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- #org @DESC_NO_MOVE
- No move information.
- #org @DESC_LEECHFANG
- An attack that\nabsorbs half the\ndamage it inflicted\nto restore HP.
- #org @DESC_AIRSLASH
- The foe is sliced\nby a blade of air.\nIt may also make\nthe foe flinch.
- #org @DESC_AQUAJET
- An almost invisibly\nfast attack that\nis certain to strike\nfirst.
- #org @DESC_AQUATAIL
- The foe is attacked\nwith a swinging tail\nas vicious as a\nwave in a storm.
- #org @DESC_AURASPHERE
- A blast of aura\npower is let loose\nat the foe. It is\nsure to hit.
- #org @DESC_AVALANCHE
- An attack move that\ngains in intensity\nif the target has\nhurt the user.
- #org @DESC_BRAVEBIRD
- The user tucks in\nits wings and\ncharges. It also\nhurts the user.
- #org @DESC_BUGBUZZ
- The user creates a\ndamaging sound\nwave that may lower\nthe foe's Sp. Def.
- #org @DESC_BULLETPUNCH
- The user strikes\nwith a tough punch\nthat is certain to\nstrike first.
- #org @DESC_CHARGEBEAM
- The user fires a\nload of electricity\nthat may raise the\nuser's Sp. Atk.
- #org @DESC_CLOSECOMBAT
- The foe is fought\nup close. This cuts\nthe user's Defense\nand Sp. Def.
- #org @DESC_CROSSPOISON
- An attack with a\nhigh critical-hit\nratio. It may also\npoison the foe.
- #org @DESC_DARKPULSE
- The user releases\na horrible aura that\nmay also make the\nfoe flinch.
- #org @DESC_DISCHARGE
- The user looses an\nelectric flare that\nhits all Pok\emon\nand may paralyze.
- #org @DESC_DRACOMETEOR
- An intense attack\nthat also sharply\nreduces the user's\nSp. Atk stat.
- #org @DESC_DRAGONPULSE
- The foe is attacked\nwith a shock wave\ngenerated by the\nuser's gaping mouth.
- #org @DESC_DRAINPUNCH
- A harsh punch that\nabsorbs half the\ndamage it inflicted\nto restore HP.
- #org @DESC_EARTHPOWER
- The ground under the\nfoe erupts. It may\nalso lower the foe's\nSp. Def.
- #org @DESC_ENERGYBALL
- The foe is blasted\nwith natural energy.\nIt may also lower\nthe foe's Sp. Def.
- #org @DESC_FOCUSBLAST
- The user unleashes\nits power. It may\nalso lower the\nfoe's Sp. Def.
- #org @DESC_FORCEPALM
- The foe is attacked\nwith a shock wave\nthat may also leave\nit paralyzed.
- #org @DESC_GIGAIMPACT
- A severely damaging\nattack that makes\nthe user rest on\nthe next turn.
- #org @DESC_GRASSKNOT
- Grass snares and\ntrips the foe. It\ndoes more damage\nto heavier foes.
- #org @DESC_GUNKSHOT
- Filthy garbage is\nshot at the foe.\nIt may also poison\nthe target.
- #org @DESC_HAMMERARM
- The user swings\nits heavy fist.\nIt also lowers the\nuser's Speed.
- #org @DESC_HEADSMASH
- A hazardous, full-\npower headbutt that\nalso hurts the user\nterribly.
- #org @DESC_ICESHARD
- The user hurls\nchunks of ice\nthat are certain to\nstrike first.
- #org @DESC_IRONHEAD
- The foe is slammed\nwith its hard head.\nIt may also make\nthe foe flinch.
- #org @DESC_LAVAPLUME
- Scarlet flames wash\nover all Pok\emon in\nbattle. It may also\ninflict burns.
- #org @DESC_MAGNETBOMB
- A steel bomb is\nstuck to the foe.\This attack is sure\nto hit.
- #org @DESC_MUDBOMB
- The foe is struck\nwith a mud ball\nthat may also lower\nits accuracy.
- #org @DESC_NASTYPLOT
- The user thinks\nbad thoughts. It\nsharply raises the\nSp. Atk stat.
- #org @DESC_NIGHTSLASH
- The user slashes at\nan opportune moment.\nIt has a high\ncritical-hit ratio.
- #org @DESC_OMINOUSWIND
- Repulsive wind is\nused to attack. It\nmay also raise all\nthe user's stats.
- #org @DESC_POWERGEM
- The user attacks\nwith a ray of light\nthat sparkles like\ngemstones.
- #org @DESC_POWERWHIP
- The user violently\nwhirls its vines or\ntentacles to lash\nthe foe.
- #org @DESC_PSYCHOCUT
- The user tears the\nfoe with psychic\nblades. It has a\nhigh crit ratio.
- #org @DESC_ROCKCLIMB
- The user attacks by\ncharging into the\nfoe. It may also\nconfuse the foe.
- #org @DESC_ROCKPOLISH
- The user polishes\nits body to reduce\ndrag and sharply\nboost its Speed.
