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- Echo Notes
- # General Notes
- ## Technical Notes
- * Beam dmg bonus based on max hp, ignores overhealth
- * Can beam at 60% to burst for squishies
- * Don't beam at 60% if target has armor or is receiving any healing.
- * Can sticky floor to punish being pushed while waiting to cd cycle.
- ## Combos
- * Full damage combo: shoot + stickies, 2x shoot + beam
- * Don't shoot sticky, just sticky if target is 10+ m and unaware, b/c sound cue + travel time.
- ## Movement
- * Swapping directions causes wings to move in opposite direction, often where your body hitbox would have been.
- * Crouch when swapping strafe direction to tuck in wings.
- * AD crouch spam makes a head bobbing motion.
- * Feather glide to bait projectile shots
- # Matchups Notes
- ## Tank
- ### D.Va
- * Wait for DM to drop before going for stickies.
- ### Doomfist
- * Sticky after power block is cast gives full detonation damage, only gives 25% charge from stick damage.
- * Can use stickies to force power block in bad position.
- * Don't use flight to dodge slam vertically, if you can't get out of the momentum cancel range.
- ### Junkerqueen
- * Wait for rampage into backline, then copy and shout to save
- * Spam knife for healing for faster ult
- * Only beamable with shout at less than 200 base hp, with perfect tracking
- ### Orisa
- * Gold lasts 4.5s can sticky after 3.5s for full detonation damage.
- ### Ramattra
- *
- ### Reinhardt
- * Value of burning shield pre-fight? idk. It feels good, but denying an off angle is probably better. Maybe depends on positional advantage and ult econ. Probably more valuable in a brawl mirror.
- ### Roadhog
- * Copy to dodge hook
- ### Sigma
- * Don't sticky shield
- * Fly into during flux for easy copy into rock stun.
- * Don't copy sig early if his flux is up and you are in his los. He can easily flux you.
- * You can use copy to tank flux
- ### Winston
- ### Wreaking Ball
- ### Zarya
- * Poke to force bubbles. Use cds to burn after.
- * Maybe wait for her to to use a bubble to take space and then bait/burn the second one?
- ## Damage
- ### Ashe
- * Can sticky floor to bait coach
- ### Bastion
- * Wait for assault mode to finish before copying
- ### Cassidy
- * Can copy to dodge nade
- ### Echo
- * Flight second for angle advantage.
- * Flight early to bait into hitscan los.
- ### Genji
- * Can save damage cds to burst blade
- ### Hanzo
- ### Junkrat
- * Can shoot + beam tire for fast burst.
- ### Mei
- * Sticky on top of ice block so they fall on to her head. If sticky at side they will fall off unless she walks into it
- ### Pharah
- * Use long strafes to make rockets easier to dodge rockets at like 15+m?
- * Don't drop glide unless you can end up in a position to cd cycle outside her los
- * Strafing forward and back is effective if she has a high vertical angle on you, also makes shooting easier vs AD adjustment.
- ### Reaper
- * Don't sticky while wraith is up
- ### Sojourn
- * Only invest stickies when slide is up, can outrange beam. Denies aggressive off-angles.
- ### S76
- * Time dives around reload, maybe wait for 1/2 a clip.
- ### Sombra
- * Don't take aggressive off angles by yourself when sombra is invis.
- ### Symmetra
- ### Torbjorn
- ### Tracer
- * Aim stickies at legs / floor to force recall;
- * 1 m1 + beam to burst w/o recall.
- ### Widowmaker
- ## Support
- ### Ana
- * Shoot twice while waiting for stickies to burst to enable beam after nade
- ### Baptiste
- * Shoot + beam to burst lamp
- ### Brigitte
- * Sticky to force shield, then beam damaged shield + brig
- ### Kiriko
- ### Lucio
- ### Mercy
- * Stickies take too long to burst res, if used after res is cast.
- * line up hs instead if in range for 2 pellets to hs.
- ### Moira
- * Don't ad strafe, can walk into for easier damage
- * Don't invest cds while fade is up, unless you are trying to force it
- ### Zenyatta
- * Can sticky just before trance ends to get det damage.
- # Composition Notes
- ## With Brawl
- ## With Poke
- ## With Dive
- * If on a hard flank, engage slightly after your tank so aggro is not on you
- ## Against Brawl
- ## Against Poke
- ## Against Dive
- * Decision on weather to peel vs counter push? If only 1 person diving, probably better to counter push, or if you know peeling isn't enough to survive dive, so it's better to trade?
- # Map Notes
- ## Circuit Royale
- ### Attack
- #### 1st Point
- * Right side rooftop - good for pre-fight poke, can be used for all in play once team is setup.
- * If you can take resturant, can you use the veritcal to poke out catwalk / stairs?
- #### 2nd Point
- * Can rotate far right if team has trouble taking bend
- ## Kings Row
- ### Attack
- #### 1st Point
- * 3 Options for rotate:
- * Hotel
- * Statue Vertical -> high ground
- * Clocktower high ground
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