Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #AI Classes
- $Name: None
- $accuracy: 0, 0, 0, 0, 0
- $evasion: 0, 0, 0, 0, 0
- $courage: 0, 0, 0, 0, 0
- $patience: 0, 0, 0, 0, 0
- $Name: AI
- $accuracy: 1.0, 1.0, 1.0, 1.0, 1.0
- $evasion: 100, 100, 100, 100, 100
- $courage: 100, 100, 100, 100, 100
- $patience: 100, 100, 100, 100, 100
- $Afterburner Use Factor: 1, 1, 1, 1, 1
- $Shockwave Evade Chances Per Second: 7.0, 7.0, 7.0, 7.0, 7.0
- $Get Away Chance: 0.75, 0.75, 0.75, 0.75, 0.75
- $Secondary Range Multiplier: 1.0, 1.0, 1.0, 1.0, 1.0
- $Autoscale by AI Class Index: NO
- $AI Countermeasure Firing Chance: 1.00, 1.00, 1.00, 1.00, 1.00
- $AI In Range Time: -1, -1, -1, -1, -1
- $AI Always Links Ammo Weapons: 10.0, 10.0, 10.0, 10.0, 10.0
- $AI Maybe Links Ammo Weapons: 10.0, 10.0, 10.0, 10.0, 10.0
- $Primary Ammo Burst Multiplier: 2.0, 2.0, 2.0, 2.0, 2.0
- $AI Always Links Energy Weapons: 10.0, 10.0, 10.0, 10.0, 10.0
- $AI Maybe Links Energy Weapons: 10.0, 10.0, 10.0, 10.0, 10.0
- $Predict Position Delay: 0, 0, 0, 0, 0
- $AI Shield Manage Delay: 0.0, 0.0, 0.0, 0.0, 0.0
- $Friendly AI Fire Delay Scale: 2.0, 1.75, 1.50, 1.25, 1.0
- $Hostile AI Fire Delay Scale: 2.0, 1.75, 1.50, 1.25, 1.0
- $AI Turn Time Scale: 1.0, 1.0, 1.0, 1.0, 1.0
- $Glide Attack Percent: 100, 100, 100, 100, 100
- $Circle Strafe Percent: 100, 100, 100, 100, 100
- $Glide Strafe Percent: 100, 100, 100, 100, 100
- $Random Sidethrust Percent: 100, 100, 100, 100, 100
- $Stalemate Time Threshold: 10, 10, 10, 10, 10
- $Stalemate Distance Threshold: 150, 150, 150, 150, 150
- $Chance AI Has to Fire Missiles at Player: 7, 7, 7, 7, 7
- $Max Aim Update Delay: 0.5, 0.35, 0.25, 0.12, 0.0
- $Turret Max Aim Update Delay: 0.5, 0.35, 0.25, 0.12, 0.0
- ;Dudes in the background not shooting the player
- $Name: BGAI
- $accuracy: 1.0, 1.0, 1.0, 1.0, 1.0
- $evasion: 100, 100, 100, 100, 100
- $courage: 100, 100, 100, 100, 100
- $patience: 100, 100, 100, 100, 100
- $Afterburner Use Factor: 1, 1, 1, 1, 1
- $Shockwave Evade Chances Per Second: 7.0, 7.0, 7.0, 7.0, 7.0
- $Get Away Chance: 0.75, 0.75, 0.75, 0.75, 0.75
- $Secondary Range Multiplier: 1.0, 1.0, 1.0, 1.0, 1.0
- $Autoscale by AI Class Index: NO
- $AI Countermeasure Firing Chance: 1.00, 1.00, 1.00, 1.00, 1.00
- $AI In Range Time: -1, -1, -1, -1, -1
- $AI Always Links Ammo Weapons: 10.0, 10.0, 10.0, 10.0, 10.0
- $AI Maybe Links Ammo Weapons: 10.0, 10.0, 10.0, 10.0, 10.0
- $Primary Ammo Burst Multiplier: 2.0, 2.0, 2.0, 2.0, 2.0
- $AI Always Links Energy Weapons: 10.0, 10.0, 10.0, 10.0, 10.0
- $AI Maybe Links Energy Weapons: 10.0, 10.0, 10.0, 10.0, 10.0
- $Predict Position Delay: 0, 0, 0, 0, 0
- $AI Shield Manage Delay: 0.0, 0.0, 0.0, 0.0, 0.0
- $Friendly AI Fire Delay Scale: 0.5, 0.5, 0.5, 0.5, 0.5
- $Hostile AI Fire Delay Scale: 0.5, 0.5, 0.5, 0.5, 0.5
- $AI Turn Time Scale: 1.0, 1.0, 1.0, 1.0, 1.0
- $Glide Attack Percent: 100, 100, 100, 100, 100
- $Circle Strafe Percent: 100, 100, 100, 100, 100
- $Glide Strafe Percent: 100, 100, 100, 100, 100
- $Random Sidethrust Percent: 100, 100, 100, 100, 100
- $Stalemate Time Threshold: 10, 10, 10, 10, 10
- $Stalemate Distance Threshold: 150, 150, 150, 150, 150
- $Chance AI Has to Fire Missiles at Player: 7, 7, 7, 7, 7
- $Max Aim Update Delay: 0.0, 0.0, 0.0, 0.0, 0.0
- $Turret Max Aim Update Delay: 0.0, 0.0, 0.0, 0.0, 0.0
- #End
Advertisement
Add Comment
Please, Sign In to add comment