- #org @DESC_ROCKWRECKER
- The foe is hit with\na huge boulder.\nThe user can't move\non the next turn.
- #org @DESC_ROOST
- A self-healing move\nthat restores HP by\nup to half of the\nuser's maximum HP.
- #org @DESC_SEEDBOMB
- The user slams a\nbarrage of hard-\nshelled seeds down\nfrom above.
- #org @DESC_SHADOWCLAW
- Claws made of\nshadows rake the\nfoe. It has a high\ncritical-hit ratio.
- #org @DESC_SHADOWSNEAK
- The user extends\nits shadow to\nattack. This move\nalways hits first.
- #org @DESC_VACUUMWAVE
- The user sends a\nwave of vacuum at\nthe foe. This move\nalways hits first.
- #org @DESC_XSCISSOR
- The user slashes\nthe foe with crossed\nclaws as if they\nwere scissors.
- #org @DESC_ZENHEADBUTT
- The user focuses\nand rams the foe.\nIt may also make\nthe foe flinch.
- #org @DESC_SWITCHEROO
- The user trades held\nitems with the foe\nfaster than the eye\ncan follow.
- #org @DESC_DRILLRUN
- The user rotates\nand drills into the\nfoe. It has a high\ncritical-hit ratio.
- #org @DESC_BULLDOZE
- The user hits all\nPok\emon in battle\nby stomping. Lowers\nSpeed of those hit.
- #org @DESC_ELECTROWEB
- The user traps the\nfoe in an electric\nnet. It also lowers\nthe foe's Speed.
- #org @DESC_FLAMECHARGE
- The user charges,\ncloaked in flame.\nThis raises the\nuser's Speed.
- #org @DESC_FROSTBREATH
- The user blows\ncold air at the foe.\nIt always results in\na critical hit.
- #org @DESC_HEARTSTAMP
- The foe is hit\nafter a cute act.\nIt may also make\nthe foe flinch.
- #org @DESC_HONECLAWS
- The user sharpens\nits claws to raise\nits Attack and\naccuracy.
- #org @DESC_HORNLEECH
- A harsh attack that\nabsorbs half the\ndamage it inflicted\nto restore HP.
- #org @DESC_COIL
- The user coils up,\nraising its Attack,\nDefense, and\naccuracy.
- #org @DESC_HURRICANE
- The foe is caught\nin a fierce wind.\nIt may also confuse\nthe foe.
- #org @DESC_ICICLECRASH
- Icicles are dropped\non the foe. It may\nalso make the foe\nflinch.
- #org @DESC_WORKUP
- The user rouses\nitself to raise\nits Attack and\nSp. Atk stats.
- #org @DESC_QUIVERDANCE
- The user mystically\ndances, raising its\nSp. Atk, Sp. Def,\nand Speed.
- #org @DESC_LEAFTORNADO
- Sharp leaves circle\nthe foe. It may also\nlower the foe's\naccuracy.
- #org @DESC_LOWSWEEP
- The user attacks\nthe foe's legs,\nlowering its\nSpeed stat.
- #org @DESC_SNARL
- The user barks\nmenacingly. It\nalso lowers the\nfoe's Sp. Atk.
- #org @DESC_STRUGGLEBUG
- While resisting, the\nuser attacks the\nfoe, lowering its\nSp. Atk stat.
- #org @DESC_STEAMROLLER
- The user crushes\nthe foe with its\nbody. It may also\nmake the foe flinch.
- #org @DESC_STORMTHROW
- The user strikes\nthe foe fiercely.\nIt always results in\na critical hit.
- #org @DESC_VENOSHOCK
- The foe is soaked\nby a special acid.\nIts power doubles if\nthe foe is poisoned.
- #org @DESC_WILDCHARGE
- The user throws an\nelectrified tackle.\nIt hurts the user\na little.
- #org @DESC_POISONJAB
- The foe is stabbed\nby an arm steeped\nin poison. It may\nalso poison the foe.
- #org @DESC_ACIDSPRAY
- The user spits fluid\nthat melts the foe.\nIt harshly lowers\nthe foe's Sp. Def.
- #org @DESC_FIERYDANCE
- Cloaked in flames,\nthe user dances.\nIt may also raise\nthe user's Sp. Atk.
- #org @DESC_CLEARSMOG
- The user throws a\nclump of special\nmud that reverts\nall stat changes.
- #org @DESC_LEAFSTORM
- An intense storm\nof foliage that\nsharply reduces the\nuser's Sp. Atk.
- #org @DESC_STONEEDGE
- The foe is stabbed\nby sharpened stones.\nIt has a high\ncritical-hit ratio.
- #org @DESC_PAYBACK
- If the user moves\nafter the target,\nthis attack's power\nwill be doubled.
- #org @DESC_FIREFANG
- The user bites with\nfiery jaws. It may\nburn the foe, or\nmake it flinch.
- #org @DESC_ICEFANG
- The user bites with\nfrozen jaws. It may\nfreeze the foe, or\nmake it flinch.
- #org @DESC_THUNDERFANG
- The user bites with\ncharged jaws. It may\nparalyze the foe, or\nmake it flinch.
