not_john

Domination game STABLE

Oct 9th, 2023 (edited)
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  1. Let's make a game!
  2. name:Domination
  3. created:15/10/23
  4. updated:4/3/25
  5. version:0.1.3
  6. desc:A game that is not well made. Scroll down for achievements. Updates have been moved to a separate thing. If I figure out how to do so without breaking any IGM rules I'll put a link to it here.
  7. author:not_john
  8. Settings
  9. building cost increase:105%
  10. building cost refund:40%
  11. CSS
  12. .thing
  13. {
  14. border-radius:4px;
  15. background:rgba(255,255,255,0.5);
  16. }
  17. #game
  18. { background: linear-gradient(0deg, #4f4f4f 1%, #969696 100%);
  19. }
  20. .upgrade.owned
  21. {
  22. background:rgba(68, 68, 68, 0.8)
  23. }
  24. Shinies
  25. *goldquarter|goldquarters|goldcoin
  26. duration:8
  27. icon:https://imgur.com/lDnhYdj.jpg
  28. frequency:965
  29. frequency variation:125
  30. on click:toast <b>GOLDEN QUARTER!</b> Your money just doubled!* <//>*individual results may very depending on upgrades
  31. on click:yield money money
  32. on click:if (have researchlv1) yield 500000 knowledge
  33. on click:yield 1 goldshard
  34. on click:yield 2 prestigepts
  35. on click:log quarter earned
  36. movement:anywhere fade wiggle
  37. class:bigButton hasFlares
  38. *jim
  39. duration:4
  40. icon:https://imgur.com/a/hqhK1EK
  41. frequency:400
  42. frequency variation:1200
  43. on click:yield (money:ps*1800) money
  44. on click:if (have researchlv9) yield (organic:ps*600) organic
  45. on click:toast <b>ITS JIM!</b><//>You found Jim! He gave you 30 minutes worth of money!
  46. on click:log jim
  47. movement:anywhere spinCW shrink fade wiggle
  48. Layout
  49. *main
  50. contains:res, buttons
  51. *res
  52. contains:statbox, materialbox, currencybox
  53. class:fullWidth
  54. *statbox
  55. contains:tag:stat
  56. class:fullWidth
  57. *materialbox
  58. contains:tag:material
  59. class:fullWidth
  60. *currencybox
  61. contains:tag:currency
  62. class:fullWidth
  63.  
  64. *buttons
  65. contains:Buttons
  66. *store
  67. contains:buildings, upgrades
  68. *buildings
  69. contains:BulkDisplay, Buildings
  70. header:Buildings
  71. tooltip origin:left
  72. *upgrades
  73. contains:Upgrades
  74. header:Upgrades
  75. costs:hide
  76. names:hide
  77. Resources
  78. *fact
  79. hidden
  80. tag:stat
  81. *money|cash
  82. name:Money
  83. desc:Normal money for normal use
  84. tag:currency
  85. hidden when 0
  86. *coin
  87. name:Coin
  88. desc:A less common currency used for trading with lower value things
  89. tag:currency
  90. hidden when 0
  91. *cookies
  92. name:Cookies
  93. desc:cooky
  94. tag:currency
  95. hidden when 0
  96. *astatine
  97. name:Pure astatine
  98. desc:A 6 KG bar of pure astatine.
  99. tag:currency
  100. hidden when 0
  101. *wood
  102. name:Wood
  103. desc:A basic material
  104. tag:material
  105. hidden when 0
  106. *stone
  107. name:Stone
  108. desc:Another basic material
  109. tag:material
  110. hidden when 0
  111. *metal
  112. name:Metal
  113. desc:A third basic material
  114. tag:material
  115. hidden when 0
  116. *plastic
  117. name:Plastic
  118. desc:It likes polluting oceans
  119. tag:material
  120. hidden when 0
  121. *food
  122. name:Food
  123. desc:General food and stuff.
  124. tag:material
  125. hidden when 0
  126. on click:yield secret2
  127. *hyperfuel
  128. name:Hyperfuel crystals
  129. desc:Very powerful fuel.
  130. tag:material
  131. hidden when 0
  132. on click:yield secret1
  133. *organic
  134. name:Organic Food
  135. desc:Food grown at home, with your own hands*
  136. tag:material
  137. hidden when 0
  138. *population
  139. name:Population
  140. desc:The amount of people living under your control. Some people work, giving you some money, too!
  141. tag:stat
  142. hidden when 0
  143. *deaths|death
  144. name:Incidents
  145. desc:Employee deaths
  146. tag:stat
  147. hidden when 0
  148. *spacepop
  149. name:Space residents
  150. desc:Number of people living in space
  151. tag:stat
  152. hidden when 0
  153. *knowledge
  154. name:Research points
  155. desc:Research points are good.
  156. tag:currency
  157. hidden when 0
  158. *goldshard|goldenshard|goldshards|goldenshards
  159. name:Golden Shards
  160. desc:A small piece of a golden quarter.
  161. hidden when 0
  162. *doritos|dorito
  163. name:Doritos
  164. desc:why is this the best currency
  165. tag:currency
  166. hidden when 0
  167. on earn:toast Lucky lucky, you got a Dorito! :D
  168. *xp
  169. name:Playtime
  170. desc:Playtime in seconds. Not to be confused with EXP. <//><i>Previously known as XP</i>
  171. tag:stat
  172. hidden when 0
  173. *prestigepts|exp
  174. name:EXP
  175. desc:Experience points. Not to be confused with playtime.
  176. tag:stat
  177. hidden when 0
  178. *networth
  179. name:Net worth
  180. desc:All money ever earned. Not usually how net worth works but this is a video game.
  181. is always:(money:earned)
  182. tag:stat
  183. hidden when 0
  184. *effort
  185. name:Effort
  186. desc:The amount of times you have worked
  187. is always:(work:clicks)
  188. tag:stat
  189. hidden when 0
  190. *rockets
  191. name:Rockets
  192. desc:Rockets in circulation. Only exists to fix a bug.
  193. tag:stat
  194. is always:((poprocket)+(shippingrocket))
  195. hidden when 0
  196.  
  197. Buttons
  198. *richbutton
  199. on click:yield exp exp
  200. on click:yield xp xp
  201. on click:yield money money
  202. on click:yield cookies cookies
  203. on click:yield wood wood
  204. on click:yield stone stone
  205. on click:yield metal metal
  206. on click:yield plastic plastic
  207. on click:yield knowledge knowledge
  208. on click:yield food food
  209. on click:yield 1 dorito
  210. always hidden
  211. *work
  212. name:Work
  213. desc:Work to get stuff
  214. on click:yield 1.15 money
  215. on click:yield 0.5 wood
  216. on click:yield 0.1 stone
  217. on click:yield 0.01 metal
  218. on click:if (chance(75%)) yield 1 plastic
  219. on click:if (chance(0.0015%)) yield 1 doritos
  220. on click:yield 0.15 food
  221. on click:if (have researchlv1) yield 0.5 knowledge
  222. *conjure
  223. name:Conjure
  224. desc:Attempt to conjure rare objects from the void
  225. on click:if (chance(0.065%)) yield 1 doritos
  226. on click:if (chance(0.8%)) spawn goldcoin
  227. on click:if (chance(2%)) grant secretlabget
  228. hidden
  229. *conjurealt
  230. name:Gamble
  231. desc:Throw a dorito into a portal and see what happens
  232. on click:lose 1 doritos
  233. on click:if (chance(12.5%) and doritos>=1) yield 2 doritos
  234. hidden
  235. *thinkbutton
  236. name:Think
  237. desc:Think really hard (like, really hard) about stuff... like philosophy
  238. on click:yield 12 knowledge
  239. hidden
  240. *cookiebutton
  241. name:Cookie
  242. desc:Click a make-believe cookie to get more cookies
  243. on click:yield 1 cookies
  244. hidden
  245.  
  246. Buildings
  247. *TEMPLATE
  248. on earn:log bought [n:this]
  249.  
  250. *prestige
  251. name:Prestige
  252. desc:Your prestige level. Click to prestige (if you have enough EXP) <//>More of a level than prestige.
  253. req:45 exp:earned
  254. cost:100 exp
  255. cost increase:105%
  256. cost refund:0%
  257. passive:multiply yield of money by 8
  258. passive:multiply yield of tag:material by 3
  259. passive:multiply yield of knowledge by 3
  260. on earn:tag:material is 0
  261. on earn:lose 100000 tag:producer
  262. on earn:toast Prestiged!
  263. on earn:show conjurealt
  264.  
  265. //EARLY GAME
  266.  
  267.  
  268.  
  269. *worker|workers
  270. name:Worker
  271. desc:Independently working people to work to collect materials for you <//><b>Auto-works, giving everything you would from working except for money (their payment)<//>Also increases money earned from working</b>
  272. req:15 money:earned, 5 xp
  273. cost:20 money
  274. on tick:yield 1 wood
  275. on tick:yield 0.5 stone
  276. on tick:yield 0.1 metal
  277. passive:increase money yield of work by 0.01
  278. tag:producer
  279. *lemonadestand|lemonadestands
  280. name:Lemonade stand
  281. desc:Build a lemonade stand to make money. <//><b>Makes 1 money every 10 seconds</b>
  282. on tick:yield 0.1 money
  283. cost:100 money, 400 wood, 50 plastic
  284. req:100 money:earned
  285. tag:producer
  286. *lumberyard|lumberyards
  287. name:Lumberyard
  288. desc:A lumberyard to generate wood <//><b>Makes 1 wood every second</b>
  289. on tick:yield 1 wood
  290. cost:1000 money, 500 wood, 1000 plastic, 200 metal, 100 stone
  291. req:1500 money:earned, 5 lemonadestands
  292. tag:producer
  293. *mineshaft|mineshafts
  294. name:Mineshaft
  295. desc:A mineshaft to mine out metal and stone <//><b>Makes 1 stone every second, and 1 metal every two seconds</b>
  296. on tick:yield 1 stone
  297. on tick:yield 0.5 metal
  298. cost:10000 wood, 1500 money, 1000 stone, 100 metal, 5000 plastic
  299. req:1000 money:earned, 5 lumberyards
  300. tag:producer
  301. *farm|farms
  302. name:Farm
  303. desc:A small farm plot to make money from selling crops and stuff, and have more lemons. <//><b>Makes 5 money per second, and slowly makes food. Boosts lemonade stands by 10% per farm</b>
  304. passive:multiply yield of lemonadestand by 1.1
  305. on tick:yield 5 money
  306. on tick:if (chance(5%)) yield 100 food
  307. on tick:if (chance(50%)) yield 1 food
  308. on tick:if (chance(0.0001%)) yield 0.1 doritos
  309. req:5 mineshafts
  310. cost:1000000 money, 40000 wood, 10000 plastic, 50000 metal
  311. tag:producer
  312. *cancerlab|cancerlabs
  313. name:Cancer lab
  314. desc:A lab to research cancer, funded by the government. You still have to build it though. <//><b>Provides 1 research point every 10 seconds</b>
  315. req:researchlv1
  316. on tick:yield 0.1 knowledge
  317. cost:1000 money, 20 metal, 1000000 plastic, 25 wood, 5 knowledge, 500000 stone
  318. tag:producer
  319. *plasticfactory|plasticfactories
  320. name:Plastic refinery
  321. desc:A factory to generate plastic. <//><b>Makes 5 plastic every second</b>
  322. req:researchlv1
  323. on tick:yield 5 plastic
  324. cost:1000000 money, 10000 plastic, 10000000 metal, 1000000 stone
  325. tag:producer
  326. *clinic|clinics
  327. name:Clinic
  328. req:researchlv2
  329. desc:A clinic to treat sick people. <//><b>Makes 30 money every second and 4 research points per second</b>
  330. on tick:yield 30 money
  331. on tick:yield 4 knowledge
  332. on tick:if (chance(0.01%)) yield 2 food
  333. cost:100000000 money, 50000 metal, 40000000 stone
  334. tag:producer
  335. cost increase:101%
  336. *hospital|hospitals
  337. name:Hospital
  338. desc:A better clinic, using your cancer labs to cure some cancers. <//><b>Provides 14 research points per second and makes 100 money per second</b>
  339. req:researchlv2
  340. cost:3 clinic, 10000000 stone, 400000 money, 10000 knowledge, 100000 plastic
  341. on tick:yield 14 knowledge
  342. on tick:yield 100 money
  343. on tick:yield 8 food
  344. tag:producer
  345. cost increase:100%
  346. *nasa|nasas
  347. name:Space station
  348. desc:A space station to take space knowledge contracts. <//><b>Provide 60 research points per second and makes 1000 money per second.</b>
  349. req:researchlv3
  350. cost:100000000 money, 500000 knowledge, 5000000 metal, 50000000 wood, 10000000 plastic
  351. on tick:yield 1000 money
  352. on tick:yield 60 knowledge
  353. tag:producer
  354. *secretlab1
  355. name:Secret Sewage Siphoner
  356. desc:Siphon poo from people, and sometimes find cool stuff<//><i>ew</i>
  357. cost:4000000000 money, 5000 metal
  358. on tick:if (chance(0.05%)) yield 155555 money
  359. on tick:yield 1235 food
  360. req:secretlabget
  361. *nukeplant|nukeplants
  362. name:Nuclear power plant
  363. desc:A nuclear power plant to produce energy, which is then sold. <//><b>Provides 10 research points per second and makes 1000 money per second</b>
  364. req:researchlv3
  365. cost:400000000 money, 800000 knowledge, 9000000 metal
  366. on tick:yield 1000 money
  367. on tick:yield 10 knowledge
  368. on tick:yield 0.1 death
  369. tag:producer
  370. *market|markets
  371. name:Store
  372. desc:Open a store to make money, kinda like a Walmart.<//><b>Makes 4000 money per second</b>
  373. req:researchlv4
  374. cost:500000000 money, 100000 food, 6000000 stone, 5000000 metal
  375. on tick:yield 4500 money
  376. tag:producer
  377. *foodmarket
  378. name:Restaurant
  379. desc:Fast-food restaurant.<//><b>makes 8500 money per second</b>
  380. req:researchlv4
  381. cost:800000000 money, 1000000 food, 10000000 stone, 500000 metal
  382. on tick:yield 8500 money
  383. tag:producer
  384.  
  385. //COOKIE TIER
  386.  
  387. *cookiecursor
  388. name:Cursor
  389. desc:Autoclicks once every 10 seconds.<//><b>Produces 1 cookie every 10 seconds</b> <//>Is taxed
  390. on tick:yield 0.1 cookies
  391. req:10 cookies:earned
  392. cost:15 cookies, 100 money
  393. tag:producer
  394. *cookiegrandma
  395. name:Grandma
  396. desc:A nice grandma to bake more cookies. <//><b>Produces 1 cookie per second</b> <//>Is taxed
  397. on tick:yield 1 cookies
  398. req:80 cookies:earned, 1 cookiecursor
  399. cost:100 cookies, 500 money
  400. tag:producer
  401. *cookiefarm
  402. name:Cookie farm
  403. desc:Grows cookie plants from cookie seeds.<//><b>Produces 8 cookies per second</b> <//>Is taxed
  404. on tick:yield 8 cookies
  405. req:1800 cookies:earned, 1 cookiegrandma
  406. cost:1100 cookies, 900 money
  407. tag:producer
  408. *cookiemine
  409. name:Cookie mine
  410. desc:Mines out cookie dough and chocolate chips.<//><b>Produces 47 cookies per second</b> <//>Is taxed
  411. on tick:yield 47 cookies
  412. req:24000 cookies:earned, 1 cookiefarm
  413. cost:12000 cookies, 1000 money
  414. tag:producer
  415. *cookiefactory
  416. name:Cookie factory
  417. desc:Produces large quantities of cookies<//><b>Produces 260 cookies per second</b> <//>Is taxed
  418. req:100000 cookies:earned, 1 cookiemine
  419. cost:130000 cookies, 10000 money
  420. on tick:yield 260 cookies
  421. tag:producer
  422.  
  423. //UTOPIA TIER
  424.  
  425. *autofactory
  426. name:Fully automated factory
  427. desc:A factory that no one has to work in. <//><b>Produces a variety of materials every second</b>
  428. req:researchlv6
  429. cost:600000000 metal, 40000 money
  430. on tick:yield 30 metal
  431. on tick:yield 100 wood
  432. on tick:yield 80 stone
  433. on tick:yield 30 plastic
  434. tag:producer
  435. *house|houses
  436. name:Housing
  437. desc:Housing that will attract people to your utopia. <//><b>Produces 1 population every 2 seconds, at the cost of 1 food per second</b>
  438. req:researchlv6
  439. on tick:yield 0.5 population
  440. on tick:lose 1 food
  441. cost:5000000 money, 50000000 wood, 5000000 stone, 30 food
  442. tag:producer
  443. cost increase:101%
  444. *apt|apts
  445. name:Apartment
  446. desc:An apartment that will attract people to your utopia <//><b>Produces 1 population every second</b>
  447. req:researchlv6
  448. on tick:yield 1 population
  449. on tick:lose 4 food
  450. cost:1 house, 1000000 wood, 60000 metal, 3000 food
  451. tag:producer
  452. cost increase:100%
  453.  
  454. //SPACE TIER
  455.  
  456. *shippingrocket|shippingrockets
  457. name:Shipping rocket
  458. desc:A rocket that ships things between your base and planets<//><b>Produces 350 stone and 100 metal per second</b>
  459. req:researchlv7
  460. on tick:yield 350 stone
  461. on tick:yield 100 metal
  462. cost:500000000 metal
  463. cost increase:100%
  464. tag:rocket
  465. tag:producer
  466. *poprocket|poprockets
  467. name:Shuttle
  468. desc:A shuttle to transport people between earth and space<//><b>Produces 2 space inhabitants per second, at the cost of 2 population per second</b>
  469. req:researchlv7
  470. on tick:yield 2 spacepop
  471. on tick:lose 3 population
  472. cost:700000000 metal
  473. tag:rocket
  474. tag:producer
  475. *spacedome|spacedomes
  476. name:Space dome
  477. desc:A dome to keep people safe in.<//><b>Produces 12000 money per second</b>
  478. req:researchlv7
  479. on tick:yield 12000 money
  480. cost:200000000 metal, 50000000 stone
  481. tag:producer
  482.  
  483. //GALAXY LORD TIER
  484.  
  485. *hypermine|hypermines
  486. name:Hyperfuel mine
  487. desc:A mine to collect hyperfuel crystals
  488. req:researchlv8
  489. on tick:if (chance(5%)) yield 0.65 hyperfuel
  490. cost:4000000000 metal, 500000000000 money
  491. on tick:yield 1 death
  492. tag:producer
  493. *hyperstation
  494. name:Hyperjet station
  495. desc:A station for hyperjets. Transfers pure astatine bar payloads.
  496. req:researchlv8
  497. on tick:yield 0.1 astatine
  498. cost:15 nasas, 20 hyperfuel
  499. tag:producer
  500. *astatinelab
  501. name:Astatine lab
  502. desc:A lab to attempt to artificially produce astatine
  503. req:researchlv8
  504. on tick:if (chance(1.05%)) yield 0.01 astatine
  505. cost:5 astatine, 10 hyperfuel
  506. on tick:yield 2 deaths
  507. tag:producer
  508.  
  509. //Midgame
  510.  
  511. //Rebuilding tier
  512.  
  513. *garden|gardens
  514. name:Garden
  515. desc:Grow organic plants
  516. req:researchlv9
  517. on tick:yield 1 organic
  518. on tick:if (chance(5%)) yield 1 coin
  519. cost:1 coin
  520. tag:producer
  521. *painter|painters
  522. name:PaintCo
  523. desc:Start a painting business, to make some honest money for once.
