&REV_00
  28. Display Memory: 2426 MB
  29. Current Display Mode: 1920 x 1080 (32 bit) (60Hz)
  30. Monitor Name: BenQ G2220HD (Analog)
  31. Monitor Max Resolution:
  32. Driver Name: aticfx32.dll,aticfx32.dll,aticfx32.dll,atiumdag.dll,atidxx32.dll,atiumdva.cap
  33. Driver Version: 8.17.0010.1191
  34. Driver Date: 3/29/2013 12:37:00
  35. DirectX Acceleration Enabled: Yes
  36.  
  37.  
  38.  
  39. Sound info
  40. Sound device 1:
  41. Description: Speakers (High Definition Audio Device)
  42. Default Sound Playback: Yes
  43. Default Voice Playback: Yes
  44. Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_14627529&REV_1000
  45. Manufacturer ID: 1
  46. Product ID: 65535
  47. Driver Name: HdAudio.sys
  48. Provider: Microsoft
  49. Driver Version: 6.01.7601.17514
  50. Driver Date: 11/20/2010 20:00:21
  51. Type: WDM
  52. Other Drivers:
  53. Acceleration Level: 1
  54. Cap Flags: 0
  55. Min/Max Sample Rate: 0, 0
  56.  
  57. Sound device 1:
  58. Description: Digital Audio (S/PDIF) (High Definition Audio Device)
  59. Default Sound Playback: No
  60. Default Voice Playback: No
  61. Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_14627529&REV_1000
  62. Manufacturer ID: 1
  63. Product ID: 65535
  64. Driver Name: HdAudio.sys
  65. Provider: Microsoft
  66. Driver Version: 6.01.7601.17514
  67. Driver Date: 11/20/2010 20:00:21
  68. Type: WDM
  69. Other Drivers:
  70. Acceleration Level: 1
  71. Cap Flags: 0
  72. Min/Max Sample Rate: 0, 0
  73.  
  74.  
  75.  
  76. DebugMessage: *********END dxdiag info.*********
  77. DebugMessage: Using 0 samples for multisampling.
  78. DebugMessage: Game Resolution: 1920 x 1080 (windowed mode)
  79. DebugMessage: HAL (hardware vertex processing)ATI Radeon HD 5670
  80. DebugMessage: Presentation Interval: Immediate.
  81. DebugMessage: Back Buffer Bit Depth: X8R8G8B8.
  82. DebugMessage: 32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.
  83. DebugMessage: ** Checking Direct3D 9 Device Capabilities ************************************
  84. DebugMessage: A full-color cursor is supported in hardware at high resolution modes.
  85. DebugMessage: Bump mapping is supported.
  86. Debug Message: Device is now ready
  87. Debug Message: GFX-THREAD: DISABLED
  88. DebugMessage: Border size reported as 6 by 28
  89. DebugMessage: Shell initialization complete
  90. DebugMessage: Elemental: Legendary Heroes is activated.
  91. DebugMessage: ***** Initializing Game *****
  92. DebugMessage: Loaded font Arial-13
  93. DebugMessage: Loaded font Trajan Pro_lu-16
  94. DebugMessage: Loaded font Trajan Pro_lu-13
  95. DebugMessage: Timer Frequency is 0 271061
  96. DebugMessage: Initializing sound card.
  97. DebugMessage: initailizing bink
  98. DebugMessage: No files found matching mask C:\Users\User\Documents\My Games\LegendaryHeroes\Mods\Screens\*.dxpack
  99. DebugMessage: No string tables in C:\Users\User\Documents\My Games\LegendaryHeroes\Mods/Data/*.str
  100. DebugMessage: No files found matching mask C:\Users\User\Documents\My Games\LegendaryHeroes\Mods\Movies\*.bik
  101. DebugMessage: No files found matching mask C:\Users\User\Documents\My Games\LegendaryHeroes\Mods\Screens\*.dxpack
  102. DebugMessage: No files found matching mask C:\Program Files\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\*.bik
  103. DebugMessage: No files found matching mask C:\Program Files\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\LHScenario\*.bik
  104. DebugMessage: No files found matching mask C:\Program Files\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\LHScenario\Maps\*.bik
  105. DebugMessage: No files found matching mask C:\Program Files\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\LHScenario\Shadows\*.bik
  106. DebugMessage: No files found matching mask C:\Program Files\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\LHTutorial\*.bik
  107. DebugMessage: No files found matching mask C:\Program Files\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\LHTutorial\Maps\*.bik
  108. DebugMessage: No files found matching mask C:\Users\User\Documents\My Games\LegendaryHeroes\Mods\sfx\*.wav
  109. DebugMessage: No files found matching mask C:\Users\User\Documents\My Games\LegendaryHeroes\Mods\Music\*.mp3
  110. DebugMessage: No files found matching mask C:\Users\User\Documents\My Games\LegendaryHeroes\Mods\Event Music\*.mp3
  111. DebugMessage: No files found matching mask C:\Users\User\Documents\My Games\LegendaryHeroes\Mods\Layered Music\*.mp3
  112. DebugMessage: No files found matching mask C:\Users\User\Documents\My Games\LegendaryHeroes\Mods\Ambient SFX\*.mp3
  113. DebugMessage: Create anchor mwin
  114. DebugMessage: Load texture atlas.
  115. DebugMessage: InitializeWorld
  116. DebugMessage: Loaded font Tahoma-13Bold
  117. DebugMessage: Loaded font Trajan Pro-17Bold
  118. DebugMessage: Loaded font Trajan Pro-21Bold
  119. DebugMessage: Loaded font Trajan Pro-37Bold
  120. DebugMessage: Loaded font Tahoma-32Bold
  121. Debug Message: Attempting to allocate memory of size: 53477376 bytes
  122. Debug Message: Allocation successful
  123. DebugMessage: Create popup manager.
  124. DebugMessage: InitializeMWinStripEngine
  125. DebugMessage: InitializeMWinDeferredTextRenderer
  126. DebugMessage: Initialize effect system.
  127. DebugMessage: InitializeSpellRepository
  128. DebugMessage: InitializeTriggerManager
  129. DebugMessage: InitializeMusicLayerGroupManager
  130. DebugMessage: Loaded font Tahoma-16Bold
  131. DebugMessage: Loaded font Trajan Pro-19Bold
  132. DebugMessage: Loaded font Trajan Pro-16Bold
  133. Debug Message: Total objects deleted: 1
  134. Debug Message: Attempting to allocate memory of size: 53477376 bytes
  135. Debug Message: Allocation successful
  136. Debug Message: UnzipHelper attempting to read file with uncompressed size of 45726107
  137. Debug Message: Total objects deleted: 0
  138. DebugMessage: Begin LoadCoreXMLData3
  139. DebugMessage: No files found matching mask C:\Users\User\Documents\My Games\LegendaryHeroes\Items\*.xml
  140. DebugMessage: No files found matching mask C:\Users\User\Documents\My Games\LegendaryHeroes\Stamps\*.xml
  141. DebugMessage: No files found matching mask C:\Users\User\Documents\My Games\LegendaryHeroes\Tiles\*.xml
  142. DebugMessage: No files found matching mask C:\Users\User\Documents\My Games\LegendaryHeroes\Tiles\Shadows\*.xml
  143. DebugMessage: No files found matching mask C:\Users\User\Documents\My Games\LegendaryHeroes\RaceTypes\*.xml
  144. DebugMessage: No files found matching mask C:\Users\User\Documents\My Games\LegendaryHeroes\Effects\*.xml
  145. DebugMessage: No files found matching mask C:\Users\User\Documents\My Games\LegendaryHeroes\Quests\*.xml
  146. DebugMessage: No files found matching mask C:\Users\User\Documents\My Games\LegendaryHeroes\Mods\*.xml
  147. DebugMessage: No files found matching mask C:\Users\User\Documents\My Games\LegendaryHeroes\Mods\Data\*.xml
  148. DebugMessage: No files found matching mask C:\Users\User\Documents\My Games\LegendaryHeroes\Mods\Data\Maps\*.xml
  149. DebugMessage: No files found matching mask C:\Users\User\Documents\My Games\LegendaryHeroes\Mods\Data\Maps\Tactical\*.xml
  150. DebugMessage: No files found matching mask C:\Users\User\Documents\My Games\LegendaryHeroes\Mods\Gfx\*.xml
  151. DebugMessage: No files found matching mask C:\Users\User\Documents\My Games\LegendaryHeroes\Mods\Movies\*.xml
  152. DebugMessage: No files found matching mask C:\Users\User\Documents\My Games\LegendaryHeroes\Mods\Screens\*.xml
  153. DebugMessage: LoadCoreXMLData finished 3
  154. Debug Message: MapManager registered 11 files on disk
  155. Debug Message: MapManager registered 80 files on disk
  156. DebugMessage: No files found matching mask Data\Maps\Campaigns\*.xml
  157. Debug Message: MapManager registered 0 files on disk
  158. DebugMessage: No files found matching mask C:\Users\User\Documents\My Games\LegendaryHeroes\Maps\*.xml
  159. Debug Message: MapManager registered 0 files on disk
  160. DebugMessage: No files found matching mask C:\Users\User\Documents\My Games\LegendaryHeroes\Maps\TacticalMaps\*.xml
  161. Debug Message: MapManager registered 0 files on disk
  162. DebugMessage: No files found matching mask C:\Users\User\Documents\My Games\LegendaryHeroes\Mods\Data\Maps\*.xml
  163. Debug Message: MapManager registered 0 files on disk
  164. DebugMessage: No files found matching mask C:\Users\User\Documents\My Games\LegendaryHeroes\Mods\Data\Maps\Tactical\*.xml
  165. Debug Message: MapManager registered 0 files on disk
  166. DebugMessage: LoadCoreXMLData finished
  167. DebugMessage: Create setup screens.
  168. DebugMessage: Loaded font Segoe UI Semibold-13Bold
  169. DebugMessage: Loaded font Trajan Pro-32Bold
  170. DebugMessage: Loaded font Trajan Pro-24Bold
  171. DebugMessage: Loaded font Tahoma-11Bold
  172. DebugMessage: Loaded font Arial-11
  173. DebugMessage: Loaded font Tahoma-19Bold
  174. DebugMessage: Loaded font Segoe UI Semibold-17Bold
  175. DebugMessage: Loaded font Segoe UI Semibold-16Bold
  176. DebugMessage: Loaded font Segoe UI Semibold-11Bold
  177. DebugMessage: Loaded font Tahoma-15Bold
  178. DebugMessage: Loaded font BankGothic Md BT-12
  179. DebugMessage: No string tables in C:\Program Files\Steam\steamapps\common\FE Legendary Heroes\Data\English\*.tips
  180. DebugMessage: Set mouse.
  181. DebugMessage: Set update timer.
  182. DebugMessage: Loaded font Arial-11Bold
  183. Debug Message: Generating portrait: Portrait_Arexe_2022332002-578_1279869569
  184. Debug Message: - Current Game Settings -
  185. Debug Message: Selected local player faction: CustomFaction_Aldari
  186. Debug Message: Selected local player sovereign: Arexe_2022332002-578
  187. Debug Message: AI players:
  188. Debug Message: Sovereign_Irane, KingdomOfTarth, Difficulty: AIDiffLvl_Normal, Team#: 2
  189. Debug Message: Sovereign_Carrodus, KingdomOfCapitar, Difficulty: AIDiffLvl_Normal, Team#: 3
  190. Debug Message: Sovereign_Markinn, KingdomOfGilden, Difficulty: AIDiffLvl_Normal, Team#: 4
  191. Debug Message: Sovereign_Kulan, EmpireOfUmber, Difficulty: AIDiffLvl_Normal, Team#: 5
  192. Debug Message: Sovereign_Magnar_III, EmpireOfMagnar, Difficulty: AIDiffLvl_Normal, Team#: 6
  193. Debug Message: Sovereign_Verga, EmpireOfYithril, Difficulty: AIDiffLvl_Normal, Team#: 7
  194. DebugMessage: Loaded font Tahoma-14Bold
  195. DebugMessage: Loaded font Trajan Pro-11Bold
  196. DebugMessage: Loaded font Verdana-13
  197. DebugMessage: Loaded font Tahoma-12Bold
  198. DebugMessage: Loaded font Trajan Pro-15Bold
  199. DebugMessage: Loaded font Tahoma-9
  200. DebugMessage: Loaded font Tahoma-11
  201. Debug Message: InitializeWorld: Map File:
  202. Debug Message: Stamp Quantity: 10
  203. Debug Message: Land Mass Size: 0
  204. Debug Message: Land Mass Min Spawns: 0
  205. Debug Message: Land Mass Max Spawns: 0
  206. Debug Message: Forest Quantity: 2
  207. Debug Message: Mountain Generation Option: 1
  208. Debug Message: Map Random Seed: 1374301659
  209. Debug Message: ---------------------------------------------
  210. Debug Message: ---------------------------------------------
  211. Debug Message: Map Size: Large
  212. Map Style: Mountainous
  213. Debug Message: Sectors: 7 x 6
  214. Debug Message: Tiles: 112 x 96
  215. Debug Message: Tile Vertex Resolution: 5 x 5 vertices
  216. Debug Message: ---------------------------------------------
  217. Debug Message: ---------------------------------------------
  218. Debug Message: Picked stamp S_Master_Quest_Container_01 at tile 80,64, with rotation 1.570796, with 1 x 1 sectors, frequency is 5
  219. Debug Message: Picked stamp S_Fertile_Huge_03 at tile 88,32, with rotation 1.570796, with 2 x 3 sectors, frequency is 3
  220. Debug Message: Picked stamp S_Pits_of_Namtur_Black_01 at tile 56,80, with rotation 0.000000, with 2 x 1 sectors, frequency is 0
  221. Debug Message: Picked stamp S_Fertile_Huge_03 at tile 40,48, with rotation 1.570796, with 2 x 3 sectors, frequency is 3
  222. Debug Message: Picked stamp S_Bhindami_Fissure_Blank_01 at tile 40,16, with rotation 0.000000, with 2 x 1 sectors, frequency is 0
  223. Debug Message: Picked stamp S_Chasms_Medium_03 at tile 64,40, with rotation 1.570796, with 1 x 2 sectors, frequency is 4
  224. Debug Message: Picked stamp S_Fertile_Medium_08 at tile 24,80, with rotation 3.141593, with 2 x 1 sectors, frequency is 2
  225. Debug Message: Picked stamp S_Burning_Lands_Blank_01 at tile 16,40, with rotation 4.712389, with 1 x 2 sectors, frequency is 0
  226. Debug Message: ---------------------------------------------
  227. Debug Message: ---------------------------------------------
  228. DebugMessage: A* Path too long to calculate (46.000000). Aborting
  229. Debug Message: ---------------------------------------------
  230. Debug Message: ---------------------------------------------
  231. Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
  232. Debug Message: Map Generation Complete
  233. Debug Message: Placing random goodie huts...79 requested
  234. Debug Message: Placed 79 GoodieHuts
  235. Debug Message: Placing random goodie huts...79 requested
  236. Debug Message: Placed 79 GoodieHuts
  237. Debug Message: Placing random elemental shards...33 requested
  238. Debug Message: Placed 33 elemental shards
  239. Debug Message: Placing random resources..105 requested.
  240. Debug Message: Placed 105 resources
  241. Debug Message: Placing random resources near player at 33, 48...
  242. Debug Message: Player faction Kingdom of Tarth is set to difficulty Normal
  243. Debug Message: Placing random resources near player at 97, 47...
  244. Debug Message: Player faction Kingdom of Capitar is set to difficulty Normal
  245. Debug Message: Placing random resources near player at 36, 82...
  246. Debug Message: Player faction Kingdom of Gilden is set to difficulty Normal
  247. Debug Message: Placing random resources near player at 61, 52...
  248. Debug Message: Player faction Empire of Umber is set to difficulty Normal
  249. Debug Message: Placing random resources near player at 81, 32...
  250. Debug Message: Player faction Empire of Magnar is set to difficulty Normal
  251. Debug Message: Placing random resources near player at 49, 63...
  252. Debug Message: Player faction Empire of Yithril is set to difficulty Normal
  253. Debug Message: Placing random resources near player at 30, 80...
  254. Debug Message: Placing random NPC camps...
  255. Debug Message: Placing random starting quest locations
  256. Debug Message: Placing goodie huts around starting points
  257. Debug Message: WARNING: PlaceStartingPointGoodieHuts for Goodie Huts could not place Treasure_RuinedHouse near player 4 starting position
  258. Debug Message: WARNING: PlaceStartingPointGoodieHuts for Goodie Huts could not place Treasure_RuinedHouse near player 5 starting position
  259. Debug Message: Placing goodie huts around starting points
  260. Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_DarklingRider near player 1 starting position
  261. Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_DarklingRider near player 2 starting position
  262. Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_WildingArcher near player 2 starting position
  263. Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_Ruffian near player 2 starting position
  264. Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_OgreBanished near player 2 starting position
  265. Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_Mite near player 2 starting position
  266. Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_BanditArcher near player 2 starting position
  267. Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_RockSpiderDrone near player 2 starting position
  268. Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_WildingHermit near player 2 starting position
  269. Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_WildingGrounds near player 2 starting position
  270. Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_DarklingRider near player 4 starting position
  271. Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_WildingHermit near player 6 starting position
  272. Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_SyndicateOutpost near player 6 starting position
  273. DebugMessage: Loaded font Verdana-13Bold
  274. DebugMessage: Error. String Not Found. Table: EmpireTreeCategoryHeaderEntryWnd String Name: Category1
  275. Debug Message: Generating portrait: Portrait_Arexe_2022332002-578_-1185800051
  276. Debug Message: CMapViewWindow failed to set DXSAS UI parameter: Threshhold in effect: edgedetect becuase the DXSAS engine was not initialized
  277. DebugMessage: Player_List setting size 181 x 0
  278. Debug Message: InitMapGfx Started...
  279. Debug Message: InitMapGfx finished.
  280. DebugMessage: Loaded font Trajan Pro-13Bold
  281. DebugMessage: Loaded font Tahoma-13
  282. DebugMessage: Loaded font Trajan Pro-13
  283. DebugMessage: Loaded font Tahoma-19
  284. DebugMessage: Loaded font Times New Roman-21Bold
  285. Debug Message: Generating portrait: Portrait_Unit_Defender_Mancer_1236731318
  286. Debug Message: Generating portrait: Portrait_Unit_Light_Mancer_2017388868
  287. Debug Message: Generating portrait: Portrait_Unit_Medium_Mancer_1995173996
  288. Debug Message: Generating portrait: Portrait_King's Ward_-1887950281-27617_130919232
  289. Debug Message: Generating portrait: Portrait_Unit_Crossbowman_Mancer_-739325440
  290. Debug Message: Generating portrait: Portrait_Unit_Heavy_Mancer_-699912761
  291. Debug Message: Generating portrait: Portrait_Unit_Mage_Mancer_-2095346851
  292. Debug Message: Generating portrait: Portrait_Unit_Magic_Medium_Mancer_-136929954
  293. Debug Message: WARNING: CBackgroundNode::Set did not find texture: Gfx/Backdrops/DynastyBackground.png
  294. DebugMessage: Loaded font Segoe UI Semibold-12Bold
  295. Debug Message: Creating terrain gfx...
  296. Debug Message: FinishInitMapGfx started.
  297. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_hdr_shadow.fxo
  298. Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_hdr_shadow.fx (This will be compiled at run-time and used)
  299. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
  300. Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
  301. Debug Message: CDXSASEngine ERROR: EnableEffect failed to find effect edgedetect
  302. Debug Message: FinishInitMapGfx finished.
  303. Debug Message: Generating portrait: Portrait_Unit_Spearman_Mancer_-468880064
  304. Debug Message: Generating portrait: Portrait_Unit_Peasant_Mancer_-1047211439
  305. DebugMessage: Loaded font Tempus Sans ITC-17
  306. DebugMessage: Loaded font Tempus Sans ITC-19
  307. DebugMessage: Loaded font Tempus Sans ITC-17Bold
  308. DebugMessage: Loaded font Tempus Sans ITC-19Bold
  309. Debug Message: City couldn't find CityResourceData for population at Ardihitamb.
  310. DebugMessage: Loaded font Trajan Pro-27Bold
  311. DebugMessage: Loaded font Segoe UI Semibold-21Bold
  312. DebugMessage: Loaded font Trajan Pro72Bold
  313. Debug Message: Generating portrait: Portrait_Unit_CityDefender_Mancer_1291975278
  314. DebugMessage: Loaded font Segoe UI Semibold-20Bold
  315. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_10. Only the first 100 will be displayed.
  316. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
  317. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
  318. Debug Message: -------------------------
  319. Debug Message: - Ending Turn 2 -
  320. Debug Message: Current Memory Usage: 832268 KB
  321. Debug Message: Cities in World: 1
  322. Debug Message: Units in World: 445
  323. Debug Message: AI General Carrodus: Now researching Knowledge
  324. Debug Message: AI Lady Irane: Now researching Training
  325. Debug Message: AI Kulan: Now researching Civics
  326. Debug Message: AI Lord Markin: Now researching Civics
  327. Debug Message: AI Warlord Verga: Now researching Drills
  328. Debug Message: AI Magnar: Now researching Shard Harvesting
  329. Debug Message: -------------------------
  330. Debug Message: - Ending Turn 3 -
  331. Debug Message: Current Memory Usage: 840184 KB
  332. Debug Message: Cities in World: 2
  333. Debug Message: Units in World: 452
  334. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
  335. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_10. Only the first 100 will be displayed.
  336. Debug Message: -------------------------
  337. Debug Message: - Ending Turn 4 -
  338. Debug Message: Current Memory Usage: 844604 KB
  339. Debug Message: Cities in World: 2
  340. Debug Message: Units in World: 452
  341. Debug Message: CWorld::ApplyGameModifier_Player- Adding Research (15.000000)
  342. Debug Message: AI Magnar: Now researching Knowledge
  343. Debug Message: -------------------------
  344. Debug Message: - Ending Turn 5 -
  345. Debug Message: Current Memory Usage: 844136 KB
  346. Debug Message: Cities in World: 2
  347. Debug Message: Units in World: 455
  348. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_09. Only the first 100 will be displayed.
  349. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
  350. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_10. Only the first 100 will be displayed.
  351. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_07. Only the first 100 will be displayed.
  352. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_09. Only the first 100 will be displayed.
  353. Debug Message: -------------------------
  354. Debug Message: - Ending Turn 6 -
  355. Debug Message: Current Memory Usage: 848132 KB
  356. Debug Message: Cities in World: 6
  357. Debug Message: Units in World: 464
  358. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_07. Only the first 100 will be displayed.
