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GregroxMun

LavaLaythe

Jun 13th, 2017
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  1. Body
  2. {
  3. name = Laythe
  4. Orbit
  5. {
  6. referenceBody = Jool
  7. color = 0.7,0.14,0,1
  8. }
  9. Template
  10. {
  11. name = Laythe
  12. removeProgressTree = false
  13. removeOcean = true
  14. }
  15. Properties
  16. {
  17. biomeMap = Sigma/LavaLaythe/PluginData/Textures/LavaLaythe.dds
  18. ScienceValues
  19. {
  20. }
  21. Biomes
  22. {
  23. Biome
  24. {
  25. name = Rock Sea
  26. value = 0
  27. color = 0.7,0.14,0,1
  28. }
  29. Biome
  30. {
  31. name = Melting Surface
  32. value = 0
  33. color = 0.3,0.06,0,1
  34. }
  35. Biome
  36. {
  37. name = Solid Crust
  38. value = 0
  39. color = 0.05,0.05,0.05,1
  40. }
  41. }
  42. }
  43. ScaledVersion
  44. {
  45. EmissiveOverlay
  46. {
  47. emissiveMap = Sigma/LavaLaythe/PluginData/Textures/Laythe_Glow.png
  48. color = 0.7,0.14,0,1
  49. brightness = 1
  50. transparency = 1
  51. }
  52. Material
  53. {
  54. texture = Sigma/LavaLaythe/PluginData/Textures/LavaLaythe.dds
  55. specular = 0.2,0.2,0.2,1
  56. shininess = 0.05
  57. Gradient
  58. {
  59. 0 = 0.4,0.4,0.4,1
  60. 0.5 = 0.35,0.07,0,1
  61. 1 = 0.25,0.25,0.25,1
  62. }
  63. }
  64. }
  65. Atmosphere
  66. {
  67. oxygen = false
  68. ambientColor = 0.25,0.05,0,1
  69. lightColor = 0.99,0.99,0.99,1
  70. AtmosphereFromGround
  71. {
  72. outerRadius = 550000
  73. transformScale = 1.1,1.1,1.1
  74. }
  75. }
  76. PQS
  77. {
  78. Material
  79. {
  80. fogColorRamp = BUILTIN/desert_atmogradient
  81. }
  82. Mods
  83. {
  84. LandControl
  85. {
  86. landClasses
  87. {
  88. Class
  89. {
  90. name = BaseLand
  91. color = 0,0,0,0
  92. noiseColor = 0,0,0,0
  93. }
  94. Class
  95. {
  96. name = Beach
  97. color = 0,0,0,0
  98. noiseColor = 0,0,0,0
  99. }
  100. Class
  101. {
  102. name = SeaFloor
  103. color = 0,0,0,0
  104. noiseColor = 0,0,0,0
  105. }
  106. Class
  107. {
  108. name = Mud
  109. color = 0,0,0,0
  110. noiseColor = 0,0,0,0
  111. }
  112. Class
  113. {
  114. name = Snow
  115. color = 0,0,0,0
  116. noiseColor = 0,0,0,0
  117. }
  118. Class
  119. {
  120. name = IceCaps
  121. color = 0,0,0,0
  122. noiseColor = 0,0,0,0
  123. }
  124. }
  125. }
  126. HeightColorMap
  127. {
  128. blend = 0.75
  129. order = 999999
  130. enabled = True
  131. LandClasses
  132. {
  133. Class
  134. {
  135. name = LandClass1
  136. color = 1,0.2,0,1
  137. altitudeStart = 0
  138. altitudeEnd = 0.25
  139. lerpToNext = True
  140. delete = False
  141. }
  142. Class
  143. {
  144. name = LandClass2
  145. color = 1,0.2,0,1
  146. altitudeStart = 0.25
  147. altitudeEnd = 0.3
  148. lerpToNext = True
  149. delete = False
  150. }
  151. Class
  152. {
  153. name = LandClass3
  154. color = 0.5,0.1,0,0.5
  155. altitudeStart = 0.3
  156. altitudeEnd = 0.4
  157. lerpToNext = True
  158. delete = False
  159. }
  160. Class
  161. {
  162. name = LandClass4
  163. color = 0.15,0.05,0,0
  164. altitudeStart = 0.4
  165. altitudeEnd = 0.5
  166. lerpToNext = True
  167. delete = False
  168. }
  169. Class
  170. {
  171. name = LandClass5
  172. color = 0.05,0.05,0.05,0
  173. altitudeStart = 0.5
  174. altitudeEnd = 0.65
  175. lerpToNext = True
  176. delete = False
  177. }
  178. Class
  179. {
  180. name = LandClass6
  181. color = 0,0,0,0
  182. altitudeStart = 0.65
  183. altitudeEnd = 2
  184. lerpToNext = False
  185. delete = False
  186. }
  187. }
  188. }
  189. }
  190. }
  191. Ocean
  192. {
  193. oceanColor = 0.7,0.14,0,1
  194. Material
  195. {
  196. colorFromSpace = 0.7,0.14,0,1
  197. color = 0.7,0.14,0,1
  198. }
  199. FallbackMaterial
  200. {
  201. colorFromSpace = 0.7,0.14,0,1
  202. color = 0.7,0.14,0,1
  203. }
  204. Mods
  205. {
  206. OceanFX
  207. {
  208. specColor = 0.7,0.14,0,1
  209. Watermain
  210. {
  211. waterTex-0 = BUILTIN/snow
  212. waterTex-1 = BUILTIN/lunar cliff face
  213. waterTex-2 = BUILTIN/lunar cliff face
  214. waterTex-3 = BUILTIN/lunar cliff face
  215. waterTex-4 = BUILTIN/snow
  216. waterTex-5 = BUILTIN/snow
  217. }
  218. }
  219. }
  220. Fog
  221. {
  222. fogColorEnd = 0,0,0,0
  223. fogColorStart = 0,0,0,0
  224. }
  225. HazardousOcean
  226. {
  227. key = 1000 0
  228. key = 500 0.5
  229. key = 250 2.5
  230. key = 50 10
  231. key = 0 100
  232. }
  233. }
  234. }
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