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SpiritualDonut

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Jun 28th, 2018
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  1. -----------------------
  2. --XEvent Chara--
  3. -----------------------
  4.  
  5. -------------------------------------------------------
  6. --A script By makhail07 and KillerDarkness0105
  7. --Effect Smoothing By OblivionCreature
  8. --Discords Creterisk#2958, Codex#6685, and [L]ewd#2941
  9. -------------------------------------------------------
  10. -----------------------Variable------
  11. player = game.Players.LocalPlayer
  12. char = player.Character
  13. hum = char.Humanoid
  14. mouse = player:GetMouse()
  15. amo = 1
  16.  
  17. ------------------Main----------------------------
  18. mouse.KeyDown:connect(function(key)
  19.  
  20. key = key:lower()
  21.  
  22. if key == "e" and amo >= 0 then
  23. local x = Instance.new("Part")
  24. x.Shape = "Ball"
  25. x.CanCollide = true
  26. x.BrickColor = BrickColor.new("Royal purple")
  27. x.TopSurface = "Smooth"
  28. x.BottomSurface = "Smooth"
  29. x.Size = Vector3.new(500,70,30)
  30. local v = Instance.new("BodyVelocity" , x)
  31. v.Velocity = char.Torso.CFrame.lookVector * 90
  32. v.MaxForce = Vector3.new(math.huge , math.huge,math.huge)
  33. x.CFrame = char.Torso.CFrame * CFrame.new(0,0,-5)
  34. x.Parent = game.Workspace
  35. amo = amo -1
  36.  
  37. wait(1)
  38. amo = 1
  39. end
  40. end)
  41.  
  42. ----------end of shoot-------
  43.  
  44. local FavIDs = {340106355,927529620,876981900,398987889,1117396305}
  45.  
  46. function swait(num)
  47. if num==0 or num==nil then
  48. game:service'RunService'.Stepped:wait(0)
  49. else
  50. for i=0,num do
  51. game:service'RunService'.Stepped:wait(0)
  52. end
  53. end
  54. end
  55. function thread(f)
  56. coroutine.resume(coroutine.create(f))
  57. end
  58.  
  59. --Needed to add this for a good reason, thank me later mak.
  60. so = function(id,par,vol,pit)
  61. coroutine.resume(coroutine.create(function()
  62. local sou = Instance.new("Sound",par or workspace)
  63. sou.Volume=vol
  64. sou.Pitch=pit or 1
  65. sou.SoundId=id
  66. swait()
  67. sou:play()
  68. game:GetService("Debris"):AddItem(sou,8)
  69. end))
  70. end
  71.  
  72.  
  73. function clerp(a, b, t)
  74. local qa = {
  75. QuaternionFromCFrame(a)
  76. }
  77. local qb = {
  78. QuaternionFromCFrame(b)
  79. }
  80. local ax, ay, az = a.x, a.y, a.z
  81. local bx, by, bz = b.x, b.y, b.z
  82. local _t = 1 - t
  83. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  84. end
  85. function QuaternionFromCFrame(cf)
  86. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  87. local trace = m00 + m11 + m22
  88. if trace > 0 then
  89. local s = math.sqrt(1 + trace)
  90. local recip = 0.5 / s
  91. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  92. else
  93. local i = 0
  94. if m00 < m11 then
  95. i = 1
  96. end
  97. if m22 > (i == 0 and m00 or m11) then
  98. i = 2
  99. end
  100. if i == 0 then
  101. local s = math.sqrt(m00 - m11 - m22 + 1)
  102. local recip = 0.5 / s
  103. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  104. elseif i == 1 then
  105. local s = math.sqrt(m11 - m22 - m00 + 1)
  106. local recip = 0.5 / s
  107. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  108. elseif i == 2 then
  109. local s = math.sqrt(m22 - m00 - m11 + 1)
  110. local recip = 0.5 / s
  111. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  112. end
  113. end
  114. end
  115. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  116. local xs, ys, zs = x + x, y + y, z + z
  117. local wx, wy, wz = w * xs, w * ys, w * zs
  118. local xx = x * xs
  119. local xy = x * ys
  120. local xz = x * zs
  121. local yy = y * ys
  122. local yz = y * zs
  123. local zz = z * zs
  124. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  125. end
  126. function QuaternionSlerp(a, b, t)
  127. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  128. local startInterp, finishInterp
  129. if cosTheta >= 1.0E-4 then
  130. if 1 - cosTheta > 1.0E-4 then
  131. local theta = math.acos(cosTheta)
  132. local invSinTheta = 1 / math.sin(theta)
  133. startInterp = math.sin((1 - t) * theta) * invSinTheta
  134. finishInterp = math.sin(t * theta) * invSinTheta
  135. else
  136. startInterp = 1 - t
  137. finishInterp = t
  138. end
  139. elseif 1 + cosTheta > 1.0E-4 then
  140. local theta = math.acos(-cosTheta)
  141. local invSinTheta = 1 / math.sin(theta)
  142. startInterp = math.sin((t - 1) * theta) * invSinTheta
  143. finishInterp = math.sin(t * theta) * invSinTheta
  144. else
  145. startInterp = t - 1
  146. finishInterp = t
  147. end
  148. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  149. end
  150. function rayCast(Position, Direction, Range, Ignore)
  151. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  152. end
  153. --Wait what okay
  154. wait()
  155. local plr = game:service'Players'.LocalPlayer
  156. local char = plr.Character
  157. local hum = char.Humanoid
  158. local ra = char["Right Arm"]
  159. local la= char["Left Arm"]
  160. local rl= char["Right Leg"]
  161. local ll = char["Left Leg"]
  162. local hed = char.Head
  163. local root = char.HumanoidRootPart
  164. local rootj = root.RootJoint
  165. local tors = char.Torso
  166. local mouse = plr:GetMouse()
  167. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  168. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  169. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  170. local maincolor = BrickColor.new("Storm blue")
  171. cf = CFrame.new
  172. angles = CFrame.Angles
  173. attack = false
  174. euler=CFrame.fromEulerAnglesXYZ
  175. equipped = false
  176. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  177. RSH, LSH = nil, nil
  178. RW = Instance.new("Weld")
  179. LW = Instance.new("Weld")
  180. RH = tors["Right Hip"]
  181. LH = tors["Left Hip"]
  182. RSH = tors["Right Shoulder"]
  183. LSH = tors["Left Shoulder"]
  184. RSH.Parent = nil
  185. LSH.Parent = nil
  186. RW.Name = "RW"
  187. RW.Part0 = tors
  188. RW.C0 = CFrame.new(1.5, 0.5, 0)
  189. RW.C1 = CFrame.new(0, 0.5, 0)
  190. RW.Part1 = ra
  191. RW.Parent = tors
  192. LW.Name = "LW"
  193. LW.Part0 = tors
  194. LW.C0 = CFrame.new(-1.5, 0.5, 0)
  195. LW.C1 = CFrame.new(0, 0.5, 0)
  196. LW.Part1 = la
  197. LW.Parent = tors
  198. print('User is '..plr.Name)
  199. Effects = {}
  200.  
  201. ArtificialHB = Instance.new("BindableEvent", script)
  202. ArtificialHB.Name = "Heartbeat"
  203.  
  204. script:WaitForChild("Heartbeat")
  205.  
  206. frame = 1 / 60
  207. tf = 0
  208. allowframeloss = false
  209. tossremainder = false
  210. lastframe = tick()
  211. script.Heartbeat:Fire()
  212.  
  213. game:GetService("RunService").Heartbeat:connect(function(s, p)
  214. tf = tf + s
  215. if tf >= frame then
  216. if allowframeloss then
  217. script.Heartbeat:Fire()
  218. lastframe = tick()
  219. else
  220. for i = 1, math.floor(tf / frame) do
  221. script.Heartbeat:Fire()
  222. end
  223. lastframe = tick()
  224. end
  225. if tossremainder then
  226. tf = 0
  227. else
  228. tf = tf - frame * math.floor(tf / frame)
  229. end
  230. end
  231. end)
  232. local RbxUtility = LoadLibrary("RbxUtility")
  233. local Create = RbxUtility.Create
  234.  
  235. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  236. if hit.Parent == nil then
  237. return
  238. end
  239. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  240. for _, v in pairs(hit.Parent:children()) do
  241. if v:IsA("Humanoid") then
  242. h = v
  243. end
  244. end
  245. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  246. warn'No R15 allowed'
  247. hit.Parent:FindFirstChild("Head"):BreakJoints()
  248. end
  249.  
  250. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  251. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  252. if hit.Parent.DebounceHit.Value == true then
  253. return
  254. end
  255. end
  256. if insta == true then
  257. hit.Parent:FindFirstChild("Head"):BreakJoints()
  258. end
  259. local c = Create("ObjectValue"){
  260. Name = "creator",
  261. Value = game:service("Players").LocalPlayer,
  262. Parent = h,
  263. }
  264. game:GetService("Debris"):AddItem(c, .5)
  265. if HitSound ~= nil and HitPitch ~= nil then
  266. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  267. end
  268. local Damage = math.random(minim, maxim)
  269. local blocked = false
  270. local block = hit.Parent:findFirstChild("Block")
  271. if block ~= nil then
  272. if block.className == "IntValue" then
  273. if block.Value > 0 then
  274. blocked = true
  275. block.Value = block.Value - 1
  276. print(block.Value)
  277. end
  278. end
  279. end
  280. if blocked == false then
  281. h.Health = h.Health - Damage
  282. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  283. else
  284. h.Health = h.Health - (Damage / 2)
  285. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  286. end
  287. if Type == "Knockdown" then
  288. local hum = hit.Parent.Humanoid
  289. hum.PlatformStand = true
  290. coroutine.resume(coroutine.create(function(HHumanoid)
  291. swait(1)
  292. HHumanoid.PlatformStand = false
  293. end), hum)
  294. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  295. local bodvol = Create("BodyVelocity"){
  296. velocity = angle * knockback,
  297. P = 5000,
  298. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  299. Parent = hit,
  300. }
  301. local rl = Create("BodyAngularVelocity"){
  302. P = 3000,
  303. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  304. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  305. Parent = hit,
  306. }
  307. game:GetService("Debris"):AddItem(bodvol, .5)
  308. game:GetService("Debris"):AddItem(rl, .5)
  309. elseif Type == "Normal" then
  310. local vp = Create("BodyVelocity"){
  311. P = 500,
  312. maxForce = Vector3.new(math.huge, 0, math.huge),
  313. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  314. }
  315. if knockback > 0 then
  316. vp.Parent = hit.Parent.Torso
  317. end
  318. game:GetService("Debris"):AddItem(vp, .5)
  319. elseif Type == "Up" then
  320. local bodyVelocity = Create("BodyVelocity"){
  321. velocity = Vector3.new(0, 20, 0),
  322. P = 5000,
  323. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  324. Parent = hit,
  325. }
  326. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  327. elseif Type == "DarkUp" then
  328. coroutine.resume(coroutine.create(function()
  329. for i = 0, 1, 0.1 do
  330. swait()
  331. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  332. end
  333. end))
  334. local bodyVelocity = Create("BodyVelocity"){
  335. velocity = Vector3.new(0, 20, 0),
  336. P = 5000,
  337. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  338. Parent = hit,
  339. }
  340. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  341. elseif Type == "Snare" then
  342. local bp = Create("BodyPosition"){
  343. P = 2000,
  344. D = 100,
  345. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  346. position = hit.Parent.Torso.Position,
  347. Parent = hit.Parent.Torso,
  348. }
  349. game:GetService("Debris"):AddItem(bp, 1)
  350. elseif Type == "Freeze" then
  351. local BodPos = Create("BodyPosition"){
  352. P = 50000,
  353. D = 1000,
  354. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  355. position = hit.Parent.Torso.Position,
  356. Parent = hit.Parent.Torso,
  357. }
  358. local BodGy = Create("BodyGyro") {
  359. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  360. P = 20e+003,
  361. Parent = hit.Parent.Torso,
  362. cframe = hit.Parent.Torso.CFrame,
  363. }
  364. hit.Parent.Torso.Anchored = true
  365. coroutine.resume(coroutine.create(function(Part)
  366. swait(1.5)
  367. Part.Anchored = false
  368. end), hit.Parent.Torso)
  369. game:GetService("Debris"):AddItem(BodPos, 3)
  370. game:GetService("Debris"):AddItem(BodGy, 3)
  371. end
  372. local debounce = Create("BoolValue"){
  373. Name = "DebounceHit",
  374. Parent = hit.Parent,
  375. Value = true,
  376. }
  377. game:GetService("Debris"):AddItem(debounce, Delay)
  378. c = Create("ObjectValue"){
  379. Name = "creator",
  380. Value = Player,
  381. Parent = h,
  382. }
  383. game:GetService("Debris"):AddItem(c, .5)
  384. end
  385. end
  386.  
  387. function ShowDamage(Pos, Text, Time, Color)
  388. local Rate = (1 / 30)
  389. local Pos = (Pos or Vector3.new(0, 0, 0))
  390. local Text = (Text or "")
  391. local Time = (Time or 2)
  392. local Color = (Color or Color3.new(1, 0, 1))
  393. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  394. EffectPart.Anchored = true
  395. local BillboardGui = Create("BillboardGui"){
  396. Size = UDim2.new(3, 0, 3, 0),
  397. Adornee = EffectPart,
  398. Parent = EffectPart,
  399. }
  400. local TextLabel = Create("TextLabel"){
  401. BackgroundTransparency = 1,
  402. Size = UDim2.new(1, 0, 1, 0),
  403. Text = Text,
  404. Font = "Highway",
  405. TextColor3 = Color,
  406. TextScaled = true,
  407. Parent = BillboardGui,
  408. }
  409. game.Debris:AddItem(EffectPart, (Time))
  410. EffectPart.Parent = game:GetService("Workspace")
  411. delay(0, function()
  412. local Frames = (Time / Rate)
  413. for Frame = 1, Frames do
  414. wait(Rate)
  415. local Percent = (Frame / Frames)
  416. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  417. TextLabel.TextTransparency = Percent
  418. end
  419. if EffectPart and EffectPart.Parent then
  420. EffectPart:Destroy()
  421. end
  422. end)
  423. end
  424. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  425. for _, c in pairs(workspace:children()) do
  426. local hum = c:findFirstChild("Humanoid")
  427. if hum ~= nil then
  428. local head = c:findFirstChild("Head")
  429. if head ~= nil then
  430. local targ = head.Position - Part.Position
  431. local mag = targ.magnitude
  432. if magni >= mag and c.Name ~= plr.Name then
  433. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=623904185", 5.2)
  434. end
  435. end
  436. end
  437. end
  438. end
  439. function MagniKILL(Part, magni, knock, Type)
  440. for _, c in pairs(workspace:children()) do
  441. local hum = c:findFirstChild("Humanoid")
  442. if hum ~= nil then
  443. local head = c:findFirstChild("Head")
  444. if head ~= nil then
  445. local targ = head.Position - Part.Position
  446. local mag = targ.magnitude
  447. if magni >= mag and c.Name ~= plr.Name then
  448. hum.Health = 0
  449. end
  450. end
  451. end
  452. end
  453. end
  454. CFuncs = {
  455. Part = {
  456. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  457. local Part = Create("Part")({
  458. Parent = Parent,
  459. Reflectance = Reflectance,
  460. Transparency = Transparency,
  461. CanCollide = false,
  462. Locked = true,
  463. BrickColor = BrickColor.new(tostring(BColor)),
  464. Name = Name,
  465. Size = Size,
  466. Material = Material
  467. })
  468. RemoveOutlines(Part)
  469. return Part
  470. end
  471. },
  472. Mesh = {
  473. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  474. local Msh = Create(Mesh)({
  475. Parent = Part,
  476. Offset = OffSet,
  477. Scale = Scale
  478. })
  479. if Mesh == "SpecialMesh" then
  480. Msh.MeshType = MeshType
  481. Msh.MeshId = MeshId
  482. end
  483. return Msh
  484. end
  485. },
  486. Mesh = {
  487. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  488. local Msh = Create(Mesh)({
  489. Parent = Part,
  490. Offset = OffSet,
  491. Scale = Scale
  492. })
  493. if Mesh == "SpecialMesh" then
  494. Msh.MeshType = MeshType
  495. Msh.MeshId = MeshId
  496. end
  497. return Msh
  498. end
  499. },
  500. Weld = {
  501. Create = function(Parent, Part0, Part1, C0, C1)
  502. local Weld = Create("Weld")({
  503. Parent = Parent,
  504. Part0 = Part0,
  505. Part1 = Part1,
  506. C0 = C0,
  507. C1 = C1
  508. })
  509. return Weld
  510. end
  511. },
  512. Sound = {
  513. Create = function(id, par, vol, pit)
  514. coroutine.resume(coroutine.create(function()
  515. local S = Create("Sound")({
  516. Volume = vol,
  517. Pitch = pit or 1,
  518. SoundId = id,
  519. Parent = par or workspace
  520. })
  521. wait()
  522. S:play()
  523. game:GetService("Debris"):AddItem(S, 6)
  524. end))
  525. end
  526. },
  527. ParticleEmitter = {
  528. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  529. local fp = Create("ParticleEmitter")({
  530. Parent = Parent,
  531. Color = ColorSequence.new(Color1, Color2),
  532. LightEmission = LightEmission,
  533. Size = Size,
  534. Texture = Texture,
  535. Transparency = Transparency,
  536. ZOffset = ZOffset,
  537. Acceleration = Accel,
  538. Drag = Drag,
  539. LockedToPart = LockedToPart,
  540. VelocityInheritance = VelocityInheritance,
  541. EmissionDirection = EmissionDirection,
  542. Enabled = Enabled,
  543. Lifetime = LifeTime,
  544. Rate = Rate,
  545. Rotation = Rotation,
  546. RotSpeed = RotSpeed,
  547. Speed = Speed,
  548. VelocitySpread = VelocitySpread
  549. })
  550. return fp
  551. end
  552. }
  553. }
  554. function RemoveOutlines(part)
  555. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  556. end
  557. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  558. local Part = Create("Part")({
  559. formFactor = FormFactor,
  560. Parent = Parent,
  561. Reflectance = Reflectance,
  562. Transparency = Transparency,
  563. CanCollide = false,
  564. Locked = true,
  565. BrickColor = BrickColor.new(tostring(BColor)),
  566. Name = Name,
  567. Size = Size,
  568. Material = Material
  569. })
  570. RemoveOutlines(Part)
  571. return Part
  572. end
  573. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  574. local Msh = Create(Mesh)({
  575. Parent = Part,
  576. Offset = OffSet,
  577. Scale = Scale
  578. })
  579. if Mesh == "SpecialMesh" then
  580. Msh.MeshType = MeshType
  581. Msh.MeshId = MeshId
  582. end
  583. return Msh
  584. end
  585. function CreateWeld(Parent, Part0, Part1, C0, C1)
  586. local Weld = Create("Weld")({
  587. Parent = Parent,
  588. Part0 = Part0,
  589. Part1 = Part1,
  590. C0 = C0,
  591. C1 = C1
  592. })
  593. return Weld
  594. end
  595. EffectModel = Instance.new("Model", char)
  596. Effects = {
  597. Block = {
  598. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  599. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  600. prt.Anchored = true
  601. prt.CFrame = cframe
  602. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  603. game:GetService("Debris"):AddItem(prt, 10)
  604. if Type == 1 or Type == nil then
  605. table.insert(Effects, {
  606. prt,
  607. "Block1",
  608. delay,
  609. x3,
  610. y3,
  611. z3,
  612. msh
  613. })
  614. elseif Type == 2 then
  615. table.insert(Effects, {
  616. prt,
  617. "Block2",
  618. delay,
  619. x3,
  620. y3,
  621. z3,
  622. msh
  623. })
  624. else
  625. table.insert(Effects, {
  626. prt,
  627. "Block3",
  628. delay,
  629. x3,
  630. y3,
  631. z3,
  632. msh
  633. })
  634. end
  635. end
  636. },
  637. Sphere = {
  638. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  639. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  640. prt.Anchored = true
  641. prt.CFrame = cframe
  642. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  643. game:GetService("Debris"):AddItem(prt, 10)
  644. table.insert(Effects, {
  645. prt,
  646. "Cylinder",
  647. delay,
  648. x3,
  649. y3,
  650. z3,
  651. msh
  652. })
  653. end
  654. },
  655. Cylinder = {
  656. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  657. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  658. prt.Anchored = true
  659. prt.CFrame = cframe
  660. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  661. game:GetService("Debris"):AddItem(prt, 10)
  662. table.insert(Effects, {
  663. prt,
  664. "Cylinder",
  665. delay,
  666. x3,
  667. y3,
  668. z3,
  669. msh
  670. })
  671. end
  672. },
  673. Wave = {
  674. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  675. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  676. prt.Anchored = true
  677. prt.CFrame = cframe
  678. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://431164262", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  679. game:GetService("Debris"):AddItem(prt, 10)
  680. table.insert(Effects, {
  681. prt,
  682. "Cylinder",
  683. delay,
  684. x3 / 60,
  685. y3 / 60,
  686. z3 / 60,
  687. msh
  688. })
  689. end
  690. },
  691. Ring = {
  692. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  693. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  694. prt.Anchored = true
  695. prt.CFrame = cframe
  696. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  697. game:GetService("Debris"):AddItem(prt, 10)
  698. table.insert(Effects, {
  699. prt,
  700. "Cylinder",
  701. delay,
  702. x3,
  703. y3,
  704. z3,
  705. msh
  706. })
  707. end
  708. },
  709. Break = {
  710. Create = function(brickcolor, cframe, x1, y1, z1)
  711. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  712. prt.Anchored = true
  713. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  714. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  715. local num = math.random(10, 50) / 1000
  716. game:GetService("Debris"):AddItem(prt, 10)
  717. table.insert(Effects, {
  718. prt,
  719. "Shatter",
  720. num,
  721. prt.CFrame,
  722. math.random() - math.random(),
  723. 0,
  724. math.random(50, 100) / 100
  725. })
  726. end
  727. }
  728. }
  729. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  730. local prt = CreatePart(3, workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  731. prt.Anchored = true
  732. prt.CFrame = cframe
  733. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  734. game:GetService("Debris"):AddItem(prt, 10)
  735. if Type == 1 or Type == nil then
  736. table.insert(Effects, {
  737. prt,
  738. "Block1",
  739. delay,
  740. x3,
  741. y3,
  742. z3,
  743. msh
  744. })
  745. elseif Type == 2 then
  746. table.insert(Effects, {
  747. prt,
  748. "Block2",
  749. delay,
  750. x3,
  751. y3,
  752. z3,
  753. msh
  754. })
  755. elseif Type == 3 then
  756. table.insert(Effects, {
  757. prt,
  758. "Block3",
  759. delay,
  760. x3,
  761. y3,
  762. z3,
  763. msh
  764. })
  765. end
  766. end
  767. function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  768. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  769. prt.Anchored = true
  770. prt.CFrame = cframe
  771. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  772. game:GetService("Debris"):AddItem(prt, 10)
  773. table.insert(Effects, {
  774. prt,
  775. "Cylinder",
  776. delay,
  777. x3,
  778. y3,
  779. z3,
  780. msh
  781. })
  782. end
  783. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  784. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  785. prt.Anchored = true
  786. prt.CFrame = cframe * CFrame.new(x1, y1, z1)
  787. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "264766957", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  788. game:GetService("Debris"):AddItem(prt, 10)
  789. table.insert(Effects, {
  790. prt,
  791. "Cylinder",
  792. delay,
  793. x3,
  794. y3,
  795. z3,
  796. msh
  797. })
  798. end
  799. function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  800. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  801. prt.Anchored = true
  802. prt.CFrame = cframe
  803. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  804. game:GetService("Debris"):AddItem(prt, 10)
  805. table.insert(Effects, {
  806. prt,
  807. "Cylinder",
  808. delay,
  809. x3,
  810. y3,
  811. z3,
  812. msh
  813. })
  814. end
  815. function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  816. local prt = CreatePart(3, workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  817. prt.Anchored = true
  818. prt.CFrame = cframe
  819. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "264766957", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  820. game:GetService("Debris"):AddItem(prt, 10)
  821. table.insert(Effects, {
  822. prt,
  823. "Cylinder",
  824. delay,
  825. x3,
  826. y3,
  827. z3,
  828. msh
  829. })
  830. end
  831. function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  832. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  833. prt.Anchored = true
  834. prt.CFrame = cframe
  835. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  836. game:GetService("Debris"):AddItem(prt, 10)
  837. table.insert(Effects, {
  838. prt,
  839. "Cylinder",
  840. delay,
  841. x3,
  842. y3,
  843. z3,
  844. msh
  845. })
  846. end
  847. function BreakEffect(brickcolor, cframe, x1, y1, z1)
  848. local prt = CreatePart(3, workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  849. prt.Anchored = true
  850. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  851. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  852. local num = math.random(10, 50) / 1000
  853. game:GetService("Debris"):AddItem(prt, 10)
  854. table.insert(Effects, {
  855. prt,
  856. "Shatter",
  857. num,
  858. prt.CFrame,
  859. math.random() - math.random(),
  860. 0,
  861. math.random(50, 100) / 100
  862. })
  863. end
  864. function CreateSound(ID, PARENT, VOLUME, PITCH)
  865. local NEWSOUND = nil
  866. coroutine.resume(coroutine.create(function()
  867. NEWSOUND = Instance.new("Sound", PARENT)
  868. NEWSOUND.Volume = VOLUME
  869. NEWSOUND.Pitch = PITCH
  870. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  871. swait()
  872. NEWSOUND:play()
  873. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  874. end))
  875. return NEWSOUND
  876. end
  877.  
  878.  
  879. --[[
  880. Thanks for using Build-To-Lua by jarredbcv.
  881. ]]--
  882.  
  883. New = function(Object, Parent, Name, Data)
  884. local Object = Instance.new(Object)
  885. for Index, Value in pairs(Data or {}) do
  886. Object[Index] = Value
  887. end
  888. Object.Parent = Parent
  889. Object.Name = Name
  890. return Object
  891. end
  892.  
  893. XBlade = New("Model",char,"XBlade",{})
  894. Handle = New("Part",XBlade,"Handle",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(2, 0.119999982, 0.119999982),CFrame = CFrame.new(-44.0486794, 1.89940667, 173.921341, 0.99009043, -0.134159163, -0.0414969474, 0.0418755226, -2.00014849e-09, 0.999122798, -0.134041354, -0.990959466, 0.00561797712),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.5188130, 0.5188130, 0.5188130),})
  895. Part = New("Part",XBlade,"Part",{BrickColor = BrickColor.new("Storm blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.0899998769, 1, 0.0500000156),CFrame = CFrame.new(-41.3519974, 0.784493208, 173.553787, 0.134159118, 0.931669831, -0.337627381, -1.78345172e-10, 0.340707511, 0.940169215, 0.990959346, -0.126132146, 0.0457089804),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.239216, 0.0823529, 0.521569),})
  896. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.134159088, 0, 0.990959764, 0.93166995, 0.340707511, -0.12613225, -0.337627441, 0.940169275, 0.0457090214),C1 = CFrame.new(2.67253876, 0.00244140625, -1.22790456, 0.990090549, 0.0418755226, -0.134041443, -0.134159133, -1.83043725e-09, -0.990959704, -0.0414969549, 0.999122798, 0.00561798038),})
  897. Part = New("Part",XBlade,"Part",{BrickColor = BrickColor.new("Storm blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.0899998769, 1.92999995, 0.0500000156),CFrame = CFrame.new(-44.0702477, 1.93928599, 173.921783, 0.134159118, 0.99009037, -0.0414969437, -1.78345172e-10, 0.0418755226, 0.999122798, 0.990959346, -0.13404125, 0.00561797526),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.239216, 0.0823529, 0.521569),})
  898. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.134159088, 0, 0.990959764, 0.990090549, 0.0418755226, -0.134041384, -0.0414969586, 0.999122858, 0.00561798085),C1 = CFrame.new(-0.019744873, 0.00245666504, 0.0407419205, 0.990090549, 0.0418755226, -0.134041443, -0.134159133, -1.83043725e-09, -0.990959704, -0.0414969549, 0.999122798, 0.00561798038),})
  899. Part = New("Part",XBlade,"Part",{BrickColor = BrickColor.new("Storm blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.0899998769, 1, 0.0500000156),CFrame = CFrame.new(-40.7464447, 1.01027775, 173.471802, 0.134159118, 0.903306067, -0.407478601, -1.78345172e-10, 0.411195904, 0.911546826, 0.990959346, -0.122292183, 0.0551656336),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.239216, 0.0823529, 0.521569),})
  900. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.134159088, 0, 0.990959764, 0.903306186, 0.411195934, -0.122292288, -0.40747866, 0.911546886, 0.0551656857),C1 = CFrame.new(3.29253769, 0.00245666504, -1.02790737, 0.990090549, 0.0418755226, -0.134041443, -0.134159133, -1.83043725e-09, -0.990959704, -0.0414969549, 0.999122798, 0.00561798038),})
  901. Part = New("Part",XBlade,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(0.0899998769, 1, 0.130000025),CFrame = CFrame.new(-39.0396805, 1.93485165, 173.240723, 0.134159118, 0.86384666, -0.48556143, -1.78345172e-10, 0.489991099, 0.871727467, 0.990959346, -0.116950043, 0.065736711),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  902. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.134159088, 0, 0.990959764, 0.863846779, 0.489991099, -0.116950139, -0.48556149, 0.871727467, 0.0657367632),C1 = CFrame.new(5.05207825, 0.00245666504, -0.176268101, 0.990090549, 0.0418755226, -0.134041443, -0.134159133, -1.83043725e-09, -0.990959704, -0.0414969549, 0.999122798, 0.00561798038),})
  903. Part = New("Part",XBlade,"Part",{BrickColor = BrickColor.new("Storm blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.0899998769, 1, 0.0500000156),CFrame = CFrame.new(-40.2101974, 1.23313034, 173.3992, 0.134159118, 0.88381362, -0.448190004, -1.78345172e-10, 0.452278793, 0.891876459, 0.990959346, -0.119653247, 0.0606772564),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.239216, 0.0823529, 0.521569),})
  904. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.134159088, 0, 0.990959764, 0.883813798, 0.452278793, -0.119653352, -0.448190093, 0.891876578, 0.0606773123),C1 = CFrame.new(3.84253311, 0.00245666504, -0.827910662, 0.990090549, 0.0418755226, -0.134041443, -0.134159133, -1.83043725e-09, -0.990959704, -0.0414969549, 0.999122798, 0.00561798038),})
  905. Part = New("Part",XBlade,"Part",{BrickColor = BrickColor.new("Storm blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.0899998769, 1, 0.0500000156),CFrame = CFrame.new(-41.9794464, 0.607830167, 173.638718, 0.134159118, 0.966715217, -0.217858434, -1.78345172e-10, 0.219845936, 0.975534439, 0.990959346, -0.130876735, 0.0294943117),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.239216, 0.0823529, 0.521569),})
  906. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.134159088, 0, 0.990959764, 0.966715395, 0.219845951, -0.130876839, -0.217858493, 0.975534499, 0.0294943396),C1 = CFrame.new(2.03252411, 0.00245666504, -1.37789822, 0.990090549, 0.0418755226, -0.134041443, -0.134159133, -1.83043725e-09, -0.990959704, -0.0414969549, 0.999122798, 0.00561798038),})
  907. Part = New("Part",XBlade,"Part",{BrickColor = BrickColor.new("Storm blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.0899998769, 1.08000004, 0.0500000156),CFrame = CFrame.new(-42.5497932, 0.498351336, 173.715927, 0.134159118, 0.975934744, -0.171907738, -1.78345172e-10, 0.17347604, 0.984838009, 0.990959346, -0.132124841, 0.0232733674),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.239216, 0.0823529, 0.521569),})
  908. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.134159088, 0, 0.990959764, 0.975934923, 0.17347604, -0.132124975, -0.171907783, 0.984838068, 0.0232733898),C1 = CFrame.new(1.45289612, 0.00247192383, -1.46317959, 0.990090549, 0.0418755226, -0.134041443, -0.134159133, -1.83043725e-09, -0.990959704, -0.0414969549, 0.999122798, 0.00561798038),})
  909. Part = New("Part",XBlade,"Part",{BrickColor = BrickColor.new("Storm blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.0899998769, 1.92999995, 0.0500000156),CFrame = CFrame.new(-44.0665131, 1.84935343, 173.92128, 0.134159118, 0.99009037, -0.0414969437, -1.78345172e-10, 0.0418755226, 0.999122798, 0.990959346, -0.13404125, 0.00561797526),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.239216, 0.0823529, 0.521569),})
  910. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.134159088, 0, 0.990959764, 0.990090549, 0.0418755226, -0.134041384, -0.0414969586, 0.999122858, 0.00561798085),C1 = CFrame.new(-0.019744873, 0.00245666504, -0.0492696762, 0.990090549, 0.0418755226, -0.134041443, -0.134159133, -1.83043725e-09, -0.990959704, -0.0414969549, 0.999122798, 0.00561798038),})
  911. Part = New("Part",XBlade,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(0.0899998769, 1, 0.360000014),CFrame = CFrame.new(-42.5316505, 0.708744168, 173.713501, 0.134159118, 0.975934744, -0.171907738, -1.78345172e-10, 0.17347604, 0.984838009, 0.990959346, -0.132124841, 0.0232733674),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  912. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.134159088, 0, 0.990959764, 0.975934923, 0.17347604, -0.132124975, -0.171907783, 0.984838068, 0.0232733898),C1 = CFrame.new(1.47999573, 0.00244140625, -1.25373793, 0.990090549, 0.0418755226, -0.134041443, -0.134159133, -1.83043725e-09, -0.990959704, -0.0414969549, 0.999122798, 0.00561798038),})
  913. Part = New("Part",XBlade,"Part",{BrickColor = BrickColor.new("Storm blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.079999879, 0.149999917, 0.100000016),CFrame = CFrame.new(-45.0332489, 1.85846865, 174.05719, 0.134159118, -0.0414969884, -0.99009037, -1.78345172e-10, 0.999122798, -0.0418755673, 0.990959346, 0.00561798224, 0.13404125),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.239216, 0.0823529, 0.521569),})
  914. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.134159088, 0, 0.990959764, -0.0414970033, 0.999122858, 0.00561798783, -0.990090549, -0.0418755673, 0.134041384),C1 = CFrame.new(-0.994735718, -0.00253295898, 0.000717639923, 0.990090549, 0.0418755226, -0.134041443, -0.134159133, -1.83043725e-09, -0.990959704, -0.0414969549, 0.999122798, 0.00561798038),})
  915. Part = New("Part",XBlade,"Part",{BrickColor = BrickColor.new("Storm blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.0899998769, 1.52999997, 0.0500000156),CFrame = CFrame.new(-43.0991249, 1.12461293, 173.790329, 0.134159118, -0.041496899, -0.99009037, -1.78345172e-10, 0.999122798, -0.0418754779, 0.990959346, 0.0056179706, 0.13404125),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.239216, 0.0823529, 0.521569),})
  916. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.134159088, 1.60021901e-16, 0.990959764, -0.0414969139, 0.999122858, 0.00561797619, -0.990090549, -0.0418754779, 0.134041384),C1 = CFrame.new(0.925262451, 0.00244140625, -0.814253807, 0.990090549, 0.0418755226, -0.134041443, -0.134159133, -1.83043725e-09, -0.990959704, -0.0414969549, 0.999122798, 0.00561798038),})
  917. Part = New("Part",XBlade,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(0.0899998769, 1, 0.360000014),CFrame = CFrame.new(-41.8233681, 0.848814011, 173.617599, 0.134159118, 0.949757814, -0.282773912, -1.78345172e-10, 0.285353601, 0.958422184, 0.990959346, -0.128580973, 0.0382827483),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  918. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.134159088, 0, 0.990959764, 0.949757874, 0.285353601, -0.128581077, -0.282773942, 0.958422303, 0.0382827818),C1 = CFrame.new(2.19998169, 0.00245666504, -1.14372134, 0.990090549, 0.0418755226, -0.134041443, -0.134159133, -1.83043725e-09, -0.990959704, -0.0414969549, 0.999122798, 0.00561798038),})
  919. Part = New("Part",XBlade,"Part",{BrickColor = BrickColor.new("Storm blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.0899998769, 0.0799999386, 0.0500000156),CFrame = CFrame.new(-43.1370964, 2.03881836, 173.795456, 0.134159118, -0.041496899, -0.99009037, -1.78345172e-10, 0.999122798, -0.0418754779, 0.990959346, 0.0056179706, 0.13404125),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.239216, 0.0823529, 0.521569),})
  920. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.134159088, 1.60021901e-16, 0.990959764, -0.0414969139, 0.999122858, 0.00561797619, -0.990090549, -0.0418754779, 0.134041384),C1 = CFrame.new(0.925262451, 0.00245666504, 0.100754261, 0.990090549, 0.0418755226, -0.134041443, -0.134159133, -1.83043725e-09, -0.990959704, -0.0414969549, 0.999122798, 0.00561798038),})
