Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- DungeonEventSlotTemplate has GridSize with unsupported values: (0, 0). Values will be defaulted to 1.
- UnityEngine.Debug:LogError(Object, Object)
- EventHorizon.Common.Domain.Logging.UnityLogger:Log(String, LogType, LogFlagAggregate, Object) (at Assets/scripts/Common/Domain/Logging/UnityLogger.cs:44)
- EventHorizon.Common.Domain.Logging.Logs:Error(String, Object) (at Assets/scripts/Common/Domain/Logging/Logs.cs:61)
- EventHorizon.Rogue.Domain.Templates.DungeonEventSlotTemplate:GetLocalGridPosition(Segment) (at Assets/scripts/Rogue/Domain/Templates/DungeonEventSlotTemplate.cs:57)
- EventHorizon.Rogue.Domain.DungeonEvents.DungeonEventSlot:get_LocalGridPosition() (at Assets/scripts/Rogue/Domain/DungeonEvents/DungeonEventSlot.cs:19)
- EventHorizon.Rogue.Domain.Gameplay.DungeonLayouts.Segment:ForEachTileUnderObject(IObjectOnGrid, Action`1) (at Assets/scripts/Rogue/Domain/Gameplay/DungeonLayouts/Segment.cs:233)
- EventHorizon.Rogue.Domain.Gameplay.DungeonLayouts.Segment:<ReloadEventSlots>b__66_1(DungeonEventSlotTemplate, DungeonEventSlot) (at Assets/scripts/Rogue/Domain/Gameplay/DungeonLayouts/Segment.cs:492)
- EventHorizon.Common.Domain.IListExt:SynchronizeWith(IList`1, IEnumerable`1, Func`2, Action`2, Action`1, Boolean) (at Assets/scripts/Common/Domain/IListExt.cs:75)
- EventHorizon.Rogue.Domain.Gameplay.DungeonLayouts.Segment:ReloadEventSlots() (at Assets/scripts/Rogue/Domain/Gameplay/DungeonLayouts/Segment.cs:489)
- EventHorizon.Rogue.Domain.Gameplay.DungeonLayouts.Segment:ReloadTiles() (at Assets/scripts/Rogue/Domain/Gameplay/DungeonLayouts/Segment.cs:484)
- EventHorizon.Rogue.Domain.Gameplay.DungeonLayouts.Segment:OnInit() (at Assets/scripts/Rogue/Domain/Gameplay/DungeonLayouts/Segment.cs:389)
- EventHorizon.Rogue.Domain.Gameplay.DungeonLayouts.BaseDungeonObject`1:Init() (at Assets/scripts/Rogue/Domain/Gameplay/DungeonLayouts/BaseDungeonObject.cs:73)
- EventHorizon.Rogue.Domain.Gameplay.DungeonLayouts.Segment:.ctor(UniqueObjectDesc, SegmentTpl, Direction) (at Assets/scripts/Rogue/Domain/Gameplay/DungeonLayouts/Segment.cs:71)
- EventHorizon.Rogue.Domain.DungeonLayoutGenerator:CreateRandomSegmentFromAbstractSquare(IRandom, Dictionary`2, Nullable`1) (at Assets/scripts/Rogue/Domain/DungeonLayoutGenerator.cs:102)
- EventHorizon.Rogue.Domain.DungeonLayoutGenerator:RegenerateDungeonLayout(IRandom, IDungeonLayout, IAbstractDungeonLayout, IReadonlyDungeonDesign, Boolean) (at Assets/scripts/Rogue/Domain/DungeonLayoutGenerator.cs:202)
- EventHorizon.Rogue.Domain.DungeonLayoutGenerator:RegenerateDungeonLayout(IRandom, IDungeonLayout, IReadonlyDungeonDesign, DungeonGeneratorDesc) (at Assets/scripts/Rogue/Domain/DungeonLayoutGenerator.cs:40)
- EventHorizon.RogueEditor.View.DungeonsEditor.DungeonArchitectWindowEditor:DrawLayoutToolbar() (at Assets/scripts/RogueEditor/View/DungeonsEditor/DungeonArchitectWindowEditor.cs:929)
- EventHorizon.RogueEditor.View.DungeonsEditor.DungeonArchitectWindowEditor:OnGUI() (at Assets/scripts/RogueEditor/View/DungeonsEditor/DungeonArchitectWindowEditor.cs:135)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement