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- char const* g_MovementFlag_names[] =
- {
- STR(Forward ), // 0x00000001,
- STR(Backward ), // 0x00000002,
- STR(Strafe_Left ), // 0x00000004,
- STR(Strafe_Right ), // 0x00000008,
- STR(Turn_Left ), // 0x00000010,
- STR(Turn_Right ), // 0x00000020,
- STR(Pitch_Up ), // 0x00000040,
- STR(Pitch_Down ), // 0x00000080,
- STR(Walk ), // 0x00000100, // Walking
- STR(Ontransport ), // 0x00000200,
- STR(Levitation ), // 0x00000400,
- STR(Root ), // 0x00000800,
- STR(Falling ), // 0x00001000,
- STR(Fallingfar ), // 0x00002000,
- STR(Pendingstop ), // 0x00004000,
- STR(PendingSTRafestop ), // 0x00008000,
- STR(Pendingforward ), // 0x00010000,
- STR(Pendingbackward ), // 0x00020000,
- STR(PendingSTRafeleft ), // 0x00040000,
- STR(PendingSTRaferight ), // 0x00080000,
- STR(Pendingroot ), // 0x00100000,
- STR(Swimming ), // 0x00200000, // Appears With Fly Flag Also
- STR(Ascending ), // 0x00400000, // Swim Up Also
- STR(Descending ), // 0x00800000, // Swim Down Also
- STR(Can_Fly ), // 0x01000000, // Can Fly In 3.3?
- STR(Flying ), // 0x02000000, // Actual Flying Mode
- STR(Spline_Elevation ), // 0x04000000, // Used For Flight Paths
- STR(Spline_Enabled ), // 0x08000000, // Used For Flight Paths
- STR(Waterwalking ), // 0x10000000, // Prevent Unit From Falling Through Water
- STR(Safe_Fall ), // 0x20000000, // Active Rogue Safe Fall Spell (Passive)
- STR(Hover ), // 0x40000000
- STR(Unknown13 ), // 0x80000000
- STR(Unk1 ),
- STR(Unk2 ),
- STR(Unk3 ),
- STR(Fullspeedturning ),
- STR(Fullspeedpitching ),
- STR(Allow_Pitching ),
- STR(Unk4 ),
- STR(Unk5 ),
- STR(Unk6 ),
- STR(Unk7 ),
- STR(Interp_Move ),
- STR(Interp_Turning ),
- STR(Interp_Pitching ),
- STR(Unk8 ),
- STR(Unk9 ),
- STR(Unk10 ),
- };
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