  524. req:researchlv9
  525. on tick:yield 0.2 coin
  526. on tick:if (chance(10%)) yield 1 coin
  527. cost:20 coin, 15 worker
  528. tag:producer
  529.  
  530.  
  531. Upgrades
  532. *TEMPLATE
  533. on earn:log bought [n:this]
  534. on earn:toast Upgraded
  535. tag:losableupg
  536. *passivedorito
  537. on tick:if (doritos:earned>=1 and chance(0.1%)) yield 1 doritos
  538. always hidden
  539. owned
  540. tag:nonlosableupg
  541. *conjchecker
  542. on tick:if (doritos:earned>=1) show conjure
  543. always hidden
  544. owned
  545. tag:nonlosableupg
  546. *xpgen
  547. on tick:yield 1 xp
  548. on tick:if (chance(0.1%)) yield 1 prestigepts
  549. owned
  550. always hidden
  551. tag:nonlosableupg
  552. *eaupgach
  553. name:Achievement upgrade
  554. desc:Purchasable achievement
  555. req:1956 work:clicks
  556. passive:increase yield of money by 5
  557. cost:10000 money
  558. tag:nonlosableupg
  559. *radio
  560. name:Radio
  561. desc:Build a radio that spits out random things every now and then. Also sometimes advertises various propaganda and scams.
  562. req:200 plastic:earned, 500 money:earned
  563. cost:20 money, 4 plastic, 5 metal
  564. on tick:if (chance(0.5%)) fact is 1
  565. on tick:lose 0.1 fact
  566. on tick:if (fact<0.5 and (chance(0.005%))) toast Your car's warranty has expired
  567. on tick:if (fact<0.5 and (chance(0.005%))) toast Bro
  568. on tick:if (fact<0.5 and (chance(0.005%))) toast frog horse
  569. on tick:if (fact<0.5 and (chance(0.005%))) toast daniel milk
  570. on tick:if (fact<0.5 and (chance(0.005%))) toast afkldshjalhtlkje
  571. on tick:if (fact<0.5 and (chance(0.005%))) toast Welcome to the seventy-fourth annual lemonade stand!
  572. on tick:if (fact<0.5 and (chance(0.005%))) toast Happy birthday!
  573. on tick:if (fact<0.5 and (chance(0.005%))) toast I AM NOT A MORON!
  574. on tick:if (fact<0.5 and (chance(0.005%))) toast You feel an evil presence watching you...
  575. on tick:if (fact<0.5 and (chance(0.005%))) toast You feel the air getting colder around you...
  576. on tick:if (fact<0.5 and (chance(0.005%))) toast Pirates are approaching from the east!
  577. on tick:if (fact<0.5 and (chance(0.005%))) toast Pirates are approaching from the west!
  578. on tick:if (fact<0.5 and (chance(0.005%))) toast The pirates have arrived!
  579. on tick:if (fact<0.5 and (chance(0.005%))) toast The pirates have been defeated!
  580. on tick:if (fact<0.5 and (chance(0.005%))) toast Looks like Dan is throwing a party.
  581. on tick:if (fact<0.5 and (chance(0.005%))) toast Looks like Morgan is throwing a party.
  582. on tick:if (fact<0.5 and (chance(0.005%))) toast Looks like Ben is throwing a party.
  583. on tick:if (fact<0.5 and (chance(0.005%))) toast Looks like Charlie is throwing a party.
  584. on tick:if (fact<0.5 and (chance(0.005%))) toast Looks like Morgan and Ben are throwing a party.
  585. on tick:if (fact<0.5 and (chance(0.005%))) toast Looks like Jamie is throwing a party.
  586. on tick:if (fact<0.5 and (chance(0.005%))) toast Looks like Jenn is throwing a party.
  587. on tick:if (fact<0.5 and (chance(0.005%))) toast Looks like Wheatley is a moron.
  588. on tick:if (fact<0.5 and (chance(0.005%))) toast Morgan has joined the blue party.
  589. on tick:if (fact<0.5 and (chance(0.005%))) toast Mission ends in sixty seconds.
  590. on tick:if (fact<0.5 and (chance(0.005%))) toast You world has been blessed with titanium!
  591. on tick:if (fact<0.5 and (chance(0.005%))) toast Your mind goes numb...
  592. on tick:if (fact<0.5 and (chance(0.005%))) toast Otherworldly voices linger around you...
  593. on tick:if (fact<0.5 and (chance(0.005%))) toast You are overwhelmed with pain...
  594. on tick:if (fact<0.5 and (chance(0.005%))) toast Charlie has joined the blue party
  595. on tick:if (fact<0.5 and (chance(0.005%))) toast James is no longer on a party
  596. on tick:if (fact<0.5 and (chance(0.005%))) toast Help
  597. on tick:if (fact<0.5 and (chance(0.005%))) toast The sprits of light and dark have been released
  598. on tick:if (fact<0.5 and (chance(0.005%))) toast Protocol 1: Link to pilot.
  599. on tick:if (fact<0.5 and (chance(0.005%))) toast Protocol 2: Uphold the mission.
  600. on tick:if (fact<0.5 and (chance(0.005%))) toast Protocol 3: Protect the pilot.
  601. on tick:if (fact<0.5 and (chance(0.005%))) toast Egg
  602. on tick:if (fact<0.5 and (chance(0.005%))) toast Your car's warranty has expired
  603. on tick:if (fact<0.5 and (chance(0.005%))) toast HELP!
  604. on tick:if (fact<0.5 and (chance(0.005%))) toast Help
  605. on tick:if (fact<0.5 and (chance(0.005%))) toast 1,000 light years away.
  606. on tick:if (fact<0.5 and (chance(0.005%))) toast A new disease called the Malaise seems to be spreading.
  607. on tick:if (fact<0.5 and (chance(0.005%))) toast The bomb has been planted.
  608. on tick:if (fact<0.5 and (chance(0.005%))) toast Whats wrong with being adopted?
  609. on tick:if (fact<0.5 and (chance(0.005%))) toast These are the end-times.
  610. on tick:if (fact<0.5 and (chance(0.005%))) toast This is how you died.
  611. on tick:if (fact<0.5 and (chance(0.005%))) toast There was no hope for survival.
  612. on tick:if (fact<0.5 and (chance(0.005%))) toast Hell is full.
  613. on tick:if (fact<0.5 and (chance(0.005%))) toast Mankind is dead.
  614. on tick:if (fact<0.5 and (chance(0.005%))) toast Blood is fuel.
  615. on tick:if (fact<0.5 and (chance(0.005%))) toast Hey you, you're finally awake.
  616. on tick:if (fact<0.5 and (chance(0.005%))) toast I don't want your damn lemons.
  617. on tick:if (fact<0.5 and (chance(0.005%))) toast Hello, and, again, welcome to the Aperture Science Computer-Aided Enrichment Center.
  618. on tick:if (fact<0.5 and (chance(0.005%))) toast Courage need not be remembered, for it is never forgotten.
  619. on tick:if (fact<0.5 and (chance(0.005%))) toast You've met with a terrible fate, haven't you?
  620. on tick:if (fact<0.5 and (chance(0.005%))) toast Did you get all that?
  621. on tick:if (fact<0.5 and (chance(0.005%))) toast It's dangerous to go alone.
  622. on tick:if (fact<0.5 and (chance(0.005%))) toast The face under the mask... is that your true face?
  623. on tick:if (fact<0.5 and (chance(0.005%))) toast It's a secret to everybody
  624. on tick:if (fact<0.5 and (chance(0.005%))) toast Open your eyes.
  625. on tick:if (fact<0.5 and (chance(0.005%))) toast I can no longer hear the voice inside the sword.
  626. on tick:if (fact<0.5 and (chance(0.005%))) toast They say the heart anchors the soul to the man.
  627. on tick:if (fact<0.5 and (chance(0.005%))) toast Fire in the sea.
  628. on tick:if (fact<0.5 and (chance(0.005%))) toast You have already met my congregation.
  629. on tick:if (fact<0.5 and (chance(0.005%))) toast Station 12, come in! Station 12!
  630.  
  631.  
  632. *workupg1
  633. name:Work crew
  634. desc:Hire a workforce to increase gains from working
  635. passive:multiply yield of work by 5
  636. passive:multiply yield of worker by 5
  637. req:50 work:clicks
  638. cost:75 money
  639. *workupg2
  640. name:Larger work crew
  641. desc:Larger workforce to increase gains from working
  642. passive:multiply yield of worker by 2
  643. passive:multiply yield of work by 2
  644. req:125 work:clicks, workupg1
  645. cost:150 money
  646. *workupg3
  647. name:Stronger work crew
  648. desc:Stronger workforce to increase gains from working
  649. passive:multiply yield of work by 3
  650. passive:multiply yield of worker by 3
  651. req:500 work:clicks, workupg2
  652. cost:1500 money
  653. *workupg4
  654. name:Trained work crew
  655. desc:Train the workforce to increase gains from working
  656. passive:multiply yield of work by 3.5
  657. passive:multiply yield of worker by 3.5
  658. req:1000 work:clicks, workupg3
  659. cost:6500 money
  660. *workupg5
  661. name:Extra hands
  662. desc:Extra hands for your workforce
  663. passive:multiply yield of work by 4
  664. passive:multiply yield of worker by 4
  665. req:5000 work:clicks, workupg4
  666. cost:100000 money
  667. *workupg6
  668. name:Raise
  669. desc:Qualify to get raises
  670. passive:increase money yield of work by (work:clicks/25)
  671. req:10000 work:clicks, workupg5, researchlv3
  672. cost:500000 money, 5000 knowledge
  673. *workupg7
  674. name:Clone
  675. desc:Clone yourself to work in twp places at once
  676. passive:multiply yield of work by 2
  677. req:workupg6
  678. cost:1000000000 knowledge
  679. *workupg8
  680. name:More clones
  681. desc:Clone you and your clone to work in four places at once
  682. req:workupg7
  683. passive:multiply yield of work by 2
  684. cost:10000000000 knowledge
  685. *machine
  686. name:Money Machine
  687. desc:A machine that increases earnings
  688. req:workupg8
  689. passive:multiply yield of work by 1.5
  690. cost:500000000000 knowledge, 600000000 money, 1 goldshard
  691. *shedupg1
  692. name:Paper Gears
  693. desc:Paper gears in the Money Machine, because that would work.
