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  1. Properties:
  2. Chat:
  3. Enable: true
  4. Format: '<name>: <message>'
  5. Prefixes:
  6. Air: '[Airbender]'
  7. Water: '[Waterbender]'
  8. Earth: '[Earthbender]'
  9. Fire: '[Firebender]'
  10. Chi: '[Chiblocker]'
  11. Avatar: '[Avatar]'
  12. Colors:
  13. Avatar: DARK_PURPLE
  14. Air: GRAY
  15. AirSub: DARK_GRAY
  16. Water: AQUA
  17. WaterSub: DARK_AQUA
  18. Earth: GREEN
  19. EarthSub: DARK_GREEN
  20. Fire: RED
  21. FireSub: DARK_RED
  22. Chi: GOLD
  23. ImportEnabled: true
  24. BendingAffectFallingSand:
  25. Normal: true
  26. NormalStrengthMultiplier: 1.0
  27. TNT: true
  28. TNTStrengthMultiplier: 1.0
  29. GlobalCooldown: 500
  30. SeaLevel: 62
  31. HorizontalCollisionPhysics:
  32. Enabled: false
  33. WallDamageMinimumDistance: 5.0
  34. WallDamageCap: 6.0
  35. CustomItems:
  36. GrapplingHook:
  37. Enable: true
  38. IronUses: 25
  39. GoldUses: 50
  40. RegionProtection:
  41. AllowHarmlessAbilities: false
  42. RespectWorldGuard: true
  43. RespectGriefPrevention: true
  44. RespectFactions: true
  45. RespectTowny: true
  46. RespectPreciousStones: true
  47. RespectLWC: true
  48. CacheBlockTime: 5000
  49. Air:
  50. CanBendWithWeapons: false
  51. Particles: spell
  52. PlaySound: true
  53. Water:
  54. CanBendWithWeapons: true
  55. NightFactor: 1
  56. FullMoonFactor: 1.5
  57. CanBendPackedIce: true
  58. CanBendFromBentBlocks: false
  59. PlaySound: true
  60. NightMessage: You feel the strength of the rising moon empowering your waterbending.
  61. DayMessage: You feel the empowering of your waterbending subside as the moon sets.
  62. LunarEclipseMessage: A lunar eclipse is out! Waterbendings are temporarily powerless.
  63. FullMoonMessage: A full moon is rising, empowering your waterbending like never before.
  64. Range: 4
  65. Earth:
  66. RevertEarthbending: true
  67. SafeRevert: true
  68. RevertCheckTime: 200000
  69. CanBendWithWeapons: false
  70. EarthbendableBlocks:
  71. - STONE
  72. - CLAY
  73. - COAL_ORE
  74. - DIAMOND_ORE
  75. - DIRT
  76. - GOLD_ORE
  77. - GRASS
  78. - GRAVEL
  79. - IRON_ORE
  80. - LAPIS_ORE
  81. - NETHERRACK
  82. - QUARTZ_ORE
  83. - REDSTONE_ORE
  84. - MYCEL
  85. - STAINED_CLAY
  86. - COBBLESTONE
  87. - STONEBRICK
  88. - HARDENEDCLAY
  89. - ENDSTONE
  90. - OBSIDIAN
  91. - OBSIDIAN_ORE
  92. - GLOWSTONE
  93. - SMOOTH_BRICK
  94. - SOUL_SAND
  95. - BRICK
  96. MetalBlocks:
  97. - IRON_BLOCK
  98. - GOLD_BLOCK
  99. - QUARTZ_BLOCK
  100. - DIAMOND_BLOCK
  101. - IRON_DOOR
  102. - IRON_DOOR_BLOCK
  103. - IRON_FENCE
  104. SandBlocks:
  105. - SAND
  106. - SANDSTONE
  107. - RED_SAND
  108. - RED_SANDSTONE
  109. MetalPowerFactor: 1.5
  110. PlaySound: true
  111. Range: 4
  112. Passive:
  113. SandRunPower: 1
  114. Fire:
  115. CanBendWithWeapons: true
  116. DayFactor: 1
  117. PlaySound: true
  118. NightMessage: You feel the empowering of your firebending subside as the sun sets.
  119. DayMessage: You feel the strength of the rising sun empowering your firebending.
  120. SolarEclipseMessage: A solar eclipse is out! Firebenders are temporarily powerless.
  121. CometMessage: Sozin's Comet is passing overhead! Firebending is now at its most powerful.
  122. FireGriefing: false
  123. RevertTicks: 1
  124. Chi:
  125. CanBendWithWeapons: true
  126. DisabledWorlds:
  127. - TestWorld
  128. - TestWorld2
  129. Abilities:
  130. AvatarState:
  131. Enabled: true
  132. Description: The signature ability of the Avatar, this is a toggle. Click to activate to become nearly unstoppable. While in the Avatar State, the user takes severely reduced damage from all sources, regenerates health rapidly, and is granted extreme speed. Nearly all abilities are incredibly amplified in this state. Additionally, AirShield and FireJet become toggle-able abilities and last until you deactivate them or the Avatar State. Click again with the Avatar State selected to deactivate it.
