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  1. Echo Notes
  2.  
  3. # General Notes
  4. ## Technical Notes
  5. * Beam dmg bonus based on max hp, ignores overhealth
  6. * Can beam at 60% to burst for squishies
  7. * Don't beam at 60% if target has armor or is receiving any healing.
  8. * Can sticky floor to punish being pushed while waiting to cd cycle.
  9. ## Combos
  10. * Full damage combo: shoot + stickies, 2x shoot + beam
  11. * Don't shoot sticky, just sticky if target is 10+ m and unaware, b/c sound cue + travel time.
  12. ## Movement
  13. * Swapping directions causes wings to move in opposite direction, often where your body hitbox would have been.
  14. * Crouch when swapping strafe direction to tuck in wings.
  15. * AD crouch spam makes a head bobbing motion.
  16. * Feather glide to bait projectile shots
  17. # Matchups Notes
  18. ## Tank
  19. ### D.Va
  20. * Wait for DM to drop before going for stickies.
  21. ### Doomfist
  22. * Sticky after power block is cast gives full detonation damage, only gives 25% charge from stick damage.
  23. * Can use stickies to force power block in bad position.
  24. * Don't use flight to dodge slam vertically, if you can't get out of the momentum cancel range.
  25. ### Junkerqueen
  26. * Wait for rampage into backline, then copy and shout to save
  27. * Spam knife for healing for faster ult
  28. * Only beamable with shout at less than 200 base hp, with perfect tracking
  29. ### Orisa
  30. * Gold lasts 4.5s can sticky after 3.5s for full detonation damage.
  31. ### Ramattra
  32. *
  33. ### Reinhardt
  34. * Value of burning shield pre-fight? idk. It feels good, but denying an off angle is probably better. Maybe depends on positional advantage and ult econ. Probably more valuable in a brawl mirror.
  35. ### Roadhog
  36. * Copy to dodge hook
  37. ### Sigma
  38. * Don't sticky shield
  39. * Fly into during flux for easy copy into rock stun.
  40. * Don't copy sig early if his flux is up and you are in his los. He can easily flux you.
  41. * You can use copy to tank flux
  42. ### Winston
  43. ### Wreaking Ball
  44. ### Zarya
  45. * Poke to force bubbles. Use cds to burn after.
  46. * Maybe wait for her to to use a bubble to take space and then bait/burn the second one?
  47. ## Damage
  48. ### Ashe
  49. * Can sticky floor to bait coach
  50. ### Bastion
  51. * Wait for assault mode to finish before copying
  52. ### Cassidy
  53. * Can copy to dodge nade
  54. ### Echo
  55. * Flight second for angle advantage.
  56. * Flight early to bait into hitscan los.
  57. ### Genji
  58. * Can save damage cds to burst blade
  59. ### Hanzo
  60. ### Junkrat
  61. * Can shoot + beam tire for fast burst.
  62. ### Mei
  63. * Sticky on top of ice block so they fall on to her head. If sticky at side they will fall off unless she walks into it
  64. ### Pharah
  65. * Use long strafes to make rockets easier to dodge rockets at like 15+m?
  66. * Don't drop glide unless you can end up in a position to cd cycle outside her los
  67. * Strafing forward and back is effective if she has a high vertical angle on you, also makes shooting easier vs AD adjustment.
  68. ### Reaper
  69. * Don't sticky while wraith is up
  70. ### Sojourn
  71. * Only invest stickies when slide is up, can outrange beam. Denies aggressive off-angles.
  72. ### S76
  73. * Time dives around reload, maybe wait for 1/2 a clip.
  74. ### Sombra
  75. * Don't take aggressive off angles by yourself when sombra is invis.
  76. ### Symmetra
  77. ### Torbjorn
  78. ### Tracer
  79. * Aim stickies at legs / floor to force recall;
  80. * 1 m1 + beam to burst w/o recall.
  81. ### Widowmaker
  82.  
  83. ## Support
  84. ### Ana
  85. * Shoot twice while waiting for stickies to burst to enable beam after nade
  86. ### Baptiste
  87. * Shoot + beam to burst lamp
  88. ### Brigitte
  89. * Sticky to force shield, then beam damaged shield + brig
  90. ### Kiriko
  91. ### Lucio
  92. ### Mercy
  93. * Stickies take too long to burst res, if used after res is cast.
  94. * line up hs instead if in range for 2 pellets to hs.
  95. ### Moira
  96. * Don't ad strafe, can walk into for easier damage
  97. * Don't invest cds while fade is up, unless you are trying to force it
  98. ### Zenyatta
  99. * Can sticky just before trance ends to get det damage.
  100.  
  101. # Composition Notes
  102. ## With Brawl
  103. ## With Poke
  104. ## With Dive
  105. * If on a hard flank, engage slightly after your tank so aggro is not on you
  106. ## Against Brawl
  107. ## Against Poke
  108. ## Against Dive
  109. * Decision on weather to peel vs counter push? If only 1 person diving, probably better to counter push, or if you know peeling isn't enough to survive dive, so it's better to trade?
  110. # Map Notes
  111. ## Circuit Royale
  112. ### Attack
  113. #### 1st Point
  114. * Right side rooftop - good for pre-fight poke, can be used for all in play once team is setup.
  115. * If you can take resturant, can you use the veritcal to poke out catwalk / stairs?
  116. #### 2nd Point
  117. * Can rotate far right if team has trouble taking bend
  118. ## Kings Row
  119. ### Attack
  120. #### 1st Point
  121. * 3 Options for rotate:
  122. * Hotel
  123. * Statue Vertical -> high ground
  124. * Clocktower high ground
  125.  
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