- #org @DESC_FLAREBLITZ
- A fiery tackle that\nmay leave the foe\nburned. It also hurts\nthe user a little.
- #org @DESC_INFERNO
- The foe is engulfed\nby an intense fire\nthat is sure to\nleave a burn.
- #org @DESC_HEX
- This attack does\ndouble damage to a\ntarget affected by\na status problem.
- #org @DESC_DUALCHOP
- The user hits\nthe foe with two\nbrutal strikes\nin one turn.
- #org @DESC_DOUBLEHIT
- The user slams the\nfoe twice in a row\nwith a long tail,\nvines, etc.
- #org @DESC_COTTONGUARD
- The user protects\nitself with cotton,\ndrastically raising\nits Defense.
- #org @DESC_ACROBATICS
- A nimble attack\nthat does double\ndamage if the user\nhas no held item.
- #org @DESC_FLAMEBURST
- The user attacks\nwith a bursting\nflame that hits\nthe foe's ally.
- #org @DESC_UTURN
- After attacking,\nthe user switches\nplaces with a\nparty Pok\emon.
- #org @DESC_VOLTSWITCH
- After attacking,\nthe user switches\nplaces with a\nparty Pok\emon.
- #org @DESC_DRAGONTAIL
- The foe is made to\nswitch out with an\nally. In the wild,\nthe battle ends.
- #org @DESC_CIRCLETHROW
- The foe is made to\nswitch out with an\nally. In the wild,\nthe battle ends.
- #org @DESC_MIRRORSHOT
- The user looses\na flash of energy\nto damage and\nlower accuracy.
- #org @DESC_WOODHAMMER
- The user slams the\nfoe with its hard\nbody, also hurting\nitself a little.
- #org @DESC_HEALPULSE
- The user emits a\nhealing pulse that\nrestores a target's\nHP by up to half.
- #org @DESC_FLASHCANNON
- Light energy is\nshot at the foe.\nIt may also lower\nthe foe's Sp. Def.
- #org @DESC_BUGBITE
- The user bites\nthe foe, eating\nits berry if it is\nholding one.
- #org @DESC_PLUCK
- The user pecks\nthe foe, plucking\nits berry if it is\nholding one.
- #org @DESC_SHELLSMASH
- Sharply raises\nAttack, Sp. Atk, and\nSpeed, but lowers\nDefense and Sp. Def.
- #org @DESC_RAGEPOWDER
- The user scatters\na cloud of powder,\nmaking foes attack\nonly the user.
- #org @DESC_WAKEUPSLAP
- Does double damage\nto a sleeping foe.\nIt also wakes the\nfoe up, however.
- #org @DESC_RAZORSHELL
- The foe is cut\nby sharp shells.\nIt may also lower\nthe foe's Defense.
- #org @DESC_COPYCAT
- The user mimics the\nlast move used.\nFails if no move\nhas been used yet.
- #org @DESC_MIRACLEEYE
- Completely negates\nthe foe's efforts to\nheighten its ability\nto evade.
- #org @DESC_SUCKERPUNCH
- This move allows\nthe user to strike\nfirst if the foe is\nreadying an attack.
- #org @DESC_SCALD
- Boiling water is\nshot at the foe.\nIt may also cause\na burn.
- #org @DESC_BRINE
- If the foe's HP is\ndown to half, this\nattack does double\ndamage.
- #org @DESC_FAIRYWIND
- The user stirs up\na fairy wind and\nstrikes the foe\nwith it.
- #org @DESC_BABYDOLLEYES
- A cute stare that\nlowers the foe's\nAttack stat. It is\nsure to go first.
- #org @DESC_PLAYROUGH
- The foe is roughed\nup by the user.\nThis may lower the\nfoe's Attack.
- #org @DESC_MOONBLAST
- The foe is attacked\nwith the power of\nthe moon. This may\nlower its Sp. Atk.
- #org @DESC_DRAININGKISS
- A sweet kiss that\nabsorbs over half\nthe damage inflicted\nto restore HP.
- #org @DESC_DAZZLINGGLEAM
- The user damages\nopposing Pok\emon\nby emitting a\npowerful flash.
- #org @DESC_DISARMINGVOICE
- The user lets out\na charming cry\nthat cannot be\nevaded.
- #org @DESC_STEALTHROCK
- Levitating rocks\nare laid around the\nfoe's side to hurt\nfoes switching in.
- #org @DESC_TOXICSPIKES
- Poisoned spikes\nare laid around the\nfoe's side to hurt\nfoes switching in.
- #org @DESC_HEALINGWISH
- The user faints,\nbut will fully\nheal the Pok\emon\ntaking its place.
- #org @DESC_LUNARDANCE
- The user faints,\nbut will fully\nheal the Pok\emon\ntaking its place.
- #org @DESC_TAILWIND
- Whips up a tailwind\nthat ups the Speed\nof all party Pok\emon\nfor four turns.
- #org @DESC_BOOMBURST
- The user emits a\nterrible soundwave\nthat hits everything\naround it.