  133. Cooldown: 7200000
  134. Duration: 480000
  135. PowerMultiplier: 3
  136. PotionEffects:
  137. Regeneration:
  138. Enabled: true
  139. Power: 1
  140. Speed:
  141. Enabled: true
  142. Power: 2
  143. DamageResistance:
  144. Enabled: true
  145. FireResistance:
  146. Enabled: true
  147. Power: 3
  148. Air:
  149. Passive:
  150. Factor: 0.3
  151. Speed: 2
  152. Jump: 3
  153. AirBlast:
  154. Enabled: true
  155. Description: AirBlast is the most fundamental bending technique of an airbender. To use, simply left-click in a direction. A gust of wind will be created at your fingertips, launching anything in its path harmlessly back. A gust of air can extinguish fires on the ground or on a player, can cool lava, and can flip levers and activate buttons. Additionally, tapping sneak will change the origin of your next AirBlast to your targeted location.
  156. Speed: 25
  157. Range: 20
  158. Radius: 1
  159. Push:
  160. Self: 3.5
  161. Entities: 3.5
  162. CanFlickLevers: true
  163. CanOpenDoors: true
  164. CanPressButtons: true
  165. CanCoolLava: true
  166. AirBubble:
  167. Enabled: true
  168. Description: To use, the bender must hold down sneak. All water around the user in a small bubble will vanish, replacing itself once the user either gets too far away or selects a different ability.
  169. Radius: 7
  170. AirBurst:
  171. Enabled: true
  172. Description: AirBurst is one of the most powerful abilities in the airbender's arsenal. To use, press and hold sneak to charge your burst. Once charged, you can either release sneak to release the burst in a sphere around you or click to launch a cone-shaped burst of air in front of you. Additionally, having this ability selected when you land on the ground from a large enough fall will create a burst of air around you.
  173. FallThreshold: 10
  174. PushFactor: 1.5
  175. ChargeTime: 1750
  176. Damage: 0
  177. Cooldown: 0
  178. AirScooter:
  179. Enabled: true
  180. Description: AirScooter is a fast means of transportation. To use, sprint, jump then click with this ability selected. You will hop on a scooter of air and be propelled forward in the direction you're looking (you don't need to press anything). This ability can be used to levitate above liquids, but it cannot go up steep slopes. Any other actions will deactivate this ability.
  181. Speed: 0.675
  182. Tornado:
  183. Enabled: true
  184. Description: 'To use, simply sneak (default: shift). This will create a swirling
  185. vortex at the targeted location. Any creature or object caught in the vortex
  186. will be launched up and out in some random direction. If another player gets
  187. caught in the vortex, the launching effect is minimal. Tornado can also be
  188. used to transport the user. If the user gets caught in his/her own tornado,
  189. his movements are much more manageable. Provided the user doesn''t fall out
  190. of the vortex, it will take him to a maximum height and move him in the general
  191. direction he's looking. Skilled airbenders can scale anything with this ability.'
  192. Radius: 10
  193. Height: 20
  194. Range: 25
  195. MobPushFactor: 1
  196. PlayerPushFactor: 1
  197. AirShield:
  198. Enabled: true
  199. Description: 'Air Shield is one of the most powerful defensive techniques in
  200. existence. To use, simply sneak (default: shift). This will create a whirlwind
  201. of air around the user, with a small pocket of safe space in the center. This
  202. wind will deflect all projectiles and will prevent any creature from entering
  203. it for as long as its maintained.'
  204. Radius: 5
  205. IsAvatarStateToggle: true
  206. AirSpout:
  207. Enabled: true
  208. Description: This ability gives the airbender limited sustained levitation. It is a toggle - click to activate and form a whirling spout of air beneath you, lifting you up. You can bend other abilities while using AirSpout. Click again to deactivate this ability.
  209. Height: 20
  210. AirSuction:
  211. Enabled: true
  212. Description: To use, simply left-click in a direction. A gust of wind will originate as far as it can in that direction and flow towards you, sucking anything in its path harmlessly with it. Skilled benders can use this technique to pull items from precarious locations. Additionally, tapping sneak will change the origin of your next AirSuction to your targeted location.
  213. Speed: 25
  214. Range: 20
  215. Radius: 1
  216. Push: 3.5
  217. AirSwipe:
  218. Enabled: true
  219. Description: To use, simply left-click in a direction. An arc of air will flow from you towards that direction, cutting and pushing back anything in its path. Its damage is minimal, but it still sends the message. This ability will extinguish fires, cool lava, and cut things like grass, mushrooms, and flowers. Additionally, you can charge it by holding sneak. Charging before attacking will increase damage and knockback, up to a maximum.
  220. Damage: 2.0
  221. Range: 15
  222. Radius: 1
  223. Push: 1.0
  224. Arc: 20
  225. Speed: 25
  226. Cooldown: 1500
  227. ChargeFactor: 3
  228. MaxChargeTime: 2500
  229. Flight:
  230. Enabled: disabled
  231. Description: 'Jump in the air, crouch (default: shift) and hold with this ability
  232. bound and you will glide around in the direction you look. While flying, click
  233. to Hover. Click again to disable Hovering.'
  234. HoverEnabled: true
  235. Cooldown: 15000
  236. Suffocate:
  237. Enabled: true
  238. Description: This ability is one of the most dangerous abilities an Airbender possesses. To use, simply look at an entity and hold shift. The entity will begin taking damage as you extract the air from their lungs. Any bender caught in this sphere will only be able to use basic moves, such as AirSwipe, WaterManipulation, FireBlast, or EarthBlast. An entity can be knocked out of the sphere by certain bending arts, and your attention will be disrupted if you are hit by bending.
