Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Miltank
- Attract
- Normal
- Power
- —
- Accuracy
- 100%
- PP
- 15
- Targets of the opposite gender are infatuated and have a 50% chance to do nothing.
- Bide
- Normal
- Power
- —
- Accuracy
- —
- PP
- 10
- Charges for two turns; returns double the damage received in those turns.
- Blizzard
- Ice
- Power
- 120
- Accuracy
- 70%
- PP
- 5
- 10% chance to freeze the target.
- Body Slam
- Normal
- Power
- 85
- Accuracy
- 100%
- PP
- 15
- 30% chance to paralyze the target.
- Curse
- Ghost
- Power
- —
- Accuracy
- —
- PP
- 10
- Does 1/4 of max HP damage per turn at the cost of half the user's max HP if the user is a Ghost-type. Boosts the user's Attack and Defense and lowers Speed by one stage each otherwise.
- Defense Curl
- Normal
- Power
- —
- Accuracy
- —
- PP
- 40
- Boosts the user's Defense by one stage.
- Double Team
- Normal
- Power
- —
- Accuracy
- —
- PP
- 15
- Boosts the user's evasion by one stage.
- Dynamic Punch
- Fighting
- Power
- 100
- Accuracy
- 50%
- PP
- 5
- Confuses the target.
- Earthquake
- Ground
- Power
- 100
- Accuracy
- 100%
- PP
- 10
- Base Power doubles against Pokemon using Dig.
- Endure
- Normal
- Power
- —
- Accuracy
- —
- PP
- 10
- The user survives with at least 1 HP. The chance of failure increases if it, Detect, or Protect was used successfully the previous turn. Priority +2.
- Fire Punch
- Fire
- Power
- 75
- Accuracy
- 100%
- PP
- 15
- 10% chance to burn the target.
- Frustration
- Normal
- Power
- —
- Accuracy
- 100%
- PP
- 20
- Base Power decreases proportionally to the user's happiness.
- Growl
- Normal
- Power
- —
- Accuracy
- 100%
- PP
- 40
- Lowers the target's Attack by one stage.
- Headbutt
- Normal
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- 30% chance of causing the target to flinch.
- Heal Bell
- Normal
- Power
- —
- Accuracy
- —
- PP
- 5
- Cures status on the user's team.
- Hidden Power Bug
- Bug
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hidden Power Dark
- Dark
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hidden Power Dragon
- Dragon
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hidden Power Electric
- Electric
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hidden Power Fighting
- Fighting
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hidden Power Fire
- Fire
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hidden Power Flying
- Flying
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hidden Power Ghost
- Ghost
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hidden Power Grass
- Grass
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hidden Power Ground
- Ground
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hidden Power Ice
- Ice
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hidden Power Poison
- Poison
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hidden Power Psychic
- Psychic
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hidden Power Rock
- Rock
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hidden Power Steel
- Steel
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hidden Power Water
- Water
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hyper Beam
- Normal
- Power
- 150
- Accuracy
- 90%
- PP
- 5
- User cannot move next turn.
- Ice Beam
- Ice
- Power
- 95
- Accuracy
- 100%
- PP
- 10
- 10% chance to freeze.
- Ice Punch
- Ice
- Power
- 75
- Accuracy
- 100%
- PP
- 15
- 10% chance to freeze.
- Icy Wind
- Ice
- Power
- 55
- Accuracy
- 95%
- PP
- 15
- Lowers foes' Speed by one stage.
- Iron Tail
- Steel
- Power
- 100
- Accuracy
- 75%
- PP
- 15
- 30% chance to lower the target's Defense by one stage.
- Mega Kick
- Normal
- Power
- 120
- Accuracy
- 75%
- PP
- 5
- No additional effect.
- Milk Drink
- Normal
- Power
- —
- Accuracy
- —
- PP
- 10
- The user restores 1/2 of its maximum HP, rounded down.
- Mud-Slap
- Ground
- Power
- 20
- Accuracy
- 100%
- PP
- 10
- Lowers the target's accuracy by one stage.
- Present
- Normal
- Power
- —
- Accuracy
- 90%
- PP
- 15
- If this move is successful, it deals damage or heals the target.
- Protect
- Normal
- Power
- —
- Accuracy
- —
- PP
- 10
- Prevents anything from working on the user that turn. Priority +2.
- Psych Up
- Normal
- Power
- —
- Accuracy
- —
- PP
- 10
- The user copies all the target's current stat state changes.
- Rain Dance
- Water
- Power
- —
- Accuracy
- —
- PP
- 5
- Summons rain for 5 turns.
- Rest
- Psychic
- Power
- —
- Accuracy
- —
- PP
- 10
- The user falls asleep for 2 turns, fully restores its HP, and cures its major status condition.
- Return
- Normal
- Power
- —
- Accuracy
- 100%
- PP
- 20
- Base Power increases proportionally to the user's happiness.
- Reversal
- Fighting
- Power
- —
- Accuracy
- 100%
- PP
- 15
- Does more damage as the user's HP decreases.
- Rock Smash
- Fighting
- Power
- 20
- Accuracy
- 100%
- PP
- 15
- Has a 50% chance to lower the target's Defense by 1 stage.
- Rollout
- Rock
- Power
- 30
- Accuracy
- 90%
- PP
- 20
- Power doubles with each use. Locks user in for 5 turns.