- #org @DESC_INCINERATE
- The user burns\nthe foe completely,\nrendering a held\nBerry useless.
- #org @DESC_WORRYSEED
- A worrying seed is\nplanted on the foe,\nmaking its ability\nInsomnia.
- #org @DESC_GASTROACID
- Stomach acid is\nhurled onto the\nfoe, suppressing\nits ability.
- #org @DESC_GEOMANCY
- The user's Sp. Atk,\nSp. Def, and Speed\nrise sharply on the\nsecond turn.
- #org @DESC_FLOWERSHIELD
- The Defense stat\nof all Grass-type\nPok\emon is raised\nby a strange power.
- #org @DESC_ROTOTILLER
- The Attack and\nSp. Atk stats of\nall Grass-type\nPok\emon are raised.
- #org @DESC_SHIFTGEAR
- Rotating its gears,\nthe user raises its\nAttack and sharply\nraises its Speed.
- #org @DESC_STICKYWEB
- A sticky net is\nwoven around the\nfoe's side to slow\nfoes switching in.
- #org @DESC_STOREDPOWER
- The user attacks\nwith a stored power\nthat grows with\neach raised stat.
- #org @DESC_ACUPRESSURE
- The user sharply\nraises one of its\nstats by pressing\nits stress points.
- #org @DESC_PUNISHMENT
- The more the foe\nhas raised its\nstats, the greater\nthe move's power.
- #org @DESC_ASSURANCE
- Does double damage\nif the foe has\nalready taken\ndamage this turn.
- #org @DESC_DRAGONRUSH
- A tackle exhibiting\ndevastating menace.\nThis may also make\nthe target flinch.
- #org @DESC_DARKVOID
- All foes are taken\ninto a world of\ntotal darkness that\nmakes them sleep.
- #org @DESC_FEINT
- An attack that hits\na protected target.\nThis also lifts the\nprotection.
- #org @DESC_PHANTOMFORCE
- The user vanishes,\nthen strikes on the\nnext turn, hitting\neven protected foes.
- #org @DESC_PETALBLIZZARD
- Stirs up a violent\npetal blizzard,\nhitting everything\naround it.
- #org @DESC_PLAYNICE
- The target loses\nits will to fight.\nThis lowers its\nAttack.
- #org @DESC_ROAROFTIME
- An attack which\ndistorts time. The\nuser must rest on\nthe next turn.
- #org @DESC_SPACIALREND
- An attack that tears\nthe space around it.\nIt has a high\ncritical-hit ratio.
- #org @DESC_MAGMASTORM
- A maelstrom of fire\nrages, trapping the\ntarget for four to\nfive turns.
- #org @DESC_FINALGAMBIT
- The user risks all,\ndealing damage\nequal to its HP\nand then fainting.
- #org @DESC_SHADOWFORCE
- The user vanishes,\nthen strikes on the\nnext turn, hitting\neven protected foes.
- #org @DESC_NUZZLE
- The user attacks\nwith electrified\ncheeks that also\nparalyze the foe.
- #org @DESC_RETALIATE
- If an ally fainted\nin the previous\nturn, this attack's\ndamage increases.
- #org @DESC_STEELYHIT
- A physical attack\nin which the user\ncharges, full body,\ninto the foe.
- #org @DESC_JUDGMENT
- An attack that\nchanges type based\non the Plate held\nby the user.
- #org @DESC_FREEZEDRY
- A cooling attack\nthat may freeze.\nSuper-effective on\nWater types.
- #org @DESC_PSYSHOCK
- An odd psychic wave\nattacks the target.\nThis attack does\nphysical damage.
- #org @DESC_ROUND
- The user attacks\nwith a song. Others\ncan join in, doing\nmore damage.
- #org @DESC_TAILSLAP
- The user hits the\ntarget with its\ntail two to five\ntimes in a row.
- #org @DESC_GEARGRIND
- The user throws two\nsteel gears at the\nfoe. This attack\nhits twice in a row.
- #org @DESC_NATURALGIFT
- The type and base\npower of this move\nis determined by\nthe user's Berry.
- #org @DESC_CHIPAWAY
- An attack which is\nnot affected by the\ntarget's stat\nchanges.
- #org @DESC_SMACKDOWN
- A projectile is\nthrown at the foe.\nA flying Pok\emon\nwill fall down.
- #org @DESC_HYPERSPACEHOLE
- The user attacks\nfrom a hyperspace\nhole, hitting even\nprotected targets.
- #org @DESC_GYROBALL
- A high-speed spin.\nThe slower the user\nthan the foe, the\ngreater the damage.
- #org @DESC_HYPERSPACEFURY
- Hits with many arms.\nThis hits protected\nfoes, and lowers\nthe user's Defense.
- #org @DESC_ATTACKORDER
- The user makes its\nunderlings attack.\nIt has a high\ncritical-hit ratio.
- #org @DESC_DEFENDORDER
- The user makes its\nunderlings shield\nit, raising its\nDefense and Sp. Def.
- #org @DESC_HEALORDER
- The user makes its\nunderlings heal it,\nrestoring up to\nhalf its max HP.