  239. ChargeTime: 500
  240. Cooldown: 0
  241. Range: 8
  242. Damage: 2
  243. DamageInitialDelay: 2
  244. DamageInterval: 1
  245. SlowPotency: 4
  246. SlowDelay: 0
  247. SlowInterval: 1.25
  248. BlindPotentcy: 30
  249. BlindDelay: 2
  250. BlindInterval: 1.5
  251. CanBeUsedOnUndeadMobs: true
  252. RequireConstantAim: true
  253. RequireConstantAimRadius: 8
  254. AnimationRadius: 1.0
  255. AnimationParticleAmount: 1
  256. AnimationSpeed: 0.75
  257. AirCombo:
  258. Enabled: true
  259. Twister:
  260. Speed: 0.7
  261. Range: 10
  262. Height: 2
  263. Radius: 4
  264. RemoveDelay: 3000
  265. Cooldown: 20000
  266. DegreesPerParticle: 7
  267. HeightPerParticle: 1.25
  268. AirStream:
  269. Speed: 0.5
  270. Range: 20
  271. EntityDuration: 3000
  272. EntityHeight: 15
  273. Cooldown: 25000
  274. AirSweep:
  275. Speed: 1.6
  276. Range: 15
  277. Damage: 2.0
  278. Knockback: 1.0
  279. Cooldown: 8000
  280. Water:
  281. Passive:
  282. SwimSpeedFactor: 0.7
  283. Bloodbending:
  284. Enabled: false
  285. Description: This ability was made illegal for a reason. With this ability selected, sneak while targetting something and you will bloodbend that target. Bloodbent targets cannot move, bend or attack. You are free to control their actions by looking elsewhere - they will be forced to move in that direction. Additionally, clicking while bloodbending will launch that target off in the direction you're looking. People who are capable of bloodbending are immune to your technique, and you are immune to theirs.
  286. CanOnlyBeUsedAtNight: true
  287. CanBeUsedOnUndeadMobs: true
  288. ThrowFactor: 2
  289. Range: 10
  290. HoldTime: 10000
  291. Cooldown: 4000
  292. CanOnlyBeUsedDuringFullMoon: false
  293. CanBloodbendOtherBloodbenders: false
  294. HealingWaters:
  295. Enabled: true
  296. Description: To use, the bender must be at least partially submerged in water. If the user is not sneaking, this ability will automatically begin working provided the user has it selected. If the user is sneaking, he/she is channeling the healing to their target in front of them. In order for this channel to be successful, the user and the target must be at least partially submerged in water.
  297. ShiftRequired: true
  298. Radius: 5
  299. Interval: 750
  300. Power: 1
  301. IceBlast:
  302. Enabled: true
  303. Damage: 2
  304. Range: 20
  305. Cooldown: 1500
  306. SelectRange: 10
  307. Description: 'This ability offers a powerful ice utility for Waterbenders. It
  308. can be used to fire an explosive burst of ice at an opponent, spraying ice
  309. and snow around it. To use, simply tap sneak (Default: Shift) while targeting
  310. a block of ice to select it as a source. From there, you can just left click
  311. to send the blast off at your opponent.'
  312. DynamicSourcing:
  313. Enabled: false
  314. IceSpike:
  315. Enabled: true
  316. Description: This ability has many functions. Clicking while targetting ice, or an entity over some ice, will raise a spike of ice up, damaging and slowing the target. Tapping sneak (shift) while selecting a water source will select that source that can then be fired with a click. Firing this will launch a spike of ice at your target, dealing a bit of damage and slowing the target. If you sneak (shift) while not selecting a source, many ice spikes will erupt from around you, damaging and slowing those targets.
  317. Cooldown: 1500
  318. Damage: 2
  319. Range: 20
  320. ThrowingMult: 0.7
  321. Height: 6
  322. Projectile:
  323. Range: 20
  324. Damage: 2
  325. SelectRange: 10
  326. DynamicSourcing:
  327. Enabled: false
  328. OctopusForm:
  329. Enabled: true
  330. Description: This ability allows the waterbender to manipulate a large quantity of water into a form resembling that of an octopus. To use, click to select a water source. Then, hold sneak to channel this ability. While channeling, the water will form itself around you and has a chance to block incoming attacks. Additionally, you can click while channeling to attack things near you, dealing damage and knocking them back. Releasing shift at any time will dissipate the form.
  331. Range: 10
  332. AttackRange: 2.6
  333. Radius: 3
  334. Damage: 3
  335. Knockback: 1.95
  336. FormDelay: 50
  337. SelectRange: 10
  338. Cooldown: 0
  339. AutoSourcing:
  340. Enabled: false
  341. Cooldown: 1500
  342. SelectRange: 10
  343. DynamicSourcing:
  344. Enabled: false
  345. PhaseChange:
  346. Enabled: true
  347. Description: 'To use, simply left-click. Any water you are looking at within
  348. range will instantly freeze over into solid ice. Provided you stay within
  349. range of the ice and do not unbind FreezeMelt, that ice will not thaw. If,
  350. however, you do either of those the ice will instantly thaw. If you sneak
  351. (default: shift), anything around where you are looking at will instantly
  352. melt. Since this is a more favorable state for these things, they will never
  353. re-freeze unless they would otherwise by nature or some other bending ability.
