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- "parameters": [
- "ObjVariableBlockLeft"
- ],
- "subInstructions": []
- },
- {
- "type": {
- "inverted": false,
- "value": "Cache"
- },
- "parameters": [
- "ObjVariableBlockRight"
- ],
- "subInstructions": []
- }
- ],
- "events": []
- },
- {
- "disabled": false,
- "folded": false,
- "type": "BuiltinCommonInstructions::Standard",
- "conditions": [],
- "actions": [
- {
- "type": {
- "inverted": false,
- "value": "Opacity"
- },
- "parameters": [
- "Block",
- "=",
- "100"
- ],
- "subInstructions": []
- },
- {
- "type": {
- "inverted": false,
- "value": "LinkedObjects::RemoveAllLinksOf"
- },
- "parameters": [
- "",
- "ObjVariableBlockUp"
- ],
- "subInstructions": []
- },
- {
- "type": {
- "inverted": false,
- "value": "LinkedObjects::RemoveAllLinksOf"
- },
- "parameters": [
- "",
- "ObjVariableBlockDown"
- ],
- "subInstructions": []
- },
- {
- "type": {
- "inverted": false,
- "value": "LinkedObjects::RemoveAllLinksOf"
- },
- "parameters": [
- "",
- "ObjVariableBlockLeft"
- ],
- "subInstructions": []
- },
- {
- "type": {
- "inverted": false,
- "value": "LinkedObjects::RemoveAllLinksOf"
- },
- "parameters": [
- "",
- "ObjVariableBlockRight"
- ],
- "subInstructions": []
- }
- ],
- "events": []
- },
- {
- "disabled": false,
- "folded": false,
- "type": "BuiltinCommonInstructions::Comment",
- "color": {
- "b": 109,
- "g": 230,
- "r": 255,
- "textB": 0,
- "textG": 0,
- "textR": 0
- },
- "comment": "The Raycast condition will shot an invisible ray from the Player origin point (X,Y), at a specific angle, detecting Block objects it hits.\n\nRight = 0 degrees\nDown = 90 degrees\nLeft = 180 degrees\nUp = 270 degrees\n\nThe \"Ray Maximum Distance\" it will travel is the size of 1 block (double click the condition to view this option, as well as the angle).\nThe condition is inverted to detect the farthest Block within \"Ray Maximum Distance\" pixels (not the closest).\nThere are 4 rays, one for each direction (Up, Down, Left and Right).\n\nThe blocks detected by the Raycasts will have opacity restored to show which ones they are.\n\n* When the player can't move in a particular direction, the block detected by the ray of that direction will be the current one where the player is. The inverted collision condition together with each Raycast solves this issue.",
- "comment2": ""
- },
- {
- "disabled": false,
- "folded": false,
- "type": "BuiltinCommonInstructions::Comment",
- "color": {
- "b": 109,
- "g": 230,
- "r": 255,
- "textB": 0,
- "textG": 0,
- "textR": 0
- },
- "comment": "The Block detected by each Raycast will be linked to each Text object \"ObjVariableBlock...\" so they can be used for movement later.",
- "comment2": ""
- },
- {
- "disabled": false,
- "folded": false,
- "type": "BuiltinCommonInstructions::Standard",
- "conditions": [
- {
- "type": {
- "inverted": true,
- "value": "Raycast"
- },
- "parameters": [
- "Block",
- "Player.X()",
- "Player.Y()",
- "270",
- "Block.Height()",
- "",
- "",
- ""
- ],
- "subInstructions": []
- },
- {
- "type": {
- "inverted": true,
- "value": "CollisionNP"
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- "Block",
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- "",
- "",
- ""
- ],
- "subInstructions": []
- }
- ],
- "actions": [
- {
- "type": {
- "inverted": false,
- "value": "LinkedObjects::LinkObjects"
- },
- "parameters": [
- "",
- "Block",
- "ObjVariableBlockUp"
- ],
- "subInstructions": []
- },
- {
- "type": {
- "inverted": false,
- "value": "Opacity"
- },
- "parameters": [
- "Block",
- "=",
- "250"
- ],
- "subInstructions": []
- }
- ],
- "events": []
- },
- {
- "disabled": false,
- "folded": false,
- "type": "BuiltinCommonInstructions::Standard",
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- {
- "type": {
- "inverted": true,
- "value": "Raycast"
- },
- "parameters": [
- "Block",
- "Player.X()",
- "Player.Y()",
- "90",
- "Block.Height()",
- "",
- "",
- ""
- ],
- "subInstructions": []
- },
- {
- "type": {
- "inverted": true,
- "value": "CollisionNP"
- },
- "parameters": [
- "Block",
- "Player",
- "",
- "",
- ""
- ],
- "subInstructions": []
- }
- ],
- "actions": [
- {
- "type": {
- "inverted": false,
- "value": "LinkedObjects::LinkObjects"
- },
- "parameters": [
- "",
- "Block",
- "ObjVariableBlockDown"
- ],
- "subInstructions": []
- },
- {
- "type": {
- "inverted": false,
- "value": "Opacity"
- },
- "parameters": [
- "Block",
- "=",
- "250"
- ],
- "subInstructions": []
- }
- ],
- "events": []
- },
- {
- "disabled": false,
- "folded": false,
- "type": "BuiltinCommonInstructions::Standard",
- "conditions": [
- {
- "type": {
- "inverted": true,
- "value": "Raycast"
- },
- "parameters": [
- "Block",
- "Player.X()",
- "Player.Y()",
- "180",
- "Block.Width()",
- "",
- "",
- ""
- ],
- "subInstructions": []
- },
- {
- "type": {
- "inverted": true,
- "value": "CollisionNP"
- },
- "parameters": [
- "Block",
- "Player",
- "",
- "",
- ""
- ],
- "subInstructions": []
- }
- ],
- "actions": [
- {
- "type": {
- "inverted": false,
- "value": "LinkedObjects::LinkObjects"
- },
- "parameters": [
- "",
- "Block",
- "ObjVariableBlockLeft"
- ],
- "subInstructions": []
- },
- {
- "type": {
- "inverted": false,
- "value": "Opacity"
- },
- "parameters": [
- "Block",
- "=",
- "250"
- ],
- "subInstructions": []
- }
- ],
- "events": []
- },
- {
- "disabled": false,
- "folded": false,
- "type": "BuiltinCommonInstructions::Standard",
- "conditions": [
- {
- "type": {
- "inverted": true,
- "value": "Raycast"
- },
- "parameters": [
- "Block",
- "Player.X()",
- "Player.Y()",
- "0",
- "Block.Width()",
- "",
- "",
- ""
- ],
- "subInstructions": []
- },
- {
- "type": {
- "inverted": true,
- "value": "CollisionNP"
- },
- "parameters": [
- "Block",
- "Player",
- "",
- "",
- ""
- ],
- "subInstructions": []
- }
- ],
- "actions": [
- {
- "type": {
- "inverted": false,
- "value": "LinkedObjects::LinkObjects"
- },
- "parameters": [
- "",
- "Block",
- "ObjVariableBlockRight"
- ],
- "subInstructions": []
- },
- {
- "type": {
- "inverted": false,
- "value": "Opacity"
- },
- "parameters": [
- "Block",
- "=",
- "250"
- ],
- "subInstructions": []
- }
- ],
- "events": []
- },
- {
- "disabled": false,
- "folded": false,
- "type": "BuiltinCommonInstructions::Comment",
- "color": {
- "b": 109,
- "g": 230,
- "r": 255,
- "textB": 0,
- "textG": 0,
- "textR": 0
- },
- "comment": "When a key is pressed, check what is the Block the Player can move to (it was linked by the Raycast to the Text object with name \"ObjVariableBlock...\") and move the Player to it.",
- "comment2": ""
- },
- {
- "disabled": false,
- "folded": false,
- "type": "BuiltinCommonInstructions::Standard",
- "conditions": [
- {
- "type": {
- "inverted": false,
- "value": "BuiltinCommonInstructions::Or"
- },
- "parameters": [],
- "subInstructions": [
- {
- "type": {
- "inverted": false,
- "value": "KeyPressed"
- },
- "parameters": [
- "",
- "Right"
- ],
- "subInstructions": []
- },
- {
- "type": {
- "inverted": false,
- "value": "KeyPressed"
- },
- "parameters": [
- "",
- "d"
- ],
- "subInstructions": []
- }
- ]
- },
- {
- "type": {
- "inverted": false,
- "value": "LinkedObjects::PickObjectsLinkedTo"
- },
- "parameters": [
- "",
- "Block",
- "ObjVariableBlockRight"
- ],
- "subInstructions": []
- },
- {
- "type": {
- "inverted": false,
- "value": "BuiltinCommonInstructions::Once"
- },
- "parameters": [],
- "subInstructions": []
- }
- ],
- "actions": [
- {
- "type": {
- "inverted": false,
- "value": "MettreXY"
- },
- "parameters": [
- "Player",
- "=",
- "Block.X()",
- "=",
- "Block.Y()"
- ],
- "subInstructions": []
- }
- ],
- "events": []
- },
- {
- "disabled": false,
- "folded": false,
- "type": "BuiltinCommonInstructions::Standard",
- "conditions": [
- {
- "type": {