- Sandstorm
- Rock
- Power
- —
- Accuracy
- —
- PP
- 10
- Summons sandstorm for 5 turns.
- Seismic Toss
- Fighting
- Power
- —
- Accuracy
- 100%
- PP
- 20
- Deals damage to the target equal to the user's level.
- Shadow Ball
- Ghost
- Power
- 80
- Accuracy
- 100%
- PP
- 15
- Has a 20% chance to lower the target's Special Defense by 1 stage.
- Sleep Talk
- Normal
- Power
- —
- Accuracy
- —
- PP
- 10
- One of the user's known moves, besides this move, is selected for use at random. Fails if the user is not asleep.
- Snore
- Normal
- Power
- 40
- Accuracy
- 100%
- PP
- 15
- Has a 30% chance to flinch the target. Fails if the user is not asleep.
- Stomp
- Normal
- Power
- 65
- Accuracy
- 100%
- PP
- 20
- 30% chance of causing the target to flinch.
- Strength
- Normal
- Power
- 80
- Accuracy
- 100%
- PP
- 15
- No additional effect.
- Sunny Day
- Fire
- Power
- —
- Accuracy
- —
- PP
- 5
- Summons bright sunlight for 5 turns.
- Surf
- Water
- Power
- 95
- Accuracy
- 100%
- PP
- 15
- No additional effect.
- Swagger
- Normal
- Power
- —
- Accuracy
- 90%
- PP
- 15
- Raises the target's Attack by 2 stages and confuses it.
- Sweet Scent
- Normal
- Power
- —
- Accuracy
- 100%
- PP
- 20
- Lowers the target's evasiveness by 1 stage.
- Tackle
- Normal
- Power
- 35
- Accuracy
- 95%
- PP
- 35
- No additional effect.
- Thunder
- Electric
- Power
- 120
- Accuracy
- 70%
- PP
- 10
- 30% chance to paralyze the target. Never misses in rain.
- Thunderbolt
- Electric
- Power
- 95
- Accuracy
- 100%
- PP
- 15
- 10% chance to paralyze the target.
- Thunder Punch
- Electric
- Power
- 75
- Accuracy
- 100%
- PP
- 15
- Has a 10% chance to paralyze the target.
- Toxic
- Poison
- Power
- —
- Accuracy
- 85%
- PP
- 10
- Badly poisons the target.
- Zap Cannon
- Electric
- Power
- 100
- Accuracy
- 50%
- PP
- 5
- Has a 100% chance to paralyze the target.
- Tentacruel
- Acid
- Poison
- Power
- 40
- Accuracy
- 100%
- PP
- 30
- 10% chance to lower the target's Defense by one stage.
- Attract
- Normal
- Power
- —
- Accuracy
- 100%
- PP
- 15
- Targets of the opposite gender are infatuated and have a 50% chance to do nothing.
- Aurora Beam
- Ice
- Power
- 65
- Accuracy
- 100%
- PP
- 20
- 10% chance to lower the opposing Pokemon's Attack by one stage.
- Barrier
- Psychic
- Power
- —
- Accuracy
- —
- PP
- 30
- Boosts the user's Defense by two stages.
- Bide
- Normal
- Power
- —
- Accuracy
- —
- PP
- 10
- Charges for two turns; returns double the damage received in those turns.
- Blizzard
- Ice
- Power
- 120
- Accuracy
- 70%
- PP
- 5
- 10% chance to freeze the target.
- Bubble Beam
- Water
- Power
- 65
- Accuracy
- 100%
- PP
- 20
- 10% chance to lower the target's Speed by one stage.
- Confuse Ray
- Ghost
- Power
- —
- Accuracy
- 100%
- PP
- 10
- Confuses the target.
- Constrict
- Normal
- Power
- 10
- Accuracy
- 100%
- PP
- 35
- 10% chance to lower the target's Speed by one stage.
- Curse
- Ghost
- Power
- —
- Accuracy
- —
- PP
- 10
- Does 1/4 of max HP damage per turn at the cost of half the user's max HP if the user is a Ghost-type. Boosts the user's Attack and Defense and lowers Speed by one stage each otherwise.
- Cut
- Normal
- Power
- 50
- Accuracy
- 95%
- PP
- 30
- No additional effect.
- Double-Edge
- Normal
- Power
- 120
- Accuracy
- 100%
- PP
- 15
- User takes one-third of damage dealt in recoil.
- Double Team
- Normal
- Power
- —
- Accuracy
- —
- PP
- 15
- Boosts the user's evasion by one stage.
- Endure
- Normal
- Power
- —
- Accuracy
- —
- PP
- 10
- The user survives with at least 1 HP. The chance of failure increases if it, Detect, or Protect was used successfully the previous turn. Priority +2.
- Frustration
- Normal
- Power
- —
- Accuracy
- 100%
- PP
- 20
- Base Power decreases proportionally to the user's happiness.
- Giga Drain
- Grass
- Power
- 60
- Accuracy
- 100%
- PP
- 5
- Leeches 50% of the damage dealt.
- Haze
- Ice
- Power
- —
- Accuracy
- —
- PP
- 30
- Eliminates all stat changes.
