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- <!-- ###################################### General -->
- <_VMWExists> 1 </_VMWExists>
- <_VMWUseDarnUI><copy src="sibling(HUDmainMenu)" trait="_DUIF3"/></_VMWUseDarnUI>
- <!-- ###################################### Input -->
- <!-- This contains the variables that need to be written from script. -->
- <_VMWEnabled> 0 </_VMWEnabled>
- <_VMWWeaponInterfaceEnabled> 1 </_VMWWeaponInterfaceEnabled>
- <_VMWModInterfaceEnabled> 0 </_VMWModInterfaceEnabled>
- <_VMWEnableCategories> 1 </_VMWEnableCategories>
- <_VMWPlayerCaps> 0 </_VMWPlayerCaps>
- <_VMWPageTitle> Vending Machines of the Wastes </_VMWPageTitle>
- <_VMWItemIcon> Gribble\interface\VMW\empty_icon.dds </_VMWItemIcon>
- <!-- ===== WEAPON STATS ===== -->
- <_VMWWeaponStats_DPS> 1 </_VMWWeaponStats_DPS>
- <_VMWWeaponStats_Damage> 1 </_VMWWeaponStats_Damage>
- <_VMWWeaponStats_Weight> 1 </_VMWWeaponStats_Weight>
- <_VMWWeaponStats_Value> 1 </_VMWWeaponStats_Value>
- <_VMWWeaponStats_Condition> 1 </_VMWWeaponStats_Condition>
- <_VMWWeaponStats_Ammo> 1 </_VMWWeaponStats_Ammo>
- <_VMWWeaponStats_Effect> 1 </_VMWWeaponStats_Effect>
- <_VMWWeaponStats_Strength> 1 </_VMWWeaponStats_Strength>
- <!-- ===== WEAPON MODS ===== -->
- <_VMWWeaponModsCount> 0 </_VMWWeaponModsCount>
- <_VMWWeaponMod1Name> Mod 1 </_VMWWeaponMod1Name>
- <_VMWWeaponMod2Name> Mod 2 </_VMWWeaponMod2Name>
- <_VMWWeaponMod3Name> Mod 3 </_VMWWeaponMod3Name>
- <_VMWWeaponMod1Desc> Mod 1 Description </_VMWWeaponMod1Desc>
- <_VMWWeaponMod2Desc> Mod 2 Description </_VMWWeaponMod2Desc>
- <_VMWWeaponMod3Desc> Mod 3 Description </_VMWWeaponMod3Desc>
- <_VMWWeaponMod1Price> 9999 </_VMWWeaponMod1Price>
- <_VMWWeaponMod2Price> 9999 </_VMWWeaponMod2Price>
- <_VMWWeaponMod3Price> 9999 </_VMWWeaponMod3Price>
- <_VMWWeaponMod1Icon> Gribble\interface\VMW\empty_icon.dds </_VMWWeaponMod1Icon>
- <_VMWWeaponMod2Icon> Gribble\interface\VMW\empty_icon.dds </_VMWWeaponMod2Icon>
- <_VMWWeaponMod3Icon> Gribble\interface\VMW\empty_icon.dds </_VMWWeaponMod3Icon>
- <!-- ===== LIST BOX ===== -->
- <_VMWListNumItems> 20 </_VMWListNumItems>
- <_VMWListNumItemsVis> 20 </_VMWListNumItemsVis>
- <_VMWListOffset> 0 </_VMWListOffset>
- <_VMWListItem1STR> List Item 1 </_VMWListItem1STR>
- <_VMWListItem2STR> List Item 2 </_VMWListItem2STR>
- <_VMWListItem3STR> List Item 3 </_VMWListItem3STR>
- <_VMWListItem4STR> List Item 4 </_VMWListItem4STR>
- <_VMWListItem5STR> List Item 5 </_VMWListItem5STR>
- <_VMWListItem6STR> List Item 6 </_VMWListItem6STR>
- <_VMWListItem7STR> List Item 7 </_VMWListItem7STR>
- <_VMWListItem8STR> List Item 8 </_VMWListItem8STR>
- <_VMWListItem9STR> List Item 9 </_VMWListItem9STR>
- <_VMWListItem10STR> List Item 10 </_VMWListItem10STR>
- <_VMWListItem11STR> List Item 11 </_VMWListItem11STR>
- <_VMWListItem12STR> List Item 12 </_VMWListItem12STR>
- <_VMWListItem13STR> List Item 13 </_VMWListItem13STR>
- <_VMWListItem14STR> List Item 14 </_VMWListItem14STR>
- <_VMWListItem15STR> List Item 15 </_VMWListItem15STR>
- <_VMWListItem16STR> List Item 16 </_VMWListItem16STR>
- <_VMWListItem17STR> List Item 17 </_VMWListItem17STR>
- <_VMWListItem18STR> List Item 18 </_VMWListItem18STR>
- <_VMWListItem19STR> List Item 19 </_VMWListItem19STR>
- <_VMWListItem20STR> List Item 20 </_VMWListItem20STR>
- <_VMWListItem1CHK> 0 </_VMWListItem1CHK>
- <_VMWListItem2CHK> 0 </_VMWListItem2CHK>
- <_VMWListItem3CHK> 0 </_VMWListItem3CHK>
- <_VMWListItem4CHK> 0 </_VMWListItem4CHK>
- <_VMWListItem5CHK> 0 </_VMWListItem5CHK>
- <_VMWListItem6CHK> 0 </_VMWListItem6CHK>
- <_VMWListItem7CHK> 0 </_VMWListItem7CHK>
- <_VMWListItem8CHK> 0 </_VMWListItem8CHK>
- <_VMWListItem9CHK> 0 </_VMWListItem9CHK>
- <_VMWListItem10CHK> 0 </_VMWListItem10CHK>
- <_VMWListItem11CHK> 0 </_VMWListItem11CHK>
- <_VMWListItem12CHK> 0 </_VMWListItem12CHK>
- <_VMWListItem13CHK> 0 </_VMWListItem13CHK>
- <_VMWListItem14CHK> 0 </_VMWListItem14CHK>
- <_VMWListItem15CHK> 0 </_VMWListItem15CHK>
- <_VMWListItem16CHK> 0 </_VMWListItem16CHK>
- <_VMWListItem17CHK> 0 </_VMWListItem17CHK>
- <_VMWListItem18CHK> 0 </_VMWListItem18CHK>
- <_VMWListItem19CHK> 0 </_VMWListItem19CHK>
- <_VMWListItem20CHK> 0 </_VMWListItem20CHK>
- <_VMWScrollClicked> <copy src="Listbox" trait="_scroll_click_index"/> </_VMWScrollClicked>
- <!-- ###################################### Output -->
- <!-- This contains the variables that need to be read from script. -->
- <_VMWListHighlight>
- <copy> 0 </copy>
- <add> <copy src="ListItem1" trait="mouseover"/> <mul> 1 </mul> </add>
- <add> <copy src="ListItem2" trait="mouseover"/> <mul> 2 </mul> </add>
- <add> <copy src="ListItem3" trait="mouseover"/> <mul> 3 </mul> </add>
- <add> <copy src="ListItem4" trait="mouseover"/> <mul> 4 </mul> </add>
- <add> <copy src="ListItem5" trait="mouseover"/> <mul> 5 </mul> </add>
- <add> <copy src="ListItem6" trait="mouseover"/> <mul> 6 </mul> </add>
- <add> <copy src="ListItem7" trait="mouseover"/> <mul> 7 </mul> </add>
- <add> <copy src="ListItem8" trait="mouseover"/> <mul> 8 </mul> </add>
- <add> <copy src="ListItem9" trait="mouseover"/> <mul> 9 </mul> </add>
- <add> <copy src="ListItem10" trait="mouseover"/> <mul> 10 </mul> </add>
- <add> <copy src="ListItem11" trait="mouseover"/> <mul> 11 </mul> </add>
- <add> <copy src="ListItem12" trait="mouseover"/> <mul> 12 </mul> </add>
- <add> <copy src="ListItem13" trait="mouseover"/> <mul> 13 </mul> </add>
- <add> <copy src="ListItem14" trait="mouseover"/> <mul> 14 </mul> </add>
- <add> <copy src="ListItem15" trait="mouseover"/> <mul> 15 </mul> </add>
- <add> <copy src="ListItem16" trait="mouseover"/> <mul> 16 </mul> </add>