  354. Additionally, if you tap sneak while targetting water with FreezeMelt, it
  355. will evaporate water around that block that is above sea level. '
  356. Range: 15
  357. Radius: 4
  358. Cooldown: 0
  359. PlantArmor:
  360. Enabled: false
  361. Description: PlantArmor is a defensive ability in the arsenal of the plantbender. Clicking on leaves with this ability will temporarily clad you in strong armor made out of plants! You can use this defensively, but you can also use the armor as a source for other plantbending skills.
  362. Duration: 7500
  363. Resistance: 1
  364. Cooldown: 10000
  365. SelectRange: 12
  366. AutoSourcing:
  367. Enabled: true
  368. Cooldown: 10000
  369. SelectRange: 5
  370. Surge:
  371. Enabled: true
  372. Description: This ability has two distinct features. If you sneak to select a source block, you can then click in a direction and a large wave will be launched in that direction. If you sneak again while the wave is en route, the wave will freeze the next target it hits. If, instead, you click to select a source block, you can hold sneak to form a wall of water at your cursor location. Click to shift between a water wall and an ice wall. Release sneak to dissipate it.
  373. Wave:
  374. Radius: 3
  375. Range: 20
  376. SelectRange: 10
  377. HorizontalPush: 1
  378. DynamicSourcing:
  379. Enabled: false
  380. VerticalPush: 0.2
  381. Wall:
  382. Radius: 2
  383. SelectRange: 5
  384. DynamicSourcing:
  385. Enabled: false
  386. Torrent:
  387. Enabled: true
  388. Description: Torrent is one of the strongest moves in a waterbender's arsenal. To use, first click a source block to select it; then hold shift to begin streaming the water around you. Water flowing around you this way will damage and knock back nearby enemies and projectiles. If you release shift during this, you will create a large wave that expands outwards from you, launching anything in its path back. Instead, if you click you release the water and channel it to flow towards your cursor. Anything caught in the blast will be tossed about violently and take damage. Finally, if you click again when the water is torrenting, it will freeze the area around it when it is obstructed.
  389. Range: 25
  390. DeflectDamage: 1
  391. Damage: 2
  392. Cooldown: 0
  393. Wave:
  394. Radius: 10
  395. Knockback: 1.5
  396. Height: 1
  397. SelectRange: 12
  398. AutoSourcing:
  399. Enabled: false
  400. Cooldown: 0
  401. SelectRange: 10
  402. DynamicSourcing:
  403. Enabled: false
  404. Plantbending:
  405. RegrowTime: 180000
  406. WaterArms:
  407. Enabled: true
  408. Description: |-
  409. One of the most diverse moves in a Waterbender's arsenal, this move creates tendrils of water from the players arms to emulate their actual arms. Each water arms mode will be binded to a slot, switch slots to change mode. To deactive the arms, hold Sneak and Double Left-Click.
  410. Pull - Use your Arms to pull blocks, items, mobs or even players towards you!
  411. Punch - An offensive attack, harming players or mobs!
  412. Grapple - Scale walls and speed across battlefields, using your Arms as a grappling hook!
  413. Grab - Grab an entity with your arm, and swing them about!
  414. Freeze - Use your Arms to fire small blasts of ice in any direction!
  415. Spear - Throw your Arms in any direction, freezing whatever it hits!
  416. SneakMessage: 'Active Ability:'
  417. Arms:
  418. InitialLength: 3
  419. SourceGrabRange: 2
  420. MaxAttacks: 4
  421. MaxAlternateUsage: 20
  422. MaxIceShots: 2
  423. Cooldown: 20000
  424. AllowPlantSource: true
  425. Lightning:
  426. Enabled: true
  427. Damage: 8.0
  428. KillUser: false
  429. Cooldowns:
  430. UsageCooldownEnabled: false
  431. UsageCooldown: 200
  432. Whip:
  433. MaxLength: 6
  434. MaxLengthWeak: 4
  435. NightAugments:
  436. MaxLength:
  437. Normal: 8
  438. FullMoon: 10
  439. Pull:
  440. Multiplier: 0.075
  441. Punch:
  442. PunchDamage: 1.0
  443. MaxLength: 6
  444. NightAugments:
  445. MaxLength:
  446. Normal: 11
  447. FullMoon: 13
  448. Grapple:
  449. RespectRegions: false
  450. Grab:
  451. HoldTime: 4500
  452. Freeze:
  453. Range: 10
  454. Damage: 1
  455. Spear:
  456. Range: 20
  457. Damage: 2
  458. DamageEnabled: true
  459. Sphere: 1
  460. Duration: 2000
  461. Length: 4
  462. NightAugments:
  463. Range:
  464. Normal: 20
  465. FullMoon: 30
  466. Sphere:
  467. Normal: 1
  468. FullMoon: 2
  469. Duration:
  470. Normal: 3000
  471. FullMoon: 4000
  472. WaterBubble:
  473. Enabled: true
  474. Description: To use, the bender must hold down sneak. All water around the user in a small bubble will vanish, replacing itself once the user either gets too far away or selects a different ability.