- "inverted": false,
- "value": "BuiltinCommonInstructions::Or"
- },
- "parameters": [],
- "subInstructions": [
- {
- "type": {
- "inverted": false,
- "value": "KeyPressed"
- },
- "parameters": [
- "",
- "Up"
- ],
- "subInstructions": []
- },
- {
- "type": {
- "inverted": false,
- "value": "KeyPressed"
- },
- "parameters": [
- "",
- "w"
- ],
- "subInstructions": []
- }
- ]
- },
- {
- "type": {
- "inverted": false,
- "value": "LinkedObjects::PickObjectsLinkedTo"
- },
- "parameters": [
- "",
- "Block",
- "ObjVariableBlockUp"
- ],
- "subInstructions": []
- },
- {
- "type": {
- "inverted": false,
- "value": "BuiltinCommonInstructions::Once"
- },
- "parameters": [],
- "subInstructions": []
- }
- ],
- "actions": [
- {
- "type": {
- "inverted": false,
- "value": "MettreXY"
- },
- "parameters": [
- "Player",
- "=",
- "Block.X()",
- "=",
- "Block.Y()"
- ],
- "subInstructions": []
- }
- ],
- "events": []
- },
- {
- "disabled": false,
- "folded": false,
- "type": "BuiltinCommonInstructions::Standard",
- "conditions": [
- {
- "type": {
- "inverted": false,
- "value": "BuiltinCommonInstructions::Or"
- },
- "parameters": [],
- "subInstructions": [
- {
- "type": {
- "inverted": false,
- "value": "KeyPressed"
- },
- "parameters": [
- "",
- "Down"
- ],
- "subInstructions": []
- },
- {
- "type": {
- "inverted": false,
- "value": "KeyPressed"
- },
- "parameters": [
- "",
- "s"
- ],
- "subInstructions": []
- }
- ]
- },
- {
- "type": {
- "inverted": false,
- "value": "LinkedObjects::PickObjectsLinkedTo"
- },
- "parameters": [
- "",
- "Block",
- "ObjVariableBlockDown"
- ],
- "subInstructions": []
- },
- {
- "type": {
- "inverted": false,
- "value": "BuiltinCommonInstructions::Once"
- },
- "parameters": [],
- "subInstructions": []
- }
- ],
- "actions": [
- {
- "type": {
- "inverted": false,
- "value": "MettreXY"
- },
- "parameters": [
- "Player",
- "=",
- "Block.X()",
- "=",
- "Block.Y()"
- ],
- "subInstructions": []
- }
- ],
- "events": []
- },
- {
- "disabled": false,
- "folded": false,
- "type": "BuiltinCommonInstructions::Standard",
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- "type": {
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- "value": "BuiltinCommonInstructions::Or"
- },
- "parameters": [],
- "subInstructions": [
- {
- "type": {
- "inverted": false,
- "value": "KeyPressed"
- },
- "parameters": [
- "",
- "Left"
- ],
- "subInstructions": []
- },
- {
- "type": {
- "inverted": false,
- "value": "KeyPressed"
- },
- "parameters": [
- "",
- "a"
- ],
- "subInstructions": []
- }
- ]
- },
- {
- "type": {
- "inverted": false,
- "value": "LinkedObjects::PickObjectsLinkedTo"
- },
- "parameters": [
- "",
- "Block",
- "ObjVariableBlockLeft"
- ],
- "subInstructions": []
- },
- {
- "type": {
- "inverted": false,
- "value": "BuiltinCommonInstructions::Once"
- },
- "parameters": [],
- "subInstructions": []
- }
- ],
- "actions": [
- {
- "type": {
- "inverted": false,
- "value": "MettreXY"
- },
- "parameters": [
- "Player",
- "=",
- "Block.X()",
- "=",
- "Block.Y()"
- ],
- "subInstructions": []
- }
- ],
- "events": []
- },
- {
- "disabled": false,
- "folded": false,
- "type": "BuiltinCommonInstructions::Comment",
- "color": {
- "b": 109,
- "g": 230,
- "r": 255,
- "textB": 0,
- "textG": 0,
- "textR": 0
- },
- "comment": "When the loop will run again, all links will be discarded, re-detected and re-linked.",
- "comment2": ""
- }
- ],
- "layers": [
- {
- "name": "",
- "visibility": true,
- "cameras": [
- {
- "defaultSize": true,
- "defaultViewport": true,
- "height": 0,
- "viewportBottom": 1,
- "viewportLeft": 0,
- "viewportRight": 1,
- "viewportTop": 0,
- "width": 0
- }
- ],
- "effects": []
- }
- ],
- "behaviorsSharedData": []
- }
- ],
- "externalEvents": [],
- "eventsFunctionsExtensions": [],
- "externalLayouts": [],
- "externalSourceFiles": []
- }
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