- <add> <copy src="ListItem17" trait="mouseover"/> <mul> 17 </mul> </add>
- <add> <copy src="ListItem18" trait="mouseover"/> <mul> 18 </mul> </add>
- <add> <copy src="ListItem19" trait="mouseover"/> <mul> 19 </mul> </add>
- <add> <copy src="ListItem20" trait="mouseover"/> <mul> 20 </mul> </add>
- </_VMWListHighlight>
- <_VMWListClicked>
- <copy> 0 </copy>
- <add> <copy src="ListItem1" trait="_selected"/> <mul> 1 </mul> </add>
- <add> <copy src="ListItem2" trait="_selected"/> <mul> 2 </mul> </add>
- <add> <copy src="ListItem3" trait="_selected"/> <mul> 3 </mul> </add>
- <add> <copy src="ListItem4" trait="_selected"/> <mul> 4 </mul> </add>
- <add> <copy src="ListItem5" trait="_selected"/> <mul> 5 </mul> </add>
- <add> <copy src="ListItem6" trait="_selected"/> <mul> 6 </mul> </add>
- <add> <copy src="ListItem7" trait="_selected"/> <mul> 7 </mul> </add>
- <add> <copy src="ListItem8" trait="_selected"/> <mul> 8 </mul> </add>
- <add> <copy src="ListItem9" trait="_selected"/> <mul> 9 </mul> </add>
- <add> <copy src="ListItem10" trait="_selected"/> <mul> 10 </mul> </add>
- <add> <copy src="ListItem11" trait="_selected"/> <mul> 11 </mul> </add>
- <add> <copy src="ListItem12" trait="_selected"/> <mul> 12 </mul> </add>
- <add> <copy src="ListItem13" trait="_selected"/> <mul> 13 </mul> </add>
- <add> <copy src="ListItem14" trait="_selected"/> <mul> 14 </mul> </add>
- <add> <copy src="ListItem15" trait="_selected"/> <mul> 15 </mul> </add>
- <add> <copy src="ListItem16" trait="_selected"/> <mul> 16 </mul> </add>
- <add> <copy src="ListItem17" trait="_selected"/> <mul> 17 </mul> </add>
- <add> <copy src="ListItem18" trait="_selected"/> <mul> 18 </mul> </add>
- <add> <copy src="ListItem19" trait="_selected"/> <mul> 19 </mul> </add>
- <add> <copy src="ListItem20" trait="_selected"/> <mul> 20 </mul> </add>
- </_VMWListClicked>
- <_VMWCategoryHighlight>
- <copy> 0 </copy>
- <add> <copy src="Cat_ButtonAll" trait="mouseover"/> <mul> 1 </mul> </add>
- <add> <copy src="Cat_ButtonGuns" trait="mouseover"/> <mul> 2 </mul> </add>
- <add> <copy src="Cat_ButtonEnergy" trait="mouseover"/> <mul> 3 </mul> </add>
- <add> <copy src="CatButtoBigGuns" trait="mouseover"/> <mul> 4 </mul> </add>
- <add> <copy src="Cat_ButtonMelee" trait="mouseover"/> <mul> 5 </mul> </add>
- <add> <copy src="Cat_ButtonUnarmed" trait="mouseover"/> <mul> 6 </mul> </add>
- <add> <copy src="Cat_ButtonExplosives" trait="mouseover"/> <mul> 7 </mul> </add>
- </_VMWCategoryHighlight>
- <_VMWCategoryClicked>
- <copy> 0 </copy>
- <add> <copy src="Cat_ButtonAll" trait="_selected"/> <mul> 1 </mul> </add>
- <add> <copy src="Cat_ButtonGuns" trait="_selected"/> <mul> 2 </mul> </add>
- <add> <copy src="Cat_ButtonEnergy" trait="_selected"/> <mul> 3 </mul> </add>
- <add> <copy src="CatButtoBigGuns" trait="_selected"/> <mul> 4 </mul> </add>