- Hidden Power Bug
- Bug
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hidden Power Dark
- Dark
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hidden Power Dragon
- Dragon
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hidden Power Electric
- Electric
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hidden Power Fighting
- Fighting
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hidden Power Fire
- Fire
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hidden Power Flying
- Flying
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hidden Power Ghost
- Ghost
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hidden Power Grass
- Grass
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hidden Power Ground
- Ground
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hidden Power Ice
- Ice
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hidden Power Poison
- Poison
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hidden Power Psychic
- Psychic
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hidden Power Rock
- Rock
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hidden Power Steel
- Steel
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hidden Power Water
- Water
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hydro Pump
- Water
- Power
- 120
- Accuracy
- 80%
- PP
- 5
- No additional effect.
- Hyper Beam
- Normal
- Power
- 150
- Accuracy
- 90%
- PP
- 5
- User cannot move next turn.
- Ice Beam
- Ice
- Power
- 95
- Accuracy
- 100%
- PP
- 10
- 10% chance to freeze.
- Icy Wind
- Ice
- Power
- 55
- Accuracy
- 95%
- PP
- 15
- Lowers foes' Speed by one stage.
- Mega Drain
- Grass
- Power
- 40
- Accuracy
- 100%
- PP
- 10
- Leeches 50% of the damage dealt.
- Mimic
- Normal
- Power
- —
- Accuracy
- —
- PP
- 10
- Copies the last move used by the target.
- Mirror Coat
- Psychic
- Power
- —
- Accuracy
- 100%
- PP
- 20
- If user was hit by a special attack, returns double the damage. Priority -1.
- Poison Sting
- Poison
- Power
- 15
- Accuracy
- 100%
- PP
- 35
- Has a 30% chance to poison the target.
- Protect
- Normal
- Power
- —
- Accuracy
- —
- PP
- 10
- Prevents anything from working on the user that turn. Priority +2.
- Rage
- Normal
- Power
- 20
- Accuracy
- 100%
- PP
- 20
- Increases in strength the more the user is hit by the opponent.
- Rain Dance
- Water
- Power
- —
- Accuracy
- —
- PP
- 5
- Summons rain for 5 turns.
- Rapid Spin
- Normal
- Power
- 20
- Accuracy
- 100%
- PP
- 40
- Removes Leech Seed, partial trapping, and entry hazards if the user does not faint from subsequent recoil damage.
- Reflect
- Psychic
- Power
- —
- Accuracy
- —
- PP
- 20
- For 5 turns, the user and its party memebers have their Defense doubled.
- Rest
- Psychic
- Power
- —
- Accuracy
- —
- PP
- 10
- The user falls asleep for 2 turns, fully restores its HP, and cures its major status condition.
- Return
- Normal
- Power
- —
- Accuracy
- 100%
- PP
- 20
- Base Power increases proportionally to the user's happiness.
- Safeguard
- Normal
- Power
- —
- Accuracy
- —
- PP
- 25
- Protects the user's team from major status conditions for 5 turns.
- Screech
- Normal
- Power
- —
- Accuracy
- 85%
- PP
- 40
- Lowers the target's Defense by 2 stages.
- Skull Bash
- Normal
- Power
- 100
- Accuracy
- 100%
- PP
- 15
- Raises the user's Defense by 1 stage. This attack charges on the first turn and executes on the second.
- Sleep Talk
- Normal
- Power
- —
- Accuracy
- —
- PP
- 10
- One of the user's known moves, besides this move, is selected for use at random. Fails if the user is not asleep.
- Sludge Bomb
- Poison
- Power
- 90
- Accuracy
- 100%
- PP
- 10
- Has a 30% chance to poison the target.
- Snore
- Normal
- Power
- 40
- Accuracy
- 100%
- PP
- 15
- Has a 30% chance to flinch the target. Fails if the user is not asleep.
- Substitute
- Normal
- Power
- —
- Accuracy
- —
- PP
- 10
- Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
- Supersonic
- Normal
- Power
- —
- Accuracy
- 55%
- PP
- 20
- Causes the target to become confused.
- Surf
- Water
- Power
- 95
- Accuracy
- 100%
- PP
- 15
- No additional effect.
- Swagger
- Normal
- Power
- —
- Accuracy
- 90%
- PP
- 15
- Raises the target's Attack by 2 stages and confuses it.
- Swords Dance
- Normal
- Power
- —
- Accuracy
- —
- PP
- 30
- Raises the user's Attack by 2 stages.
- Take Down
- Normal
- Power
- 90
- Accuracy
- 85%
- PP
- 20
- User takes 1/4 of damage dealt in recoil.
- Toxic
- Poison
- Power
- —
- Accuracy
- 85%
- PP
- 10
- Badly poisons the target.
- Water Gun
- Water
- Power
- 40
- Accuracy
- 100%
- PP
- 25
- No additional effect.
- Whirlpool
- Water
- Power
- 15
- Accuracy
- 70%
- PP
- 15
- Deals damage to the target at the end of every turn for 2-5 turns.
- Wrap
- Normal
- Power
- 15
- Accuracy
- 85%
- PP
- 20
- Deals damage to the target at the end of every turn for 2-5 turns.
- Dragonite
- Agility
- Psychic
- Power
- —
- Accuracy
- —
- PP
- 30
- Boosts the user's Speed by two stages.
- Attract
- Normal
- Power
- —
- Accuracy
- 100%
- PP
- 15
- Targets of the opposite gender are infatuated and have a 50% chance to do nothing.
- Bide
- Normal
- Power
- —
- Accuracy
- —
- PP
- 10
- Charges for two turns; returns double the damage received in those turns.
