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  1. // Necromancer config file
  2.  
  3. /* Brief instructions:
  4. * Notepad++ is HIGHLY recommended to use for editing these files. Visit http://notepad-plus-plus.org/
  5. * To comment out something, put // in front of that line
  6. * !!!Never comment out something you're not sure about, set it to false or disable as noted in description if you don't want to use it.
  7. * true and false are case sensitive. Good: Config.SomeVar = true; Bad: Config.SomeVar = True;
  8. */
  9.  
  10. function LoadConfig() {
  11. /* Sequence config
  12. * Set to true if you want to run it, set to false if not.
  13. * If you want to change the order of the scripts, just change the order of their lines by using cut and paste.
  14. */
  15.  
  16. // User addon script. Read the description in libs/bots/UserAddon.js
  17. Scripts.UserAddon = false; // !!!YOU MUST SET THIS TO FALSE IF YOU WANT TO RUN BOSS/AREA SCRIPTS!!!
  18.  
  19. // Battle orders script - Use this for 2+ characters (for example BO barb + sorc)
  20. Scripts.BattleOrders = false;
  21. Config.BattleOrders.Mode = 0; // 0 = give BO, 1 = get BO
  22. Config.BattleOrders.Wait = false; // Idle until the player that received BO leaves.
  23. Config.BattleOrders.Getters = []; // List of players to wait for before casting Battle Orders (mode 0). All players must be in the same area as the BOer.
  24.  
  25. // Team MF system
  26. Config.MFLeader = false; // Set to true if you have one or more MFHelpers. Opens TP and gives commands when doing normal MF runs.
  27.  
  28. // Boss/area scripts
  29.  
  30. // *** act 1 ***
  31. Scripts.Corpsefire = true;
  32. Config.Corpsefire.ClearDen = false;
  33. Scripts.Mausoleum = false;
  34. Config.Mausoleum.KillBloodRaven = false;
  35. Config.Mausoleum.ClearCrypt = false;
  36. Scripts.Rakanishu = false;
  37. Config.Rakanishu.KillGriswold = true;
  38. Scripts.UndergroundPassage = false;
  39. Scripts.Coldcrow = false;
  40. Scripts.Tristram = false;
  41. Config.Tristram.WalkClear = false; // Disable teleport while clearing to protect leechers
  42. Config.Tristram.PortalLeech = false; // Set to true to open a portal for leechers.
  43. Scripts.Pit = false;
  44. Config.Pit.ClearPit1 = true;
  45. Scripts.Treehead = false;
  46. Scripts.Smith = false;
  47. Scripts.BoneAsh = false;
  48. Scripts.Countess = false;
  49. Config.Countess.KillGhosts = false;
  50. Scripts.Andariel = false;
  51. Scripts.Cows = false;
  52.  
  53. // *** act 2 ***
  54. Scripts.Radament = false;
  55. Scripts.Coldworm = false;
  56. Config.Coldworm.KillBeetleburst = false;
  57. Config.Coldworm.ClearMaggotLair = false; // Clear all 3 levels
  58. Scripts.AncientTunnels = false;
  59. Config.AncientTunnels.OpenChest = false; // Open special chest in Lost City
  60. Config.AncientTunnels.KillDarkElder = false;
  61. Scripts.Summoner = false;
  62. Config.Summoner.FireEye = false;
  63. Scripts.Tombs = false;
  64. Scripts.Duriel = false;
  65.  
  66. // *** act 3 ***
  67. Scripts.Stormtree = false;
  68. Scripts.KurastTemples = false;
  69. Scripts.Icehawk = false;
  70. Scripts.Endugu = false;
  71. Scripts.Travincal = false;
  72. Config.Travincal.PortalLeech = false; // Set to true to open a portal for leechers.
  73. Scripts.Mephisto = false;
  74. Config.Mephisto.MoatTrick = false;
  75. Config.Mephisto.KillCouncil = false;
  76. Config.Mephisto.TakeRedPortal = true;
  77.  
  78. // *** act 4 ***
  79. Scripts.OuterSteppes = false;
  80. Scripts.Izual = false;
  81. Scripts.Hephasto = false;
  82. Scripts.Vizier = false; // Intended for classic sorc, kills Vizier only.
  83. Scripts.FastDiablo = false;
  84. Scripts.Diablo = false;
  85. Config.Diablo.WalkClear = false; // Disable teleport while clearing to protect leechers
  86. Config.Diablo.Entrance = true; // Start from entrance
  87. Config.Diablo.SealWarning = "Leave the seals alone!";
  88. Config.Diablo.EntranceTP = "Entrance TP up";
  89. Config.Diablo.StarTP = "Star TP up";
  90. Config.Diablo.DiabloMsg = "Diablo";
  91. Scripts.SealLeader = false; // Clear a safe spot around seals and invite leechers in. Leechers should run SealLeecher script. Don't run with Diablo or FastDiablo.
  92.  
  93. // *** act 5 ***
  94. Scripts.Pindleskin = false;
  95. Config.Pindleskin.UseWaypoint = false;
  96. Config.Pindleskin.KillNihlathak = true;
  97. Config.Pindleskin.ViperQuit = false; // End script if Tomb Vipers are found.
  98. Scripts.Nihlathak = false;
  99. Config.Nihlathak.ViperQuit = false; // End script if Tomb Vipers are found.
  100. Scripts.Eldritch = false;
  101. Config.Eldritch.OpenChest = true;
  102. Config.Eldritch.KillShenk = true;
  103. Config.Eldritch.KillDacFarren = true;
  104. Scripts.Eyeback = false;
  105. Scripts.SharpTooth = false;
  106. Scripts.ThreshSocket = false;
  107. Scripts.Abaddon = false;
  108. Scripts.Frozenstein = false;
  109. Config.Frozenstein.ClearFrozenRiver = true;
  110. Scripts.Bonesaw = false;
  111. Config.Bonesaw.ClearDrifterCavern = false;
  112. Scripts.Snapchip = false;
  113. Config.Snapchip.ClearIcyCellar = true;
  114. Scripts.Worldstone = false;
  115. Scripts.Baal = false;
  116. Config.Baal.HotTPMessage = "Hot TP!";
  117. Config.Baal.SafeTPMessage = "Safe TP!";
  118. Config.Baal.BaalMessage = "Baal!";
  119. Config.Baal.SoulQuit = false; // End script if Souls (Burning Souls) are found.
  120. Config.Baal.DollQuit = false; // End script if Dolls (Undead Soul Killers) are found.
  121. Config.Baal.KillBaal = true; // Kill Baal. Leaves game after wave 5 if false.
  122.  
  123. /* ### leeching section ###
  124. * Unless stated otherwise, leader's character name isn't needed on order to run.
  125. * Don't use more scripts of the same type! (Run AutoBaal OR BaalHelper, not both)
  126. */
  127.  
  128. Config.Leader = ""; // Leader's ingame character name. Leave blank to try auto-detection (works in AutoBaal, Wakka, MFHelper)
  129. Config.QuitList = [""]; // List of character names to quit with. Example: Config.QuitList = ["MySorc", "MyDin"];
  130. Config.QuitListMode = 0; // 0 = use character names; 1 = use profile names (all profiles must run on the same computer).
  131.  
  132. Scripts.TristramLeech = false; // Enters Tristram, attempts to stay close to the leader and will try and help kill.
  133. Scripts.TravincalLeech = false; // Enters portal at back of Travincal.
  134. Config.TravincalLeech.Helper = true; // If set to true the character will teleport to the stairs and help attack.
  135. Scripts.MFHelper = false; // Run the same MF run as the MFLeader. Leader must have Config.MFLeader = true
  136. Scripts.Wakka = false; // Walking chaos leecher with auto leader assignment, stays at safe distance from the leader
  137. Scripts.SealLeecher = false; // Enter safe portals to Chaos. Leader should run SealLeader.
  138. Scripts.DiabloHelper = false; // Chaos helper, kills monsters and doesn't open seals on its own.
  139. Config.DiabloHelper.Wait = 120; // Seconds to wait for a runner to be in Chaos. If Config.Leader is set, it will wait only for the leader.
  140. Config.DiabloHelper.Entrance = true; // Start from entrance. Set to false to start from star.
  141. Config.DiabloHelper.SkipTP = false; // Don't wait for town portal and directly head to chaos. It will clear monsters around chaos entrance and wait for the runner.
  142. Config.DiabloHelper.SkipIfBaal = false; // End script if there are party members in a Baal run.
  143. Scripts.AutoBaal = false; // Baal leecher with auto leader assignment
  144. Config.AutoBaal.FindShrine = false; // false = disabled, 1 = search after hot tp message, 2 = search as soon as leader is found
  145. Config.AutoBaal.LeechSpot = [15115, 5050]; // X, Y coords of Throne Room leech spot
  146. Config.AutoBaal.LongRangeSupport = false; // Cast long distance skills from a safe spot
  147. Scripts.BaalHelper = false;
  148. Config.BaalHelper.Wait = 120; // Seconds to wait for a runner to be in Throne
  149. Config.BaalHelper.KillNihlathak = false; // Kill Nihlathak before going to Throne
  150. Config.BaalHelper.FastChaos = false; // Kill Diablo before going to Throne
  151. Config.BaalHelper.DollQuit = false; // End script if Dolls (Undead Soul Killers) are found.
  152. Config.BaalHelper.KillBaal = true; // Kill Baal. If set to false, you must configure Config.QuitList or the bot will wait indefinitely.
  153. Config.BaalHelper.SkipTP = false; // Don't wait for a TP, go to WSK3 and wait for someone to go to throne. Anti PK measure.
  154. Scripts.Follower = false; // Script that follows a manually played leader around like a merc. For a list of commands, see Follower.js
  155.  
  156. // *** special scripts ***
  157. Scripts.WPGetter = false; // Get missing waypoints
  158. Scripts.GetKeys = false; // Hunt for T/H/D keys
  159. Scripts.OrgTorch = false;
  160. Config.OrgTorch.MakeTorch = true; // Convert organ sets to torches
  161. Config.OrgTorch.WaitForKeys = true; // Enable Torch System to get keys from other profiles. See libs/TorchSystem.js for more info
  162. Config.OrgTorch.WaitTimeout = 15; // Time in minutes to wait for keys before moving on
  163. Config.OrgTorch.UseSalvation = true; // Use Salvation aura on Mephisto (if possible)
  164. Config.OrgTorch.GetFade = false; // Get fade by standing in a fire. You MUST have Last Wish or Treachery on your character being worn.
  165. Scripts.Rusher = false; // Rush bot. For a list of commands, see Rusher.js
  166. Config.Rusher.WaitPlayerCount = 0; // Wait until game has a certain number of players (0 - don't wait, 8 - wait for full game).
  167. Config.Rusher.Radament = false; // Do Radament quest.
  168. Config.Rusher.LamEsen = false; // Do Lam Esen quest.
  169. Config.Rusher.Izual = false; // Do Izual quest.
  170. Config.Rusher.Shenk = false; // Do Shenk quest.
  171. Config.Rusher.Anya = false; // Do Anya quest.
  172. Config.Rusher.LastRun = ""; // End rush after this run. List of runs: http://pastebin.com/Uez3nZ6g
  173. Scripts.Rushee = false; // Automatic rushee, works with Rusher. Set Rusher's character name as Config.Leader
  174. Config.Rushee.Quester = false; // Enter portals and get quest items.
  175. Config.Rushee.Bumper = false; // Do Ancients and Baal. Minimum levels: 20 - norm, 40 - nightmare
  176. Scripts.CrushTele = false; // classic rush teleporter. go to area of interest and press "-" numpad key
  177. Scripts.Questing = false; // solves missing quests (skill/stat+shenk)
  178. Scripts.Gamble = false; // Gambling system, other characters will mule gold into your game so you can gamble infinitely. See Gambling.js
  179. Scripts.Crafting = false; // Crafting system, other characters will mule crafting ingredients. See CraftingSystem.js
  180. Scripts.GhostBusters = false; // Kill ghosts in most areas that contain them
  181. Scripts.Enchant = false;
  182. Config.Enchant.Triggers = ["chant", "cows", "wps"]; // Chat commands for enchant, cow level and waypoint giving
  183. Config.Enchant.GetLeg = false; // Get Wirt's Leg from Tristram. If set to false, it will check for the leg in town.
  184. Config.Enchant.AutoChant = false; // Automatically enchant nearby players and their minions
  185. Config.Enchant.GameLength = 20; // Game length in minutes
  186. Scripts.IPHunter = false;
  187. Config.IPHunter.IPList = []; // List of IPs to look for. example: [165, 201, 64]
  188. Config.IPHunter.GameLength = 3; // Number of minutes to stay in game if ip wasn't found
  189. Scripts.KillDclone = false; // Kill Diablo Clone by using Arcane Sanctuary waypoint. Diablo needs to walk the Earth in the game.
  190. Scripts.ShopBot = false; // Shopbot script. Automatically uses shopbot.nip and ignores other pickits.
  191. // Supported NPCs: Akara, Charsi, Gheed, Elzix, Fara, Drognan, Ormus, Asheara, Hratli, Jamella, Halbu, Anya. Multiple NPCs are also supported, example: [NPC.Elzix, NPC.Fara]
  192. // Use common sense when combining NPCs. Shopping in different acts will probably lead to bugs.
  193. Config.ShopBot.ShopNPC = NPC.Anya;
  194. // Put item classid numbers or names to scan (remember to put quotes around names). Leave blank to scan ALL items. See libs/config/templates/ShopBot.txt
  195. Config.ShopBot.ScanIDs = [];
  196. Config.ShopBot.CycleDelay = 0; // Delay between shopping cycles in milliseconds, might help with crashes.
  197. Config.ShopBot.QuitOnMatch = false; // Leave game as soon as an item is shopped.
  198. Scripts.ChestMania = false; // Open chests in configured areas. See sdk/areas.txt
  199. Config.ChestMania.Act1 = [13, 14, 15, 16, 18, 19]; // List of act 1 areas to open chests in
  200. Config.ChestMania.Act2 = [55, 59, 65, 66, 67, 68, 69, 70, 71, 72]; // List of act 2 areas to open chests in
  201. Config.ChestMania.Act3 = [79, 80, 81, 92, 93, 84, 85, 90]; // List of act 3 areas to open chests in
  202. Config.ChestMania.Act4 = []; // List of act 4 areas to open chests in
  203. Config.ChestMania.Act5 = [115, 116, 119, 125, 126, 127]; // List of act 5 areas to open chests in
  204. Scripts.ClearAnyArea = false; // Clear any area. Uses Config.ClearType to determine which type of monsters to kill.
  205. Config.ClearAnyArea.AreaList = []; // List of area ids to clear. See sdk/areas.txt
  206.  
  207. // *** Guest scripts ***
  208.  
  209. // Baal Assistant by YourGreatestMember
  210. Scripts.BaalAssistant = false; // Used to leech or help in baal runs.
  211. Config.BaalAssistant.Wait = 120; // Seconds to wait for a runner to be in the throne / portal wait / safe TP wait / hot TP wait...
  212. Config.BaalAssistant.KillNihlathak = false; // Kill Nihlathak before going to Throne
  213. Config.BaalAssistant.FastChaos = false; // Kill Diablo before going to Throne
  214. Config.BaalAssistant.Helper = true; // Set to true to help attack, set false to to leech.
  215. Config.BaalAssistant.GetShrine = false; // Set to true to get a experience shrine at the start of the run.
  216. Config.BaalAssistant.GetShrineWaitForHotTP = false; // Set to true to get a experience shrine after leader shouts the hot tp message as defined in Config.BaalAssistant.HotTPMessage
  217. Config.BaalAssistant.SkipTP = false; // Set to true to enable the helper to skip the TP and teleport down to the throne room.
  218. Config.BaalAssistant.WaitForSafeTP = false; // Set to true to wait for a safe TP message (defined in SafeTPMessage)
  219. Config.BaalAssistant.DollQuit = false; // Quit on dolls. (Hardcore players?)
  220. Config.BaalAssistant.SoulQuit = false; // Quit on Souls. (Hardcore players?)
  221. Config.BaalAssistant.KillBaal = true; // Set to true to kill baal, if you set to false you MUST configure Config.QuitList or Config.BaalAssistant.NextGameMessage or the bot will wait indefinitely.
