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Descension

Euro Demo 53 unused content notes

Sep 8th, 2015
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  1. Euro Demo 53
  2. ------------
  3.  
  4. Gran Turismo 2
  5.  
  6. Interesting links:
  7. https://www.youtube.com/watch?v=wqNC0_Du2IQ | Working Track Select Screen
  8.  
  9. Ripping the files gets me tons of .TIMS, most (if not all of them) are relating to car names and manufacturers. Any unused?
  10.  
  11.  
  12. GT2.EXE
  13.  
  14. 000564D0:
  15. test1
  16.  
  17. Mentioned shortly after arcade sound effects.
  18.  
  19. 00056E90:
  20. NO BODY.MORE THAN LOVING....
  21.  
  22. Music from Gran Turismo 1. Moon over the Castle (mentioned besides these) is used for the Japanese intro but I don't think these two tracks are played in ANY region. Are these in the game or is this just textual reference?
  23.  
  24. 00056ED0:
  25. LIKE THE WIND...LICENSE.JAZZ....GREEN MONSTER...GOODIES.G.T 3...G.T 2...FREEDOM TO WIN..FINISH 3....FINISH 2....FAIL....UNKNOWN
  26.  
  27. More unused music. Lots of it is from the Japanese version of Gran Turismo 1, and I don't think its used in Gran Turismo 2 at all.
  28.  
  29.  
  30. GT2.VOL
  31.  
  32. 0003AC80:
  33. Deep Forest.Grindelwald.L_circle30.L_circle80.L_dart_test2.L_dirt_test1.L_dirt_test2.L_dirt_test3.L_test1.L_test2.L_test_20a.L_test_j.L_test_j1.L_test_l1.L_test_l2.L_test_s.L_test_s1.L_test_ul1.L_test_w1.L_test_w2.Laguna seca.Parmanent.Pikes peak hill climb.Roma.SPECIAL STAGE R5.Seattle.Seattle short.Super speedway.Test Course.Tour de tahiti (Beach side).Tour de tahiti (Safari crouse).Trial Mountain.autumnring_mini.grand_vally_east.indi.montecarlo.no name dirt.no name dirt 2.no name dirt 3.parma2.roma_night.roma_short.seattle2000.sprint2.tahiti_test6.tahiti_test7.tahiti_test_short.tahiti_test_short
  34.  
  35. A list of tracks in the game.
  36. A lot of these I don't recognise. I assume that any with 'test' in them are used in the license tests.
  37. l_20 and dart_test2 aren't used. (source: https://tcrf.net/Gran_Turismo_2#Unused_Tracks)
  38. indi is unused.(source: https://tcrf.net/Gran_Turismo_2#Indi_Leftover)
  39. codes for accessing them: http://web.archive.org/web/20050211055558/http://www.rogs.dial.pipex.com/tracksel.htm
  40. ^ maybe some more unused tracks in that list. Maybe I'll check it out
  41.  
  42. * From 00031940 to 0003A590 is a list of cars. No way in hell do I have to patience to see if any are unused.
  43.  
  44. --
  45.  
  46. Jade Cocoon
  47.  
  48. Ripping the files get me lots of .TIMs.
  49.  
  50. 08b_0081.tim - 08b_0252.tim are textures for clothing. They all look like different pallets for Levant (main character). Proof that you can change the protagonist's outfit?
  51.  
  52. I don't think a lot of these are used. Probably test images or leftovers from other projects.
  53.  
  54. CD.TOP
  55.  
  56. gary sux badly!
  57.  
  58. The only string in this file is a humorous one.
  59.  
  60.  
  61. Cheat Engine codes:
  62.  
  63. 00AE0468 = shadows on texture layer
  64. playing with the value causes graphic glitches and oddities
  65.  
  66.  
  67. --
  68.  
  69. Crash Team Racing
  70.  
  71.  
  72. Ripping .TIM files from the files gets some weird results, as always. This time it looks like the VRAM.
  73.  
  74. 16b_0020.tim | http://prntscr.com/83pwmj
  75. a help screen that I don't believe is used in the full retail game.
  76.  
  77. KART.EXE
  78.  
  79. 00000820:
  80. robotcar
  81.  
  82. Robot car? N. Gin's car?
  83.  
  84. 00000E10:
  85. PU_SPRING
  86.  
  87. The spring pickup item that was cut from the retail game.
  88. (source: https://tcrf.net/Crash_Team_Racing#Removed_Items)
  89.  