  359. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
  360. DebugMessage: AI: Has chosen not to train any units.
  361. DebugMessage: AutoSaving - Begin
  362. Debug Message: Attempting to allocate memory of size: 63963136 bytes
  363. Debug Message: Allocation successful
  364. DebugMessage: AutoSaving - Complete
  365. Debug Message: Battle: Kulan (ID:4) is attacking Wilding Warrior (ID:406)
  366. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
  367. Debug Message: -------------------------
  368. Debug Message: - Ending Turn 7 -
  369. Debug Message: Current Memory Usage: 864136 KB
  370. Debug Message: Cities in World: 6
  371. Debug Message: Units in World: 467
  372. DebugMessage: AI: Has chosen not to train any units.
  373. Debug Message: Battle: Lady Irane (ID:1) is attacking Mite Mob (ID:392)
  374. Debug Message: -------------------------
  375. Debug Message: - Ending Turn 8 -
  376. Debug Message: Current Memory Usage: 870868 KB
  377. Debug Message: Cities in World: 6
  378. Debug Message: Units in World: 465
  379. DebugMessage: AI: Has chosen not to train any units.
  380. Debug Message: -------------------------
  381. Debug Message: - Ending Turn 9 -
  382. Debug Message: Current Memory Usage: 872276 KB
  383. Debug Message: Cities in World: 7
  384. Debug Message: Units in World: 470
  385. DebugMessage: AI: Has chosen not to train any units.
  386. Debug Message: Battle: Lady Irane (ID:1) is attacking Mites (ID:476)
  387. Debug Message: Unit Iriel traded from Kingdom NPC Player to Kingdom of Gilden.
  388. Debug Message: Unit Craul Gravehands traded from Empire NPC Player to Empire of Magnar.
  389. Debug Message: Unit Nochd Nightbringer traded from Empire NPC Player to Empire of Yithril.
  390. Debug Message: -------------------------
  391. Debug Message: - Ending Turn 10 -
  392. Debug Message: Current Memory Usage: 877032 KB
  393. Debug Message: Cities in World: 7
  394. Debug Message: Units in World: 480
  395. DebugMessage: AI: Has chosen not to train any units.
  396. DebugMessage: AI: Has chosen not to train any units.
  397. Debug Message: Generating portrait: Portrait_Unit_CityDefender_Mancer_1291975278
  398. Debug Message: Generating portrait: Portrait_Unit_CityArcher_Mancer_-470240674
  399. Debug Message: Spell cast: Propaganda at 33, 48 by Arexe (unitID 0).
  400. Debug Message: ERROR: Could not attach node to frame - no frame found with bone index '33'
  401. Debug Message: -------------------------
  402. Debug Message: - Ending Turn 11 -
  403. Debug Message: Current Memory Usage: 887016 KB
  404. Debug Message: Cities in World: 7
  405. Debug Message: Units in World: 488
  406. DebugMessage: AutoSaving - Begin
  407. DebugMessage: AutoSaving - Complete
  408. Debug Message: Unit Othollo traded from Kingdom NPC Player to Kingdom of Capitar.
  409. Debug Message: -------------------------
  410. Debug Message: - Ending Turn 12 -
  411. Debug Message: Current Memory Usage: 886304 KB
  412. Debug Message: Cities in World: 7
  413. Debug Message: Units in World: 486
  414. Debug Message: -------------------------
  415. Debug Message: - Ending Turn 13 -
  416. Debug Message: Current Memory Usage: 886808 KB
  417. Debug Message: Cities in World: 7
  418. Debug Message: Units in World: 506
  419. Debug Message: Generating portrait: Portrait_Champion_Hannis_1353554210
  420. Debug Message: Unit Hannis traded from Kingdom NPC Player to Kingdom of Aldari.
  421. Debug Message: -------------------------
  422. Debug Message: - Ending Turn 14 -
  423. Debug Message: Current Memory Usage: 913684 KB
  424. Debug Message: Cities in World: 7
  425. Debug Message: Units in World: 511
  426. Debug Message: AI Kulan: Now researching Shard Harvesting
  427. Debug Message: Battle: Lord Markin (ID:3) is attacking Darkling Rider (ID:141)
  428. Debug Message: Unit Donya traded from Empire NPC Player to Empire of Umber.
  429. Debug Message: Spell cast: EnchantedHammers at 33, 48 by Hannis (unitID 528).
  430. Debug Message: -------------------------
  431. Debug Message: - Ending Turn 15 -
  432. Debug Message: Current Memory Usage: 920128 KB
  433. Debug Message: Cities in World: 7
  434. Debug Message: Units in World: 512
  435. Debug Message: -------------------------
  436. Debug Message: - Ending Turn 16 -
  437. Debug Message: Current Memory Usage: 922212 KB
  438. Debug Message: Cities in World: 7
  439. Debug Message: Units in World: 509
  440. Debug Message: AI General Carrodus: Now researching Shard Harvesting
  441. DebugMessage: AutoSaving - Begin
  442. DebugMessage: AutoSaving - Complete
  443. Debug Message: Battle: Lady Irane (ID:1) is attacking Mites (ID:535)
  444. Debug Message: -------------------------
  445. Debug Message: - Ending Turn 17 -
  446. Debug Message: Current Memory Usage: 930360 KB
  447. Debug Message: Cities in World: 7
  448. Debug Message: Units in World: 511
  449. Debug Message: AI Lord Markin: Now researching Knowledge
  450. Debug Message: CWorld::ApplyGameModifier_Player- Adding Research (15.000000)
  451. Debug Message: CWorld::ApplyGameModifier_Player- Adding Research (15.000000)
  452. Debug Message: AI Lord Markin: Now researching Trading
  453. Debug Message: -------------------------
  454. Debug Message: - Ending Turn 18 -
  455. Debug Message: Current Memory Usage: 931156 KB
  456. Debug Message: Cities in World: 7
  457. Debug Message: Units in World: 510
  458. Debug Message: AI General Carrodus: Now researching Restoration
  459. Debug Message: -------------------------
  460. Debug Message: - Ending Turn 19 -
  461. Debug Message: Current Memory Usage: 931592 KB
  462. Debug Message: Cities in World: 7
  463. Debug Message: Units in World: 512
  464. Debug Message: Generating portrait: Portrait_Champion_Hannis_1353554210
  465. Debug Message: -------------------------
  466. Debug Message: - Ending Turn 20 -
  467. Debug Message: Current Memory Usage: 932476 KB
  468. Debug Message: Cities in World: 7
  469. Debug Message: Units in World: 514
  470. Debug Message: CWorld::ApplyGameModifier_Player- Adding Research (15.000000)
  471. Debug Message: Battle: Lord Markin (ID:3) is attacking Darkling (ID:452)
  472. Debug Message: -------------------------
  473. Debug Message: - Ending Turn 21 -
  474. Debug Message: Current Memory Usage: 933076 KB
  475. Debug Message: Cities in World: 7
  476. Debug Message: Units in World: 515
  477. Debug Message: AI General Carrodus: Now researching Trading
  478. DebugMessage: AutoSaving - Begin
  479. Debug Message: Generating portrait: Portrait_Arexe_2022332002-578_-1185800051
  480. DebugMessage: AutoSaving - Complete
  481. Debug Message: Generating portrait: Portrait_Unit_Spearman_Mancer_-468880064
  482. Debug Message: Generating portrait: Portrait_Unit_Peasant_Mancer_-1047211439
  483. Debug Message: Stamp Quantity: 3
  484. Debug Message: Land Mass Size: 0
  485. Debug Message: Land Mass Min Spawns: 0
  486. Debug Message: Land Mass Max Spawns: 0
  487. Debug Message: Forest Quantity: 1
  488. Debug Message: Mountain Generation Option: 0
  489. Debug Message: Map Random Seed: 1374301659
  490. Debug Message: ---------------------------------------------
  491. Debug Message: ---------------------------------------------
  492. Debug Message: Map Size: Tactical Battle
  493. Map Style: Single Continent
  494. Debug Message: Sectors: 2 x 2
  495. Debug Message: Tiles: 32 x 32
  496. Debug Message: Tile Vertex Resolution: 5 x 5 vertices
  497. Debug Message: ---------------------------------------------
  498. Debug Message: ---------------------------------------------
  499. Debug Message: ---------------------------------------------
  500. Debug Message: ---------------------------------------------
  501. Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
  502. Debug Message: Map Generation Complete
  503. Debug Message: InitMapGfx Started...
  504. Debug Message: InitMapGfx finished.
  505. Debug Message: Creating tactical terrain gfx...
  506. Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
  507. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_hdr_shadow.fxo
  508. Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_hdr_shadow.fx (This will be compiled at run-time and used)