- #org @DESC_CAPTIVATE
- Captivates the foe,\nharshly lowering\nSp. Atk if it's of\nthe opposite gender.
- #org @DESC_DEFOG
- A strong wind blows\naway obstacles and\nlowers the foe's\nevasiveness.
- #org @DESC_ORIGINPULSE
- The user attacks\nwith countless\nbeams of glowing\nblue light.
- #org @DESC_PRECIPICEBLADES
- The user attacks\nwith brutal blades\nof stone that rise\nfrom the ground.
- #org @DESC_GUARDSWAP
- The user uses its\npower to switch its\nDefense and Sp. Def\nwith the foe.
- #org @DESC_STEAMERUPTION
- The user blasts\nsuperheated steam.\nThis may also burn\nthe foe.
- #org @DESC_METALBURST
- The user retaliates\nwith much greater\nforce against the\nfoe that hit it.
- #org @DESC_MEFIRST
- The user cuts ahead\nto use the target's\nintended move with\ngreater power.
- #org @DESC_POWERSWAP
- The user uses its\npower to switch its\nAttack and Sp. Atk\nwith the foe.
- #org @DESC_POWERTRICK
- The user employs\nits psychic power\nto switch its\nAttack and Defense.
- #org @DESC_PSYCHOSHIFT
- The user employs\nits psychic power\nto transfer status\nonto the target.
- #org @DESC_WRINGOUT
- The user wrings the\ntarget. The more HP\nthe target has, the\ngreater the power.
- #org @DESC_KINGSSHIELD
- The user protects\nitself and harshly\nlowers Attack if a\nfoe makes contact.
- #org @DESC_PSYSTRIKE
- An odd psychic wave\nattacks the target.\nThis attack does\nphysical damage.
- #org @DESC_AUTOTOMIZE
- The user sheds some\nof its body to\nsharply raise its\nSpeed.
- #org @DESC_DIAMONDSTORM
- The user whips up a\nstorm of diamonds.\nThis may also raise\nthe user's Defense.
- #org @DESC_SLUDGEWAVE
- The user swamps the\narea around it with\nsludge. It may also\npoison those hit.
- #org @DESC_HEAVYSLAM
- The user slams into\nthe target. Does\nmore damage the\nheavier the user.
- #org @DESC_SYNCHRONOISE
- An odd shock wave\ndamages all Pok\emon\nthat share the\nuser's type.
- #org @DESC_ELECTROBALL
- The user hurls an\nelectric orb. More\ndamage the faster\nthe user is.
- #org @DESC_FOULPLAY
- The user turns the\nfoe's power against\nit. Uses the foe's\nAttack stat.
- #org @DESC_ENTRAINMENT
- The user dances\noddly, making the\ntarget's ability the\nsame as the user's.
- #org @DESC_NIGHTDAZE
- The user attacks\nwith a pitch-black\nshock wave that may\nlower accuracy.
- #org @DESC_ECHOEDVOICE
- The user attacks\nwith an echo that\ngains in power when\nused repeatedly.
- #org @DESC_LANDSWRATH
- The user damages\nopposing Pok\emon\nusing power from\nthe land.
- #org @DESC_OBLIVIONWING
- A harsh attack that\nabsorbs over half\nthe damage done\nto restore HP.
- #org @DESC_HEARTSWAP
- The user employs its\npsychic power to\nswitch stat changes\nwith the target.
- #org @DESC_CRUSHGRIP
- The foe is crushed.\nThe more HP the\ntarget has, the\ngreater the power.
- #org @DESC_SACREDSWORD
- The user attacks\nby slicing the foe,\nignoring any stat\nchanges.
- #org @DESC_HEATCRASH
- The user slams the\nfoe with fire. Does\nmore damage the\nheavier the user.
- #org @DESC_HEADCHARGE
- The user bashes the\nfoe with its thick\nhair. It slightly\ndamages the user.
- #org @DESC_TECHNOBLAST
- The user fires a\nbeam of light. The\ntype is based on\nthe Drive held.
- #org @DESC_RELICSONG
- The user attacks\nwith an ancient\nsong. It may induce\nsleep.
- #org @DESC_SECRETSWORD
- The user cuts with\nits long horn. This\nodd attack does\nphysical damage.
- #org @DESC_GLACIATE
- The user blows cold\nair at opposing\nPok\emon. This\nlowers their Speed.
- #org @DESC_BOLTSTRIKE
- The user charges,\nsurrounded with\nelectricity. It may\nparalyze the foe.
- #org @DESC_BLUEFLARE
- The user engulfs\nthe foe in a severe\nblue flame. It may\nburn the foe.
- #org @DESC_FREEZESHOCK
- A two-turn attack\nwith electrically\ncharged ice. It may\nparalyze the foe.
- #org @DESC_ICEBURN
- A two-turn attack\nwith ultracold,\nfreezing wind. It\nmay burn the foe.
- #org @DESC_VCREATE
- The user hurls the\nflame on its head.\nLowers Defense,\nSp. Def, and Speed.
- #org @DESC_FUSIONFLARE
- The user brings down\na huge flame. Does\nmore damage after\nan enormous bolt.