  475. Radius: 7
  476. WaterManipulation:
  477. Enabled: true
  478. Description: 'To use, place your cursor over a waterbendable object and tap
  479. sneak (default: shift). Smoke will appear where you''ve selected, indicating
  480. the origin of your ability. After you have selected an origin, simply left-click
  481. in any direction and you will see your water spout off in that direction,
  482. slicing any creature in its path. If you look towards a creature when you
  483. use this ability, it will target that creature. A collision from Water Manipulation
  484. both knocks the target back and deals some damage. Alternatively, if you have
  485. the source selected and tap shift again, you will be able to control the water
  486. more directly.'
  487. Damage: 3.0
  488. Range: 10
  489. Speed: 35
  490. Push: 0.3
  491. SelectRange: 10
  492. AutoSourcing:
  493. Enabled: false
  494. Cooldown: 750
  495. SelectRange: 10
  496. DynamicSourcing:
  497. Enabled: false
  498. Cooldown: 750
  499. WaterSpout:
  500. Enabled: true
  501. Description: This ability provides a Waterbender with a means of transportation. To use, simply left click while in or over water to spout water up beneath you, experiencing controlled levitation. Left clicking again while the spout is active will cause it to disappear. Alternatively, tapping a Waterbendable block while not in Water will select a water block as a source, from there, you can tap sneak (Default:Shift) to channel the Water around you. Releasing the sneak will create a wave allowing you a quick burst of controlled transportation. While riding the wave you may press sneak to cause the wave to disappear.
  502. Height: 15
  503. BlockSpiral: false
  504. Particles: false
  505. Wave:
  506. Particles: false
  507. Enabled: true
  508. ChargeTime: 500
  509. FlightTime: 4500
  510. Speed: 1
  511. SelectRange: 10
  512. WaterCombo:
  513. Enabled: true
  514. IceWave:
  515. Damage: 2
  516. Cooldown: 6000
  517. IceBullet:
  518. Damage: 1
  519. Radius: 2
  520. Range: 10
  521. MaxShots: 50
  522. AnimationSpeed: 0.75
  523. ShootTime: 10000
  524. Cooldown: 15000
  525. Earth:
  526. Passive:
  527. Duration: 100
  528. Catapult:
  529. Enabled: true
  530. Description: To use, left-click while looking in the direction you want to be launched. A pillar of earth will jut up from under you and launch you in that direction - if and only if there is enough earth behind where you're looking to launch you. Skillful use of this ability takes much time and work, and it does result in the death of certain gung-ho earthbenders. If you plan to use this ability, be sure you've read about your passive ability you innately have as an earthbender.
  531. Length: 2
  532. Speed: 10
  533. Push: 4
  534. ShiftModifier: 4
  535. Cooldown: 0
  536. Collapse:
  537. Enabled: true
  538. Description: ' To use, simply left-click on an earthbendable block. That block
  539. and the earthbendable blocks above it will be shoved back into the earth below
  540. them, if they can. This ability does have the capacity to trap something inside
  541. of it, although it is incredibly difficult to do so. Additionally, press sneak
  542. with this ability to affect an area around your targetted location - all earth
  543. that can be moved downwards will be moved downwards. This ability is especially
  544. risky or deadly in caves, depending on the earthbender''s goal and technique.'
  545. SelectRange: 20
  546. Radius: 7
  547. Speed: 8
  548. Cooldown: 0
  549. DynamicSourcing:
  550. Enabled: false
  551. EarthArmor:
  552. Enabled: true
  553. Description: This ability encases the earthbender in temporary armor. To use, click on a block that is earthbendable. If there is another block under it that is earthbendable, the block will fly to you and grant you temporary armor and damage reduction. This ability has a long cooldown.
  554. Duration: 10500
  555. Strength: 2
  556. SelectRange: 5
  557. Cooldown: 20000
  558. AutoSourcing:
  559. Enabled: false
  560. SelectRange: 5
  561. Cooldown: 20000
  562. EarthBlast:
  563. Enabled: true
  564. Description: 'To use, place your cursor over an earthbendable object (dirt,
  565. rock, ores, etc) and tap sneak (default: shift). The object will temporarily
  566. turn to stone, indicating that you have it focused as the source for your
  567. ability. After you have selected an origin (you no longer need to be sneaking),
  568. simply left-click in any direction and you will see your object launch off
  569. in that direction, smashing into any creature in its path. If you look towards
  570. a creature when you use this ability, it will target that creature. A collision
  571. from Earth Blast both knocks the target back and deals some damage. You cannot
  572. have multiple of these abilities flying at the same time.'
  573. CanHitSelf: false
  574. Radius: 15
  575. Speed: 35
  576. SelectRange: 5
  577. Revert: true
  578. Damage: 3.0
  579. Push: 0.3
  580. Cooldown: 750
  581. AutoSourcing:
  582. Enabled: false
  583. Cooldown: 750
  584. SelectRange: 5
  585. DynamicSourcing:
  586. Enabled: false
  587. EarthGrab:
  588. Enabled: true
  589. Description: To use, simply left-click while targeting a creature within range. This ability will erect a circle of earth to trap the creature in.
  590. Range: 8
  591. Cooldown: 0
  592. EarthTunnel:
  593. Enabled: true
  594. Description: 'Earth Tunnel is a completely utility ability for earthbenders.
  595. To use, simply sneak (default: shift) in the direction you want to tunnel.
  596. You will slowly begin tunneling in the direction you''re facing for as long
  597. as you sneak or if the tunnel has been dug long enough. This ability will
  598. be interrupted if it hits a block that cannot be earthbent.'
