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Panther5001

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Jan 6th, 2017
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  1. Crabominable @ Life Orb
  2. Ability: Hyper Cutter / Iron Fist
  3. EVs: 252 HP / 252 Atk / 4 SpD
  4. Brave Nature
  5. - Power-Up Punch
  6. - Close Combat
  7. - Ice Hammer
  8. - Earthquake
  9.  
  10. This is the only Crabominable set I'd really run at the moment due to how its poor defensive typing and speed inhibit its ability to naturally come in and nuke stuff. It's a fairly basic trick room abuser that uses its STABs 90% of the time (you only click earthquake on the obvious Toxapax switch), and I like hyper cutter to prevent your opponent from attempting to pivot and waste your TR turns with Landorus-T especially (i.e. they come into lando on a CC and then go into their steel type on the ice hammer). Anyways this set pairs well with Magaerna: it can set trick room, get it in safely with volt switch, and take on fairy types that Crabominable struggles with.
  11.  
  12. Vikavolt @ Life Orb
  13. Ability: Levitate
  14. EVs: 252 HP / 252 SpA / 4 SpD
  15. Quiet Nature
  16. IVs: 0 Atk / 0 Spe
  17. - Thunderbolt
  18. - Volt Switch
  19. - Bug Buzz
  20. - Hidden Power [Ice]
  21.  
  22. Another trick room abuser. I considered specs but honestly having to make a prediction around their ground type is not that efficient for a playstyle that needs to play perfectly (you can't afford them going into their ground type when you are locked into thunderbolt/volt-switch). Life orb, therefore, eases prediction and allows you to not be forced on in a situation where they try and stall out trick room turns by going into their ground type. This is its only viable set and other coverage isn't really needed (these moves hit most Pokemon neutrally anyways).
  23.  
  24. Lycanroc @ Focus Sash
  25. Ability: Steadfast
  26. EVs: 252 Atk / 4 SpD / 252 Spe
  27. Jolly Nature
  28. - Stealth Rock
  29. - Stone Edge
  30. - Accelerock/Taunt
  31. - Fire Fang/Taunt
  32.  
  33. Standard suicide lead. Steadfast is used to help against potential anti-leads with fake out (though rare the other abilities are absolutely useless here). Pairs only on hyper offensive teams and should really not be used on any other sort of build. Taunt is an option to shut down hazard setters in particular, but fire fang is an option to hit bulky steel types for respectable damage (most importantly to not let Mega Scizor get free swords dance on you).
  34.  
  35. Lycanroc @ Life Orb
  36. Ability: Sand Rush
  37. EVs: 252 Atk / 4 SpD / 252 Spe
  38. Jolly Nature
  39. - Swords Dance
  40. - Stone Edge
  41. - Accelerock
  42. - Fire Fang
  43.  
  44. This set aims at cleaning weakened teams late game. Used swords dance on a forced switch or, a Pokemon that has lowered stats (-2 from Draco, etc.), or on a predicted recovery move and try to land as many stone edges as possible. Fire fang hits steel types which otherwise wall you, and accelerock prevents you from being picked off by opposing priority. Sand rush is run in order to prevent sand rush Excadrill from revenge killing you.
  45.  
  46. Gumshoos @ Life Orb
  47. Ability: Adaptability
  48. EVs: 252 Atk / 4 SpD / 252 Spe
  49. Jolly Nature
  50. - Facade/U-turn
  51. - Pursuit
  52. - Return
  53. - Earthquake
  54.  
  55. This is a 'fast' wallbreaking Gumshoos. It really needs a jolly nature to actually outrun defensive Pokemon (base 80s and below) and maximum speed and attack don't really need an explanation. Earthquake is pretty much there to hit steel types, and pursuit is used to revenge kill weakened Pokemon on the switch. Return is your main STAB and is what you should be clicking most of the time. Facade is an option as well if you want to take advantage of status and passive Pokemon in general, but U-Turn is slashed if your team appreciates slow momentum support.
  56.  
  57.  
  58. Gumshoos @ Choice Band
  59. Ability: Adaptability
  60. EVs: 252 HP / 252 Atk / 4 SpD
  61. Brave Nature
  62. IVs: 0 Spe
  63. - Return/Thrash
  64. - U-turn
  65. - Earthquake
  66. - Pursuit
  67.  
  68. Another trick room abuser, this time with a choice band. I did some calcs and with a choice band, Gumshoos OHKOs most Pokemon neutrally with thrash, whereas a life orb required more chip damage. U-Turn allows you to pivot into other TR abusers/setters, and again earthquake is for steel types and pursuit is to prevent your opponent from attempting to waste your TR turns by pivoting around.
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