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- Mono path[0] = 'K:/SteamLibrary/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Managed'
- Mono config path = 'K:/SteamLibrary/steamapps/common/7 Days to Die Dedicated Server/MonoBleedingEdge/etc'
- Initialize engine version: 2019.1.0f2 (292b93d75a2c)
- Forcing GfxDevice: Null
- GfxDevice: creating device client; threaded=0
- NullGfxDevice:
- Version: NULL 1.0 [1.0]
- Renderer: Null Device
- Vendor: Unity Technologies
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.095 seconds
- UnloadTime: 0.500800 ms
- 2020-05-08T18:46:44 0.059 INF Awake IsFocused: True
- 2020-05-08T18:46:44 0.060 INF Awake
- 2020-05-08T18:46:44 0.179 INF Version: Alpha 18.4 (b4) Compatibility Version: Alpha 18.4, Build: Windows 64 Bit
- 2020-05-08T18:46:44 0.180 INF System information:
- 2020-05-08T18:46:44 0.180 INF OS: Windows 10 (10.0.0) 64bit
- 2020-05-08T18:46:44 0.180 INF CPU: AMD Ryzen 7 1700X Eight-Core Processor (cores: 16)
- 2020-05-08T18:46:44 0.180 INF RAM: 32699 MB
- 2020-05-08T18:46:44 0.181 INF GPU: Null Device (128 MB)
- 2020-05-08T18:46:44 0.182 INF Graphics API: NULL 1.0 [1.0] (shader level 3.0)
- 2020-05-08T18:46:44 0.200 INF Last played version: Alpha 18.4
- 2020-05-08T18:46:44 0.201 INF Local UTC offset: -4 hours
- 2020-05-08T18:46:44 0.209 INF Command line arguments: 7DaysToDieServer -logfile K:\SteamLibrary\steamapps\common\7 Days to Die Dedicated Server\\7DaysToDieServer_Data\output_log_dedi__2020-05-08__18-46-43.txt -quit -batchmode -nographics -configfile=serverconfig.xml -dedicated
- 2020-05-08T18:46:44 0.221 INF Parsing server configfile: K:/SteamLibrary/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/../serverconfig.xml
- 2020-05-08T18:46:44 0.267 INF Parsing server configfile successfully completed
- 2020-05-08T18:46:44 0.268 INF Starting dedicated server level=Navezgane game name=Psych
- 2020-05-08T18:46:44 0.268 INF Maximum allowed players: 8
- 2020-05-08T18:46:44 0.268 INF Game mode: GameModeSurvival
- 2020-05-08T18:46:44 0.268 INF Dedicated server only build
- 2020-05-08T18:46:44 0.269 INF Not running in Big Picture Mode, no on-screen keyboard available
- 2020-05-08T18:46:44 0.269 INF Starting PlayerInputManager...
- 2020-05-08T18:46:44 0.290 INF InControl (version 1.6.17 build 9143, native module = False, XInput = False)
- 2020-05-08T18:46:44 0.393 INF Starting UserProfileManager...
- 2020-05-08T18:46:44 0.519 INF Occlusion: Awake
- 2020-05-08T18:46:44 0.522 INF Texture quality is set to 3
- 2020-05-08T18:46:45 0.578 INF [MODS] No mods folder found
- 2020-05-08T18:46:45 0.592 INF Loading permissions file at 'C:\Users\steve\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
- 2020-05-08T18:46:45 0.607 INF Loading permissions file done.
- 2020-05-08T18:46:45 1.073 INF UMA Overlay loading took 279 ms
- 2020-05-08T18:46:45 1.075 INF UMA Slot loading took 2 ms
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
- 2020-05-08T18:46:45 1.345 INF Reloading serveradmin.xml
- 2020-05-08T18:46:45 1.345 INF Loading permissions file at 'C:\Users\steve\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
- 2020-05-08T18:46:45 1.346 INF Loading permissions file done.
- 2020-05-08T18:46:46 1.727 INF WorldStaticData.Init() needed 0.649s
- 2020-05-08T18:46:46 1.740 INF Started Telnet on 8081
- Fallback handler could not load library K:/SteamLibrary/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libc
- Fallback handler could not load library K:/SteamLibrary/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libc.dll
- Fallback handler could not load library K:/SteamLibrary/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libc
- Fallback handler could not load library K:/SteamLibrary/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libc
- Fallback handler could not load library K:/SteamLibrary/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libc.dll
- Fallback handler could not load library K:/SteamLibrary/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libc
- Fallback handler could not load library K:/SteamLibrary/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libX11
- Fallback handler could not load library K:/SteamLibrary/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libX11.dll
- Fallback handler could not load library K:/SteamLibrary/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libX11
- Fallback handler could not load library K:/SteamLibrary/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libX11
- Fallback handler could not load library K:/SteamLibrary/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libX11.dll
- Fallback handler could not load library K:/SteamLibrary/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libX11
- Fallback handler could not load library K:/SteamLibrary/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libX11
- Fallback handler could not load library K:/SteamLibrary/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libX11.dll
- Fallback handler could not load library K:/SteamLibrary/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libX11
- Fallback handler could not load library K:/SteamLibrary/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/lib/System/Library/Frameworks/Carbon.framework/Versions/Current/Carbon
- Fallback handler could not load library K:/SteamLibrary/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/lib/System/Library/Frameworks/Carbon.framework/Versions/Current/Carbon.dll
- Fallback handler could not load library K:/SteamLibrary/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/lib/System/Library/Frameworks/Carbon.framework/Versions/Current/Carbon
- 2020-05-08T18:46:46 1.841 INF Started Terminal Window
- 2020-05-08T18:46:46 1.842 INF Awake done in 1783 ms
- 2020-05-08T18:46:46 1.876 INF NET: Starting server protocols
- 2020-05-08T18:46:46 1.877 INF [NET] Disabling protocol: SteamNetworking
- 2020-05-08T18:46:46 1.886 INF NET: LiteNetLib server started
- 2020-05-08T18:46:46 1.891 INF StartGame
- 2020-05-08T18:46:46 1.895 INF WinThread started
- 2020-05-08T18:46:46 2.134 INF Persistent GamePrefs saved
- GamePref.AdminFileName = serveradmin.xml
- GamePref.AirDropFrequency = 72
- GamePref.AirDropMarker = True
- GamePref.AutopilotMode = 0
- GamePref.BedrollDeadZoneSize = 15
- GamePref.BedrollExpiryTime = 45
- GamePref.BlockDamageAI = 100
- GamePref.BlockDamageAIBM = 100
- GamePref.BlockDamagePlayer = 100
- GamePref.BloodMoonEnemyCount = 8
- GamePref.BloodMoonFrequency = 7
- GamePref.BloodMoonRange = 0
- GamePref.BloodMoonWarning = 8
- GamePref.BuildCreate = False
- GamePref.ConnectToServerIP = 127.0.0.1
- GamePref.ConnectToServerPort = 26900
- GamePref.ControlPanelEnabled = False
- GamePref.ControlPanelPort = 8080
- GamePref.CraftTimer =
- GamePref.CreateLevelDim = 8
- GamePref.CreateLevelName = My Level
- GamePref.CreativeMenuEnabled = False
- GamePref.DayCount = 3
- GamePref.DayLightLength = 18
- GamePref.DayNightLength = 60
- GamePref.DebugMenuEnabled = False
- GamePref.DebugMenuShowTasks = False
- GamePref.DebugStopEnemiesMoving = False
- GamePref.DropOnDeath = 1
- GamePref.DropOnQuit = 0
- GamePref.DynamicSpawner =
- GamePref.EACEnabled = True
- GamePref.EnemyDifficulty = 0
- GamePref.EnemySpawnMode = True
- GamePref.FavoriteServersList =
- GamePref.FragLimit = 20
- GamePref.GameDifficulty = 2
- GamePref.GameGuidClient =
- GamePref.GameMode = GameModeSurvival
- GamePref.GameName = Psych
- GamePref.GameNameClient = My Game
- GamePref.GameVersion = Alpha 18.4
- GamePref.GameWorld = Navezgane
- GamePref.HideCommandExecutionLog = 0
- GamePref.JoiningOptions = True
- GamePref.LandClaimCount = 1
- GamePref.LandClaimDeadZone = 30
- GamePref.LandClaimDecayMode = 0
- GamePref.LandClaimExpiryTime = 7
- GamePref.LandClaimOfflineDelay = 0
- GamePref.LandClaimOfflineDurabilityModifier = 4
- GamePref.LandClaimOnlineDurabilityModifier = 4
- GamePref.LandClaimSize = 41
- GamePref.LastGameResetRevision = 0
- GamePref.LastLoadedPrefab =
- GamePref.LastLoadedPrefabSize =
- GamePref.LootAbundance = 100
- GamePref.LootRespawnDays = 15
- GamePref.LootTimer =
- GamePref.MatchLength = 10
- GamePref.MaxSpawnedAnimals = 50
- GamePref.MaxSpawnedZombies = 64
- GamePref.MaxUncoveredMapChunksPerPlayer = 131072
- GamePref.NoGraphicsMode = True
- GamePref.OptionsAA = 1
- GamePref.OptionsAllowController = True
- GamePref.OptionsAmbientVolumeLevel = 1
- GamePref.OptionsAudioOcclusion = False
- GamePref.OptionsBackgroundGlobalOpacity = 0.75
- GamePref.OptionsControllerVibration = True
- GamePref.OptionsDeferredLighting = True
- GamePref.OptionsDisableChunkLODs = False
- GamePref.OptionsDynamicMusicDailyTime = 0.3
- GamePref.OptionsDynamicMusicEnabled = True
- GamePref.OptionsFieldOfView = 65
- GamePref.OptionsFieldOfViewNew = 65
- GamePref.OptionsForegroundGlobalOpacity = 1
- GamePref.OptionsGamma = 0.375
- GamePref.OptionsGfxBloom = True
- GamePref.OptionsGfxDOF = False
- GamePref.OptionsGfxMotionBlur = 1
- GamePref.OptionsGfxOcclusion = True
- GamePref.OptionsGfxSSAO = True
- GamePref.OptionsGfxSSReflections = 1
- GamePref.OptionsGfxSunShafts = True
- GamePref.OptionsGraphicsQuality = 2
- GamePref.OptionsGrassDistance = 1
- GamePref.OptionsHudOpacity = 1
- GamePref.OptionsHudSize = 2
- GamePref.OptionsInterfaceSensitivity = 0.75
- GamePref.OptionsInvertMouse = False
- GamePref.OptionsJournalPopup = True
- GamePref.OptionsLODDistance = 0.5
- GamePref.OptionsMenuMusicVolumeLevel = 0.7
- GamePref.OptionsMicVolumeLevel = 0.75
- GamePref.OptionsMouseSensitivity = 0.5
- GamePref.OptionsMusicVolumeLevel = 0.2
- GamePref.OptionsObjectQuality = 3
- GamePref.OptionsOverallAudioVolumeLevel = 1
- GamePref.OptionsPlayChanceFrequency = 3
- GamePref.OptionsPlayChanceProbability = 0.983
- GamePref.OptionsPlayerModel = playerMale
- GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
- GamePref.OptionsPOICulling = 1
- GamePref.OptionsReflectedShadows = False
- GamePref.OptionsReflectionBounces = 0
- GamePref.OptionsReflectionCullList = Default
- GamePref.OptionsReflectionFarClip = 3000
- GamePref.OptionsReflectionQuality = 1
- GamePref.OptionsReflectionRefreshMode = ViaScripting
- GamePref.OptionsReflectionRefreshRate = 0
- GamePref.OptionsReflectionShadowDistance = 60
- GamePref.OptionsReflectionTimeSlicingMode = IndividualFaces
- GamePref.OptionsResolution = 0
- GamePref.OptionsScreenBoundsValue = 1
- GamePref.OptionsShadowDistance = 1
- GamePref.OptionsShowCompass = True
- GamePref.OptionsShowCrosshair = True
- GamePref.OptionsStabSpawnBlocksOnGround = True
- GamePref.OptionsStreamingMipmapsBudget = 4096
- GamePref.OptionsStreamingMipmapsEnabled = True
- GamePref.OptionsTempCelsius = False
- GamePref.OptionsTerrainQuality = 3
- GamePref.OptionsTextureFilter = 1
- GamePref.OptionsTextureQuality = 1
- GamePref.OptionsTreeDistance = 4
- GamePref.OptionsUMATextureQuality = 1
- GamePref.OptionsViewDistance = 6
- GamePref.OptionsVoiceChatEnabled = True
- GamePref.OptionsVoiceVolumeLevel = 0.75
- GamePref.OptionsVsync = 1
- GamePref.OptionsWaterParticleLimiter = 0.5
- GamePref.OptionsWaterQuality = 1
- GamePref.OptionsZoomMouseSensitivity = 0.5
- GamePref.PartySharedKillRange = 100
- GamePref.PersistentPlayerProfiles = True
- GamePref.PlayerAutologin = False
- GamePref.PlayerId =
- GamePref.PlayerKillingMode = 3
- GamePref.PlayerName = Player
- GamePref.PlayerSafeZoneHours = 5
- GamePref.PlayerSafeZoneLevel = 5
- GamePref.PlayerToken =
- GamePref.RebuildMap = False
- GamePref.SaveGameFolder = C:\Users\steve\AppData\Roaming/7DaysToDie/Saves
- GamePref.SelectionContextMode = 0
- GamePref.SelectionOperationMode = 0
- GamePref.ServerAdminSlots = 0
- GamePref.ServerAdminSlotsPermission = 0
- GamePref.ServerDescription = The looneybin
- GamePref.ServerDisabledNetworkProtocols = SteamNetworking
- GamePref.ServerIP =
- GamePref.ServerIsPublic = True
- GamePref.ServerLoginConfirmationText = Let the games begin?
- GamePref.ServerMaxAllowedViewDistance = 12
- GamePref.ServerMaxPlayerCount = 8
- GamePref.ServerMaxWorldTransferSpeedKiBs = 512
- GamePref.ServerName = The Psych Ward
- GamePref.ServerPort = 26900
- GamePref.ServerReservedSlots = 0
- GamePref.ServerReservedSlotsPermission = 100
- GamePref.ServerVisibility = 2
- GamePref.ServerWebsiteURL =
- GamePref.ShowFriendPlayerOnMap = True
- GamePref.TelnetEnabled = True
- GamePref.TelnetFailedLoginLimit = 10
- GamePref.TelnetFailedLoginsBlocktime = 10
- GamePref.TelnetPort = 8081
- GamePref.TerminalWindowEnabled = True
- GamePref.UNUSED_OptionsBloom =
- GamePref.UNUSED_OptionsDOF =
- GamePref.UNUSED_OptionsImageEffects =
- GamePref.UNUSED_OptionsMotionBlur =
- GamePref.UNUSED_OptionsObjectBlur =
- GamePref.UNUSED_OptionsSSAO =
- GamePref.UNUSED_OptionsSunShafts =
- GamePref.UserDataFolder = C:\Users\steve\AppData\Roaming/7DaysToDie
- GamePref.WorldGenSeed = asdf
- GamePref.WorldGenSize = 4096
- GamePref.XPMultiplier = 100
- GamePref.ZombieBMMove = 3
- GamePref.ZombieFeralMove = 3
- GamePref.ZombieMove = 0
- GamePref.ZombieMoveNight = 3
- GamePref.ZombiePlayers = True
- GameStat.AirDropFrequency = 0
- GameStat.AirDropMarker = False
- GameStat.AllowedViewDistance = 12
- GameStat.AnimalCount = 0
- GameStat.AutoParty = False
- GameStat.BedrollExpiryTime = 45
- GameStat.BlockDamagePlayer = 100
- GameStat.BloodMoonDay = 0
- GameStat.BloodMoonEnemyCount = 8
- GameStat.BloodMoonWarning = 8
- GameStat.ChunkStabilityEnabled = True
- GameStat.CraftTimer =
- GameStat.CurrentRoundIx = 0
- GameStat.DayLightLength = 18
- GameStat.DayLimitActive = False
- GameStat.DayLimitThisRound = 0
- GameStat.DropOnDeath = 1
- GameStat.DropOnQuit = 0
- GameStat.EnemyCount = 0
- GameStat.EnemyDifficulty = Normal
- GameStat.EnemySpawnMode = True
- GameStat.FragLimitActive = False
- GameStat.FragLimitThisRound = 0
- GameStat.GameDifficulty = 2
- GameStat.GameDifficultyBonus = 1
- GameStat.GameModeId = 0
- GameStat.GameState = 0
- GameStat.GlobalMessageToShow =
- GameStat.IsCreativeMenuEnabled = False
- GameStat.IsFlyingEnabled = False
- GameStat.IsPlayerCollisionEnabled = True
- GameStat.IsPlayerDamageEnabled = True
- GameStat.IsResetMapOnRestart = False
- GameStat.IsSaveSupplyCrates = True
- GameStat.IsSpawnEnemies = True
- GameStat.IsSpawnNearOtherPlayer = False
- GameStat.IsTeleportEnabled = False
- GameStat.IsVersionCheckDone = False
- GameStat.LandClaimCount = 1
- GameStat.LandClaimDeadZone = 30
- GameStat.LandClaimDecayMode = 0
- GameStat.LandClaimExpiryTime = 3
- GameStat.LandClaimOfflineDelay = 0
- GameStat.LandClaimOfflineDurabilityModifier = 32
- GameStat.LandClaimOnlineDurabilityModifier = 32
- GameStat.LandClaimSize = 41
- GameStat.LoadScene =
- GameStat.LootTimer =
- GameStat.OptionsPOICulling = 0
- GameStat.PartySharedKillRange = 100
- GameStat.PlayerKillingMode = KillStrangersOnly
- GameStat.ScoreDiedMultiplier = -5
- GameStat.ScorePlayerKillMultiplier = 1
- GameStat.ScoreZombieKillMultiplier = 1
- GameStat.ShowAllPlayersOnMap = False
- GameStat.ShowFriendPlayerOnMap = True
- GameStat.ShowSpawnWindow = False
- GameStat.ShowWindow =
- GameStat.ShowZombieCounter = False
- GameStat.TimeLimitActive = False
- GameStat.TimeLimitThisRound = 0
- GameStat.TimeOfDayIncPerSec = 20
- GameStat.XPMultiplier = 100
- GameStat.ZombieHordeMeter = False
- 2020-05-08T18:46:46 2.230 INF StartAsServer
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
- 2020-05-08T18:46:53 8.549 INF Block IDs with mapping
- 2020-05-08T18:46:53 8.549 INF BlockIDs from Mapping
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
- 2020-05-08T18:46:56 11.728 INF Item IDs with mapping
- 2020-05-08T18:46:56 11.728 INF ItemIDs from Mapping
- WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
- HDR Render Texture not supported, disabling HDR on reflection probe.
- (Filename: C:\buildslave\unity\build\Runtime/Camera/ReflectionProbes.cpp Line: 269)
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
- 2020-05-08T18:47:10 25.800 INF createWorld: Navezgane, Psych, GameModeSurvival
- 2020-05-08T18:47:10 25.801 INF Occlusion: Disabled
- 2020-05-08T18:47:10 25.856 INF Started thread ChunkRegeneration
- 2020-05-08T18:47:10 25.857 INF Started thread ChunkCalc
- 2020-05-08T18:47:10 25.951 INF World.Load: Navezgane
- 2020-05-08T18:47:10 25.971 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0
- 2020-05-08T18:47:13 29.301 INF Started thread GenerateChunks
- 2020-05-08T18:47:14 29.606 INF Loading dtm raw file took 255ms
- 2020-05-08T18:47:14 29.763 INF Biomes image size w= 3072, h = 3072
- 2020-05-08T18:47:14 30.013 INF Loading and creating biomes took 406ms
- 2020-05-08T18:47:16 31.659 INF Loading and creating shader control textures took 1645ms
- 2020-05-08T18:47:16 32.526 INF Loading and parsing of generator took 867ms
- 2020-05-08T18:47:17 32.586 INF Started thread SaveChunks C:\Users\steve\AppData\Roaming/7DaysToDie/Saves/Navezgane/Psych\Region
- 2020-05-08T18:47:18 33.862 INF [DECO] read 2/0
- 2020-05-08T18:47:18 34.287 INF AstarManager Init
- 2020-05-08T18:47:19 34.985 INF Weather Packages Created FROM BIOMES
- 2020-05-08T18:47:19 34.985 INF createWorld() done
- 2020-05-08T18:47:19 34.986 INF Calculating world hashes
- 2020-05-08T18:47:19 34.988 INF Loading players.xml
- 2020-05-08T18:47:19 35.081 INF Loaded player
- 2020-05-08T18:47:19 35.182 INF VehicleManager C:\Users\steve\AppData\Roaming/7DaysToDie/Saves/Navezgane/Psych/vehicles.dat, loaded 0
- 2020-05-08T18:47:19 35.292 INF Setting for 'LootRespawnDays' does not match the default (server will go to the modded category): current = 15, default = 30
- 2020-05-08T18:47:19 35.292 INF [EAC] Starting EAC server
- 2020-05-08T18:47:19 35.299 INF [EAC] Log: [EAC Server] [Info] [SetLogCallback] Procedure: 000001E010ED3520 LogLevel: Verb.
- 2020-05-08T18:47:19 35.299 INF [EAC] Log: [EAC Server] [Info] [Initialize] ServerName: '7 Days To Die' RegisterTimeout: 60.
- 2020-05-08T18:47:19 35.304 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 1h EventName: 'game_round_start' Parameters: { map_name (string) }.
- 2020-05-08T18:47:19 35.304 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 2h EventName: 'game_round_end' Parameters: { winning_team_id (uint32) }.
- 2020-05-08T18:47:19 35.304 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 3h EventName: 'player_spawn' Parameters: { player (client), team_id (uint32), character_id (uint32) }.
- 2020-05-08T18:47:19 35.305 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 4h EventName: 'player_despawn' Parameters: { player (client), player_death (uint32), player_killer (client) }.
- 2020-05-08T18:47:19 35.305 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 5h EventName: 'player_revive' Parameters: { player_revived (client), player_reviving (client) }.
- 2020-05-08T18:47:19 35.305 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 6h EventName: 'player_tick' Parameters: { player (client), player_position (vec3f), player_viewrotation (quat), player_health (uint32), player_tickflags (uint32) }.
- 2020-05-08T18:47:19 35.305 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 7h EventName: 'player_useweapon' Parameters: { player (client), player_position (vec3f), player_viewrotation (quat), player_fov (uint32), weapon_id (uint32), melee_attack (uint32) }.
- 2020-05-08T18:47:19 35.305 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 8h EventName: 'player_takedamage' Parameters: { player_victim (client), player_victim_position (vec3f), player_victim_viewrotation (quat), player_attacker (client), player_attacker_position (vec3f), player_attacker_viewrotation (quat), player_attacker_fov (uint32), weapon_id (uint32), hitbone_id (uint32), damage_taken (uint32), damage_flags (uint32) }.
- 2020-05-08T18:47:19 35.305 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 9h EventName: 'player_downed' Parameters: { player_victim (client), player_attacker (client) }.
- 2020-05-08T18:47:19 35.305 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: Ah EventName: 'player_death' Parameters: { victim (client), victim_shots_fired (uint64), victim_shots_landed (uint64), attacker (client), attacker_shots_fired (uint64), attacker_shots_landed (uint64) }.
- 2020-05-08T18:47:19 35.305 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: Bh EventName: 'game_round_start_v2' Parameters: { map_name (string), mode_name (string), round_time_seconds (uint32), start_frame_number (uint64), start_delta_seconds (uint32) }.
- 2020-05-08T18:47:19 35.397 INF StartGame done
- Fallback handler could not load library K:/SteamLibrary/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libc
- Fallback handler could not load library K:/SteamLibrary/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libc.dll
- Fallback handler could not load library K:/SteamLibrary/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libc
- 2020-05-08T18:47:20 35.988 INF [Steamworks.NET] GameServer.Init successful
- 2020-05-08T18:47:20 35.999 INF [Steamworks.NET] Making server public
- 2020-05-08T18:47:21 37.410 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90135123462041611, public IP=76.77.161.79
- 2020-05-08T18:47:23 39.526 INF Calculating hashes took 4540 ms (world size 683 MiB)
- 2020-05-08T18:47:46 62.229 INF [DECO] written 2/0
- 2020-05-08T18:52:44 360.176 INF Reloading serveradmin.xml
- 2020-05-08T18:52:44 360.176 INF Loading permissions file at 'C:\Users\steve\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
- 2020-05-08T18:52:44 360.176 INF Loading permissions file done.
- 2020-05-08T18:55:01 497.504 INF Reloading serveradmin.xml
- 2020-05-08T18:55:01 497.505 INF Loading permissions file at 'C:\Users\steve\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
- 2020-05-08T18:55:01 497.505 INF Loading permissions file done.
- 2020-05-08T18:55:38 534.486 INF NET: LiteNetLib: Connect from: 192.168.2.195:64759
- 2020-05-08T18:55:38 534.491 INF Started thread NCS_Reader_0_0
- 2020-05-08T18:55:38 534.492 INF Started thread NCS_Writer_0_0
- 2020-05-08T18:55:38 534.495 INF Started thread NCS_Reader_0_1
- 2020-05-08T18:55:38 534.495 INF Started thread NCS_Writer_0_1
- 2020-05-08T18:55:38 534.495 INF [NET] PlayerConnected EntityID=-1, PlayerID='', OwnerID='', PlayerName=''
- 2020-05-08T18:55:38 534.498 INF NPCID.Write
- 2020-05-08T18:55:39 534.578 INF NPPL.Read
- 2020-05-08T18:55:39 534.623 INF PlayerLogin: Senti_Mentel/Alpha 18.4
- 2020-05-08T18:55:39 534.623 INF Client IP: 192.168.2.195
- 2020-05-08T18:55:39 534.624 INF [Steamworks.NET] Auth.AuthenticateUser()
- 2020-05-08T18:55:39 534.630 INF [Steamworks.NET] Authenticating player: Senti_Mentel SteamId: 76561198293004027 TicketLen: 1024 Result: k_EBeginAuthSessionResultOK
- 2020-05-08T18:55:39 534.877 INF [Steamworks.NET] Authentication callback. ID: 76561198293004027, owner: 76561198293004027, result: k_EAuthSessionResponseOK
- 2020-05-08T18:55:39 534.878 INF Steam authentication successful, registering with EAC: EntityID=-1, PlayerID='76561198293004027', OwnerID='76561198293004027', PlayerName='Senti_Mentel'
- 2020-05-08T18:55:39 534.878 INF [EAC] Registering user: EntityID=-1, PlayerID='76561198293004027', OwnerID='76561198293004027', PlayerName='Senti_Mentel'
- 2020-05-08T18:55:39 534.880 INF [EAC] Log: [EAC Server] [Info] [RegisterClient] Client: 0000000000000001 PlayerGUID: 76561198293004027 PlayerIP: 192.168.2.195 OwnerGUID: 76561198293004027 PlayerName: Senti_Mentel
- 2020-05-08T18:55:39 535.073 INF [EAC] Log: [EAC Server] [Info] [QueueClientUpdate] Client: 0000000000000001 Session: 1 Status: Client Authenticated Message: Client authenticated.
- 2020-05-08T18:55:39 535.080 INF [EAC] UserStatusHandler callback. Status: ClientAuthenticatedLocal ReqKick: False Message: Client authenticated
- 2020-05-08T18:55:39 535.118 INF [EAC] Log: [EAC Server] [Info] Connection established.
- 2020-05-08T18:55:39 535.361 INF [EAC] Log: [EAC Server] [Info] [Register Client] Success (1/2). Client: 0000000000000001.
- 2020-05-08T18:55:40 535.763 INF [EAC] Log: [EAC Server] [Info] [Register Client] Success (2/2). Client: 0000000000000001
- 2020-05-08T18:55:40 535.763 INF [EAC] Log: [EAC Server] [Info] [QueueClientUpdate] Client: 0000000000000001 Session: 1 Status: Client Authenticated Remotely Message: Client authenticated remotely.
- 2020-05-08T18:55:40 535.771 INF [EAC] UserStatusHandler callback. Status: ClientAuthenticatedRemote ReqKick: False Message: Client authenticated remotely
- 2020-05-08T18:55:40 535.771 INF EAC authentication successful, allowing user: EntityID=-1, PlayerID='76561198293004027', OwnerID='76561198293004027', PlayerName='Senti_Mentel'
- 2020-05-08T18:55:40 535.772 INF Allowing player with id 76561198293004027
- 2020-05-08T18:55:40 535.921 INF RequestToEnterGame: 76561198293004027/Senti_Mentel
- 2020-05-08T18:55:40 535.922 INF [DECO] written 2/0
- 2020-05-08T18:55:49 545.522 INF Time: 9.05m FPS: 20.00 Heap: 1192.6MB Max: 1192.6MB Chunks: 0 CGO: 0 Ply: 0 Zom: 0 Ent: 0 (0) Items: 0 CO: 0 RSS: 2247.4MB
- 2020-05-08T18:56:13 569.348 INF RequestToSpawnPlayer: 171, Senti_Mentel, 6
- 2020-05-08T18:56:13 569.398 INF Created player with id=171
- 2020-05-08T18:56:13 569.401 WRN InitBreadCrumbs Senti_Mentel (1220.0, 61.1, -595.8)
- 2020-05-08T18:56:15 571.377 INF GMSG: Player 'Senti_Mentel' joined the game
- 2020-05-08T18:56:15 571.384 INF PlayerSpawnedInWorld (reason: JoinMultiplayer, position: 1220, 61, -595): EntityID=171, PlayerID='76561198293004027', OwnerID='76561198293004027', PlayerName='Senti_Mentel'
- Calling Animator.GotoState on Synchronize layer
- (Filename: C:\buildslave\unity\build\Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
- 2020-05-08T18:56:19 575.521 INF Time: 9.55m FPS: 20.91 Heap: 1225.5MB Max: 1225.5MB Chunks: 225 CGO: 22 Ply: 1 Zom: 0 Ent: 3 (3) Items: 0 CO: 1 RSS: 2293.6MB
- 2020-05-08T18:56:49 605.522 INF Time: 10.05m FPS: 20.55 Heap: 1216.1MB Max: 1225.5MB Chunks: 226 CGO: 27 Ply: 1 Zom: 0 Ent: 3 (3) Items: 0 CO: 1 RSS: 2308.3MB
- 2020-05-08T18:56:51 606.842 INF Executing command 'help' from client 76561198293004027
- 2020-05-08T18:56:59 614.909 INF Denying command 'admin' from client Senti_Mentel
- 2020-05-08T18:57:12 627.701 INF Denying command 'version' from client Senti_Mentel
- 2020-05-08T18:57:20 635.553 INF Time: 10.56m FPS: 20.00 Heap: 1215.8MB Max: 1225.5MB Chunks: 226 CGO: 27 Ply: 1 Zom: 0 Ent: 3 (3) Items: 0 CO: 1 RSS: 2308.3MB
- 2020-05-08T18:57:50 665.562 INF Time: 11.06m FPS: 22.85 Heap: 1221.9MB Max: 1225.5MB Chunks: 240 CGO: 45 Ply: 1 Zom: 2 Ent: 6 (8) Items: 2 CO: 1 RSS: 2309.7MB
- 2020-05-08T18:58:02 677.939 INF 675.7125 SleeperVolume 1318, 58, -772. Spawning at 1323, 63, -693, group 'ZombieGhostTownGroupGS1', class zombieArlene, count 3
- 2020-05-08T18:58:02 678.120 INF 675.8972 SleeperVolume 1318, 58, -772. Spawning at 1385, 61, -699, group 'ZombieGhostTownGroupGS1', class zombieSteveCrawler, count 3
- 2020-05-08T18:58:02 678.350 INF 676.1241 SleeperVolume 1318, 58, -772. Spawning at 1370, 61, -711, group 'ZombieGhostTownGroupGS1', class zombieMoe, count 3
- 2020-05-08T18:58:13 689.311 INF VehicleManager saving 0 (0 / 0)
- 2020-05-08T18:58:20 695.584 INF Time: 11.56m FPS: 26.80 Heap: 1241.7MB Max: 1241.7MB Chunks: 240 CGO: 70 Ply: 1 Zom: 7 Ent: 10 (18) Items: 5 CO: 1 RSS: 2321.3MB
- 2020-05-08T18:58:21 696.691 INF Player Senti_Mentel disconnected after 2.1 minutes
- 2020-05-08T18:58:21 696.792 INF Player disconnected: EntityID=171, PlayerID='76561198293004027', OwnerID='76561198293004027', PlayerName='Senti_Mentel'
- 2020-05-08T18:58:21 696.792 INF [EAC] FreeUser: EntityID=171, PlayerID='76561198293004027', OwnerID='76561198293004027', PlayerName='Senti_Mentel'
- 2020-05-08T18:58:21 696.793 INF [EAC] Log: [EAC Server] [Info] [UnregisterClient] Client: 0000000000000001 PlayerGUID: 76561198293004027
- 2020-05-08T18:58:21 696.793 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [Backend] Disconnected.