- Blizzard
- Ice
- Power
- 120
- Accuracy
- 70%
- PP
- 5
- 10% chance to freeze the target.
- Body Slam
- Normal
- Power
- 85
- Accuracy
- 100%
- PP
- 15
- 30% chance to paralyze the target.
- Bubble Beam
- Water
- Power
- 65
- Accuracy
- 100%
- PP
- 20
- 10% chance to lower the target's Speed by one stage.
- Curse
- Ghost
- Power
- —
- Accuracy
- —
- PP
- 10
- Does 1/4 of max HP damage per turn at the cost of half the user's max HP if the user is a Ghost-type. Boosts the user's Attack and Defense and lowers Speed by one stage each otherwise.
- Detect
- Fighting
- Power
- —
- Accuracy
- —
- PP
- 5
- Prevents anything from working on the user that turn. Priority +2.
- Double-Edge
- Normal
- Power
- 120
- Accuracy
- 100%
- PP
- 15
- User takes one-third of damage dealt in recoil.
- Double Team
- Normal
- Power
- —
- Accuracy
- —
- PP
- 15
- Boosts the user's evasion by one stage.
- Dragon Breath
- Dragon
- Power
- 60
- Accuracy
- 100%
- PP
- 20
- 30% chance to paralyze the target.
- Dragon Rage
- Dragon
- Power
- —
- Accuracy
- 100%
- PP
- 10
- Always does 40 HP damage.
- Dynamic Punch
- Fighting
- Power
- 100
- Accuracy
- 50%
- PP
- 5
- Confuses the target.
- Endure
- Normal
- Power
- —
- Accuracy
- —
- PP
- 10
- The user survives with at least 1 HP. The chance of failure increases if it, Detect, or Protect was used successfully the previous turn. Priority +2.
- Extreme Speed
- Normal
- Power
- 80
- Accuracy
- 100%
- PP
- 5
- Priority +1.
- Fire Blast
- Fire
- Power
- 120
- Accuracy
- 85%
- PP
- 5
- 10% chance to burn the target.
- Fire Punch
- Fire
- Power
- 75
- Accuracy
- 100%
- PP
- 15
- 10% chance to burn the target.
- Flamethrower
- Fire
- Power
- 95
- Accuracy
- 100%
- PP
- 15
- 10% chance to burn the target.
- Fly
- Flying
- Power
- 70
- Accuracy
- 95%
- PP
- 15
- User is made invulnerable for one turn, then hits the next turn.
- Frustration
- Normal
- Power
- —
- Accuracy
- 100%
- PP
- 20
- Base Power decreases proportionally to the user's happiness.
- Fury Cutter
- Bug
- Power
- 10
- Accuracy
- 95%
- PP
- 20
- Power doubles with each consecutive use.
- Haze
- Ice
- Power
- —
- Accuracy
- —
- PP
- 30
- Eliminates all stat changes.
- Headbutt
- Normal
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- 30% chance of causing the target to flinch.
- Hidden Power Bug
- Bug
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hidden Power Dark
- Dark
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hidden Power Dragon
- Dragon
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hidden Power Electric
- Electric
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hidden Power Fighting
- Fighting
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hidden Power Fire
- Fire
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hidden Power Flying
- Flying
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hidden Power Ghost
- Ghost
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hidden Power Grass
- Grass
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hidden Power Ground
- Ground
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hidden Power Ice
- Ice
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hidden Power Poison
- Poison
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hidden Power Psychic
- Psychic
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hidden Power Rock
- Rock
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hidden Power Steel
- Steel
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hidden Power Water
- Water
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Horn Drill
- Normal
- Power
- —
- Accuracy
- 30%
- PP
- 5
- OHKOes the target.
- Hydro Pump
- Water
- Power
- 120
- Accuracy
- 80%
- PP
- 5
- No additional effect.
- Hyper Beam
- Normal
- Power
- 150
- Accuracy
- 90%
- PP
- 5
- User cannot move next turn.
- Ice Beam
- Ice
- Power
- 95
- Accuracy
- 100%
- PP
- 10
- 10% chance to freeze.
- Ice Punch
- Ice
- Power
- 75
- Accuracy
- 100%
- PP
- 15
- 10% chance to freeze.
- Icy Wind
- Ice
- Power
- 55
- Accuracy
- 95%
- PP
- 15
- Lowers foes' Speed by one stage.
- Iron Tail
- Steel
- Power
- 100
- Accuracy
- 75%
- PP
- 15
- 30% chance to lower the target's Defense by one stage.
- Leer
- Normal
- Power
- —
- Accuracy
- 100%
- PP
- 30
- Lowers the target's Defense by 1 stage.
- Light Screen
- Psychic
- Power
- —
- Accuracy
- —
- PP
- 30
- For 5 turns, the user and its party members take 0.5x damage from special attacks.
- Mimic
- Normal
- Power
- —
- Accuracy
- —
- PP
- 10
- Copies the last move used by the target.
- Mist
- Ice
- Power
- —
- Accuracy
- —
- PP
- 30
- Protects the user from having its stats lowered by the opponent.
- Mud-Slap
- Ground
- Power
- 20
- Accuracy
- 100%
- PP
- 10
- Lowers the target's accuracy by one stage.
- Outrage
- Dragon
- Power
- 90
- Accuracy
- 100%
- PP
- 15
- Locks the user into attacking for 2-3 turns. User becomes confused after duration of attack.
