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- on respawn:
- if {kit.auto.%player%} is "&aTIL":
- make player execute command "/kit normal"
- on death:
- clear drops
- on respawn:
- reveal all players to player
- set slot 1 of player's inventory to 1 compass named "&e&lJULEKALENDER"
- set slot 7 of player's inventory to 1 351:8 named "&e&lSKUJL SPILLERE &7- &c&lFRA"
- on join:
- clear player's inventory
- reveal all players to player
- wait 2 tick
- set slot 1 of player's inventory to 1 compass named "&e&lJULEKALENDER"
- set slot 7 of player's inventory to 1 351:8 named "&e&lSKUJL SPILLERE &7- &c&lFRA"
- on inventory click:
- if player isn't op:
- cancel event
- message "&cDu kan ikke rykke rundt på ting i dit inventory!"
- on right click:
- if player is holding a compass named "&e&lJULEKALENDER":
- open chest with 6 rows named "&c&lJulekalender" to player
- wait 2 tick
- format slot 0 of player with white stained glass pane named " " to be unstealable
- format slot 1 of player with red stained glass pane named " " to be unstealable
- format slot 2 of player with white stained glass pane named " " to be unstealable
- format slot 3 of player with red stained glass pane named " " to be unstealable
- format slot 4 of player with white stained glass pane named " " to be unstealable
- format slot 5 of player with red stained glass pane named " " to be unstealable
- format slot 6 of player with white stained glass pane named " " to be unstealable
- format slot 7 of player with red stained glass pane named " " to be unstealable
- format slot 8 of player with white stained glass pane named " " to be unstealable
- format slot 9 of player with red stained glass pane named " " to be unstealable
- format slot 17 of player with red stained glass pane named " " to be unstealable
- format slot 18 of player with white stained glass pane named " " to be unstealable
- format slot 26 of player with white stained glass pane named " " to be unstealable
- format slot 10 of player with light blue stained glass pane named "&b&lLåge. 1" to close then run [make player execute command "/december1"]
- format slot 11 of player with light blue stained glass pane named "&b&lLåge. 2" to close then run [make player execute command "/december2"]
- format slot 12 of player with light blue stained glass pane named "&b&lLåge. 3" to close then run [make player execute command "/december3"]
- format slot 13 of player with light blue stained glass pane named "&b&lLåge. 4" to close then run [make player execute command "/december4"]
- format slot 14 of player with light blue stained glass pane named "&b&lLåge. 5" to close then run [make player execute command "/december5"]
- format slot 15 of player with light blue stained glass pane named "&b&lLåge. 6" to close then run [make player execute command "/december6"]
- format slot 16 of player with light blue stained glass pane named "&b&lLåge. 7" to close then run [make player execute command "/december7"]
- format slot 19 of player with light blue stained glass pane named "&b&lLåge. 8" to close then run [make player execute command "/december9"]
- format slot 20 of player with light blue stained glass pane named "&b&lLåge. 9" to close then run [make player execute command "/december8"]
- format slot 21 of player with light blue stained glass pane named "&b&lLåge. 10" to close then run [make player execute command "/december10"]
- format slot 22 of player with light blue stained glass pane named "&b&lLåge. 11" to close then run [make player execute command "/december11"]
- format slot 23 of player with light blue stained glass pane named "&b&lLåge. 12" to close then run [make player execute command "/december12"]
- format slot 24 of player with light blue stained glass pane named "&b&lLåge. 13" to close then run [make player execute command "/december13"]
- format slot 25 of player with light blue stained glass pane named "&b&lLåge. 14" to close then run [make player execute command "/december14"]
- format slot 28 of player with light blue stained glass pane named "&b&lLåge. 15" to close then run [make player execute command "/december15"]
- format slot 29 of player with light blue stained glass pane named "&b&lLåge. 16" to close then run [make player execute command "/december16"]
- format slot 30 of player with light blue stained glass pane named "&b&lLåge. 17" to close then run [make player execute command "/december17"]
- format slot 31 of player with light blue stained glass pane named "&b&lLåge. 18" to close then run [make player execute command "/december18"]
- format slot 32 of player with light blue stained glass pane named "&b&lLåge. 19" to close then run [make player execute command "/december19"]
- format slot 33 of player with light blue stained glass pane named "&b&lLåge. 20" to close then run [make player execute command "/december20"]
- format slot 34 of player with light blue stained glass pane named "&b&lLåge. 21" to close then run [make player execute command "/december21"]
- format slot 37 of player with light blue stained glass pane named "&b&lLåge. 22" to close then run [make player execute command "/december22"]
- format slot 38 of player with light blue stained glass pane named "&b&lLåge. 23" to close then run [make player execute command "/december23"]
- format slot 39 of player with light blue stained glass pane named "&b&lLåge. 24" to close then run [make player execute command "/december24"]
- format slot 36 of player with gray stained glass pane named " " to be unstealable
- format slot 44 of player with gray stained glass pane named " " to be unstealable
- format slot 45 of player with gray stained glass pane named " " to be unstealable
- format slot 46 of player with gray stained glass pane named " " to be unstealable
- format slot 52 of player with gray stained glass pane named " " to be unstealable
- format slot 53 of player with gray stained glass pane named " " to be unstealable
- command /december1:
- trigger:
- if "%month%" is "12":
- if "%day%" is "1" or "2":
- teleport player to {december1}
- message "&b&lDu kom til låge 1"
- else:
- message "&b&lDet ikke den 1. Decemeber"
- command /december2:
- trigger:
- if "%month%" is "12":
- if "%day%" is "2" or "3":
- teleport player to {december2}
- message "&b&lDu kom til låge 2"
- else:
- message "&b&lDet ikke den 2. Decemeber"
- command /december3:
- trigger:
- if "%month%" is "12":
- if "%day%" is "3" or "4":
- teleport player to {december3}
- message "&b&lDu kom til låge 3"
- else:
- message "&b&lDet ikke den 3. Decemeber"
- command /december4:
- trigger:
- if "%month%" is "12":
- if "%day%" is "4" or "5":
- teleport player to {december4}
- message "&b&lDu kom til låge 4"
- else:
- message "&b&lDet ikke den 4. Decemeber"
- command /december5:
- trigger:
- if "%month%" is "12":
- if "%day%" is "5" or "6":
- teleport player to {december5}
- message "&b&lDu kom til låge 5"
- else:
- message "&b&lDet ikke den 5. Decemeber"
- command /december6:
- trigger:
- if "%month%" is "12":
- if "%day%" is "6" or "7":
- teleport player to {december6}
- message "&b&lDu kom til låge 6"
- else:
- message "&b&lDet ikke den 6. Decemeber"
- command /december7:
- trigger:
- if "%month%" is "12":
- if "%day%" is "7" or "8":
- teleport player to {december7}
- message "&b&lDu kom til låge 7"
- else:
- message "&b&lDet ikke den 7. Decemeber"
- command /december8:
- trigger:
- if "%month%" is "12":
- if "%day%" is "8" or "9":
- teleport player to {december8}
- message "&b&lDu kom til låge 8"
- else:
- message "&b&lDet ikke den 8. Decemeber"
- command /december9:
- trigger:
- if "%month%" is "12":
- if "%day%" is "9" or "10":
- teleport player to {december9}
- message "&b&lDu kom til låge 9"
- else:
- message "&b&lDet ikke den 9. Decemeber"
- command /december10:
- trigger:
- if "%month%" is "12":
- if "%day%" is "10" or "11":
- teleport player to {december10}
- message "&b&lDu kom til låge 10"
- else:
- message "&b&lDet ikke den 10. Decemeber"
- command /december11:
- trigger:
- if "%month%" is "12":
- if "%day%" is "11" or "12":
- teleport player to {december11}
- message "&b&lDu kom til låge 11"
- else:
- message "&b&lDet ikke den 11. Decemeber"
- command /december12:
- trigger:
- if "%month%" is "12":
- if "%day%" is "12" or "13":
- teleport player to {december12}
- message "&b&lDu kom til låge 12"
- else:
- message "&b&lDet ikke den 12. Decemeber"
- command /december13:
- trigger:
- if "%month%" is "12":
- if "%day%" is "13" or "14":
- teleport player to {december13}
- message "&b&lDu kom til låge 13"
- else:
- message "&b&lDet ikke den 13. Decemeber"
- command /december14:
- trigger:
- if "%month%" is "12":
- if "%day%" is "14" or "15":
- teleport player to {december14}
- message "&b&lDu kom til låge 14"
- else:
- message "&b&lDet ikke den 14. Decemeber"
- command /december15:
- trigger:
- if "%month%" is "12":
- if "%day%" is "15" or "16":
- teleport player to {december15}
- message "&b&lDu kom til låge 15"
- else:
- message "&b&lDet ikke den 15. Decemeber"
- command /december16:
- trigger:
- if "%month%" is "12":
- if "%day%" is "16" or "17":
- teleport player to {december16}
- message "&b&lDu kom til låge 16"
- else:
- message "&b&lDet ikke den 16. Decemeber"
- command /december17:
- trigger:
- if "%month%" is "12":
- if "%day%" is "17" or "18":
- teleport player to {december17}
- message "&b&lDu kom til låge 17"
- else:
- message "&b&lDet ikke den 17. Decemeber"
- command /december18:
- trigger:
- if "%month%" is "12":
- if "%day%" is "18" or "19":
- teleport player to {december18}
- message "&b&lDu kom til låge 18"
- else:
- message "&b&lDet ikke den 18. Decemeber"
- command /december19:
- trigger:
- if "%month%" is "12":
- if "%day%" is "19" or "20":
- teleport player to {december19}
- message "&b&lDu kom til låge 19"
- else:
- message "&b&lDet ikke den 19. Decemeber"
- command /december20:
- trigger:
- if "%month%" is "12":
- if "%day%" is "20" or "21":
- teleport player to {december20}
- message "&b&lDu kom til låge 20"
- else:
- message "&b&lDet ikke den 20. Decemeber"
- command /december21:
- trigger:
- if "%month%" is "12":
- if "%day%" is "21" or "22":
- teleport player to {december21}
- message "&b&lDu kom til låge 21"
- else:
- message "&b&lDet ikke den 21. Decemeber"
- command /december22:
- trigger:
- if "%month%" is "12":
- if "%day%" is "22" or "23":
- teleport player to {december22}
- message "&b&lDu kom til låge 22"
- else:
- message "&b&lDet ikke den 22. Decemeber"
- command /december23:
- trigger:
- if "%month%" is "12":
- if "%day%" is "23" or "24":
- teleport player to {december23}
- message "&b&lDu kom til låge 23"
- else:
- message "&b&lDet ikke den 23. Decemeber"
- command /december24:
- trigger:
- if "%month%" is "12":
- if "%day%" is "24":
- teleport player to {december24}
- message "&b&lDu kom til låge 24"
- else:
- message "&b&lDet ikke den 24. Decemeber"
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