  921. Part = New("Part",XBlade,"Part",{BrickColor = BrickColor.new("Storm blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.0899998769, 1, 0.0500000156),CFrame = CFrame.new(-38.9191017, 1.90829134, 173.224411, 0.134159118, 0.863252759, -0.486616373, -1.78345172e-10, 0.491055667, 0.871128023, 0.990959346, -0.116869673, 0.0658795312),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.239216, 0.0823529, 0.521569),})
  922. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.134159088, 0, 0.990959764, 0.863252878, 0.491055697, -0.11686977, -0.486616433, 0.871128082, 0.0658795834),C1 = CFrame.new(5.17253876, 0.00245666504, -0.207900524, 0.990090549, 0.0418755226, -0.134041443, -0.134159133, -1.83043725e-09, -0.990959704, -0.0414969549, 0.999122798, 0.00561798038),})
  923. Wedge = New("WedgePart",XBlade,"Wedge",{BrickColor = BrickColor.new("Pearl"),Material = Enum.Material.Neon,Size = Vector3.new(0.0799999461, 4.97000027, 1.66999996),CFrame = CFrame.new(-40.6379662, 1.33008528, 173.459518, 0.134159088, 0.990090489, -0.0414969511, -3.48056417e-10, 0.0418755226, 0.999122798, 0.990959585, -0.134041339, 0.00561797852),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  924. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.134159088, 0, 0.990959764, 0.990090549, 0.0418755226, -0.134041384, -0.0414969586, 0.999122858, 0.00561798085),C1 = CFrame.new(3.41497803, 7.62939453e-05, -0.712950706, 0.990090549, 0.0418755226, -0.134041443, -0.134159133, -1.83043725e-09, -0.990959704, -0.0414969549, 0.999122798, 0.00561798038),})
  925. Part = New("Part",XBlade,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(0.0899998769, 1, 0.360000014),CFrame = CFrame.new(-40.5334549, 1.31371856, 173.442963, 0.134159118, 0.888382077, -0.439065397, -1.78345172e-10, 0.443070978, 0.89648658, 0.990959346, -0.120271713, 0.059441939),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  926. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.134159088, 0, 0.990959764, 0.888382196, 0.443070978, -0.120271817, -0.439065516, 0.89648664, 0.0594419949),C1 = CFrame.new(3.51998901, 0.00245666504, -0.733733177, 0.990090549, 0.0418755226, -0.134041443, -0.134159133, -1.83043725e-09, -0.990959704, -0.0414969549, 0.999122798, 0.00561798038),})
  927. Part = New("Part",XBlade,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(0.0899998769, 1, 0.360000014),CFrame = CFrame.new(-39.8037491, 1.65485072, 173.344177, 0.134159118, 0.879470766, -0.456653416, -1.78345172e-10, 0.460819334, 0.887493968, 0.990959346, -0.1190653, 0.0618230514),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  928. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.134159088, 0, 0.990959764, 0.879470944, 0.460819364, -0.119065404, -0.456653476, 0.887494028, 0.0618231073),C1 = CFrame.new(4.26998901, 0.00245666504, -0.423735619, 0.990090549, 0.0418755226, -0.134041443, -0.134159133, -1.83043725e-09, -0.990959704, -0.0414969549, 0.999122798, 0.00561798038),})
  929. Part = New("Part",XBlade,"Part",{BrickColor = BrickColor.new("Storm blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.0899998769, 1.02999997, 0.0500000156),CFrame = CFrame.new(-38.633503, 2.03729534, 173.18576, 0.134159118, 0.863252759, -0.486616373, -1.78345172e-10, 0.491055667, 0.871128023, 0.990959346, -0.116869673, 0.0658795312),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.239216, 0.0823529, 0.521569),})
  930. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.134159088, 0, 0.990959764, 0.863252878, 0.491055697, -0.11686977, -0.486616433, 0.871128082, 0.0658795834),C1 = CFrame.new(5.46588898, 0.00244140625, -0.0910782814, 0.990090549, 0.0418755226, -0.134041443, -0.134159133, -1.83043725e-09, -0.990959704, -0.0414969549, 0.999122798, 0.00561798038),})
  931. Part = New("Part",XBlade,"Part",{BrickColor = BrickColor.new("Storm blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.0899998769, 1, 0.0500000156),CFrame = CFrame.new(-39.5588799, 1.55094099, 173.311005, 0.134159118, 0.863252759, -0.486616373, -1.78345172e-10, 0.491055667, 0.871128023, 0.990959346, -0.116869673, 0.0658795312),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.239216, 0.0823529, 0.521569),})
  932. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.134159088, 0, 0.990959764, 0.863252878, 0.491055697, -0.11686977, -0.486616433, 0.871128082, 0.0658795834),C1 = CFrame.new(4.51252747, 0.00247192383, -0.537901878, 0.990090549, 0.0418755226, -0.134041443, -0.134159133, -1.83043725e-09, -0.990959704, -0.0414969549, 0.999122798, 0.00561798038),})
  933. Part = New("Part",XBlade,"Part",{BrickColor = BrickColor.new("Storm blue"),Material = Enum.Material.Neon,Size = Vector3.new(0.0899998769, 5, 0.0500000156),CFrame = CFrame.new(-40.6833267, 2.18262863, 173.463257, 0.134159118, 0.99009037, -0.0414969437, -1.78345172e-10, 0.0418755226, 0.999122798, 0.990959346, -0.13404125, 0.00561797526),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.239216, 0.0823529, 0.521569),})
  934. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.134159088, 0, 0.990959764, 0.990090549, 0.0418755226, -0.134041384, -0.0414969586, 0.999122858, 0.00561798085),C1 = CFrame.new(3.40526581, 0.00245666504, 0.140748024, 0.990090549, 0.0418755226, -0.134041443, -0.134159133, -1.83043725e-09, -0.990959704, -0.0414969549, 0.999122798, 0.00561798038),})
  935. Part = New("Part",XBlade,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(0.0899998769, 1, 0.360000014),CFrame = CFrame.new(-41.1286964, 1.07836723, 173.523544, 0.134159118, 0.920541048, -0.36688596, -1.78345172e-10, 0.37023294, 0.928938925, 0.990959346, -0.124625482, 0.0496700779),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  936. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.134159088, 0, 0.990959764, 0.920541227, 0.37023297, -0.124625586, -0.36688602, 0.928938985, 0.0496701226),C1 = CFrame.new(2.9099884, 0.00245666504, -0.943724632, 0.990090549, 0.0418755226, -0.134041443, -0.134159133, -1.83043725e-09, -0.990959704, -0.0414969549, 0.999122798, 0.00561798038),})
  937.  
  938.  
  939.  
  940. for _, v in pairs(XBlade:GetChildren()) do
  941. if v:IsA'BasePart' then
  942. v.CanCollide = false
  943. end
  944. end
  945.  
  946.  
  947.  
  948. local NewInstance = function(instance,parent,properties)
  949. local inst = Instance.new(instance,parent)
  950. if(properties)then
  951. for i,v in next, properties do
  952. pcall(function() inst[i] = v end)
  953. end
  954. end
  955. return inst;
  956. end
  957. local HW = NewInstance('Weld',char,{Part0=ra,Part1=Handle,C0 = CFrame.new(0,-.9,0)*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(90))})
  958. local Locket = NewInstance('Weld',char,{Part0=hed,Part1=String,C0 = CFrame.new(0,-.9,0.1)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))})
  959. local HeartL = NewInstance('Weld',char,{Part0=hed,Part1=Handle2,C0 = CFrame.new(0,-1.3,-0.7)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))})
  960.  
  961.  
  962.  
  963.  
  964. --Chat Function--
  965. function chatfunc(text,waitt)
  966. local chat = coroutine.wrap(function()
  967. if char:FindFirstChild("TalkingBillBoard")~= nil then
  968. char:FindFirstChild("TalkingBillBoard").Parent = nil
  969. end
  970. local naeeym2 = Instance.new("BillboardGui",char)
  971. naeeym2.Size = UDim2.new(0,100,0,40)
  972. naeeym2.StudsOffset = Vector3.new(0,2,0)
  973. naeeym2.Adornee = char.Head
  974. naeeym2.Name = "TalkingBillBoard"
  975. naeeym2.AlwaysOnTop = true
  976. local tecks2 = Instance.new("TextLabel",naeeym2)
  977. tecks2.BackgroundTransparency = 1
  978. tecks2.BorderSizePixel = 0
  979. tecks2.Text = ""
  980. tecks2.Font = "Code"
  981. tecks2.TextSize = 30
  982. tecks2.TextStrokeTransparency = 0
  983. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  984. tecks2.TextStrokeColor3 = Color3.fromRGB(51, 88, 130)
  985. tecks2.Size = UDim2.new(1,0,0.5,0)
  986. for i = 1,string.len(text),1 do
  987. tecks2.Text = string.sub(text,1,i)
  988. swait(3)
  989. end
  990. wait(waitt/10)
  991. coroutine.resume(coroutine.create(function()
  992. for i = 1, 10 do
  993. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  994. swait()
  995. end
  996. naeeym2:Destroy()
  997. end))
  998. end)
  999. chat()
  1000. end
  1001.  
  1002. local asd = Instance.new("ParticleEmitter")
  1003. asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  1004. asd.LightEmission = .1
  1005. asd.Size = NumberSequence.new(0.2)
  1006. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  1007. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  1008. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1009. asd.Transparency = bbb
  1010. asd.Size = aaa
  1011. asd.ZOffset = .9
  1012. asd.Acceleration = Vector3.new(0, -5, 0)
  1013. asd.LockedToPart = false
  1014. asd.EmissionDirection = "Back"
  1015. asd.Lifetime = NumberRange.new(1, 2)
  1016. asd.Rotation = NumberRange.new(-100, 100)
  1017. asd.RotSpeed = NumberRange.new(-100, 100)
  1018. asd.Speed = NumberRange.new(2)
  1019. asd.Enabled = false
  1020. asd.VelocitySpread = 10000
  1021.  
  1022. function bleed(victim,amount)
  1023. local prtcl = asd:Clone()
  1024. prtcl.Parent = victim
  1025. prtcl:Emit(amount)
  1026. end
  1027.  
  1028.  
  1029. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1030. local NEWMESH = Instance.new(MESH)
  1031. if MESH == "SpecialMesh" then
  1032. NEWMESH.MeshType = MESHTYPE
  1033. if MESHID ~= "nil" and MESHID ~= "" then
  1034. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1035. end
  1036. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1037. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1038. end
  1039. end
  1040. NEWMESH.Offset = OFFSET or Vector3.new(0, 0, 0)
  1041. NEWMESH.Scale = SCALE
  1042. NEWMESH.Parent = PARENT
  1043. return NEWMESH
  1044. end
  1045.  
  1046. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1047. local NEWPART = Instance.new("Part")
  1048. NEWPART.formFactor = FORMFACTOR
  1049. NEWPART.Reflectance = REFLECTANCE
  1050. NEWPART.Transparency = TRANSPARENCY
  1051. NEWPART.CanCollide = false
  1052. NEWPART.Locked = true
  1053. NEWPART.Anchored = true
  1054. if ANCHOR == false then
  1055. NEWPART.Anchored = false
  1056. end
  1057. NEWPART.BrickColor = BrickColor.new(tostring(BRICKCOLOR))
  1058. NEWPART.Name = NAME
  1059. NEWPART.Size = SIZE
  1060. NEWPART.Position = tors.Position
  1061. NEWPART.Material = MATERIAL
  1062. NEWPART:BreakJoints()
  1063. NEWPART.Parent = PARENT
  1064. return NEWPART
  1065. end
  1066.  
