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Z-nogyroP

CFRU - Four-Line Move Descriptions

Nov 3rd, 2019
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  1. #org @DESC_NO_MOVE
  2. No move information.
  3.  
  4. #org @DESC_LEECHFANG
  5. An attack that\nabsorbs half the\ndamage it inflicted\nto restore HP.
  6.  
  7. #org @DESC_AIRSLASH
  8. The foe is sliced\nby a blade of air.\nIt may also make\nthe foe flinch.
  9.  
  10. #org @DESC_AQUAJET
  11. An almost invisibly\nfast attack that\nis certain to strike\nfirst.
  12.  
  13. #org @DESC_AQUATAIL
  14. The foe is attacked\nwith a swinging tail\nas vicious as a\nwave in a storm.
  15.  
  16. #org @DESC_AURASPHERE
  17. A blast of aura\npower is let loose\nat the foe. It is\nsure to hit.
  18.  
  19. #org @DESC_AVALANCHE
  20. An attack move that\ngains in intensity\nif the target has\nhurt the user.
  21.  
  22. #org @DESC_BRAVEBIRD
  23. The user tucks in\nits wings and\ncharges. It also\nhurts the user.
  24.  
  25. #org @DESC_BUGBUZZ
  26. The user creates a\ndamaging sound\nwave that may lower\nthe foe's Sp. Def.
  27.  
  28. #org @DESC_BULLETPUNCH
  29. The user strikes\nwith a tough punch\nthat is certain to\nstrike first.
  30.  
  31. #org @DESC_CHARGEBEAM
  32. The user fires a\nload of electricity\nthat may raise the\nuser's Sp. Atk.
  33.  
  34. #org @DESC_CLOSECOMBAT
  35. The foe is fought\nup close. This cuts\nthe user's Defense\nand Sp. Def.
  36.  
  37. #org @DESC_CROSSPOISON
  38. An attack with a\nhigh critical-hit\nratio. It may also\npoison the foe.
  39.  
  40. #org @DESC_DARKPULSE
  41. The user releases\na horrible aura that\nmay also make the\nfoe flinch.
  42.  
  43. #org @DESC_DISCHARGE
  44. The user looses an\nelectric flare that\nhits all Pok\emon\nand may paralyze.
  45.  
  46. #org @DESC_DRACOMETEOR
  47. An intense attack\nthat also sharply\nreduces the user's\nSp. Atk stat.
  48.  
  49. #org @DESC_DRAGONPULSE
  50. The foe is attacked\nwith a shock wave\ngenerated by the\nuser's gaping mouth.
  51.  
  52. #org @DESC_DRAINPUNCH
  53. A harsh punch that\nabsorbs half the\ndamage it inflicted\nto restore HP.
  54.  
  55. #org @DESC_EARTHPOWER
  56. The ground under the\nfoe erupts. It may\nalso lower the foe's\nSp. Def.
  57.  
  58. #org @DESC_ENERGYBALL
  59. The foe is blasted\nwith natural energy.\nIt may also lower\nthe foe's Sp. Def.
  60.  
  61. #org @DESC_FOCUSBLAST
  62. The user unleashes\nits power. It may\nalso lower the\nfoe's Sp. Def.
  63.  
  64. #org @DESC_FORCEPALM
  65. The foe is attacked\nwith a shock wave\nthat may also leave\nit paralyzed.
  66.  
  67. #org @DESC_GIGAIMPACT
  68. A severely damaging\nattack that makes\nthe user rest on\nthe next turn.
  69.  
  70. #org @DESC_GRASSKNOT
  71. Grass snares and\ntrips the foe. It\ndoes more damage\nto heavier foes.
  72.  
  73. #org @DESC_GUNKSHOT
  74. Filthy garbage is\nshot at the foe.\nIt may also poison\nthe target.
  75.  
  76. #org @DESC_HAMMERARM
  77. The user swings\nits heavy fist.\nIt also lowers the\nuser's Speed.
  78.  
  79. #org @DESC_HEADSMASH
  80. A hazardous, full-\npower headbutt that\nalso hurts the user\nterribly.
  81.  
  82. #org @DESC_ICESHARD
  83. The user hurls\nchunks of ice\nthat are certain to\nstrike first.
  84.  
  85. #org @DESC_IRONHEAD
  86. The foe is slammed\nwith its hard head.\nIt may also make\nthe foe flinch.
  87.  
  88. #org @DESC_LAVAPLUME
  89. Scarlet flames wash\nover all Pok\emon in\nbattle. It may also\ninflict burns.
  90.  
  91. #org @DESC_MAGNETBOMB
  92. A steel bomb is\nstuck to the foe.\This attack is sure\nto hit.
  93.  
  94. #org @DESC_MUDBOMB
  95. The foe is struck\nwith a mud ball\nthat may also lower\nits accuracy.
  96.  
  97. #org @DESC_NASTYPLOT
  98. The user thinks\nbad thoughts. It\nsharply raises the\nSp. Atk stat.
  99.  
  100. #org @DESC_NIGHTSLASH
  101. The user slashes at\nan opportune moment.\nIt has a high\ncritical-hit ratio.
  102.  
  103. #org @DESC_OMINOUSWIND
  104. Repulsive wind is\nused to attack. It\nmay also raise all\nthe user's stats.
  105.  
  106. #org @DESC_POWERGEM
  107. The user attacks\nwith a ray of light\nthat sparkles like\ngemstones.
  108.  
  109. #org @DESC_POWERWHIP
  110. The user violently\nwhirls its vines or\ntentacles to lash\nthe foe.
  111.  
  112. #org @DESC_PSYCHOCUT
  113. The user tears the\nfoe with psychic\nblades. It has a\nhigh crit ratio.
  114.  
  115. #org @DESC_ROCKCLIMB
  116. The user attacks by\ncharging into the\nfoe. It may also\nconfuse the foe.
  117.  
  118. #org @DESC_ROCKPOLISH
  119. The user polishes\nits body to reduce\ndrag and sharply\nboost its Speed.
  120.  
