OWB_Devs

OWB 4.1.19 Patch Notes

Apr 1st, 2023
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  1. -- Update 4.1.19 --
  2.  
  3. ### Major Features
  4. - Added several major graphical and user interface improvements. We look forward to your feedback!
  5. - Added trees in New Victoria and Port Maw to let two mortal enemies finally scrap it out (highly requested)
  6. - Another round of minor tech and system balance changes mostly focused on targeted adjustments. The full details can be found here: https://pastebin.com/GLGnsf5m
  7.  
  8. ### Added
  9. - Added additional scavenging results for a new timed national spirit and new tech bonuses, as well as replacing some existing broad tech bonuses with two more specific bonus options
  10. - Added additional crossings and ports in some southeastern Texas provinces
  11. - Added a new unique leader trait and advisor role to Cho Bang for Lone Star and Provisional Republic of Texas
  12. - Added leader trait Stout Defender to Cho Bang at gamestart
  13. - Added Basic Ballistic Weaponry and 5% Stability to Lone Star at gamestart
  14. - Added a new idea to one of Lanius’s first events which is removed after the first five New Mexico wars
  15. - Added the first tier of Enforcer tech to Lanius at gamestart
  16. - Added Basic Ballistic Weaponry, Bike tech, Logistics tech, 10% Stability and 5% War Support to Santa Anna at gamestart
  17. - Added 10% Stability and 5% War Support to Rio Grande at gamestart in exchange for the Rio in Flames focus now granting -5% Stability instead of +5% Stability
  18. - Added 15% War Support to Tlaloc at gamestart
  19. - Added 5% War Support to Navarro Territories at gamestart
  20. - Added Support Equipment and CnC Scrapbots to Arroyo at gamestart
  21. - Added 200 additional manpower to Navarro Territories at gamestart
  22. - Added the first tech from Asymmetric Warfare to Painted Rock at gamestart
  23.  
  24. ### Changed
  25. - Changed Default Stability and War Support modifiers to now be oriented around 50% correctly, meaning debuffs start below 50% and buffs start above 50%
  26. - Changed the modifiers for low or high Stability and War Support to accommodate the above
  27. - Changed the max World Tension War Support impact from 20% to 15%
  28. - Changed tension generation from state annexation and war goal generation to be lower
  29. - Changed Consumer Goods reductions from generic Subject/Master decisions to instead provide flat amounts of caps
  30. - Changed the Followers of the Apocalypse to grant 5% less Monthly Population now that their old decisions are restored
  31. - Changed the modifiers of some design companies for balance
  32. - Changed the values of economic law node income modifiers somewhat
  33. - Changed the node caps income multiplier from node value to be reduced by roughly 17%
  34. - Changed many miscellaneous starting spirits for nations to be weaker or slightly adjusted
  35. - Changed starting leader traits for Santa Anna, Ouroboros and Big Grass to be slightly stronger
  36. - Changed some focuses, modifiers or events for Alamo Chapter to be slightly weaker or altered
  37. - Changed the EPA focus from Allgood’s first branch to grant a stronger overall effect
  38. - Changed some focuses in the NCR’s Mojave and Vote of No Confidence branches to be adjusted for balance
  39. - Changed the effect values and focus lengths for some NCR focuses in the first Allgood and Kimball branches
  40. - Changed some NCR focuses for Hayes to take different times with a net focus time reduction
  41. - Changed some NCR focuses for Hayes to be slightly stronger or adjusted in their effects
  42. - Changed the Hayes focus requiring an ally with Sophisticated Air to also accept owning the land of the Shi as a condition
  43. - Changed Lanius’s early conquest focuses to now require small amounts of command power to take
  44. - Changed many early Lanius focuses to be slightly stronger or altered
  45. - Changed some advisor traits for Lanius to be slightly stronger
  46. - Changed the requirements for the Towards Dog City focus bypassing to be more specific to slightly reduce the frequency of locking oneself out of focuses due to the automatic bypass
  47. - Changed some focuses and modifiers for TAA to be slightly weaker or altered
  48. - Changed the TAA’s starting additional stockpile to be slightly smaller
  49. - Changed starting resources for some Alamo, Ironmongers and The Persuant states to be marginally lower
  50. - Changed one of the two starting modifiers for The Persuant to grant slightly more speed in exchange for a percentual entrenchment penalty
  51. - Changed the Economic Knowhow character trait to be stronger
  52. - Changed many focuses in Lone Star to have improved balance or effect changes for quality of life
  53. - Changed many focuses for Lone Star and Hand Warband to be shorter and adjusted some Hand Warband focus effects to compensate
  54. - Changed the starting production lines for Lone Star to be expanded
  55. - Changed some Lone Star states to start with more building slots
  56. - Changed the Field Medic generic advisor trait to be stronger
  57. - Changed the New Reno Christopher Wright advisor trait, the Macarthur Markham advisor trait and the Vault Nation Vault Defender advisor trait to be marginally weaker
  58. - Changed the Ranger unit leader trait to grant smaller Spec Ops bonuses
  59. - Changed the Texas Economic Union bonuses to also benefit building slots
  60. - Changed the Legion Office of Slavery business to cost 150 instead of 100 political power
  61. - Changed the starting modifiers of Cypher Warband and the First Peoples nations to be stronger
  62. - Changed some modifiers as well as the robot focuses for Ouroboros to be stronger
  63. - Changed some Montana Chapter focuses in the top left branch and leader specific branches to be slightly weaker or stronger
  64. - Changed the Supply Consumption reductions from Roach King’s modifiers to be greater
  65. - Changed some focuses and modifiers for Rio Grande’s Guerra Path to be slightly stronger
  66. - Changed some focuses in the shared Lynette/Maier Vault City branch to have altered, stronger effects including better buffs or incentives for Enforcers
  67. - Changed the Vault City lynette focus unlocking implants to also grant 3 25% research bonuses for the technology
  68. - Changed some specific country Justify Wargoal Time reductions to be smaller
  69. - Changed two focuses in the central branch and several focuses in the rightmost branch for Hangdogs to be adjusted for balance, mostly including buffs
  70. - Changed WARDEN’s capstones to grant slight additional effects
  71. - Changed an option in one of Santa Anna’s starting events to be marginally stronger
  72. - Changed Santa Anna’s unit terrain bonuses to also benefit defense somewhat
  73. - Changed the starting units for Desert Rangers to have marginally less experience
  74. - Changed the starting templates for Navarro Territories to be larger
  75.  
  76. ### Fixed
  77. - Fixed the Texan Economic Union accidentally starting with +2% to political power instead of -2%
  78. - Fixed two MacArthur advisors mistakenly costing 10 instead of 100
  79. - Fixed Desert Rangers starting with more Support Equipment than intended due to a coding error
  80. - Fixed the Vault-Tec medical training advisor role penalizing monthly population rather than improving it
  81. - Fixed the starting Four Fathers national spirit accidentally increasing stability instead of decreasing it
  82. - Fixed some missing or erroneously assigned technology categories
  83.  
  84.  
  85. ### Removed
  86. - Removed 5% Stability from Texan Brotherhood and Montana Chapter at gamestart
  87. - Removed 10% War Support from MacArthur at gamestart
  88. - Removed 3% War Support from Caesar’s Legion and Big Grass at gamestart
  89. - Removed 5% War Support from Ironmongers at gamestart
  90. - Removed Tool Procurement tech from Desert Rangers at gamestart
  91. - Removed 1 starting Civilian Factory from a TAA state at gamestart
  92. - Removed 300 of the 500 additional starting manpower from Lanius at gamestart
  93.  
  94. ### Technical Changes
  95. - Fixed minor oversights in the prior patch’s adjustments to AI behavior and made additional improvements, particularly to research and political power spending
  96. - Changed some aspects of nation specific AI for Lone Star, Texas Brotherhood, Gente Del Sol, Tlaloc and Troll Warren to be improved
  97. - Changed many political power gain advisors to be more desirable by the AI in the early game and some advisors penalizing political power gain to be slightly less desirable by the AI in the early game
  98.  
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