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- Useless Tier
- 41. enchanted boomerang: this trinket is basically trident but it has a niche of dart characters, though literally all dart character have a crap ton of pierce so this is useless
- 40. trident: this is literally worse than half of the common trinkets lol
- 39. Anti-Gravity Tote Chamber: This is only useful on jake for buffing brofists and once you either play impopable or get cobra it just gets really useless
- 38. Lemonsweets: This trinket just heal too little to be worth it, also it doesnt work in impopable
- 37. Holly Jolly Sweater: It has crappy character restriction which make it not viable at all, just use universal coin instead
- 36. Universal Coin: Give 2x less money compared to holly jolly sweater but in turn have no character restriction, still probably isnt worth a trinket slot though
- Very Niche Tier
- 35. Blazing feet: It gives a very small attack speed buff and lava placement (pretty much useless) and even if you get all the wizard trinkets alot with it it only give +1 pierce which is also useless, overall this is pretty much just a +8% speed increase
- 34. basketball: you can use this with hunter marceline + marceline/ice king for both of them to get a +10% speed boost, but it takes too much slots and just not worth it when you can just get a trinket that gives more damage
- 33. shards of everfrost: another very niche trinket, its only purpose is to increase the freeze duration on ice king's moab freeze but even then it's just such a negligible amount for a niche
- 32. ice bull: it would probably be a bit higher if it wasnt restricted to only ice king, basically a stronger knife cloud storm as it can clear out huge bloons wave such as round 74 and can do some support on either ddts or zomgs
- 31. mystery cave pick: it give +1$ per attack which is useful on eco character but it also has a tradeoff of giving them +1 pierce, while sometimes it can be useful with specific placements i just feel like this just has too low of an advantage if you pull it correctly to be worth it
- 30. booboo sousa: mostly used as an antilag on round 74, but can works pretty well as a support on mg/impopable with ghost bloon and early game zombies though, still a very niche trinket that you probably shouldn't use
- 29. special sentient sandwhich: it gives an extremely small range and speed buff, also give pierce and blast radius/effect duration buff as well but those dont really matter, it's pretty high on this list mostly because it helps on pretty much every situation unlike other niche trinkets
- 28. red cowboy boots: basically a better blazing feet, exchanging the extra speed with negative effect immunity which makes it perform way better at its niche, also i just realize that this thing also outclasses candy dive suit very few purposes, but i think i'll still keep the candy dive suit ranking the way it is rn
- 27. knife storm cloud: this might be a bit too high on the list but honestly i just find this trinket has alot more uses than the one below it. It's mostly uses as just a bloons begone button, which can be useful on dense bloons round such as 55 and especially 74, it also sees an insane amount of uses in self-impose challange like 2 tower or 1 tower impopable, least cash impopable as well
- Decent
- 26. eye flail: basically an ice crook but instead of giving extra range to ice king it give extra pierce instead, even if pierce is really useless in this game the general benefit it give probably outweight the situational benefit that ice crook give
- 25. anti-camo dust: basicsally a free signal flare, can save you some money for ddt defense on your first few impopable games but after that it doesnt see much uses
- 24. beauteous wing: sees very little usage overall but can be absolutely essential if ur doing a weird permastalling farm or regrow farming for money, it also is needed to activate the crappy wizard combo as well
- 23. bloon trap: While it sucks very little bloon compare to the btd6 version i guess extra money is extra money, it can be used to counter the early camos as well
- 22. magic carpet: basically blazing feet but with a much better niche since there's alot more water compare to lava, it also give extra range as well
- 21. grappling crossbow: basically give you an ability to hook and stall down a moab class bloons to give your towers more time to destroy it, works best on sniping BADs inside and maybe sniping some leaking ddts, but the main problem is that the cooldown is just simply too long, though this is still a pretty good trinket
- 20. tiger claw: easily the best wizard trinket, but still is just a worse powerometer, still pretty useful on fast melee towers like marceline though
- 19. bmo skateboard: not that practical for general usage but it's really good for towers that you cant just sell and buy back to get some combo like royal promise pb + privater pb or to stall farm to get high amount of poggles stack on sam
- 18. stone skin potion: a pretty good trinket for impopable as it allow you to leak some of the early bloons or some camo bloons which does remove alot of pressure, but generally it's not that good after the early game