- Protect
- Normal
- Power
- —
- Accuracy
- —
- PP
- 10
- Prevents anything from working on the user that turn. Priority +2.
- Rage
- Normal
- Power
- 20
- Accuracy
- 100%
- PP
- 20
- Increases in strength the more the user is hit by the opponent.
- Rain Dance
- Water
- Power
- —
- Accuracy
- —
- PP
- 5
- Summons rain for 5 turns.
- Razor Wind
- Normal
- Power
- 80
- Accuracy
- 100%
- PP
- 10
- Has a higher chance for a critical hit. This attack charges on the first turn and executes on the second.
- Reflect
- Psychic
- Power
- —
- Accuracy
- —
- PP
- 20
- For 5 turns, the user and its party memebers have their Defense doubled.
- Rest
- Psychic
- Power
- —
- Accuracy
- —
- PP
- 10
- The user falls asleep for 2 turns, fully restores its HP, and cures its major status condition.
- Return
- Normal
- Power
- —
- Accuracy
- 100%
- PP
- 20
- Base Power increases proportionally to the user's happiness.
- Rock Smash
- Fighting
- Power
- 20
- Accuracy
- 100%
- PP
- 15
- Has a 50% chance to lower the target's Defense by 1 stage.
- Safeguard
- Normal
- Power
- —
- Accuracy
- —
- PP
- 25
- Protects the user's team from major status conditions for 5 turns.
- Sandstorm
- Rock
- Power
- —
- Accuracy
- —
- PP
- 10
- Summons sandstorm for 5 turns.
- Skull Bash
- Normal
- Power
- 100
- Accuracy
- 100%
- PP
- 15
- Raises the user's Defense by 1 stage. This attack charges on the first turn and executes on the second.
- Slam
- Normal
- Power
- 80
- Accuracy
- 75%
- PP
- 20
- No additional effect.
- Sleep Talk
- Normal
- Power
- —
- Accuracy
- —
- PP
- 10
- One of the user's known moves, besides this move, is selected for use at random. Fails if the user is not asleep.
- Snore
- Normal
- Power
- 40
- Accuracy
- 100%
- PP
- 15
- Has a 30% chance to flinch the target. Fails if the user is not asleep.
- Steel Wing
- Steel
- Power
- 70
- Accuracy
- 90%
- PP
- 25
- 10% chance to raise the user's Defense by one stage.
- Strength
- Normal
- Power
- 80
- Accuracy
- 100%
- PP
- 15
- No additional effect.
- Substitute
- Normal
- Power
- —
- Accuracy
- —
- PP
- 10
- Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
- Supersonic
- Normal
- Power
- —
- Accuracy
- 55%
- PP
- 20
- Causes the target to become confused.
- Surf
- Water
- Power
- 95
- Accuracy
- 100%
- PP
- 15
- No additional effect.
- Swagger
- Normal
- Power
- —
- Accuracy
- 90%
- PP
- 15
- Raises the target's Attack by 2 stages and confuses it.
- Swift
- Normal
- Power
- 60
- Accuracy
- —
- PP
- 20
- This move does not check accuracy.
- Take Down
- Normal
- Power
- 90
- Accuracy
- 85%
- PP
- 20
- User takes 1/4 of damage dealt in recoil.
- Thunder
- Electric
- Power
- 120
- Accuracy
- 70%
- PP
- 10
- 30% chance to paralyze the target. Never misses in rain.
- Thunderbolt
- Electric
- Power
- 95
- Accuracy
- 100%
- PP
- 15
- 10% chance to paralyze the target.
- Thunder Punch
- Electric
- Power
- 75
- Accuracy
- 100%
- PP
- 15
- Has a 10% chance to paralyze the target.
- Thunder Wave
- Electric
- Power
- —
- Accuracy
- 100%
- PP
- 20
- Paralyzes the target.
- Toxic
- Poison
- Power
- —
- Accuracy
- 85%
- PP
- 10
- Badly poisons the target.
- Twister
- Dragon
- Power
- 40
- Accuracy
- 100%
- PP
- 20
- Has a 20% chance to flinch the target.
- Waterfall
- Water
- Power
- 80
- Accuracy
- 100%
- PP
- 15
- No additional effect.
- Water Gun
- Water
- Power
- 40
- Accuracy
- 100%
- PP
- 25
- No additional effect.
- Whirlpool
- Water
- Power
- 15
- Accuracy
- 70%
- PP
- 15
- Deals damage to the target at the end of every turn for 2-5 turns.
- Wing Attack
- Flying
- Power
- 60
- Accuracy
- 100%
- PP
- 35
- No additional effect.
- Wrap
- Normal
- Power
- 15
- Accuracy
- 85%
- PP
- 20
- Deals damage to the target at the end of every turn for 2-5 turns.
- Zap Cannon
- Electric
- Power
- 100
- Accuracy
- 50%
- PP
- 5
- Has a 100% chance to paralyze the target.
- Golem
- Attract
- Normal
- Power
- —
- Accuracy
- 100%
- PP
- 15
- Targets of the opposite gender are infatuated and have a 50% chance to do nothing.
- Bide
- Normal
- Power
- —
- Accuracy
- —
- PP
- 10
- Charges for two turns; returns double the damage received in those turns.