  599. MaxRadius: 3
  600. Range: 10
  601. Radius: 0.25
  602. Revert: true
  603. Interval: 30
  604. Extraction:
  605. Enabled: true
  606. Description: This ability allows metalbenders to extract the minerals from ore blocks. To use, simply tap sneak while looking at an ore block with metal in it (iron, gold, quartz) and the ore will be extracted and drop in front of you. This ability has a small chance of doubling or tripling the loot. This ability has a short cooldown.
  607. Cooldown: 500
  608. TripleLootChance: 15
  609. DoubleLootChance: 40
  610. LavaFlow:
  611. Enabled: true
  612. Description: 'This ability allows an Earthbender to create lava using the Earth
  613. around them. To use, simply hold sneak (Default: Shift) to create a lava moat
  614. that surrounds you, press sneak again to remove the moat. Left click an Earthbendable
  615. block to create a pool of lava after a small delay. Additionally, you can
  616. left click at any time to turn lava back into its original state -- Earth.'
  617. ShiftCooldown: 20000
  618. ClickLavaCooldown: 10000
  619. ClickLandCooldown: 10000
  620. ShiftCleanupDelay: 10000
  621. ClickLavaCleanupDelay: 4500
  622. ClickLandCleanupDelay: 4500
  623. ClickRange: 10
  624. ShiftRadius: 5.0
  625. ShiftPlatformRadius: 1.5
  626. ClickRadius: 5.0
  627. ClickLavaCreateSpeed: 0.045
  628. ClickLandCreateSpeed: 0.1
  629. ShiftFlowSpeed: 0.01
  630. ShiftRemoveSpeed: 3.0
  631. ClickLavaStartDelay: 1500
  632. ClickLandStartDelay: 0
  633. UpwardFlow: 2
  634. DownwardFlow: 4
  635. AllowNaturalFlow: false
  636. ParticleDensity: 0.055
  637. DynamicSourcing:
  638. Enabled: false
  639. EarthSmash:
  640. Enabled: true
  641. Description: 'To raise an EarthSmash hold sneak (default: shift) for approximately
  642. 1.5 seconds, then release while aiming at dirt. To grab the EarthSmash aim
  643. at the center and hold sneak, the EarthSmash will follow your mouse. You can
  644. shoot the EarthSmash by grabbing onto it and left clicking. To ride the EarthSmash
  645. simply hop ontop of it and hold sneak while aiming in the direction that you
  646. wish to go. Another way to ride an EarthSmash is to grab it with sneak and
  647. then right click it. Use EarthSmash as a defensive shield, a powerful attack,
  648. or an advanced means of transportation.'
  649. AllowGrab: true
  650. AllowShooting: true
  651. AllowFlight: true
  652. SelectRange: 7
  653. GrabRange: 7
  654. ChargeTime: 2500
  655. Cooldown: 2500
  656. ShotRange: 20
  657. Damage: 4
  658. Knockback: 3.5
  659. Knockup: 0.15
  660. FlightSpeed: 0.72
  661. FlightTimer: 4500
  662. RemoveTimer: 30000
  663. MetalClips:
  664. Enabled: true
  665. Description: MetalClips has the potential to be both an offensive and a utility ability. To start, you must carry smelted Iron Ingots in your inventory. To apply the clips onto an entity, simply click at them. If the entity is a Zombie, a Skeleton, or a Player, the clips will form armor around the entity, giving you some control over them. Each additional clip will give you more control. If you have permission to do so, you may crush the entity against a wall with a 4th clip, hurting them. Without explicit permissions, you will only be able to strap three clips on your target. If the entity is not one of the above, the clip will simply do damage and fall to the ground, to be collected. Another permission requiring action is throwing entities. To do so, click while controlling a metalclipped entity
  666. Damage: 0
  667. DamageInterval: 500
  668. MagnetRange: 7
  669. MagnetPower: 0.6
  670. Cooldown: 6000
  671. Duration: 6000
  672. ThrowEnabled: false
  673. RaiseEarth:
  674. Enabled: true
  675. Description: 'To use, simply left-click on an earthbendable block. A column
  676. of earth will shoot upwards from that location. Anything in the way of the
  677. column will be brought up with it, leaving talented benders the ability to
  678. trap brainless entities up there. Additionally, simply sneak (default shift)
  679. looking at an earthbendable block. A wall of earth will shoot upwards from
  680. that location. Anything in the way of the wall will be brought up with it. '
  681. Column:
  682. Height: 6
  683. SelectRange: 15
  684. Wall:
  685. Height: 6
  686. Width: 6
  687. Cooldown: 500
  688. DynamicSourcing:
  689. Enabled: false
  690. Shockwave:
  691. Enabled: true
  692. Description: 'This is one of the most powerful moves in the earthbender''s arsenal.
  693. To use, you must first charge it by holding sneak (default: shift). Once charged,
  694. you can release sneak to create an enormous shockwave of earth, disturbing
  695. all earth around you and expanding radially outwards. Anything caught in the
  696. shockwave will be blasted back and dealt damage. If you instead click while
  697. charged, the disruption is focused in a cone in front of you. Lastly, if you
  698. fall from a great enough height with this ability selected, you will automatically
  699. create a shockwave.'