- <add> <copy src="Cat_ButtonMelee" trait="_selected"/> <mul> 5 </mul> </add>
- <add> <copy src="Cat_ButtonUnarmed" trait="_selected"/> <mul> 6 </mul> </add>
- <add> <copy src="Cat_ButtonExplosives" trait="_selected"/> <mul> 7 </mul> </add>
- </_VMWCategoryClicked>
- <_VMWWeaponModHighlight>
- <copy> 0 </copy>
- <add> <copy src="Mod1" trait="_buyHighlighted"/> <mul> 1 </mul> </add>
- <add> <copy src="Mod2" trait="_buyHighlighted"/> <mul> 2 </mul> </add>
- <add> <copy src="Mod3" trait="_buyHighlighted"/> <mul> 3 </mul> </add>
- </_VMWWeaponModHighlight>
- <_VMWWeaponModClicked>
- <copy> 0 </copy>
- <add> <copy src="Mod1" trait="_buySelected"/> <mul> 1 </mul> </add>
- <add> <copy src="Mod2" trait="_buySelected"/> <mul> 2 </mul> </add>
- <add> <copy src="Mod3" trait="_buySelected"/> <mul> 3 </mul> </add>
- </_VMWWeaponModClicked>
- <!-- ###################################### Output -->
- <!-- This contains the variables that should not be edited. -->
- <_VMWResetClicks> 0 </_VMWResetClicks>
- <_VMW_Unclick> 0 </_VMW_Unclick>
- <!-- ###################################### Output -->
- <!-- This contains the variables for localization. -->
- <_PurchaseString> Purchase </_PurchaseString>
- <_WeaponModsString> Weapon Mods </_WeaponModsString>
- <_AllWeaponsString> All Weapons </_AllWeaponsString>
- <_GunsString> Guns </_GunsString>
- <_EnergyString> Energy </_EnergyString>
- <_BigGunsString> Big Guns </_BigGunsString>
- <_MeleeString> Melee </_MeleeString>
- <_UnarmedString> Unarmed </_UnarmedString>
- <_ExplosivesString> Explosives </_ExplosivesString>
- <!-- ###################################### Vending Machine UI -->
- <rect name="VMWPanel">
- <visible> <copy src="io()" trait="_VMWEnabled"/> </visible>
- <!-- ===== BACKGROUND BLUR ===== -->
- <image name="PanelBackground">
- <systemcolor> &nosystemcolor; </systemcolor>
- <zoom> &scale; </zoom>
- <x>0</x>
- <y>0</y>
- <width> <copy src="screen()" trait="width"/> </width>
- <height> <copy src="screen()" trait="height"/> </height>
- <depth> 0 </depth>
- <alpha> 40 </alpha>
- <filename> Interface\Shared\solid.dds </filename>
- </image>
- <!-- ===== BACKGROUND TEXTURE ===== -->
- <image name="Backdrop">
- <zoom> &scale; </zoom>
- <x> <copy src="screen()" trait="width"/> <sub src="me()" trait="width"/> <div> 2 </div> </x>
- <y> <copy src="screen()" trait="height"/> <sub src="me()" trait="height"/> <div> 2 </div> </y>
- <width> 1144 </width>
- <height> 1070 </height>
- <depth> 1 </depth>
- <brightness> 80 </brightness>
- <alpha> <copy src="globals()" trait="_background_fill_alpha"/> </alpha>
- <filename> Interface\Shared\Background\solid_black.dds </filename>
- </image>
- <!-- ===== MAIN POSITIONING RECT ===== -->
- <rect name="MainRect">
- <locus> &true; </locus>
- <x> <copy src="screen()" trait="width"/> <sub src="me()" trait="width"/> <div> 2 </div> </x>