- 2020-05-08T18:58:21 696.801 INF GMSG: Player 'Senti_Mentel' left the game
- 2020-05-08T18:58:21 696.804 INF Exited thread NCS_Reader_0_0
- 2020-05-08T18:58:21 696.804 INF Exited thread NCS_Writer_0_1
- 2020-05-08T18:58:21 696.804 INF Exited thread NCS_Writer_0_0
- 2020-05-08T18:58:21 696.804 INF Exited thread NCS_Reader_0_1
- 2020-05-08T18:58:21 696.811 INF NET: LiteNetLib: Client disconnect from: 192.168.2.195:64759 (DisconnectPeerCalled)
- 2020-05-08T18:58:29 704.680 INF Clearing all pools
- 2020-05-08T18:58:31 706.756 INF NET: LiteNetLib: Connect from: 192.168.2.195:53084
- 2020-05-08T18:58:31 706.760 INF Started thread NCS_Reader_1_0
- 2020-05-08T18:58:31 706.760 INF Started thread NCS_Writer_1_0
- 2020-05-08T18:58:31 706.765 INF Started thread NCS_Reader_1_1
- 2020-05-08T18:58:31 706.765 INF [NET] PlayerConnected EntityID=-1, PlayerID='', OwnerID='', PlayerName=''
- 2020-05-08T18:58:31 706.765 INF Started thread NCS_Writer_1_1
- 2020-05-08T18:58:31 706.770 INF NPCID.Write
- 2020-05-08T18:58:31 706.802 INF NPPL.Read
- 2020-05-08T18:58:31 706.847 INF PlayerLogin: Senti_Mentel/Alpha 18.4
- 2020-05-08T18:58:31 706.847 INF Client IP: 192.168.2.195
- 2020-05-08T18:58:31 706.847 INF [Steamworks.NET] Auth.AuthenticateUser()
- 2020-05-08T18:58:31 706.847 INF [Steamworks.NET] Authenticating player: Senti_Mentel SteamId: 76561198293004027 TicketLen: 1024 Result: k_EBeginAuthSessionResultOK
- 2020-05-08T18:58:31 707.099 INF [Steamworks.NET] Authentication callback. ID: 76561198293004027, owner: 76561198293004027, result: k_EAuthSessionResponseOK
- 2020-05-08T18:58:31 707.099 INF Steam authentication successful, registering with EAC: EntityID=-1, PlayerID='76561198293004027', OwnerID='76561198293004027', PlayerName='Senti_Mentel'
- 2020-05-08T18:58:31 707.099 INF [EAC] Registering user: EntityID=-1, PlayerID='76561198293004027', OwnerID='76561198293004027', PlayerName='Senti_Mentel'
- 2020-05-08T18:58:31 707.099 INF [EAC] Log: [EAC Server] [Info] [RegisterClient] Client: 0000000000000002 PlayerGUID: 76561198293004027 PlayerIP: 192.168.2.195 OwnerGUID: 76561198293004027 PlayerName: Senti_Mentel
- 2020-05-08T18:58:31 707.297 INF [EAC] Log: [EAC Server] [Info] [QueueClientUpdate] Client: 0000000000000002 Session: 2 Status: Client Authenticated Message: Client authenticated.
- 2020-05-08T18:58:31 707.297 INF [EAC] UserStatusHandler callback. Status: ClientAuthenticatedLocal ReqKick: False Message: Client authenticated
- 2020-05-08T18:58:31 707.520 INF [EAC] Log: [EAC Server] [Info] [Register Client] Success (1/2). Client: 0000000000000002.
- 2020-05-08T18:58:32 707.920 INF [EAC] Log: [EAC Server] [Info] [Register Client] Success (2/2). Client: 0000000000000002
- 2020-05-08T18:58:32 707.920 INF [EAC] Log: [EAC Server] [Info] [QueueClientUpdate] Client: 0000000000000002 Session: 2 Status: Client Authenticated Remotely Message: Client authenticated remotely.
