AndrewofDoom

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Jun 24th, 2012
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  1. #AI Classes
  2.  
  3. $Name: None
  4. $accuracy: 0, 0, 0, 0, 0
  5. $evasion: 0, 0, 0, 0, 0
  6. $courage: 0, 0, 0, 0, 0
  7. $patience: 0, 0, 0, 0, 0
  8.  
  9. $Name: AI
  10. $accuracy: 1.0, 1.0, 1.0, 1.0, 1.0
  11. $evasion: 100, 100, 100, 100, 100
  12. $courage: 100, 100, 100, 100, 100
  13. $patience: 100, 100, 100, 100, 100
  14. $Afterburner Use Factor: 1, 1, 1, 1, 1
  15. $Shockwave Evade Chances Per Second: 7.0, 7.0, 7.0, 7.0, 7.0
  16. $Get Away Chance: 0.75, 0.75, 0.75, 0.75, 0.75
  17. $Secondary Range Multiplier: 1.0, 1.0, 1.0, 1.0, 1.0
  18. $Autoscale by AI Class Index: NO
  19. $AI Countermeasure Firing Chance: 1.00, 1.00, 1.00, 1.00, 1.00
  20. $AI In Range Time: -1, -1, -1, -1, -1
  21. $AI Always Links Ammo Weapons: 10.0, 10.0, 10.0, 10.0, 10.0
  22. $AI Maybe Links Ammo Weapons: 10.0, 10.0, 10.0, 10.0, 10.0
  23. $Primary Ammo Burst Multiplier: 2.0, 2.0, 2.0, 2.0, 2.0
  24. $AI Always Links Energy Weapons: 10.0, 10.0, 10.0, 10.0, 10.0
  25. $AI Maybe Links Energy Weapons: 10.0, 10.0, 10.0, 10.0, 10.0
  26. $Predict Position Delay: 0, 0, 0, 0, 0
  27. $AI Shield Manage Delay: 0.0, 0.0, 0.0, 0.0, 0.0
  28. $Friendly AI Fire Delay Scale: 2.0, 1.75, 1.50, 1.25, 1.0
  29. $Hostile AI Fire Delay Scale: 2.0, 1.75, 1.50, 1.25, 1.0
  30. $AI Turn Time Scale: 1.0, 1.0, 1.0, 1.0, 1.0
  31. $Glide Attack Percent: 100, 100, 100, 100, 100
  32. $Circle Strafe Percent: 100, 100, 100, 100, 100
  33. $Glide Strafe Percent: 100, 100, 100, 100, 100
  34. $Random Sidethrust Percent: 100, 100, 100, 100, 100
  35. $Stalemate Time Threshold: 10, 10, 10, 10, 10
  36. $Stalemate Distance Threshold: 150, 150, 150, 150, 150
  37. $Chance AI Has to Fire Missiles at Player: 7, 7, 7, 7, 7
  38. $Max Aim Update Delay: 0.5, 0.35, 0.25, 0.12, 0.0
  39. $Turret Max Aim Update Delay: 0.5, 0.35, 0.25, 0.12, 0.0
  40.  
  41. ;Dudes in the background not shooting the player
  42. $Name: BGAI
  43. $accuracy: 1.0, 1.0, 1.0, 1.0, 1.0
  44. $evasion: 100, 100, 100, 100, 100
  45. $courage: 100, 100, 100, 100, 100
  46. $patience: 100, 100, 100, 100, 100
  47. $Afterburner Use Factor: 1, 1, 1, 1, 1
  48. $Shockwave Evade Chances Per Second: 7.0, 7.0, 7.0, 7.0, 7.0
  49. $Get Away Chance: 0.75, 0.75, 0.75, 0.75, 0.75
  50. $Secondary Range Multiplier: 1.0, 1.0, 1.0, 1.0, 1.0
  51. $Autoscale by AI Class Index: NO
  52. $AI Countermeasure Firing Chance: 1.00, 1.00, 1.00, 1.00, 1.00
  53. $AI In Range Time: -1, -1, -1, -1, -1
  54. $AI Always Links Ammo Weapons: 10.0, 10.0, 10.0, 10.0, 10.0
  55. $AI Maybe Links Ammo Weapons: 10.0, 10.0, 10.0, 10.0, 10.0
  56. $Primary Ammo Burst Multiplier: 2.0, 2.0, 2.0, 2.0, 2.0
  57. $AI Always Links Energy Weapons: 10.0, 10.0, 10.0, 10.0, 10.0
  58. $AI Maybe Links Energy Weapons: 10.0, 10.0, 10.0, 10.0, 10.0
  59. $Predict Position Delay: 0, 0, 0, 0, 0
  60. $AI Shield Manage Delay: 0.0, 0.0, 0.0, 0.0, 0.0
  61. $Friendly AI Fire Delay Scale: 0.5, 0.5, 0.5, 0.5, 0.5
  62. $Hostile AI Fire Delay Scale: 0.5, 0.5, 0.5, 0.5, 0.5
  63. $AI Turn Time Scale: 1.0, 1.0, 1.0, 1.0, 1.0
  64. $Glide Attack Percent: 100, 100, 100, 100, 100
  65. $Circle Strafe Percent: 100, 100, 100, 100, 100
  66. $Glide Strafe Percent: 100, 100, 100, 100, 100
  67. $Random Sidethrust Percent: 100, 100, 100, 100, 100
  68. $Stalemate Time Threshold: 10, 10, 10, 10, 10
  69. $Stalemate Distance Threshold: 150, 150, 150, 150, 150
  70. $Chance AI Has to Fire Missiles at Player: 7, 7, 7, 7, 7
  71. $Max Aim Update Delay: 0.0, 0.0, 0.0, 0.0, 0.0
  72. $Turret Max Aim Update Delay: 0.0, 0.0, 0.0, 0.0, 0.0
  73.  
  74. #End
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