- <y> <copy src="screen()" trait="height"/> <sub src="me()" trait="height"/> <div> 2 </div> </y>
- <depth> 2 </depth>
- <width> 990 </width>
- <height> 800 </height>
- <!-- ===== PLAYER CAP COUNT ===== -->
- <rect name="CapCount">
- <locus> &true; </locus>
- <x>
- <copy src="parent()" trait="width"/>
- <sub>
- <copy src="child(CapsText)" trait="width"/>
- <mul> 2 </mul>
- </sub>
- </x>
- <y> 10 </y>
- <height> 40 </height>
- <width> 150 </width>
- <text name="CapsCount">
- <justify> &right; </justify>
- <font> <copy src="parent()" trait="_Font"/> </font>
- <string> <copy src="io()" trait="_VMWPlayerCaps"/> </string>
- </text>
- <text name="CapsText">
- <x> 10 </x>
- <font> <copy src="parent()" trait="_Font"/> </font>
- <string> &-sInventoryCaps; </string>
- </text>
- </rect>
- <!-- ===== MAIN BUTTONS ===== -->
- <rect name="ButtonRect">
- <locus> &true; </locus>
- <x> <copy src="parent()" trait="width" /> </x>
- <y> 60 </y>
- <!-- Buy Weapon Button -->
- <hotrect name="BuyButton">
- <include src="darn\text_box.xml" />
- <target>
- <copy src="io()" trait="_VMWPlayerCaps"/>
- <gte src="io()" trait="_VMWWeaponStats_Value"/>
- <!-- <copy src="io()" trait="_VMWWeaponInterfaceEnabled"/>
- <eq> 1 </eq>
- <and>
- <copy src="io()" trait="_VMWPlayerCaps"/>
- <gte src="io()" trait="_VMWWeaponStats_Value"/>
- </and> -->
- </target>
- <_PCButtonText> &-sPCMenuHintF; </_PCButtonText>
- <clicksound> UIMenuOK </clicksound>
- <justify> &right; </justify>
- <string> <copy src="io()" trait="_PurchaseString"/> </string>
- </hotrect>
- <!-- Weapon Mods / Back button: Shows weapon mod page or goes back to main weapons page -->
- <hotrect name="WeaponModButton">
- <include src="darn\text_box.xml" />
- <_y> <copy src="sibling(BuyButton)" trait="_y" /> <add src="sibling(BuyButton)" trait="height" /> </_y>
- <target> <copy src="io()" trait="_VMWWeaponModsCount"/> <gt> 0 </gt> </target>
- <_line_alpha>
- <copy> 127 </copy>
- <add>
- <copy> 128 </copy>
- <onlyif src="me()" trait="target" />
- </add>
- </_line_alpha>
- <_PCButtonText> &-sPCMenuHintX; </_PCButtonText>
- <clicksound> UIMenuOK </clicksound>
- <justify> &right; </justify>
- <!-- Switch between "Weapon Mods" and "Back" depending on current page -->
- <string> <copy src="me()" trait="_Title" /> </string>
- <_Title>
- <copy src="io()" trait="_VMWModInterfaceEnabled" />
- <eq> 1 </eq>
- <copy src="me()" trait="_Title_" />
- </_Title>
- <_Title_0> <copy src="io()" trait="_WeaponModsString"/> </_Title_0>
- <_Title_1> &-sBack; </_Title_1>
- </hotrect>
- <!--Cancel: Closes menu -->
- <hotrect name="BackButton">
- <include src="darn\text_box.xml" />
- <_y> <copy src="sibling(WeaponModButton)" trait="_y" /> <add src="sibling(WeaponModButton)" trait="height" /> </_y>
- <_PCButtonText> &-sPCMenuHintE; </_PCButtonText>
