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GW2 Leaks

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Jun 23rd, 2012
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  1. Engineer:
  2.  
  3. Pistol:
  4. Explosive Shot – Bleeds on hit, but not on the explosion.
  5. Rifle:
  6. Hip Shot: 0.5 -> 0.65m
  7. Blunderbuss: Now uses a faster animation
  8. Throw Junk: .2m->.33m
  9. Updated a number of descriptions in trait text to be more accurate
  10. Elixir Gun:
  11. Tranquilizer gun: you can no longer shoot behind you
  12. Elixir F: can no longer be fired on targets behind you
  13. Flame Thrower:
  14. Flame Blast: can no longer be fired on targets behind you
  15. Alchemy (traits):
  16. Acidic Coating: 10% chance to cause 3s poison on melee -> 20% chance to cause 5s poison on melee; 10s cooldown
  17. Protection Injection: Now grants protection for 5 seconds instead of 3.
  18. H.G.H: Made instant
  19. Explosives (traits):
  20. Incendiary Powder: 100% chance to burn on explosives crit -> Now a 33%% chance to burn on any crit
  21. Exploit Weakness: 2s cripple -> 5s cripple
  22. Shrapnel: Now works with the Explosive Elixirs Trait
  23. Combined Throwing Arm and Grenade Pouch into one trait, Grenadier, and made it a tier 3 trait
  24. Short Fuse: 10% -> 20%
  25. Explosive Powder: is now a Tier 2 trait
  26. New trait: Enhanced performance: Gain 3 stacks of Might for 15 seconds on Heal. This effect cannot trigger more than once every 10 seconds. This trait is tier 2.
  27. New Trait: Auto-Defense Bomb Dispenser: Drop a bomb whenever you are (Stun, Daze, Knockdown, Knockback, Launch, Float, Sink, Fear). This effect cannot trigger more than once every 5 seconds.
  28. Firearms (traits):
  29. Sitting Duck: +5% vs immobilized -> 10%
  30. Infused Precision: Now has a 5 second cooldown
  31. Napalm Specialist: 25% crit change with flame thrower -> 20% burning duration
  32. Go for the Eyes: 33% chance to blind -> 50% chance to blind 10s cooldown
  33. Precise Sights: 33% chance to vuln -> 50%
  34. Juggernaut: Now grants 200 toughness
  35. Inventions (traits):
  36. ‘Mines remove boons’ trait has been removed and become base functionality
  37. New Trait: Energized Armor: 5% of your toughness is converted to power.
  38. Removed the trait: Defensive Turrets
  39. Elixir Infused Bombs: Has been moved to this line (Inventions).
  40. Metal Plating: 15% -> 30%
  41. Low Health Response System: now grants regeneration for 10 seconds when below 25% health.
  42. Tools (traits):
  43. Static Discharge: Now shoots out a chain lightning whenever you use a toolbelt skill
  44. Speedy Kits: now grants Swiftness for 5 seconds when Equipping a kit. (5s cooldown)
  45. Power Wrench: Now grants cripple to Tool kit attacks
  46. Armor Mods: Gain +50 Toughness and 33% chance to cause Retaliation
  47.  
  48. Guardian:
  49.  
  50. Ward of Life: Ward duration – 5s -> 3s
  51. Ward of Life -> Wave of Life: Removed the ward.
  52. Trait:
  53. Resolute Healer – Removed the knockback from this trait.
  54.  
  55. Warrior:
  56.  
  57. Greatsword:
  58. Rush: 1.3m->1.7m
  59. BladeTrail: 0.8m->0.7m; 20r->15r
  60. Whirlwind Attack: 12r->10r
  61. Hundred Blades: 6r->8r
  62. Arcing Slice: Now does Fury 3s,6s,9s
  63.  
  64. Berserker’s Stance: 60r->25r; 20dur->8dur; 2 Adren/sec->5 Adren/sec
  65. Fear Me: 1200 range. 0-15’:3s; 15-40’:2s;40-100’:1s; 95r->80r
  66. Frenzy: Added take 50% more damage.
  67. Kick: hits 3 targets.
  68.  
  69. Thief:
  70.  
  71. Stealing: Updated the stealing tables so that stealing from a profession in PvP gives one of 2 objects.
  72. Warrior: Axe/Rifle Underwater: Rock/Driftwood
  73. Guardian: Staff/Mace Underwater: Trident/Rusty Scrap
  74. Thief: Tuft of Hair/Bottle of Rum Underwater: Scale/Bottle of Rum
  75. Ranger: Vine/Seed Pod Underwater: Egg/Coral Shard
  76. Engineer: Gear/Rusty Scrap Underwater: Net/Rusty Scrap
  77. Necromancer: Skull/Gunk Underwater: Skull/Gunk
  78. Mesmer: Torch/Ectoplasm Underwater: Tentacle/Ectoplasm
  79. Elementalist: Scepter/Ice Shard Underwater: Lava Rock/Ice Shard
  80. Utility:
  81. Caltrops – 10s initial cripple, 1s/pulse; Bleed: 2s->4s
  82. Haste: Added Lose all endurance drawback.
  83. Trait:
  84. Uncatchable – 5s caltrops -> 3s caltrops; Initial Cripple: 5s; Bleed 2s->4s
  85. Signets:
  86. Assassin Signet: 5-35 POW->10-90 POW
  87. Signet of Agility: 5-35 PRE->10-90 PRE
  88. Elite:
  89. Dagger Storm: Applies bleeding 5s; Last 9 seconds instead of 5; 180r->90r
  90. Stolen:
  91. Axe: .12m->.3m
  92. Branch: 1.25m->2.5m
  93. Club: 450 missile speed->550; 1s Stun->2s knockdown
  94. Downed:
  95. Downed Skill 1: Trail of Knives – Throw a knife that bounces off nearby foes Crippling them.
  96. Downed Skill 1S: Barbed Knife – Throw a knife, Bleeding your target.
  97. Downed Skill 2: Shadow Escape – Teleport to the target location.
  98. Downed Skill 3: Smoke Bomb – Drop a smoke bomb and vanish in Stealth.
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