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  1. Mono path[0] = 'K:/SteamLibrary/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Managed'
  2. Mono config path = 'K:/SteamLibrary/steamapps/common/7 Days to Die Dedicated Server/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.0f2 (292b93d75a2c)
  4. Forcing GfxDevice: Null
  5. GfxDevice: creating device client; threaded=0
  6. NullGfxDevice:
  7. Version: NULL 1.0 [1.0]
  8. Renderer: Null Device
  9. Vendor: Unity Technologies
  10. Begin MonoManager ReloadAssembly
  11. - Completed reload, in 0.095 seconds
  12. UnloadTime: 0.500800 ms
  13. 2020-05-08T18:46:44 0.059 INF Awake IsFocused: True
  14. 2020-05-08T18:46:44 0.060 INF Awake
  15. 2020-05-08T18:46:44 0.179 INF Version: Alpha 18.4 (b4) Compatibility Version: Alpha 18.4, Build: Windows 64 Bit
  16. 2020-05-08T18:46:44 0.180 INF System information:
  17. 2020-05-08T18:46:44 0.180 INF OS: Windows 10 (10.0.0) 64bit
  18. 2020-05-08T18:46:44 0.180 INF CPU: AMD Ryzen 7 1700X Eight-Core Processor (cores: 16)
  19. 2020-05-08T18:46:44 0.180 INF RAM: 32699 MB
  20. 2020-05-08T18:46:44 0.181 INF GPU: Null Device (128 MB)
  21. 2020-05-08T18:46:44 0.182 INF Graphics API: NULL 1.0 [1.0] (shader level 3.0)
  22. 2020-05-08T18:46:44 0.200 INF Last played version: Alpha 18.4
  23. 2020-05-08T18:46:44 0.201 INF Local UTC offset: -4 hours
  24. 2020-05-08T18:46:44 0.209 INF Command line arguments: 7DaysToDieServer -logfile K:\SteamLibrary\steamapps\common\7 Days to Die Dedicated Server\\7DaysToDieServer_Data\output_log_dedi__2020-05-08__18-46-43.txt -quit -batchmode -nographics -configfile=serverconfig.xml -dedicated
  25. 2020-05-08T18:46:44 0.221 INF Parsing server configfile: K:/SteamLibrary/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/../serverconfig.xml
  26. 2020-05-08T18:46:44 0.267 INF Parsing server configfile successfully completed
  27. 2020-05-08T18:46:44 0.268 INF Starting dedicated server level=Navezgane game name=Psych
  28. 2020-05-08T18:46:44 0.268 INF Maximum allowed players: 8
  29. 2020-05-08T18:46:44 0.268 INF Game mode: GameModeSurvival
  30. 2020-05-08T18:46:44 0.268 INF Dedicated server only build
  31. 2020-05-08T18:46:44 0.269 INF Not running in Big Picture Mode, no on-screen keyboard available
  32. 2020-05-08T18:46:44 0.269 INF Starting PlayerInputManager...
  33. 2020-05-08T18:46:44 0.290 INF InControl (version 1.6.17 build 9143, native module = False, XInput = False)
  34. 2020-05-08T18:46:44 0.393 INF Starting UserProfileManager...
  35. 2020-05-08T18:46:44 0.519 INF Occlusion: Awake
  36. 2020-05-08T18:46:44 0.522 INF Texture quality is set to 3
  37. 2020-05-08T18:46:45 0.578 INF [MODS] No mods folder found
  38. 2020-05-08T18:46:45 0.592 INF Loading permissions file at 'C:\Users\steve\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
  39. 2020-05-08T18:46:45 0.607 INF Loading permissions file done.
  40. 2020-05-08T18:46:45 1.073 INF UMA Overlay loading took 279 ms
  41. 2020-05-08T18:46:45 1.075 INF UMA Slot loading took 2 ms
  42. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
  43. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
  44. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
  45. WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
  46. 2020-05-08T18:46:45 1.345 INF Reloading serveradmin.xml
  47. 2020-05-08T18:46:45 1.345 INF Loading permissions file at 'C:\Users\steve\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
  48. 2020-05-08T18:46:45 1.346 INF Loading permissions file done.
  49. 2020-05-08T18:46:46 1.727 INF WorldStaticData.Init() needed 0.649s
  50. 2020-05-08T18:46:46 1.740 INF Started Telnet on 8081
  51. Fallback handler could not load library K:/SteamLibrary/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libc
  52. Fallback handler could not load library K:/SteamLibrary/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libc.dll
  53. Fallback handler could not load library K:/SteamLibrary/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libc
  54. Fallback handler could not load library K:/SteamLibrary/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libc
  55. Fallback handler could not load library K:/SteamLibrary/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libc.dll
  56. Fallback handler could not load library K:/SteamLibrary/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libc
  57. Fallback handler could not load library K:/SteamLibrary/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libX11
  58. Fallback handler could not load library K:/SteamLibrary/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libX11.dll
  59. Fallback handler could not load library K:/SteamLibrary/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libX11
  60. Fallback handler could not load library K:/SteamLibrary/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libX11
  61. Fallback handler could not load library K:/SteamLibrary/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libX11.dll
  62. Fallback handler could not load library K:/SteamLibrary/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libX11
  63. Fallback handler could not load library K:/SteamLibrary/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libX11
  64. Fallback handler could not load library K:/SteamLibrary/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libX11.dll
  65. Fallback handler could not load library K:/SteamLibrary/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libX11
  66. Fallback handler could not load library K:/SteamLibrary/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/lib/System/Library/Frameworks/Carbon.framework/Versions/Current/Carbon
  67. Fallback handler could not load library K:/SteamLibrary/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/lib/System/Library/Frameworks/Carbon.framework/Versions/Current/Carbon.dll
  68. Fallback handler could not load library K:/SteamLibrary/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/lib/System/Library/Frameworks/Carbon.framework/Versions/Current/Carbon
  69. 2020-05-08T18:46:46 1.841 INF Started Terminal Window
  70. 2020-05-08T18:46:46 1.842 INF Awake done in 1783 ms
  71. 2020-05-08T18:46:46 1.876 INF NET: Starting server protocols
  72. 2020-05-08T18:46:46 1.877 INF [NET] Disabling protocol: SteamNetworking
  73. 2020-05-08T18:46:46 1.886 INF NET: LiteNetLib server started
  74. 2020-05-08T18:46:46 1.891 INF StartGame
  75. 2020-05-08T18:46:46 1.895 INF WinThread started
  76. 2020-05-08T18:46:46 2.134 INF Persistent GamePrefs saved
  77. GamePref.AdminFileName = serveradmin.xml
  78. GamePref.AirDropFrequency = 72
  79. GamePref.AirDropMarker = True
  80. GamePref.AutopilotMode = 0
  81. GamePref.BedrollDeadZoneSize = 15
  82. GamePref.BedrollExpiryTime = 45
  83. GamePref.BlockDamageAI = 100
  84. GamePref.BlockDamageAIBM = 100
  85. GamePref.BlockDamagePlayer = 100
  86. GamePref.BloodMoonEnemyCount = 8
  87. GamePref.BloodMoonFrequency = 7
  88. GamePref.BloodMoonRange = 0
  89. GamePref.BloodMoonWarning = 8
  90. GamePref.BuildCreate = False
  91. GamePref.ConnectToServerIP = 127.0.0.1
  92. GamePref.ConnectToServerPort = 26900
  93. GamePref.ControlPanelEnabled = False
  94. GamePref.ControlPanelPort = 8080
  95. GamePref.CraftTimer =
  96. GamePref.CreateLevelDim = 8
  97. GamePref.CreateLevelName = My Level
  98. GamePref.CreativeMenuEnabled = False
  99. GamePref.DayCount = 3
  100. GamePref.DayLightLength = 18
  101. GamePref.DayNightLength = 60
  102. GamePref.DebugMenuEnabled = False
  103. GamePref.DebugMenuShowTasks = False
  104. GamePref.DebugStopEnemiesMoving = False
  105. GamePref.DropOnDeath = 1
  106. GamePref.DropOnQuit = 0
  107. GamePref.DynamicSpawner =
  108. GamePref.EACEnabled = True
  109. GamePref.EnemyDifficulty = 0
  110. GamePref.EnemySpawnMode = True
  111. GamePref.FavoriteServersList =
  112. GamePref.FragLimit = 20
  113. GamePref.GameDifficulty = 2
  114. GamePref.GameGuidClient =
  115. GamePref.GameMode = GameModeSurvival
  116. GamePref.GameName = Psych
  117. GamePref.GameNameClient = My Game
  118. GamePref.GameVersion = Alpha 18.4
  119. GamePref.GameWorld = Navezgane
  120. GamePref.HideCommandExecutionLog = 0
  121. GamePref.JoiningOptions = True
  122. GamePref.LandClaimCount = 1
  123. GamePref.LandClaimDeadZone = 30
  124. GamePref.LandClaimDecayMode = 0
  125. GamePref.LandClaimExpiryTime = 7
  126. GamePref.LandClaimOfflineDelay = 0
  127. GamePref.LandClaimOfflineDurabilityModifier = 4
  128. GamePref.LandClaimOnlineDurabilityModifier = 4
  129. GamePref.LandClaimSize = 41
  130. GamePref.LastGameResetRevision = 0
  131. GamePref.LastLoadedPrefab =
  132. GamePref.LastLoadedPrefabSize =
  133. GamePref.LootAbundance = 100
  134. GamePref.LootRespawnDays = 15
  135. GamePref.LootTimer =
  136. GamePref.MatchLength = 10
  137. GamePref.MaxSpawnedAnimals = 50
  138. GamePref.MaxSpawnedZombies = 64
  139. GamePref.MaxUncoveredMapChunksPerPlayer = 131072
  140. GamePref.NoGraphicsMode = True
  141. GamePref.OptionsAA = 1
  142. GamePref.OptionsAllowController = True
  143. GamePref.OptionsAmbientVolumeLevel = 1
  144. GamePref.OptionsAudioOcclusion = False
  145. GamePref.OptionsBackgroundGlobalOpacity = 0.75
  146. GamePref.OptionsControllerVibration = True
  147. GamePref.OptionsDeferredLighting = True
  148. GamePref.OptionsDisableChunkLODs = False
  149. GamePref.OptionsDynamicMusicDailyTime = 0.3
  150. GamePref.OptionsDynamicMusicEnabled = True
  151. GamePref.OptionsFieldOfView = 65
  152. GamePref.OptionsFieldOfViewNew = 65
  153. GamePref.OptionsForegroundGlobalOpacity = 1
  154. GamePref.OptionsGamma = 0.375
  155. GamePref.OptionsGfxBloom = True
  156. GamePref.OptionsGfxDOF = False
  157. GamePref.OptionsGfxMotionBlur = 1
  158. GamePref.OptionsGfxOcclusion = True
  159. GamePref.OptionsGfxSSAO = True
  160. GamePref.OptionsGfxSSReflections = 1
  161. GamePref.OptionsGfxSunShafts = True
  162. GamePref.OptionsGraphicsQuality = 2
  163. GamePref.OptionsGrassDistance = 1
  164. GamePref.OptionsHudOpacity = 1
  165. GamePref.OptionsHudSize = 2
  166. GamePref.OptionsInterfaceSensitivity = 0.75
  167. GamePref.OptionsInvertMouse = False
  168. GamePref.OptionsJournalPopup = True
  169. GamePref.OptionsLODDistance = 0.5
  170. GamePref.OptionsMenuMusicVolumeLevel = 0.7
  171. GamePref.OptionsMicVolumeLevel = 0.75