  1067. local function weldBetween(a, b)
  1068. local weldd = Instance.new("ManualWeld")
  1069. weldd.Part0 = a
  1070. weldd.Part1 = b
  1071. weldd.C0 = CFrame.new()
  1072. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1073. weldd.Parent = a
  1074. return weldd
  1075. end
  1076.  
  1077. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  1078. local acs = Instance.new("Part")
  1079. acs.CanCollide = false
  1080. acs.Anchored = false
  1081. acs.Size = Vector3.new(0,0,0)
  1082. acs.CFrame = attachmentpart.CFrame
  1083. acs.Parent = char
  1084. acs.BrickColor = color
  1085. local meshs = Instance.new("SpecialMesh")
  1086. meshs.MeshId = mesh
  1087. meshs.TextureId = texture
  1088. meshs.Parent = acs
  1089. meshs.Scale = scale
  1090. meshs.Offset = offset
  1091. weldBetween(attachmentpart,acs)
  1092. end
  1093.  
  1094. local accessories = Instance.new("Folder",char)
  1095. accessories.Name = "Add-ons"
  1096.  
  1097. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  1098. if TYPE == "Gem" then
  1099. local acs = CreatePart(3, accessories, "Plastic", 0, 0, COLOR, "Part", Vector3.new(0,0,0))
  1100. acs.Anchored = false
  1101. acs.CanCollide = false
  1102. acs.CFrame = PART.CFrame
  1103. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  1104. weldBetween(PART,acs)
  1105. elseif TYPE == "Skull" then
  1106. local acs = CreatePart(3, accessories, "Plastic", 0, 0, COLOR, "Part", Vector3.new(0,0,0))
  1107. acs.Anchored = false
  1108. acs.CanCollide = false
  1109. acs.CFrame = PART.CFrame
  1110. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  1111. weldBetween(PART,acs)
  1112. elseif TYPE == "Eye" then
  1113. local acs = CreatePart(3, accessories, "Neon", 0, 0, COLOR, "Part", Vector3.new(0,0,0))
  1114. acs.Anchored = false
  1115. acs.CanCollide = false
  1116. acs.CFrame = PART.CFrame
  1117. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  1118. weldBetween(PART,acs)
  1119. end
  1120. end
  1121.  
  1122. createbodypart("Eye","Steel blue",hed,Vector3.new(0.2, 0.17, -0.55),Vector3.new(3,5,3))
  1123. createbodypart("Eye","Steel blue",hed,Vector3.new(-0.2, 0.17, -0.55),Vector3.new(3,5,3))
  1124.  
  1125. --Extras--
  1126. q = char:GetChildren()
  1127. for u = 1, #q do
  1128. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  1129. q[u]:remove()
  1130. elseif q[u].ClassName == "CharacterMesh" then
  1131. q[u]:remove()
  1132. elseif q[u].ClassName == "ShirtGraphic" then
  1133. q[u]:remove()
  1134. elseif q[u].ClassName == "Shirt" then
  1135. q[u]:Destroy()
  1136. elseif q[u].ClassName == "Pants" then
  1137. q[u]:Destroy()
  1138. end
  1139. end
  1140. local top = Instance.new("Shirt")
  1141. top.ShirtTemplate = "rbxassetid://1150647922"
  1142. top.Parent = char
  1143. local bottom = Instance.new("Pants")
  1144. bottom.PantsTemplate = "rbxassetid://454840129"
  1145. bottom.Parent = char
  1146.  
  1147. local BodyColors = char:FindFirstChildOfClass"BodyColors"
  1148. if BodyColors then
  1149. BodyColors.HeadColor = BrickColor.new"Institutional white"
  1150. BodyColors.TorsoColor = BrickColor.new"Institutional white"
  1151. BodyColors.LeftArmColor = BrickColor.new"Institutional white"
  1152. BodyColors.RightArmColor = BrickColor.new"Institutional white"
  1153. BodyColors.LeftLegColor = BrickColor.new"Institutional white"
  1154. BodyColors.RightLegColor = BrickColor.new"Institutional white"
  1155. end
  1156.  
  1157. --Scarfs--
  1158. local Blobby = Instance.new("Part", char)
  1159. Blobby.Name = "Blob"
  1160. Blobby.CanCollide = false
  1161. Blobby.BrickColor = BrickColor.new("Storm blue")
  1162. Blobby.Transparency = 0
  1163. Blobby.Material = "Plastic"
  1164. Blobby.Size = Vector3.new(1, 1, 2)
  1165. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1166. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1167.  
  1168. local Weld = Instance.new("Weld", Blobby)
  1169. Weld.Part0 = hed
  1170. Weld.Part1 = Blobby
  1171. Weld.C1 = CFrame.new(0, 1.1, 0)
  1172. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(180),0)
  1173.  
  1174. local M2 = Instance.new("SpecialMesh")
  1175. M2.Parent = Blobby
  1176. M2.MeshId = "http://www.roblox.com/asset/?id=448710145"
  1177. M2.Scale = Vector3.new(0.8, 0.8, 0.8)
  1178.  
  1179. local Blobby2 = Instance.new("Part", char)
  1180. Blobby2.Name = "Blob"
  1181. Blobby2.CanCollide = false
  1182. Blobby2.BrickColor = BrickColor.new("Really red")
  1183. Blobby2.Transparency = 0
  1184. Blobby2.Material = "Plastic"
  1185. Blobby2.Size = Vector3.new(1, 1, 2)
  1186. Blobby2.TopSurface = Enum.SurfaceType.Smooth
  1187. Blobby2.BottomSurface = Enum.SurfaceType.Smooth
  1188.  
  1189. local Weld = Instance.new("Weld", Blobby2)
  1190. Weld.Part0 = hed
  1191. Weld.Part1 = Blobby2
  1192. Weld.C1 = CFrame.new(0, 1.2, 0)
  1193. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(180),0)
  1194.  
  1195. local M2 = Instance.new("SpecialMesh")
  1196. M2.Parent = Blobby2
  1197. M2.MeshId = "http://www.roblox.com/asset/?id=448710145"
  1198. M2.Scale = Vector3.new(0.8, 0.8, 0.8)
  1199.  
  1200. --Hair--
  1201. local Player = game:service'Players'.LocalPlayer
  1202. repeat wait() until Player.Character
  1203. local Character = Player.Character
  1204. local Char, Plr = Character, Player
  1205. local Mouse = Player:GetMouse()
  1206.  
  1207. Reaper2 = Instance.new("Model") --anime
  1208. Reaper2.Parent = Player.Character
  1209. Reaper2.Name = "Reaper2"
  1210. rh2 = Instance.new("Part")
  1211. rh2.Parent = Reaper2
  1212. rh2.Locked = true
  1213. rh2.CanCollide = false
  1214. mesh2 = Instance.new("SpecialMesh")
  1215. rh2.formFactor = "Symmetric"
  1216. mesh2.MeshType = "FileMesh"
  1217. mesh2.MeshId = "http://www.roblox.com/asset/?id=724902976"
  1218. mesh2.TextureId = "http://www.roblox.com/asset/?id=1080024588"
  1219. mesh2.Scale = Vector3.new(0.7, 0.7, 0.7)
  1220. mesh2.Parent = rh2
  1221. local weld2 = Instance.new("Weld")
  1222. weld2.Parent = rh2
  1223. rh2.Transparency = 0
  1224. weld2.Part0 = rh2
  1225. weld2.Part1 = Player.Character.Head
  1226. weld2.C0 = CFrame.new(-0, -0.2, 0.2)*CFrame.Angles(0, 216.7, 0)
  1227.  
  1228. --// Removers
  1229. for i,v in pairs(Char:children()) do
  1230. if v:IsA("Hat") then
  1231. v:Destroy()
  1232. end
  1233. end
  1234. for i,v in pairs(Char:children()) do
  1235. if v:IsA("Accessory") then
  1236. v:Destroy()
  1237. end
  1238. end
  1239. for i,v in pairs(Char:children()) do
  1240. if v:IsA("Hair") then
  1241. v:Destroy()
  1242. end
  1243. end
  1244.  
  1245. --Hood--
  1246. local Hood = Instance.new("Part", char)
  1247. Hood.Name = "Hood"
  1248. Hood.CanCollide = false
  1249. Hood.BrickColor = BrickColor.new("Storm blue")
  1250. Hood.Transparency = 0
  1251. Hood.Material = "Plastic"
  1252. Hood.Size = Vector3.new(1, 1, 2)
  1253. Hood.TopSurface = Enum.SurfaceType.Smooth
  1254. Hood.BottomSurface = Enum.SurfaceType.Smooth
  1255.  
  1256. local Weld = Instance.new("Weld", Hood)
  1257. Weld.Part0 = tors
  1258. Weld.Part1 = Hood
  1259. Weld.C1 = CFrame.new(0, .4, -.9)
  1260. Weld.C0 = CFrame.Angles(math.rad(-0),math.rad(0),math.rad(180))
  1261.  
  1262. local M2 = Instance.new("SpecialMesh")
  1263. M2.Parent = Hood
  1264. M2.MeshId = "http://www.roblox.com/asset/?id=18010902"
  1265. M2.Scale = Vector3.new(0.922, 0.922, 0.922)
  1266. hed.face.Texture = "http://www.roblox.com/asset/?id=1364919656"
  1267.  
  1268.  
  1269.  
  1270. Slashy = Instance.new("Sound", ra)
  1271. Slashy.Volume = 5
  1272. Slashy.Pitch = 1
  1273. Slashy.SoundId = "http://www.roblox.com/asset/?id=978101945"
  1274. Slashy.Looped = false
  1275.  
  1276. local VALUE1 = false
  1277. local sine=0
  1278. for _, v in pairs(XBlade:GetChildren()) do
  1279. if v:IsA'BasePart' then
  1280. v.CanCollide = false
  1281. v.Transparency = 1
  1282. end
  1283. end
  1284. function intro()
  1285. attack = true
  1286. chatfunc("Heh heh heh heh heh...",3)
  1287. hum.WalkSpeed = 0
  1288. for i = 0,6,0.1 do
  1289. swait()
  1290. rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15)
  1291. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  1292. RH.C0=clerp(RH.C0,cf(1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*RHCF*angles(math.rad(-2),math.rad(0),math.rad(0)),0.15)
  1293. LH.C0=clerp(LH.C0,cf(-1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*LHCF*angles(math.rad(-2),math.rad(0),math.rad(0)),0.15)
  1294. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.05*math.sin(sine/30), 0) * angles(math.rad(0), math.rad(0), math.rad(5)), 0.1)
  1295. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.05*math.sin(sine/30), 0) * angles(math.rad(0), math.rad(0), math.rad(-5)), 0.1)
  1296. HW.C0 = clerp(HW.C0, CFrame.new(0,-.9,0)*angles (math.rad(-90),math.rad(90),math.rad(0)), 0.15)
  1297. end
  1298. wait(2.5)
  1299. chatfunc("You know this part.. Don't you?",3)
  1300. hum.WalkSpeed = 0
  1301. for i = 0,6,0.1 do
  1302. swait()
  1303. rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15)
  1304. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  1305. RH.C0=clerp(RH.C0,cf(1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*RHCF*angles(math.rad(-2),math.rad(0),math.rad(0)),0.15)
  1306. LH.C0=clerp(LH.C0,cf(-1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*LHCF*angles(math.rad(-2),math.rad(0),math.rad(0)),0.15)
  1307. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.05*math.sin(sine/30), 0) * angles(math.rad(0), math.rad(0), math.rad(5)), 0.1)
  1308. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.05*math.sin(sine/30), 0) * angles(math.rad(0), math.rad(0), math.rad(-5)), 0.1)
  1309. HW.C0 = clerp(HW.C0, CFrame.new(0,-.9,0)*angles (math.rad(-90),math.rad(90),math.rad(0)), 0.15)
  1310. end
  1311. wait(2.5)
  1312. chatfunc("It's a beautiful day outside..",3)
  1313. for i = 0,6,0.1 do
  1314. swait()
  1315. rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15)
  1316. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  1317. RH.C0=clerp(RH.C0,cf(1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*RHCF*angles(math.rad(-2),math.rad(0),math.rad(0)),0.15)
  1318. LH.C0=clerp(LH.C0,cf(-1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*LHCF*angles(math.rad(-2),math.rad(0),math.rad(0)),0.15)
  1319. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.05*math.sin(sine/30), 0) * angles(math.rad(0), math.rad(0), math.rad(5)), 0.1)
  1320. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.05*math.sin(sine/30), 0) * angles(math.rad(0), math.rad(0), math.rad(-5)), 0.1)
  1321. HW.C0 = clerp(HW.C0, CFrame.new(0,-.9,0)*angles (math.rad(-90),math.rad(0),math.rad(90)), 0.15)
  1322. end
  1323. wait(2.5)
  1324. chatfunc("Birds are singing.. Flowers are blooming..",3)
  1325. for i = 0,6,0.1 do
  1326. swait()
  1327. rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15)
  1328. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  1329. RH.C0=clerp(RH.C0,cf(1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*RHCF*angles(math.rad(-2),math.rad(0),math.rad(0)),0.15)
  1330. LH.C0=clerp(LH.C0,cf(-1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*LHCF*angles(math.rad(-2),math.rad(0),math.rad(0)),0.15)
  1331. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.05*math.sin(sine/30), 0) * angles(math.rad(0), math.rad(0), math.rad(5)), 0.1)
  1332. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.05*math.sin(sine/30), 0) * angles(math.rad(0), math.rad(0), math.rad(-5)), 0.1)
  1333. HW.C0 = clerp(HW.C0, CFrame.new(0,-.9,0)*angles (math.rad(-90),math.rad(0),math.rad(90)), 0.15)
  1334. end
  1335. wait(2.5)
  1336. chatfunc("On days like these kids like you..",5)
  1337.  