- <clicksound> UIMenuOK </clicksound>
- <justify> &right; </justify>
- <string> &-sCloseButton; </string>
- </hotrect>
- </rect> <!-- end ButtonRect -->
- <!-- ===== WEAPON MOD INTERFACE ===== -->
- <rect name="WeaponModInterface">
- <visible> <copy src="io()" trait="_VMWModInterfaceEnabled"/> </visible>
- <_x> <copy src="parent()" trait="x"/> </_x>
- <_y> <copy src="parent()" trait="y"/> </_y>
- <_width> <copy src="parent()" trait="width"/> </_width>
- <_height> <copy src="parent()" trait="height"/> </_height>
- <!-- ===== FRAME ===== -->
- <rect name="Brackets"> <include src="VMW\VMW_MainBrackets.xml"/> </rect>
- <!-- ===== MOD 1 DATA ===== -->
- <rect name="Mod1">
- <include src="VMW\VMW_ModData.xml"/>
- <_Visible>
- <copy src="io()" trait="_VMWWeaponModsCount"/>
- <onlyif>
- <copy src="io()" trait="_VMWWeaponModsCount"/>
- <gte> 1 </gte>
- </onlyif>
- </_Visible>
- <_Name> <copy src="io()" trait="_VMWWeaponMod1Name"/> </_Name>
- <_Description> <copy src="io()" trait="_VMWWeaponMod1Desc"/> </_Description>
- <_Icon> <copy src="io()" trait="_VMWWeaponMod1Icon"/> </_Icon>
- <_Cost> 9999999 </_Cost>
- </rect>
- <!-- ===== MOD 2 DATA ===== -->
- <rect name="Mod2">
- <include src="VMW\VMW_ModData.xml"/>
- <_Visible> <copy src="io()" trait="_VMWWeaponModsCount"/>
- <onlyif>
- <copy src="io()" trait="_VMWWeaponModsCount"/>
- <gte> 2 </gte>
- </onlyif>
- </_Visible>
- <y> <copy src="sibling(Mod1)" trait="y"/> <add src="me()" trait="height"/> </y>
- <_Name> <copy src="io()" trait="_VMWWeaponMod2Name"/> </_Name>
- <_Description> <copy src="io()" trait="_VMWWeaponMod2Desc"/> </_Description>
- <_Icon> <copy src="io()" trait="_VMWWeaponMod2Icon"/> </_Icon>
- <_Cost> 99999 </_Cost>
- </rect>
- <!-- ===== MOD 3 DATA ===== -->
- <rect name="Mod3">
- <include src="VMW\VMW_ModData.xml"/>
- <_Visible> <copy src="io()" trait="_VMWWeaponModsCount"/>
- <onlyif>
- <copy src="io()" trait="_VMWWeaponModsCount"/>
- <gte> 3 </gte>
- </onlyif>
- </_Visible>
- <y> <copy src="sibling(Mod2)" trait="y"/> <add src="me()" trait="height"/> </y>
- <_Name> <copy src="io()" trait="_VMWWeaponMod3Name"/> </_Name>
- <_Description> <copy src="io()" trait="_VMWWeaponMod3Desc"/> </_Description>
- <_Icon> <copy src="io()" trait="_VMWWeaponMod3Icon"/> </_Icon>
- <_Cost> 999 </_Cost>
- </rect>
- </rect>
- <!-- ===== WEAPON MACHINE INTERFACE ===== -->
- <rect name="WeaponInterface">
- <visible> <copy src="io()" trait="_VMWWeaponInterfaceEnabled"/> </visible>
- <_x> <copy src="parent()" trait="x"/> </_x>
- <_y> <copy src="parent()" trait="y"/> </_y>
- <_width> <copy src="parent()" trait="width"/> </_width>
- <_height> <copy src="parent()" trait="height"/> </_height>
- <!-- ===== FRAME ===== -->
- <rect name="Brackets">
- <include src="VMW\VMW_MainBrackets.xml"/>
- <_bottom_vert_left_height> 114 </_bottom_vert_left_height>
- </rect>
- <!-- ===== LIST BOX ===== -->
- <rect name="Listbox"> <include src="VMW\VMW_ListBox.xml"/> </rect>
- <!-- ===== ITEM ICON ===== -->
- <image name="ItemIcon">
- <x>
- <copy src="parent()" trait="_width"/>
- <sub>
- <add src="me()" trait="width"/>
- </sub>
- <sub> 120 </sub>
- </x>
- <y> -10 </y>
- <width> 320 </width>
- <height> 320 </height>
- <zoom> &scale; </zoom>
- <filename> <copy src="io()" trait="_VMWItemIcon"/> </filename>
- </image>
- <!-- ===== WEAPON STATS ===== -->
- <rect name="ItemData">
- <include src="VMW\VMW_WeaponStats.xml"/>
- <x>
- <copy src="grandparent()" trait="width" />
- <sub>
- <add src="me()" trait="width" />
- </sub>
- <sub> 20 </sub>
- </x>
- <y> <copy src="sibling(ItemIcon)" trait="height"/> <add> 25 </add> </y>
- </rect> <!-- end Weapon Stats -->
- <!-- ===== WEAPON TYPE CATEGORIES ===== -->
- <rect name="CategoryButtons">
- <locus> &true; </locus>
- <visible> <copy src="io()" trait="_VMWEnableCategories"/> </visible>
- <x> 10 </x>
- <y> <copy src="parent()" trait="_height"/> <sub src="me()" trait="height"/> <sub> 20 </sub> </y>
- <width> <copy src="parent()" trait="width"/> </width>
- <height> 60 </height>
- <hotrect name="Cat_ButtonAll">
- <include src="VMW\VMW_CategoryButton.xml"/>
- <_index> 1 </_index>
- <_iconPath> 0 </_iconPath>
- <_string> <copy src="io()" trait="_AllWeaponsString"/> </_string>
- </hotrect>
- <hotrect name="Cat_ButtonGuns">
- <include src="VMW\VMW_CategoryButton.xml"/>
- <_iconPath> 1 </_iconPath>
- <_index> 2 </_index>
- <_string> <copy src="io()" trait="_GunsString"/> </_string>
- </hotrect>
- <hotrect name="Cat_ButtonEnergy">
- <include src="VMW\VMW_CategoryButton.xml"/>
- <_iconPath> 2 </_iconPath>
- <_index> 3 </_index>
- <_string> <copy src="io()" trait="_EnergyString"/> </_string>
- </hotrect>
- <hotrect name="CatButtoBigGuns">
- <include src="VMW\VMW_CategoryButton.xml"/>
- <_iconPath> 3 </_iconPath>
- <_index> 4 </_index>
- <_string> <copy src="io()" trait="_BigGunsString"/> </_string>
- </hotrect>
- <hotrect name="Cat_ButtonMelee">
- <include src="VMW\VMW_CategoryButton.xml"/>
- <_iconPath> 4 </_iconPath>
- <_index> 5 </_index>
- <_string> <copy src="io()" trait="_MeleeString"/> </_string>
- </hotrect>
- <hotrect name="Cat_ButtonUnarmed">
- <include src="VMW\VMW_CategoryButton.xml"/>
- <_iconPath> 5 </_iconPath>
- <_index> 6 </_index>
- <_string> <copy src="io()" trait="_UnarmedString"/> </_string>
- </hotrect>
- <hotrect name="Cat_ButtonExplosives">
- <include src="VMW\VMW_CategoryButton.xml"/>
- <_iconPath> 6 </_iconPath>
- <_index> 7 </_index>
- <_string> <copy src="io()" trait="_ExplosivesString"/> </_string>
- </hotrect>
- </rect>
- </rect> <!-- end WeaponMachine -->
- </rect><!-- VMWMainRect -->
- </rect><!-- VMWPanel -->
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