  172. GamePref.OptionsMouseSensitivity = 0.5
  173. GamePref.OptionsMusicVolumeLevel = 0.2
  174. GamePref.OptionsObjectQuality = 3
  175. GamePref.OptionsOverallAudioVolumeLevel = 1
  176. GamePref.OptionsPlayChanceFrequency = 3
  177. GamePref.OptionsPlayChanceProbability = 0.983
  178. GamePref.OptionsPlayerModel = playerMale
  179. GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
  180. GamePref.OptionsPOICulling = 1
  181. GamePref.OptionsReflectedShadows = False
  182. GamePref.OptionsReflectionBounces = 0
  183. GamePref.OptionsReflectionCullList = Default
  184. GamePref.OptionsReflectionFarClip = 3000
  185. GamePref.OptionsReflectionQuality = 1
  186. GamePref.OptionsReflectionRefreshMode = ViaScripting
  187. GamePref.OptionsReflectionRefreshRate = 0
  188. GamePref.OptionsReflectionShadowDistance = 60
  189. GamePref.OptionsReflectionTimeSlicingMode = IndividualFaces
  190. GamePref.OptionsResolution = 0
  191. GamePref.OptionsScreenBoundsValue = 1
  192. GamePref.OptionsShadowDistance = 1
  193. GamePref.OptionsShowCompass = True
  194. GamePref.OptionsShowCrosshair = True
  195. GamePref.OptionsStabSpawnBlocksOnGround = True
  196. GamePref.OptionsStreamingMipmapsBudget = 4096
  197. GamePref.OptionsStreamingMipmapsEnabled = True
  198. GamePref.OptionsTempCelsius = False
  199. GamePref.OptionsTerrainQuality = 3
  200. GamePref.OptionsTextureFilter = 1
  201. GamePref.OptionsTextureQuality = 1
  202. GamePref.OptionsTreeDistance = 4
  203. GamePref.OptionsUMATextureQuality = 1
  204. GamePref.OptionsViewDistance = 6
  205. GamePref.OptionsVoiceChatEnabled = True
  206. GamePref.OptionsVoiceVolumeLevel = 0.75
  207. GamePref.OptionsVsync = 1
  208. GamePref.OptionsWaterParticleLimiter = 0.5
  209. GamePref.OptionsWaterQuality = 1
  210. GamePref.OptionsZoomMouseSensitivity = 0.5
  211. GamePref.PartySharedKillRange = 100
  212. GamePref.PersistentPlayerProfiles = True
  213. GamePref.PlayerAutologin = False
  214. GamePref.PlayerId =
  215. GamePref.PlayerKillingMode = 3
  216. GamePref.PlayerName = Player
  217. GamePref.PlayerSafeZoneHours = 5
  218. GamePref.PlayerSafeZoneLevel = 5
  219. GamePref.PlayerToken =
  220. GamePref.RebuildMap = False
  221. GamePref.SaveGameFolder = C:\Users\steve\AppData\Roaming/7DaysToDie/Saves
  222. GamePref.SelectionContextMode = 0
  223. GamePref.SelectionOperationMode = 0
  224. GamePref.ServerAdminSlots = 0
  225. GamePref.ServerAdminSlotsPermission = 0
  226. GamePref.ServerDescription = The looneybin
  227. GamePref.ServerDisabledNetworkProtocols = SteamNetworking
  228. GamePref.ServerIP =
  229. GamePref.ServerIsPublic = True
  230. GamePref.ServerLoginConfirmationText = Let the games begin?
  231. GamePref.ServerMaxAllowedViewDistance = 12
  232. GamePref.ServerMaxPlayerCount = 8
  233. GamePref.ServerMaxWorldTransferSpeedKiBs = 512
  234. GamePref.ServerName = The Psych Ward
  235. GamePref.ServerPort = 26900
  236. GamePref.ServerReservedSlots = 0
  237. GamePref.ServerReservedSlotsPermission = 100
  238. GamePref.ServerVisibility = 2
  239. GamePref.ServerWebsiteURL =
  240. GamePref.ShowFriendPlayerOnMap = True
  241. GamePref.TelnetEnabled = True
  242. GamePref.TelnetFailedLoginLimit = 10
  243. GamePref.TelnetFailedLoginsBlocktime = 10
  244. GamePref.TelnetPort = 8081
  245. GamePref.TerminalWindowEnabled = True
  246. GamePref.UNUSED_OptionsBloom =
  247. GamePref.UNUSED_OptionsDOF =
  248. GamePref.UNUSED_OptionsImageEffects =
  249. GamePref.UNUSED_OptionsMotionBlur =
  250. GamePref.UNUSED_OptionsObjectBlur =
  251. GamePref.UNUSED_OptionsSSAO =
  252. GamePref.UNUSED_OptionsSunShafts =
  253. GamePref.UserDataFolder = C:\Users\steve\AppData\Roaming/7DaysToDie
  254. GamePref.WorldGenSeed = asdf
  255. GamePref.WorldGenSize = 4096
  256. GamePref.XPMultiplier = 100
  257. GamePref.ZombieBMMove = 3
  258. GamePref.ZombieFeralMove = 3
  259. GamePref.ZombieMove = 0
  260. GamePref.ZombieMoveNight = 3
  261. GamePref.ZombiePlayers = True
  262. GameStat.AirDropFrequency = 0
  263. GameStat.AirDropMarker = False
  264. GameStat.AllowedViewDistance = 12
  265. GameStat.AnimalCount = 0
  266. GameStat.AutoParty = False
  267. GameStat.BedrollExpiryTime = 45
  268. GameStat.BlockDamagePlayer = 100
  269. GameStat.BloodMoonDay = 0
  270. GameStat.BloodMoonEnemyCount = 8
  271. GameStat.BloodMoonWarning = 8
  272. GameStat.ChunkStabilityEnabled = True
  273. GameStat.CraftTimer =
  274. GameStat.CurrentRoundIx = 0
  275. GameStat.DayLightLength = 18
  276. GameStat.DayLimitActive = False
  277. GameStat.DayLimitThisRound = 0
  278. GameStat.DropOnDeath = 1
  279. GameStat.DropOnQuit = 0
  280. GameStat.EnemyCount = 0
  281. GameStat.EnemyDifficulty = Normal
  282. GameStat.EnemySpawnMode = True
  283. GameStat.FragLimitActive = False
  284. GameStat.FragLimitThisRound = 0
  285. GameStat.GameDifficulty = 2
  286. GameStat.GameDifficultyBonus = 1
  287. GameStat.GameModeId = 0
  288. GameStat.GameState = 0
  289. GameStat.GlobalMessageToShow =
  290. GameStat.IsCreativeMenuEnabled = False
  291. GameStat.IsFlyingEnabled = False
  292. GameStat.IsPlayerCollisionEnabled = True
  293. GameStat.IsPlayerDamageEnabled = True
  294. GameStat.IsResetMapOnRestart = False
  295. GameStat.IsSaveSupplyCrates = True
  296. GameStat.IsSpawnEnemies = True
  297. GameStat.IsSpawnNearOtherPlayer = False
  298. GameStat.IsTeleportEnabled = False
  299. GameStat.IsVersionCheckDone = False
  300. GameStat.LandClaimCount = 1
  301. GameStat.LandClaimDeadZone = 30
  302. GameStat.LandClaimDecayMode = 0
  303. GameStat.LandClaimExpiryTime = 3
  304. GameStat.LandClaimOfflineDelay = 0
  305. GameStat.LandClaimOfflineDurabilityModifier = 32
  306. GameStat.LandClaimOnlineDurabilityModifier = 32
  307. GameStat.LandClaimSize = 41
  308. GameStat.LoadScene =
  309. GameStat.LootTimer =
  310. GameStat.OptionsPOICulling = 0
  311. GameStat.PartySharedKillRange = 100
  312. GameStat.PlayerKillingMode = KillStrangersOnly
  313. GameStat.ScoreDiedMultiplier = -5
  314. GameStat.ScorePlayerKillMultiplier = 1
  315. GameStat.ScoreZombieKillMultiplier = 1
  316. GameStat.ShowAllPlayersOnMap = False
  317. GameStat.ShowFriendPlayerOnMap = True
  318. GameStat.ShowSpawnWindow = False
  319. GameStat.ShowWindow =
  320. GameStat.ShowZombieCounter = False
  321. GameStat.TimeLimitActive = False
  322. GameStat.TimeLimitThisRound = 0
  323. GameStat.TimeOfDayIncPerSec = 20
  324. GameStat.XPMultiplier = 100
  325. GameStat.ZombieHordeMeter = False
  326. 2020-05-08T18:46:46 2.230 INF StartAsServer
  327. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
  328. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
  329. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
  330. WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
  331. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
  332. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
  333. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
  334. WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
  335. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
  336. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
  337. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
  338. WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
  339. 2020-05-08T18:46:53 8.549 INF Block IDs with mapping
  340. 2020-05-08T18:46:53 8.549 INF BlockIDs from Mapping
  341. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
  342. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
  343. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
  344. WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
  345. 2020-05-08T18:46:56 11.728 INF Item IDs with mapping
  346. 2020-05-08T18:46:56 11.728 INF ItemIDs from Mapping
  347. WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader
  348. WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
  349. HDR Render Texture not supported, disabling HDR on reflection probe.
  350.  
  351. (Filename: C:\buildslave\unity\build\Runtime/Camera/ReflectionProbes.cpp Line: 269)
  352.  
  353. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
  354. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
  355. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
  356. WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
  357. 2020-05-08T18:47:10 25.800 INF createWorld: Navezgane, Psych, GameModeSurvival
  358. 2020-05-08T18:47:10 25.801 INF Occlusion: Disabled
  359. 2020-05-08T18:47:10 25.856 INF Started thread ChunkRegeneration
  360. 2020-05-08T18:47:10 25.857 INF Started thread ChunkCalc
  361. 2020-05-08T18:47:10 25.951 INF World.Load: Navezgane
  362. 2020-05-08T18:47:10 25.971 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0
  363. 2020-05-08T18:47:13 29.301 INF Started thread GenerateChunks
  364. 2020-05-08T18:47:14 29.606 INF Loading dtm raw file took 255ms
  365. 2020-05-08T18:47:14 29.763 INF Biomes image size w= 3072, h = 3072
  366. 2020-05-08T18:47:14 30.013 INF Loading and creating biomes took 406ms
  367. 2020-05-08T18:47:16 31.659 INF Loading and creating shader control textures took 1645ms
  368. 2020-05-08T18:47:16 32.526 INF Loading and parsing of generator took 867ms
  369. 2020-05-08T18:47:17 32.586 INF Started thread SaveChunks C:\Users\steve\AppData\Roaming/7DaysToDie/Saves/Navezgane/Psych\Region
  370. 2020-05-08T18:47:18 33.862 INF [DECO] read 2/0
  371. 2020-05-08T18:47:18 34.287 INF AstarManager Init
  372. 2020-05-08T18:47:19 34.985 INF Weather Packages Created FROM BIOMES
  373. 2020-05-08T18:47:19 34.985 INF createWorld() done
  374. 2020-05-08T18:47:19 34.986 INF Calculating world hashes
  375. 2020-05-08T18:47:19 34.988 INF Loading players.xml
  376. 2020-05-08T18:47:19 35.081 INF Loaded player
  377. 2020-05-08T18:47:19 35.182 INF VehicleManager C:\Users\steve\AppData\Roaming/7DaysToDie/Saves/Navezgane/Psych/vehicles.dat, loaded 0
  378. 2020-05-08T18:47:19 35.292 INF Setting for 'LootRespawnDays' does not match the default (server will go to the modded category): current = 15, default = 30
  379. 2020-05-08T18:47:19 35.292 INF [EAC] Starting EAC server
  380. 2020-05-08T18:47:19 35.299 INF [EAC] Log: [EAC Server] [Info] [SetLogCallback] Procedure: 000001E010ED3520 LogLevel: Verb.
  381. 2020-05-08T18:47:19 35.299 INF [EAC] Log: [EAC Server] [Info] [Initialize] ServerName: '7 Days To Die' RegisterTimeout: 60.
  382. 2020-05-08T18:47:19 35.304 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 1h EventName: 'game_round_start' Parameters: { map_name (string) }.
  383. 2020-05-08T18:47:19 35.304 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 2h EventName: 'game_round_end' Parameters: { winning_team_id (uint32) }.
  384. 2020-05-08T18:47:19 35.304 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 3h EventName: 'player_spawn' Parameters: { player (client), team_id (uint32), character_id (uint32) }.
  385. 2020-05-08T18:47:19 35.305 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 4h EventName: 'player_despawn' Parameters: { player (client), player_death (uint32), player_killer (client) }.
  386. 2020-05-08T18:47:19 35.305 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 5h EventName: 'player_revive' Parameters: { player_revived (client), player_reviving (client) }.
  387. 2020-05-08T18:47:19 35.305 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 6h EventName: 'player_tick' Parameters: { player (client), player_position (vec3f), player_viewrotation (quat), player_health (uint32), player_tickflags (uint32) }.
  388. 2020-05-08T18:47:19 35.305 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 7h EventName: 'player_useweapon' Parameters: { player (client), player_position (vec3f), player_viewrotation (quat), player_fov (uint32), weapon_id (uint32), melee_attack (uint32) }.
  389. 2020-05-08T18:47:19 35.305 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 8h EventName: 'player_takedamage' Parameters: { player_victim (client), player_victim_position (vec3f), player_victim_viewrotation (quat), player_attacker (client), player_attacker_position (vec3f), player_attacker_viewrotation (quat), player_attacker_fov (uint32), weapon_id (uint32), hitbone_id (uint32), damage_taken (uint32), damage_flags (uint32) }.
  390. 2020-05-08T18:47:19 35.305 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 9h EventName: 'player_downed' Parameters: { player_victim (client), player_attacker (client) }.
  391. 2020-05-08T18:47:19 35.305 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: Ah EventName: 'player_death' Parameters: { victim (client), victim_shots_fired (uint64), victim_shots_landed (uint64), attacker (client), attacker_shots_fired (uint64), attacker_shots_landed (uint64) }.
  392. 2020-05-08T18:47:19 35.305 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: Bh EventName: 'game_round_start_v2' Parameters: { map_name (string), mode_name (string), round_time_seconds (uint32), start_frame_number (uint64), start_delta_seconds (uint32) }.
  393. 2020-05-08T18:47:19 35.397 INF StartGame done
  394. Fallback handler could not load library K:/SteamLibrary/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libc
  395. Fallback handler could not load library K:/SteamLibrary/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libc.dll
  396. Fallback handler could not load library K:/SteamLibrary/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libc
  397. 2020-05-08T18:47:20 35.988 INF [Steamworks.NET] GameServer.Init successful
  398. 2020-05-08T18:47:20 35.999 INF [Steamworks.NET] Making server public
  399. 2020-05-08T18:47:21 37.410 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90135123462041611, public IP=76.77.161.79
  400. 2020-05-08T18:47:23 39.526 INF Calculating hashes took 4540 ms (world size 683 MiB)
  401. 2020-05-08T18:47:46 62.229 INF [DECO] written 2/0
  402. 2020-05-08T18:52:44 360.176 INF Reloading serveradmin.xml
  403. 2020-05-08T18:52:44 360.176 INF Loading permissions file at 'C:\Users\steve\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
  404. 2020-05-08T18:52:44 360.176 INF Loading permissions file done.
  405. 2020-05-08T18:55:01 497.504 INF Reloading serveradmin.xml
  406. 2020-05-08T18:55:01 497.505 INF Loading permissions file at 'C:\Users\steve\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
  407. 2020-05-08T18:55:01 497.505 INF Loading permissions file done.
  408. 2020-05-08T18:55:38 534.486 INF NET: LiteNetLib: Connect from: 192.168.2.195:64759
  409. 2020-05-08T18:55:38 534.491 INF Started thread NCS_Reader_0_0
  410. 2020-05-08T18:55:38 534.492 INF Started thread NCS_Writer_0_0
  411. 2020-05-08T18:55:38 534.495 INF Started thread NCS_Reader_0_1
  412. 2020-05-08T18:55:38 534.495 INF Started thread NCS_Writer_0_1
  413. 2020-05-08T18:55:38 534.495 INF [NET] PlayerConnected EntityID=-1, PlayerID='', OwnerID='', PlayerName=''
  414. 2020-05-08T18:55:38 534.498 INF NPCID.Write
  415. 2020-05-08T18:55:39 534.578 INF NPPL.Read
  416. 2020-05-08T18:55:39 534.623 INF PlayerLogin: Senti_Mentel/Alpha 18.4
  417. 2020-05-08T18:55:39 534.623 INF Client IP: 192.168.2.195
  418. 2020-05-08T18:55:39 534.624 INF [Steamworks.NET] Auth.AuthenticateUser()
  419. 2020-05-08T18:55:39 534.630 INF [Steamworks.NET] Authenticating player: Senti_Mentel SteamId: 76561198293004027 TicketLen: 1024 Result: k_EBeginAuthSessionResultOK
  420. 2020-05-08T18:55:39 534.877 INF [Steamworks.NET] Authentication callback. ID: 76561198293004027, owner: 76561198293004027, result: k_EAuthSessionResponseOK
  421. 2020-05-08T18:55:39 534.878 INF Steam authentication successful, registering with EAC: EntityID=-1, PlayerID='76561198293004027', OwnerID='76561198293004027', PlayerName='Senti_Mentel'
  422. 2020-05-08T18:55:39 534.878 INF [EAC] Registering user: EntityID=-1, PlayerID='76561198293004027', OwnerID='76561198293004027', PlayerName='Senti_Mentel'
  423. 2020-05-08T18:55:39 534.880 INF [EAC] Log: [EAC Server] [Info] [RegisterClient] Client: 0000000000000001 PlayerGUID: 76561198293004027 PlayerIP: 192.168.2.195 OwnerGUID: 76561198293004027 PlayerName: Senti_Mentel
  424. 2020-05-08T18:55:39 535.073 INF [EAC] Log: [EAC Server] [Info] [QueueClientUpdate] Client: 0000000000000001 Session: 1 Status: Client Authenticated Message: Client authenticated.
  425. 2020-05-08T18:55:39 535.080 INF [EAC] UserStatusHandler callback. Status: ClientAuthenticatedLocal ReqKick: False Message: Client authenticated
  426. 2020-05-08T18:55:39 535.118 INF [EAC] Log: [EAC Server] [Info] Connection established.
  427. 2020-05-08T18:55:39 535.361 INF [EAC] Log: [EAC Server] [Info] [Register Client] Success (1/2). Client: 0000000000000001.
  428. 2020-05-08T18:55:40 535.763 INF [EAC] Log: [EAC Server] [Info] [Register Client] Success (2/2). Client: 0000000000000001
  429. 2020-05-08T18:55:40 535.763 INF [EAC] Log: [EAC Server] [Info] [QueueClientUpdate] Client: 0000000000000001 Session: 1 Status: Client Authenticated Remotely Message: Client authenticated remotely.
  430. 2020-05-08T18:55:40 535.771 INF [EAC] UserStatusHandler callback. Status: ClientAuthenticatedRemote ReqKick: False Message: Client authenticated remotely
  431. 2020-05-08T18:55:40 535.771 INF EAC authentication successful, allowing user: EntityID=-1, PlayerID='76561198293004027', OwnerID='76561198293004027', PlayerName='Senti_Mentel'
  432. 2020-05-08T18:55:40 535.772 INF Allowing player with id 76561198293004027
  433. 2020-05-08T18:55:40 535.921 INF RequestToEnterGame: 76561198293004027/Senti_Mentel
  434. 2020-05-08T18:55:40 535.922 INF [DECO] written 2/0
  435. 2020-05-08T18:55:49 545.522 INF Time: 9.05m FPS: 20.00 Heap: 1192.6MB Max: 1192.6MB Chunks: 0 CGO: 0 Ply: 0 Zom: 0 Ent: 0 (0) Items: 0 CO: 0 RSS: 2247.4MB
  436. 2020-05-08T18:56:13 569.348 INF RequestToSpawnPlayer: 171, Senti_Mentel, 6
  437. 2020-05-08T18:56:13 569.398 INF Created player with id=171
  438. 2020-05-08T18:56:13 569.401 WRN InitBreadCrumbs Senti_Mentel (1220.0, 61.1, -595.8)
  439. 2020-05-08T18:56:15 571.377 INF GMSG: Player 'Senti_Mentel' joined the game
  440. 2020-05-08T18:56:15 571.384 INF PlayerSpawnedInWorld (reason: JoinMultiplayer, position: 1220, 61, -595): EntityID=171, PlayerID='76561198293004027', OwnerID='76561198293004027', PlayerName='Senti_Mentel'
  441. Calling Animator.GotoState on Synchronize layer
  442.  
  443. (Filename: C:\buildslave\unity\build\Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
  444.  
  445. 2020-05-08T18:56:19 575.521 INF Time: 9.55m FPS: 20.91 Heap: 1225.5MB Max: 1225.5MB Chunks: 225 CGO: 22 Ply: 1 Zom: 0 Ent: 3 (3) Items: 0 CO: 1 RSS: 2293.6MB
  446. 2020-05-08T18:56:49 605.522 INF Time: 10.05m FPS: 20.55 Heap: 1216.1MB Max: 1225.5MB Chunks: 226 CGO: 27 Ply: 1 Zom: 0 Ent: 3 (3) Items: 0 CO: 1 RSS: 2308.3MB
  447. 2020-05-08T18:56:51 606.842 INF Executing command 'help' from client 76561198293004027
  448. 2020-05-08T18:56:59 614.909 INF Denying command 'admin' from client Senti_Mentel
  449. 2020-05-08T18:57:12 627.701 INF Denying command 'version' from client Senti_Mentel
  450. 2020-05-08T18:57:20 635.553 INF Time: 10.56m FPS: 20.00 Heap: 1215.8MB Max: 1225.5MB Chunks: 226 CGO: 27 Ply: 1 Zom: 0 Ent: 3 (3) Items: 0 CO: 1 RSS: 2308.3MB
  451. 2020-05-08T18:57:50 665.562 INF Time: 11.06m FPS: 22.85 Heap: 1221.9MB Max: 1225.5MB Chunks: 240 CGO: 45 Ply: 1 Zom: 2 Ent: 6 (8) Items: 2 CO: 1 RSS: 2309.7MB
  452. 2020-05-08T18:58:02 677.939 INF 675.7125 SleeperVolume 1318, 58, -772. Spawning at 1323, 63, -693, group 'ZombieGhostTownGroupGS1', class zombieArlene, count 3
  453. 2020-05-08T18:58:02 678.120 INF 675.8972 SleeperVolume 1318, 58, -772. Spawning at 1385, 61, -699, group 'ZombieGhostTownGroupGS1', class zombieSteveCrawler, count 3
  454. 2020-05-08T18:58:02 678.350 INF 676.1241 SleeperVolume 1318, 58, -772. Spawning at 1370, 61, -711, group 'ZombieGhostTownGroupGS1', class zombieMoe, count 3
  455. 2020-05-08T18:58:13 689.311 INF VehicleManager saving 0 (0 / 0)
  456. 2020-05-08T18:58:20 695.584 INF Time: 11.56m FPS: 26.80 Heap: 1241.7MB Max: 1241.7MB Chunks: 240 CGO: 70 Ply: 1 Zom: 7 Ent: 10 (18) Items: 5 CO: 1 RSS: 2321.3MB
  457. 2020-05-08T18:58:21 696.691 INF Player Senti_Mentel disconnected after 2.1 minutes
  458. 2020-05-08T18:58:21 696.792 INF Player disconnected: EntityID=171, PlayerID='76561198293004027', OwnerID='76561198293004027', PlayerName='Senti_Mentel'
  459. 2020-05-08T18:58:21 696.792 INF [EAC] FreeUser: EntityID=171, PlayerID='76561198293004027', OwnerID='76561198293004027', PlayerName='Senti_Mentel'
  460. 2020-05-08T18:58:21 696.793 INF [EAC] Log: [EAC Server] [Info] [UnregisterClient] Client: 0000000000000001 PlayerGUID: 76561198293004027
  461. 2020-05-08T18:58:21 696.793 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [Backend] Disconnected.
  462. 2020-05-08T18:58:21 696.801 INF GMSG: Player 'Senti_Mentel' left the game
  463. 2020-05-08T18:58:21 696.804 INF Exited thread NCS_Reader_0_0
  464. 2020-05-08T18:58:21 696.804 INF Exited thread NCS_Writer_0_1
  465. 2020-05-08T18:58:21 696.804 INF Exited thread NCS_Writer_0_0
  466. 2020-05-08T18:58:21 696.804 INF Exited thread NCS_Reader_0_1
  467. 2020-05-08T18:58:21 696.811 INF NET: LiteNetLib: Client disconnect from: 192.168.2.195:64759 (DisconnectPeerCalled)
  468. 2020-05-08T18:58:29 704.680 INF Clearing all pools
  469. 2020-05-08T18:58:31 706.756 INF NET: LiteNetLib: Connect from: 192.168.2.195:53084
  470. 2020-05-08T18:58:31 706.760 INF Started thread NCS_Reader_1_0
  471. 2020-05-08T18:58:31 706.760 INF Started thread NCS_Writer_1_0
  472. 2020-05-08T18:58:31 706.765 INF Started thread NCS_Reader_1_1
  473. 2020-05-08T18:58:31 706.765 INF [NET] PlayerConnected EntityID=-1, PlayerID='', OwnerID='', PlayerName=''
  474. 2020-05-08T18:58:31 706.765 INF Started thread NCS_Writer_1_1
  475. 2020-05-08T18:58:31 706.770 INF NPCID.Write
  476. 2020-05-08T18:58:31 706.802 INF NPPL.Read
  477. 2020-05-08T18:58:31 706.847 INF PlayerLogin: Senti_Mentel/Alpha 18.4
  478. 2020-05-08T18:58:31 706.847 INF Client IP: 192.168.2.195
  479. 2020-05-08T18:58:31 706.847 INF [Steamworks.NET] Auth.AuthenticateUser()
  480. 2020-05-08T18:58:31 706.847 INF [Steamworks.NET] Authenticating player: Senti_Mentel SteamId: 76561198293004027 TicketLen: 1024 Result: k_EBeginAuthSessionResultOK
  481. 2020-05-08T18:58:31 707.099 INF [Steamworks.NET] Authentication callback. ID: 76561198293004027, owner: 76561198293004027, result: k_EAuthSessionResponseOK
  482. 2020-05-08T18:58:31 707.099 INF Steam authentication successful, registering with EAC: EntityID=-1, PlayerID='76561198293004027', OwnerID='76561198293004027', PlayerName='Senti_Mentel'
  483. 2020-05-08T18:58:31 707.099 INF [EAC] Registering user: EntityID=-1, PlayerID='76561198293004027', OwnerID='76561198293004027', PlayerName='Senti_Mentel'
  484. 2020-05-08T18:58:31 707.099 INF [EAC] Log: [EAC Server] [Info] [RegisterClient] Client: 0000000000000002 PlayerGUID: 76561198293004027 PlayerIP: 192.168.2.195 OwnerGUID: 76561198293004027 PlayerName: Senti_Mentel
  485. 2020-05-08T18:58:31 707.297 INF [EAC] Log: [EAC Server] [Info] [QueueClientUpdate] Client: 0000000000000002 Session: 2 Status: Client Authenticated Message: Client authenticated.
  486. 2020-05-08T18:58:31 707.297 INF [EAC] UserStatusHandler callback. Status: ClientAuthenticatedLocal ReqKick: False Message: Client authenticated
  487. 2020-05-08T18:58:31 707.520 INF [EAC] Log: [EAC Server] [Info] [Register Client] Success (1/2). Client: 0000000000000002.
  488. 2020-05-08T18:58:32 707.920 INF [EAC] Log: [EAC Server] [Info] [Register Client] Success (2/2). Client: 0000000000000002
  489. 2020-05-08T18:58:32 707.920 INF [EAC] Log: [EAC Server] [Info] [QueueClientUpdate] Client: 0000000000000002 Session: 2 Status: Client Authenticated Remotely Message: Client authenticated remotely.
  490. 2020-05-08T18:58:32 707.949 INF [EAC] UserStatusHandler callback. Status: ClientAuthenticatedRemote ReqKick: False Message: Client authenticated remotely
  491. 2020-05-08T18:58:32 707.949 INF EAC authentication successful, allowing user: EntityID=-1, PlayerID='76561198293004027', OwnerID='76561198293004027', PlayerName='Senti_Mentel'
  492. 2020-05-08T18:58:32 707.949 INF Allowing player with id 76561198293004027
  493. 2020-05-08T18:58:32 708.099 INF RequestToEnterGame: 76561198293004027/Senti_Mentel
  494. 2020-05-08T18:58:32 708.099 INF [DECO] written 2/0
  495. 2020-05-08T18:58:50 725.599 INF Time: 12.06m FPS: 20.00 Heap: 1283.3MB Max: 1283.3MB Chunks: 240 CGO: 0 Ply: 0 Zom: 0 Ent: 0 (11) Items: 0 CO: 0 RSS: 2364.3MB
  496. 2020-05-08T18:58:57 732.714 INF RequestToSpawnPlayer: 171, Senti_Mentel, 6
  497. 2020-05-08T18:58:57 732.717 INF Created player with id=171
  498. 2020-05-08T18:58:57 732.717 WRN InitBreadCrumbs Senti_Mentel (1312.3, 61.1, -711.3)
  499. 2020-05-08T18:58:58 733.945 INF GMSG: Player 'Senti_Mentel' joined the game
  500. 2020-05-08T18:58:58 733.945 INF PlayerSpawnedInWorld (reason: JoinMultiplayer, position: 1312, 61, -711): EntityID=171, PlayerID='76561198293004027', OwnerID='76561198293004027', PlayerName='Senti_Mentel'
  501. Calling Animator.GotoState on Synchronize layer
  502.  
  503. (Filename: C:\buildslave\unity\build\Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
  504.  
  505. 2020-05-08T18:59:09 744.639 INF Player Senti_Mentel disconnected after 0.2 minutes
  506. 2020-05-08T18:59:09 744.736 INF Player disconnected: EntityID=171, PlayerID='76561198293004027', OwnerID='76561198293004027', PlayerName='Senti_Mentel'
  507. 2020-05-08T18:59:09 744.736 INF [EAC] FreeUser: EntityID=171, PlayerID='76561198293004027', OwnerID='76561198293004027', PlayerName='Senti_Mentel'
  508. 2020-05-08T18:59:09 744.736 INF [EAC] Log: [EAC Server] [Info] [UnregisterClient] Client: 0000000000000002 PlayerGUID: 76561198293004027
  509. 2020-05-08T18:59:09 744.736 INF GMSG: Player 'Senti_Mentel' left the game
  510. 2020-05-08T18:59:09 744.736 INF Exited thread NCS_Reader_1_0
  511. 2020-05-08T18:59:09 744.736 INF Exited thread NCS_Writer_1_1
  512. 2020-05-08T18:59:09 744.737 INF Exited thread NCS_Writer_1_0
  513. 2020-05-08T18:59:09 744.737 INF Exited thread NCS_Reader_1_1
  514. 2020-05-08T18:59:09 744.737 INF NET: LiteNetLib: Client disconnect from: 192.168.2.195:53084 (DisconnectPeerCalled)
  515. 2020-05-08T18:59:17 752.601 INF Clearing all pools
  516. 2020-05-08T18:59:20 755.593 INF Executing command 'help' by Terminal Window
  517. 2020-05-08T18:59:20 755.643 INF Time: 12.56m FPS: 20.18 Heap: 1205.8MB Max: 1283.3MB Chunks: 4 CGO: 0 Ply: 0 Zom: 4 Ent: 0 (14) Items: 0 CO: 0 RSS: 2401.3MB
  518. 2020-05-08T19:22:34 2149.601 INF Executing command 'shutdown' by Terminal Window
  519. 2020-05-08T19:22:34 2149.661 INF Preparing quit
  520. 2020-05-08T19:22:34 2149.661 INF Disconnect
  521. 2020-05-08T19:22:34 2149.662 INF [NET] ServerShutdown
  522. 2020-05-08T19:22:34 2149.662 INF NET: Stopping server protocols
  523. 2020-05-08T19:22:34 2149.675 INF NET: LiteNetLib server stopped
  524. 2020-05-08T19:22:34 2149.677 INF SaveAndCleanupWorld
  525. 2020-05-08T19:22:34 2149.708 INF Saving 0 of chunks took 21ms
  526. 2020-05-08T19:22:34 2149.710 INF [EAC] Stopping EAC server
  527. 2020-05-08T19:22:34 2149.710 INF [EAC] Log: [EAC Server] [Info] [Destroy] Called
  528. 2020-05-08T19:22:34 2149.713 INF [EAC] Stopping EAC scout service
  529. 2020-05-08T19:22:34 2149.713 INF [Steamworks.NET] Stopping server
  530. 2020-05-08T19:22:34 2149.747 INF [Steamworks.NET] Exiting Lobby
  531. 2020-05-08T19:22:34 2149.748 INF AstarManager Cleanup
  532. 2020-05-08T19:22:34 2149.752 INF World.Unload
  533. 2020-05-08T19:22:34 2149.764 INF Exited thread GenerateChunks
  534. 2020-05-08T19:22:34 2149.769 INF Exited thread SaveChunks C:\Users\steve\AppData\Roaming/7DaysToDie/Saves/Navezgane/Psych\Region
  535. 2020-05-08T19:22:34 2149.773 INF World.Cleanup
  536. 2020-05-08T19:22:34 2149.775 INF Exited thread ChunkRegeneration
  537. 2020-05-08T19:22:34 2149.780 INF Exited thread ChunkCalc
  538. 2020-05-08T19:22:34 2149.782 INF VehicleManager saving 0 (0 / 0)
  539. 2020-05-08T19:22:34 2149.794 INF Persistent GamePrefs saved
  540. 2020-05-08T19:22:34 2149.908 INF Persistent GamePrefs saved
  541. 2020-05-08T19:22:34 2149.909 INF Cleanup
  542. 2020-05-08T19:22:34 2149.910 INF Closing Terminal Window
  543. 2020-05-08T19:22:34 2149.941 INF WinThread ended
  544. 2020-05-08T19:22:34 2149.944 INF Ended Terminal Window
  545. 2020-05-08T19:22:34 2150.187 INF Terminating threads
  546. 2020-05-08T19:22:34 2150.187 INF OnApplicationQuit
  547. 2020-05-08T19:22:34 2150.188 INF Terminating threads
  548. 2020-05-08T19:22:34 2150.188 INF OnApplicationQuit
  549. Setting up 8 worker threads for Enlighten.
  550. Thread -> id: 5444 -> priority: 1
  551. Thread -> id: 3ce8 -> priority: 1
  552. Thread -> id: 299c -> priority: 1
  553. Thread -> id: b80 -> priority: 1
  554. Thread -> id: 5be8 -> priority: 1
  555. Thread -> id: 37d8 -> priority: 1
  556. Thread -> id: 5730 -> priority: 1
  557. Thread -> id: 50b0 -> priority: 1
  558. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  559.  
  560. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  561.  
  562. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  563.  
  564. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  565.  
  566. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  567.  
  568. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
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