- 17. magaret music box: legit just a nerfed cryojets, it can still be useful as a general crowd control to help with dense bloon rounds or in lategame rounds with ddts/zomgs
- 16. robo-monkey visor: turn sai and commander cassie into very good ddt counters, although you only use these units in midgame at which point you should already have camo detection on supermonkey and he'll kill all ddts anyways, it also wont work on melee character as well
- 15. lute suit: a nice filler trinket for your support character
- 14. treetrunk apple knife: same thing with lute suit but i like this a bit more due to the fact that it exchange range for speed which is usually better, it's kind of neck to neck though
- 13. night vision x-ray goggles: Probably one of the best super rare trinket you can get early on as it counter the biggest problem for earlygame impopable aka ddt. Though the main problem that it's not so high up is because there's just too much replacements for it (nerdicon/dragon eyes/tjake, if you only need the camo bloon then horsey foam or dr monkey would also work), making it uses relatively low after the early game
- 12. Dive suit: Magic carpet but has one important difference. Instead of gaining a bit of range, your character gain an amazing 20% speed boost when placed on water, making it one of the best speed trinket in the game. Though on some maps there are no good water spot for it to be used in so its uses are pretty situational but can be useful on towers such as missile finn
- Very Good Tier
- 10. Powerometer: The extra range is one of the best range increase and is amazing on all support characters (maybe beside tjake cause he doesnt really need it), it's also even more effective on jake and marceline as their support both get a range buff along with their dps
- 9. Cursed Ice Ring: Basically black bowtie for female lol, anyways it can also be used on ice king as well which is pretty good too
- 8. Heart Gauntlet: Weird putting a better cursed ice ring right above the cursed ice ring but here we are. It's one of the best filler/spammable trinket in the game, but the main problem it's not placed higher is that it doesnt have a good niche. If this trinket get removed then there's really would not be much of a difference to the game meta and stuff as it would just be replaced with either doom/cosmic gauntlet or power ring of damage/paper plate mask, so yeah it's absolutely an amazing trinket but the lack of niches does put this pretty low
- Essential
- 7. Baby tooth: Give a 20% cooldown reduction which is just absolutely bonkers, this is one of the most important trinkets for abilities such as plasma goggles, sidewinder strike, warning horn, ... baby tooth + cobra can get insane if not 100% uptime on most abilities, making it extremely useful
- 6. Engineers Blueprint: Would've been an instant second place if the character restriction isn't as strict, though this is still an amazing trinket for characters such as hunter marceline or flame princess or pretty much any character that can equip it really, even the one that have more clunky attack speed like c4 charlie or captain cassie can benefit hugely from this. Only character i'd recommend not using this on is like tuxedo jake and juggernaut max
- 5. Missile: Literally turn an already very strong character into a 4000$ sun god, what more can i say really
- 4. Plasma Goggles: Plasma Goggles or poggles as people often call is single-handedly the most important trinket in lategame MG. It's already a pretty decent trinket but it's also one of the most glitchy trinkets in the game, allowing both Sam and Commander Cassie to deal dps that even vengeful sun god cant compare with, if you want to get to like round 100 in Martian Game this trinket is pretty much essential
- 3. Warning Horn: Already a top tier trinket with the speed and bloon slow, but it also has the commander cassie glitch as well, and as i said in plasma goggles it make vtsg dps look miserable, so this is one of the best lategame MG and general purposes trinket with glitch and without glitch
- 2. Treasure Chest Keys: What more do i have to say about this insanely broken trinket really. Even without considering the gems and coins you get this trinket make mad money in the late rounds, while the treasure chance is only 5% but that 5% is applied for every MOAB popped by the character who's holding the trinket, and that's some pretty good odds when you consider round like 66 or 73 have more than 100 total moabs to pop. And of course, the most important part is the gems, coins and wish orbs, with this trinket you pretty much never have to worry about gems and coins anymore and wish orbs also become laughably easy to get. So yeah this is one of the best if not the best trinket in the game if not for our 1st place
- 1. Holly Jolly Scarf: So broken that it cant even be obtained in wish orbs, only through martian trader. It give not 1$, not 2$, but 30$ per round. This amount of money can afford you the true sun god in a mere 2000 rounds, truly one of the trinket of all time
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