  1338. for i = 0,6,0.1 do
  1339. swait()
  1340. for _, v in pairs(XBlade:GetChildren()) do
  1341. if v:IsA'BasePart' then
  1342. v.CanCollide = false
  1343. v.Transparency = v.Transparency - .3
  1344. end
  1345. end
  1346. rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15)
  1347. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1348. RH.C0=clerp(RH.C0,cf(1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*RHCF*angles(math.rad(-2),math.rad(0),math.rad(0)),0.15)
  1349. LH.C0=clerp(LH.C0,cf(-1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*LHCF*angles(math.rad(-2),math.rad(0),math.rad(0)),0.15)
  1350. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.05*math.sin(sine/30), 0) * angles(math.rad(90), math.rad(0), math.rad(5)), 0.1)
  1351. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.05*math.sin(sine/30), 0) * angles(math.rad(0), math.rad(0), math.rad(-5)), 0.1)
  1352. HW.C0 = clerp(HW.C0, CFrame.new(0,-.9,0)*angles (math.rad(-90),math.rad(0),math.rad(180)), 0.15)
  1353. end
  1354. wait(4.5)
  1355. chatfunc("Should be already dead!",3)
  1356. wait(2.5)
  1357. CreateSound("367453005", hed, 10, 1)
  1358. ShadowHead = New("Part",char,"ShadowHead",{CanCollide = false,BrickColor = BrickColor.new("Really black"),Size = Vector3.new(1.20000005, 0.600000024, 1),CFrame = CFrame.new(68.5999985, 0.700013041, 9.89999962, 1, 0, 0, 0, 1, 0, 0, 0, 1),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  1359. Mesh = New("SpecialMesh",ShadowHead,"Mesh",{Scale = Vector3.new(1.25999999, 1.5, 1.25999999),})
  1360. Weld = New("Weld",ShadowHead,"mot",{Part0 = ShadowHead,Part1 = char.Head,C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1361. Effects.Ring.Create(BrickColor.new("Institutional white"), tors.CFrame*angles(math.rad(90),math.rad(0),math.rad(0)), 2, 2, 2, 7.6, 7.6, 7.6, 0.03)
  1362. Effects.Sphere.Create(maincolor, tors.CFrame, 2, 2, 2, 17.6, 17.6, 17.6, 0.02)
  1363. Effects.Sphere.Create(BrickColor.new("Storm blue"), tors.CFrame, 2, 2, 2, 10.6, 10.6, 10.6, 0.02)
  1364. Effects.Sphere.Create(BrickColor.new("Storm blue"), tors.CFrame, 2, 2, 2, 14.6, 14.6, 14.6, 0.02)
  1365. Effects.Sphere.Create(BrickColor.new("Storm blue"), tors.CFrame, 2, 2, 2, 16.6, 16.6, 16.6, 0.02)
  1366. Effects.Sphere.Create(BrickColor.new("Storm blue"), tors.CFrame, 2, 2, 2, 5.6, 5.6, 5.6, 0.02)
  1367. local bigboi = Instance.new("Sound",tors)
  1368. bigboi.SoundId = "rbxassetid://382888975"
  1369. bigboi.Volume = 10
  1370. bigboi.Looped = true
  1371. bigboi.Pitch = 1
  1372. bigboi:Play()
  1373. attack = false
  1374. VALUE1 = true
  1375. hum.WalkSpeed = 28
  1376. end
  1377.  
  1378.  
  1379.  
  1380.  
  1381.  
  1382. function NothingPersonal()
  1383. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1384. local HITBODY = mouse.Target.Parent
  1385. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  1386. local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1387. if TORS ~= nil and HUMAN ~= nil then
  1388. attack = true
  1389. hum.WalkSpeed = 0
  1390. root.CFrame = TORS.CFrame * CFrame.new(-1,0,6)
  1391. TORS.Anchored = true
  1392. CreateSound("367453005", hed, 10, 1)
  1393. Effects.Sphere.Create(maincolor, tors.CFrame * CFrame.new(0, -1.2, 0), 100, 100, 100, 15, 15, 15, .1, .1)
  1394. for i = 0,6,0.1 do
  1395. swait()
  1396. rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(0),math.rad(-20)),0.15)
  1397. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1398. RH.C0=clerp(RH.C0,cf(1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*RHCF*angles(math.rad(-2),math.rad(0),math.rad(0)),0.15)
  1399. LH.C0=clerp(LH.C0,cf(-1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*LHCF*angles(math.rad(-2),math.rad(0),math.rad(0)),0.15)
  1400. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.05*math.sin(sine/30), 0) * angles(math.rad(0), math.rad(0), math.rad(125)), 0.1)
  1401. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.05*math.sin(sine/30), 0) * angles(math.rad(90), math.rad(0), math.rad(-15)), 0.1)
  1402. HW.C0 = clerp(HW.C0, CFrame.new(0,-.9,0)*angles (math.rad(-90),math.rad(90),math.rad(0)), 0.15)
  1403. end
  1404. CreateSound("357417055", hed, 10, 1)
  1405. for i = 0,4,0.1 do
  1406. rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(5),math.rad(0),math.rad(45)),0.15)
  1407. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(-50)),.3)
  1408. RH.C0=clerp(RH.C0,cf(1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*RHCF*angles(math.rad(-2),math.rad(0),math.rad(0)),0.15)
  1409. LH.C0=clerp(LH.C0,cf(-1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*LHCF*angles(math.rad(-2),math.rad(0),math.rad(0)),0.15)
  1410. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.05*math.sin(sine/30), 0) * angles(math.rad(90), math.rad(0), math.rad(15)), 0.1)
  1411. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.05*math.sin(sine/30), 0) * angles(math.rad(0), math.rad(0), math.rad(-15)), 0.1)
  1412. HW.C0 = clerp(HW.C0, CFrame.new(0,-.9,0)*angles (math.rad(-90),math.rad(90),math.rad(0)), 0.15)
  1413. end
  1414. wait(2.5)
  1415. CreateSound("623904185", hed, 10, 1)
  1416. HITBODY:BreakJoints()
  1417. TORS.Anchored = false
  1418. attack = false
  1419. hum.WalkSpeed = 28
  1420. bleed(TORS,25)
  1421. end
  1422. end
  1423. end
  1424.  
  1425.  
  1426.  
  1427.  
  1428.  
  1429.  
  1430.  
  1431.  
  1432.  
  1433.  
  1434.  
  1435.  
  1436. ---ATTACKS N STUFF
  1437. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1438. Hitboxpart = Instance.new("Part", EffectModel)
  1439. RemoveOutlines(Hitboxpart)
  1440. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1441. Hitboxpart.CanCollide = false
  1442. Hitboxpart.Transparency = 1
  1443. Hitboxpart.Anchored = true
  1444. Hitboxpart.CFrame = Pose
  1445. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1446. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1447. end
  1448. wait2 = false
  1449. combo = 1
  1450. mouse.Button1Down:connect(function(key)
  1451. if attack == false then
  1452. attack = true
  1453. hum.WalkSpeed = 3.01
  1454. if combo == 1 and wait2 == false then
  1455. wait2 = true
  1456. for i = 0, 1.2, 0.1 do
  1457. swait()
  1458. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-15)), 0.3)
  1459. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  1460. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(175), math.rad(0), math.rad(0)), 0.1)
  1461. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1462. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-0)), 0.3)
  1463. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(15), math.rad(-20)), 0.3)
  1464. end
  1465. Effects.Ring.Create(BrickColor.new("Institutional white"), ra.CFrame, 2, 2, 2, 0.1, 0.1, 0.1, 0.03)
  1466. Slashy:Play()
  1467. HitboxFunction(Wedge.CFrame * CFrame.new(0, 0, -.9), 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1468. for i = 0, 1.2, 0.1 do
  1469. swait()
  1470. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(15)), 0.3)
  1471. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  1472. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1)
  1473. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1474. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-15), math.rad(-20)), 0.3)
  1475. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(-0), math.rad(0)), 0.3)
  1476. end
  1477. combo = 2
  1478. end
  1479. if combo == 2 and wait2 == false then
  1480. wait2 = true
  1481. HitboxFunction(ll.CFrame * CFrame.new(0, 0, .4), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  1482. for i = 0, 1.4, 0.1 do
  1483. swait()
  1484. rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-1.25)*angles(math.rad(-20),math.rad(0),math.rad(0)),0.15)
  1485. tors.Neck.C0=clerp(tors.Neck.C0,necko*cf(0,0,0)*angles(math.rad(30),math.rad(0),math.rad(0)),0.15)
  1486. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(10)), 0.3)
  1487. LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.5,0)*angles(math.rad(-25),math.rad(0),math.rad(-4.5)),0.15)
  1488. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(90),math.rad(90),math.rad(0))*angles(math.rad(-15),math.rad(0),math.rad(0)),0.15)
  1489. LH.C0=clerp(LH.C0,cf(-1,-1,-1)*angles(math.rad(-60),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.15)
  1490. end
  1491. combo = 3
  1492. end
  1493. if combo == 3 and wait2 == false then
  1494. wait2 = true
  1495.  
  1496. for i = 0, 1.2, 0.1 do
  1497. swait()
  1498. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-15)), 0.3)
  1499. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  1500. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(0), math.rad(0), math.rad(50)), 0.1)
  1501. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1502. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-0)), 0.3)
  1503. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(15), math.rad(-20)), 0.3)
  1504. end
  1505. HitboxFunction(Wedge.CFrame * CFrame.new(0, 0, -.9), 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1506. Effects.Ring.Create(BrickColor.new("Institutional white"), Wedge.CFrame, 2, 2, 2, 0.1, 0.1, 0.1, 0.03)
  1507. Slashy:Play()
  1508. for i = 0, 1.2, 0.1 do
  1509. swait()
  1510. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(30)), 0.3)
  1511. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  1512. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -1) * angles(math.rad(55), math.rad(0), math.rad(40)), 0.1)
  1513. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1514. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-15), math.rad(-20)), 0.3)
  1515. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(-0), math.rad(0)), 0.3)
  1516. end
  1517. combo = 1
  1518. end
  1519. hum.WalkSpeed = 16
  1520. wait2 = false
  1521. attack = false
  1522. end
  1523. end)
  1524.  
  1525.  
  1526.  
  1527.  
  1528.  
  1529.  
