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- - ruleTrigger:
- primary: customAction
- actionParameters: stringValue
- action: {}
- target: {}
- effectComplete:
- primary: trigger next effect
- - effectName: target
- action:
- primary: modify stats
- operation: =
- magnitude: '1'
- undo:
- primary: target event
- event: wake
- target:
- primary: card
- criteria:
- passing: action source target
- exclude:
- stat: stat-immune != 1
- selector:
- primary: system
- cardProperty: sleeping
- mandatory: mandatory
- effectComplete:
- primary: trigger next effect
- - action:
- primary: modify stats
- operation: =
- magnitude: '0'
- undo:
- primary: target event
- event: wake
- target:
- primary: card
- selector:
- primary: system
- cardProperty: attacksLeft
- criteria:
- passing: action source target
- effectComplete:
- primary: trigger next effect
- depth: null
- - action:
- primary: modify stats
- operation: =
- magnitude: '99999'
- undo:
- primary: target event
- event: wake
- target:
- primary: card
- selector:
- primary: system
- cardProperty: exhaust
- criteria:
- passing: action source target
- effectComplete:
- primary: trigger next effect
- depth: null
- - action:
- primary: modify stats
- operation: =
- magnitude: '0'
- undo:
- primary: target event
- event: wake
- target:
- primary: card
- criteria:
- passing: action source target
- selector:
- primary: system
- cardProperty: allowAttack
- effectComplete:
- primary: trigger effect
- effectNumber: '$trigger1, $trigger2'
- - effectName: trigger1
- action:
- primary: trigger on event
- event:
- primary: attacked
- undo:
- primary: target event
- event:
- - leavesBoard
- - death
- - wake
- target:
- primary: card
- selector:
- primary: system
- criteria:
- passing: action source target
- depth: null
- - action:
- primary: trigger event
- event:
- primary: wake
- target:
- primary: card
- selector:
- primary: system
- criteria:
- passing: action source target
- depth: null
- - effectName: trigger2
- action:
- primary: trigger on event
- event:
- primary: newTurn
- target: {}
- depth: null
- - action:
- primary: chance
- odds: '0.10'
- target: {}
- depth: null
- - action:
- primary: trigger event
- event:
- primary: wake
- target:
- primary: card
- selector:
- primary: system
- criteria:
- passing: effect target
- effectComplete:
- primary: trigger next effect
- depth: null
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