  700. FallThreshold: 12
  701. ChargeTime: 2500
  702. Damage: 4
  703. Knockback: 2.2
  704. Range: 12
  705. Cooldown: 9000
  706. SandSpout: false
  707. Enabled: true
  708. Description: SandSpout is a core move for travelling, evasion, and mobility for sandbenders. To use, simply left click while over sand or sandstone, and a column of sand will form at your feet, enabling you to levitate. Any mobs or players that touch your column will receive damage and be blinded. Beware, as the spout will stop working when no longer over sand!
  709. Height: 9
  710. BlindnessTime: 10
  711. SpoutDamage: 1
  712. Spiral: false
  713. Tremorsense:
  714. Enabled: true
  715. Description: This is a pure utility ability for earthbenders. If you are in an area of low-light and are standing on top of an earthbendable block, this ability will automatically turn that block into glowstone, visible *only by you*. If you lose contact with a bendable block, the light will go out as you have lost contact with the earth and cannot 'see' until you can touch earth again. Additionally, if you click with this ability selected, smoke will appear above nearby earth with pockets of air beneath them.
  716. MaxDepth: 10
  717. Radius: 5
  718. LightThreshold: 7
  719. Cooldown: 1000
  720. EarthCombo:
  721. Enabled: true
  722. Fire:
  723. Blaze:
  724. Enabled: true
  725. Description: To use, simply left-click in any direction. An arc of fire will flow from your location, igniting anything in its path. Additionally, tap sneak to engulf the area around you in roaring flames.
  726. ArcOfFire:
  727. Arc: 15
  728. Range: 6
  729. RingOfFire:
  730. Range: 2
  731. Cooldown: 0
  732. Combustion:
  733. Enabled: true
  734. Description: 'Combustion is a powerful ability only known by a few skilled Firebenders.
  735. It allows the bender to Firebend with their mind, concentrating energy to
  736. create a powerful blast. To use, simply tap sneak (Default: Shift) to launch
  737. the blast. This technique is highly destructive and very effective, it also
  738. comes with a long cooldown.'
  739. Cooldown: 15000
  740. BreakBlocks: false
  741. Power: 2
  742. Damage: 4
  743. Radius: 1
  744. Range: 30
  745. Speed: 25
  746. FireBlast:
  747. Enabled: true
  748. Description: FireBlast is the most fundamental bending technique of a firebender. To use, simply left-click in a direction. A blast of fire will be created at your fingertips. If this blast contacts an enemy, it will dissipate and engulf them in flames, doing additional damage and knocking them back slightly. If the blast hits terrain, it will ignite the nearby area. Additionally, if you hold sneak, you will charge up the fireblast. If you release it when it's charged, it will instead launch a powerful fireball that explodes on contact.
  749. Speed: 15
  750. Range: 20
  751. Radius: 1
  752. Push: 0.3
  753. Damage: 3
  754. Cooldown: 1500
  755. Dissipate: false
  756. FireTicks: 0
  757. Charged:
  758. ChargeTime: 2500
  759. Damage: 4
  760. DamageRadius: 2
  761. DamageBlocks: false
  762. ExplosionRadius: 4
  763. Range: 20
  764. FireTicks: 1
  765. FireBurst:
  766. Enabled: true
  767. Description: FireBurst is a very powerful firebending ability. To use, press and hold sneak to charge your burst. Once charged, you can either release sneak to release the burst in a sphere around you or click to launch a cone-shaped burst of flames in front of you.
  768. Damage: 3
  769. ChargeTime: 2500
  770. Range: 16
  771. Cooldown: 1500
  772. FireJet:
  773. Enabled: true
  774. Description: This ability is used for a limited burst of flight for firebenders. Clicking with this ability selected will launch you in the direction you're looking, granting you controlled flight for a short time. This ability can be used mid-air to prevent falling to your death, but on the ground it can only be used if standing on a block that's ignitable (e.g. not snow or water).
  775. Speed: 0.8
  776. Duration: 1500
  777. Cooldown: 6000
  778. IsAvatarStateToggle: true
  779. FireShield:
  780. Enabled: true
  781. Description: FireShield is a basic defensive ability. Clicking with this ability selected will create a small disc of fire in front of you, which will block most attacks and bending. Alternatively, pressing and holding sneak creates a very small shield of fire, blocking most attacks. Creatures that contact this fire are ignited.
  782. Radius: 3
  783. DiscRadius: 1.5
  784. Duration: 1000
  785. FireTicks: 2
  786. HeatControl:
  787. Enabled: true
  788. Description: While this ability is selected, the firebender becomes impervious to fire damage and cannot be ignited. If the user left-clicks with this ability, the targeted area will be extinguished, although it will leave any creature burning engulfed in flames. This ability can also cool lava. If this ability is used while targetting ice or snow, it will instead melt blocks in that area. Finally, sneaking with this ability will cook any food in your hand.
  789. Extinguish:
  790. Range: 20
  791. Radius: 7
  792. Solidify:
  793. Range: 10
  794. Radius: 10
  795. RevertTime: 200000
  796. Melt:
  797. Range: 15
  798. Radius: 5
  799. Illumination:
  800. Enabled: true
  801. Description: This ability gives firebenders a means of illuminating the area. It is a toggle - clicking will create a torch that follows you around. The torch will only appear on objects that are ignitable and can hold a torch (e.g. not leaves or ice). If you get too far away from the torch, it will disappear, but will reappear when you get on another ignitable block. Clicking again dismisses this torch.