- 2020-05-08T18:58:32 707.949 INF [EAC] UserStatusHandler callback. Status: ClientAuthenticatedRemote ReqKick: False Message: Client authenticated remotely
- 2020-05-08T18:58:32 707.949 INF EAC authentication successful, allowing user: EntityID=-1, PlayerID='76561198293004027', OwnerID='76561198293004027', PlayerName='Senti_Mentel'
- 2020-05-08T18:58:32 707.949 INF Allowing player with id 76561198293004027
- 2020-05-08T18:58:32 708.099 INF RequestToEnterGame: 76561198293004027/Senti_Mentel
- 2020-05-08T18:58:32 708.099 INF [DECO] written 2/0
- 2020-05-08T18:58:50 725.599 INF Time: 12.06m FPS: 20.00 Heap: 1283.3MB Max: 1283.3MB Chunks: 240 CGO: 0 Ply: 0 Zom: 0 Ent: 0 (11) Items: 0 CO: 0 RSS: 2364.3MB
- 2020-05-08T18:58:57 732.714 INF RequestToSpawnPlayer: 171, Senti_Mentel, 6
- 2020-05-08T18:58:57 732.717 INF Created player with id=171
- 2020-05-08T18:58:57 732.717 WRN InitBreadCrumbs Senti_Mentel (1312.3, 61.1, -711.3)
- 2020-05-08T18:58:58 733.945 INF GMSG: Player 'Senti_Mentel' joined the game
- 2020-05-08T18:58:58 733.945 INF PlayerSpawnedInWorld (reason: JoinMultiplayer, position: 1312, 61, -711): EntityID=171, PlayerID='76561198293004027', OwnerID='76561198293004027', PlayerName='Senti_Mentel'
- Calling Animator.GotoState on Synchronize layer
- (Filename: C:\buildslave\unity\build\Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
- 2020-05-08T18:59:09 744.639 INF Player Senti_Mentel disconnected after 0.2 minutes
- 2020-05-08T18:59:09 744.736 INF Player disconnected: EntityID=171, PlayerID='76561198293004027', OwnerID='76561198293004027', PlayerName='Senti_Mentel'
- 2020-05-08T18:59:09 744.736 INF [EAC] FreeUser: EntityID=171, PlayerID='76561198293004027', OwnerID='76561198293004027', PlayerName='Senti_Mentel'
- 2020-05-08T18:59:09 744.736 INF [EAC] Log: [EAC Server] [Info] [UnregisterClient] Client: 0000000000000002 PlayerGUID: 76561198293004027
- 2020-05-08T18:59:09 744.736 INF GMSG: Player 'Senti_Mentel' left the game
- 2020-05-08T18:59:09 744.736 INF Exited thread NCS_Reader_1_0
- 2020-05-08T18:59:09 744.736 INF Exited thread NCS_Writer_1_1
- 2020-05-08T18:59:09 744.737 INF Exited thread NCS_Writer_1_0
- 2020-05-08T18:59:09 744.737 INF Exited thread NCS_Reader_1_1
- 2020-05-08T18:59:09 744.737 INF NET: LiteNetLib: Client disconnect from: 192.168.2.195:53084 (DisconnectPeerCalled)
- 2020-05-08T18:59:17 752.601 INF Clearing all pools
- 2020-05-08T18:59:20 755.593 INF Executing command 'help' by Terminal Window
- 2020-05-08T18:59:20 755.643 INF Time: 12.56m FPS: 20.18 Heap: 1205.8MB Max: 1283.3MB Chunks: 4 CGO: 0 Ply: 0 Zom: 4 Ent: 0 (14) Items: 0 CO: 0 RSS: 2401.3MB
- 2020-05-08T19:22:34 2149.601 INF Executing command 'shutdown' by Terminal Window
- 2020-05-08T19:22:34 2149.661 INF Preparing quit
- 2020-05-08T19:22:34 2149.661 INF Disconnect
- 2020-05-08T19:22:34 2149.662 INF [NET] ServerShutdown
- 2020-05-08T19:22:34 2149.662 INF NET: Stopping server protocols
- 2020-05-08T19:22:34 2149.675 INF NET: LiteNetLib server stopped
- 2020-05-08T19:22:34 2149.677 INF SaveAndCleanupWorld
- 2020-05-08T19:22:34 2149.708 INF Saving 0 of chunks took 21ms
- 2020-05-08T19:22:34 2149.710 INF [EAC] Stopping EAC server
- 2020-05-08T19:22:34 2149.710 INF [EAC] Log: [EAC Server] [Info] [Destroy] Called
- 2020-05-08T19:22:34 2149.713 INF [EAC] Stopping EAC scout service
- 2020-05-08T19:22:34 2149.713 INF [Steamworks.NET] Stopping server
- 2020-05-08T19:22:34 2149.747 INF [Steamworks.NET] Exiting Lobby
- 2020-05-08T19:22:34 2149.748 INF AstarManager Cleanup
- 2020-05-08T19:22:34 2149.752 INF World.Unload
- 2020-05-08T19:22:34 2149.764 INF Exited thread GenerateChunks
- 2020-05-08T19:22:34 2149.769 INF Exited thread SaveChunks C:\Users\steve\AppData\Roaming/7DaysToDie/Saves/Navezgane/Psych\Region
- 2020-05-08T19:22:34 2149.773 INF World.Cleanup
- 2020-05-08T19:22:34 2149.775 INF Exited thread ChunkRegeneration
- 2020-05-08T19:22:34 2149.780 INF Exited thread ChunkCalc
- 2020-05-08T19:22:34 2149.782 INF VehicleManager saving 0 (0 / 0)
- 2020-05-08T19:22:34 2149.794 INF Persistent GamePrefs saved
- 2020-05-08T19:22:34 2149.908 INF Persistent GamePrefs saved
- 2020-05-08T19:22:34 2149.909 INF Cleanup
- 2020-05-08T19:22:34 2149.910 INF Closing Terminal Window
- 2020-05-08T19:22:34 2149.941 INF WinThread ended
- 2020-05-08T19:22:34 2149.944 INF Ended Terminal Window
- 2020-05-08T19:22:34 2150.187 INF Terminating threads
- 2020-05-08T19:22:34 2150.187 INF OnApplicationQuit
- 2020-05-08T19:22:34 2150.188 INF Terminating threads
- 2020-05-08T19:22:34 2150.188 INF OnApplicationQuit
- Setting up 8 worker threads for Enlighten.
- Thread -> id: 5444 -> priority: 1
- Thread -> id: 3ce8 -> priority: 1
- Thread -> id: 299c -> priority: 1
- Thread -> id: b80 -> priority: 1
- Thread -> id: 5be8 -> priority: 1
- Thread -> id: 37d8 -> priority: 1
- Thread -> id: 5730 -> priority: 1
- Thread -> id: 50b0 -> priority: 1
- GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
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