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- System.IO.IOException: The process cannot access the file 'C:\Program Files (x86)\Electronic Arts\Ultima Online Classic\gumpartLegacyMUL.uop' because it is being used by another process.
- at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
- at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
- at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
- at Ultima.Data.Archive..ctor(String path)
- at PlayUO.Gumps.GumpFactory..ctor(Gumps gumps)
- at PlayUO.Gumps.ReadFromDisk(Int32 GumpID, IHue Hue)
- at PlayUO.Assets.StaticCacheGraphicProvider.GetGump(Int32 gumpId)
- at PlayUO.GumpImage..ctor(Int32 GumpID)
- at PlayUO.GBackground..ctor(Int32 BackID, Int32 Width, Int32 Height, Int32 X, Int32 Y, Boolean HasBorder)
- at PlayUO.Gumps.MessageBoxOk(String Prompt, Boolean Modal, OnClick ClickHandler)
- at PlayUO.Network.<Connect>b__0()
- at PlayUO.NetworkContext.HandleError(Exception ex)
- at PlayUO.NetworkContext.OnReceive(IAsyncResult asyncResult)
- at System.Net.LazyAsyncResult.Complete(IntPtr userToken)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Net.ContextAwareResult.Complete(IntPtr userToken)
- at System.Net.LazyAsyncResult.ProtectedInvokeCallback(Object result, IntPtr userToken)
- at System.Net.Sockets.BaseOverlappedAsyncResult.CompletionPortCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* nativeOverlapped)
- at System.Threading._IOCompletionCallback.PerformIOCompletionCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* pOVERLAP)
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