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Arfoire

Kaixa

Aug 2nd, 2019
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  1. Name: Kaixa
  2.  
  3. HP: 248 MP: 60
  4.  
  5. Traits: Mercenary, Monster Hunter, Nemesis
  6. Quirks: Arrogant, Caustic, Compulsive Liar
  7.  
  8. Main Job: Warrior Secondary Job: Berserker
  9.  
  10. Level: 28 XP: 2080 (2070 spent)
  11.  
  12. Stats Level Points XP
  13.  
  14. Earth 8 80 640
  15.  
  16. Air 7 76 580
  17.  
  18. Water 7 70 490
  19.  
  20. Fire 6 60 360
  21.  
  22.  
  23.  
  24. Skills 9
  25.  
  26. Earth Air Fire Water
  27. Strength: Running: Infiltration: Willpower: 1
  28. Climbing: Stealth: 1 Perception: 2 Bluff: 1
  29. Swimming: Piloting: Medicine: Handle Animal:
  30. Intimidation: Riding: Survival: Charisma: 1
  31. Tolerance: Thievery: Technology: Performance: 1
  32. Jumping: 1 Acrobatics: 1 Wisdom: Magic:
  33.  
  34. Traits and Quirks:
  35.  
  36.  
  37. Quirk: Arrogant - You don’t back off from challenges and don’t submit to the will of others. You may spend Destiny Points to resist intimidation. However, you do not take insults lightly and don’t refuse challenges. Earn Destiny Points when this attitude causes you problems.
  38.  
  39. Quirk: Caustic - You attract dislike and people feel uncomfortable by your side. You may use Destiny Points to intimidate or otherwise impose your will on others. You receive Destiny Points when this lack of sympathy causes you problems.
  40.  
  41. Quirk: Compulsive Liar - For some reason, telling the truth is very hard for you. Worse, others believe! Use Destiny Points to make people believe your lies, especially the most ridiculous, and earn Destiny Points whenever your lack of honesty causes you problems.
  42.  
  43. Gear and Notes
  44.  
  45. Weapon: Oborotsuki Raijin (Spear) 9x Air/Earth Damage (Air vs Earth or Earth vs Air, 70/79 dmg) Lightning Damage, add Air Level to dmg
  46. -SOLD- Lantza Rantela (Spear) 6x Air Damage (Air vs Earth or Earth vs Air, 42/42 dmg), Puncture Damage. Touch: Slow
  47. -SOLD- Seishuku-no-Yuuga (Katana) 4x Air damage (Air vs Earth, 28 dmg), Shadow Elemental Damage. Spell Weave (Dark)
  48. -SOLD- Pale Naginata (Spear) 4x Air Damage (Air vs Earth or Earth vs Air, 28/28 dmg), Puncture Damage. Sensor
  49.  
  50. Armor: Worn: Soldier's Armor: Arm 36, M.Arm 13, add Earth to !Attack action's damage
  51. Provoke Bonuses: Arm 7, M.Arm 7.
  52. Total: Arm 43, M.Arm 20.
  53.  
  54. Accessory:
  55. Guard Ring - SOS Protect
  56. Sash - Slow Immunity
  57.  
  58. Accessory:
  59.  
  60. Abilities and Spells
  61.  
  62. (Basic)
  63. !Attack: Quick Action. Air vs Air, difficulty 40.
  64. !Dodge: Reaction. Use against physical attacks. Air vs Earth, difficulty 70. If successful, don’t suffer the attack’s effects.
  65. !Flee: Quick action. Air vs Air, difficulty 40. If successful, you run away from combat. Use the opponent with the highest Air Stat as the target.
  66. !Provoke: Quick Action. Water vs Fire, difficulty 20.
  67.  
  68. (Warrior)
  69.  
  70. Master of Arms: Core Ability acquired at level 1. You can equip heavy armor, and the following weapons: Polearms; Light Swords / Knives; Katana; Claws / Gloves; Heavy Weapon and Shield and Heavy Weapon. Your HP bonus is 5 times your level, the multiplier increasing by 1 at levels 15, 30 and 60. Your bonus MP is zero, and increases by 1 times your level at level 30.
  71.  
  72. Specialty: Arc: You may add Ranged to your !Attack actions. You may increase the charge time of an action by 1 to add Ranged to any Warrior abilities which require a weapon attack.
  73.  
  74. Jump: Core Ability acquired at level 1. !Jump is a Quick action. Using it, you jump an incredible height and gain the Flight status. In your next action, you dive on a target, discarding the initiative die and attacking with your weapon. If you hit, inflict 150% weapon damage. After the attack, you lose the Flight status. Deal twice weapon damage instead of 150% if you wield a Polearm.
  75.  
  76. Specialty: Pommel Strike: You gain the Quick action !Pommel Strike. You attack your opponent with your weapon’s hilt at a time and place where he doesn’t expect. Do an attack roll with your weapon, dealing no damage. If the target is charging a Slow action, he loses it.
  77.  
  78. Blacksmith: Core Ability acquired at level 15. You may destroy two identical pieces of equipment to add one of its effects to another piece of equipment. If the source equipment is of the same type as the destination and the destination has no effects, you need only destroy one. You may only enhance equipment with up to two effects and one additional spell-weave. You may not move effects between armor and weapons.
  79.  
  80. Double Cut: Core Ability acquired at level 24. You gain the Slow (5) action !Double Cut. With it, do two attacks with your weapon in quick succession at the same target, dealing weapon damage and effects. This ability may achieve critical hits, causing double damage. You may substitute one or both attacks for a Break action.
  81.  
  82. (Berserker)
  83.  
  84. Counter Attack: Core Ability acquired at level 1. After suffering the damage of a physical attack, you can discard any initiative die to perform the !Attack action against the character who attacked you. !Attack actions made with Counter Attack have 0 difficulty.
  85. Specialty: Riposte: After receiving a physical attack, you may use your Counter Attack even if the attack fails for any reason.
  86.  
  87. Provoke: Core Ability acquired at level 19. You gain the Quick magical action !Provoke. Insult your opponent, causing him to attack you or lose focus. Make a Water vs Fire attack, difficulty 20. If successful, until the end of the next round, if the targeted enemy doesn’t include you as a target in any of his attacks, you may perform the !Attack action against him as a free action after the enemy’s action. You may add your Air level to your Armor and your Water level to your Magic Armor.
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