  694. req:machine
  695. passive:multiply yield of money by 5
  696. cost:50000000000 wood
  697. *shedupg2
  698. name:Steel gears
  699. desc:Steel gears in the Money machine, because that actually makes sense. <//><i>I didn't miss the chance to call them metal gears, I just chose not to.</i>
  700. req:shedupg1
  701. passive:multiply yield of money by 2.5
  702. cost:500000000000 metal
  703. *shedupg3
  704. name:Solid metal gears
  705. desc:No, not metal gear solid.
  706. req:shedupg2
  707. passive:multiply yield of money by 4
  708. cost:1000000000000 metal
  709. *shedupg4
  710. name:Gear treads
  711. desc:Treads for Machine gears that were not stolen from a tank.
  712. req:shedupg3
  713. passive:multiply yield of money by 3
  714. cost:4 goldshard
  715. *shedupg5
  716. name:Hand cranks
  717. desc:Have some workers devote time to powering the machine
  718. req:shedupg4
  719. passive:multiply yield of money by 5
  720. cost:50 worker, 100000000 money
  721. *shedupg6
  722. name:Washers
  723. desc:Put washers on the bolts so you don't need to change them as often.
  724. req:shedupg5
  725. passive:multiply yield of metal by 2
  726. passive:multiply yield of money by 4
  727. cost:240000 plastic, 1 goldshard
  728. *lemonadeupg1
  729. name:Tasty lemonade
  730. desc:A better lemonade recipe
  731. passive:multiply yield of lemonadestand by 2
  732. req:10 lemonadestand
  733. cost:100 money
  734. *lemonadeupg2
  735. name:Faster squeezy
  736. desc:Squeeze the lemons faster to make lemonade faster
  737. passive:multiply yield of lemonadestand by 2
  738. req:lemonadeupg1, 550 money:earned
  739. cost:500 money
  740. *lemonadeupg3
  741. name:Cleaner water
  742. desc:Cleaner water = tastier lemonade
  743. passive:multiply yield of lemonadestand by 2
  744. req:lemonadeupg2, 10000 money:earned
  745. cost:10000 money
  746. *lemonadeupg4
  747. name:Fruit juicer
  748. desc:Juice lemons easier
  749. passive:multiply yield of lemonadestand by 2
  750. req:lemonadeupg3, 50000 money:earned
  751. cost:100000 money
  752. *lumberupg1
  753. name:Sharper axes
  754. desc:Sharper axes = better woodchopping
  755. passive:multiply yield of lumberyard by 2
  756. req:10 lumberyard
  757. cost:5000 money
  758. *lumberupg2
  759. name:Tree fertilizer
  760. desc:Fertilize trees for more trees, more trees = more wood
  761. passive:multiply yield of lumberyard by 2
  762. req:lumberupg1, 15000 money:earned
  763. cost:10000 money
  764. *lumberupg3
  765. name:Tree variety
  766. desc:More kinds of trees, so more kinds of wood.
  767. passive:multiply yield of lumberyard by 2
  768. req:lumberupg2, 35000 money:earned
  769. cost:20000 money
  770. *lumberupg4
  771. name:Chainsaws
  772. desc:Chainsaws cut trees faster than axes.
  773. passive:multiply yield of lumberyard by 2
  774. req:lumberupg3, 100000 money:earned
  775. cost:1000000 money
  776. *minesupg1
  777. name:Efficiency I
  778. desc:Enchant pickaxes with efficiency to mine faster
  779. req:10 mineshaft
  780. cost:200 metal, 5000 money
  781. passive:multiply yield of mineshaft by 2
  782. passive:multiply yield of lumberyard by 2
  783. *minesupg2
  784. name:Efficiency II
  785. desc:Upgrade efficiency enchantment.
  786. req:minesupg1
  787. cost:500 metal, 10000 money
  788. passive:multiply yield of mineshaft by 2
  789. passive:multiply yield of lumberyard by 2
  790. *minesupg3
  791. name:Efficiency III
  792. desc:Upgrade efficiency enchantment.
  793. req:minesupg2
  794. cost:1000 metal, 50000 money
  795. passive:multiply yield of mineshaft by 2
  796. passive:multiply yield of lumberyard by 2
  797. *minesupg4
  798. name:Efficiency IV
  799. desc:Upgrade efficiency enchantment.
  800. req:minesupg3
  801. cost:10000 metal, 4000000 money
  802. passive:multiply yield of mineshaft by 2
  803. passive:multiply yield of lumberyard by 2
  804. *minesupg5
  805. name:Efficiency V
  806. desc:Fully upgrade efficiency enchantment.
  807. cost:100000 metal, 10000000 money
  808. req:minesupg4
  809. passive:multiply yield of mineshaft by 2
  810. passive:multiply yield of lumberyard by 1.5
  811. *coinupg1
  812. name:Quarter doubler
  813. desc:A machine to double your gold quarters, giving you a gold half-cent
  814. req:1 goldshard:earned
  815. cost:2 goldshard
  816. passive:multiply money yield of goldcoin by 2
  817. tag:nonlosableupg
  818. *coinupg2
  819. name:Half-cent doubler
  820. desc:Upgrade the doubler machine to be able to duplicate gold half-cents, providing solid-gold gold dollars
  821. req:4 goldshard:earned
  822. cost:6 goldshard
  823. passive:multiply money yield of goldcoin by 2
  824. tag:nonlosableupg
  825. *coinupg3
  826. name:Shining machines
  827. desc:Shines up your solid gold coins, doubling their value
  828. req:12 goldshard:earned
  829. cost:18 goldshard
  830. tag:nonlosableupg
  831. *cancerupg1
  832. name:Microscopes
  833. desc:Supply microscopes for cancer research
  834. req:5 cancerlab
  835. cost:100 knowledge, 15000 money
  836. passive:multiply yield of cancerlab by 2
  837. *cancerupg2
  838. name:Steady hands
  839. desc:Steadier hands is good for studying cancer.
  840. req:cancerupg1
  841. cost:1000 knowledge, 50000 money
  842. passive:multiply yield of cancerlab by 2
  843. *cancerupg3
  844. name:College funding
  845. desc:College makes you smart. You need to be smart to cure cancer.
  846. req:cancerupg2
  847. cost:12000 knowledge, 100000 money
  848. passive:multiply yield of cancerlab by 3
  849. *cancerupg4
  850. name:Cancer Cancer
  851. desc:Give cancer cells cancer so they are weaker, so it is easier to study cancer.
  852. req:cancerupg3
  853. cost:300000 knowledge, 5000000 money
  854. passive:multiply yield of cancerlab by 8
  855. *matupg1
  856. name:Aero Axe
  857. desc:Increased material gain
  858. req:4000 metal:earned, 5000 plastic:earned
  859. cost:5000 metal
  860. passive:multiply yield of tag:material by 4
  861. *matupg2
  862. name:Burning Blades
  863. desc:Further increased material gain
  864. req:matupg1
  865. cost:5000 plastic, 1000000 money
  866. passive:multiply yield of tag:material by 4
  867. *matupg3
  868. name:Razor Smash
  869. desc:Even further increased material gain
  870. req:matupg2
  871. cost:5000000 money
  872. passive:multiply yield of tag:material by 4
  873. *clinicupg1
  874. name:Government registration
  875. desc:(boosts both hospitals and clinics) Probably should have done this first...
  876. req:5 clinic
  877. cost:10000 knowledge, 1000000 money
  878. passive:multiply yield of clinic by 1.5
  879. passive:multiply yield of hospital by 2
  880. *clinicupg2
  881. name:More nurses
  882. desc:(boosts both hospitals and clinics) More nurses, who can fetch things for patients
  883. req:5 hospital, clinicupg1
  884. cost:50000 knowledge, 5000000 money
  885. passive:multiply yield of clinic by 1.5
  886. passive:multiply yield of hospital by 2
  887. *clinicupg3
  888. name:Honda ambulances
  889. desc:(boosts both hospitals and clinics) Faster ambulance acceleration, take patients faster
  890. req:10 hospital, clinicupg2
  891. cost:100000 knowledge, 10000000 money
  892. passive:multiply yield of clinic by 1.5
  893. passive:multiply yield of hospital by 2
  894. *knowledgebuff1
  895. name:Philosopher's stone
  896. desc:A little rock that makes you smarter
  897. req:20000 knowledge:earned
  898. cost:1000000 money
  899. passive:multiply yield of knowledge by 2
  900. tag:nonlosableupg
  901. *knowledgebuff2
  902. name:RE:Plato
  903. desc:Revive Plato to help you think<//><i>Nowadays, money can buy anything</i>
  904. req:knowledgebuff1
  905. cost:2500000 money
  906. passive:multiply yield of knowledge by 2
  907. *doritolv1
  908. name:Dorito Channeling
  909. desc:Learn the ways of the Doritos to increase Dorito profits. Insane money multiplier. Materials hold you back.
  910. passive:multiply yield of doritos by 2
  911. passive:multiply yield of money by 50
  912. req:1 doritos:earned
  913. cost:1 doritos
  914. tag:nonlosableupg
  915. *doritolv2
  916. name:Dorito money multiplier
  917. desc:Multiplies money
  918. req:3 doritos:earned, doritolv1
  919. cost:10 doritos
  920. passive:multiply yield of money by 25
  921. tag:nonlosableupg
  922. *doritolv3
  923. name:Dorito powers
  924. desc:Multiplies money, again
  925. req:20 doritos:earned, doritolv2
  926. cost:15 doritos
  927. passive:multiply yield of money by 12.5
  928. tag:nonlosableupg
  929. *doritolv4
  930. name:God complex
  931. desc:Multiplies money by however many workers you have. At first I thought half of your worker count, but this is the end upgrade, why balance it? Easily best upgrade, but the chances you realistically get here is very low. Like, REALLY low. Unlocking conjure would take an average of 15000 clicks, and then after that unlocking the first dorito money multiplier would take about 500000000000000000000000000 clicks, rounding down. Thats a lot, even with an autoclicker like you likley have considering you even unlocked this upgrade. Plus, even with an autoclicker, it would take forever.
  932. req:doritolv3
  933. cost:100 doritos
  934. passive:multiply yield of money by worker
  935. tag:nonlosableupg
  936. *conjbalancing
  937. name:Crystal ball
  938. desc:A crystal ball to attempt to bring rare things to this world.
  939. req:researchlv2
  940. tag:nonlosableupg
  941. cost:500000 knowledge
  942. on earn:show conjure
  943. *nasaupg1
  944. name:Bigger tanks
  945. desc:Bigger shuttle tanks, so more fly zoomy :D
  946. req:5 nasa
  947. cost:1000000000 money, 500000 metal
  948. passive:multiply yield of nasa by 2
  949. *nasaupg2
  950. name:Aerodynamics
  951. desc:Better aerodynamics, shuttles take off faster
  952. req:nasaupg1
  953. cost:400000000 money, 1000000 metal
  954. passive:multiply yield of nasa by 2
  955. *nasaupg3
  956. name:7 stage takeoff
  957. desc:Extra takeoff stages, get higher in shuttle
  958. req:nasaupg2
  959. cost:1000000001 money, 2000000 metal
  960. passive:multiply yield of nasa by 2
  961. *nasaupg4
  962. name:8 stage takeoff
  963. desc:Another takeoff stage, getting even further in rockets
  964. cost:8000000000 money
  965. req:5 rockets
  966. passive:multiply yield of nasa by 2
  967. passive:multiply yield of tag:rocket by 3
  968. *nasaupg5
  969. name:10 stage takeoff
  970. desc:Two more takeoff stages, getting even further in rockets
  971. cost:12000000000 money
  972. req:nasaupg4
  973. passive:multiply yield of nasa by 2
  974. passive:multiply yield of tag:rocket by 3
  975. *nasaupg6
  976. name:11 stage takeoff
  977. desc:Another takeoff stage, getting even further in rockets
  978. cost:18500000000 money
  979. req:nasaupg5
  980. passive:multiply yield of nasa by 2
  981. passive:multiply yield of tag:rocket by 3
  982. *nukeupg1
  983. name:Hazmat suits
  984. desc:Funny-lookin' suits for workers at nuclear plants
  985. req:5 nukeplant
  986. cost:100000000 money
  987. passive:multiply yield of nukeplant by 2
  988. *nukeupg2
  989. name:Particle accelerometer
  990. desc:Keep track of what's going on with the nuclear energy, so less problems
  991. req:nukeupg1
  992. cost:500000000 money
  993. passive:multiply yield of nukeplant by 2
  994. *nukeupg3
  995. name:Fat men
  996. desc:Fat people are more immune to nuclear radiation (probably)
  997. req:nukeupg2
  998. cost:1500000000 money
  999. passive:multiply yield of nukeplant by 3
  1000. *storeupg1
  1001. name:Self checkouts
  1002. desc:Self checkouts so you can sell more faster
  1003. req:5 market
  1004. cost:200000000 money
  1005. passive:multiply yield of market by 2
  1006. *storeupg2
  1007. name:Faster conveyors
  1008. desc:Faster conveyors so you can get things done faster at your stores. Pretty neat, huh?
  1009. req:storeupg1
  1010. cost:400000000 money
  1011. passive:multiply yield of market by 2
  1012. *storeupg3
  1013. name:Better checkouts
  1014. desc:Better checkouts to make more money
  1015. req:storeupg2
  1016. cost:1000000000 money
  1017. passive:multiply yield of market by 2
  1018. *foodmupg1
  1019. name:Faster waiters
  1020. desc:Faster waiters so people get stuff faster
  1021. req:5 foodmarket
  1022. cost:200000000 money
  1023. passive:multiply yield of foodmarket by 2
  1024. *foodmupg2
  1025. name:Professional chefs
  1026. desc:Better chefs for your restaurants
  1027. req:foodmupg1
  1028. cost:400000000 money
  1029. passive:multiply yield of foodmarket by 2
  1030. *foodmupg3
  1031. name:Drive-thru
  1032. desc:A "drive-thru" for your restaurants
  1033. req:foodmupg2
  1034. cost:3000000000 money
  1035. passive:multiply yield of foodmarket by 2
  1036. *cookieupg1
  1037. name:Click better
  1038. desc:Click cookies better
  1039. req:100 cookies:earned
  1040. cost:400 cookies
  1041. passive:multiply yield of cookies by 2
  1042. *cookieupg2
  1043. name:Click faster
  1044. desc:Click cookies faster
  1045. req:1000 cookies:earned, cookieupg1
  1046. cost:5000 cookies
  1047. passive:multiply yield of cookies by 2
  1048. *cookieupg3
  1049. name:Clickity clack
  1050. desc:Click cookies differently
  1051. req:5000 cookies:earned, cookieupg2
  1052. cost:10000 cookies
  1053. passive:multiply yield of cookies by 2
  1054. *cookieupg4
  1055. name:Clicliclicliclick
  1056. desc:Clicks cookies<i>really</i> fast.
  1057. req:10000 cookies:earned, cookieupg3
  1058. cost:50000 cookies
  1059. passive:multiply yield of cookies by 2
  1060. on earn:toast MAXED OUT COOKIE CLICK UPGRADES!
  1061. *cookieupg5
  1062. name:Strong click
  1063. desc:Clicks cookies harder
  1064. req:100000 cookies:earned, cookieupg4
  1065. cost:500000 cookies
  1066. passive:multiply yield of cookies by 2
  1067. on earn:toast MAXED OUT COOKIE CLICK UPGRADES!
  1068. *autofacupg1
  1069. name:Faster conveyors
  1070. desc:Faster conveyors for auto factories
  1071. req:5 autofactory
  1072. cost:50000000 money, 500000000 plastic
  1073. passive:multiply yield of autofactory by 2
  1074. *autofacupg2
  1075. name:Production lines
  1076. desc:More production lines in the automatic factories
  1077. req:autofacupg1
  1078. cost:100000000 money, 90000000 plastic
  1079. passive:multiply yield of autofactory by 2
  1080. *autofacupg3
  1081. name:Cheap production
  1082. desc:Lower production costs to make more in auto factories
  1083. req:autofacupg2
  1084. cost:9000000000 money, 20000000 plastic
  1085. passive:multiply yield of autofactory by 2
  1086. *homeupg1
  1087. name:Larger rooms
  1088. desc:Larger rooms in housing and apartments to hold more people
  1089. req:5 house
  1090. cost:10000000 wood, 50000000 money
  1091. passive:multiply yield of house by 2
  1092. *homeupg2
  1093. name:Better plumbing
  1094. desc:Better plumbing so people want to live in your houses and apartments more
  1095. req:homeupg1
  1096. cost:60000000 wood, 400000000 money
  1097. passive:multiply yield of house by 2
  1098. *homeupg3
  1099. name:Lower bills
  1100. desc:Lower the house and apartment bills so more people can live there
  1101. req:homeupg2
  1102. cost:5000000000 money
  1103. passive:multiply yield of house by 2
  1104. passive:multiply yield of apt by 2
  1105. *domeupg1
  1106. name:Plastic domes
  1107. desc:Cheap plastic domes in space
  1108. req:2 spacedome
  1109. cost:90000000 plastic
  1110. passive:multiply yield of spacedome by 2
  1111. *domeupg2
  1112. name:Glass domes
  1113. desc:Slightly more expensive - but safer - domes
  1114. req:domeupg1
  1115. cost:100000000000 stone
  1116. passive:multiply yield of spacedome by 3
  1117. *domeupg3
  1118. name:Carbon fiber domes
  1119. desc:Very sturdy but expensive domes
  1120. req:domeupg2
  1121. cost:5000000000000 wood
  1122. passive:multiply yield of spacedome by 4
  1123. *hypermineupg1
  1124. name:The drill
  1125. desc:I don't think Dani will see this, we're safe.
  1126. req:2 hypermines
  1127. cost:5 hyperfuel
  1128. passive:multiply yield of hypermine by 1.1
  1129. *hypermineupg2
  1130. name:Titanium drill
  1131. desc:Shh- we don't talk about the drill.
  1132. req:hypermineupg1
  1133. cost:20 hyperfuel
  1134. passive:multiply yield of hypermine by 1.2
  1135. *hypermineupg3
  1136. name:Power drill
  1137. desc:This is close.
  1138. req:hypermineupg2
  1139. cost:100 hyperfuel
  1140. passive:multiply yield of hypermine by 1.3
  1141. *farmermarket
  1142. name:Farmer's market
  1143. desc:Sell your crops at the farmer's market to get coins.
  1144. req:1 garden
  1145. cost:15 organic
  1146. on tick:if (organic>=5) lose 5 organic
  1147. on tick:if (organic>=5) yield 1 coin
  1148. *gardenupg1
  1149. name:Trowels
  1150. desc:Stop using your hands and use a trowel
  1151. req:10 garden
  1152. cost:150 coin
  1153. passive:multiply yield of garden by 1.5
  1154. *gardenupg2
  1155. name:Sprinkler
  1156. desc:Buy a sprinkler to water your garden
  1157. req:gardenupg1, 50 garden
  1158. cost:1500 coin
  1159. passive:multiply yield of garden by 2.5
  1160. *gardenupg3
  1161. name:Composter
  1162. desc:Instead of using it for X-Ray, use it to make fertilizer!
  1163. req:gardenupg2, 150 garden
  1164. cost:5000 coin
  1165. passive:multiply yield of garden by 5
  1166. *paintupg1
  1167. name:Rollers
  1168. desc:Buy rollers to roll paint onto walls.
  1169. req:5 painters
  1170. cost:50 coin
  1171. passive:multiply yield of painter by 1.5
  1172. *paintupg2
  1173. name:Clean paint
  1174. desc:Use lead-free paint, so your customers live.
  1175. req:paintupg1, 15 painters
  1176. cost:150 coin
  1177. passive:multiply yield of painter by 3
  1178. *paintupg3
  1179. name:Edible paint
  1180. desc:In case someone gets hungry.
  1181. req:paintupg3, 50 painters
  1182. cost:500 coin
  1183. passive:multiply yield of painter by 2
  1184. *researchlv1
  1185. name:Basic research
  1186. desc:Hire a scientist for scientific research to unlock 2 new buildings and increase money gain.
  1187. passive:multiply yield of money by 4
  1188. on tick:yield 0.2 knowledge
  1189. passive:increase knowledge yield of work by 0.5
  1190. req:15 mineshafts
  1191. on tick:show thinkbutton
  1192. cost:500000 money
  1193. *researchlv2
  1194. name:Better research
  1195. desc:Research new tech, unlocking 2 new buildings.
  1196. passive:multiply yield of plastic by 3
  1197. passive:multiply yield of money by 4
  1198. on tick:yield 1 knowledge
  1199. req:researchlv1, 100000 knowledge
  1200. cost:50000000 money, 1000000 knowledge
  1201. passive:multiply yield of thinkbutton by 4
  1202. *ressidecash1|resSideCash1
  1203. name:Side research: Moneymaking
  1204. desc:Find some new moneymaking methods
  1205. req:researchlv2
  1206. cost:4560000 money, 50000 knowledge
  1207. passive:multiply yield of money by 10
  1208. *researchlv3
  1209. name:Advanced research
  1210. desc:Research advanced tech, unlocking 2 new buildings
  1211. req:researchlv2
  1212. cost:10000000 knowledge, 59950243 money
  1213. passive:multiply yield of money by 4
  1214. passive:multiply yield of thinkbutton by 4
  1215. *researchlv4
  1216. name:Commercial research
  1217. desc:Start large-scale businesses. Unlocks 2 new buildings
  1218. req:researchlv3
  1219. cost:1000000000 knowledge, 5995024436 money
  1220. passive:multiply yield of money by 4
  1221. passive:multiply yield of thinkbutton by 4
  1222. *ressidecash2|resSideCash2
  1223. name:Side research: Tax deduction
  1224. desc:Learn how to deduct yearly taxes on your net pay, so you get more of the income!
  1225. req:researchlv4
  1226. cost:90000000 knowledge, 50000000 money
  1227. passive:multiply yield of money by 10
  1228. *researchlv5
  1229. name:Cookie research
  1230. desc:It worked for some, why not you?
  1231. req:researchlv4
  1232. cost:8000000000 knowledge, 100000000000 money
  1233. passive:show cookiebutton
  1234. passive:multiply yield of money by 4
  1235. passive:multiply yield of thinkbutton by 4
  1236. *researchlv6
  1237. name:Utopia research
  1238. desc:Better not turn into a <i>dys</i>topia. Unlocks 2 new buildings.
  1239. req:researchlv5
  1240. cost:100000000000 knowledge, 1000000000000 money
  1241. on tick:yield 2000 knowledge
  1242. on tick:yield population money
  1243. passive:multiply yield of money by 4
  1244. passive:multiply yield of thinkbutton by 4
  1245. *ressidedeath
  1246. name:Dumber ways to die
  1247. desc:Research some really stupid ways to die. This knowledge won't do good things, probably. <//><i>One dark joke is OK, right?</i>
  1248. req:researchlv6
  1249. cost:100000000000 knowledge, 50000000000000 money
  1250. passive:multiply yield of death by 3.5
  1251. *researchlv7
  1252. name:Interplanetary research
  1253. desc:Start going out into space and start a new age in humanity.
  1254. req:researchlv6
  1255. cost:1000000000000 knowledge, 10000000000000 money
  1256. on tick:yield 60000 knowledge
  1257. passive:multiply yield of money by 2
  1258. *researchlv8
  1259. name:Intergalactic research
  1260. desc:Star Worse
  1261. req:researchlv7
  1262. cost:1000000000000000 knowledge, 1 doritos
  1263. passive:multiply yield of money by 2
  1264. *ressidehalflife
  1265. name:Anti-mass Spectrometer
  1266. desc:Probably nothing <//><i>Why do we all have to wear these ridiculous ties?</i>
  1267. req:researchlv7
  1268. cost:1000000000000000 knowledge, 1 doritos
  1269. on tick:if (chance(0.5%)) yield halflife3
  1270. *researchlv9
  1271. name:Restoration research
  1272. desc:Time to restore the stuff.
  1273. req:researchlv8, 80000 xp
  1274. cost:5000000 astatine, 50000000000 knowledge 1 doritos
  1275. passive:multiply yield of money by 5
  1276. on tick:if (chance(25%)) yield 1 hyperfuel
  1277. on tick:if (chance(12.5%)) yield 1 coin
  1278.  
  1279.  
  1280.  
  1281. Achievements
  1282. *halflife3
  1283. name:Unforeseen consequences
  1284. desc:The right man in the wrong place can make all the difference in the world. <//><i>I never thought I'd see a resonance cascade, let alone create one!</i>
  1285. on tick:if (chance(0.005%)) toast Gordon Freeman in the flesh, or rather, the hazard suit.
  1286. on tick:if (chance(0.005%)) toast Welcome to City 17. It's safer here.
  1287. on tick:if (chance(0.005%)) toast I will take the liberty of choosing for you.
  1288. on tick:if (chance(0.005%)) toast Hedy! No!
  1289. on tick:if (chance(0.005%)) toast Catch me later, I'll buy you a beer!
  1290. on tick:if (chance(0.005%)) toast We don't go there anymore.
  1291. on tick:if (chance(0.005%)) toast Tell me, if you can: you have destroyed so much, what is it exactly you have created?
  1292. on tick:if (chance(0.005%)) toast Rise and shine.
  1293. on tick:if (chance(0.005%)) toast I have a more suitable weapon for you.
  1294. on tick:if (chance(0.005%)) toast Poor Lazlo. He was the finest mind of his generation.
  1295. on tick:if (chance(0.005%)) toast About that cat...
  1296. on tick:if (chance(0.005%)) toast Rise and shine.
  1297. on tick:if (chance(0.005%)) toast Gordon doesn't need to hear all this, he's a highly trained proffesional.
  1298. on tick:if (chance(0.005%)) toast Major fracture detected.
  1299. on tick:if (chance(0.005%)) toast Minor fracture detected.
  1300. on tick:if (chance(0.005%)) toast Blood loss detected.
  1301. on tick:if (chance(0.005%)) toast Hazardous radiation detected.
  1302. on tick:if (chance(0.005%)) toast Morphine administered.
  1303. on tick:if (chance(0.005%)) toast Wake up and smell the ashes.
  1304. on tick:if (chance(0.005%)) toast Pick up that can.
  1305. on tick:if (chance(0.005%)) toast Now put it in the trash.
  1306. on tick:if (chance(0.005%)) toast Have you ever used an AR2 before?
  1307. on tick:if (chance(0.005%)) toast AR2? Noo... now an AR3, sure. Plenty of times.
  1308. on tick:if (chance(0.005%)) toast They're waiting for you, Gordon. In the test chamber.
  1309. on tick:if (chance(0.005%)) toast We don't go to Ravenholm.
  1310. on tick:if (chance(0.005%)) toast Don't worry, it's unloaded.
  1311. on tick:if (chance(0.005%)) toast Stop kicking it.
  1312. on tick:if (chance(0.005%)) toast I have a brain injury.
  1313. on tick:if (chance(0.005%)) toast Have you ever heard of a club sandwich?
  1314. on tick:if (chance(0.005%)) toast Open the silo door!
  1315. on tick:if (chance(0.005%)) toast And when you see doctor Breen, tell him I said screw you!
  1316. *TEMPLATE
  1317. on earn:yield 0.5 exp
  1318. on earn:log achievement [n:this] earned
  1319. *secretlabget
  1320. name:Secret lab?!?!??
  1321. desc:(achievements.secretlabget.desc)
  1322. *secretlabs
  1323. name:Dr. Drain
  1324. desc:My name is Dr. Drain. I live in your drain and eat your poop.
  1325. req:5 secretlab1
  1326. *ascend1
  1327. name:Uppy
  1328. desc:Prestige once
  1329. req:1 prestige
  1330. *ascend2
  1331. name:Prestiger
  1332. desc:Prestige 15 times
  1333. req:15 prestige
  1334. *ascend3
  1335. name:Overlord
  1336. desc:Prestige 100 times
  1337. req:100 prestige
  1338. *worker1
  1339. name:Being helped
  1340. desc:Hire your first worker
  1341. req:1 worker
  1342. *worker2
  1343. name:Teamwork makes the dream work
  1344. desc:Have 10 workers
  1345. req:10 worker
  1346. *worker3
  1347. name:Labor army
  1348. desc:Have 100 workers
  1349. req:100 worker
  1350. *eaacheiv
  1351. name:Paid progress
  1352. desc:Purchase this achievement... EA????!?!?!?!?!?1!!!
  1353. req:eaupgach
  1354. *gambler1
  1355. name:Let's go gambling!
  1356. desc:Gamble (Note: Do not do this in real life. It's a really bad idea.)
  1357. req:1 conjurealt:clicks
  1358. *gambler2
  1359. name:Aw dang it
  1360. desc:Try to gamble five times
  1361. req:5 conjurealt:clicks
  1362. *gambler3
  1363. name:99.9% of gamblers quit before they win big
  1364. desc:Try to gamble 50 times<//><i>Because nobody wins when gambling, except the house.</i>
  1365. req:50 conjurealt:clicks
  1366. *doritoson1st
  1367. name:Stupidly lucky
  1368. desc:Get a dorito within your first 1000 clicks<//>You really never will understand the true "pain" of this game.
  1369. req:((work:clicks<=1000) and (doritos>=1))
  1370. *doritosa1
  1371. name:Dorito
  1372. desc:Get your first dorito
  1373. req:1 doritos:earned
  1374. on earn:yield 5 prestigepts
  1375. *doritosa2
  1376. name:Doritos
  1377. desc:Get 5 doritos
  1378. req:5 doritos:earned
  1379. *doritosa3
  1380. name:A bag of doritos
  1381. desc:Get 10 doritos
  1382. req:10 doritos:earned
  1383. *doritosa4
  1384. name:50% air
  1385. desc:Get 50 doritos (actually 25)
  1386. req:25 doritos:earned
  1387. *doritosa5
  1388. name:Thats not how you are supposed to play the game
  1389. desc:Collect a grand total of 10000 doritos
  1390. req:10000 doritos:earned
  1391. *1click
  1392. name:It's a start
  1393. desc:Click work once
  1394. req:1 work:clicks
  1395. *10click
  1396. name:Come on, you can do it.
  1397. desc:Click work ten times
  1398. req:10 work:clicks
  1399. *100click
  1400. name:Labor enthusiast
  1401. desc:Click work 100 times
  1402. req:100 work:clicks, 30 xp
  1403. *1000click
  1404. name:Labor connoisseur
  1405. desc:Click work 1000 times
  1406. req:1000 work:clicks, 70 xp
  1407. on earn:yield 1 prestigepts
  1408. *1000000click
  1409. name:Hardworking proffesional
  1410. desc:Click work 1 million times
  1411. req:1000000 work:clicks
  1412. *1000000000click
  1413. name:why
  1414. desc:Click work 1 billion times.
  1415. req:1000000000 work:clicks, 1200 xp
  1416. *conjclick1
  1417. name:Gimme dorito
  1418. desc:Click conjure once
  1419. req:1 conjure:clicks
  1420. passive:multiply yield of money by 2
  1421. *conjclick2
  1422. name:I WANT DORITOS
  1423. desc:Click conjure 100 times
  1424. req:100 conjure:clicks
  1425. *conjclick3
  1426. name:Why is it so hard to get doritos
  1427. desc:Click conjure 1000 times
  1428. req:1000 conjure:clicks
  1429. *earnps1
  1430. name:Makin' money
  1431. desc:Make 10 money per second
  1432. req:10 money per second
  1433. *earnps2
  1434. name:Watch it roll in
  1435. desc:Make 100 money per second
  1436. req:100 money per second
  1437. *earnps2dot5
  1438. name:Elon Musk
  1439. desc:Make as much money per second as Elon Musk does ($813 as of 2023).
  1440. req:813 money per second
  1441. *earnps3
  1442. name:Incredible paycheck
  1443. desc:Make 1000 money per second
  1444. req:1000 money per second
  1445. on earn:yield 1 prestigepts
  1446. *earnps4
  1447. name:It's raining money
  1448. desc:Make 10000 money per second
  1449. req:10000 money per second
  1450. *earnps5
  1451. name:What am I gonna do with all this
  1452. desc:Make 100000 money per second
  1453. req:100000 money per second
  1454. *earnps6
  1455. name:Millionaire per second
  1456. desc:Make 1000000 money per second
  1457. req:1000000 money per second
  1458. *earnps7
  1459. name:Billions of peaches
  1460. desc:Not even related, but make 1,000,000,000 money per second
  1461. req:1000000000 money per second
  1462. *earnps8
  1463. name:Can't believe you got this far
  1464. desc:Make 1000000000000000000 (1QT) money per second
  1465. req:1000000000000000000 money per second
  1466. *lemonade1
  1467. name:Squeezin' lemons
  1468. desc:Buy your first lemonade stand
  1469. req:1 lemonadestand
  1470. *lemonade2
  1471. name:Big squeeze
  1472. desc:Have 10 lemonade stands.
  1473. req:10 lemonadestand
  1474. *lemonade3
  1475. name:My hands hurt
  1476. desc:Have 100 lemonade stands
  1477. req:100 lemonadestand
  1478. *lumber1
  1479. name:Lumberjack
  1480. desc:Buy your first lumberyard
  1481. req:1 lumberyard
  1482. *lumber2
  1483. name:Gonna need a blue ox soon
  1484. desc:Have 10 lumberyards
  1485. req:10 lumberyard
  1486. *lumber3
  1487. name:Paul Bunyans
  1488. desc:Have 100 lumberyards
  1489. req:100 lumberyard
  1490. *mines1
  1491. name:Time to mine!
  1492. desc:Buy your first mineshaft
  1493. req:1 mineshaft
  1494. *mines2
  1495. name:Getting an upgrade
  1496. desc:Have 10 mineshafts
  1497. req:10 mineshaft
  1498. *mines3
  1499. name:Isn't it iron pick
  1500. desc:Have 100 mineshafts
  1501. req:100 mineshaft
  1502. *researchlv1achiev
  1503. name:Work smarter, not harder
  1504. desc:Unlock basic research
  1505. req:researchlv1
  1506. *farm1
  1507. name:Farmer
  1508. desc:Buy your first farm
  1509. req:1 farm
  1510. *farm2
  1511. name:"Farming isn't for everyone, but hay, its in my jeans."
  1512. desc:Have 10 farms
  1513. req:10 farm
  1514. *farm3
  1515. name:Serious dedication
  1516. desc:Have 100 farms
  1517. req:100 farm
  1518. *cancer1
  1519. name:Let's just get this over with
  1520. desc:Buy 1 cancer lab
  1521. req:1 cancerlab
  1522. *cancer2
  1523. name:Better than most doctors
  1524. desc:Have 10 cancer labs
  1525. req:10 cancerlab
  1526. on earn:yield 2 prestigepts
  1527. *cancer3
  1528. name:Dad, I cured cancer! Are you proud yet?
  1529. desc:Have 100 cancer labs
  1530. req:100 cancerlab
  1531. *researchlv2achiev
  1532. name:Smork water, not garder- sorry, I was underwater. I meant work smarter, not harder
  1533. desc:Unlock better research
  1534. req:researchlv2
  1535. *plastic1
  1536. name:Plastic producer
  1537. desc:Buy your first plastic factory
  1538. req:1 plasticfactory
  1539. *plastic2
  1540. name:Plastic builder
  1541. desc:Have 10 plastic factories
  1542. req:10 plasticfactory
  1543. *plastic3
  1544. name:Plastic monopoly-er
  1545. desc:Have 100 plastic factories
  1546. req:100 plasticfactory
  1547. *clinic1
  1548. name:Doctor
  1549. desc:Buy your first clinic <//><i>Meet the Medic</i>
  1550. req:1 clinic
  1551. *clinic2
  1552. name:Doc McStuffins
  1553. desc:Have 10 clinics
  1554. req:10 clinic
  1555. *clinic3
  1556. name:Supplier of health
  1557. desc:Have 100 clinics
  1558. req:100 clinic
  1559. *hospital1
  1560. name:Hospitality
  1561. desc:Buy your first hospital
  1562. req:1 hospital
  1563. *hospital2
  1564. name:Enough ER cases, alright?
  1565. desc:Have 10 hospitals
  1566. req:10 hospital
  1567. *hospital3
  1568. name:Only responder
  1569. desc:Have 100 hospitals
  1570. req:100 hospital
  1571. *researchlv3achiev
  1572. name:Nuclear physicyst
  1573. desc:Unlock advanced research
  1574. req:researchlv3
  1575. *researchlv4achiev
  1576. name:Business industry
  1577. desc:Unlock commercial research
  1578. req:researchlv4
  1579. *researchlv5achiev
  1580. name:cooky
  1581. desc:Unlock cookie research
  1582. req:researchlv5
  1583. on earn:yield 15 prestigepts
  1584. *researchlv6achiev
  1585. name:Sci-fi future
  1586. desc:Unlock utopia research
  1587. req:researchlv6
  1588. *researchlv7achiev
  1589. name:Surviving Mars
  1590. desc:Unlock interplanetary research
  1591. req:researchlv7
  1592. *researchlv8achiev
  1593. name:Standby for economyfall
  1594. desc:Unlcok intergalactic research
  1595. req:researchlv8
  1596. *xp1
  1597. name:Just a minute
  1598. desc:Play for 1 minute
  1599. req:60 xp
  1600. *xprickroll
  1601. name:Don't give up
  1602. desc:Play for 3 minutes and 32 seconds
  1603. req:212 xp
  1604. *xp2
  1605. name:Hey, this is kinda fun
  1606. desc:Play for an hour
  1607. req:3600 xp
  1608. on earn:yield 2 exp
  1609. *xp3
  1610. name:Met the quota
  1611. desc:Play for 12 hours total <//><i>i made this achievement before lethal company came out, its not a lethal company reference</i>
  1612. req:43200 xp
  1613. *xp4
  1614. name:Day one
  1615. desc:Play for a day total
  1616. req:86400 xp
  1617. on earn:yield 16 exp
  1618. *xp5
  1619. name:100 days challenge
  1620. desc:Play for 100 days total
  1621. req:8640000 xp
  1622. *xp6
  1623. name:Addicted
  1624. desc:Play for a year total
  1625. req:31536000 xp
  1626. *worth1
  1627. name:Worth something
  1628. desc:Reach 500 net worth
  1629. req:500 networth
  1630. *worth2
  1631. name:10000 dollars in assets
  1632. desc:Reach 10000 net worth
  1633. req:10000 networth
  1634. *worth3
  1635. name:You should have saved this
  1636. desc:Reach 1000000 net worth
  1637. req:1000000 networth
  1638. *worth4
  1639. name:#1 richest person, by far
  1640. desc:Reach 1000000000000000 net worth
  1641. req:1000000000000000 networth
  1642. *worth5
  1643. name:stop it
  1644. desc:Reach 10000000000000000000000000000000000000000000000000000000000000000
  1645. req:10000000000000000000000000000000000000000000000000000000000000000 networth
  1646. *worth6
  1647. name:can you actually stop
  1648. desc:Reach 100000000000000000000000000000000000000000000000000000000000000000000000 (1 trevigintillion) net worth
  1649. req:1000000000000000000000000000000000000000000000000000000000000000000000000 networth
  1650. *shiny1
  1651. name:Shiny quarter
  1652. desc:Click the Golden Quarter once
  1653. req:1 goldcoin:clicks
  1654. *shiny2
  1655. name:Lucky lucky
  1656. desc:Click the Golden Quarter ten times
  1657. req:10 goldcoin:clicks
  1658. *shiny3
  1659. name:You better be rich by now
  1660. desc:Click the Golden Quarter 100 times
  1661. req:100 goldcoin:clicks
  1662. *shinyjim1
  1663. name:Hide and seek
  1664. desc:Find Jim <//><i>Yahaha! You found me!</i>
  1665. req:1 jim:clicks
  1666. *shinyjim2
  1667. name:Looking under every rock
  1668. desc:Find jim 10 times
  1669. req:10 jim:clicks
  1670. *shinyjim3
  1671. name:Jim's gift
  1672. desc:Find jim 900 times
  1673. req:900 jim:clicks
  1674. *secret1
  1675. name:Secret 1
  1676. desc:A secret achievement.
  1677. *secret2
  1678. name:Secret 2
  1679. desc:A secret achievement.
  1680. *nasa1
  1681. name:Astronaut
  1682. desc:Buy your first space station
  1683. req:1 nasa
  1684. *nasa2
  1685. name:One small step
  1686. desc:Have 10 space stations
  1687. req:10 nasa
  1688. *nasa3
  1689. name:One giant leap
  1690. desc:Have 100 space stations
  1691. req:100 nasa
  1692. *nuke1
  1693. name:Hazmat
  1694. desc:Buy your first nuclear power plant
  1695. req:1 nukeplant
  1696. *nuke2
  1697. name:Clean energy
  1698. desc:Have 10 nuclear power plants
  1699. req:10 nukeplant
  1700. *nuke3
  1701. name:No meltdowns yet
  1702. desc:Have 100 nuclear power plants
  1703. req:100 nukeplant
  1704. *market1
  1705. name:Manager
  1706. desc:Buy your first store
  1707. req:1 market
  1708. *market2
  1709. name:Big company
  1710. desc:Have 10 stores
  1711. req:10 market
  1712. *market3
  1713. name:Establishments in all countries
  1714. desc:Have 100 stores
  1715. req:100 market
  1716. *foodm1
  1717. name:Local bussiness
  1718. desc:Buy your first restaurant
  1719. req:1 foodmarket
  1720. *foodm2
  1721. name:Small chain
  1722. desc:Have 10 restaurants
  1723. req:10 foodmarket
  1724. *foodm3
  1725. name:Basically McDonald's
  1726. desc:Have 100 restaurants
  1727. req:100 foodmarket
  1728. *cursor1
  1729. name:Click
  1730. desc:Have 1 cursor
  1731. req:1 cookiecursor
  1732. *cursor2
  1733. name:Double-click
  1734. desc:Have 2 cursors
  1735. req:2 cookiecursor
  1736. *cursor3
  1737. name:Mouse wheel
  1738. desc:Have 50 cursors
  1739. req:50 cookiecursor
  1740. *cursor4
  1741. name:Of mice and men
  1742. desc:Have 100 cursors
  1743. req:100 cookiecursor
  1744. *grandma1
  1745. name:Grandma's cookies
  1746. desc:Have 1 grandma
  1747. req:1 cookiegrandma
  1748. *grandma2
  1749. name:Sloppy kisses
  1750. desc:Have 50 grandmas
  1751. req:50 cookiegrandma
  1752. *grandma3
  1753. name:Retirement home
  1754. desc:Have 100 grandmas
  1755. req:100 cookiegrandma
  1756. *cookie1
  1757. name:Wake and bake
  1758. desc:Make 1 cookie
  1759. req:1 cookies
  1760. *cookie2
  1761. name:Making some dough
  1762. desc:Make 1000 cookies
  1763. req:1000 cookies
  1764. *cookie3
  1765. name:So baked right now
  1766. desc:Make 100000 cookies
  1767. req:100000 cookies
  1768. *autofac1
  1769. name:Automatic production
  1770. desc:Buy your first automatic factory
  1771. req:1 autofactory
  1772. *autofac2
  1773. name:Effortless materials
  1774. desc:Have 10 automatic factories
  1775. req:10 autofactory
  1776. *autofac3
  1777. name:Only cost from this is the electricity bill
  1778. desc:Have 100 automatic factories
  1779. req:100 autofactory
  1780. *home1
  1781. name:Homeowner
  1782. desc:Buy your first housing plot
  1783. req:1 house
  1784. *home2
  1785. name:Landlord
  1786. desc:Have 10 houses
  1787. req:10 house
  1788. *home3
  1789. name:Real estate agent
  1790. desc:Have 100 houses <//><i>It's free real estate</i>
  1791. req:100 house
  1792. *home4
  1793. name:Mayor
  1794. desc:Have 1000 houses
  1795. req:1000 house
  1796. *apt1
  1797. name:Noisy neighbors
  1798. desc:Buy your first apartment
  1799. req:1 apt
  1800. *apt2
  1801. name:Why does everyone complain about noisy neighbors?
  1802. desc:Have 10 apartments
  1803. req:10 apt
  1804. *apt3
  1805. name:White noise
  1806. desc:Have 100 apartments
  1807. req:100 apt
  1808. *rocket1
  1809. name:Going on a trip
  1810. desc:Buy your first rocket <//><i>In our favorite rocket ship</i>
  1811. req:1 rockets
  1812. *rocket2
  1813. name:Apollo 100
  1814. desc:Have 10 rockets
  1815. req:10 rockets
  1816. *rocket3
  1817. name:Some man's sky
  1818. desc:Have 100 rockets
  1819. req:100 rockets
  1820. *dome1
  1821. name:Bubble wrap
  1822. desc:Buy your first dome<//><i>Second game I copy achievement names from</i>
  1823. req:1 spacedome
  1824. *dome2
  1825. name:In the high tower
  1826. desc:Have 10 domes<//><i>Making spires now, are we?</i>
  1827. req:10 spacedome
  1828. *dome3
  1829. name:Earth 2.0
  1830. desc:Have 100 domes
  1831. req:100 spacedome
  1832. *death1
  1833. name:Caution...
  1834. desc:10 deaths caused by your work
  1835. req:10 deaths
  1836. *death2
  1837. name:Dangerous work conditions
  1838. desc:1000 deaths caused by your work
  1839. req:1000 deaths
  1840. *death3
  1841. name:Military death rate
  1842. desc:One million deaths caused by your work
  1843. req:1000000 deaths
  1844. *deaths4
  1845. name:A very lethal company
  1846. desc:100 million deaths caused by your work <//><i>Your work keeps the company happy!</i>
  1847. req:100000000 deaths
  1848. *deaths5
  1849. name:Combine
  1850. desc:Everyone would be dead right now if you did this two years ago. <//><i>I predicted all of this, you know.</i>
  1851. req:8000000000 deaths
  1852. *hypemine1
  1853. name:HYPE!!!
  1854. desc:Buy your first hypermine
  1855. req:1 hypermine
  1856. *hypemine2
  1857. name:Hyperspace
  1858. desc:Have 10 hypermines
  1859. req:10 hypermines
  1860. *hypemine3
  1861. name:Fuel fueling the fueling of the fuel tank that fuels the fuel collector
  1862. desc:Have 100 hypermines
  1863. req:100 hypermines
  1864. *hypestat1
  1865. name:Astatine?
  1866. desc:Buy your first hyperstation
  1867. req:1 hyperstation
  1868. *hypestat2
  1869. name:Astatine economy.
  1870. desc:Have 10 hyperstations
  1871. req:10 hyperstation
  1872. *hypestat3
  1873. name:Cold hard astatine
  1874. desc:Have 100 hyperstations
  1875. req:100 hyperstation
  1876.  
  1877. //MIDGAME
  1878.  
  1879. *restoreneed
  1880. name:Meet the Pyro
  1881. desc:Your efforts have burnt forests on many planets. You will need to fix this because it is bad. <//><i>Do you believe in magic?</i>
  1882. req:researchlv8, 899652 xp
  1883. *gardenach1
  1884. name:Gardener
  1885. desc:Get your first garden
  1886. req:1 garden
  1887. *gardenach2
  1888. name:Gardeneer
  1889. desc:Have 15 gardens
  1890. req:15 garden
  1891. *gardenach3
  1892. name:Green thumb
  1893. desc:Have 50 gardens
  1894. req:50 garden
  1895. *gardenach4
  1896. name:Green hand
  1897. desc:Have 250 gardens
  1898. req:250 garden
  1899. *gardenach5
  1900. name:Green
  1901. desc:Have 500 gardens <//><i>Green</i>
  1902. req:500 garden
  1903. *paintach1
  1904. name:Painting
  1905. desc:Start your first painting establishment
  1906. req:1 painter
  1907. *paintach2
  1908. name:Colorful walls
  1909. desc:Have 15 painters
  1910. req:15 painter
  1911. *paintach3
  1912. name:Paint can applier
  1913. desc:Have 50 painters
  1914. req:50 painter
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