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  1. - Analyze your chosen class, develop a rough draft of a complete guide to the
  2. class. Include offense, defense, escaping, and group combat. Include all
  3. viable tactical options and theoretical ones as well. Include useful
  4. equipment and artifacts as well.
  5.  
  6.  
  7. Praenomen as a whole is very malleable. It has three different paths, each path has its own form of a kill method and kill style. I will go into detail for each type.
  8.  
  9. Insidiae: The Insidiae Path focuses on pure damage and the capability of pushing into a hard lock. In order to do this, you will need Trepidation, Physical Minion, Blood pillar (usually set up in the middle of the fight after they've started getting afflicted), and Blood Poison. To start this, you will always want to start with impatience and epilepsy whispers to bury the impatience affliction. This will ultimately remove their ability to Focus and allow the Praenomen to begin afflicting heavier. Once they have a handful of afflictions, you'll want to set up Blood Pillar and continue to afflict them, after which you would give Blood poison with another whisper to continue with the affliction stacking. Inevitably, you should be able to achieve a soft lock, push for a disrupt and then continue killing them in any method you desire.
  10.  
  11. Phreneses: The Phreneses Path is a little harder to accomplish a kill in due to its nature of being a feed kill rather than a lock. To achieve this, you'll need Trepidation and Minion active, as well as insight as to when is best to perform Spew. A majority of the fight in Phreneses will be mostly hit and run type tactics. Once you have your target relatively stacked with afflictions, you will Spew and see how they cure. If they cure for blindness, you can slash for sensitivity. If they cure for deafness, you can go for the Mesmerize and then multiple Feasts. This will be tricky to do as most combatants will generally go for blindness over deafness because of the writhe ability Praenomen has.
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  13. Rituos: Rituos Path is arguably the second best path to use as Praenomen and it's kill method focuses on reducing your target's mana and then performing Annihilate on them. To do this, you will want Trepidation, mental minion, and a rune active on them. Be mindful of the Rune as it will sizzle into obscurity after some time and will need to be replaced if you have yet to kill them. For the most part, Rituos will follow the same line of affliction as Insidiae. The only difference between the two is counting how many mental afflictions your target has, for each mental affliction grants an additional 4% of mana destruction when you Seize them (a skill with a generous cooldown time). In most situations, you will want to Seize, Rune and then Annihilate.
  14.  
  15. With all three Paths, you will always want to have intelligent use of Purify and Fade. Purify will allow the Praenomen to randomly cure two afflictions for a small price of blood. Fade will allow the Praenomen to silently escape the room to give them a chance to heal and quite possibly, reset the fight.
  16.  
  17. Praenomen in groups are very powerful. With the utilization of being able to share damage via Affinity, immovable blocking, on demand impatience, the ability to mesmerize, and on demand loneliness, Praenomen are a critical need of any team combat.
  18.  
  19. In any and all cases, you will want either a 2 handed weapon for gash (which provides more damage) or a 1 handed weapon so you can continue to wield a shield. You'll want scalemail to provide more cutting/blunt protection, but you can remove it for extra dodge chances.
  20.  
  21. Artifacts that will best suit a Praenomen: strength, equilibrium recovery, quick path, and blood thin. You could also make strong arguments for magic protection and protection artifacts, as well as heal bonus, constitution, and enhancements, however the first three are best suited to benefits.
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