  90. 00000EBO:
  91. PU_LARGE_BOMB...PU_SMALL_BOMB
  92.  
  93. I don't recognise this weapon. Does it refer to the rolling bomb and the set of 3 of it?
  94.  
  95. 00075190:
  96. SECRET2.SECRET1.BATTLE7.BATTLE6.BATTLE5.BATTLE4.BATTLE3.BATTLE2.BATTLE1.SPACE...ICE1....LABS1...CASTLE1.CAVE1...SEWER1..BLIMP1..TUBE1...TEMPLE2.TEMPLE1.ISLAND1.DESERT2.PROTO9..PROTO8
  97.  
  98. A list of levels. Those proto levels look interesting. Any way to get to them?
  99.  
  100. 000753F0:
  101. battle7.battle6.battle5.battle4.battle3.battle2.battle1.secret2.secret1.arena2..coco1...space...ice1....labs1...castle1.cave1...sewer1..blimp1..tube1...temple2.temple1.island1.desert2.proto9..proto8
  102.  
  103. The same list of levels, just lowercase and order switched around. This is listed just after a mention of 'ghost', so this coudl mean this is for ghost laps.
  104.  
  105. 000756A0:
  106. ROAD....SANDBAG.RUBBER..SOLID...mud.metal...none....snow....track...ice.stone...water...wood....grass...dirt....asphalt.plrinst.....player..turbo1..turbo2......doctor1.bomb1...shield..nitro1..tnt1....beaker1.baron...blade...crate...fruit...orca....plant...seal....spider..turtle
  107.  
  108. List of objects and conditions that affect your speed. What's doctor1?
  109.  
  110.  
  111. KARTENG.BIN
  112.  
  113. 000000A0:
  114. Change Character.Change Level.Change Cart.Save Time.Save Ghost.Change Setup.Exit To MAp.Options.Timing Out - Exiting Demo...HITPTS.POINTS.LAP.TIME.ST.ND.RD.TH.
  115.  
  116. Weird text. What's this about hitpoints and points? Change cart? Is this from another game? Or did Crash Team Racing have this stuff in early versions?
  117.  
  118.  
  119. Cheat Engine codes:
  120.  
  121. 00AEE9D0 = menu screen cursor location
  122. has weird values, like 260 for position 0, 65796 for position 1, etc
  123.  
  124. value of:
  125. -1 = restarts intro slideslow but now glitches up the menu selection
  126. 99999 = Dingo Canyon in 2 player
  127.  
  128. 00AEE62C = pause screen cursor location
  129. the values are all 256 in difference
  130.  
  131. value of:
  132. 65280 = remove hud and turns the cursor values into 0, 256, and 512 respectively
  133. 66304 = quits game immediately
  134.  
  135. once you'd done a value of 65280:
  136. -1 = restores HUD, except the number that tells you your position (you still got st, nd, rd, and th to go without it)
  137. 0 = removes the HUD apart from position number (no text beside it) and the wumpa fruit graphic
  138. 768 = restores the HUD if you brought it back, does nothing if you didn't
  139. 1280 = restarts the race
  140. other values just seem to cancel the pause menu and resume the race
  141. (and somewhere along the line it turns the numbers beside the top 4 racer positions red)
  142.  
  143. 00C3ED04 = some weird thing
  144. changing the value to -1 makes you steer left uncontrollably and gets rid of some ground textures.
  145. setting the value back to 0 restores your ability to control the kart but keeps the glitchy floor http://prntscr.com/84h88n
  146. http://prntscr.com/84h959 | it looks like decoration but it may have been a part of an earlier version of this course
  147. http://prntscr.com/84ha0v | restoring from a savestate corrupts the textures further
  148. http://prntscr.com/84he7o | waterfall of E (with graphic-glitched warp orb for a bonus)
  149. value of:
  150. 65536 = gives you an Uka Uka mask but can't move http://prntscr.com/84hb29
  151. restarting the match restores ability to move but changes the map into the speedometer
  152.  
  153. 00C3F0C4 = shape of racer
  154. any value less than its regular e.g. 256 will severly slow down the kart (it inches forward)
  155. a value of:
  156. 0-4 = regular speed
  157. at some point it loops around to regular speed, and then...