  121. #org @DESC_ROCKWRECKER
  122. The foe is hit with\na huge boulder.\nThe user can't move\non the next turn.
  123.  
  124. #org @DESC_ROOST
  125. A self-healing move\nthat restores HP by\nup to half of the\nuser's maximum HP.
  126.  
  127. #org @DESC_SEEDBOMB
  128. The user slams a\nbarrage of hard-\nshelled seeds down\nfrom above.
  129.  
  130. #org @DESC_SHADOWCLAW
  131. Claws made of\nshadows rake the\nfoe. It has a high\ncritical-hit ratio.
  132.  
  133. #org @DESC_SHADOWSNEAK
  134. The user extends\nits shadow to\nattack. This move\nalways hits first.
  135.  
  136. #org @DESC_VACUUMWAVE
  137. The user sends a\nwave of vacuum at\nthe foe. This move\nalways hits first.
  138.  
  139. #org @DESC_XSCISSOR
  140. The user slashes\nthe foe with crossed\nclaws as if they\nwere scissors.
  141.  
  142. #org @DESC_ZENHEADBUTT
  143. The user focuses\nand rams the foe.\nIt may also make\nthe foe flinch.
  144.  
  145. #org @DESC_SWITCHEROO
  146. The user trades held\nitems with the foe\nfaster than the eye\ncan follow.
  147.  
  148. #org @DESC_DRILLRUN
  149. The user rotates\nand drills into the\nfoe. It has a high\ncritical-hit ratio.
  150.  
  151. #org @DESC_BULLDOZE
  152. The user hits all\nPok\emon in battle\nby stomping. Lowers\nSpeed of those hit.
  153.  
  154. #org @DESC_ELECTROWEB
  155. The user traps the\nfoe in an electric\nnet. It also lowers\nthe foe's Speed.
  156.  
  157. #org @DESC_FLAMECHARGE
  158. The user charges,\ncloaked in flame.\nThis raises the\nuser's Speed.
  159.  
  160. #org @DESC_FROSTBREATH
  161. The user blows\ncold air at the foe.\nIt always results in\na critical hit.
  162.  
  163. #org @DESC_HEARTSTAMP
  164. The foe is hit\nafter a cute act.\nIt may also make\nthe foe flinch.
  165.  
  166. #org @DESC_HONECLAWS
  167. The user sharpens\nits claws to raise\nits Attack and\naccuracy.
  168.  
  169. #org @DESC_HORNLEECH
  170. A harsh attack that\nabsorbs half the\ndamage it inflicted\nto restore HP.
  171.  
  172. #org @DESC_COIL
  173. The user coils up,\nraising its Attack,\nDefense, and\naccuracy.
  174.  
  175. #org @DESC_HURRICANE
  176. The foe is caught\nin a fierce wind.\nIt may also confuse\nthe foe.
  177.  
  178. #org @DESC_ICICLECRASH
  179. Icicles are dropped\non the foe. It may\nalso make the foe\nflinch.
  180.  
  181. #org @DESC_WORKUP
  182. The user rouses\nitself to raise\nits Attack and\nSp. Atk stats.
  183.  
  184. #org @DESC_QUIVERDANCE
  185. The user mystically\ndances, raising its\nSp. Atk, Sp. Def,\nand Speed.
  186.  
  187. #org @DESC_LEAFTORNADO
  188. Sharp leaves circle\nthe foe. It may also\nlower the foe's\naccuracy.
  189.  
  190. #org @DESC_LOWSWEEP
  191. The user attacks\nthe foe's legs,\nlowering its\nSpeed stat.
  192.  
  193. #org @DESC_SNARL
  194. The user barks\nmenacingly. It\nalso lowers the\nfoe's Sp. Atk.
  195.  
  196. #org @DESC_STRUGGLEBUG
  197. While resisting, the\nuser attacks the\nfoe, lowering its\nSp. Atk stat.
  198.  
  199. #org @DESC_STEAMROLLER
  200. The user crushes\nthe foe with its\nbody. It may also\nmake the foe flinch.
  201.  
  202. #org @DESC_STORMTHROW
  203. The user strikes\nthe foe fiercely.\nIt always results in\na critical hit.
  204.  
  205. #org @DESC_VENOSHOCK
  206. The foe is soaked\nby a special acid.\nIts power doubles if\nthe foe is poisoned.
  207.  
  208. #org @DESC_WILDCHARGE
  209. The user throws an\nelectrified tackle.\nIt hurts the user\na little.
  210.  
  211. #org @DESC_POISONJAB
  212. The foe is stabbed\nby an arm steeped\nin poison. It may\nalso poison the foe.
  213.  
  214. #org @DESC_ACIDSPRAY
  215. The user spits fluid\nthat melts the foe.\nIt harshly lowers\nthe foe's Sp. Def.
  216.  
  217. #org @DESC_FIERYDANCE
  218. Cloaked in flames,\nthe user dances.\nIt may also raise\nthe user's Sp. Atk.
  219.  
  220. #org @DESC_CLEARSMOG
  221. The user throws a\nclump of special\nmud that reverts\nall stat changes.
  222.  
  223. #org @DESC_LEAFSTORM
  224. An intense storm\nof foliage that\nsharply reduces the\nuser's Sp. Atk.
  225.  
  226. #org @DESC_STONEEDGE
  227. The foe is stabbed\nby sharpened stones.\nIt has a high\ncritical-hit ratio.
  228.  
  229. #org @DESC_PAYBACK
  230. If the user moves\nafter the target,\nthis attack's power\nwill be doubled.
  231.  
  232. #org @DESC_FIREFANG
  233. The user bites with\nfiery jaws. It may\nburn the foe, or\nmake it flinch.
  234.  
  235. #org @DESC_ICEFANG
  236. The user bites with\nfrozen jaws. It may\nfreeze the foe, or\nmake it flinch.
  237.  
  238. #org @DESC_THUNDERFANG
  239. The user bites with\ncharged jaws. It may\nparalyze the foe, or\nmake it flinch.
  240.  
  241. #org @DESC_FLAREBLITZ
  242. A fiery tackle that\nmay leave the foe\nburned. It also hurts\nthe user a little.
  243.  
  244. #org @DESC_INFERNO
  245. The foe is engulfed\nby an intense fire\nthat is sure to\nleave a burn.
  246.  
  247. #org @DESC_HEX
  248. This attack does\ndouble damage to a\ntarget affected by\na status problem.
  249.  
  250. #org @DESC_DUALCHOP
  251. The user hits\nthe foe with two\nbrutal strikes\nin one turn.
  252.  
  253. #org @DESC_DOUBLEHIT
  254. The user slams the\nfoe twice in a row\nwith a long tail,\nvines, etc.
  255.  
  256. #org @DESC_COTTONGUARD
  257. The user protects\nitself with cotton,\ndrastically raising\nits Defense.
  258.  
  259. #org @DESC_ACROBATICS
  260. A nimble attack\nthat does double\ndamage if the user\nhas no held item.
  261.  
  262. #org @DESC_FLAMEBURST
  263. The user attacks\nwith a bursting\nflame that hits\nthe foe's ally.
  264.  
  265. #org @DESC_UTURN
  266. After attacking,\nthe user switches\nplaces with a\nparty Pok\emon.
  267.  
  268. #org @DESC_VOLTSWITCH
  269. After attacking,\nthe user switches\nplaces with a\nparty Pok\emon.
  270.  
  271. #org @DESC_DRAGONTAIL
  272. The foe is made to\nswitch out with an\nally. In the wild,\nthe battle ends.
  273.  
  274. #org @DESC_CIRCLETHROW
  275. The foe is made to\nswitch out with an\nally. In the wild,\nthe battle ends.
  276.  
  277. #org @DESC_MIRRORSHOT
  278. The user looses\na flash of energy\nto damage and\nlower accuracy.
  279.  
  280. #org @DESC_WOODHAMMER
  281. The user slams the\nfoe with its hard\nbody, also hurting\nitself a little.
  282.  
  283. #org @DESC_HEALPULSE
  284. The user emits a\nhealing pulse that\nrestores a target's\nHP by up to half.
  285.  
  286. #org @DESC_FLASHCANNON
  287. Light energy is\nshot at the foe.\nIt may also lower\nthe foe's Sp. Def.
  288.  
  289. #org @DESC_BUGBITE
  290. The user bites\nthe foe, eating\nits berry if it is\nholding one.
  291.  
  292. #org @DESC_PLUCK
  293. The user pecks\nthe foe, plucking\nits berry if it is\nholding one.
  294.  
  295. #org @DESC_SHELLSMASH
  296. Sharply raises\nAttack, Sp. Atk, and\nSpeed, but lowers\nDefense and Sp. Def.
  297.  
  298. #org @DESC_RAGEPOWDER
  299. The user scatters\na cloud of powder,\nmaking foes attack\nonly the user.
  300.  
  301. #org @DESC_WAKEUPSLAP
  302. Does double damage\nto a sleeping foe.\nIt also wakes the\nfoe up, however.
  303.  
  304. #org @DESC_RAZORSHELL
  305. The foe is cut\nby sharp shells.\nIt may also lower\nthe foe's Defense.
  306.  
  307. #org @DESC_COPYCAT
  308. The user mimics the\nlast move used.\nFails if no move\nhas been used yet.
  309.  
  310. #org @DESC_MIRACLEEYE
  311. Completely negates\nthe foe's efforts to\nheighten its ability\nto evade.
  312.  
  313. #org @DESC_SUCKERPUNCH
  314. This move allows\nthe user to strike\nfirst if the foe is\nreadying an attack.
  315.  
  316. #org @DESC_SCALD
  317. Boiling water is\nshot at the foe.\nIt may also cause\na burn.
  318.  
  319. #org @DESC_BRINE
  320. If the foe's HP is\ndown to half, this\nattack does double\ndamage.
  321.  
  322. #org @DESC_FAIRYWIND
  323. The user stirs up\na fairy wind and\nstrikes the foe\nwith it.
  324.  
  325. #org @DESC_BABYDOLLEYES
  326. A cute stare that\nlowers the foe's\nAttack stat. It is\nsure to go first.
  327.  
  328. #org @DESC_PLAYROUGH
  329. The foe is roughed\nup by the user.\nThis may lower the\nfoe's Attack.
  330.  
  331. #org @DESC_MOONBLAST
  332. The foe is attacked\nwith the power of\nthe moon. This may\nlower its Sp. Atk.
  333.  
  334. #org @DESC_DRAININGKISS
  335. A sweet kiss that\nabsorbs over half\nthe damage inflicted\nto restore HP.
  336.  
  337. #org @DESC_DAZZLINGGLEAM
  338. The user damages\nopposing Pok\emon\nby emitting a\npowerful flash.
  339.  
  340. #org @DESC_DISARMINGVOICE
  341. The user lets out\na charming cry\nthat cannot be\nevaded.
  342.  
  343. #org @DESC_STEALTHROCK
  344. Levitating rocks\nare laid around the\nfoe's side to hurt\nfoes switching in.
  345.  
  346. #org @DESC_TOXICSPIKES
  347. Poisoned spikes\nare laid around the\nfoe's side to hurt\nfoes switching in.
  348.  
  349. #org @DESC_HEALINGWISH
  350. The user faints,\nbut will fully\nheal the Pok\emon\ntaking its place.
  351.  
  352. #org @DESC_LUNARDANCE
  353. The user faints,\nbut will fully\nheal the Pok\emon\ntaking its place.
  354.  
  355. #org @DESC_TAILWIND
  356. Whips up a tailwind\nthat ups the Speed\nof all party Pok\emon\nfor four turns.
  357.  
  358. #org @DESC_BOOMBURST
  359. The user emits a\nterrible soundwave\nthat hits everything\naround it.
  360.  
  361. #org @DESC_INCINERATE
  362. The user burns\nthe foe completely,\nrendering a held\nBerry useless.
  363.  
  364. #org @DESC_WORRYSEED
  365. A worrying seed is\nplanted on the foe,\nmaking its ability\nInsomnia.
  366.  
  367. #org @DESC_GASTROACID
  368. Stomach acid is\nhurled onto the\nfoe, suppressing\nits ability.
  369.  
  370. #org @DESC_GEOMANCY
  371. The user's Sp. Atk,\nSp. Def, and Speed\nrise sharply on the\nsecond turn.
  372.  
  373. #org @DESC_FLOWERSHIELD
  374. The Defense stat\nof all Grass-type\nPok\emon is raised\nby a strange power.
  375.  
  376. #org @DESC_ROTOTILLER
  377. The Attack and\nSp. Atk stats of\nall Grass-type\nPok\emon are raised.
  378.  
  379. #org @DESC_SHIFTGEAR
  380. Rotating its gears,\nthe user raises its\nAttack and sharply\nraises its Speed.
  381.  
  382. #org @DESC_STICKYWEB
  383. A sticky net is\nwoven around the\nfoe's side to slow\nfoes switching in.
  384.  
  385. #org @DESC_STOREDPOWER
  386. The user attacks\nwith a stored power\nthat grows with\neach raised stat.
  387.  
  388. #org @DESC_ACUPRESSURE
  389. The user sharply\nraises one of its\nstats by pressing\nits stress points.
  390.  
  391. #org @DESC_PUNISHMENT
  392. The more the foe\nhas raised its\nstats, the greater\nthe move's power.
  393.  
  394. #org @DESC_ASSURANCE
  395. Does double damage\nif the foe has\nalready taken\ndamage this turn.
  396.  
  397. #org @DESC_DRAGONRUSH
  398. A tackle exhibiting\ndevastating menace.\nThis may also make\nthe target flinch.
  399.  
  400. #org @DESC_DARKVOID
  401. All foes are taken\ninto a world of\ntotal darkness that\nmakes them sleep.
  402.  
  403. #org @DESC_FEINT
  404. An attack that hits\na protected target.\nThis also lifts the\nprotection.
  405.  
  406. #org @DESC_PHANTOMFORCE
  407. The user vanishes,\nthen strikes on the\nnext turn, hitting\neven protected foes.
  408.  
  409. #org @DESC_PETALBLIZZARD
  410. Stirs up a violent\npetal blizzard,\nhitting everything\naround it.
  411.  
  412. #org @DESC_PLAYNICE
  413. The target loses\nits will to fight.\nThis lowers its\nAttack.
  414.  
  415. #org @DESC_ROAROFTIME
  416. An attack which\ndistorts time. The\nuser must rest on\nthe next turn.
  417.  
  418. #org @DESC_SPACIALREND
  419. An attack that tears\nthe space around it.\nIt has a high\ncritical-hit ratio.
  420.  
  421. #org @DESC_MAGMASTORM
  422. A maelstrom of fire\nrages, trapping the\ntarget for four to\nfive turns.
  423.  
  424. #org @DESC_FINALGAMBIT
  425. The user risks all,\ndealing damage\nequal to its HP\nand then fainting.
  426.  
  427. #org @DESC_SHADOWFORCE
  428. The user vanishes,\nthen strikes on the\nnext turn, hitting\neven protected foes.
  429.  
  430. #org @DESC_NUZZLE
  431. The user attacks\nwith electrified\ncheeks that also\nparalyze the foe.
  432.  
  433. #org @DESC_RETALIATE
  434. If an ally fainted\nin the previous\nturn, this attack's\ndamage increases.
  435.  
  436. #org @DESC_STEELYHIT
  437. A physical attack\nin which the user\ncharges, full body,\ninto the foe.
  438.  
  439. #org @DESC_JUDGMENT
  440. An attack that\nchanges type based\non the Plate held\nby the user.
  441.  
  442. #org @DESC_FREEZEDRY
  443. A cooling attack\nthat may freeze.\nSuper-effective on\nWater types.
  444.  
  445. #org @DESC_PSYSHOCK
  446. An odd psychic wave\nattacks the target.\nThis attack does\nphysical damage.
  447.  
  448. #org @DESC_ROUND
  449. The user attacks\nwith a song. Others\ncan join in, doing\nmore damage.
  450.  
  451. #org @DESC_TAILSLAP
  452. The user hits the\ntarget with its\ntail two to five\ntimes in a row.
  453.  
  454. #org @DESC_GEARGRIND
  455. The user throws two\nsteel gears at the\nfoe. This attack\nhits twice in a row.
  456.  
  457. #org @DESC_NATURALGIFT
  458. The type and base\npower of this move\nis determined by\nthe user's Berry.
  459.  
  460. #org @DESC_CHIPAWAY
  461. An attack which is\nnot affected by the\ntarget's stat\nchanges.
  462.  
  463. #org @DESC_SMACKDOWN
  464. A projectile is\nthrown at the foe.\nA flying Pok\emon\nwill fall down.
  465.  
  466. #org @DESC_HYPERSPACEHOLE
  467. The user attacks\nfrom a hyperspace\nhole, hitting even\nprotected targets.
  468.  
  469. #org @DESC_GYROBALL
  470. A high-speed spin.\nThe slower the user\nthan the foe, the\ngreater the damage.
  471.  
  472. #org @DESC_HYPERSPACEFURY
  473. Hits with many arms.\nThis hits protected\nfoes, and lowers\nthe user's Defense.
  474.  
  475. #org @DESC_ATTACKORDER
  476. The user makes its\nunderlings attack.\nIt has a high\ncritical-hit ratio.
  477.  
  478. #org @DESC_DEFENDORDER
  479. The user makes its\nunderlings shield\nit, raising its\nDefense and Sp. Def.
  480.  
  481. #org @DESC_HEALORDER
  482. The user makes its\nunderlings heal it,\nrestoring up to\nhalf its max HP.
  483.  