- Body Slam
- Normal
- Power
- 85
- Accuracy
- 100%
- PP
- 15
- 30% chance to paralyze the target.
- Counter
- Fighting
- Power
- —
- Accuracy
- 100%
- PP
- 20
- If hit by a physical attack, deals double the damage taken. Priority -1.
- Curse
- Ghost
- Power
- —
- Accuracy
- —
- PP
- 10
- Does 1/4 of max HP damage per turn at the cost of half the user's max HP if the user is a Ghost-type. Boosts the user's Attack and Defense and lowers Speed by one stage each otherwise.
- Defense Curl
- Normal
- Power
- —
- Accuracy
- —
- PP
- 40
- Boosts the user's Defense by one stage.
- Dig
- Ground
- Power
- 60
- Accuracy
- 100%
- PP
- 10
- User is made invulnerable for one turn, then hits the next turn.
- Double-Edge
- Normal
- Power
- 120
- Accuracy
- 100%
- PP
- 15
- User takes one-third of damage dealt in recoil.
- Double Team
- Normal
- Power
- —
- Accuracy
- —
- PP
- 15
- Boosts the user's evasion by one stage.
- Dynamic Punch
- Fighting
- Power
- 100
- Accuracy
- 50%
- PP
- 5
- Confuses the target.
- Earthquake
- Ground
- Power
- 100
- Accuracy
- 100%
- PP
- 10
- Base Power doubles against Pokemon using Dig.
- Endure
- Normal
- Power
- —
- Accuracy
- —
- PP
- 10
- The user survives with at least 1 HP. The chance of failure increases if it, Detect, or Protect was used successfully the previous turn. Priority +2.
- Explosion
- Normal
- Power
- 250
- Accuracy
- 100%
- PP
- 5
- Causes the user to faint. Foe's Defense is halved during damage calculation.
- Fire Blast
- Fire
- Power
- 120
- Accuracy
- 85%
- PP
- 5
- 10% chance to burn the target.
- Fire Punch
- Fire
- Power
- 75
- Accuracy
- 100%
- PP
- 15
- 10% chance to burn the target.
- Fissure
- Ground
- Power
- —
- Accuracy
- 30%
- PP
- 5
- OHKOes the target.
- Flamethrower
- Fire
- Power
- 95
- Accuracy
- 100%
- PP
- 15
- 10% chance to burn the target.
- Frustration
- Normal
- Power
- —
- Accuracy
- 100%
- PP
- 20
- Base Power decreases proportionally to the user's happiness.
- Fury Cutter
- Bug
- Power
- 10
- Accuracy
- 95%
- PP
- 20
- Power doubles with each consecutive use.
- Harden
- Normal
- Power
- —
- Accuracy
- —
- PP
- 30
- Boosts the user's Defense by one stage.
- Headbutt
- Normal
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- 30% chance of causing the target to flinch.
- Hidden Power Bug
- Bug
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hidden Power Dark
- Dark
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hidden Power Dragon
- Dragon
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hidden Power Electric
- Electric
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hidden Power Fighting
- Fighting
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hidden Power Fire
- Fire
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hidden Power Flying
- Flying
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hidden Power Ghost
- Ghost
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hidden Power Grass
- Grass
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hidden Power Ground
- Ground
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hidden Power Ice
- Ice
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hidden Power Poison
- Poison
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hidden Power Psychic
- Psychic
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hidden Power Rock
- Rock
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hidden Power Steel
- Steel
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hidden Power Water
- Water
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hyper Beam
- Normal
- Power
- 150
- Accuracy
- 90%
- PP
- 5
- User cannot move next turn.
- Magnitude
- Ground
- Power
- —
- Accuracy
- 100%
- PP
- 30
- Has variable damage.
- Mega Kick
- Normal
- Power
- 120
- Accuracy
- 75%
- PP
- 5
- No additional effect.
- Mega Punch
- Normal
- Power
- 80
- Accuracy
- 85%
- PP
- 20
- No additional effect.
- Metronome
- Normal
- Power
- —
- Accuracy
- —
- PP
- 10
- Uses a random move.
- Mimic
- Normal
- Power
- —
- Accuracy
- —
- PP
- 10
- Copies the last move used by the target.
- Mud-Slap
- Ground
- Power
- 20
- Accuracy
- 100%
- PP
- 10
- Lowers the target's accuracy by one stage.
- Protect
- Normal
- Power
- —
- Accuracy
- —
- PP
- 10
- Prevents anything from working on the user that turn. Priority +2.
- Rage
- Normal
- Power
- 20
- Accuracy
- 100%
- PP
- 20
- Increases in strength the more the user is hit by the opponent.
- Rapid Spin
- Normal
- Power
- 20
- Accuracy
- 100%
- PP
- 40
- Removes Leech Seed, partial trapping, and entry hazards if the user does not faint from subsequent recoil damage.
- Rest
- Psychic
- Power
- —
- Accuracy
- —
- PP
- 10
- The user falls asleep for 2 turns, fully restores its HP, and cures its major status condition.
- Return
- Normal
- Power
- —
- Accuracy
- 100%
- PP
- 20
- Base Power increases proportionally to the user's happiness.
- Roar
- Normal
- Power
- —
- Accuracy
- 100%
- PP
- 20
- Forces a switch to a random Pokemon. Priority -1.
- Rock Slide
- Rock
- Power
- 75
- Accuracy
- 90%
- PP
- 10
- Has a 30% chance to flinch the target.
- Rock Smash
- Fighting
- Power
- 20
- Accuracy
- 100%
- PP
- 15
- Has a 50% chance to lower the target's Defense by 1 stage.
- Rock Throw
- Rock
- Power
- 50
- Accuracy
- 90%
- PP
- 15
- No additional effect.
- Rollout
- Rock
- Power
- 30
- Accuracy
- 90%
- PP
- 20
- Power doubles with each use. Locks user in for 5 turns.
- Sandstorm
- Rock
- Power
- —
- Accuracy
- —
- PP
- 10
- Summons sandstorm for 5 turns.
- Seismic Toss
- Fighting
- Power
- —
- Accuracy
- 100%
- PP
- 20
- Deals damage to the target equal to the user's level.
- Self-Destruct
- Normal
- Power
- 200
- Accuracy
- 100%
- PP
- 5
- Causes the user to faint. Foe's Defense is halved during damage calculation.
- Sleep Talk
- Normal
- Power
- —
- Accuracy
- —
- PP
- 10
- One of the user's known moves, besides this move, is selected for use at random. Fails if the user is not asleep.
- Snore
- Normal
- Power
- 40
- Accuracy
- 100%
- PP
- 15
- Has a 30% chance to flinch the target. Fails if the user is not asleep.
- Strength
- Normal
- Power
- 80
- Accuracy
- 100%
- PP
- 15
- No additional effect.
- Submission
- Fighting
- Power
- 80
- Accuracy
- 80%
- PP
- 25
- User takes a quarter of damage dealt in recoil.
- Substitute
- Normal
- Power
- —
- Accuracy
- —
- PP
- 10
- Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
- Sunny Day
- Fire
- Power
- —
- Accuracy
- —
- PP
- 5
- Summons bright sunlight for 5 turns.
- Swagger
- Normal
- Power
- —
- Accuracy
- 90%
- PP
- 15
- Raises the target's Attack by 2 stages and confuses it.
- Tackle
- Normal
- Power
- 35
- Accuracy
- 95%
- PP
- 35
- No additional effect.
- Take Down
- Normal
- Power
- 90
- Accuracy
- 85%
- PP
- 20
- User takes 1/4 of damage dealt in recoil.
- Toxic
- Poison
- Power
- —
- Accuracy
- 85%
- PP
- 10
- Badly poisons the target.
- Espeon
- Attract
- Normal
- Power
- —
- Accuracy
- 100%
- PP
- 15
- Targets of the opposite gender are infatuated and have a 50% chance to do nothing.
- Baton Pass
- Normal
- Power
- —
- Accuracy
- —
- PP
- 40
- The user switches, passing on all stat changes and some special conditions.
- Bide
- Normal
- Power
- —
- Accuracy
- —
- PP
- 10
- Charges for two turns; returns double the damage received in those turns.
- Bite
- Dark
- Power
- 60
- Accuracy
- 100%
- PP
- 25
- 30% chance of causing the target to flinch.
- Body Slam
- Normal
- Power
- 85
- Accuracy
- 100%
- PP
- 15
- 30% chance to paralyze the target.
- Charm
- Normal
- Power
- —
- Accuracy
- 100%
- PP
- 20
- Lowers the target's Attack by two stages.
- Confusion
- Psychic
- Power
- 50
- Accuracy
- 100%
- PP
- 25
- 10% chance to confuse the target.
- Curse
- Ghost
- Power
- —
- Accuracy
- —
- PP
- 10
- Does 1/4 of max HP damage per turn at the cost of half the user's max HP if the user is a Ghost-type. Boosts the user's Attack and Defense and lowers Speed by one stage each otherwise.
- Cut
- Normal
- Power
- 50
- Accuracy
- 95%
- PP
- 30
- No additional effect.
- Detect
- Fighting
- Power
- —
- Accuracy
- —
- PP
- 5
- Prevents anything from working on the user that turn. Priority +2.
- Double-Edge
- Normal
- Power
- 120
- Accuracy
- 100%
- PP
- 15
- User takes one-third of damage dealt in recoil.
- Double Team
- Normal
- Power
- —
- Accuracy
- —
- PP
- 15
- Boosts the user's evasion by one stage.
- Dream Eater
- Psychic
- Power
- 100
- Accuracy
- 100%
- PP
- 15
- Leeches 50% of the damage dealt. Only works if the target is asleep.
- Endure
- Normal
- Power
- —
- Accuracy
- —
- PP
- 10
- The user survives with at least 1 HP. The chance of failure increases if it, Detect, or Protect was used successfully the previous turn. Priority +2.
- Flail
- Normal
- Power
- —
- Accuracy
- 100%
- PP
- 15
- Does more damage as the user's HP decreases.
- Flash
- Normal
- Power
- —
- Accuracy
- 70%
- PP
- 20
- Lowers the target's accuracy by one stage.
- Focus Energy
- Normal
- Power
- —
- Accuracy
- —
- PP
- 30
- Boosts the user's critical hit rate by one stage.
- Frustration
- Normal
- Power
- —
- Accuracy
- 100%
- PP
- 20
- Base Power decreases proportionally to the user's happiness.
- Growl
- Normal
- Power
- —
- Accuracy
- 100%
- PP
- 40
- Lowers the target's Attack by one stage.