- #org @DESC_FUSIONBOLT
- The user throws down\na giant bolt. Does\nmore damage after\nan enormous flame.
- #org @DESC_FELLSTINGER
- The user's Attack\nrises drastically\nif this move knocks\nout a foe.
- #org @DESC_NOBLEROAR
- The user intimidates\nthe target with a\nroar, lowering its\nAttack and Sp. Atk.
- #org @DESC_DRAGONASCENT
- The user soars down\nrapidly. This cuts\nthe user's Defense\nand Sp. Def.
- #org @DESC_PARTINGSHOT
- The user drops the\nfoe's Attack and\nSp. Atk, then swaps\nout of battle.
- #org @DESC_TOPSYTURVY
- The target's stat\nchanges go topsy-\nturvy and become\nthe opposite.
- #org @DESC_COREENFORCER
- If the foe has used\nits move this turn,\nthis move nullifies\nits ability.
- #org @DESC_CHATTER
- The user attacks\nwith deafening\nchatter. This\nconfuses the foe.
- #org @DESC_CONFIDE
- The user lowers\nthe foe's Sp. Atk\nby telling it a\nsecret.
- #org @DESC_WATERSHURIKEN
- Throwing stars hit\nthe foe two to five\ntimes in a row. It\nalways hits first.
- #org @DESC_MYSTICALFIRE
- The user attacks\nwith a special fire\nthat lowers the\ntarget's Sp. Atk.
- #org @DESC_SPIKYSHIELD
- The user protects\nitself and damages\na foe that tries to\nmake contact.
- #org @DESC_EERIEIMPULSE
- The user makes an\nelectric impulse\nthat harshly lowers\nthe foe's Sp. Atk.
- #org @DESC_HOLDBACK
- The user holds back\nwhen it attacks, and\nthe target is left\nwith at least 1 HP.
- #org @DESC_INFESTATION
- The foe is infested\nand attacked for\nfour to five turns,\nand can't flee.
- #org @DESC_POWERUPPUNCH
- Striking opponents\nmakes the user's\nfists harder,\nraising its Attack.
- #org @DESC_THOUSANDARROWS
- This move hits\nPok\emon that are\nairborne and knocks\nthem down.
- #org @DESC_THOUSANDWAVES
- The user attacks\nwith a crawling\nwave, trapping\nthose hit.
- #org @DESC_PARABOLICCHARGE
- The user zaps nearby\nPok\emon, restoring\nits own HP by half\nthe damage dealt.
- #org @DESC_SEARINGSHOT
- The user torches\neverything nearby.\nIt may also burn\nthose hit.
- #org @DESC_SEEDFLARE
- The user emits a\nshock wave that may\nharshly lower the\ntarget's Sp. Def.
- #org @DESC_ACCELEROCK
- The user smashes into\nthe target at high\nspeed. This move\nalways goes first.
- #org @DESC_ANCHORSHOT
- The user entangles\nthe target with its\nanchor chain. The\ntarget cannot flee.
- #org @DESC_AURORAVEIL
- Reduces physical and\nspecial damage for\nfive turns. Only\nusable during hail.
- #org @DESC_BANEFULBUNKER
- The user protects\nitself and poisons\na foe that tries to\nmake contact.
- #org @DESC_BEAKBLAST
- The user heats up\nits beak and hits.\nContact as it heats\nup causes a burn.
- #org @DESC_BRUTALSWING
- The user swings its\nbody violently to\ndamage everything\nin its vicinity.
- #org @DESC_BURNUP
- The user burns\nitself out. The\nuser loses its Fire\ntype after use.
- #org @DESC_CLANGINGSCALES
- The user rubs its\nscales to make a\nhuge noise. Lowers\nthe user's Defense.
- #org @DESC_DARKESTLARIAT
- The user swings both\narms and hits the\nfoe, ignoring any\nstat changes.
- #org @DESC_DRAGONHAMMER
- The user uses its\nbody like a hammer\nto attack the target\nand inflict damage.
- #org @DESC_FIRELASH
- The user strikes\nwith a burning lash.\nThis also lowers\nthe foe's Defense.
- #org @DESC_FIRSTIMPRESSION
- A strong move that\ngoes first, but is\nonly usable on the\nuser's first turn.
- #org @DESC_FLEURCANNON
- The user unleashes\na strong beam that\nalso sharply reduces\nthe user's Sp. Atk.
- #org @DESC_FLORALHEALING
- The user restores\nthe target's HP.\nIt restores more HP\nwith grass.
- #org @DESC_GEARUP
- The user raises the\nAttack and Sp. Atk\nof allies with Plus\nor Minus.
- #org @DESC_HIGHHORSEPOWER
- The user fiercely\nattacks the target\nusing its entire\nbody.
- #org @DESC_ICEHAMMER
- The user swings\nits heavy fist.\nIt also lowers the\nuser's Speed.
- #org @DESC_LASERFOCUS
- The user focuses\nintensely. The next\nmove always results\nin a critical hit.