  484. #org @DESC_CAPTIVATE
  485. Captivates the foe,\nharshly lowering\nSp. Atk if it's of\nthe opposite gender.
  486.  
  487. #org @DESC_DEFOG
  488. A strong wind blows\naway obstacles and\nlowers the foe's\nevasiveness.
  489.  
  490. #org @DESC_ORIGINPULSE
  491. The user attacks\nwith countless\nbeams of glowing\nblue light.
  492.  
  493. #org @DESC_PRECIPICEBLADES
  494. The user attacks\nwith brutal blades\nof stone that rise\nfrom the ground.
  495.  
  496. #org @DESC_GUARDSWAP
  497. The user uses its\npower to switch its\nDefense and Sp. Def\nwith the foe.
  498.  
  499. #org @DESC_STEAMERUPTION
  500. The user blasts\nsuperheated steam.\nThis may also burn\nthe foe.
  501.  
  502. #org @DESC_METALBURST
  503. The user retaliates\nwith much greater\nforce against the\nfoe that hit it.
  504.  
  505. #org @DESC_MEFIRST
  506. The user cuts ahead\nto use the target's\nintended move with\ngreater power.
  507.  
  508. #org @DESC_POWERSWAP
  509. The user uses its\npower to switch its\nAttack and Sp. Atk\nwith the foe.
  510.  
  511. #org @DESC_POWERTRICK
  512. The user employs\nits psychic power\nto switch its\nAttack and Defense.
  513.  
  514. #org @DESC_PSYCHOSHIFT
  515. The user employs\nits psychic power\nto transfer status\nonto the target.
  516.  
  517. #org @DESC_WRINGOUT
  518. The user wrings the\ntarget. The more HP\nthe target has, the\ngreater the power.
  519.  
  520. #org @DESC_KINGSSHIELD
  521. The user protects\nitself and harshly\nlowers Attack if a\nfoe makes contact.
  522.  
  523. #org @DESC_PSYSTRIKE
  524. An odd psychic wave\nattacks the target.\nThis attack does\nphysical damage.
  525.  
  526. #org @DESC_AUTOTOMIZE
  527. The user sheds some\nof its body to\nsharply raise its\nSpeed.
  528.  
  529. #org @DESC_DIAMONDSTORM
  530. The user whips up a\nstorm of diamonds.\nThis may also raise\nthe user's Defense.
  531.  
  532. #org @DESC_SLUDGEWAVE
  533. The user swamps the\narea around it with\nsludge. It may also\npoison those hit.
  534.  
  535. #org @DESC_HEAVYSLAM
  536. The user slams into\nthe target. Does\nmore damage the\nheavier the user.
  537.  
  538. #org @DESC_SYNCHRONOISE
  539. An odd shock wave\ndamages all Pok\emon\nthat share the\nuser's type.
  540.  
  541. #org @DESC_ELECTROBALL
  542. The user hurls an\nelectric orb. More\ndamage the faster\nthe user is.
  543.  
  544. #org @DESC_FOULPLAY
  545. The user turns the\nfoe's power against\nit. Uses the foe's\nAttack stat.
  546.  
  547. #org @DESC_ENTRAINMENT
  548. The user dances\noddly, making the\ntarget's ability the\nsame as the user's.
  549.  
  550. #org @DESC_NIGHTDAZE
  551. The user attacks\nwith a pitch-black\nshock wave that may\nlower accuracy.
  552.  
  553. #org @DESC_ECHOEDVOICE
  554. The user attacks\nwith an echo that\ngains in power when\nused repeatedly.
  555.  
  556. #org @DESC_LANDSWRATH
  557. The user damages\nopposing Pok\emon\nusing power from\nthe land.
  558.  
  559. #org @DESC_OBLIVIONWING
  560. A harsh attack that\nabsorbs over half\nthe damage done\nto restore HP.
  561.  
  562. #org @DESC_HEARTSWAP
  563. The user employs its\npsychic power to\nswitch stat changes\nwith the target.
  564.  
  565. #org @DESC_CRUSHGRIP
  566. The foe is crushed.\nThe more HP the\ntarget has, the\ngreater the power.
  567.  
  568. #org @DESC_SACREDSWORD
  569. The user attacks\nby slicing the foe,\nignoring any stat\nchanges.
  570.  
  571. #org @DESC_HEATCRASH
  572. The user slams the\nfoe with fire. Does\nmore damage the\nheavier the user.
  573.  
  574. #org @DESC_HEADCHARGE
  575. The user bashes the\nfoe with its thick\nhair. It slightly\ndamages the user.
  576.  
  577. #org @DESC_TECHNOBLAST
  578. The user fires a\nbeam of light. The\ntype is based on\nthe Drive held.
  579.  
  580. #org @DESC_RELICSONG
  581. The user attacks\nwith an ancient\nsong. It may induce\nsleep.
  582.  
  583. #org @DESC_SECRETSWORD
  584. The user cuts with\nits long horn. This\nodd attack does\nphysical damage.
  585.  
  586. #org @DESC_GLACIATE
  587. The user blows cold\nair at opposing\nPok\emon. This\nlowers their Speed.
  588.  
  589. #org @DESC_BOLTSTRIKE
  590. The user charges,\nsurrounded with\nelectricity. It may\nparalyze the foe.
  591.  
  592. #org @DESC_BLUEFLARE
  593. The user engulfs\nthe foe in a severe\nblue flame. It may\nburn the foe.
  594.  
  595. #org @DESC_FREEZESHOCK
  596. A two-turn attack\nwith electrically\ncharged ice. It may\nparalyze the foe.
  597.  
  598. #org @DESC_ICEBURN
  599. A two-turn attack\nwith ultracold,\nfreezing wind. It\nmay burn the foe.
  600.  
  601. #org @DESC_VCREATE
  602. The user hurls the\nflame on its head.\nLowers Defense,\nSp. Def, and Speed.
  603.  
