FriedrichSteiner

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Nov 2nd, 2022
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  1. CommonUtilities:
  2. # Whether or not debug messages should be shown.
  3. debug: false
  4. # The SCP Roles able to use V to talk to humans.
  5. scp_speech:
  6. - Scp049
  7. - Scp106
  8. - Scp096
  9. - Scp173
  10. - Scp0492
  11. # Whether or not MTF/CI can 'escape' while disarmed to switch teams.
  12. disarm_switch_teams: true
  13. # Whether or not disarmed people will be prevented from interacting with doors/elevators.
  14. restrictive_disarming: true
  15. # The text displayed at the timed interval specified below.
  16. timed_broadcast: <color=yellow>Please feel free to join the Discord! The link is clickable in server info :)</color>
  17. # The time each timed broadcast will be displayed.
  18. timed_broadcast_duration: 6
  19. # The delay between each timed broadcast. To disable timed broadcasts, set this to 0
  20. timed_broadcast_delay: 300
  21. # The message displayed to the player when they first join the server. Setting this to empty will disable these broadcasts.
  22. join_message: <color=lime>Welcome %player%! Please read our rules!</color>
  23. # The amount of time (in seconds) the join message is displayed.
  24. join_message_duration: 5
  25. # The amount of time (in seconds) after the round starts, before the facilities auto-nuke will start.
  26. autonuke_time: 1800
  27. # Wether or not the nuke should be unable to be disabled during the auto-nuke countdown.
  28. autonuke_lock: true
  29. # The message given to all players when the auto-nuke is triggered. A duration of 2 or more will be a text message on-screen. A duration of 1 makes it a cassie announcement. A duration of 0 disables it.
  30. autonuke_broadcast:
  31. # The broadcast content
  32. content: The auto nuke has been activated.
  33. # The broadcast duration
  34. duration: 10
  35. # The broadcast type
  36. type: Normal
  37. # Indicates whether the broadcast should be shown or not
  38. show: false
  39. # Whether or not to show player's health under their name when you look at them.
  40. player_health_info: false
  41. # Whether or not friendly fire should automatically turn on when a round ends (it will turn itself back off before the next round starts).
  42. friendly_fire_on_round_end: true
  43. # The multiplier applied to radio battery usage. Set to 0 to disable radio battery drain.
  44. radio_battery_drain_multiplier: 0
  45. # The color to use for lights while the warhead is active.
  46. warhead_color:
  47. r: 1
  48. g: 0
  49. b: 1
  50. a: 1
  51. # The maximum time, in seconds, that a player can be AFK before being kicked. Set to -1 to disable AFK system.
  52. afk_limit: -1
  53. # The list of starting items for roles. ItemName is the item to give them, and Chance is the percent chance of them spawning with it, and Group allows you to restrict the item to only players with certain RA groups (Leave this as 'none' to allow all players to get the item). You can specify the same item multiple times.
  54. starting_inventories:
  55. ClassD:
  56. slot1:
  57. - item_name: Coin
  58. chance: 100
  59. group: none
  60. slot2: []
  61. slot3: []
  62. slot4: []
  63. slot5: []
  64. slot6: []
  65. slot7: []
  66. slot8: []
  67. ammo: []
  68. Scientist:
  69. slot1:
  70. - item_name: KeycardScientist
  71. chance: 100
  72. group: none
  73. slot2:
  74. - item_name: Medkit
  75. chance: 100
  76. group: none
  77. slot3:
  78. - item_name: Coin
  79. chance: 100