  802. Range: 5
  803. Lightning:
  804. Enabled: true
  805. Description: Hold sneak while selecting this ability to charge up a lightning strike. Once charged, release sneak to discharge the lightning to the targeted location.
  806. Damage: 4
  807. Range: 20.0
  808. ChargeTime: 2500
  809. Cooldown: 500
  810. StunChance: 0.1
  811. StunDuration: 20.0
  812. MaxArcAngle: 4
  813. SubArcChance: 0.00125
  814. ChainArcRange: 6.0
  815. ChainArcChance: 0.5
  816. MaxChainArcs: 2
  817. WaterArcs: 4
  818. WaterArcRange: 20.0
  819. SelfHitWater: true
  820. SelfHitClose: false
  821. ArcOnIce: false
  822. WallOfFire:
  823. Enabled: true
  824. Description: To use this ability, click at a location. A wall of fire will appear at this location, igniting enemies caught in it and blocking projectiles.
  825. Range: 5
  826. Height: 4
  827. Width: 4
  828. Duration: 5000
  829. Damage: 1
  830. Cooldown: 7500
  831. Interval: 500
  832. FireTicks: 2
  833. FireCombo:
  834. Enabled: true
  835. FireKick:
  836. Range: 7.0
  837. Damage: 2.0
  838. Cooldown: 5500
  839. FireSpin:
  840. Range: 4
  841. Damage: 2
  842. Knockback: 1.0
  843. Cooldown: 8000
  844. FireWheel:
  845. Range: 20.0
  846. Damage: 4.0
  847. Speed: 0.8
  848. Cooldown: 8000
  849. FireTicks: 1
  850. JetBlast:
  851. Speed: 1.2
  852. Cooldown: 6000
  853. JetBlaze:
  854. Speed: 1.1
  855. Damage: 2
  856. Cooldown: 6000
  857. FireTicks: 1
  858. Chi:
  859. Passive:
  860. FallReductionFactor: 2.0
  861. Speed: 1
  862. Jump: 1
  863. BlockChi:
  864. Chance: 20
  865. Duration: 1500
  866. ChiCombo:
  867. Enabled: true
  868. Immobilize:
  869. ParalyzeDuration: 4000
  870. Cooldown: 20000
  871. AcrobatStance:
  872. Enabled: true
  873. Description: AcrobatStance gives a Chiblocker a higher probability of blocking a Bender's Chi while granting them a Speed and Jump Boost. It also increases the rate at which the hunger bar depletes. To use, simply left click. Left clicking again will de-activate the stance.
  874. ChiBlockBoost: 0
  875. HighJump:
  876. Enabled: true
  877. Description: To use this ability, simply click. You will jump quite high. This ability has a short cooldown.
  878. Height: 3
  879. Cooldown: 3000
  880. Paralyze:
  881. Enabled: true
  882. Description: Paralyzes the target, making them unable to do anything for a short period of time. This ability has a long cooldown.
  883. Cooldown: 15000
  884. Duration: 1650
  885. RapidPunch:
  886. Enabled: true
  887. Description: This ability allows the chiblocker to punch rapidly in a short period. To use, simply punch. This has a short cooldown.
  888. Damage: 1
  889. Distance: 3
  890. Cooldown: 4500
  891. Punches: 4
  892. Smokescreen:
  893. Enabled: true
  894. Description: Smokescren, if used correctly, can serve as a defensive and offensive ability for Chiblockers. To use, simply left click and you will toss out a Smoke Bomb. When the bomb hits the ground, it will explode and give all players within a small radius of the explosion temporary blindness, allowing you to either get away, or move in for the kill. This ability has a long cooldown.
  895. Cooldown: 20000
  896. Radius: 3
  897. Duration: 4
  898. WarriorStance:
  899. Enabled: false
  900. Description: WarriorStance gives a Chiblocker increased damage but makes them a tad more vulnerable. To activate, simply left click.
  901. Strength: 1
  902. Resistance: -1
  903. QuickStrike:
  904. Enabled: true
  905. Description: QuickStrike enables a chiblocker to quickly strike an enemy, potentially blocking their chi.
  906. Damage: 1
  907. ChiBlockChance: 25
  908. SwiftKick:
  909. Enabled: true
  910. Description: SwiftKick allows a chiblocker to swiftly kick an enemy, potentially blocking their chi. The chiblocker must be in the air to use this ability.
  911. Damage: 2
  912. ChiBlockChance: 35
  913. Storage:
  914. engine: sqlite
  915. MySQL:
  916. host: localhost
  917. port: 3306
  918. pass: ''
  919. db: minecraft
  920. user: root
  921. debug: false
  922. ExtraAbilities:
  923. Christmas:
  924. ChristmasBlast:
  925. Cooldown: 1000
  926. Range: 20
  927. Radius: 4
  928. Affects:
  929. Speed:
  930. Enabled: true
  931. Duration: 5000
  932. Power: 1
  933. Jump:
  934. Enabled: true
  935. Duration: 5000
  936. Power: 1
  937. Haste:
  938. Enabled: true
  939. Duration: 5000
  940. Power: 1
  941. IgnoreMonth: false
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