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Mar 3rd, 2011
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  1. var target : Transform;
  2. var speed=1.0;
  3. var rotateSpeed = 1.0;  
  4. function FixedUpdate ()  
  5. {
  6.     var directionRotate = target.position - transform.position;
  7.     transform.rotation = Quaternion.Slerp (transform.rotation, Quaternion.LookRotation(directionRotate), rotateSpeed * Time.deltaTime);
  8.     transform.eulerAngles = Vector3(0, transform.eulerAngles.y, 0);  
  9.     transform.Translate(0,0,speed * Time.deltaTime);
  10. }
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