  509. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
  510. Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
  511. Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
  512. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
  513. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
  514. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
  515. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
  516. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
  517. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
  518. DebugMessage: Loaded font Segoe UI-27BoldItalic
  519. DebugMessage: Loaded font Tahoma-9Bold
  520. Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
  521. Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
  522. Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
  523. Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
  524. Debug Message: Warning, tile design G_Forest_Full_02 now has 117 objects when it used to have 100
  525. Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
  526. DebugMessage: Loaded font Segoe UI-13Bold
  527. DebugMessage: Loaded font Segoe UI-16Bold
  528. Debug Message: -------------------------
  529. Debug Message: - Ending Turn 22 -
  530. Debug Message: Current Memory Usage: 962404 KB
  531. Debug Message: Cities in World: 7
  532. Debug Message: Units in World: 516
  533. Debug Message: AI Lady Irane: Now researching Leatherworking
  534. Debug Message: AI Magnar: Now researching Civics
  535. Debug Message: Battle: Lord Markin (ID:3) is attacking Wolf (ID:464)
  536. Debug Message: Battle: Magnar (ID:5) is attacking Bear Cub (ID:280)
  537. Debug Message: -------------------------
  538. Debug Message: - Ending Turn 23 -
  539. Debug Message: Current Memory Usage: 967284 KB
  540. Debug Message: Cities in World: 7
  541. Debug Message: Units in World: 514
  542. Debug Message: Battle: Lord Markin (ID:3) is attacking Darkling Warrior (ID:510)
  543. Debug Message: -------------------------
  544. Debug Message: - Ending Turn 24 -
  545. Debug Message: Current Memory Usage: 971720 KB
  546. Debug Message: Cities in World: 7
  547. Debug Message: Units in World: 518
  548. Debug Message: Battle: General Carrodus (ID:2) is attacking Black Widow (ID:364)
  549. Debug Message: Battle: Lord Markin (ID:3) is attacking Wolf (ID:401)
  550. Debug Message: -------------------------
  551. Debug Message: - Ending Turn 25 -
  552. Debug Message: Current Memory Usage: 971512 KB
  553. Debug Message: Cities in World: 7
  554. Debug Message: Units in World: 513
  555. Debug Message: AI Kulan: Now researching Charms
  556. Debug Message: -------------------------
  557. Debug Message: - Ending Turn 26 -
  558. Debug Message: Current Memory Usage: 972132 KB
  559. Debug Message: Cities in World: 7
  560. Debug Message: Units in World: 511
  561. DebugMessage: AutoSaving - Begin
  562. DebugMessage: AutoSaving - Complete
  563. Debug Message: -------------------------
  564. Debug Message: - Ending Turn 27 -
  565. Debug Message: Current Memory Usage: 972264 KB
  566. Debug Message: Cities in World: 7
  567. Debug Message: Units in World: 514
  568. Debug Message: Unit Turin Mafaru traded from Empire NPC Player to Empire of Umber.
  569. Debug Message: Generating portrait: Portrait_Champion_Hannis_1353554210
  570. Debug Message: Generating portrait: Portrait_Unit_CityDefender_Mancer_1291975278
  571. Debug Message: Generating portrait: Portrait_Unit_CityArcher_Mancer_-470240674
  572. Debug Message: -------------------------
  573. Debug Message: - Ending Turn 28 -
  574. Debug Message: Current Memory Usage: 978488 KB
  575. Debug Message: Cities in World: 7
  576. Debug Message: Units in World: 516
  577. Debug Message: Battle: Lady Irane (ID:1) is attacking Mites (ID:567)
  578. Debug Message: Generating portrait: Portrait_Unit_Peasant_Mancer_-1047211439
  579. Debug Message: Generating portrait: Portrait_Unit_Pioneer_Mancer_1393072980
  580. Debug Message: Generating portrait: Portrait_Unit_Scout_Mancer_-547341379
  581. Debug Message: -------------------------
  582. Debug Message: - Ending Turn 29 -
  583. Debug Message: Current Memory Usage: 981468 KB
  584. Debug Message: Cities in World: 7
  585. Debug Message: Units in World: 517
  586. Debug Message: AI Warlord Verga: Now researching Leatherworking
  587. Debug Message: Battle: Lord Markin (ID:3) is attacking Pack Drake (ID:514)
  588. Debug Message: -------------------------
  589. Debug Message: - Ending Turn 30 -
  590. Debug Message: Current Memory Usage: 979884 KB
  591. Debug Message: Cities in World: 7
  592. Debug Message: Units in World: 516
  593. Debug Message: AI Magnar: Now researching Charms
  594. Debug Message: -------------------------
  595. Debug Message: - Ending Turn 31 -
  596. Debug Message: Current Memory Usage: 979892 KB
  597. Debug Message: Cities in World: 7
  598. Debug Message: Units in World: 521
  599. Debug Message: Battle: Kulan (ID:4) is attacking Darkling Lurker (ID:298)
  600. Debug Message: Unit Badra traded from Kingdom NPC Player to Kingdom of Tarth.
  601. Debug Message: Battle: Magnar (ID:5) is attacking Earth Shrill (ID:335)
  602. DebugMessage: AutoSaving - Begin
  603. DebugMessage: AutoSaving - Complete
  604. Debug Message: -------------------------
  605. Debug Message: - Ending Turn 32 -
  606. Debug Message: Current Memory Usage: 980780 KB
  607. Debug Message: Cities in World: 7
  608. Debug Message: Units in World: 524
  609. Debug Message: -------------------------
  610. Debug Message: - Ending Turn 33 -
  611. Debug Message: Current Memory Usage: 981508 KB
  612. Debug Message: Cities in World: 7
  613. Debug Message: Units in World: 519
  614. Debug Message: -------------------------
  615. Debug Message: - Ending Turn 34 -
  616. Debug Message: Current Memory Usage: 981532 KB
  617. Debug Message: Cities in World: 7
  618. Debug Message: Units in World: 519
  619. Debug Message: -------------------------
  620. Debug Message: - Ending Turn 35 -
  621. Debug Message: Current Memory Usage: 981568 KB
  622. Debug Message: Cities in World: 7
  623. Debug Message: Units in World: 524
  624. Debug Message: AI Lord Markin: Now researching Shard Harvesting
  625. Debug Message: Battle: Lord Markin (ID:3) is attacking Butcherman (ID:292)
  626. Debug Message: -------------------------
  627. Debug Message: - Ending Turn 36 -
  628. Debug Message: Current Memory Usage: 983980 KB
  629. Debug Message: Cities in World: 7
  630. Debug Message: Units in World: 528
  631. DebugMessage: AutoSaving - Begin
  632. DebugMessage: AutoSaving - Complete
  633. Debug Message: Battle: Kulan (ID:4) is attacking Ignys (ID:184)
  634. Debug Message: -------------------------
  635. Debug Message: - Ending Turn 37 -
  636. Debug Message: Current Memory Usage: 984080 KB
  637. Debug Message: Cities in World: 7
  638. Debug Message: Units in World: 528
  639. Debug Message: Battle: Bandit Archer (ID:415) is attacking Slave Militia (ID:572)
  640. Debug Message: -------------------------
  641. Debug Message: - Ending Turn 38 -
  642. Debug Message: Current Memory Usage: 984100 KB
  643. Debug Message: Cities in World: 7
  644. Debug Message: Units in World: 522
  645. Debug Message: AI Lady Irane: Now researching Drills
  646. Debug Message: AI Kulan: Now researching Knowledge
  647. Debug Message: -------------------------
  648. Debug Message: - Ending Turn 39 -
  649. Debug Message: Current Memory Usage: 984132 KB
  650. Debug Message: Cities in World: 7
  651. Debug Message: Units in World: 523
  652. Debug Message: -------------------------
  653. Debug Message: - Ending Turn 40 -
  654. Debug Message: Current Memory Usage: 984024 KB
  655. Debug Message: Cities in World: 7
  656. Debug Message: Units in World: 523
  657. Debug Message: -------------------------
  658. Debug Message: - Ending Turn 41 -
  659. Debug Message: Current Memory Usage: 984816 KB
  660. Debug Message: Cities in World: 7
  661. Debug Message: Units in World: 526
  662. Debug Message: CWorld::ApplyGameModifier_Player- Adding Research (15.000000)
  663. Debug Message: AI Magnar: Now researching Rituals
  664. DebugMessage: AutoSaving - Begin
  665. DebugMessage: AutoSaving - Complete
  666. Debug Message: Generating portrait: Portrait_Unit_CityDefender_Mancer_1291975278
  667. Debug Message: Generating portrait: Portrait_Unit_CityArcher_Mancer_-470240674
  668. Debug Message: -------------------------
  669. Debug Message: - Ending Turn 42 -
  670. Debug Message: Current Memory Usage: 992000 KB
  671. Debug Message: Cities in World: 7
  672. Debug Message: Units in World: 537
  673. Debug Message: Battle: Warlord Verga (ID:6) is attacking Skeleton (ID:425)
  674. Debug Message: Unit Tearny traded from Kingdom NPC Player to Kingdom of Capitar.
  675. Debug Message: -------------------------
  676. Debug Message: - Ending Turn 43 -
  677. Debug Message: Current Memory Usage: 990640 KB
  678. Debug Message: Cities in World: 7
  679. Debug Message: Units in World: 537
  680. Debug Message: AI General Carrodus: Now researching Agriculture
  681. Debug Message: AI Warlord Verga: Now researching Weaponry
  682. Debug Message: -------------------------
  683. Debug Message: - Ending Turn 44 -
  684. Debug Message: Current Memory Usage: 991752 KB
  685. Debug Message: Cities in World: 7
  686. Debug Message: Units in World: 536
  687. Debug Message: Battle: Magnar (ID:5) is attacking Bear Cub (ID:344)
  688. Debug Message: -------------------------
  689. Debug Message: - Ending Turn 45 -
  690. Debug Message: Current Memory Usage: 991692 KB
  691. Debug Message: Cities in World: 7
  692. Debug Message: Units in World: 538
  693. Debug Message: Battle: Slave Militia (ID:583) is attacking Skeleton (ID:422)
  694. Debug Message: -------------------------
  695. Debug Message: - Ending Turn 46 -
  696. Debug Message: Current Memory Usage: 993272 KB
  697. Debug Message: Cities in World: 7
  698. Debug Message: Units in World: 539
  699. DebugMessage: AutoSaving - Begin
  700. DebugMessage: AutoSaving - Complete
  701. Debug Message: -------------------------
  702. Debug Message: - Ending Turn 47 -
  703. Debug Message: Current Memory Usage: 994812 KB
  704. Debug Message: Cities in World: 7
  705. Debug Message: Units in World: 539
  706. Debug Message: AI Lord Markin: Now researching Restoration
  707. Debug Message: AI Kulan: Now researching Restoration
  708. Debug Message: -------------------------
  709. Debug Message: - Ending Turn 48 -
  710. Debug Message: Current Memory Usage: 994852 KB
  711. Debug Message: Cities in World: 7
  712. Debug Message: Units in World: 539
  713. Debug Message: Generating portrait: Portrait_Champion_Hannis_1353554210
  714. Debug Message: Generating portrait: Portrait_Unit_Spearman_Mancer_-468880064
  715. Debug Message: Generating portrait: Portrait_Arexe_2022332002-578_-1185800051
  716. Debug Message: Generating portrait: Portrait_Unit_Pioneer_Mancer_1393072980
  717. Debug Message: -------------------------
  718. Debug Message: - Ending Turn 49 -
  719. Debug Message: Current Memory Usage: 995376 KB
  720. Debug Message: Cities in World: 7
  721. Debug Message: Units in World: 540
  722. Debug Message: -------------------------
  723. Debug Message: - Ending Turn 50 -
  724. Debug Message: Current Memory Usage: 997752 KB
  725. Debug Message: Cities in World: 7
  726. Debug Message: Units in World: 540
  727. Debug Message: City couldn't find CityResourceData for population at Cesakanlu.
  728. Debug Message: Generating portrait: Portrait_Unit_CityDefender_Mancer_1291975278
  729. Debug Message: -------------------------
  730. Debug Message: - Ending Turn 51 -
  731. Debug Message: Current Memory Usage: 1004556 KB
  732. Debug Message: Cities in World: 8
  733. Debug Message: Units in World: 543
  734. Debug Message: CWorld::ApplyGameModifier_Player- Adding Research (15.000000)
  735. Debug Message: AI Lord Markin: Now researching Agriculture
  736. DebugMessage: AutoSaving - Begin
  737. DebugMessage: AutoSaving - Complete
  738. Debug Message: Battle: General Carrodus (ID:2) is attacking Skeleton (ID:422)
  739. Debug Message: Generating portrait: Portrait_Champion_Hannis_1353554210
  740. Debug Message: Generating portrait: Portrait_Unit_Spearman_Mancer_-468880064
  741. Debug Message: -------------------------
  742. Debug Message: - Ending Turn 52 -
  743. Debug Message: Current Memory Usage: 1004744 KB
  744. Debug Message: Cities in World: 8
  745. Debug Message: Units in World: 563
  746. Debug Message: Battle: General Carrodus (ID:2) is attacking Cindercorpse (ID:604)
  747. Debug Message: Battle: Lady Irane (ID:1) is attacking Darkling Rider (ID:638)
  748. Debug Message: -------------------------
  749. Debug Message: - Ending Turn 53 -
  750. Debug Message: Current Memory Usage: 1004816 KB
  751. Debug Message: Cities in World: 8
  752. Debug Message: Units in World: 559
  753. Debug Message: -------------------------
  754. Debug Message: - Ending Turn 54 -
  755. Debug Message: Current Memory Usage: 1005376 KB
  756. Debug Message: Cities in World: 8
  757. Debug Message: Units in World: 549
  758. Debug Message: AI Magnar: Now researching Sorcery
  759. Debug Message: Battle: Kulan (ID:4) is attacking Earth Shrill (ID:206)
  760. Debug Message: Generating portrait: Portrait_Arexe_2022332002-578_-1185800051
  761. Debug Message: Generating portrait: Portrait_Unit_CityDefender_Mancer_1291975278
  762. Debug Message: -------------------------
  763. Debug Message: - Ending Turn 55 -
  764. Debug Message: Current Memory Usage: 1006012 KB
  765. Debug Message: Cities in World: 8
  766. Debug Message: Units in World: 552
  767. Debug Message: Battle: Lord Markin (ID:3) is attacking Pack Drake (ID:597)
  768. Debug Message: Battle: Mites (ID:648) is attacking Champion Lady Irane (ID:1)
  769. Debug Message: -------------------------
  770. Debug Message: - Ending Turn 56 -
  771. Debug Message: Current Memory Usage: 1005988 KB
  772. Debug Message: Cities in World: 8
  773. Debug Message: Units in World: 549
  774. DebugMessage: AutoSaving - Begin
  775. DebugMessage: AutoSaving - Complete
  776. Debug Message: -------------------------
  777. Debug Message: - Ending Turn 57 -
  778. Debug Message: Current Memory Usage: 1007992 KB
  779. Debug Message: Cities in World: 8
  780. Debug Message: Units in World: 571
  781. Debug Message: CWorld::ApplyGameModifier_Player- Adding Research (15.000000)
  782. Debug Message: AI Lady Irane: Now researching Archery
  783. Debug Message: Battle: Tearny (ID:613) is attacking Bear (ID:672)
  784. Debug Message: Battle: Wallace (ID:618) is attacking Bear (ID:672)
  785. Debug Message: -------------------------
  786. Debug Message: - Ending Turn 58 -
  787. Debug Message: Current Memory Usage: 1008064 KB
  788. Debug Message: Cities in World: 8
  789. Debug Message: Units in World: 567
  790. Debug Message: AI General Carrodus: Now researching Charms
  791. Debug Message: -------------------------
  792. Debug Message: - Ending Turn 59 -
  793. Debug Message: Current Memory Usage: 1008064 KB
  794. Debug Message: Cities in World: 8
  795. Debug Message: Units in World: 565
  796. Debug Message: CWorld::ApplyGameModifier_Player- Adding Research (15.000000)
  797. Debug Message: AI Kulan: Now researching Agriculture
  798. Debug Message: -------------------------
  799. Debug Message: - Ending Turn 60 -
  800. Debug Message: Current Memory Usage: 1008072 KB
  801. Debug Message: Cities in World: 8
  802. Debug Message: Units in World: 566
  803. Debug Message: -------------------------
  804. Debug Message: - Ending Turn 61 -
  805. Debug Message: Current Memory Usage: 1008084 KB
  806. Debug Message: Cities in World: 8
  807. Debug Message: Units in World: 566
  808. DebugMessage: AutoSaving - Begin
  809. DebugMessage: AutoSaving - Complete
  810. Debug Message: Generating portrait: Portrait_Unit_CityDefender_Mancer_1291975278
  811. Debug Message: -------------------------
  812. Debug Message: - Ending Turn 62 -
  813. Debug Message: Current Memory Usage: 1015856 KB
  814. Debug Message: Cities in World: 8
  815. Debug Message: Units in World: 568
  816. Debug Message: Battle: Lady Irane (ID:1) is attacking Brood Hunter (ID:580)
  817. Debug Message: -------------------------
  818. Debug Message: - Ending Turn 63 -
  819. Debug Message: Current Memory Usage: 1015616 KB
  820. Debug Message: Cities in World: 8
  821. Debug Message: Units in World: 570
  822. Debug Message: -------------------------
  823. Debug Message: - Ending Turn 64 -
  824. Debug Message: Current Memory Usage: 1014864 KB
  825. Debug Message: Cities in World: 8
  826. Debug Message: Units in World: 581
  827. Debug Message: Battle: General Carrodus (ID:2) is attacking Troll (ID:176)
  828. Debug Message: Caravan placed back on trade route path
  829. Debug Message: -------------------------
  830. Debug Message: - Ending Turn 65 -
  831. Debug Message: Current Memory Usage: 1016128 KB
  832. Debug Message: Cities in World: 8
  833. Debug Message: Units in World: 583
  834. Debug Message: Battle: Lord Markin (ID:3) is attacking Banished Ogre (ID:399)
  835. Debug Message: -------------------------
  836. Debug Message: - Ending Turn 66 -
  837. Debug Message: Current Memory Usage: 1016372 KB
  838. Debug Message: Cities in World: 8
  839. Debug Message: Units in World: 581
  840. Debug Message: CWorld::ApplyGameModifier_Player- Adding Research (15.000000)
  841. Debug Message: AI Kulan: Now researching Administration
  842. DebugMessage: AutoSaving - Begin
  843. DebugMessage: AutoSaving - Complete
  844. Debug Message: -------------------------
  845. Debug Message: - Ending Turn 67 -
  846. Debug Message: Current Memory Usage: 1016596 KB
  847. Debug Message: Cities in World: 8
  848. Debug Message: Units in World: 579
  849. Debug Message: Generating portrait: Portrait_Arexe_2022332002-578_-1185800051
  850. Debug Message: Battle: Kulan (ID:4) is attacking Darkling (ID:158)
  851. Debug Message: Generating portrait: Portrait_Unit_CityDefender_Mancer_1291975278
  852. Debug Message: Generating portrait: Portrait_Unit_CityArcher_Mancer_-470240674
  853. Debug Message: -------------------------
  854. Debug Message: - Ending Turn 68 -
  855. Debug Message: Current Memory Usage: 1022036 KB
  856. Debug Message: Cities in World: 8
  857. Debug Message: Units in World: 591
  858. DebugMessage: AI: Has chosen not to train any units.
  859. Debug Message: AI General Carrodus: Now researching Leatherworking
  860. Debug Message: AI Warlord Verga: Now researching Civics
  861. Debug Message: Battle: Lord Markin (ID:3) is attacking Troll (ID:379)
  862. Debug Message: Generating portrait: Portrait_Champion_Hannis_1353554210
  863. Debug Message: Generating portrait: Portrait_Unit_Spearman_Mancer_-468880064
  864. Debug Message: Generating portrait: Portrait_Unit_Peasant_Mancer_-1047211439
  865. Debug Message: Generating portrait: Portrait_Unit_Pioneer_Mancer_1393072980
  866. Debug Message: Generating portrait: Portrait_Unit_Scout_Mancer_-547341379
  867. Debug Message: -------------------------