- #org @DESC_LEAFAGE
- The user attacks by\npelting the target\nwith a flurry of\nleaves.
- #org @DESC_LIQUIDATION
- The user slams the\nfoe with a blast of\nwater. This may\nalso lower Defense.
- #org @DESC_LUNGE
- The user makes a\nlunge at the foe\nwith full force,\nlowering its Attack.
- #org @DESC_MOONGEISTBEAM
- The user emits a\nsinister ray that\nignores the target's\nability.
- #org @DESC_MULTIATTACK
- The user makes a\nhigh-energy attack.\nIts type depends on\nthe held Memory.
- #org @DESC_NATURESMADNESS
- The user hits the\nfoe with the force\nof nature. It halves\nthe target's HP.
- #org @DESC_POLLENPUFF
- The user throws an\nexploding pollen\npuff. If used on an\nally, heals instead.
- #org @DESC_POWERTRIP
- The user boasts its\nstrength. Gets more\npowerful with more\nraised stats.
- #org @DESC_PRISMATICLASER
- The user shoots\npowerful lasers.\nThe user can't move\non the next turn.
- #org @DESC_PSYCHICFANGS
- The user bites with\npsychic power. This\ndestroys barriers\nlike Reflect.
- #org @DESC_PURIFY
- The user heals the\ntarget's status,\nrestoring its own\nHP on a success.
- #org @DESC_REVELATIONDANCE
- The user dances to\nattack the foe.\nThis move matches\nthe user's type.
- #org @DESC_SHADOWBONE
- The user attacks\nwith a ghastly bone.\nThis may also lower\nDefense.
- #org @DESC_SHELLTRAP
- The user sets a\nshell trap that\nexplodes when hit\nphysically.
- #org @DESC_SHOREUP
- The user regains up\nto half its max HP.\nIt restores more HP\nin a sandstorm.
- #org @DESC_SMARTSTRIKE
- The user stabs the\ntarget with a sharp\nhorn. This attack\nnever misses.
- #org @DESC_SOLARBLADE
- The users gathers\nlight on the first\nturn, then slashes\nwith a blade.
- #org @DESC_SPARKLINGARIA
- The user sings a\nbubbly song. Burnt\nPok\emon are healed\nby these bubbles.
- #org @DESC_SPECTRALTHIEF
- The user hides,\nsteals the foe's\nstat boosts, and\nthen attacks.
- #org @DESC_SPEEDSWAP
- The user employs\npsychic power to\nexchange Speed with\nthe target.
- #org @DESC_SPIRITSHACKLE
- The user stitches\nthe foe's shadow to\nthe ground to\nprevent escape.
- #org @DESC_SPOTLIGHT
- The user shines a\nspotlight, making\nonly the target be\nattacked.
- #org @DESC_STOMPINGTANTRUM
- This move's power\nis doubled if the\nuser's previous\nmove has failed.
- #org @DESC_STRENGTHSAP
- The user drains HP\nequal to the foe's\nAttack, then lowers\nits Attack.
- #org @DESC_SUNSTEELSTRIKE
- The user slams with\nmeteoric force.\nThis move ignores\nabilities.
- #org @DESC_TEARFULLOOK
- The user tears up\nand looks pitiful,\nlowering the foe's\nAttack and Sp. Atk.
- #org @DESC_THROATCHOP
- An attack on the\nthroat that stops\nsound moves for\ntwo turns.
- #org @DESC_TOXICTHREAD
- Poisonous threads\npoison the target\nand lower its\nSpeed.
- #org @DESC_TROPKICK
- The user lands a\ntropical kick on\nthe foe, lowering\nits Attack.
- #org @DESC_ZINGZAP
- A strong electric\nblast crashes down\non the foe. It may\nmake the foe flinch.
- #org @DESC_ELECTRICTERRAIN
- Electrifies the\nground, boosting\nElectric moves and\npreventing sleep.
- #org @DESC_GRASSYTERRAIN
- Turns the ground to\ngrass, boosting\nGrass moves and\nrestoring HP.
- #org @DESC_MISTYTERRAIN
- Makes the ground\nmisty, halving\nDragon moves and\npreventing status.
- #org @DESC_PSYCHICTERRAIN
- Makes the ground\nweird, boosting\nPsychic moves and\nblocking priority.
- #org @DESC_GRASSPLEDGE
- When used with its\nwater equivalent,\na vast swamp\nappears.
- #org @DESC_FIREPLEDGE
- When used with its\ngrass equivalent,\na vast sea of fire\nappears.
- #org @DESC_WATERPLEDGE
- When combined with\nits fire equivalent,\na lucky rainbow\nappears.
- #org @DESC_TRICKROOM
- The user creates a\nbizarre area where\nslow Pok\emon move\nfirst.
- #org @DESC_MAGICROOM
- The user creates a\nbizarre area where\nheld items have no\neffect.
- #org @DESC_WONDERROOM
- The user creates a\nbizarre area where\nDefense and Sp. Def\nare swapped.
- #org @DESC_CRAFTYSHIELD
- The user protects\nits side from status\nmoves with an odd\npower.