  222. Config.BaalAssistant.HotTPMessage = ["Hot"]; // Configure safe TP messages.
  223. Config.BaalAssistant.SafeTPMessage = ["Safe", "Clear"]; // Configure safe TP messages.
  224. Config.BaalAssistant.BaalMessage = ["Baal"]; // Configure baal messages, this is a precautionary measure.
  225. Config.BaalAssistant.NextGameMessage = ["Next Game", "Next", "New Game"]; // Next Game message, this is a precautionary quit command, Reccomended setting up: Config.QuitList
  226.  
  227. // Town settings
  228. Config.HealHP = 0; // Go to a healer if under designated percent of life.
  229. Config.HealMP = 0; // Go to a healer if under designated percent of mana.
  230. Config.HealStatus = false; // Go to a healer if poisoned or cursed
  231. Config.UseMerc = true; // Use merc. This is ignored and always false in d2classic.
  232. Config.MercWatch = true; // Instant merc revive during battle.
  233.  
  234. // Potion settings
  235. Config.UseHP = 60; // Drink a healing potion if life is under designated percent.
  236. Config.UseRejuvHP = 20; // Drink a rejuvenation potion if life is under designated percent.
  237. Config.UseMP = 30; // Drink a mana potion if mana is under designated percent.
  238. Config.UseRejuvMP = 0; // Drink a rejuvenation potion if mana is under designated percent.
  239. Config.UseMercHP = 45; // Give a healing potion to your merc if his/her life is under designated percent.
  240. Config.UseMercRejuv = 10; // Give a rejuvenation potion to your merc if his/her life is under designated percent.
  241. Config.HPBuffer = 0; // Number of healing potions to keep in inventory.
  242. Config.MPBuffer = 0; // Number of mana potions to keep in inventory.
  243. Config.RejuvBuffer = 0; // Number of rejuvenation potions to keep in inventory.
  244.  
  245. // Chicken settings
  246. Config.LifeChicken = 0; // Exit game if life is less or equal to designated percent.
  247. Config.ManaChicken = 0; // Exit game if mana is less or equal to designated percent.
  248. Config.MercChicken = 0; // Exit game if merc's life is less or equal to designated percent.
  249. Config.TownHP = 0; // Go to town if life is under designated percent.
  250. Config.TownMP = 0; // Go to town if mana is under designated percent.
  251.  
  252. /* Inventory lock configuration. !!!READ CAREFULLY!!!
  253. * 0 = item is locked and won't be moved. If item occupies more than one slot, ALL of those slots must be set to 0 to lock it in place.
  254. * Put 0s where your torch, annihilus and everything else you want to KEEP is.
  255. * 1 = item is unlocked and will be dropped, stashed or sold.
  256. * If you don't change the default values, the bot won't stash items.
  257. */
  258. Config.Inventory[0] = [0,0,0,0,0,0,0,1,1,1];
  259. Config.Inventory[1] = [0,0,0,0,0,0,0,0,1,1];
  260. Config.Inventory[2] = [0,0,0,0,0,0,0,0,1,1];
  261. Config.Inventory[3] = [0,0,0,0,0,0,0,0,1,1];
  262.  
  263. Config.StashGold = 100000; // Minimum amount of gold to stash.
  264.  
  265. /* Potion types for belt columns from left to right.
  266. * Rejuvenation potions must always be rightmost.
  267. * Supported potions - Healing ("hp"), Mana ("mp") and Rejuvenation ("rv")
  268. */
  269. Config.BeltColumn[0] = "rv";
  270. Config.BeltColumn[1] = "rv";
  271. Config.BeltColumn[2] = "rv";
  272. Config.BeltColumn[3] = "rv";
  273.  
  274. /* Minimum amount of potions. If we have less, go to vendor to purchase more.
  275. * Set rejuvenation columns to 0, because they can't be bought.
  276. */
  277. Config.MinColumn[0] = 3;
  278. Config.MinColumn[1] = 3;
  279. Config.MinColumn[2] = 3;
  280. Config.MinColumn[3] = 3;
  281.  
  282. // Pickit config. Default folder is kolbot/pickit.
  283. Config.PickitFiles.push("kolton.nip");
  284. Config.PickitFiles.push("LLD.nip");
  285. Config.PickRange = 40; // Pick radius
  286. Config.FastPick = false; // Check and pick items between attacks
  287.  
  288. /* Advanced automule settings
  289. * Trigger - Having an item that is on the list will initiate muling. Useful if you want to mule something immediately upon finding.
  290. * Force - Items listed here will be muled even if they are ingredients for cubing.
  291. * Exclude - Items listed here will be ignored and will not be muled. Items on Trigger or Force lists are prioritized over this list.
  292. *
  293. * List can either be set as string in pickit format and/or as number referring to item classids. Each entries are separated by commas.
  294. * Example :
  295. * Config.AutoMule.Trigger = [639, 640, "[type] == ring && [quality] == unique # [maxmana] == 20"];
  296. * This will initiate muling when your character finds Ber, Jah, or SOJ.
  297. * Config.AutoMule.Force = [561, 566, 571, 576, 581, 586, 601];
  298. * This will mule perfect gems/skull during muling.
  299. * Config.AutoMule.Exclude = ["[name] >= talrune && [name] <= solrune", "[name] >= 654 && [name] <= 657"];
  300. * This will exclude muling of runes from tal through sol, and any essences.
  301. */
  302. Config.AutoMule.Trigger = [];
  303. Config.AutoMule.Force = [];
  304. Config.AutoMule.Exclude = [];
  305.  
  306. // Additional item info log settings. All info goes to \logs\ItemLog.txt
  307. Config.ItemInfo = true; // Log stashed, skipped (due to no space) or sold items.
  308. Config.ItemInfoQuality = []; // The quality of sold items to log. See NTItemAlias.dbl for values. Example: Config.ItemInfoQuality = [6, 7, 8];
  309.  
  310. // Item identification settings
  311. Config.CainID.Enable = false; // Identify items at Cain
  312. Config.CainID.MinGold = 2500000; // Minimum gold (stash + character) to have in order to use Cain.
  313. Config.CainID.MinUnids = 3; // Minimum number of unid items in order to use Cain.
  314. Config.FieldID = true; // Identify items in the field instead of going to town.
  315. Config.DroppedItemsAnnounce.Enable = false; // Announce Dropped Items to in-game newbs
  316. Config.DroppedItemsAnnounce.Quality = []; // Quality of item to announce. See NTItemAlias.dbl for values. Example: Config.DroppedItemsAnnounce.Quality = [6, 7, 8];
  317.  
  318. // Manager Item Log Screen
  319. Config.LogKeys = false; // Log keys on item viewer
  320. Config.LogOrgans = false; // Log organs on item viewer
  321. Config.LogLowRunes = false; // Log low runes (El - Dol) on item viewer
  322. Config.LogMiddleRunes = false; // Log middle runes (Hel - Mal) on item viewer
  323. Config.LogHighRunes = true; // Log high runes (Ist - Zod) on item viewer
  324. Config.LogLowGems = false; // Log low gems (chipped, flawed, normal) on item viewer
  325. Config.LogHighGems = false; // Log high gems (flawless, perfect) on item viewer
  326. Config.SkipLogging = []; // Custom log skip list. Set as three digit item code or classid. Example: ["tes", "ceh", 656, 657] will ignore logging of essences.
  327. Config.ShowCubingInfo = true; // Show cubing messages on console
  328.  
  329. // Repair settings
  330. Config.CubeRepair = false; // Repair weapons with Ort and armor with Ral rune. Don't use it if you don't understand the risk of losing items.
  331. Config.RepairPercent = 40; // Durability percent of any equipped item that will trigger repairs.
  332.  
  333. // Gambling config
  334. Config.Gamble = false;
  335. Config.GambleGoldStart = 1000000;
  336. Config.GambleGoldStop = 500000;
  337.  
  338. // List of item names or classids for gambling. Check libs/NTItemAlias.dbl file for other item classids.
  339. Config.GambleItems.push("Amulet");
  340. Config.GambleItems.push("Ring");
  341. Config.GambleItems.push("Circlet");
  342. Config.GambleItems.push("Coronet");
  343.  
  344. /* Cubing config. All recipe names are available in Templates/Cubing.txt. For item names/classids check NTItemAlias.dbl
  345. * The format is Config.Recipes.push([recipe_name, item_name_or_classid, etherealness]). Etherealness is optional and only applies to some recipes.
  346. */
  347. Config.Cubing = false; // Set to true to enable cubing.
  348.  
  349. // Ingredients for the following recipes will be auto-picked, for classids check libs/NTItemAlias.dbl
  350.  
  351. //Config.Recipes.push([Recipe.Gem, "Flawless Amethyst"]); // Make Perfect Amethyst
  352. //Config.Recipes.push([Recipe.Gem, "Flawless Topaz"]); // Make Perfect Topaz
  353. //Config.Recipes.push([Recipe.Gem, "Flawless Sapphire"]); // Make Perfect Sapphire
  354. //Config.Recipes.push([Recipe.Gem, "Flawless Emerald"]); // Make Perfect Emerald
  355. //Config.Recipes.push([Recipe.Gem, "Flawless Ruby"]); // Make Perfect Ruby
  356. //Config.Recipes.push([Recipe.Gem, "Flawless Diamond"]); // Make Perfect Diamond
  357. //Config.Recipes.push([Recipe.Gem, "Flawless Skull"]); // Make Perfect Skull
  358.  
  359. //Config.Recipes.push([Recipe.Token]); // Make Token of Absolution
  360.  
  361. //Config.Recipes.push([Recipe.Rune, "Pul Rune"]); // Upgrade Pul to Um
  362. //Config.Recipes.push([Recipe.Rune, "Um Rune"]); // Upgrade Um to Mal
  363. //Config.Recipes.push([Recipe.Rune, "Mal Rune"]); // Upgrade Mal to Ist
  364. //Config.Recipes.push([Recipe.Rune, "Ist Rune"]); // Upgrade Ist to Gul
  365. //Config.Recipes.push([Recipe.Rune, "Gul Rune"]); // Upgrade Gul to Vex
  366.  
  367. //Config.Recipes.push([Recipe.Caster.Amulet]); // Craft Caster Amulet
  368. //Config.Recipes.push([Recipe.Blood.Ring]); // Craft Blood Ring
  369. //Config.Recipes.push([Recipe.Blood.Helm, "Armet"]); // Craft Blood Armet
  370. //Config.Recipes.push([Recipe.HitPower.Gloves, "Vambraces"]); // Craft Hit Power Vambraces
  371.  
  372. // The gems not used by other recipes will be used for magic item rerolling.
  373.  
  374. //Config.Recipes.push([Recipe.Reroll.Magic, "Diadem"]); // Reroll magic Diadem
  375. //Config.Recipes.push([Recipe.Reroll.Magic, "Grand Charm"]); // Reroll magic Grand Charm (ilvl 91+)
  376.  
  377. //Config.Recipes.push([Recipe.Reroll.Rare, "Diadem"]); // Reroll rare Diadem
  378.  
  379. /* Base item for the following recipes must be in pickit. The rest of the ingredients will be auto-picked.
  380. * Use Roll.Eth, Roll.NonEth or Roll.All to determine what kind of base item to roll - ethereal, non-ethereal or all.
  381. */
  382. //Config.Recipes.push([Recipe.Socket.Weapon, "Thresher", Roll.Eth]); // Socket ethereal Thresher
  383. //Config.Recipes.push([Recipe.Socket.Weapon, "Cryptic Axe", Roll.Eth]); // Socket ethereal Cryptic Axe
  384. //Config.Recipes.push([Recipe.Socket.Armor, "Sacred Armor", Roll.Eth]); // Socket ethereal Sacred Armor
  385. //Config.Recipes.push([Recipe.Socket.Armor, "Archon Plate", Roll.Eth]); // Socket ethereal Archon Plate
  386.  
  387. //Config.Recipes.push([Recipe.Unique.Armor.ToExceptional, "Heavy Gloves", Roll.NonEth]); // Upgrade Bloodfist to Exceptional
  388. //Config.Recipes.push([Recipe.Unique.Armor.ToExceptional, "Light Gauntlets", Roll.NonEth]); // Upgrade Magefist to Exceptional
  389. //Config.Recipes.push([Recipe.Unique.Armor.ToElite, "Sharkskin Gloves", Roll.NonEth]); // Upgrade Bloodfist or Grave Palm to Elite
  390. //Config.Recipes.push([Recipe.Unique.Armor.ToElite, "Battle Gauntlets", Roll.NonEth]); // Upgrade Magefist or Lavagout to Elite
  391. //Config.Recipes.push([Recipe.Unique.Armor.ToElite, "War Boots", Roll.NonEth]); // Upgrade Gore Rider to Elite
  392.  
  393. /* Runeword config. All recipes are available in Templates/Runewords.txt
  394. * Keep lines follow pickit format and any given runeword is tested vs ALL lines so you don't need to repeat them
  395. */
  396. Config.MakeRunewords = false; // Set to true to enable runeword making/rerolling
  397.  
  398. //Config.Runewords.push([Runeword.Insight, "Thresher", Roll.Eth]); // Make ethereal Insight Thresher
  399. //Config.Runewords.push([Runeword.Insight, "Cryptic Axe", Roll.Eth]); // Make ethereal Insight Cryptic Axe
  400.  
  401. //Config.KeepRunewords.push("[type] == polearm # [meditationaura] == 17");
  402.  
  403. //Config.Runewords.push([Runeword.Spirit, "Monarch", Roll.NonEth]); // Make Spirit Monarch
  404. //Config.Runewords.push([Runeword.Spirit, "Sacred Targe", Roll.NonEth]); // Make Spirit Sacred Targe
  405.  
  406. //Config.KeepRunewords.push("[type] == shield || [type] == auricshields # [fcr] == 35");
  407.  
  408. // Public game options
  409.  
  410. // If LocalChat is enabled, chat can be sent via 'sendCopyData' instead of BNET
  411. // To allow 'say' to use BNET, use 'say("msg", true)', the 2nd parameter will force BNET
  412. // LocalChat messages will only be visible on clients running on the same PC
  413. Config.LocalChat.Enabled = false; // enable the LocalChat system
  414. Config.LocalChat.Toggle = false; // optional, set to KEY value to toggle through modes 0, 1, 2
  415. Config.LocalChat.Mode = 0; // 0 = disabled, 1 = chat from 'say' (recommended), 2 = all chat (for manual play)
  416. // If Config.Leader is set, the bot will only accept invites from leader. If Config.PublicMode is not 0, Baal and Diablo script will open Town Portals.
  417. Config.PublicMode = 0; // 1 = invite and accept, 2 = accept only, 3 = invite only, 0 = disable
  418. // Party message settings. Each setting represents an array of messages that will be randomly chosen.
  419. // $name, $level, $class and $killer are replaced by the player's name, level, class and killer
  420. Config.Greetings = []; // Example: ["Hello, $name (level $level $class)"]
  421. Config.DeathMessages = []; // Example: ["Watch out for that $killer, $name!"]
  422. Config.Congratulations = []; // Example: ["Congrats on level $level, $name!"]
  423. Config.ShitList = false; // Blacklist hostile players so they don't get invited to party.
  424. Config.UnpartyShitlisted = false; // Leave party if someone invited a blacklisted player.
  425.  
  426. // General config
  427. Config.AutoMap = false; // Set to true to open automap at the beginning of the game.
  428. Config.LastMessage = ""; // Message or array of messages to say at the end of the run. Use $nextgame to say next game - "Next game: $nextgame" (works with lead entry point)
  429. Config.MinGameTime = 60; // Min game time in seconds. Bot will TP to town and stay in game if the run is completed before.
  430. Config.MaxGameTime = 500; // Maximum game time in seconds. Quit game when limit is reached.
  431. Config.TeleSwitch = false; // Switch to secondary (non-primary) slot when teleporting more than 5 nodes.
  432. Config.OpenChests = true; // Open chests. Controls key buying.
  433. Config.MiniShopBot = true; // Scan items in NPC shops.
  434. Config.PacketShopping = true; // Use packets to shop. Improves shopping speed.
  435. Config.TownCheck = false; // Go to town if out of potions
  436. Config.LogExperience = false; // Print experience statistics in the manager.
  437. Config.PingQuit = [{Ping: 0, Duration: 0}]; // Quit if ping is over the given value for over the given time period in seconds.
  438.  
  439. // Shrine Scanner - scan for shrines while moving.
  440. // Put the shrine types in order of priority (from highest to lowest). For a list of types, see sdk/shrines.txt
  441. Config.ScanShrines = [];
  442.  
  443. // MF Switch
  444. Config.MFSwitchPercent = 0; // Boss life % to switch to non-primiary weapon slot. Set to 0 to disable.
  445.  
  446. // Primary Slot - Bot will try to determine primary slot if not used (non-cta slot that's not empty)
  447. Config.PrimarySlot = -1; // Set to use specific weapon slot as primary weapon slot: -1 = disabled, 0 = slot I, 1 = slot II
  448.  
  449. // Fastmod config
  450. Config.FCR = 0; // 0 - disable, 1 to 255 - set value of faster cast rate
  451. Config.FHR = 0; // 0 - disable, 1 to 255 - set value of faster hit recovery
  452. Config.FBR = 0; // 0 - disable, 1 to 255 - set value of faster block recovery
  453. Config.IAS = 0; // 0 - disable, 1 to 255 - set value of increased attack speed
  454. Config.PacketCasting = 0; // 0 = disable, 1 = packet teleport, 2 = full packet casting.
  455. Config.WaypointMenu = true;
  456.  
  457. // Anti-hostile config
  458. Config.AntiHostile = false; // Enable anti-hostile
  459. Config.HostileAction = 0; // 0 - quit immediately, 1 - quit when hostile player is sighted, 2 - attack hostile
  460. Config.TownOnHostile = false; // Go to town instead of quitting when HostileAction is 0 or 1
  461. Config.RandomPrecast = false; // Anti-PK measure, only supported in Baal and BaalHelper and BaalAssisstant at the moment.
  462. Config.ViperCheck = false; // Quit if revived Tomb Vipers are sighted
  463.  
  464. // DClone config
  465. Config.StopOnDClone = true; // Go to town and idle as soon as Diablo walks the Earth
  466. Config.SoJWaitTime = 5; // Time in minutes to wait for another SoJ sale before leaving game. 0 = disabled
  467. Config.KillDclone = false; // Go to Palace Cellar 3 and try to kill Diablo Clone. Pointless if you already have Annihilus.
  468. Config.DCloneQuit = false; // 1 = quit when Diablo walks, 2 = quit on soj sales, 0 = disabled
  469.  
  470. // Monster skip config
  471. // Skip immune monsters. Possible options: "fire", "cold", "lightning", "poison", "physical", "magic".
  472. // You can combine multiple resists with "and", for example - "fire and cold", "physical and cold and poison"
  473. Config.SkipImmune = [];
  474. // Skip enchanted monsters. Possible options: "extra strong", "extra fast", "cursed", "magic resistant", "fire enchanted", "lightning enchanted", "cold enchanted", "mana burn", "teleportation", "spectral hit", "stone skin", "multiple shots".
  475. // You can combine multiple enchantments with "and", for example - "cursed and extra fast", "mana burn and extra strong and lightning enchanted"
  476. Config.SkipEnchant = [];
  477. // Skip monsters with auras. Possible options: "fanaticism", "might", "holy fire", "blessed aim", "holy freeze", "holy shock". Conviction is bugged, don't use it.
  478. Config.SkipAura = [];
  479. // Uncomment the following line to always attempt to kill these bosses despite immunities and mods
  480. //Config.SkipException = [getLocaleString(2851), getLocaleString(2852), getLocaleString(2853)]; // vizier, de seis, infector
  481.  
  482. /* Attack config
  483. * To disable an attack, set it to -1
  484. * Skills MUST be POSITIVE numbers. For reference see http://pastebin.com/baShRwWM
  485. */
  486. Config.AttackSkill[0] = -1; // Preattack skill.
  487. Config.AttackSkill[1] = 92; // Primary skill to bosses.
  488. Config.AttackSkill[2] = -1; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[1] is untimed skill.
  489. Config.AttackSkill[3] = 92; // Primary skill to others.
  490. Config.AttackSkill[4] = -1; // Primary untimed skill to others. Keep at -1 if Config.AttackSkill[3] is untimed skill.
  491. Config.AttackSkill[5] = -1; // Secondary skill if monster is immune to primary.
  492. Config.AttackSkill[6] = -1; // Secondary untimed skill if monster is immune to primary untimed.
  493.  
  494. // Low mana skills - these will be used if main skills can't be cast.
  495. Config.LowManaSkill[0] = 91; // Timed low mana skill.
  496. Config.LowManaSkill[1] = 91; // Untimed low mana skill.
  497.  
  498. /* Advanced Attack config. Allows custom skills to be used on custom monsters.
  499. * Format: "Monster Name": [timed skill id, untimed skill id]
  500. * Multiple entries are separated by commas
  501. */
  502. Config.CustomAttack = {
  503. //"Monster Name": [-1, -1]
  504. };
  505.  
