Dragonecro0987

(L) Divine Arsenal Support

Jul 24th, 2020 (edited)
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  1. Divine Arsenal Archetype
  2. Playstyle: Magistus like gimmick of all 4 ED Types (Fusion, Synchro, Xyz, Link)
  3. Cards:
  4. =======================
  5. Main Deck Monsters (6)
  6. =======================
  7. Divine Arsenal Siren
  8. Level 1 WIND Machine Effect Monster
  9. ATK: 0
  10. DEF: 2000
  11. ??? A "Divine Arsenal" Xyz Monster that has this card as material gains this effect.
  12. ● You can detach 1 material from this card - Bounce Effect?
  13.  
  14. Divine Arsenal Hippocampus
  15. Level 2 WATER Machine Effect Monster
  16. ATK: 400
  17. DEF: 1600
  18. ??? A "Divine Arsenal" Xyz Monster that has this card as material gains this effect.
  19.  
  20. Divine Arsenal Chimera - ✓
  21. Level 3 FIRE Machine Effect Monster
  22. ATK: 800
  23. DEF: 1200
  24. When this card is Summoned: You can send 1 "Divine Arsenal" monster from your Deck to the GY, except "Divine Arsenal Chimera". A "Divine Arsenal" Xyz Monster that was Summoned using this card as material gains this effect.
  25. ● When it is Xyz Summoned: You can target 1 other monster on the field; destroy it, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK.
  26.  
  27. Divine Arsenal Gorgon - ✓
  28. Level 4 DARK Machine Effect Monster
  29. ATK: 1200
  30. DEF: 800
  31. When this card is Summoned: You can add 1 "Divine Arsenal" monster from your Deck to your hand, except "Divine Arsenal Gorgon". A "Divine Arsenal" Xyz Monster that has this card as material gains this effect.
  32. ● When your opponent activates a card or effect that targets this card (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, draw 1 card.
  33.  
  34. Divine Arsenal Pegasus - ✓
  35. Level 5 LIGHT Machine Effect Monster
  36. ATK: 1600
  37. DEF: 400
  38. If you control a "Divine Arsenal" monster: You can Special Summon this card from your hand. A "Divine Arsenal" Xyz Monster that has this card as material gains this effect.
  39. ● You can detach 1 material from this card; this turn, this card can attack directly.
  40.  
  41. Divine Arsenal Minotaur - ✓
  42. Level 6 EARTH Machine Effect Monster
  43. ATK: 2000
  44. DEF: 0
  45. If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Divine Arsenal Minotaur" once per turn this way. A "Divine Arsenal" Xyz Monster that has this card as material gains this effect.
  46. ● This Xyz Summoned card cannot be Tributed.
  47. ========================
  48. Extra Deck Monsters (12)
  49. ========================
  50. Divine Arsenal AA-ZEUS - Sky Thunder
  51. Rank 12 LIGHT Machine Xyz Effect Monster
  52. ATK 3000
  53. DEF 3000
  54. 2 Level 12 monsters
  55. Once per turn, if an Xyz Monster battled that turn, you can also Xyz Summon “Negalogia AA-Zeus” by using 1 Xyz Monster you control as material. (Transfer its materials to this card.)
  56. (1) (Quick Effect): You can detach 2 Xyz Materials from this card; send all other cards on the field to the GY.
  57. (2) Once per turn, if another card(s) you control is destroyed by battle or by your opponent’s card effect: you can choose 1 card from your hand, Deck, or Extra Deck, and attach it to this card as Xyz Material.
  58.  
  59. Divine Arsenal BB-POSEIDON - Earth Shaker
  60. Level/Rank ? WATER Machine ? Effect Monster
  61. ATK
  62. DEF
  63. Materials
  64. Effect:
  65.  
  66. Divine Arsenal CC-HADES - Shadow Terror
  67. Level/Rank ? DARK Machine ? Effect Monster
  68. ATK
  69. DEF
  70. Materials
  71. Effects
  72. ========================
  73. Spells and Traps (4)
  74. ========================
  75. Divine Arsenal Gathering
  76. Normal Spell Card
  77. Target 1 Level 4 or higher "Divine Arsenal" monster you control; send it to the GY, and if you do, Special Summon "Divine Arsenal" monsters from your hand and/or Deck whose total Levels equal the sent monster's Level on the field, but their effects are negated until the end of this turn. You cannot Special Summon monsters for the rest of this turn, except "Divine Arsenal" monsters.
  78.  
  79. Divine Arsenal Modulation
  80. Normal Spell Card
  81. Target 2 "Divine Arsenal" monsters you control; both monsters' Levels become the combined original Levels of those 2 monsters, until the end of this turn. You can banish this card from your GY; ??? You can only use each effect of "Divine Arsenal Modulation" once per turn.
  82.  
  83. Divine Arsenal Pantheon
  84. Field Spell Card
  85. When this card is activated: Add 1 "Divine Arsenal" card from your Deck to your hand. If this card would be destroyed by an opponent's card effect: You can detach 2 material from any "Divine Arsenal" Xyz monster you control, it is not destroyed. When you Xyz Summon a "Divine Arsenal" monster, you can activate these effects depending on the monster Summoned, once per turn per effect:
  86. ● 3+:
  87. ● 6+:
  88. ● 9+:
  89. ● 12:
  90. You can only activate each effect of "Divine Arsenal Pantheon" once per turn.
  91.  
  92. Divine Arsenal Counterstrike
  93. Counter Trap Card
  94. When your opponent would activate a card or effect while you control a "Divine Arsenal" monster: Negate that card or effect, and if you do, shuffle that card into the Deck. If you control a "Divine Arsenal" Xyz Monster, you can activate this card from your hand. You can only activate 1 "Divine Arsenal Counterstrike" per turn.
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