- #org @DESC_MATBLOCK
- With a pulled-up\nmat, the user\nprotects its side\nfrom attacks.
- #org @DESC_QUICKGUARD
- The user protects\nitself and its\nallies from priority\nmoves.
- #org @DESC_WIDEGUARD
- The user protects\nitself and its\nallies from wide-\nranged attacks.
- #org @DESC_AQUARING
- The user envelops\nitself in water.\nIt regains some HP\nevery turn.
- #org @DESC_AROMATICMIST
- The user raises an\nally's Sp. Def by\nusing a mysterious\naroma.
- #org @DESC_BELCH
- The user lets out a\ndamaging belch. It\nmust eat a held\nBerry first.
- #org @DESC_BESTOW
- The user gives the\ntarget its held\nitem if the target\nholds nothing.
- #org @DESC_FLING
- The user flings its\nheld item at the\nfoe. Power varies\nwith the item.
- #org @DESC_FLYINGPRESS
- The user dives down\nfrom above. This\nmove is Fighting\nand Flying type.
- #org @DESC_GRAVITY
- Gravity becomes\nstronger for five\nturns, grounding\nall Pok\emon.
- #org @DESC_GUARDSPLIT
- The user employs its\npower to average its\nDefense and Sp. Def\nwith the foe.
- #org @DESC_HEALBLOCK
- The user prevents\nthe opposing team\nfrom restoring HP\nfor five turns.
- #org @DESC_IONDELUGE
- The user disperses\ncharged particles,\nmaking Normal moves\nElectric.
- #org @DESC_LUCKYCHANT
- The user chants an\nincantation that\nprevents critical\nhits for five turns.
- #org @DESC_MAGNETRISE
- The user levitates\nusing electrically\ngenerated magnetism\nfor five turns.
- #org @DESC_MAGNETICFLUX
- The user raises the\nDefense and Sp. Def\nof allies with Plus\nor Minus.
- #org @DESC_POWDER
- The user covers the\nfoe in powder that\nexplodes if it uses\na Fire-type move.
- #org @DESC_POWERSPLIT
- The user employs its\npower to average its\nAttack and Sp. Atk\nwith the foe.
- #org @DESC_REFLECTTYPE
- The user reflects\nthe target's type,\nmaking it the same\ntype as the target.
- #org @DESC_SIMPLEBEAM
- The user's psychic\nwave changes the\ntarget's ability\nto Simple.
- #org @DESC_SOAK
- The user shoots a\ntorrent of water,\nchanging the foe's\ntype to Water.
- #org @DESC_TELEKINESIS
- The user makes the\nfoe float for three\nturns, making it\neasier to hit.
- #org @DESC_TRICKORTREAT
- The foe is brought\ntrick-or-treating,\nadding Ghost to its\ntype.
- #org @DESC_VENOMDRENCH
- A poisonous liquid\nthat lowers Attack,\nSp. Atk, and Speed\nof poisoned foes.
- #org @DESC_FORESTSCURSE
- The user puts a\nforest curse on the\ntarget, adding Grass\nto its type.
- #org @DESC_MINDBLOWN
- The user attacks by\nmaking its head\nexplode. This hurts\nthe user terribly.
- #org @DESC_PHOTONGEYSER
- This attack deals\nphysical or special\ndamage based on the\nuser's better stat.
- #org @DESC_PLASMAFISTS
- The user attacks\nwith charged fists\nthat make Normal\nmoves Electric.
- #org @DESC_ELECTRIFY
- Electrifies the\nfoe, making its\nmove become\nElectric-type.
- #org @DESC_EMBARGO
- The target can't\nuse its held item.\nIts Trainer can't\nuse items, either.
- #org @DESC_FAIRYLOCK
- The user locks down\nthe field, keeping\nall Pok\emon trapped\nfor the next turn.
- #org @DESC_LIGHTOFRUIN
- The user blasts a\nbeam of light from\nthe Eternal Flower.\nHurts the user.
- #org @DESC_TRUMPCARD
- The fewer PP this\nmove has, the\ngreater its power.
- #org @DESC_AFTERYOU
- The user helps the\ntarget and makes it\nuse its move right\nafter the user.
- #org @DESC_INSTRUCT
- The user instructs\nthe target to use\nthe target's last\nmove again.
- #org @DESC_QUASH
- The user suppresses\nthe target and makes\nits move go last.
- #org @DESC_HAPPYHOUR
- This move doubles\nthe amount of prize\nmoney received\nafter battle.
- #org @DESC_DOUBLEIRONBASH
- The user strikes\ntwice with its\narms. It may make\nthe foe flinch.
- #org @DESC_LASTRESORT
- This move may only\nbe used when all\nother moves have\nbeen used.
- #org @DESC_SKYDROP
- Flies up with the\nfoe, preventing its\nattack, then drops\nit on the next turn.
- #org @DESC_CELEBRATE
- The Pok\emon\ncongratulates you\non your special\nday!
- #org @DESC_HOLDHANDS
- The user and an\nally hold hands.\nThis makes them\nvery happy.
- #org @DESC_BLANK
- -
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