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- Engineer:
- Pistol:
- Explosive Shot – Bleeds on hit, but not on the explosion.
- Rifle:
- Hip Shot: 0.5 -> 0.65m
- Blunderbuss: Now uses a faster animation
- Throw Junk: .2m->.33m
- Updated a number of descriptions in trait text to be more accurate
- Elixir Gun:
- Tranquilizer gun: you can no longer shoot behind you
- Elixir F: can no longer be fired on targets behind you
- Flame Thrower:
- Flame Blast: can no longer be fired on targets behind you
- Alchemy (traits):
- Acidic Coating: 10% chance to cause 3s poison on melee -> 20% chance to cause 5s poison on melee; 10s cooldown
- Protection Injection: Now grants protection for 5 seconds instead of 3.
- H.G.H: Made instant
- Explosives (traits):
- Incendiary Powder: 100% chance to burn on explosives crit -> Now a 33%% chance to burn on any crit
- Exploit Weakness: 2s cripple -> 5s cripple
- Shrapnel: Now works with the Explosive Elixirs Trait
- Combined Throwing Arm and Grenade Pouch into one trait, Grenadier, and made it a tier 3 trait
- Short Fuse: 10% -> 20%
- Explosive Powder: is now a Tier 2 trait
- New trait: Enhanced performance: Gain 3 stacks of Might for 15 seconds on Heal. This effect cannot trigger more than once every 10 seconds. This trait is tier 2.
- New Trait: Auto-Defense Bomb Dispenser: Drop a bomb whenever you are (Stun, Daze, Knockdown, Knockback, Launch, Float, Sink, Fear). This effect cannot trigger more than once every 5 seconds.
- Firearms (traits):
- Sitting Duck: +5% vs immobilized -> 10%
- Infused Precision: Now has a 5 second cooldown
- Napalm Specialist: 25% crit change with flame thrower -> 20% burning duration
- Go for the Eyes: 33% chance to blind -> 50% chance to blind 10s cooldown
- Precise Sights: 33% chance to vuln -> 50%
- Juggernaut: Now grants 200 toughness
- Inventions (traits):
- ‘Mines remove boons’ trait has been removed and become base functionality
- New Trait: Energized Armor: 5% of your toughness is converted to power.
- Removed the trait: Defensive Turrets
- Elixir Infused Bombs: Has been moved to this line (Inventions).
- Metal Plating: 15% -> 30%
- Low Health Response System: now grants regeneration for 10 seconds when below 25% health.
- Tools (traits):
- Static Discharge: Now shoots out a chain lightning whenever you use a toolbelt skill
- Speedy Kits: now grants Swiftness for 5 seconds when Equipping a kit. (5s cooldown)
- Power Wrench: Now grants cripple to Tool kit attacks
- Armor Mods: Gain +50 Toughness and 33% chance to cause Retaliation
- Guardian:
- Ward of Life: Ward duration – 5s -> 3s
- Ward of Life -> Wave of Life: Removed the ward.
- Trait:
- Resolute Healer – Removed the knockback from this trait.
- Warrior:
- Greatsword:
- Rush: 1.3m->1.7m
- BladeTrail: 0.8m->0.7m; 20r->15r
- Whirlwind Attack: 12r->10r
- Hundred Blades: 6r->8r
- Arcing Slice: Now does Fury 3s,6s,9s
- Berserker’s Stance: 60r->25r; 20dur->8dur; 2 Adren/sec->5 Adren/sec
- Fear Me: 1200 range. 0-15’:3s; 15-40’:2s;40-100’:1s; 95r->80r
- Frenzy: Added take 50% more damage.
- Kick: hits 3 targets.
- Thief:
- Stealing: Updated the stealing tables so that stealing from a profession in PvP gives one of 2 objects.
- Warrior: Axe/Rifle Underwater: Rock/Driftwood
- Guardian: Staff/Mace Underwater: Trident/Rusty Scrap
- Thief: Tuft of Hair/Bottle of Rum Underwater: Scale/Bottle of Rum
- Ranger: Vine/Seed Pod Underwater: Egg/Coral Shard
- Engineer: Gear/Rusty Scrap Underwater: Net/Rusty Scrap
- Necromancer: Skull/Gunk Underwater: Skull/Gunk
- Mesmer: Torch/Ectoplasm Underwater: Tentacle/Ectoplasm
- Elementalist: Scepter/Ice Shard Underwater: Lava Rock/Ice Shard
- Utility:
- Caltrops – 10s initial cripple, 1s/pulse; Bleed: 2s->4s
- Haste: Added Lose all endurance drawback.
- Trait:
- Uncatchable – 5s caltrops -> 3s caltrops; Initial Cripple: 5s; Bleed 2s->4s
- Signets:
- Assassin Signet: 5-35 POW->10-90 POW
- Signet of Agility: 5-35 PRE->10-90 PRE
- Elite:
- Dagger Storm: Applies bleeding 5s; Last 9 seconds instead of 5; 180r->90r
- Stolen:
- Axe: .12m->.3m
- Branch: 1.25m->2.5m
- Club: 450 missile speed->550; 1s Stun->2s knockdown
- Downed:
- Downed Skill 1: Trail of Knives – Throw a knife that bounces off nearby foes Crippling them.
- Downed Skill 1S: Barbed Knife – Throw a knife, Bleeding your target.
- Downed Skill 2: Shadow Escape – Teleport to the target location.
- Downed Skill 3: Smoke Bomb – Drop a smoke bomb and vanish in Stealth.
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