  1530. function DashingSpin()
  1531. attack = true
  1532. hum.WalkSpeed = 50
  1533. CreateSound("707957812", workspace, 5, 1)
  1534. Effects.Block.Create(BrickColor.new("Institutional white"), tors.CFrame, 2, 2, 2, 3.6, 3.6, 3.6, 0.05)
  1535. Effects.Block.Create(BrickColor.new("Really black"), tors.CFrame, 2, 2, 2, 3.4, 3.4, 3.4, 0.03)
  1536. Effects.Block.Create(BrickColor.new("Institutional white"), tors.CFrame, 2, 2, 2, 6.6, 6.6, 6.6, 0.05)
  1537. Effects.Block.Create(BrickColor.new("Really black"), tors.CFrame, 2, 2, 2, 6.4, 6.4, 6.4, 0.05)
  1538. Effects.Block.Create(BrickColor.new("Really black"), tors.CFrame, 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1539.  
  1540. Effects.Ring.Create(BrickColor.new("Institutional white"), tors.CFrame, 2, 2, 2, 7.6, 7.6, 7.6, 0.03)
  1541. Effects.Sphere.Create(maincolor, tors.CFrame, 2, 2, 2, 17.6, 17.6, 17.6, 0.02)
  1542. Effects.Sphere.Create(BrickColor.new("Storm blue"), tors.CFrame, 2, 2, 2, 10.6, 10.6, 10.6, 0.02)
  1543. Effects.Sphere.Create(BrickColor.new("Storm blue"), tors.CFrame, 2, 2, 2, 14.6, 14.6, 14.6, 0.02)
  1544. Effects.Sphere.Create(BrickColor.new("Storm blue"), tors.CFrame, 2, 2, 2, 16.6, 16.6, 16.6, 0.02)
  1545. Effects.Sphere.Create(BrickColor.new("Storm blue"), tors.CFrame, 2, 2, 2, 5.6, 5.6, 5.6, 0.02)
  1546. root.CFrame = root.CFrame + root.CFrame.lookVector * 35
  1547. for i = 0,6,0.1 do
  1548. --Not to put a swait here this is going to be like, you know what just dont put a swait kthx
  1549. rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-1.25)*angles(math.rad(0),math.rad(0),math.rad(0)),0.15)
  1550. tors.Neck.C0=clerp(tors.Neck.C0,necko*cf(0,0,0)*angles(math.rad(30),math.rad(0),math.rad(0)),0.15)
  1551. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.05*math.sin(sine/30), 0) * angles(math.rad(0), math.rad(110), math.rad(90)), 0.1)
  1552. LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.4,0)*angles(math.rad(0),math.rad(0),math.rad(-4.5)),0.15)
  1553. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-60),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.15)
  1554. LH.C0=clerp(LH.C0,cf(-0.75,0.25,-1)*angles(math.rad(-15),math.rad(-90),math.rad(0))*angles(math.rad(-15),math.rad(0),math.rad(0)),0.15)
  1555. HW.C0 = clerp(HW.C0, CFrame.new(0,-.9,0)*angles (math.rad(-90),math.rad(0),math.rad(90)), 0.15)
  1556. end
  1557. for i = 0,9,0.1 do
  1558. swait()
  1559. MagniDamage(Wedge, 12, 6, 12, 10, "Normal")
  1560. rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-1.25+0.45*i)*angles(math.rad(0),math.rad(0),math.rad(0-255.45*i)),0.15)
  1561. tors.Neck.C0=clerp(tors.Neck.C0,necko*cf(0,0,0)*angles(math.rad(30-5.35*i),math.rad(0),math.rad(0)),0.15)
  1562. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.05*math.sin(sine/30), 0) * angles(math.rad(0), math.rad(110-25.35*i), math.rad(90)), 0.1)
  1563. LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.4,0)*angles(math.rad(0+17.35*i),math.rad(0-25.35*i),math.rad(-4.5)),0.15)
  1564. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-60+10.35*i),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.15)
  1565. LH.C0=clerp(LH.C0,cf(-0.75,0.25,-1)*angles(math.rad(-15),math.rad(-90),math.rad(0))*angles(math.rad(-15),math.rad(0),math.rad(0)),0.15)
  1566. HW.C0 = clerp(HW.C0, CFrame.new(0,-.9,0)*angles (math.rad(-90),math.rad(0),math.rad(90)), 0.15)
  1567. end
  1568. attack = false
  1569. hum.WalkSpeed = 38
  1570. end
  1571.  
  1572.  
  1573.  
  1574.  
  1575.  
  1576.  
  1577.  
  1578. mouse.KeyDown:connect(function(key)
  1579. if attack == false then
  1580. if key == 'q' then
  1581. NothingPersonal()
  1582. elseif key == 'c' then
  1583. CreateSound("367453005", hed, 10, 1)
  1584. Effects.Sphere.Create(maincolor, tors.CFrame * CFrame.new(0, -1.2, 0), 100, 100, 100, 15, 15, 15, .1, .1)
  1585. root.CFrame = CFrame.new(CFrame.new(mouse.Hit.p)*CFrame.new(0,2.8,0).p,root.Position)
  1586. Effects.Sphere.Create(maincolor, tors.CFrame * CFrame.new(0, -1.2, 0), 100, 100, 100, 15, 15, 15, .1, .1)
  1587. elseif key == 'f' then
  1588. DashingSpin()
  1589. elseif key == 't' then
  1590. CreateSound("137473066", hed, 10, .89)
  1591. end
  1592. end
  1593. end)
  1594.  
  1595.  
  1596.  
  1597. ff = Instance.new("ForceField",char)
  1598. ff.Visible = false
  1599.  
  1600. local idle=0
  1601. local change = 1
  1602. local val = 0
  1603. toim = 0
  1604. hum.Animator.Parent = nil
  1605. idleanim=.4
  1606. while true do
  1607. swait()
  1608. hum.MaxHealth = math.huge
  1609. hum.Health = math.huge
  1610. hum.Name = "TheXEvent"
  1611. sine = sine + change
  1612. local torvel=(root.Velocity*Vector3.new(1,0,1)).magnitude
  1613. local velderp=root.Velocity.y
  1614. hitfloor,posfloor=rayCast(root.Position,(CFrame.new(root.Position,root.Position - Vector3.new(0,1,0))).lookVector,4,char)
  1615. if equipped==true or equipped==false then
  1616. if attack==false then
  1617. idle=idle+1
  1618. else
  1619. idle=0
  1620. end
  1621. if root.Velocity.y > 1 and hitfloor==nil then
  1622. Anim="Jump"
  1623. if attack==false then
  1624. rootj.C0 = clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  1625. tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
  1626. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(20)), 0.3)
  1627. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3)
  1628. LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),-0.3)*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(20)),0.15)
  1629. RH.C0=clerp(RH.C0,cf(1,-1,0.3)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3)
  1630. end
  1631. elseif root.Velocity.y < -1 and hitfloor==nil then
  1632. Anim="Fall"
  1633. if attack==false then
  1634. rootj.C0 = clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))* angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1635. tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
  1636. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(90)), 0.3)
  1637. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-90)), 0.3)
  1638. LH.C0=clerp(LH.C0,cf(-1,-.4-0.1*math.cos(sine/20),-.6)*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(20)),0.15)
  1639. RH.C0=clerp(RH.C0,cf(1,-.3-0.1*math.cos(sine/20),-.6)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3)
  1640. end
  1641. elseif torvel<1 and hitfloor~=nil then
  1642. Anim="Idle"
  1643. change = 1
  1644. if attack==false then
  1645. rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,0.6+0.5*math.cos(sine/20))*angles(math.rad(0),math.rad(0),math.rad(43)),0.15)
  1646. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-2.5*math.cos(sine/20)),math.rad(0),math.rad(-25)),.3)
  1647. RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1648. LH.C0=clerp(LH.C0,cf(-1,-.6-0.1*math.cos(sine/20),-.085)*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(0)),0.15)
  1649. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0),math.rad(-40), math.rad(15)), 0.1)
  1650. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(-0), math.rad(-10)), 0.1)
  1651. HW.C0 = clerp(HW.C0, CFrame.new(0,-.9,0)*angles (math.rad(-90),math.rad(0),math.rad(90)), 0.15)
  1652. end
  1653.  
  1654. elseif (tors.Velocity).magnitude < 50 and hitfloor ~= nil then
  1655. Anim="Walk"
  1656. change = 1
  1657. if attack==false then
  1658. rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,0.6+0.5*math.cos(sine/20))*angles(math.rad(20),math.rad(0),math.rad(0)),0.15)
  1659. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-2.5*math.cos(sine/20)),math.rad(0),math.rad(-0)),.3)
  1660. RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1661. LH.C0=clerp(LH.C0,cf(-1,-.4-0.1*math.cos(sine/20),-.3)*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(20)),0.15)
  1662. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0),math.rad(-5), math.rad(15)), 0.1)
  1663. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(-0), math.rad(-10)), 0.1)
  1664. HW.C0 = clerp(HW.C0, CFrame.new(0,-.9,0)*angles (math.rad(-90),math.rad(0),math.rad(90)), 0.15)
  1665. end
  1666. end
  1667. end
  1668.  
  1669. if 0 < #Effects then
  1670. for e = 1, #Effects do
  1671. if Effects[e] ~= nil then
  1672. local Thing = Effects[e]
  1673. if Thing ~= nil then
  1674. local Part = Thing[1]
  1675. local Mode = Thing[2]
  1676. local Delay = Thing[3]
  1677. local IncX = Thing[4]
  1678. local IncY = Thing[5]
  1679. local IncZ = Thing[6]
  1680. if 1 >= Thing[1].Transparency then
  1681. if Thing[2] == "Block1" then
  1682. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1683. local Mesh = Thing[1].Mesh
  1684. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1685. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1686. elseif Thing[2] == "Block2" then
  1687. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  1688. local Mesh = Thing[7]
  1689. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1690. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1691. elseif Thing[2] == "Block3" then
  1692. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  1693. local Mesh = Thing[7]
  1694. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1695. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1696. elseif Thing[2] == "Cylinder" then
  1697. local Mesh = Thing[1].Mesh
  1698. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1699. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1700. elseif Thing[2] == "Blood" then
  1701. local Mesh = Thing[7]
  1702. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1703. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1704. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1705. elseif Thing[2] == "Elec" then
  1706. local Mesh = Thing[1].Mesh
  1707. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1708. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1709. elseif Thing[2] == "Disappear" then
  1710. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1711. elseif Thing[2] == "Shatter" then
  1712. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1713. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1714. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1715. Thing[6] = Thing[6] + Thing[5]
  1716. end
  1717. else
  1718. Part.Parent = nil
  1719. table.remove(Effects, e)
  1720. end
  1721. end
  1722. end
  1723. end
  1724. end
  1725. if VALUE1 == false and attack == false then
  1726. intro()
  1727. end
  1728. end
  1729.  
  1730.  
  1731. --//=================================\\
  1732. --|| WEAPON CREATION
  1733. --\\=================================//
  1734.  
  1735. local Hole = CreatePart(3, Weapon, "Neon", 0, 0, "White", "Hole", VT(15,0,15))
  1736. local MESH = MakeForm(Hole,"Cyl")
  1737.  
  1738. for _, c in pairs(Weapon:GetChildren()) do
  1739. if c.ClassName == "Part" then
  1740. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1741. end
  1742. end
  1743.  
  1744. Weapon.Parent = Character
  1745.  
  1746. Humanoid.Died:connect(function()
  1747. ATTACK = true
  1748. end)
  1749.  
  1750.  
  1751.  
  1752. --//=================================\\
  1753. --|| DAMAGING
  1754. --\\=================================//
  1755.  
  1756. function Sink(position,radius)
  1757. for i,v in ipairs(workspace:GetChildren()) do
  1758. if v:FindFirstChild("Hit2By"..Player.Name) == nil then
  1759. local body = v:GetChildren()
  1760. for part = 1, #body do
  1761. if(v:FindFirstChild("Hit2By"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1762. if(body[part].Position - position).Magnitude < radius then
  1763. if v.ClassName == "Model" then
  1764. if v:FindFirstChild("Humanoid") then
  1765. local defence = Instance.new("BoolValue",v)
  1766. defence.Name = ("Hit2By"..Player.Name)
  1767. if v.Humanoid.Health ~= 0 then
  1768. local TORS = v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1769. if TORS ~= nil then
  1770. local HITFLOOR2, HITPOS2 = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + VT(0, -1, 0))).lookVector, 5 * TORS.Size.Y/2, v)
  1771. coroutine.resume(coroutine.create(function()
  1772. if HITFLOOR2 ~= nil then
  1773. TORS.Anchored = true
  1774. local Hole2 = CreatePart(3, Effects, "Neon", 0, 0, "White", "Hole", VT(TORS.Size.X*4,0,TORS.Size.X*4))
  1775. Hole2.Color = C3(0,0,0)
  1776. local MESH = MakeForm(Hole2,"Cyl")
  1777. MESH.Scale = VT(0,1,0)
  1778. Hole2.CFrame = CF(HITPOS2)
  1779. for i = 1, 10 do
  1780. Swait()
  1781. MESH.Scale = MESH.Scale + VT(0.1,0,0.1)
  1782. end
  1783. repeat
  1784. Swait()
  1785. TORS.CFrame = TORS.CFrame * CF(0,-0.1,0)
  1786. until TORS.Position.Y<position.Y-4
  1787. v:remove()
  1788. for i = 1, 10 do
  1789. Swait()
  1790. MESH.Scale = MESH.Scale - VT(0.1,0,0.1)
  1791. end
  1792. Hole2:remove()
  1793. end
  1794. end))
  1795. end
  1796. end
  1797. end
  1798. end
  1799. --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1800. end
  1801. end
  1802. end
  1803. end
  1804. end
  1805. end
  1806.  
  1807. --//=================================\\
  1808. --|| ATTACK FUNCTIONS AND STUFF
  1809. --\\=================================//
  1810.  
  1811. function Trail(Part)
  1812. local TRAIL = Part:Clone()
  1813. TRAIL.CanCollide = false
  1814. TRAIL.Anchored = true
  1815. TRAIL.Parent = Effects
  1816. TRAIL.Name = "Trail"
  1817. local TRANS = Part.Transparency
  1818. coroutine.resume(coroutine.create(function()
  1819. for i = 1, 20 do
  1820. Swait()
  1821. TRAIL.Transparency = TRAIL.Transparency + ((1-TRANS)/20)
  1822. end
  1823. TRAIL:remove()
  1824. end))
  1825. end
  1826.  
  1827. function AttackTemplate()
  1828. ATTACK = true
  1829. Rooted = false
  1830. for i=0, 1, 0.1 / Animation_Speed do
  1831. Swait()
  1832. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1833. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1834. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1835. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1836. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1837. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1838. end
  1839. ATTACK = false
  1840. Rooted = false
  1841. end
  1842.  
  1843. function Intro()
  1844. coroutine.resume(coroutine.create(function()
  1845. ATTACK = true
  1846. Rooted = true
  1847. UNANCHOR = false
  1848. RootPart.Anchored = true
  1849. for i=0, 2, 0.1 / Animation_Speed do
  1850. Swait()
  1851. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1852. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1853. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1854. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1855. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1856. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1857. end
  1858. for i=0, 4, 0.1 / Animation_Speed do
  1859. Swait()
  1860. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -10 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1861. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1862. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1863. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1864. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1865. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1866. end
  1867. VALUE1 = true
  1868. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.2,0.3,0.1),false)
  1869. local weld = CreateWeldOrSnapOrMotor("Weld", part, Head, part, CF(0.16,0.25,-0.5) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  1870. MakeForm(part,"Ball")
  1871. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.2,0.3,0.1),false)
  1872. local weld = CreateWeldOrSnapOrMotor("Weld", part, Head, part, CF(-0.16,0.25,-0.5) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  1873. MakeForm(part,"Ball")
  1874. Swait(15)
  1875. Humanoid.HipHeight = 2
  1876. sick:Play()
  1877. CreateSound("649634100", Head, 10, 0.6)
  1878. for i=0, 2, 0.1 / Animation_Speed do
  1879. Swait()
  1880. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1881. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1882. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1883. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1884. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1885. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.15 / Animation_Speed)
  1886. end
  1887. UNANCHOR = true
  1888. ATTACK = false
  1889. Rooted = false
  1890. end))
  1891. end
  1892.  
  1893. function Warp()
  1894. ATTACK = true
  1895. Rooted = true
  1896. UNANCHOR = false
  1897. RootPart.Anchored = true
  1898. for i=0, 1, 0.1 / Animation_Speed do
  1899. Swait()
  1900. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.3) * ANGLES(RAD(180), RAD(0), RAD(0)), 1 / Animation_Speed)
  1901. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1902. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 1.5, 0) * ANGLES(RAD(180), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1903. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 1.5, 0) * ANGLES(RAD(180), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1904. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1905. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1906. end
  1907. for i=0, 1, 0.1 / Animation_Speed do
  1908. Swait()
  1909. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -15) * ANGLES(RAD(180), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1910. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1911. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 1.5, 0) * ANGLES(RAD(180), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1912. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 1.5, 0) * ANGLES(RAD(180), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1913. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1914. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1915. end
  1916. for i = 1, 50 do
  1917. Swait()
  1918. Trail(Hole)
  1919. MESH.Scale = MESH.Scale - VT(0.02,0,0.02)
  1920. end
  1921. local ORIGINPOS = RootPart.Position
  1922. RootPart.CFrame = CF(VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z),ORIGINPOS)
  1923. CreateSound("466493476", Hole, 10, 1)
  1924. for i = 1, 50 do
  1925. Swait()
  1926. MESH.Scale = MESH.Scale + VT(0.02,0,0.02)
  1927. end
  1928. for i=0, 2, 0.1 / Animation_Speed do
  1929. Swait()
  1930. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1931. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1932. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1933. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1934. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1935. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.15 / Animation_Speed)
  1936. end
  1937. UNANCHOR = true
  1938. ATTACK = false
  1939. Rooted = false
  1940. end
  1941.  
  1942. function Sinkhole()
  1943. coroutine.resume(coroutine.create(function()
  1944. local Hole2 = CreatePart(3, Effects, "Neon", 0, 0, "White", "Hole", VT(15,0,15))
  1945. Hole2.Color = C3(0,0,0)
  1946. local MESH = MakeForm(Hole2,"Cyl")
  1947. MESH.Scale = VT(0,1,0)
  1948. Hole2.CFrame = CF(Mouse.Hit.p)
  1949. CreateSound("466493476", Hole2, 10, 1)
  1950. for i = 1, 50 do
  1951. Swait()
  1952. MESH.Scale = MESH.Scale + VT(0.02,0,0.02)
  1953. end
  1954. for i = 1, 200 do
  1955. Swait()
  1956. Sink(Hole2.Position,Hole2.Size.X/2.2)
  1957. end
  1958. Swait(100)
  1959. for i = 1, 50 do
  1960. Swait()
  1961. Trail(Hole2)
  1962. MESH.Scale = MESH.Scale - VT(0.02,0,0.02)
  1963. end
  1964. Hole2:remove()
  1965. end))
  1966. end
  1967.  
  1968. function AbyssGate()
  1969. VALUE2 = true
  1970. coroutine.resume(coroutine.create(function()
  1971. CreateSound("466493476", Hole, 10, 0.1)
  1972. for i = 1, 500 do
  1973. Swait()
  1974. Hole.Size = Hole.Size + VT(1,0,1)
  1975. end
  1976. Swait(100)
  1977. for i = 1, 500 do
  1978. Swait()
  1979. Trail(Hole)
  1980. Hole.Size = Hole.Size - VT(1,0,1)
  1981. end
  1982. VALUE2 = false
  1983. end))
  1984. end
  1985.  
  1986. --//=================================\\
  1987. --|| ASSIGN THINGS TO KEYS
  1988. --\\=================================//
  1989.  
  1990. function MouseDown(Mouse)
  1991. if ATTACK == false then
  1992. end
  1993. end
  1994.  
  1995. function MouseUp(Mouse)
  1996. HOLD = false
  1997. end
  1998.  
  1999. function KeyDown(Key)
  2000. KEYHOLD = true
  2001. if Key == "q" and ATTACK == false and HITFLOOR ~= nil and VALUE2 == false then
  2002. Warp()
  2003. end
  2004.  
  2005. if Key == "e" and ATTACK == false then
  2006. Sinkhole()
  2007. end
  2008.  
  2009. if Key == "r" and ATTACK == false and VALUE2 == false then
  2010. AbyssGate()
  2011. end
  2012.  
  2013. if Key == "t" and ATTACK == false then
  2014. CreateSound("137473066", Head, 10, 12)
  2015. end
  2016. end
  2017.  
  2018. function KeyUp(Key)
  2019. KEYHOLD = false
  2020. end
  2021.  
  2022. Mouse.Button1Down:connect(function(NEWKEY)
  2023. MouseDown(NEWKEY)
  2024. end)
  2025. Mouse.Button1Up:connect(function(NEWKEY)
  2026. MouseUp(NEWKEY)
  2027. end)
  2028. Mouse.KeyDown:connect(function(NEWKEY)
  2029. KeyDown(NEWKEY)
  2030. end)
  2031. Mouse.KeyUp:connect(function(NEWKEY)
  2032. KeyUp(NEWKEY)
  2033. end)
  2034.  
  2035. --//=================================\\
  2036. --\\=================================//
  2037.  
  2038.  
  2039. function unanchor()
  2040. if UNANCHOR == true then
  2041. g = Character:GetChildren()
  2042. for i = 1, #g do
  2043. if g[i].ClassName == "Part" then
  2044. g[i].Anchored = false
  2045. end
  2046. end
  2047. end
  2048. end
  2049.  
  2050.  
  2051. --//=================================\\
  2052. --|| WRAP THE WHOLE SCRIPT UP
  2053. --\\=================================//
  2054.  
  2055. Humanoid.Changed:connect(function(Jump)
  2056. if Jump == "Jump" and (Disable_Jump == true) then
  2057. Humanoid.Jump = false
  2058. end
  2059. end)
  2060.  
  2061. Speed = 10
  2062.  
  2063. while true do
  2064. Swait()
  2065. ANIMATE.Parent = nil
  2066. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2067. IDLEANIMATION:Play()
  2068. SINE = SINE + CHANGE
  2069. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2070. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2071. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  2072. HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25 * Player_Size, Character)
  2073. if ATTACK == false then
  2074. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2075. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2076. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2077. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2078. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  2079. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(25)), 0.15 / Animation_Speed)
  2080. end
  2081. if HITFLOOR ~= nil then
  2082. Hole.CFrame = CF(HITPOS)
  2083. end
  2084. Sink(Hole.Position,Hole.Size.X/2.2*MESH.Scale.X)
  2085. Hole.Color = C3(0,0,0)
  2086. unanchor()
  2087. Humanoid.MaxHealth = "inf"
  2088. Humanoid.Health = "inf"
  2089. if Rooted == false then
  2090. Disable_Jump = false
  2091. Humanoid.WalkSpeed = Speed
  2092. elseif Rooted == true then
  2093. Disable_Jump = true
  2094. Humanoid.WalkSpeed = 0
  2095. end
  2096. if VALUE1 == true then
  2097. Humanoid.HipHeight = 2
  2098. q = Character:GetChildren()
  2099. for u = 1, #q do
  2100. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  2101. q[u]:remove()
  2102. elseif q[u].ClassName == "Shirt" then
  2103. q[u]:Destroy()
  2104. elseif q[u].ClassName == "Pants" then
  2105. q[u]:Destroy()
  2106. elseif q[u].ClassName == "CharacterMesh" then
  2107. q[u]:remove()
  2108. elseif q[u].ClassName == "ShirtGraphic" then
  2109. q[u]:remove()
  2110. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  2111. q[u].Color = Color3.new(0,0,0)
  2112. q[u].Material = "Neon"
  2113. end
  2114. end
  2115. if Head:FindFirstChild("Mesh") then
  2116. local mesh = Head.Mesh
  2117. if mesh.ClassName == "SpecialMesh" then
  2118. mesh:remove()
  2119. local m = IT("BlockMesh",Head)
  2120. m.Scale = VT(0.5,1,1)
  2121. end
  2122. end
  2123. if Head:FindFirstChild("face") then
  2124. Head.face:remove()
  2125. end
  2126. end
  2127. if VALUE1 == false and ATTACK == false then
  2128. Intro()
  2129. end
  2130. end
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