Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- THESE ARE RANDOM DISCOVERIES/THEORIES I CAME UP WITH WHEN MESSING WITH THE MINISH CAP US ROM
- SOME (OR MOST) OF IT IS LIKELY WORDED WRONG
- --------------------------------------------------------------------------------------------
- The positioning of the actors is based on the hex codes located 5 bytes after the actor's address.
- For example, in the first "event" room in the game (going downstairs in link's house and one screen to the right), there are 2 actors, Master Smith and Zelda.
- Master Smith is standing to the right of Zelda. He's at a different X, but the same Y.
- Master Smith's actor code is:
- 07 4F 22 00 00 00 00 00 80 00 50 00 78 9B 00 08
- While Zelda's actor code is:
- 07 4F 28 00 00 00 00 00 60 00 50 00 68 9C 00 08
- The [07 4f XX] here is the actor graphic itself. 22 is Smith, 28 is Zelda. Then there's a 5-byte blank space, followed by where the actor is located. [XX XX YY YY] The last section here is the direction the actor is facing.
- 9A - UP
- 9B - LEFT
- 9C - RIGHT
- 9D - DOWN
- XX YY ZZ AA
- 06 0f 05 - Pot
- 06 0F 05 00 00 00 00 00 28 00 28 00 00 00 00 00 - first pot in room
- 06 0F 05 00 00 00 00 00 28 00 38 00 00 00 00 00 - second pot in room
- 06 0f 4f - chest
- LAYER 5?? - f2e60
- f2b00 - maybe chest 4d
- E5 E6 04 08 E9 E6 04 08 FF
- AC 2D 0F 08 CC 2D 0F 08 4C 2E 0F 08 5C 2E 0F 08
- ^-- map header?????
- [AC 2D 0F 08] [CC 2D 0F 08] [4C 2E 0F 08] [5C 2E 0F 08]
- SECTION 1 SECTION 2 SECTION 3 SECTION 4
- Section 1 controls wich room it's going to load
- Section 2 controls ?????????
- Section 3 controls ?????????
- Section 4 controls the type of room?? (dark, etc)
- f2e64
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement