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- elseif k.UserInputType == Enum.UserInputType.MouseButton1 and (debounces[k.UserInputType]==nil or debounces[k.UserInputType]<3) and debounces["Basic"] then
- debounces[k.UserInputType] = debounces[k.UserInputType] and debounces[k.UserInputType]+1 or 1
- -fx.Projectile({Shape = Ball, Size = Vector3.new(15,15,15), Transparency = 0, BrickColor = BrickColor.new(local.flame)}, 1.5)
- Instance.new("PointLight",p).Color = local.flame
- p.touched:connect(function(hit)
- damage(p,hit, 350, 50, player)
- end)- here
- debounces[k.UserInputType] = debounces[k.UserInputType] - 1
- end
- end)
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