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- <?xml version="1.0" encoding="utf-8"?>
- <ItemFilter xmlns:i="http://www.w3.org/2001/XMLSchema-instance">
- <name>Primalist speedrun 2</name>
- <filterIcon>23</filterIcon>
- <filterIconColor>10</filterIconColor>
- <description />
- <lastModifiedInVersion>0.8.4g</lastModifiedInVersion>
- <lootFilterVersion>2</lootFilterVersion>
- <rules>
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- <conditions>
- <Condition i:type="RarityCondition">
- <rarity>NORMAL MAGIC RARE</rarity>
- </Condition>
- </conditions>
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- <isEnabled>true</isEnabled>
- <levelDependent>true</levelDependent>
- <minLvl>3</minLvl>
- <maxLvl>100</maxLvl>
- <emphasized>false</emphasized>
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- <Rule>
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- <conditions>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>IDOL_1x1_ETERRA</EquipmentType>
- <EquipmentType>IDOL_1x1_LAGON</EquipmentType>
- <EquipmentType>IDOL_2x1</EquipmentType>
- <EquipmentType>IDOL_1x2</EquipmentType>
- <EquipmentType>IDOL_3x1</EquipmentType>
- <EquipmentType>IDOL_1x3</EquipmentType>
- <EquipmentType>IDOL_4x1</EquipmentType>
- <EquipmentType>IDOL_1x4</EquipmentType>
- <EquipmentType>IDOL_2x2</EquipmentType>
- </type>
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- <EquipmentType>TWO_HANDED_AXE</EquipmentType>
- </type>
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- <int>2</int>
- </subTypes>
- </Condition>
- </conditions>
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- </Rule>
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- <int>28</int>
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- <maxLvl>18</maxLvl>
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- <nameOverride>S Tier Damage & Utility Low lvl</nameOverride>
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- <Rule>
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- <maxLvl>100</maxLvl>
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- <Condition i:type="AffixCondition">
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- <int>118</int>
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- <nameOverride>Idol Defence</nameOverride>
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- <int>138</int>
- <int>140</int>
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- <int>218</int>
- <int>160</int>
- <int>161</int>
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- <minLvl>0</minLvl>
- <maxLvl>18</maxLvl>
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- <nameOverride>Idol Damage Low lvl</nameOverride>
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- <Condition i:type="AffixCondition">
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- <int>172</int>
- <int>220</int>
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- <comparsion>ANY</comparsion>
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- <maxLvl>100</maxLvl>
- <emphasized>false</emphasized>
- <nameOverride>Idol Damage High lvl</nameOverride>
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- <Condition i:type="AffixCondition">
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- <int>170</int>
- <int>224</int>
- <int>329</int>
- <int>234</int>
- <int>213</int>
- <int>171</int>
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- <int>153</int>
- <int>152</int>
- <int>173</int>
- <int>147</int>
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- <comparsion>ANY</comparsion>
- <comparsionValue>0</comparsionValue>
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- </Condition>
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- <Condition i:type="SubTypeCondition">
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- <EquipmentType>QUIVER</EquipmentType>
- <EquipmentType>CATALYST</EquipmentType>
- <EquipmentType>ONE_HANDED_MACES</EquipmentType>
- <EquipmentType>ONE_HANDED_AXE</EquipmentType>
- <EquipmentType>ONE_HANDED_SCEPTRE</EquipmentType>
- <EquipmentType>ONE_HANDED_SWORD</EquipmentType>
- <EquipmentType>WAND</EquipmentType>
- <EquipmentType>ONE_HANDED_DAGGER</EquipmentType>
- <EquipmentType>BOW</EquipmentType>
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- </conditions>
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- <nameOverride />
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- <Condition i:type="SubTypeCondition">
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- <EquipmentType>TWO_HANDED_SWORD</EquipmentType>
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- <EquipmentType>TWO_HANDED_SPEAR</EquipmentType>
- <EquipmentType>TWO_HANDED_MACE</EquipmentType>
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- <int>1</int>
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- <rarity>SET</rarity>
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- <type>
- <EquipmentType>GLOVES</EquipmentType>
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- <subTypes>
- <int>4</int>
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- <conditions>
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- <rarity>UNIQUE</rarity>
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- <EquipmentType>RELIC</EquipmentType>
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- <EquipmentType>BELT</EquipmentType>
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- <int>0</int>
- <int>1</int>
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- <rarity>SET</rarity>
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- <type>
- <EquipmentType>BELT</EquipmentType>
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- <int>2</int>
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- <conditions>
- <Condition i:type="RarityCondition">
- <rarity>UNIQUE</rarity>
- </Condition>
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- <type>
- <EquipmentType>RING</EquipmentType>
- </type>
- <subTypes>
- <int>3</int>
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- </conditions>
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- <nameOverride />
- </Rule>
- <Rule>
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- <Condition i:type="RarityCondition">
- <rarity>SET</rarity>
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- <type>
- <EquipmentType>RING</EquipmentType>
- </type>
- <subTypes>
- <int>2</int>
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- </Condition>
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- <emphasized>false</emphasized>
- <nameOverride />
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- <type>SHOW</type>
- <conditions>
- <Condition i:type="RarityCondition">
- <rarity>UNIQUE</rarity>
- </Condition>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>BODY_ARMOR</EquipmentType>
- </type>
- <subTypes>
- <int>0</int>
- <int>1</int>
- <int>2</int>
- <int>7</int>
- <int>3</int>
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- <maxLvl>0</maxLvl>
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- <nameOverride />
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- <Rule>
- <type>SHOW</type>
- <conditions>
- <Condition i:type="RarityCondition">
- <rarity>SET</rarity>
- </Condition>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>BODY_ARMOR</EquipmentType>
- </type>
- <subTypes>
- <int>4</int>
- </subTypes>
- </Condition>
- </conditions>
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- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>false</emphasized>
- <nameOverride />
- </Rule>
- <Rule>
- <type>SHOW</type>
- <conditions>
- <Condition i:type="RarityCondition">
- <rarity>UNIQUE</rarity>
- </Condition>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>HELMET</EquipmentType>
- </type>
- <subTypes>
- <int>28</int>
- <int>4</int>
- </subTypes>
- </Condition>
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- <color>0</color>
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- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>false</emphasized>
- <nameOverride />
- </Rule>
- <Rule>
- <type>SHOW</type>
- <conditions>
- <Condition i:type="RarityCondition">
- <rarity>UNIQUE</rarity>
- </Condition>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>AMULET</EquipmentType>
- </type>
- <subTypes>
- <int>5</int>
- <int>3</int>
- <int>1</int>
- <int>0</int>
- </subTypes>
- </Condition>
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- <color>0</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>false</emphasized>
- <nameOverride />
- </Rule>
- <Rule>
- <type>HIDE</type>
- <conditions>
- <Condition i:type="ClassCondition">
- <req>Mage Sentinel Acolyte Rogue</req>
- </Condition>
- </conditions>
- <color>0</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>false</emphasized>
- <nameOverride />
- </Rule>
- <Rule>
- <type>HIDE</type>
- <conditions>
- <Condition i:type="LevelCondition">
- <treshold>43</treshold>
- <type>ABOVE_LEVEL</type>
- </Condition>
- </conditions>
- <color>0</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>false</emphasized>
- <nameOverride />
- </Rule>
- <Rule>
- <type>SHOW</type>
- <conditions>
- <Condition i:type="RarityCondition">
- <rarity>NORMAL MAGIC RARE</rarity>
- </Condition>
- </conditions>
- <color>0</color>
- <isEnabled>true</isEnabled>
- <levelDependent>true</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>2</maxLvl>
- <emphasized>false</emphasized>
- <nameOverride />
- </Rule>
- </rules>
- </ItemFilter>
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