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it unlocks many cool features!
- import UnityEngine
- macro build_buildtime_info():
- dateString = System.DateTime.Now.ToString()
- yield [|
- class BuildtimeInfo:
- static def DateTimeString() as string:
- return "${$(dateString)}"
- |]
- build_buildtime_info
- # # Now you can do this:
- # Debug.Log( BuildtimeInfo.DateTimeString() )
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