  868. Debug Message: - Ending Turn 69 -
  869. Debug Message: Current Memory Usage: 1024620 KB
  870. Debug Message: Cities in World: 8
  871. Debug Message: Units in World: 595
  872. DebugMessage: AI: Has chosen not to train any units.
  873. Debug Message: Battle: Kulan (ID:4) is attacking Darkling Rider (ID:624)
  874. Debug Message: -------------------------
  875. Debug Message: - Ending Turn 70 -
  876. Debug Message: Current Memory Usage: 1030048 KB
  877. Debug Message: Cities in World: 8
  878. Debug Message: Units in World: 590
  879. DebugMessage: AI: Has chosen not to train any units.
  880. Debug Message: AI Lord Markin: Now researching Charms
  881. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
  882. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
  883. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
  884. Debug Message: -------------------------
  885. Debug Message: - Ending Turn 71 -
  886. Debug Message: Current Memory Usage: 1035584 KB
  887. Debug Message: Cities in World: 8
  888. Debug Message: Units in World: 584
  889. DebugMessage: AutoSaving - Begin
  890. DebugMessage: AutoSaving - Complete
  891. Debug Message: Battle: General Carrodus (ID:2) is attacking Hergon (ID:179)
  892. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
  893. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
  894. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
  895. Debug Message: -------------------------
  896. Debug Message: - Ending Turn 72 -
  897. Debug Message: Current Memory Usage: 1042232 KB
  898. Debug Message: Cities in World: 8
  899. Debug Message: Units in World: 592
  900. Debug Message: Battle: Kulan (ID:4) is attacking Darkling Warrior (ID:706)
  901. Debug Message: Unit Janusk traded from Kingdom NPC Player to Kingdom of Gilden.
  902. Debug Message: -------------------------
  903. Debug Message: - Ending Turn 73 -
  904. Debug Message: Current Memory Usage: 1048008 KB
  905. Debug Message: Cities in World: 8
  906. Debug Message: Units in World: 590
  907. Debug Message: AI Warlord Verga: Now researching Knowledge
  908. Debug Message: Battle: Magnar (ID:5) is attacking Great Wolf (ID:327)
  909. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_07. Only the first 100 will be displayed.
  910. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_10. Only the first 100 will be displayed.
  911. Debug Message: -------------------------
  912. Debug Message: - Ending Turn 74 -
  913. Debug Message: Current Memory Usage: 1059808 KB
  914. Debug Message: Cities in World: 8
  915. Debug Message: Units in World: 588
  916. Debug Message: Battle: Magnar (ID:5) is attacking Wolf (ID:488)
  917. Debug Message: Unit Arcturus traded from Kingdom NPC Player to Kingdom of Tarth.
  918. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
  919. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
  920. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_10. Only the first 100 will be displayed.
  921. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
  922. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_10. Only the first 100 will be displayed.
  923. Debug Message: -------------------------
  924. Debug Message: - Ending Turn 75 -
  925. Debug Message: Current Memory Usage: 1071004 KB
  926. Debug Message: Cities in World: 8
  927. Debug Message: Units in World: 584
  928. DebugMessage: AI: Has chosen not to train any units.
  929. Debug Message: Battle: Kulan (ID:4) is attacking Banshee (ID:378)
  930. Debug Message: Generating portrait: Portrait_Champion_Hannis_1353554210
  931. Debug Message: Generating portrait: Portrait_Unit_Spearman_Mancer_-468880064
  932. Debug Message: Generating portrait: Portrait_Unit_Pioneer_Mancer_1393072980
  933. Debug Message: Generating portrait: Portrait_Unit_Peasant_Mancer_-1047211439
  934. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
  935. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
  936. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_09. Only the first 100 will be displayed.
  937. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
  938. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
  939. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
  940. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
  941. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_10. Only the first 100 will be displayed.
  942. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
  943. Debug Message: -------------------------
  944. Debug Message: - Ending Turn 76 -
  945. Debug Message: Current Memory Usage: 1077884 KB
  946. Debug Message: Cities in World: 8
  947. Debug Message: Units in World: 582
  948. DebugMessage: AI: Has chosen not to train any units.
  949. DebugMessage: AutoSaving - Begin
  950. DebugMessage: AutoSaving - Complete
  951. Debug Message: Battle: Cave Bear (ID:234) is attacking Scout (ID:724)
  952. Debug Message: Generating portrait: Portrait_Arexe_2022332002-578_-1185800051
  953. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_07. Only the first 100 will be displayed.
  954. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
  955. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
  956. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_10. Only the first 100 will be displayed.
  957. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
  958. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_07. Only the first 100 will be displayed.
  959. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_07. Only the first 100 will be displayed.
  960. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_07. Only the first 100 will be displayed.
  961. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
  962. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
  963. Debug Message: -------------------------
  964. Debug Message: - Ending Turn 77 -
  965. Debug Message: Current Memory Usage: 1109520 KB
  966. Debug Message: Cities in World: 8
  967. Debug Message: Units in World: 633
  968. DebugMessage: AI: Has chosen not to train any units.
  969. Debug Message: AI Warlord Verga: Now researching Shard Harvesting
  970. Debug Message: -------------------------
  971. Debug Message: - Ending Turn 78 -
  972. Debug Message: Current Memory Usage: 1102536 KB
  973. Debug Message: Cities in World: 8
  974. Debug Message: Units in World: 624
  975. DebugMessage: AI: Has chosen not to train any units.
  976. Debug Message: Generating portrait: Portrait_Unit_Peasant_Mancer_-1047211439
  977. Debug Message: Generating portrait: Portrait_Arexe_2022332002-578_-1185800051
  978. Debug Message: Generating portrait: Portrait_Champion_Hannis_1353554210
  979. Debug Message: Generating portrait: Portrait_Unit_Spearman_Mancer_-468880064
  980. Debug Message: Generating portrait: Portrait_Unit_Pioneer_Mancer_1393072980
  981. Debug Message: Generating portrait: Portrait_Unit_CityDefender_Mancer_1291975278
  982. Debug Message: Generating portrait: Portrait_Unit_CityArcher_Mancer_-470240674
  983. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
  984. Debug Message: -------------------------
  985. Debug Message: - Ending Turn 79 -
  986. Debug Message: Current Memory Usage: 1109276 KB
  987. Debug Message: Cities in World: 8
  988. Debug Message: Units in World: 626
  989. DebugMessage: AI: Has chosen not to train any units.
  990. Debug Message: Battle: General Carrodus (ID:2) is attacking Syndicate Assassin (ID:355)
  991. Debug Message: Battle: Donya (ID:533) is attacking Black Widow (ID:154)
  992. Debug Message: Generating portrait: Portrait_Unit_Scout_Mancer_-547341379
  993. Debug Message: -------------------------
  994. Debug Message: - Ending Turn 80 -
  995. Debug Message: Current Memory Usage: 1112348 KB
  996. Debug Message: Cities in World: 8
  997. Debug Message: Units in World: 636
  998. DebugMessage: AI: Has chosen not to train any units.
  999. Debug Message: AI Kulan: Now researching Mining
  1000. Debug Message: Battle: Lady Irane (ID:1) is attacking Black Widow (ID:163)
  1001. Debug Message: Battle: General Carrodus (ID:2) is attacking Syndicate Party (ID:704)
  1002. Debug Message: Battle: Ophidian (ID:804) is attacking Darkling (ID:198)
  1003. Debug Message: Battle: Donya (ID:533) is attacking Ravenous Harridan (ID:753)
  1004. Debug Message: WARNING: File does not include mesh data
  1005. Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type 0 with type index -1 in list of 0 animations. HKB file: . Check file name spelling in animation XML data
  1006. Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type Idle with type index -1
  1007. Debug Message: ActivateAnimation could not find animation with type 0 and index 0
  1008. Debug Message: -------------------------
  1009. Debug Message: - Ending Turn 81 -
  1010. Debug Message: Current Memory Usage: 1137796 KB
  1011. Debug Message: Cities in World: 8
  1012. Debug Message: Units in World: 633
  1013. DebugMessage: AI: Has chosen not to train any units.
  1014. Debug Message: Caravan placed back on trade route path
  1015. Debug Message: Caravan placed back on trade route path
  1016. DebugMessage: AutoSaving - Begin
  1017. DebugMessage: AutoSaving - Complete
  1018. Debug Message: Battle: Darkling Warrior (ID:691) is attacking Scout (ID:741)
  1019. Debug Message: Battle: Ophidian (ID:28) is attacking Scout (ID:726)
  1020. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_07. Only the first 100 will be displayed.
  1021. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_10. Only the first 100 will be displayed.
  1022. Debug Message: -------------------------
  1023. Debug Message: - Ending Turn 82 -
  1024. Debug Message: Current Memory Usage: 1129564 KB
  1025. Debug Message: Cities in World: 8
  1026. Debug Message: Units in World: 641
  1027. DebugMessage: AI: Has chosen not to train any units.
  1028. Debug Message: Battle: Ophidian (ID:804) is attacking Darkling Rider (ID:631)
  1029. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
  1030. Debug Message: -------------------------
  1031. Debug Message: - Ending Turn 83 -
  1032. Debug Message: Current Memory Usage: 1131500 KB
  1033. Debug Message: Cities in World: 8
  1034. Debug Message: Units in World: 639
  1035. DebugMessage: AI: Has chosen not to train any units.
  1036. Debug Message: AI Warlord Verga: Now researching Mounted Warfare
  1037. Debug Message: Battle: Kulan (ID:4) is attacking Cave Bear (ID:382)
  1038. Debug Message: Generating portrait: Portrait_Unit_Scout_Mancer_-547341379
  1039. Debug Message: Battle: Brood Hunter (ID:105) is attacking Scout (ID:728)
  1040. Debug Message: -------------------------
  1041. Debug Message: - Ending Turn 84 -
  1042. Debug Message: Current Memory Usage: 1135500 KB
  1043. Debug Message: Cities in World: 8
  1044. Debug Message: Units in World: 636
  1045. DebugMessage: AI: Has chosen not to train any units.
  1046. Debug Message: AI General Carrodus: Now researching Training
  1047. Debug Message: Generating portrait: Portrait_Unit_Spearman_Mancer_-468880064
  1048. Debug Message: Battle: Ophidian (ID:804) is attacking Darkling Warrior (ID:691)
  1049. Debug Message: Generating portrait: Portrait_Arexe_2022332002-578_-1185800051
  1050. Debug Message: Generating portrait: Portrait_Champion_Hannis_1353554210
  1051. Debug Message: Generating portrait: Portrait_Unit_CityDefender_Mancer_1291975278
  1052. Debug Message: Generating portrait: Portrait_Unit_CityArcher_Mancer_-470240674
  1053. Debug Message: Spell cast: EnchantedHammers at 39, 42 by Hannis (unitID 528).
  1054. Debug Message: -------------------------
  1055. Debug Message: - Ending Turn 85 -
  1056. Debug Message: Current Memory Usage: 1142212 KB
  1057. Debug Message: Cities in World: 8
  1058. Debug Message: Units in World: 635
  1059. DebugMessage: AI: Has chosen not to train any units.
  1060. Debug Message: AI Lord Markin: Now researching Leatherworking
  1061. Debug Message: Battle: Lady Irane (ID:1) is attacking Darkling (ID:388)
  1062. Debug Message: Battle: Ophidian (ID:804) is attacking Darkling (ID:696)
  1063. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: K_Iron_Smelter_01. Only the first 100 will be displayed.
  1064. Debug Message: -------------------------
  1065. Debug Message: - Ending Turn 86 -
  1066. Debug Message: Current Memory Usage: 1153892 KB
  1067. Debug Message: Cities in World: 8
  1068. Debug Message: Units in World: 632
  1069. DebugMessage: AI: Has chosen not to train any units.
  1070. Debug Message: Caravan placed back on trade route path
  1071. Debug Message: Battle: Ophidian (ID:804) is attacking Pack Drake (ID:824)
  1072. Debug Message: Generating portrait: Portrait_Unit_Mage_Mancer_-2095346851
  1073. Debug Message: Generating portrait: Portrait_Unit_Defender_Mancer_1236731318
  1074. Debug Message: Generating portrait: Portrait_Unit_Light_Mancer_2017388868
  1075. DebugMessage: AutoSaving - Begin
  1076. DebugMessage: AutoSaving - Complete
  1077. Debug Message: -------------------------
  1078. Debug Message: - Ending Turn 87 -
  1079. Debug Message: Current Memory Usage: 1155052 KB
  1080. Debug Message: Cities in World: 8
  1081. Debug Message: Units in World: 625
  1082. DebugMessage: AI: Has chosen not to train any units.
  1083. Debug Message: Battle: Kulan (ID:4) is attacking Bandit Archer (ID:409)
  1084. Debug Message: Generating portrait: Portrait_Unit_Pioneer_Mancer_1393072980
  1085. Debug Message: Generating portrait: Portrait_Unit_Peasant_Mancer_-1047211439
  1086. Debug Message: Stamp Quantity: 3
  1087. Debug Message: Land Mass Size: 0
  1088. Debug Message: Land Mass Min Spawns: 0
  1089. Debug Message: Land Mass Max Spawns: 0
  1090. Debug Message: Forest Quantity: 1
  1091. Debug Message: Mountain Generation Option: 0
  1092. Debug Message: Map Random Seed: 1374301659
  1093. Debug Message: ---------------------------------------------
  1094. Debug Message: ---------------------------------------------
  1095. Debug Message: Map Size: Tactical Battle
  1096. Map Style: Single Continent
  1097. Debug Message: Sectors: 2 x 2
  1098. Debug Message: Tiles: 32 x 32
  1099. Debug Message: Tile Vertex Resolution: 5 x 5 vertices
  1100. Debug Message: ---------------------------------------------
  1101. Debug Message: ---------------------------------------------
  1102. Debug Message: ---------------------------------------------
  1103. Debug Message: ---------------------------------------------
  1104. Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
  1105. Debug Message: Map Generation Complete
  1106. Debug Message: InitMapGfx Started...
  1107. Debug Message: InitMapGfx finished.
  1108. Debug Message: Creating tactical terrain gfx...
  1109. Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
  1110. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_hdr_shadow.fxo
  1111. Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_hdr_shadow.fx (This will be compiled at run-time and used)
  1112. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
  1113. Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
  1114. Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
  1115. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
  1116. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
  1117. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
  1118. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
  1119. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_07. Only the first 100 will be displayed.
  1120. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
  1121. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
  1122. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
  1123. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
  1124. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
  1125. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
  1126. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
  1127. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
  1128. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
  1129. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
  1130. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
  1131. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
  1132. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
  1133. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
  1134. Debug Message: Tactical Spell cast: CrushingBlow at 24, 17 by Militia (unitID 823).
  1135. Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
  1136. Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
  1137. Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
  1138. Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
  1139. Debug Message: Warning, tile design G_Forest_Full_02 now has 117 objects when it used to have 100
  1140. Debug Message: Warning, tile design G_Forest_Full_07 now has 103 objects when it used to have 100
  1141. Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
  1142. Debug Message: Warning, tile design G_Forest_Full_06 now has 139 objects when it used to have 100
  1143. Debug Message: Warning, tile design G_Forest_Full_05 now has 134 objects when it used to have 100
  1144. Debug Message: Warning, tile design G_Forest_Full_02 now has 117 objects when it used to have 100
  1145. Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
  1146. Debug Message: Warning, tile design G_Forest_Full_02 now has 117 objects when it used to have 100
  1147. Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
  1148. Debug Message: Warning, tile design G_Forest_Full_02 now has 117 objects when it used to have 100
  1149. Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
  1150. Debug Message: Warning, tile design G_Forest_Full_02 now has 117 objects when it used to have 100
  1151. Debug Message: Warning, tile design G_Forest_Full_02 now has 117 objects when it used to have 100
  1152. Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
  1153. Debug Message: Warning, tile design G_Forest_Full_02 now has 117 objects when it used to have 100
  1154. Debug Message: Generating portrait: Portrait_Champion_Hannis_1353554210
  1155. Debug Message: Generating portrait: Portrait_Unit_Spearman_Mancer_-468880064
  1156. Debug Message: Generating portrait: Portrait_Unit_Scout_Mancer_-547341379
  1157. Debug Message: -------------------------
  1158. Debug Message: - Ending Turn 88 -
  1159. Debug Message: Current Memory Usage: 1160692 KB
  1160. Debug Message: Cities in World: 8
  1161. Debug Message: Units in World: 628
  1162. DebugMessage: AI: Has chosen not to train any units.
  1163. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 862.
  1164. Debug Message: AI Magnar: Now researching Enchantment
  1165. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 3570.
  1166. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  1167. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  1168. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1169. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1170. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1171. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1172. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1173. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1174. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1175. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1176. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 862.
  1177. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 3570.
  1178. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  1179. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  1180. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1181. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1182. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1183. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1184. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1185. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1186. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1187. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1188. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 862.
  1189. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 3570.
  1190. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  1191. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  1192. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1193. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1194. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1195. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1196. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1197. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1198. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1199. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1200. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  1201. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  1202. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  1203. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  1204. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  1205. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  1206. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  1207. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  1208. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  1209. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  1210. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  1211. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  1212. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  1213. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  1214. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  1215. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  1216. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  1217. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  1218. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  1219. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  1220. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  1221. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  1222. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  1223. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  1224. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  1225. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  1226. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  1227. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  1228. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  1229. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  1230. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  1231. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  1232. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  1233. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  1234. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  1235. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  1236. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  1237. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  1238. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  1239. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  1240. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  1241. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  1242. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  1243. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  1244. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  1245. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  1246. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  1247. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  1248. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  1249. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  1250. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  1251. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  1252. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  1253. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  1254. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  1255. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
Advertisement
Add Comment
Please, Sign In to add comment