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Aug 24th, 2019
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  1. elseif k.UserInputType == Enum.UserInputType.MouseButton1 and (debounces[k.UserInputType]==nil or debounces[k.UserInputType]<3) and debounces["Basic"] then
  2. debounces[k.UserInputType] = debounces[k.UserInputType] and debounces[k.UserInputType]+1 or 1
  3. -fx.Projectile({Shape = Ball, Size = Vector3.new(15,15,15), Transparency = 0, BrickColor = BrickColor.new(local.flame)}, 1.5)
  4. Instance.new("PointLight",p).Color = local.flame
  5. p.touched:connect(function(hit)
  6. damage(p,hit, 350, 50, player)
  7. end)- here
  8. debounces[k.UserInputType] = debounces[k.UserInputType] - 1
  9. end
  10. end)
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