  158. 99999999 = kart is super bouncy, regular speed
  159. -99999999 = kart is super bouncy, crawling mode http://prntscr.com/84hkwk
  160. -7777777777 = this nightmare http://prntscr.com/84hl2c
  161. 999999999 = racer gets super thin, about to go nightmare mode, but returns to normal http://prntscr.com/84hmb9
  162. 9999999999 = almost nightmare mode, gets there but reverses into normalcy
  163. 999999999999999 = super flat, much more that other code that does it http://prntscr.com/84hn12
  164. -777777777 = racer gets super flat, returns to normal but can't move http://prntscr.com/84hlmy
  165. -999999999 = super squished mode, can move but at sluggish speed http://prntscr.com/84hnl1
  166. -77777777777 = thin squished nightmare mode http://prntscr.com/84hp0t
  167. -7777777777777 = thin squished nightmare mode but controllable http://prntscr.com/84hpo6
  168. -777777777777777 = mega nightmare mode, so big he takes up the screen then repeats the growth http://prntscr.com/84hqgc
  169. 77777777777777777 = thin squished super hoppy with smoke coming out his ass http://prntscr.com/84hqsv
  170. -777777777777777777 = mega nightmare mode but he doesn't shrink back, unplayable http://prntscr.com/84hru9
  171. -7777777777777777777 = so thin he's upside down pretty much http://prntscr.com/84hs1c
  172. -99999999999999999 = upside down thin again but bigger http://prntscr.com/84hsuw
  173. -999999999999 = thin nightmare mode
  174.  
  175. 00C13648 = something lol (lots of float addresses are like this)
  176. set value to anything = all solid objects flick on and off. Annoying to look at http://prntscr.com/84hxy3
  177.  
  178. --
  179.  
  180. Pong
  181.  
  182. The Pong folder ('LES02020') has folders for other levels. Can you play them?
  183.  
  184. DD1.EXE
  185.  
  186. 000A9DE0:
  187. W.O.R.K. .I.N. .P.R.O.G.R.E.S.S.....T.W.E.A.K.S.....B.A.T. .T.W.E.A.K.S.....B.A.L.L. .T.W.E.A.K.S.......B.A.T. .T.O. .B.A.L.L. .T.W.E.A.K.S.....L.E.V.E.L. .T.W.E.A.K.S.....P.O.W.E.R.U.P. .T.W.E.A.K.S.....G.E.N.E.R.A.L. .T.W.E.A.K.S.....A.I. .T.W.E.A.K.S.......B.A.T. .F.R.I.C.T.I.O.N.....B.A.T. .M.A.X. .S.P.E.E.D.......M.A.X. .P.A.D. .I.N.P.U.T. .F.O.R.C.E.......B.A.L.L. .L.A.U.N.C.H. .S.P.E.E.D.......N.U.M.B.E.R. .O.F. .B.A.L.L.S.......B.A.L.L. .F.R.I.C.T.I.O.N.......S.P.I.N. .S.T.R.E.N.G.T.H.......C.O.L. .S.P.E.E.D. .A.D.D.I.T.I.O.N.....C.O.L. .A.N.G.L.E. .F.U.N.C.T.I.O.N.....A.N.A.L.O.G.U.E. .C.O.N.T.R.O.L. .M.E.T.H.O.D.......A.C.C.E.L. .M.O.D.E.L.......E.X.A.C.T. .S.P.E.E.D. .M.O.D.E.L.......A.N.G.L.E. .F.R.O.M. .M.O.V.E.M.E.N.T.......A.N.G.L.E. .F.R.O.M. .C.E.N.T.R.E. .1.......A.N.G.L.E. .F.R.O.M. .C.E.N.T.R.E. .2.......2. .P.L.A.Y.E.R. .T.I.L.T.......2. .P.L.A.Y.E.R. .C.I.R.C.L.E.......2. .P.L.A.Y.E.R. .I.C.E.1.......2. .P.L.A.Y.E.R. .I.C.E.2.......2. .P.L.A.Y.E.R. .J.U.N.G.L.E.1.....3. .P.L.A.Y.E.R. .C.I.R.C.L.E.......4. .P.L.A.Y.E.R. .C.I.R.C.L.E.......B.E.H.A.V.I.O.U.R.A.L. .T.R.A.I.T.S.....F.O.L.L.O.W. .B.A.L.L.......R.E.C.E.N.T.R.E. .A.F.T.E.R. .H.I.T.....W.A.I.T. .A.T. .L.A.S.T. .P.O.S.I.T.I.O.N.......R.A.N.D.O.M. .M.O.V.E.S. .O.F.F. .B.A.L.L.......R.E.A.C.T.I.O.N. .T.I.M.E.......O.V.E.R./.U.N.D.E.R. .R.U.N. .T.E.N.D.A.N.C.Y.......D.E.F.E.N.C.E./.A.T.T.A.C.K. .B.A.L.A.N.C.E.....A.T.T.A.C.K. .S.T.R.A.T.E.G.I.E.S.......V.I.S.I.O.N. .T.W.E.A.K.S.......T.I.M.E. .T.I.L.L. .P.E.R.F.E.C.T. .S.I.G.H.T.......D.E.L.A.Y. .T.I.L.L. .I.N.F.O. .U.S.E.D.....L.O.O.K. .A.H.E.A.D. .A.B.I.L.I.T.Y.....P.O.O.R.....N.O.R.M.A.L.....G.O.O.D.....E.X.C.E.L.L.E.N.T.......C.O.N.T.R.O.L.L.E.R.S.......P.L.A.Y.E.R. .1. .C.O.N.T.R.O.L.....P.L.A.Y.E.R. .2. .C.O.N.T.R.O.L.....P.L.A.Y.E.R. .3. .C.O.N.T.R.O.L.....P.L.A.Y.E.R. .4. .C.O.N.T.R.O.L.....K.E.Y.B.O.A.R.D. .1.....K.E.Y.B.O.A.R.D. .2.....K.E.Y.B.O.A.R.D. .3.....K.E.Y.B.O.A.R.D. .4.....J.O.Y.S.T.I.C.K. .1.....J.O.Y.S.T.I.C.K. .2.....J.O.Y.S.T.I.C.K. .3.....J.O.Y.S.T.I.C.K. .4.....F. .F. .J.O.Y.S.T.I.C.K. .1.....F. .F. .J.O.Y.S.T.I.C.K. .2.....F. .F. .J.O.Y.S.T.I.C.K. .3.....F. .F. .J.O.Y.S.T.I.C.K. .4.....M.O.U.S.E.......C.U.R.R.E.N.T. .C.O.N.T.R.O.L.L.E.R.....1
  188.  
  189. Looks like debug functions.
  190.  
  191. 000ABCD0:
  192. T.I.L.T.....B.A.L.L.O.O.N.S.....P.E.N.G.U.I.N. .P.R.A.N.K.S.....L.E.V.E.L.4.N.A.M.E.....P.O.L.A.R. .P.I.V.O.T.......J.U.N.G.L.E. .S.P.I.K.E.S.......L.E.V.E.L.7.N.A.M.E.....L.O.G. .J.A.M.......S.E.A.1.....J.U.N.G.L.E. .S.P.I.N.......S.O.C.C.E.R.....P.I.N.B.A.L.L.......S.H.E.E.P.......M.A.C.H.I.N.E.......L.E.V.E.L.1.5.N.A.M.E.......L.E.V.E.L.1.6.N.A.M.E.......L.E.V.E.L.1.7.N.A.M.E.......L.E.V.E.L.1.8.N.A.M.E.......L.E.V.E.L.1.9.N.A.M.E.......L.E.V.E.L.2.0.N.A.M.E.......L.E.V.E.L.2.1.N.A.M.E.......L.E.V.E.L.2.2.N.A.M.E.......L.E.V.E.L.2.3.N.A.M.E.......L.E.V.E.L.2.4.N.A.M.E.......L.E.V.E.L.2.5.N.A.M.E.......L.E.V.E.L.2.6.N.A.M.E.......L.E.V.E.L.2.7.N.A.M.E.......L.E.V.E.L.2.8.N.A.M.E.......L.E.V.E.L.2.9.N.A.M.E.......L.E.V.E.L.3.0
  193.  
  194. Level list, with obviously unfinished level names, using placeholders. Are there 30 stages in the game?
  195.  
  196. 000AC350:
  197. Q.U.I.T. .T.O. .W.I.N.D.O.W.S.......Q.U.I.T.....D.E.M.O. .M.O.D.E.......T.I.M.I.N.G. .O.U.T
  198.  
  199. Remnants of the PC version also in development at the time.
  200.  
  201.  
  202. Cheat Engine codes:
  203.  
  204. 00B2FF24 = level selection cursor
  205. with this you can play levels you're not supposed to!
  206. values of 0 and 1 are for the demos you can play
  207.  
  208. NOTE: Jungle Spikes is likely the placeholder level, to prevent crashes.
  209. * = Jungle Spikes
  210.  
