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- var target : Transform;
- var speed=1.0;
- var rotateSpeed = 1.0;
- function FixedUpdate ()
- {
- var directionRotate = target.position - transform.position;
- transform.rotation = Quaternion.Slerp (transform.rotation, Quaternion.LookRotation(directionRotate), rotateSpeed * Time.deltaTime);
- transform.eulerAngles = Vector3(0, transform.eulerAngles.y, 0);
- transform.Translate(0,0,speed * Time.deltaTime);
- }
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