  604. #org @DESC_FUSIONFLARE
  605. The user brings down\na huge flame. Does\nmore damage after\nan enormous bolt.
  606.  
  607. #org @DESC_FUSIONBOLT
  608. The user throws down\na giant bolt. Does\nmore damage after\nan enormous flame.
  609.  
  610. #org @DESC_FELLSTINGER
  611. The user's Attack\nrises drastically\nif this move knocks\nout a foe.
  612.  
  613. #org @DESC_NOBLEROAR
  614. The user intimidates\nthe target with a\nroar, lowering its\nAttack and Sp. Atk.
  615.  
  616. #org @DESC_DRAGONASCENT
  617. The user soars down\nrapidly. This cuts\nthe user's Defense\nand Sp. Def.
  618.  
  619. #org @DESC_PARTINGSHOT
  620. The user drops the\nfoe's Attack and\nSp. Atk, then swaps\nout of battle.
  621.  
  622. #org @DESC_TOPSYTURVY
  623. The target's stat\nchanges go topsy-\nturvy and become\nthe opposite.
  624.  
  625. #org @DESC_COREENFORCER
  626. If the foe has used\nits move this turn,\nthis move nullifies\nits ability.
  627.  
  628. #org @DESC_CHATTER
  629. The user attacks\nwith deafening\nchatter. This\nconfuses the foe.
  630.  
  631. #org @DESC_CONFIDE
  632. The user lowers\nthe foe's Sp. Atk\nby telling it a\nsecret.
  633.  
  634. #org @DESC_WATERSHURIKEN
  635. Throwing stars hit\nthe foe two to five\ntimes in a row. It\nalways hits first.
  636.  
  637. #org @DESC_MYSTICALFIRE
  638. The user attacks\nwith a special fire\nthat lowers the\ntarget's Sp. Atk.
  639.  
  640. #org @DESC_SPIKYSHIELD
  641. The user protects\nitself and damages\na foe that tries to\nmake contact.
  642.  
  643. #org @DESC_EERIEIMPULSE
  644. The user makes an\nelectric impulse\nthat harshly lowers\nthe foe's Sp. Atk.
  645.  
  646. #org @DESC_HOLDBACK
  647. The user holds back\nwhen it attacks, and\nthe target is left\nwith at least 1 HP.
  648.  
  649. #org @DESC_INFESTATION
  650. The foe is infested\nand attacked for\nfour to five turns,\nand can't flee.
  651.  
  652. #org @DESC_POWERUPPUNCH
  653. Striking opponents\nmakes the user's\nfists harder,\nraising its Attack.
  654.  
  655. #org @DESC_THOUSANDARROWS
  656. This move hits\nPok\emon that are\nairborne and knocks\nthem down.
  657.  
  658. #org @DESC_THOUSANDWAVES
  659. The user attacks\nwith a crawling\nwave, trapping\nthose hit.
  660.  
  661. #org @DESC_PARABOLICCHARGE
  662. The user zaps nearby\nPok\emon, restoring\nits own HP by half\nthe damage dealt.
  663.  
  664. #org @DESC_SEARINGSHOT
  665. The user torches\neverything nearby.\nIt may also burn\nthose hit.
  666.  
  667. #org @DESC_SEEDFLARE
  668. The user emits a\nshock wave that may\nharshly lower the\ntarget's Sp. Def.
  669.  
  670. #org @DESC_ACCELEROCK
  671. The user smashes into\nthe target at high\nspeed. This move\nalways goes first.
  672.  
  673. #org @DESC_ANCHORSHOT
  674. The user entangles\nthe target with its\nanchor chain. The\ntarget cannot flee.
  675.  
  676. #org @DESC_AURORAVEIL
  677. Reduces physical and\nspecial damage for\nfive turns. Only\nusable during hail.
  678.  
  679. #org @DESC_BANEFULBUNKER
  680. The user protects\nitself and poisons\na foe that tries to\nmake contact.
  681.  
  682. #org @DESC_BEAKBLAST
  683. The user heats up\nits beak and hits.\nContact as it heats\nup causes a burn.
  684.  
  685. #org @DESC_BRUTALSWING
  686. The user swings its\nbody violently to\ndamage everything\nin its vicinity.
  687.  
  688. #org @DESC_BURNUP
  689. The user burns\nitself out. The\nuser loses its Fire\ntype after use.
  690.  
  691. #org @DESC_CLANGINGSCALES
  692. The user rubs its\nscales to make a\nhuge noise. Lowers\nthe user's Defense.
  693.  
  694. #org @DESC_DARKESTLARIAT
  695. The user swings both\narms and hits the\nfoe, ignoring any\nstat changes.
  696.  
  697. #org @DESC_DRAGONHAMMER
  698. The user uses its\nbody like a hammer\nto attack the target\nand inflict damage.
  699.  
  700. #org @DESC_FIRELASH
  701. The user strikes\nwith a burning lash.\nThis also lowers\nthe foe's Defense.
  702.  
  703. #org @DESC_FIRSTIMPRESSION
  704. A strong move that\ngoes first, but is\nonly usable on the\nuser's first turn.
  705.  
  706. #org @DESC_FLEURCANNON
  707. The user unleashes\na strong beam that\nalso sharply reduces\nthe user's Sp. Atk.
  708.  
  709. #org @DESC_FLORALHEALING
  710. The user restores\nthe target's HP.\nIt restores more HP\nwith grass.
  711.  
  712. #org @DESC_GEARUP
  713. The user raises the\nAttack and Sp. Atk\nof allies with Plus\nor Minus.
  714.  
  715. #org @DESC_HIGHHORSEPOWER
  716. The user fiercely\nattacks the target\nusing its entire\nbody.
  717.  
  718. #org @DESC_ICEHAMMER
  719. The user swings\nits heavy fist.\nIt also lowers the\nuser's Speed.
  720.  
  721. #org @DESC_LASERFOCUS
  722. The user focuses\nintensely. The next\nmove always results\nin a critical hit.
  723.  
  724. #org @DESC_LEAFAGE
  725. The user attacks by\npelting the target\nwith a flurry of\nleaves.
  726.  
  727. #org @DESC_LIQUIDATION
  728. The user slams the\nfoe with a blast of\nwater. This may\nalso lower Defense.
  729.  
  730. #org @DESC_LUNGE
  731. The user makes a\nlunge at the foe\nwith full force,\nlowering its Attack.
  732.  
  733. #org @DESC_MOONGEISTBEAM
  734. The user emits a\nsinister ray that\nignores the target's\nability.
  735.  
  736. #org @DESC_MULTIATTACK
  737. The user makes a\nhigh-energy attack.\nIts type depends on\nthe held Memory.
  738.  
  739. #org @DESC_NATURESMADNESS
  740. The user hits the\nfoe with the force\nof nature. It halves\nthe target's HP.
  741.  
  742. #org @DESC_POLLENPUFF
  743. The user throws an\nexploding pollen\npuff. If used on an\nally, heals instead.
  744.  
  745. #org @DESC_POWERTRIP
  746. The user boasts its\nstrength. Gets more\npowerful with more\nraised stats.
  747.  
  748. #org @DESC_PRISMATICLASER
  749. The user shoots\npowerful lasers.\nThe user can't move\non the next turn.
  750.  
  751. #org @DESC_PSYCHICFANGS
  752. The user bites with\npsychic power. This\ndestroys barriers\nlike Reflect.
  753.  
  754. #org @DESC_PURIFY
  755. The user heals the\ntarget's status,\nrestoring its own\nHP on a success.
  756.  
  757. #org @DESC_REVELATIONDANCE
  758. The user dances to\nattack the foe.\nThis move matches\nthe user's type.
  759.  
  760. #org @DESC_SHADOWBONE
  761. The user attacks\nwith a ghastly bone.\nThis may also lower\nDefense.
  762.  
  763. #org @DESC_SHELLTRAP
  764. The user sets a\nshell trap that\nexplodes when hit\nphysically.
  765.  
  766. #org @DESC_SHOREUP
  767. The user regains up\nto half its max HP.\nIt restores more HP\nin a sandstorm.
  768.  
  769. #org @DESC_SMARTSTRIKE
  770. The user stabs the\ntarget with a sharp\nhorn. This attack\nnever misses.
  771.  
  772. #org @DESC_SOLARBLADE
  773. The users gathers\nlight on the first\nturn, then slashes\nwith a blade.
  774.  
  775. #org @DESC_SPARKLINGARIA
  776. The user sings a\nbubbly song. Burnt\nPok\emon are healed\nby these bubbles.
  777.  
  778. #org @DESC_SPECTRALTHIEF
  779. The user hides,\nsteals the foe's\nstat boosts, and\nthen attacks.
  780.  
  781. #org @DESC_SPEEDSWAP
  782. The user employs\npsychic power to\nexchange Speed with\nthe target.
  783.  
  784. #org @DESC_SPIRITSHACKLE
  785. The user stitches\nthe foe's shadow to\nthe ground to\nprevent escape.
  786.  
  787. #org @DESC_SPOTLIGHT
  788. The user shines a\nspotlight, making\nonly the target be\nattacked.
  789.  
  790. #org @DESC_STOMPINGTANTRUM
  791. This move's power\nis doubled if the\nuser's previous\nmove has failed.
  792.  
  793. #org @DESC_STRENGTHSAP
  794. The user drains HP\nequal to the foe's\nAttack, then lowers\nits Attack.
  795.  
  796. #org @DESC_SUNSTEELSTRIKE
  797. The user slams with\nmeteoric force.\nThis move ignores\nabilities.
  798.  
  799. #org @DESC_TEARFULLOOK
  800. The user tears up\nand looks pitiful,\nlowering the foe's\nAttack and Sp. Atk.
  801.  
  802. #org @DESC_THROATCHOP
  803. An attack on the\nthroat that stops\nsound moves for\ntwo turns.
  804.  
  805. #org @DESC_TOXICTHREAD
  806. Poisonous threads\npoison the target\nand lower its\nSpeed.
  807.  
  808. #org @DESC_TROPKICK
  809. The user lands a\ntropical kick on\nthe foe, lowering\nits Attack.
  810.  
  811. #org @DESC_ZINGZAP
  812. A strong electric\nblast crashes down\non the foe. It may\nmake the foe flinch.
  813.  
  814. #org @DESC_ELECTRICTERRAIN
  815. Electrifies the\nground, boosting\nElectric moves and\npreventing sleep.
  816.  
  817. #org @DESC_GRASSYTERRAIN
  818. Turns the ground to\ngrass, boosting\nGrass moves and\nrestoring HP.
  819.  
  820. #org @DESC_MISTYTERRAIN
  821. Makes the ground\nmisty, halving\nDragon moves and\npreventing status.
  822.  
  823. #org @DESC_PSYCHICTERRAIN
  824. Makes the ground\nweird, boosting\nPsychic moves and\nblocking priority.
  825.  
  826. #org @DESC_GRASSPLEDGE
  827. When used with its\nwater equivalent,\na vast swamp\nappears.
  828.  
  829. #org @DESC_FIREPLEDGE
  830. When used with its\ngrass equivalent,\na vast sea of fire\nappears.
  831.  
  832. #org @DESC_WATERPLEDGE
  833. When combined with\nits fire equivalent,\na lucky rainbow\nappears.
  834.  
  835. #org @DESC_TRICKROOM
  836. The user creates a\nbizarre area where\nslow Pok\emon move\nfirst.
  837.  
  838. #org @DESC_MAGICROOM
  839. The user creates a\nbizarre area where\nheld items have no\neffect.
  840.  
  841. #org @DESC_WONDERROOM
  842. The user creates a\nbizarre area where\nDefense and Sp. Def\nare swapped.
  843.  
  844. #org @DESC_CRAFTYSHIELD
  845. The user protects\nits side from status\nmoves with an odd\npower.
  846.  
  847. #org @DESC_MATBLOCK
  848. With a pulled-up\nmat, the user\nprotects its side\nfrom attacks.
  849.  
  850. #org @DESC_QUICKGUARD
  851. The user protects\nitself and its\nallies from priority\nmoves.
  852.  
  853. #org @DESC_WIDEGUARD
  854. The user protects\nitself and its\nallies from wide-\nranged attacks.
  855.  
  856. #org @DESC_AQUARING
  857. The user envelops\nitself in water.\nIt regains some HP\nevery turn.
  858.  
  859. #org @DESC_AROMATICMIST
  860. The user raises an\nally's Sp. Def by\nusing a mysterious\naroma.
  861.  
  862. #org @DESC_BELCH
  863. The user lets out a\ndamaging belch. It\nmust eat a held\nBerry first.
  864.  
  865. #org @DESC_BESTOW
  866. The user gives the\ntarget its held\nitem if the target\nholds nothing.
  867.  
  868. #org @DESC_FLING
  869. The user flings its\nheld item at the\nfoe. Power varies\nwith the item.
  870.  
  871. #org @DESC_FLYINGPRESS
  872. The user dives down\nfrom above. This\nmove is Fighting\nand Flying type.
  873.  
  874. #org @DESC_GRAVITY
  875. Gravity becomes\nstronger for five\nturns, grounding\nall Pok\emon.
  876.  
  877. #org @DESC_GUARDSPLIT
  878. The user employs its\npower to average its\nDefense and Sp. Def\nwith the foe.
  879.  
  880. #org @DESC_HEALBLOCK
  881. The user prevents\nthe opposing team\nfrom restoring HP\nfor five turns.
  882.  
  883. #org @DESC_IONDELUGE
  884. The user disperses\ncharged particles,\nmaking Normal moves\nElectric.
  885.  
  886. #org @DESC_LUCKYCHANT
  887. The user chants an\nincantation that\nprevents critical\nhits for five turns.
  888.  
  889. #org @DESC_MAGNETRISE
  890. The user levitates\nusing electrically\ngenerated magnetism\nfor five turns.
  891.  
  892. #org @DESC_MAGNETICFLUX
  893. The user raises the\nDefense and Sp. Def\nof allies with Plus\nor Minus.
  894.  
  895. #org @DESC_POWDER
  896. The user covers the\nfoe in powder that\nexplodes if it uses\na Fire-type move.
  897.  
  898. #org @DESC_POWERSPLIT
  899. The user employs its\npower to average its\nAttack and Sp. Atk\nwith the foe.
  900.  
  901. #org @DESC_REFLECTTYPE
  902. The user reflects\nthe target's type,\nmaking it the same\ntype as the target.
  903.  
  904. #org @DESC_SIMPLEBEAM
  905. The user's psychic\nwave changes the\ntarget's ability\nto Simple.
  906.  
  907. #org @DESC_SOAK
  908. The user shoots a\ntorrent of water,\nchanging the foe's\ntype to Water.
  909.  
  910. #org @DESC_TELEKINESIS
  911. The user makes the\nfoe float for three\nturns, making it\neasier to hit.
  912.  
  913. #org @DESC_TRICKORTREAT
  914. The foe is brought\ntrick-or-treating,\nadding Ghost to its\ntype.
  915.  
  916. #org @DESC_VENOMDRENCH
  917. A poisonous liquid\nthat lowers Attack,\nSp. Atk, and Speed\nof poisoned foes.
  918.  
  919. #org @DESC_FORESTSCURSE
  920. The user puts a\nforest curse on the\ntarget, adding Grass\nto its type.
  921.  
  922. #org @DESC_MINDBLOWN
  923. The user attacks by\nmaking its head\nexplode. This hurts\nthe user terribly.
  924.  
  925. #org @DESC_PHOTONGEYSER
  926. This attack deals\nphysical or special\ndamage based on the\nuser's better stat.
  927.  
  928. #org @DESC_PLASMAFISTS
  929. The user attacks\nwith charged fists\nthat make Normal\nmoves Electric.
  930.  
  931. #org @DESC_ELECTRIFY
  932. Electrifies the\nfoe, making its\nmove become\nElectric-type.
  933.  
  934. #org @DESC_EMBARGO
  935. The target can't\nuse its held item.\nIts Trainer can't\nuse items, either.
  936.  
  937. #org @DESC_FAIRYLOCK
  938. The user locks down\nthe field, keeping\nall Pok\emon trapped\nfor the next turn.
  939.  
  940. #org @DESC_LIGHTOFRUIN
  941. The user blasts a\nbeam of light from\nthe Eternal Flower.\nHurts the user.
  942.  
  943. #org @DESC_TRUMPCARD
  944. The fewer PP this\nmove has, the\ngreater its power.
  945.  
  946. #org @DESC_AFTERYOU
  947. The user helps the\ntarget and makes it\nuse its move right\nafter the user.
  948.  
  949. #org @DESC_INSTRUCT
  950. The user instructs\nthe target to use\nthe target's last\nmove again.
  951.  
  952. #org @DESC_QUASH
  953. The user suppresses\nthe target and makes\nits move go last.
  954.  
  955. #org @DESC_HAPPYHOUR
  956. This move doubles\nthe amount of prize\nmoney received\nafter battle.
  957.  
  958. #org @DESC_DOUBLEIRONBASH
  959. The user strikes\ntwice with its\narms. It may make\nthe foe flinch.
  960.  
  961. #org @DESC_LASTRESORT
  962. This move may only\nbe used when all\nother moves have\nbeen used.
  963.  
  964. #org @DESC_SKYDROP
  965. Flies up with the\nfoe, preventing its\nattack, then drops\nit on the next turn.
  966.  
  967. #org @DESC_CELEBRATE
  968. The Pok\emon\ncongratulates you\non your special\nday!
  969.  
  970. #org @DESC_HOLDHANDS
  971. The user and an\nally hold hands.\nThis makes them\nvery happy.
  972.  
  973. #org @DESC_BLANK
  974. -
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