  211. 2 = log jam // demo mode very short
  212. 3 = balloons // demo mode short but enough to get the key for popping all the ballons
  213. 4 = level4name
  214. 5 = polar pivot
  215. 6 = jungle spikes (level4name's level)
  216. 7 = level7name *
  217. 8 = log jam
  218. 9 = some multiplayer mode, unplayable, messes up the game
  219. 10 = penguin pranks
  220. and it kinda repeats from there until
  221. 20 = sound *
  222. 21 = player name *
  223. 22 = score *
  224. 23 = waitng for players
  225. 24 = ___ * (blank)
  226. and it kinda repeats from there
  227. a value too high makes it go way off the selection and the game is unplayable http://prntscr.com/84fiq9
  228.  
  229. --
  230.  
  231. Rainbow Six
  232.  
  233.  
  234. AIVALS.TXT
  235.  
  236. 15;easy first fire delay (all values 10ths/sec)
  237. 5;medium first fire delay
  238. 2;hard first fire delay
  239. 8;accuracy base i.e. (accuracy=base+mult*difflevel)
  240. 36;accuracy difficulty level multiplier
  241.  
  242. AI variables. All that is all that's in the file. Will editting it affect the game?
  243.  
  244.  
  245. 1STR6.EXE
  246.  
  247. 0006A080:
  248. L...R...U...D...S...T...O...E...unknown key.........NO LOCKED DOORS CHEAT...INVINCIBLE HOSTAGES CHEAT...REVIVE ALL OPERATIVES CHEAT ONLY AVAILABLE IN MENUS.ALL OPERATIVES REVIVED..NO TERRORISTS CHEAT.VICTORY CONDITIONS..ALL ATTRIBUTES SET TO MAXIMUM...INVINCIBILITY CHEAT.ALL LEVELS CHEAT....WEAPON CHEATS ONLY AVAILABLE IN-GAME....AMMO RESTORED...AMMO CHEAT ONLY AVAILABLE IN-GAME...CREDITS PREVIEW ONLY AVAILABLE IN MENUS.ALL ITEMS CHEAT.REVEAL MAP CHEAT
  249.  
  250. Cheats. I know most of these can be activated via button combination ingame in the the retail. (source: http://www.gamefaqs.com/ps/198401-tom-clancys-rainbow-six/cheats)
  251. Judging by the text here, this seems to be a debug menu of some sorts, activated from the main menu. I need to see if this can be activated ingame.
  252.  
  253. 0006AB40:
  254. SWEDISH.ITALIAN.GERMAN..SPANISH.FRENCH..ENGLISH.ALIEN...PREDATOR....MARINE
  255.  
  256. Listed with the languages are some... interesting options.
  257. Developer of this game, Rebellion, also worked on Aliens Versus Predator for the PC at the time (they also did the Jaguar verson back in 1994).
  258.  
  259. 0006AF30:
  260. VERSION 0.3
  261.  
  262. Version number. I dunno if this is for Rainbow 6 or other stuff.
  263.  
  264. 0006B290:
  265. ARNAVISCA...........BECKENBAUER.........BOGART..............BURKE...............CHAVEZ..............DUBARRY.............FILATOV.............HAIDER..............HANLEY..............RESERVE
  266.  
  267. Characters. Not everyone in the game is listed here. 'RESERVE' is likely a placeholder to prevent crashes.
  268.  
  269. 0006C170:
  270. EMBASSY.CONGO...OILRIG..VILLA...SILO....WONDERW.DAM.RESEARCH....AIRSTRIP....MINT....ORCA....PENTHOUS....OLYMPICV....ARK.TRAINING
  271.  
  272. Levels. I don't recognise all of these, like 'ARK'. Is 'TRAINING' a demo exclusive?
  273.  
  274.  
  275. ENGLISH.TXT
  276.  
  277. "CHEAT MODE ACTIVATED"
  278.  
  279. Aha! The cheat mode. How to activate though?
  280.  
  281. CHEAT MENU""NEXT WEAPON""VICTORY CONDITIONS TOGGLE""NO ENEMY FIRE""INVINCIBILITY""FULL AMMO""OBJECTIVES""COMPLETE""INCOMPLETE""TEAM INFO""HEALTH""DEMOLITIONS""ELECTRONICS""FIREARMS""GRENADES""STEALTH""KIT""STATUS""READY""WOUNDED""DEAD""PRESS  TO CONTINUE""AUTO AIM"
  282.  
  283. The cheat menu selections. Neat.
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