  506. Config.Dodge = false; // Move away from monsters that get too close. Don't use with short-ranged attacks like Poison Dagger.
  507. Config.DodgeRange = 15; // Distance to keep from monsters.
  508. Config.DodgeHP = 100; // Dodge only if HP percent is less than or equal to Config.DodgeHP. 100 = always dodge.
  509. Config.BossPriority = false; // Set to true to attack Unique/SuperUnique monsters first when clearing
  510. Config.ClearType = 0; // Monster spectype to kill in level clear scripts (ie. Mausoleum). 0xF = skip normal, 0x7 = champions/bosses, 0 = all
  511. Config.TeleStomp = false; // Use merc to attack bosses if they're immune to attacks, but not to physical damage
  512.  
  513. // Wereform setup. Make sure you read Templates/Attacks.txt for attack skill format.
  514. Config.Wereform = false; // 0 / false - don't shapeshift, 1 / "Werewolf" - change to werewolf, 2 / "Werebear" - change to werebear
  515.  
  516. // Class specific config
  517. Config.Curse[0] = 0; // Boss curse. Use skill number or set to 0 to disable.
  518. Config.Curse[1] = 0; // Other monsters curse. Use skill number or set to 0 to disable.
  519.  
  520. Config.ExplodeCorpses = 83; // Explode corpses. Use skill number or 0 to disable. 74 = Corpse Explosion, 83 = Poison Explosion
  521. Config.Golem = "Clay"; // Golem. 0 or "None" = don't summon, 1 or "Clay" = Clay Golem, 2 or "Blood" = Blood Golem, 3 or "Fire" = Fire Golem
  522. Config.Skeletons = 0; // Number of skeletons to raise. Set to "max" to auto detect, set to 0 to disable.
  523. Config.SkeletonMages = 0; // Number of skeleton mages to raise. Set to "max" to auto detect, set to 0 to disable.
  524. Config.Revives = 0; // Number of revives to raise. Set to "max" to auto detect, set to 0 to disable.
  525. Config.PoisonNovaDelay = 2; // Delay between two Poison Novas in seconds.
  526. Config.ActiveSummon = false; // Raise dead between each attack. If false, it will raise after clearing a spot.
  527. Config.ReviveUnstackable = true; // Revive monsters that can move freely after you teleport.
  528. Config.IronGolemChicken = 0; // Exit game if Iron Golem's life is less or equal to designated percent.
  529.  
  530. /* AutoSkill builds character based on array defined by the user and it replaces AutoBuild's skill system.
  531. * AutoSkill will automatically spend skill points and it can also allocate any prerequisite skills as required.
  532. *
  533. * Format: Config.AutoSkill.Build = [[skillID, count, satisfy], [skillID, count, satisfy], ... [skillID, count, satisfy]];
  534. * skill - skill id number (see /sdk/skills.txt)
  535. * count - maximum number of skill points to allocate for that skill
  536. * satisfy - boolean value to stop(true) or continue(false) further allocation until count is met. Defaults to true if not specified.
  537. *
  538. * See libs/config/Templates/AutoSkillExampleBuilds.txt for Config.AutoSkill.Build examples.
  539. */
  540. Config.AutoSkill.Enabled = false; // Enable or disable AutoSkill system
  541. Config.AutoSkill.Save = 0; // Number of skill points that will not be spent and saved
  542. Config.AutoSkill.Build = [];
  543.  
  544. /* AutoStat builds character based on array defined by the user and this will replace AutoBuild's stat system.
  545. * AutoStat will stat Build array order. You may want to stat strength or dexterity first to meet item requirements.
  546. *
  547. * Format: Config.AutoStat.Build = [[statType, stat], [statType, stat], ... [statType, stat]];
  548. * statType - defined as string, or as corresponding stat integer. "strength" or 0, "dexterity" or 2, "vitality" or 3, "energy" or 1
  549. * stat - set to an integer value, and it will spend stat points until it reaches desired *hard stat value (*+stats from items are ignored).
  550. * You can also set stat to string value "all", and it will spend all the remaining points.
  551. * Dexterity can be set to "block" and it will stat dexterity up the the desired block value specified in arguemnt (ignored in classic).
  552. *
  553. * See libs/config/Templates/AutoStatExampleBuilds.txt for Config.AutoStat.Build examples.
  554. */
  555. Config.AutoStat.Enabled = false; // Enable or disable AutoStat system
  556. Config.AutoStat.Save = 0; // Number stat points that will not be spent and saved.
  557. Config.AutoStat.BlockChance = 0; // An integer value set to desired block chance. This is ignored in classic.
  558. Config.AutoStat.UseBulk = true; // Set true to spend multiple stat points at once (up to 100), or false to spend singe point at a time.
  559. Config.AutoStat.Build = [];
  560.  
  561. // AutoBuild System ( See /d2bs/kolbot/libs/config/Builds/README.txt for instructions )
  562. Config.AutoBuild.Enabled = false; // This will enable or disable the AutoBuild system
  563.  
  564. Config.AutoBuild.Template = "BuildName"; // The name of the build associated with an existing
  565. // template filename located in libs/config/Builds/
  566.  
  567. Config.AutoBuild.Verbose = true; // Allows script to print messages in console
  568. Config.AutoBuild.DebugMode = true; // Debug mode prints a little more information to console and
  569. // logs activity to /logs/AutoBuild.CharacterName._MM_DD_YYYY.log
  570. // It automatically enables Config.AutoBuild.Verbose
  571. }
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