  80. group: none
  81. slot4:
  82. - item_name: Radio
  83. chance: 100
  84. group: none
  85. slot5: []
  86. slot6: []
  87. slot7: []
  88. slot8: []
  89. ammo: []
  90. FacilityGuard:
  91. slot1:
  92. - item_name: KeycardGuard
  93. chance: 100
  94. group: none
  95. slot2:
  96. - item_name: ArmorLight
  97. chance: 100
  98. group: none
  99. slot3:
  100. - item_name: GunFsp9
  101. chance: 100
  102. group: none
  103. slot4:
  104. - item_name: Medkit
  105. chance: 100
  106. group: none
  107. slot5:
  108. - item_name: GrenadeFlash
  109. chance: 100
  110. group: none
  111. slot6:
  112. - item_name: Radio
  113. chance: 100
  114. group: none
  115. slot7:
  116. - item_name: Coin
  117. chance: 100
  118. group: none
  119. slot8: []
  120. ammo:
  121. - type: Ammo9x19
  122. amount: 60
  123. group: none
  124. NtfPrivate:
  125. slot1:
  126. - item_name: KeycardNtfLieutenant
  127. chance: 100
  128. group: none
  129. slot2:
  130. - item_name: GunCrossvec
  131. chance: 100
  132. group: none
  133. slot3:
  134. - item_name: ArmorCombat
  135. chance: 100
  136. group: none
  137. slot4:
  138. - item_name: Medkit
  139. chance: 100
  140. group: none
  141. slot5:
  142. - item_name: Painkillers
  143. chance: 100
  144. group: none
  145. slot6:
  146. - item_name: GrenadeHE
  147. chance: 100
  148. group: none
  149. slot7:
  150. - item_name: Radio
  151. chance: 100
  152. group: none
  153. slot8:
  154. - item_name: Coin
  155. chance: 100
  156. group: none
  157. ammo:
  158. - type: Ammo9x19
  159. amount: 150
  160. group: none
  161. ChaosRifleman:
  162. slot1:
  163. - item_name: KeycardChaosInsurgency
  164. chance: 100
  165. group: none
  166. slot2:
  167. - item_name: GunE11SR
  168. chance: 100
  169. group: none
  170. slot3:
  171. - item_name: ArmorCombat
  172. chance: 100
  173. group: none
  174. slot4:
  175. - item_name: Medkit
  176. chance: 100
  177. group: none
  178. slot5:
  179. - item_name: Painkillers
  180. chance: 100
  181. group: none
  182. slot6:
  183. - item_name: GrenadeHE
  184. chance: 100
  185. group: none
  186. slot7:
  187. - item_name: Coin
  188. chance: 100
  189. group: none
  190. slot8: []
  191. ammo:
  192. - type: Ammo556x45
  193. amount: 150
  194. group: none
  195. ChaosConscript:
  196. slot1:
  197. - item_name: KeycardChaosInsurgency
  198. chance: 100
  199. group: none
  200. slot2:
  201. - item_name: GunE11SR
  202. chance: 100
  203. group: none
  204. slot3:
  205. - item_name: ArmorCombat
  206. chance: 100
  207. group: none
  208. slot4:
  209. - item_name: Medkit
  210. chance: 100
  211. group: none
  212. slot5:
  213. - item_name: Painkillers
  214. chance: 100
  215. group: none
  216. slot6:
  217. - item_name: GrenadeHE
  218. chance: 100
  219. group: none
  220. slot7:
  221. - item_name: Coin
  222. chance: 100
  223. group: none
  224. slot8: []
  225. ammo:
  226. - type: Ammo556x45
  227. amount: 150
  228. group: none
  229. ChaosMarauder:
  230. slot1:
  231. - item_name: KeycardChaosInsurgency
  232. chance: 100
  233. group: none
  234. slot2:
  235. - item_name: GunLogicer
  236. chance: 100
  237. group: none
  238. slot3:
  239. - item_name: GunFSP9
  240. chance: 100
  241. group: none
  242. slot4:
  243. - item_name: ArmorCombat
  244. chance: 100
  245. group: none
  246. slot5:
  247. - item_name: Medkit
  248. chance: 100
  249. group: none
  250. slot6:
  251. - item_name: Painkillers
  252. chance: 100
  253. group: none
  254. slot7:
  255. - item_name: GrenadeHE
  256. chance: 100
  257. group: none
  258. slot8:
  259. - item_name: Coin
  260. chance: 100
  261. group: none
  262. ammo:
  263. - type: Ammo762x39
  264. amount: 200
  265. group: none
  266. - type: Ammo9x19
  267. amount: 150
  268. group: none
  269. NtfSergeant:
  270. slot1:
  271. - item_name: KeycardNTFCommander
  272. chance: 100
  273. group: none
  274. slot2:
  275. - item_name: GunE11SR
  276. chance: 100
  277. group: none
  278. slot3:
  279. - item_name: ArmorCombat
  280. chance: 100
  281. group: none
  282. slot4:
  283. - item_name: Adrenaline
  284. chance: 100
  285. group: none
  286. slot5:
  287. - item_name: Medkit
  288. chance: 100
  289. group: none
  290. slot6:
  291. - item_name: GrenadeHE
  292. chance: 100
  293. group: none
  294. slot7:
  295. - item_name: Radio
  296. chance: 100
  297. group: none
  298. slot8:
  299. - item_name: Coin
  300. chance: 100
  301. group: none
  302. ammo:
  303. - type: Ammo556x45
  304. amount: 150
  305. group: none
  306. NtfSpecialist:
  307. slot1:
  308. - item_name: KeycardNTFCommander
  309. chance: 100
  310. group: none
  311. slot2:
  312. - item_name: GunE11SR
  313. chance: 100
  314. group: none
  315. slot3:
  316. - item_name: ArmorCombat
  317. chance: 100
  318. group: none
  319. slot4:
  320. - item_name: Adrenaline
  321. chance: 100
  322. group: none
  323. slot5:
  324. - item_name: Medkit
  325. chance: 100
  326. group: none
  327. slot6:
  328. - item_name: GrenadeHE
  329. chance: 100
  330. group: none
  331. slot7:
  332. - item_name: Radio
  333. chance: 100
  334. group: none
  335. slot8:
  336. - item_name: Coin
  337. chance: 100
  338. group: none
  339. ammo:
  340. - type: Ammo556x45
  341. amount: 150
  342. group: none
  343. ChaosRepressor:
  344. slot1:
  345. - item_name: KeycardO5
  346. chance: 100
  347. group: none
  348. slot2:
  349. - item_name: GunShotgun
  350. chance: 100
  351. group: none
  352. slot3:
  353. - item_name: GunRevolver
  354. chance: 100
  355. group: none
  356. slot4:
  357. - item_name: ArmorCombat
  358. chance: 100
  359. group: none
  360. slot5:
  361. - item_name: Adrenaline
  362. chance: 100
  363. group: none
  364. slot6:
  365. - item_name: Medkit
  366. chance: 100
  367. group: none
  368. slot7:
  369. - item_name: GrenadeHE
  370. chance: 100
  371. group: none
  372. slot8:
  373. - item_name: Coin
  374. chance: 100
  375. group: none
  376. ammo:
  377. - type: Ammo12gauge
  378. amount: 42
  379. group: none
  380. - type: Ammo44cal
  381. amount: 30
  382. group: none
  383. NtfCaptain:
  384. slot1:
  385. - item_name: KeycardO5
  386. chance: 100
  387. group: none
  388. slot2:
  389. - item_name: GunShotgun
  390. chance: 100
  391. group: none
  392. slot3:
  393. - item_name: ArmorCombat
  394. chance: 100
  395. group: none
  396. slot4:
  397. - item_name: Adrenaline
  398. chance: 100
  399. group: none
  400. slot5:
  401. - item_name: Medkit
  402. chance: 100
  403. group: none
  404. slot6:
  405. - item_name: Radio
  406. chance: 100
  407. group: none
  408. slot7:
  409. - item_name: GrenadeHE
  410. chance: 100
  411. group: none
  412. slot8:
  413. - item_name: Coin
  414. chance: 100
  415. group: none
  416. ammo:
  417. - type: Ammo12gauge
  418. amount: 42
  419. group: none
  420. - type: Ammo44cal
  421. amount: 30
  422. group: none
  423. # The list of custom 914 recipies. Original is the item being upgraded, New is the item to upgrade to, and Chance is the percent chance of the upgrade happening. You can specify multiple upgrade choices for the same item.
  424. scp914_item_changes:
  425. OneToOne:
  426. - original: SCP207
  427. new: SCP1853
  428. chance: 100
  429. - original: SCP1853
  430. new: SCP207
  431. chance: 100
  432. - original: MicroHID
  433. new: ParticleDisruptor
  434. chance: 100
  435. - original: ParticleDisruptor
  436. new: MicroHID
  437. chance: 100
  438. - original: Coin
  439. new: KeycardZoneManager
  440. chance: 95
  441. Fine:
  442. - original: SCP500
  443. new: SCP207
  444. chance: 100
  445. - original: SCP268
  446. new: ParticleDisruptor
  447. chance: 100
  448. # The list of custom 914 recipies for roles. Original is the role to be changed, New is the new role to assign, Chance is the % chance of the upgrade occuring.
  449. scp914_class_changes:
  450. Rough:
  451. - original: ClassD
  452. new: Spectator
  453. chance: 0
  454. keep_inventory: true
  455. # The list of 914 teleport settings. Note that if you set "zone" to anything other than Unspecified, it will always select a random room from that zone, instead of the room type defined.
  456. scp914_teleport_chances:
  457. Coarse:
  458. - zone: Unspecified
  459. room: LczChkpA
  460. offset:
  461. x: 0
  462. y: 0
  463. z: 0
  464. chance: 100
  465. damage: 35
  466. - zone: Unspecified
  467. room: LczChkpB
  468. offset:
  469. x: 0
  470. y: 0
  471. z: 0
  472. chance: 100
  473. damage: 35
  474. # A dictionary of random effects to apply to players when going through 914 on certain settings.
  475. scp914_effect_chances:
  476. Rough:
  477. - effect: Invisible
  478. chance: 100
  479. duration: 4
  480. # Determines if 914 effects are exclusive, meaning only one can be applied each time a player is processed by 914.
  481. scp914_effects_exclusivity: false
  482. # Whether or not SCPs are immune to effects gained from 914.
  483. scps_immune_to914_effects: false
  484. # The frequency (in seconds) between ragdoll cleanups. Set to 0 to disable.
  485. ragdoll_cleanup_delay: 5
  486. # If ragdoll cleanup should only happen in the Pocket Dimension or not.
  487. ragdoll_cleanup_only_pocket: false
  488. # The frequency (in seconds) between item cleanups. Set to 0 to disable.
  489. item_cleanup_delay: 900
  490. # If item cleanup should only happen in the Pocket Dimension or not.
  491. item_cleanup_only_pocket: false
  492. # A list of all roles and their damage modifiers. The number here is a multiplier, not a raw damage amount. Thus, setting it to 1 = normal damage, 1.5 = 50% more damage, and 0.5 = 50% less damage.
  493. role_damage_multipliers:
  494. Scp106: 0.0250000004
  495. # A list of all Weapons and their damage modifiers. The number here is a multiplier, not a raw damage amount. Thus, setting it to 1 = normal damage, 1.5 = 50% more damage, and 0.5 = 50% less damage.
  496. damage_multipliers:
  497. E11Sr: 0.75
  498. Crossvec: 0.75
  499. Shotgun: 0.75
  500. Com18: 0.75
  501. Revolver: 1.20000005
  502. Fsp9: 0.75
  503. AK: 0.75
  504. Logicer: 0.75
  505. MicroHid: 0.75
  506. Scp939: 1.29999995
  507. Scp207: 1.5
  508. PocketDimension: 2
  509. Poison: 0.25
  510. Scp0492: 1.25
  511. Asphyxiation: 2
  512. Decontamination: 0.349999994
  513. Scp096: 0.155000001
  514. # A list of roles and how much health they should be given when they kill someone.
  515. health_on_kill:
  516. ClassD: 20
  517. Scientist: 20
  518. FacilityGuard: 20
  519. NtfSpecialist: 20
  520. NtfPrivate: 20
  521. NtfSergeant: 20
  522. NtfCaptain: 20
  523. ChaosConscript: 20
  524. ChaosRifleman: 20
  525. ChaosMarauder: 20
  526. ChaosRepressor: 20
  527. Scp93953: 50
  528. Scp93989: 50
  529. Scp049: 100
  530. Scp0492: 250
  531. Scp096: 50
  532. # A list of roles and what their default starting health should be.
  533. health_values:
  534. Scp173: 2500
  535. # If the plugin is enabled or not.
  536. is_enabled: true
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