- Growth
- Normal
- Power
- —
- Accuracy
- —
- PP
- 40
- Boosts the user's Special Attack by one stage.
- Headbutt
- Normal
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- 30% chance of causing the target to flinch.
- Hidden Power Bug
- Bug
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hidden Power Dark
- Dark
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hidden Power Dragon
- Dragon
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hidden Power Electric
- Electric
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hidden Power Fighting
- Fighting
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hidden Power Fire
- Fire
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hidden Power Flying
- Flying
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hidden Power Ghost
- Ghost
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hidden Power Grass
- Grass
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hidden Power Ground
- Ground
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hidden Power Ice
- Ice
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hidden Power Poison
- Poison
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hidden Power Psychic
- Psychic
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hidden Power Rock
- Rock
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hidden Power Steel
- Steel
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hidden Power Water
- Water
- Power
- 70
- Accuracy
- 100%
- PP
- 15
- Has 30-70 power and a type based on the user's IVs.
- Hyper Beam
- Normal
- Power
- 150
- Accuracy
- 90%
- PP
- 5
- User cannot move next turn.
- Iron Tail
- Steel
- Power
- 100
- Accuracy
- 75%
- PP
- 15
- 30% chance to lower the target's Defense by one stage.
- Mimic
- Normal
- Power
- —
- Accuracy
- —
- PP
- 10
- Copies the last move used by the target.
- Morning Sun
- Normal
- Power
- —
- Accuracy
- —
- PP
- 5
- Heals variably depending on the weather.
- Mud-Slap
- Ground
- Power
- 20
- Accuracy
- 100%
- PP
- 10
- Lowers the target's accuracy by one stage.
- Nightmare
- Ghost
- Power
- —
- Accuracy
- 100%
- PP
- 15
- Causes the target to lose 1/4 of its maximum HP, rounded down, at the end of each turn as long as it is asleep.
- Protect
- Normal
- Power
- —
- Accuracy
- —
- PP
- 10
- Prevents anything from working on the user that turn. Priority +2.
- Psybeam
- Psychic
- Power
- 65
- Accuracy
- 100%
- PP
- 20
- Has a 10% chance to confuse the target.
- Psychic
- Psychic
- Power
- 90
- Accuracy
- 100%
- PP
- 10
- Has a 10% chance to lower the target's Special Defense by 1 stage.
- Psych Up
- Normal
- Power
- —
- Accuracy
- —
- PP
- 10
- The user copies all the target's current stat state changes.
- Quick Attack
- Normal
- Power
- 40
- Accuracy
- 100%
- PP
- 30
- Priority +1
- Rage
- Normal
- Power
- 20
- Accuracy
- 100%
- PP
- 20
- Increases in strength the more the user is hit by the opponent.
- Rain Dance
- Water
- Power
- —
- Accuracy
- —
- PP
- 5
- Summons rain for 5 turns.
- Reflect
- Psychic
- Power
- —
- Accuracy
- —
- PP
- 20
- For 5 turns, the user and its party memebers have their Defense doubled.
- Rest
- Psychic
- Power
- —
- Accuracy
- —
- PP
- 10
- The user falls asleep for 2 turns, fully restores its HP, and cures its major status condition.
- Return
- Normal
- Power
- —
- Accuracy
- 100%
- PP
- 20
- Base Power increases proportionally to the user's happiness.
- Sand Attack
- Ground
- Power
- —
- Accuracy
- 100%
- PP
- 15
- Lowers the target's accuracy by 1 stage.
- Shadow Ball
- Ghost
- Power
- 80
- Accuracy
- 100%
- PP
- 15
- Has a 20% chance to lower the target's Special Defense by 1 stage.
- Skull Bash
- Normal
- Power
- 100
- Accuracy
- 100%
- PP
- 15
- Raises the user's Defense by 1 stage. This attack charges on the first turn and executes on the second.
- Sleep Talk
- Normal
- Power
- —
- Accuracy
- —
- PP
- 10
- One of the user's known moves, besides this move, is selected for use at random. Fails if the user is not asleep.
- Snore
- Normal
- Power
- 40
- Accuracy
- 100%
- PP
- 15
- Has a 30% chance to flinch the target. Fails if the user is not asleep.
- Substitute
- Normal
- Power
- —
- Accuracy
- —
- PP
- 10
- Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
- Sunny Day
- Fire
- Power
- —
- Accuracy
- —
- PP
- 5
- Summons bright sunlight for 5 turns.
- Swagger
- Normal
- Power
- —
- Accuracy
- 90%
- PP
- 15
- Raises the target's Attack by 2 stages and confuses it.
- Swift
- Normal
- Power
- 60
- Accuracy
- —
- PP
- 20
- This move does not check accuracy.
- Tackle
- Normal
- Power
- 35
- Accuracy
- 95%
- PP
- 35
- No additional effect.
- Tail Whip
- Normal
- Power
- —
- Accuracy
- 100%
- PP
- 30
- Lowers the target's Defense by 1 stage.
- Take Down
- Normal
- Power
- 90
- Accuracy
- 85%
- PP
- 20
- User takes 1/4 of damage dealt in recoil.
- Toxic
- Poison
- Power
- —
- Accuracy
- 85%
- PP
- 10
- Badly poisons the target.
- Zap Cannon
- Electric
- Power
- 100
- Accuracy
- 50%
- PP
- 5
- Has a 100% chance to paralyze the target.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement