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- Let's make a game!
- name:Domination
- created:15/10/23
- updated:4/3/25
- version:0.1.3
- desc:A game that is not well made. Scroll down for achievements. Updates have been moved to a separate thing. If I figure out how to do so without breaking any IGM rules I'll put a link to it here.
- author:not_john
- Settings
- building cost increase:105%
- building cost refund:40%
- CSS
- .thing
- {
- border-radius:4px;
- background:rgba(255,255,255,0.5);
- }
- #game
- { background: linear-gradient(0deg, #4f4f4f 1%, #969696 100%);
- }
- .upgrade.owned
- {
- background:rgba(68, 68, 68, 0.8)
- }
- Shinies
- *goldquarter|goldquarters|goldcoin
- duration:8
- icon:https://imgur.com/lDnhYdj.jpg
- frequency:965
- frequency variation:125
- on click:toast <b>GOLDEN QUARTER!</b> Your money just doubled!* <//>*individual results may very depending on upgrades
- on click:yield money money
- on click:if (have researchlv1) yield 500000 knowledge
- on click:yield 1 goldshard
- on click:yield 2 prestigepts
- on click:log quarter earned
- movement:anywhere fade wiggle
- class:bigButton hasFlares
- *jim
- duration:4
- icon:https://imgur.com/a/hqhK1EK
- frequency:400
- frequency variation:1200
- on click:yield (money:ps*1800) money
- on click:if (have researchlv9) yield (organic:ps*600) organic
- on click:toast <b>ITS JIM!</b><//>You found Jim! He gave you 30 minutes worth of money!
- on click:log jim
- movement:anywhere spinCW shrink fade wiggle
- Layout
- *main
- contains:res, buttons
- *res
- contains:statbox, materialbox, currencybox
- class:fullWidth
- *statbox
- contains:tag:stat
- class:fullWidth
- *materialbox
- contains:tag:material
- class:fullWidth
- *currencybox
- contains:tag:currency
- class:fullWidth
- *buttons
- contains:Buttons
- *store
- contains:buildings, upgrades
- *buildings
- contains:BulkDisplay, Buildings
- header:Buildings
- tooltip origin:left
- *upgrades
- contains:Upgrades
- header:Upgrades
- costs:hide
- names:hide
- Resources
- *fact
- hidden
- tag:stat
- *money|cash
- name:Money
- desc:Normal money for normal use
- tag:currency
- hidden when 0
- *coin
- name:Coin
- desc:A less common currency used for trading with lower value things
- tag:currency
- hidden when 0
- *cookies
- name:Cookies
- desc:cooky
- tag:currency
- hidden when 0
- *astatine
- name:Pure astatine
- desc:A 6 KG bar of pure astatine.
- tag:currency
- hidden when 0
- *wood
- name:Wood
- desc:A basic material
- tag:material
- hidden when 0
- *stone
- name:Stone
- desc:Another basic material
- tag:material
- hidden when 0
- *metal
- name:Metal
- desc:A third basic material
- tag:material
- hidden when 0
- *plastic
- name:Plastic
- desc:It likes polluting oceans
- tag:material
- hidden when 0
- *food
- name:Food
- desc:General food and stuff.
- tag:material
- hidden when 0
- on click:yield secret2
- *hyperfuel
- name:Hyperfuel crystals
- desc:Very powerful fuel.
- tag:material
- hidden when 0
- on click:yield secret1
- *organic
- name:Organic Food
- desc:Food grown at home, with your own hands*
- tag:material
- hidden when 0
- *population
- name:Population
- desc:The amount of people living under your control. Some people work, giving you some money, too!
- tag:stat
- hidden when 0
- *deaths|death
- name:Incidents
- desc:Employee deaths
- tag:stat
- hidden when 0
- *spacepop
- name:Space residents
- desc:Number of people living in space
- tag:stat
- hidden when 0
- *knowledge
- name:Research points
- desc:Research points are good.
- tag:currency
- hidden when 0
- *goldshard|goldenshard|goldshards|goldenshards
- name:Golden Shards
- desc:A small piece of a golden quarter.
- hidden when 0
- *doritos|dorito
- name:Doritos
- desc:why is this the best currency
- tag:currency
- hidden when 0
- on earn:toast Lucky lucky, you got a Dorito! :D
- *xp
- name:Playtime
- desc:Playtime in seconds. Not to be confused with EXP. <//><i>Previously known as XP</i>
- tag:stat
- hidden when 0
- *prestigepts|exp
- name:EXP
- desc:Experience points. Not to be confused with playtime.
- tag:stat
- hidden when 0
- *networth
- name:Net worth
- desc:All money ever earned. Not usually how net worth works but this is a video game.
- is always:(money:earned)
- tag:stat
- hidden when 0
- *effort
- name:Effort
- desc:The amount of times you have worked
- is always:(work:clicks)
- tag:stat
- hidden when 0
- *rockets
- name:Rockets
- desc:Rockets in circulation. Only exists to fix a bug.
- tag:stat
- is always:((poprocket)+(shippingrocket))
- hidden when 0
- Buttons
- *richbutton
- on click:yield exp exp
- on click:yield xp xp
- on click:yield money money
- on click:yield cookies cookies
- on click:yield wood wood
- on click:yield stone stone
- on click:yield metal metal
- on click:yield plastic plastic
- on click:yield knowledge knowledge
- on click:yield food food
- on click:yield 1 dorito
- always hidden
- *work
- name:Work
- desc:Work to get stuff
- on click:yield 1.15 money
- on click:yield 0.5 wood
- on click:yield 0.1 stone
- on click:yield 0.01 metal
- on click:if (chance(75%)) yield 1 plastic
- on click:if (chance(0.0015%)) yield 1 doritos
- on click:yield 0.15 food
- on click:if (have researchlv1) yield 0.5 knowledge
- *conjure
- name:Conjure
- desc:Attempt to conjure rare objects from the void
- on click:if (chance(0.065%)) yield 1 doritos
- on click:if (chance(0.8%)) spawn goldcoin
- on click:if (chance(2%)) grant secretlabget
- hidden
- *conjurealt
- name:Gamble
- desc:Throw a dorito into a portal and see what happens
- on click:lose 1 doritos
- on click:if (chance(12.5%) and doritos>=1) yield 2 doritos
- hidden
- *thinkbutton
- name:Think
- desc:Think really hard (like, really hard) about stuff... like philosophy
- on click:yield 12 knowledge
- hidden
- *cookiebutton
- name:Cookie
- desc:Click a make-believe cookie to get more cookies
- on click:yield 1 cookies
- hidden
- Buildings
- *TEMPLATE
- on earn:log bought [n:this]
- *prestige
- name:Prestige
- desc:Your prestige level. Click to prestige (if you have enough EXP) <//>More of a level than prestige.
- req:45 exp:earned
- cost:100 exp
- cost increase:105%
- cost refund:0%
- passive:multiply yield of money by 8
- passive:multiply yield of tag:material by 3
- passive:multiply yield of knowledge by 3
- on earn:tag:material is 0
- on earn:lose 100000 tag:producer
- on earn:toast Prestiged!
- on earn:show conjurealt
- //EARLY GAME
- *worker|workers
- name:Worker
- desc:Independently working people to work to collect materials for you <//><b>Auto-works, giving everything you would from working except for money (their payment)<//>Also increases money earned from working</b>
- req:15 money:earned, 5 xp
- cost:20 money
- on tick:yield 1 wood
- on tick:yield 0.5 stone
- on tick:yield 0.1 metal
- passive:increase money yield of work by 0.01
- tag:producer
- *lemonadestand|lemonadestands
- name:Lemonade stand
- desc:Build a lemonade stand to make money. <//><b>Makes 1 money every 10 seconds</b>
- on tick:yield 0.1 money
- cost:100 money, 400 wood, 50 plastic
- req:100 money:earned
- tag:producer
- *lumberyard|lumberyards
- name:Lumberyard
- desc:A lumberyard to generate wood <//><b>Makes 1 wood every second</b>
- on tick:yield 1 wood
- cost:1000 money, 500 wood, 1000 plastic, 200 metal, 100 stone
- req:1500 money:earned, 5 lemonadestands
- tag:producer
- *mineshaft|mineshafts
- name:Mineshaft
- desc:A mineshaft to mine out metal and stone <//><b>Makes 1 stone every second, and 1 metal every two seconds</b>
- on tick:yield 1 stone
- on tick:yield 0.5 metal
- cost:10000 wood, 1500 money, 1000 stone, 100 metal, 5000 plastic
- req:1000 money:earned, 5 lumberyards
- tag:producer
- *farm|farms
- name:Farm
- desc:A small farm plot to make money from selling crops and stuff, and have more lemons. <//><b>Makes 5 money per second, and slowly makes food. Boosts lemonade stands by 10% per farm</b>
- passive:multiply yield of lemonadestand by 1.1
- on tick:yield 5 money
- on tick:if (chance(5%)) yield 100 food
- on tick:if (chance(50%)) yield 1 food
- on tick:if (chance(0.0001%)) yield 0.1 doritos
- req:5 mineshafts
- cost:1000000 money, 40000 wood, 10000 plastic, 50000 metal
- tag:producer
- *cancerlab|cancerlabs
- name:Cancer lab
- desc:A lab to research cancer, funded by the government. You still have to build it though. <//><b>Provides 1 research point every 10 seconds</b>
- req:researchlv1
- on tick:yield 0.1 knowledge
- cost:1000 money, 20 metal, 1000000 plastic, 25 wood, 5 knowledge, 500000 stone
- tag:producer
- *plasticfactory|plasticfactories
- name:Plastic refinery
- desc:A factory to generate plastic. <//><b>Makes 5 plastic every second</b>
- req:researchlv1
- on tick:yield 5 plastic
- cost:1000000 money, 10000 plastic, 10000000 metal, 1000000 stone
- tag:producer
- *clinic|clinics
- name:Clinic
- req:researchlv2
- desc:A clinic to treat sick people. <//><b>Makes 30 money every second and 4 research points per second</b>
- on tick:yield 30 money
- on tick:yield 4 knowledge
- on tick:if (chance(0.01%)) yield 2 food
- cost:100000000 money, 50000 metal, 40000000 stone
- tag:producer
- cost increase:101%
- *hospital|hospitals
- name:Hospital
- desc:A better clinic, using your cancer labs to cure some cancers. <//><b>Provides 14 research points per second and makes 100 money per second</b>
- req:researchlv2
- cost:3 clinic, 10000000 stone, 400000 money, 10000 knowledge, 100000 plastic
- on tick:yield 14 knowledge
- on tick:yield 100 money
- on tick:yield 8 food
- tag:producer
- cost increase:100%
- *nasa|nasas
- name:Space station
- desc:A space station to take space knowledge contracts. <//><b>Provide 60 research points per second and makes 1000 money per second.</b>
- req:researchlv3
- cost:100000000 money, 500000 knowledge, 5000000 metal, 50000000 wood, 10000000 plastic
- on tick:yield 1000 money
- on tick:yield 60 knowledge
- tag:producer
- *secretlab1
- name:Secret Sewage Siphoner
- desc:Siphon poo from people, and sometimes find cool stuff<//><i>ew</i>
- cost:4000000000 money, 5000 metal
- on tick:if (chance(0.05%)) yield 155555 money
- on tick:yield 1235 food
- req:secretlabget
- *nukeplant|nukeplants
- name:Nuclear power plant
- desc:A nuclear power plant to produce energy, which is then sold. <//><b>Provides 10 research points per second and makes 1000 money per second</b>
- req:researchlv3
- cost:400000000 money, 800000 knowledge, 9000000 metal
- on tick:yield 1000 money
- on tick:yield 10 knowledge
- on tick:yield 0.1 death
- tag:producer
- *market|markets
- name:Store
- desc:Open a store to make money, kinda like a Walmart.<//><b>Makes 4000 money per second</b>
- req:researchlv4
- cost:500000000 money, 100000 food, 6000000 stone, 5000000 metal
- on tick:yield 4500 money
- tag:producer
- *foodmarket
- name:Restaurant
- desc:Fast-food restaurant.<//><b>makes 8500 money per second</b>
- req:researchlv4
- cost:800000000 money, 1000000 food, 10000000 stone, 500000 metal
- on tick:yield 8500 money
- tag:producer
- //COOKIE TIER
- *cookiecursor
- name:Cursor
- desc:Autoclicks once every 10 seconds.<//><b>Produces 1 cookie every 10 seconds</b> <//>Is taxed
- on tick:yield 0.1 cookies
- req:10 cookies:earned
- cost:15 cookies, 100 money
- tag:producer
- *cookiegrandma
- name:Grandma
- desc:A nice grandma to bake more cookies. <//><b>Produces 1 cookie per second</b> <//>Is taxed
- on tick:yield 1 cookies
- req:80 cookies:earned, 1 cookiecursor
- cost:100 cookies, 500 money
- tag:producer
- *cookiefarm
- name:Cookie farm
- desc:Grows cookie plants from cookie seeds.<//><b>Produces 8 cookies per second</b> <//>Is taxed
- on tick:yield 8 cookies
- req:1800 cookies:earned, 1 cookiegrandma
- cost:1100 cookies, 900 money
- tag:producer
- *cookiemine
- name:Cookie mine
- desc:Mines out cookie dough and chocolate chips.<//><b>Produces 47 cookies per second</b> <//>Is taxed
- on tick:yield 47 cookies
- req:24000 cookies:earned, 1 cookiefarm
- cost:12000 cookies, 1000 money
- tag:producer
- *cookiefactory
- name:Cookie factory
- desc:Produces large quantities of cookies<//><b>Produces 260 cookies per second</b> <//>Is taxed
- req:100000 cookies:earned, 1 cookiemine
- cost:130000 cookies, 10000 money
- on tick:yield 260 cookies
- tag:producer
- //UTOPIA TIER
- *autofactory
- name:Fully automated factory
- desc:A factory that no one has to work in. <//><b>Produces a variety of materials every second</b>
- req:researchlv6
- cost:600000000 metal, 40000 money
- on tick:yield 30 metal
- on tick:yield 100 wood
- on tick:yield 80 stone
- on tick:yield 30 plastic
- tag:producer
- *house|houses
- name:Housing
- desc:Housing that will attract people to your utopia. <//><b>Produces 1 population every 2 seconds, at the cost of 1 food per second</b>
- req:researchlv6
- on tick:yield 0.5 population
- on tick:lose 1 food
- cost:5000000 money, 50000000 wood, 5000000 stone, 30 food
- tag:producer
- cost increase:101%
- *apt|apts
- name:Apartment
- desc:An apartment that will attract people to your utopia <//><b>Produces 1 population every second</b>
- req:researchlv6
- on tick:yield 1 population
- on tick:lose 4 food
- cost:1 house, 1000000 wood, 60000 metal, 3000 food
- tag:producer
- cost increase:100%
- //SPACE TIER
- *shippingrocket|shippingrockets
- name:Shipping rocket
- desc:A rocket that ships things between your base and planets<//><b>Produces 350 stone and 100 metal per second</b>
- req:researchlv7
- on tick:yield 350 stone
- on tick:yield 100 metal
- cost:500000000 metal
- cost increase:100%
- tag:rocket
- tag:producer
- *poprocket|poprockets
- name:Shuttle
- desc:A shuttle to transport people between earth and space<//><b>Produces 2 space inhabitants per second, at the cost of 2 population per second</b>
- req:researchlv7
- on tick:yield 2 spacepop
- on tick:lose 3 population
- cost:700000000 metal
- tag:rocket
- tag:producer
- *spacedome|spacedomes
- name:Space dome
- desc:A dome to keep people safe in.<//><b>Produces 12000 money per second</b>
- req:researchlv7
- on tick:yield 12000 money
- cost:200000000 metal, 50000000 stone
- tag:producer
- //GALAXY LORD TIER
- *hypermine|hypermines
- name:Hyperfuel mine
- desc:A mine to collect hyperfuel crystals
- req:researchlv8
- on tick:if (chance(5%)) yield 0.65 hyperfuel
- cost:4000000000 metal, 500000000000 money
- on tick:yield 1 death
- tag:producer
- *hyperstation
- name:Hyperjet station
- desc:A station for hyperjets. Transfers pure astatine bar payloads.
- req:researchlv8
- on tick:yield 0.1 astatine
- cost:15 nasas, 20 hyperfuel
- tag:producer
- *astatinelab
- name:Astatine lab
- desc:A lab to attempt to artificially produce astatine
- req:researchlv8
- on tick:if (chance(1.05%)) yield 0.01 astatine
- cost:5 astatine, 10 hyperfuel
- on tick:yield 2 deaths
- tag:producer
- //Midgame
- //Rebuilding tier
- *garden|gardens
- name:Garden
- desc:Grow organic plants
- req:researchlv9
- on tick:yield 1 organic
- on tick:if (chance(5%)) yield 1 coin
- cost:1 coin
- tag:producer
- *painter|painters
- name:PaintCo
- desc:Start a painting business, to make some honest money for once.
- req:researchlv9
- on tick:yield 0.2 coin
- on tick:if (chance(10%)) yield 1 coin
- cost:20 coin, 15 worker
- tag:producer
- Upgrades
- *TEMPLATE
- on earn:log bought [n:this]
- on earn:toast Upgraded
- tag:losableupg
- *passivedorito
- on tick:if (doritos:earned>=1 and chance(0.1%)) yield 1 doritos
- always hidden
- owned
- tag:nonlosableupg
- *conjchecker
- on tick:if (doritos:earned>=1) show conjure
- always hidden
- owned
- tag:nonlosableupg
- *xpgen
- on tick:yield 1 xp
- on tick:if (chance(0.1%)) yield 1 prestigepts
- owned
- always hidden
- tag:nonlosableupg
- *eaupgach
- name:Achievement upgrade
- desc:Purchasable achievement
- req:1956 work:clicks
- passive:increase yield of money by 5
- cost:10000 money
- tag:nonlosableupg
- *radio
- name:Radio
- desc:Build a radio that spits out random things every now and then. Also sometimes advertises various propaganda and scams.
- req:200 plastic:earned, 500 money:earned
- cost:20 money, 4 plastic, 5 metal
- on tick:if (chance(0.5%)) fact is 1
- on tick:lose 0.1 fact
- on tick:if (fact<0.5 and (chance(0.005%))) toast Your car's warranty has expired
- on tick:if (fact<0.5 and (chance(0.005%))) toast Bro
- on tick:if (fact<0.5 and (chance(0.005%))) toast frog horse
- on tick:if (fact<0.5 and (chance(0.005%))) toast daniel milk
- on tick:if (fact<0.5 and (chance(0.005%))) toast afkldshjalhtlkje
- on tick:if (fact<0.5 and (chance(0.005%))) toast Welcome to the seventy-fourth annual lemonade stand!
- on tick:if (fact<0.5 and (chance(0.005%))) toast Happy birthday!
- on tick:if (fact<0.5 and (chance(0.005%))) toast I AM NOT A MORON!
- on tick:if (fact<0.5 and (chance(0.005%))) toast You feel an evil presence watching you...
- on tick:if (fact<0.5 and (chance(0.005%))) toast You feel the air getting colder around you...
- on tick:if (fact<0.5 and (chance(0.005%))) toast Pirates are approaching from the east!
- on tick:if (fact<0.5 and (chance(0.005%))) toast Pirates are approaching from the west!
- on tick:if (fact<0.5 and (chance(0.005%))) toast The pirates have arrived!
- on tick:if (fact<0.5 and (chance(0.005%))) toast The pirates have been defeated!
- on tick:if (fact<0.5 and (chance(0.005%))) toast Looks like Dan is throwing a party.
- on tick:if (fact<0.5 and (chance(0.005%))) toast Looks like Morgan is throwing a party.
- on tick:if (fact<0.5 and (chance(0.005%))) toast Looks like Ben is throwing a party.
- on tick:if (fact<0.5 and (chance(0.005%))) toast Looks like Charlie is throwing a party.
- on tick:if (fact<0.5 and (chance(0.005%))) toast Looks like Morgan and Ben are throwing a party.
- on tick:if (fact<0.5 and (chance(0.005%))) toast Looks like Jamie is throwing a party.
- on tick:if (fact<0.5 and (chance(0.005%))) toast Looks like Jenn is throwing a party.
- on tick:if (fact<0.5 and (chance(0.005%))) toast Looks like Wheatley is a moron.
- on tick:if (fact<0.5 and (chance(0.005%))) toast Morgan has joined the blue party.
- on tick:if (fact<0.5 and (chance(0.005%))) toast Mission ends in sixty seconds.
- on tick:if (fact<0.5 and (chance(0.005%))) toast You world has been blessed with titanium!
- on tick:if (fact<0.5 and (chance(0.005%))) toast Your mind goes numb...
- on tick:if (fact<0.5 and (chance(0.005%))) toast Otherworldly voices linger around you...
- on tick:if (fact<0.5 and (chance(0.005%))) toast You are overwhelmed with pain...
- on tick:if (fact<0.5 and (chance(0.005%))) toast Charlie has joined the blue party
- on tick:if (fact<0.5 and (chance(0.005%))) toast James is no longer on a party
- on tick:if (fact<0.5 and (chance(0.005%))) toast Help
- on tick:if (fact<0.5 and (chance(0.005%))) toast The sprits of light and dark have been released
- on tick:if (fact<0.5 and (chance(0.005%))) toast Protocol 1: Link to pilot.
- on tick:if (fact<0.5 and (chance(0.005%))) toast Protocol 2: Uphold the mission.
- on tick:if (fact<0.5 and (chance(0.005%))) toast Protocol 3: Protect the pilot.
- on tick:if (fact<0.5 and (chance(0.005%))) toast Egg
- on tick:if (fact<0.5 and (chance(0.005%))) toast Your car's warranty has expired
- on tick:if (fact<0.5 and (chance(0.005%))) toast HELP!
- on tick:if (fact<0.5 and (chance(0.005%))) toast Help
- on tick:if (fact<0.5 and (chance(0.005%))) toast 1,000 light years away.
- on tick:if (fact<0.5 and (chance(0.005%))) toast A new disease called the Malaise seems to be spreading.
- on tick:if (fact<0.5 and (chance(0.005%))) toast The bomb has been planted.
- on tick:if (fact<0.5 and (chance(0.005%))) toast Whats wrong with being adopted?
- on tick:if (fact<0.5 and (chance(0.005%))) toast These are the end-times.
- on tick:if (fact<0.5 and (chance(0.005%))) toast This is how you died.
- on tick:if (fact<0.5 and (chance(0.005%))) toast There was no hope for survival.
- on tick:if (fact<0.5 and (chance(0.005%))) toast Hell is full.
- on tick:if (fact<0.5 and (chance(0.005%))) toast Mankind is dead.
- on tick:if (fact<0.5 and (chance(0.005%))) toast Blood is fuel.
- on tick:if (fact<0.5 and (chance(0.005%))) toast Hey you, you're finally awake.
- on tick:if (fact<0.5 and (chance(0.005%))) toast I don't want your damn lemons.
- on tick:if (fact<0.5 and (chance(0.005%))) toast Hello, and, again, welcome to the Aperture Science Computer-Aided Enrichment Center.
- on tick:if (fact<0.5 and (chance(0.005%))) toast Courage need not be remembered, for it is never forgotten.
- on tick:if (fact<0.5 and (chance(0.005%))) toast You've met with a terrible fate, haven't you?
- on tick:if (fact<0.5 and (chance(0.005%))) toast Did you get all that?
- on tick:if (fact<0.5 and (chance(0.005%))) toast It's dangerous to go alone.
- on tick:if (fact<0.5 and (chance(0.005%))) toast The face under the mask... is that your true face?
- on tick:if (fact<0.5 and (chance(0.005%))) toast It's a secret to everybody
- on tick:if (fact<0.5 and (chance(0.005%))) toast Open your eyes.
- on tick:if (fact<0.5 and (chance(0.005%))) toast I can no longer hear the voice inside the sword.
- on tick:if (fact<0.5 and (chance(0.005%))) toast They say the heart anchors the soul to the man.
- on tick:if (fact<0.5 and (chance(0.005%))) toast Fire in the sea.
- on tick:if (fact<0.5 and (chance(0.005%))) toast You have already met my congregation.
- on tick:if (fact<0.5 and (chance(0.005%))) toast Station 12, come in! Station 12!
- *workupg1
- name:Work crew
- desc:Hire a workforce to increase gains from working
- passive:multiply yield of work by 5
- passive:multiply yield of worker by 5
- req:50 work:clicks
- cost:75 money
- *workupg2
- name:Larger work crew
- desc:Larger workforce to increase gains from working
- passive:multiply yield of worker by 2
- passive:multiply yield of work by 2
- req:125 work:clicks, workupg1
- cost:150 money
- *workupg3
- name:Stronger work crew
- desc:Stronger workforce to increase gains from working
- passive:multiply yield of work by 3
- passive:multiply yield of worker by 3
- req:500 work:clicks, workupg2
- cost:1500 money
- *workupg4
- name:Trained work crew
- desc:Train the workforce to increase gains from working
- passive:multiply yield of work by 3.5
- passive:multiply yield of worker by 3.5
- req:1000 work:clicks, workupg3
- cost:6500 money
- *workupg5
- name:Extra hands
- desc:Extra hands for your workforce
- passive:multiply yield of work by 4
- passive:multiply yield of worker by 4
- req:5000 work:clicks, workupg4
- cost:100000 money
- *workupg6
- name:Raise
- desc:Qualify to get raises
- passive:increase money yield of work by (work:clicks/25)
- req:10000 work:clicks, workupg5, researchlv3
- cost:500000 money, 5000 knowledge
- *workupg7
- name:Clone
- desc:Clone yourself to work in twp places at once
- passive:multiply yield of work by 2
- req:workupg6
- cost:1000000000 knowledge
- *workupg8
- name:More clones
- desc:Clone you and your clone to work in four places at once
- req:workupg7
- passive:multiply yield of work by 2
- cost:10000000000 knowledge
- *machine
- name:Money Machine
- desc:A machine that increases earnings
- req:workupg8
- passive:multiply yield of work by 1.5
- cost:500000000000 knowledge, 600000000 money, 1 goldshard
- *shedupg1
- name:Paper Gears
- desc:Paper gears in the Money Machine, because that would work.
- req:machine
- passive:multiply yield of money by 5
- cost:50000000000 wood
- *shedupg2
- name:Steel gears
- desc:Steel gears in the Money machine, because that actually makes sense. <//><i>I didn't miss the chance to call them metal gears, I just chose not to.</i>
- req:shedupg1
- passive:multiply yield of money by 2.5
- cost:500000000000 metal
- *shedupg3
- name:Solid metal gears
- desc:No, not metal gear solid.
- req:shedupg2
- passive:multiply yield of money by 4
- cost:1000000000000 metal
- *shedupg4
- name:Gear treads
- desc:Treads for Machine gears that were not stolen from a tank.
- req:shedupg3
- passive:multiply yield of money by 3
- cost:4 goldshard
- *shedupg5
- name:Hand cranks
- desc:Have some workers devote time to powering the machine
- req:shedupg4
- passive:multiply yield of money by 5
- cost:50 worker, 100000000 money
- *shedupg6
- name:Washers
- desc:Put washers on the bolts so you don't need to change them as often.
- req:shedupg5
- passive:multiply yield of metal by 2
- passive:multiply yield of money by 4
- cost:240000 plastic, 1 goldshard
- *lemonadeupg1
- name:Tasty lemonade
- desc:A better lemonade recipe
- passive:multiply yield of lemonadestand by 2
- req:10 lemonadestand
- cost:100 money
- *lemonadeupg2
- name:Faster squeezy
- desc:Squeeze the lemons faster to make lemonade faster
- passive:multiply yield of lemonadestand by 2
- req:lemonadeupg1, 550 money:earned
- cost:500 money
- *lemonadeupg3
- name:Cleaner water
- desc:Cleaner water = tastier lemonade
- passive:multiply yield of lemonadestand by 2
- req:lemonadeupg2, 10000 money:earned
- cost:10000 money
- *lemonadeupg4
- name:Fruit juicer
- desc:Juice lemons easier
- passive:multiply yield of lemonadestand by 2
- req:lemonadeupg3, 50000 money:earned
- cost:100000 money
- *lumberupg1
- name:Sharper axes
- desc:Sharper axes = better woodchopping
- passive:multiply yield of lumberyard by 2
- req:10 lumberyard
- cost:5000 money
- *lumberupg2
- name:Tree fertilizer
- desc:Fertilize trees for more trees, more trees = more wood
- passive:multiply yield of lumberyard by 2
- req:lumberupg1, 15000 money:earned
- cost:10000 money
- *lumberupg3
- name:Tree variety
- desc:More kinds of trees, so more kinds of wood.
- passive:multiply yield of lumberyard by 2
- req:lumberupg2, 35000 money:earned
- cost:20000 money
- *lumberupg4
- name:Chainsaws
- desc:Chainsaws cut trees faster than axes.
- passive:multiply yield of lumberyard by 2
- req:lumberupg3, 100000 money:earned
- cost:1000000 money
- *minesupg1
- name:Efficiency I
- desc:Enchant pickaxes with efficiency to mine faster
- req:10 mineshaft
- cost:200 metal, 5000 money
- passive:multiply yield of mineshaft by 2
- passive:multiply yield of lumberyard by 2
- *minesupg2
- name:Efficiency II
- desc:Upgrade efficiency enchantment.
- req:minesupg1
- cost:500 metal, 10000 money
- passive:multiply yield of mineshaft by 2
- passive:multiply yield of lumberyard by 2
- *minesupg3
- name:Efficiency III
- desc:Upgrade efficiency enchantment.
- req:minesupg2
- cost:1000 metal, 50000 money
- passive:multiply yield of mineshaft by 2
- passive:multiply yield of lumberyard by 2
- *minesupg4
- name:Efficiency IV
- desc:Upgrade efficiency enchantment.
- req:minesupg3
- cost:10000 metal, 4000000 money
- passive:multiply yield of mineshaft by 2
- passive:multiply yield of lumberyard by 2
- *minesupg5
- name:Efficiency V
- desc:Fully upgrade efficiency enchantment.
- cost:100000 metal, 10000000 money
- req:minesupg4
- passive:multiply yield of mineshaft by 2
- passive:multiply yield of lumberyard by 1.5
- *coinupg1
- name:Quarter doubler
- desc:A machine to double your gold quarters, giving you a gold half-cent
- req:1 goldshard:earned
- cost:2 goldshard
- passive:multiply money yield of goldcoin by 2
- tag:nonlosableupg
- *coinupg2
- name:Half-cent doubler
- desc:Upgrade the doubler machine to be able to duplicate gold half-cents, providing solid-gold gold dollars
- req:4 goldshard:earned
- cost:6 goldshard
- passive:multiply money yield of goldcoin by 2
- tag:nonlosableupg
- *coinupg3
- name:Shining machines
- desc:Shines up your solid gold coins, doubling their value
- req:12 goldshard:earned
- cost:18 goldshard
- tag:nonlosableupg
- *cancerupg1
- name:Microscopes
- desc:Supply microscopes for cancer research
- req:5 cancerlab
- cost:100 knowledge, 15000 money
- passive:multiply yield of cancerlab by 2
- *cancerupg2
- name:Steady hands
- desc:Steadier hands is good for studying cancer.
- req:cancerupg1
- cost:1000 knowledge, 50000 money
- passive:multiply yield of cancerlab by 2
- *cancerupg3
- name:College funding
- desc:College makes you smart. You need to be smart to cure cancer.
- req:cancerupg2
- cost:12000 knowledge, 100000 money
- passive:multiply yield of cancerlab by 3
- *cancerupg4
- name:Cancer Cancer
- desc:Give cancer cells cancer so they are weaker, so it is easier to study cancer.
- req:cancerupg3
- cost:300000 knowledge, 5000000 money
- passive:multiply yield of cancerlab by 8
- *matupg1
- name:Aero Axe
- desc:Increased material gain
- req:4000 metal:earned, 5000 plastic:earned
- cost:5000 metal
- passive:multiply yield of tag:material by 4
- *matupg2
- name:Burning Blades
- desc:Further increased material gain
- req:matupg1
- cost:5000 plastic, 1000000 money
- passive:multiply yield of tag:material by 4
- *matupg3
- name:Razor Smash
- desc:Even further increased material gain
- req:matupg2
- cost:5000000 money
- passive:multiply yield of tag:material by 4
- *clinicupg1
- name:Government registration
- desc:(boosts both hospitals and clinics) Probably should have done this first...
- req:5 clinic
- cost:10000 knowledge, 1000000 money
- passive:multiply yield of clinic by 1.5
- passive:multiply yield of hospital by 2
- *clinicupg2
- name:More nurses
- desc:(boosts both hospitals and clinics) More nurses, who can fetch things for patients
- req:5 hospital, clinicupg1
- cost:50000 knowledge, 5000000 money
- passive:multiply yield of clinic by 1.5
- passive:multiply yield of hospital by 2
- *clinicupg3
- name:Honda ambulances
- desc:(boosts both hospitals and clinics) Faster ambulance acceleration, take patients faster
- req:10 hospital, clinicupg2
- cost:100000 knowledge, 10000000 money
- passive:multiply yield of clinic by 1.5
- passive:multiply yield of hospital by 2
- *knowledgebuff1
- name:Philosopher's stone
- desc:A little rock that makes you smarter
- req:20000 knowledge:earned
- cost:1000000 money
- passive:multiply yield of knowledge by 2
- tag:nonlosableupg
- *knowledgebuff2
- name:RE:Plato
- desc:Revive Plato to help you think<//><i>Nowadays, money can buy anything</i>
- req:knowledgebuff1
- cost:2500000 money
- passive:multiply yield of knowledge by 2
- *doritolv1
- name:Dorito Channeling
- desc:Learn the ways of the Doritos to increase Dorito profits. Insane money multiplier. Materials hold you back.
- passive:multiply yield of doritos by 2
- passive:multiply yield of money by 50
- req:1 doritos:earned
- cost:1 doritos
- tag:nonlosableupg
- *doritolv2
- name:Dorito money multiplier
- desc:Multiplies money
- req:3 doritos:earned, doritolv1
- cost:10 doritos
- passive:multiply yield of money by 25
- tag:nonlosableupg
- *doritolv3
- name:Dorito powers
- desc:Multiplies money, again
- req:20 doritos:earned, doritolv2
- cost:15 doritos
- passive:multiply yield of money by 12.5
- tag:nonlosableupg
- *doritolv4
- name:God complex
- desc:Multiplies money by however many workers you have. At first I thought half of your worker count, but this is the end upgrade, why balance it? Easily best upgrade, but the chances you realistically get here is very low. Like, REALLY low. Unlocking conjure would take an average of 15000 clicks, and then after that unlocking the first dorito money multiplier would take about 500000000000000000000000000 clicks, rounding down. Thats a lot, even with an autoclicker like you likley have considering you even unlocked this upgrade. Plus, even with an autoclicker, it would take forever.
- req:doritolv3
- cost:100 doritos
- passive:multiply yield of money by worker
- tag:nonlosableupg
- *conjbalancing
- name:Crystal ball
- desc:A crystal ball to attempt to bring rare things to this world.
- req:researchlv2
- tag:nonlosableupg
- cost:500000 knowledge
- on earn:show conjure
- *nasaupg1
- name:Bigger tanks
- desc:Bigger shuttle tanks, so more fly zoomy :D
- req:5 nasa
- cost:1000000000 money, 500000 metal
- passive:multiply yield of nasa by 2
- *nasaupg2
- name:Aerodynamics
- desc:Better aerodynamics, shuttles take off faster
- req:nasaupg1
- cost:400000000 money, 1000000 metal
- passive:multiply yield of nasa by 2
- *nasaupg3
- name:7 stage takeoff
- desc:Extra takeoff stages, get higher in shuttle
- req:nasaupg2
- cost:1000000001 money, 2000000 metal
- passive:multiply yield of nasa by 2
- *nasaupg4
- name:8 stage takeoff
- desc:Another takeoff stage, getting even further in rockets
- cost:8000000000 money
- req:5 rockets
- passive:multiply yield of nasa by 2
- passive:multiply yield of tag:rocket by 3
- *nasaupg5
- name:10 stage takeoff
- desc:Two more takeoff stages, getting even further in rockets
- cost:12000000000 money
- req:nasaupg4
- passive:multiply yield of nasa by 2
- passive:multiply yield of tag:rocket by 3
- *nasaupg6
- name:11 stage takeoff
- desc:Another takeoff stage, getting even further in rockets
- cost:18500000000 money
- req:nasaupg5
- passive:multiply yield of nasa by 2
- passive:multiply yield of tag:rocket by 3
- *nukeupg1
- name:Hazmat suits
- desc:Funny-lookin' suits for workers at nuclear plants
- req:5 nukeplant
- cost:100000000 money
- passive:multiply yield of nukeplant by 2
- *nukeupg2
- name:Particle accelerometer
- desc:Keep track of what's going on with the nuclear energy, so less problems
- req:nukeupg1
- cost:500000000 money
- passive:multiply yield of nukeplant by 2
- *nukeupg3
- name:Fat men
- desc:Fat people are more immune to nuclear radiation (probably)
- req:nukeupg2
- cost:1500000000 money
- passive:multiply yield of nukeplant by 3
- *storeupg1
- name:Self checkouts
- desc:Self checkouts so you can sell more faster
- req:5 market
- cost:200000000 money
- passive:multiply yield of market by 2
- *storeupg2
- name:Faster conveyors
- desc:Faster conveyors so you can get things done faster at your stores. Pretty neat, huh?
- req:storeupg1
- cost:400000000 money
- passive:multiply yield of market by 2
- *storeupg3
- name:Better checkouts
- desc:Better checkouts to make more money
- req:storeupg2
- cost:1000000000 money
- passive:multiply yield of market by 2
- *foodmupg1
- name:Faster waiters
- desc:Faster waiters so people get stuff faster
- req:5 foodmarket
- cost:200000000 money
- passive:multiply yield of foodmarket by 2
- *foodmupg2
- name:Professional chefs
- desc:Better chefs for your restaurants
- req:foodmupg1
- cost:400000000 money
- passive:multiply yield of foodmarket by 2
- *foodmupg3
- name:Drive-thru
- desc:A "drive-thru" for your restaurants
- req:foodmupg2
- cost:3000000000 money
- passive:multiply yield of foodmarket by 2
- *cookieupg1
- name:Click better
- desc:Click cookies better
- req:100 cookies:earned
- cost:400 cookies
- passive:multiply yield of cookies by 2
- *cookieupg2
- name:Click faster
- desc:Click cookies faster
- req:1000 cookies:earned, cookieupg1
- cost:5000 cookies
- passive:multiply yield of cookies by 2
- *cookieupg3
- name:Clickity clack
- desc:Click cookies differently
- req:5000 cookies:earned, cookieupg2
- cost:10000 cookies
- passive:multiply yield of cookies by 2
- *cookieupg4
- name:Clicliclicliclick
- desc:Clicks cookies<i>really</i> fast.
- req:10000 cookies:earned, cookieupg3
- cost:50000 cookies
- passive:multiply yield of cookies by 2
- on earn:toast MAXED OUT COOKIE CLICK UPGRADES!
- *cookieupg5
- name:Strong click
- desc:Clicks cookies harder
- req:100000 cookies:earned, cookieupg4
- cost:500000 cookies
- passive:multiply yield of cookies by 2
- on earn:toast MAXED OUT COOKIE CLICK UPGRADES!
- *autofacupg1
- name:Faster conveyors
- desc:Faster conveyors for auto factories
- req:5 autofactory
- cost:50000000 money, 500000000 plastic
- passive:multiply yield of autofactory by 2
- *autofacupg2
- name:Production lines
- desc:More production lines in the automatic factories
- req:autofacupg1
- cost:100000000 money, 90000000 plastic
- passive:multiply yield of autofactory by 2
- *autofacupg3
- name:Cheap production
- desc:Lower production costs to make more in auto factories
- req:autofacupg2
- cost:9000000000 money, 20000000 plastic
- passive:multiply yield of autofactory by 2
- *homeupg1
- name:Larger rooms
- desc:Larger rooms in housing and apartments to hold more people
- req:5 house
- cost:10000000 wood, 50000000 money
- passive:multiply yield of house by 2
- *homeupg2
- name:Better plumbing
- desc:Better plumbing so people want to live in your houses and apartments more
- req:homeupg1
- cost:60000000 wood, 400000000 money
- passive:multiply yield of house by 2
- *homeupg3
- name:Lower bills
- desc:Lower the house and apartment bills so more people can live there
- req:homeupg2
- cost:5000000000 money
- passive:multiply yield of house by 2
- passive:multiply yield of apt by 2
- *domeupg1
- name:Plastic domes
- desc:Cheap plastic domes in space
- req:2 spacedome
- cost:90000000 plastic
- passive:multiply yield of spacedome by 2
- *domeupg2
- name:Glass domes
- desc:Slightly more expensive - but safer - domes
- req:domeupg1
- cost:100000000000 stone
- passive:multiply yield of spacedome by 3
- *domeupg3
- name:Carbon fiber domes
- desc:Very sturdy but expensive domes
- req:domeupg2
- cost:5000000000000 wood
- passive:multiply yield of spacedome by 4
- *hypermineupg1
- name:The drill
- desc:I don't think Dani will see this, we're safe.
- req:2 hypermines
- cost:5 hyperfuel
- passive:multiply yield of hypermine by 1.1
- *hypermineupg2
- name:Titanium drill
- desc:Shh- we don't talk about the drill.
- req:hypermineupg1
- cost:20 hyperfuel
- passive:multiply yield of hypermine by 1.2
- *hypermineupg3
- name:Power drill
- desc:This is close.
- req:hypermineupg2
- cost:100 hyperfuel
- passive:multiply yield of hypermine by 1.3
- *farmermarket
- name:Farmer's market
- desc:Sell your crops at the farmer's market to get coins.
- req:1 garden
- cost:15 organic
- on tick:if (organic>=5) lose 5 organic
- on tick:if (organic>=5) yield 1 coin
- *gardenupg1
- name:Trowels
- desc:Stop using your hands and use a trowel
- req:10 garden
- cost:150 coin
- passive:multiply yield of garden by 1.5
- *gardenupg2
- name:Sprinkler
- desc:Buy a sprinkler to water your garden
- req:gardenupg1, 50 garden
- cost:1500 coin
- passive:multiply yield of garden by 2.5
- *gardenupg3
- name:Composter
- desc:Instead of using it for X-Ray, use it to make fertilizer!
- req:gardenupg2, 150 garden
- cost:5000 coin
- passive:multiply yield of garden by 5
- *paintupg1
- name:Rollers
- desc:Buy rollers to roll paint onto walls.
- req:5 painters
- cost:50 coin
- passive:multiply yield of painter by 1.5
- *paintupg2
- name:Clean paint
- desc:Use lead-free paint, so your customers live.
- req:paintupg1, 15 painters
- cost:150 coin
- passive:multiply yield of painter by 3
- *paintupg3
- name:Edible paint
- desc:In case someone gets hungry.
- req:paintupg3, 50 painters
- cost:500 coin
- passive:multiply yield of painter by 2
- *researchlv1
- name:Basic research
- desc:Hire a scientist for scientific research to unlock 2 new buildings and increase money gain.
- passive:multiply yield of money by 4
- on tick:yield 0.2 knowledge
- passive:increase knowledge yield of work by 0.5
- req:15 mineshafts
- on tick:show thinkbutton
- cost:500000 money
- *researchlv2
- name:Better research
- desc:Research new tech, unlocking 2 new buildings.
- passive:multiply yield of plastic by 3
- passive:multiply yield of money by 4
- on tick:yield 1 knowledge
- req:researchlv1, 100000 knowledge
- cost:50000000 money, 1000000 knowledge
- passive:multiply yield of thinkbutton by 4
- *ressidecash1|resSideCash1
- name:Side research: Moneymaking
- desc:Find some new moneymaking methods
- req:researchlv2
- cost:4560000 money, 50000 knowledge
- passive:multiply yield of money by 10
- *researchlv3
- name:Advanced research
- desc:Research advanced tech, unlocking 2 new buildings
- req:researchlv2
- cost:10000000 knowledge, 59950243 money
- passive:multiply yield of money by 4
- passive:multiply yield of thinkbutton by 4
- *researchlv4
- name:Commercial research
- desc:Start large-scale businesses. Unlocks 2 new buildings
- req:researchlv3
- cost:1000000000 knowledge, 5995024436 money
- passive:multiply yield of money by 4
- passive:multiply yield of thinkbutton by 4
- *ressidecash2|resSideCash2
- name:Side research: Tax deduction
- desc:Learn how to deduct yearly taxes on your net pay, so you get more of the income!
- req:researchlv4
- cost:90000000 knowledge, 50000000 money
- passive:multiply yield of money by 10
- *researchlv5
- name:Cookie research
- desc:It worked for some, why not you?
- req:researchlv4
- cost:8000000000 knowledge, 100000000000 money
- passive:show cookiebutton
- passive:multiply yield of money by 4
- passive:multiply yield of thinkbutton by 4
- *researchlv6
- name:Utopia research
- desc:Better not turn into a <i>dys</i>topia. Unlocks 2 new buildings.
- req:researchlv5
- cost:100000000000 knowledge, 1000000000000 money
- on tick:yield 2000 knowledge
- on tick:yield population money
- passive:multiply yield of money by 4
- passive:multiply yield of thinkbutton by 4
- *ressidedeath
- name:Dumber ways to die
- desc:Research some really stupid ways to die. This knowledge won't do good things, probably. <//><i>One dark joke is OK, right?</i>
- req:researchlv6
- cost:100000000000 knowledge, 50000000000000 money
- passive:multiply yield of death by 3.5
- *researchlv7
- name:Interplanetary research
- desc:Start going out into space and start a new age in humanity.
- req:researchlv6
- cost:1000000000000 knowledge, 10000000000000 money
- on tick:yield 60000 knowledge
- passive:multiply yield of money by 2
- *researchlv8
- name:Intergalactic research
- desc:Star Worse
- req:researchlv7
- cost:1000000000000000 knowledge, 1 doritos
- passive:multiply yield of money by 2
- *ressidehalflife
- name:Anti-mass Spectrometer
- desc:Probably nothing <//><i>Why do we all have to wear these ridiculous ties?</i>
- req:researchlv7
- cost:1000000000000000 knowledge, 1 doritos
- on tick:if (chance(0.5%)) yield halflife3
- *researchlv9
- name:Restoration research
- desc:Time to restore the stuff.
- req:researchlv8, 80000 xp
- cost:5000000 astatine, 50000000000 knowledge 1 doritos
- passive:multiply yield of money by 5
- on tick:if (chance(25%)) yield 1 hyperfuel
- on tick:if (chance(12.5%)) yield 1 coin
- Achievements
- *halflife3
- name:Unforeseen consequences
- desc:The right man in the wrong place can make all the difference in the world. <//><i>I never thought I'd see a resonance cascade, let alone create one!</i>
- on tick:if (chance(0.005%)) toast Gordon Freeman in the flesh, or rather, the hazard suit.
- on tick:if (chance(0.005%)) toast Welcome to City 17. It's safer here.
- on tick:if (chance(0.005%)) toast I will take the liberty of choosing for you.
- on tick:if (chance(0.005%)) toast Hedy! No!
- on tick:if (chance(0.005%)) toast Catch me later, I'll buy you a beer!
- on tick:if (chance(0.005%)) toast We don't go there anymore.
- on tick:if (chance(0.005%)) toast Tell me, if you can: you have destroyed so much, what is it exactly you have created?
- on tick:if (chance(0.005%)) toast Rise and shine.
- on tick:if (chance(0.005%)) toast I have a more suitable weapon for you.
- on tick:if (chance(0.005%)) toast Poor Lazlo. He was the finest mind of his generation.
- on tick:if (chance(0.005%)) toast About that cat...
- on tick:if (chance(0.005%)) toast Rise and shine.
- on tick:if (chance(0.005%)) toast Gordon doesn't need to hear all this, he's a highly trained proffesional.
- on tick:if (chance(0.005%)) toast Major fracture detected.
- on tick:if (chance(0.005%)) toast Minor fracture detected.
- on tick:if (chance(0.005%)) toast Blood loss detected.
- on tick:if (chance(0.005%)) toast Hazardous radiation detected.
- on tick:if (chance(0.005%)) toast Morphine administered.
- on tick:if (chance(0.005%)) toast Wake up and smell the ashes.
- on tick:if (chance(0.005%)) toast Pick up that can.
- on tick:if (chance(0.005%)) toast Now put it in the trash.
- on tick:if (chance(0.005%)) toast Have you ever used an AR2 before?
- on tick:if (chance(0.005%)) toast AR2? Noo... now an AR3, sure. Plenty of times.
- on tick:if (chance(0.005%)) toast They're waiting for you, Gordon. In the test chamber.
- on tick:if (chance(0.005%)) toast We don't go to Ravenholm.
- on tick:if (chance(0.005%)) toast Don't worry, it's unloaded.
- on tick:if (chance(0.005%)) toast Stop kicking it.
- on tick:if (chance(0.005%)) toast I have a brain injury.
- on tick:if (chance(0.005%)) toast Have you ever heard of a club sandwich?
- on tick:if (chance(0.005%)) toast Open the silo door!
- on tick:if (chance(0.005%)) toast And when you see doctor Breen, tell him I said screw you!
- *TEMPLATE
- on earn:yield 0.5 exp
- on earn:log achievement [n:this] earned
- *secretlabget
- name:Secret lab?!?!??
- desc:(achievements.secretlabget.desc)
- *secretlabs
- name:Dr. Drain
- desc:My name is Dr. Drain. I live in your drain and eat your poop.
- req:5 secretlab1
- *ascend1
- name:Uppy
- desc:Prestige once
- req:1 prestige
- *ascend2
- name:Prestiger
- desc:Prestige 15 times
- req:15 prestige
- *ascend3
- name:Overlord
- desc:Prestige 100 times
- req:100 prestige
- *worker1
- name:Being helped
- desc:Hire your first worker
- req:1 worker
- *worker2
- name:Teamwork makes the dream work
- desc:Have 10 workers
- req:10 worker
- *worker3
- name:Labor army
- desc:Have 100 workers
- req:100 worker
- *eaacheiv
- name:Paid progress
- desc:Purchase this achievement... EA????!?!?!?!?!?1!!!
- req:eaupgach
- *gambler1
- name:Let's go gambling!
- desc:Gamble (Note: Do not do this in real life. It's a really bad idea.)
- req:1 conjurealt:clicks
- *gambler2
- name:Aw dang it
- desc:Try to gamble five times
- req:5 conjurealt:clicks
- *gambler3
- name:99.9% of gamblers quit before they win big
- desc:Try to gamble 50 times<//><i>Because nobody wins when gambling, except the house.</i>
- req:50 conjurealt:clicks
- *doritoson1st
- name:Stupidly lucky
- desc:Get a dorito within your first 1000 clicks<//>You really never will understand the true "pain" of this game.
- req:((work:clicks<=1000) and (doritos>=1))
- *doritosa1
- name:Dorito
- desc:Get your first dorito
- req:1 doritos:earned
- on earn:yield 5 prestigepts
- *doritosa2
- name:Doritos
- desc:Get 5 doritos
- req:5 doritos:earned
- *doritosa3
- name:A bag of doritos
- desc:Get 10 doritos
- req:10 doritos:earned
- *doritosa4
- name:50% air
- desc:Get 50 doritos (actually 25)
- req:25 doritos:earned
- *doritosa5
- name:Thats not how you are supposed to play the game
- desc:Collect a grand total of 10000 doritos
- req:10000 doritos:earned
- *1click
- name:It's a start
- desc:Click work once
- req:1 work:clicks
- *10click
- name:Come on, you can do it.
- desc:Click work ten times
- req:10 work:clicks
- *100click
- name:Labor enthusiast
- desc:Click work 100 times
- req:100 work:clicks, 30 xp
- *1000click
- name:Labor connoisseur
- desc:Click work 1000 times
- req:1000 work:clicks, 70 xp
- on earn:yield 1 prestigepts
- *1000000click
- name:Hardworking proffesional
- desc:Click work 1 million times
- req:1000000 work:clicks
- *1000000000click
- name:why
- desc:Click work 1 billion times.
- req:1000000000 work:clicks, 1200 xp
- *conjclick1
- name:Gimme dorito
- desc:Click conjure once
- req:1 conjure:clicks
- passive:multiply yield of money by 2
- *conjclick2
- name:I WANT DORITOS
- desc:Click conjure 100 times
- req:100 conjure:clicks
- *conjclick3
- name:Why is it so hard to get doritos
- desc:Click conjure 1000 times
- req:1000 conjure:clicks
- *earnps1
- name:Makin' money
- desc:Make 10 money per second
- req:10 money per second
- *earnps2
- name:Watch it roll in
- desc:Make 100 money per second
- req:100 money per second
- *earnps2dot5
- name:Elon Musk
- desc:Make as much money per second as Elon Musk does ($813 as of 2023).
- req:813 money per second
- *earnps3
- name:Incredible paycheck
- desc:Make 1000 money per second
- req:1000 money per second
- on earn:yield 1 prestigepts
- *earnps4
- name:It's raining money
- desc:Make 10000 money per second
- req:10000 money per second
- *earnps5
- name:What am I gonna do with all this
- desc:Make 100000 money per second
- req:100000 money per second
- *earnps6
- name:Millionaire per second
- desc:Make 1000000 money per second
- req:1000000 money per second
- *earnps7
- name:Billions of peaches
- desc:Not even related, but make 1,000,000,000 money per second
- req:1000000000 money per second
- *earnps8
- name:Can't believe you got this far
- desc:Make 1000000000000000000 (1QT) money per second
- req:1000000000000000000 money per second
- *lemonade1
- name:Squeezin' lemons
- desc:Buy your first lemonade stand
- req:1 lemonadestand
- *lemonade2
- name:Big squeeze
- desc:Have 10 lemonade stands.
- req:10 lemonadestand
- *lemonade3
- name:My hands hurt
- desc:Have 100 lemonade stands
- req:100 lemonadestand
- *lumber1
- name:Lumberjack
- desc:Buy your first lumberyard
- req:1 lumberyard
- *lumber2
- name:Gonna need a blue ox soon
- desc:Have 10 lumberyards
- req:10 lumberyard
- *lumber3
- name:Paul Bunyans
- desc:Have 100 lumberyards
- req:100 lumberyard
- *mines1
- name:Time to mine!
- desc:Buy your first mineshaft
- req:1 mineshaft
- *mines2
- name:Getting an upgrade
- desc:Have 10 mineshafts
- req:10 mineshaft
- *mines3
- name:Isn't it iron pick
- desc:Have 100 mineshafts
- req:100 mineshaft
- *researchlv1achiev
- name:Work smarter, not harder
- desc:Unlock basic research
- req:researchlv1
- *farm1
- name:Farmer
- desc:Buy your first farm
- req:1 farm
- *farm2
- name:"Farming isn't for everyone, but hay, its in my jeans."
- desc:Have 10 farms
- req:10 farm
- *farm3
- name:Serious dedication
- desc:Have 100 farms
- req:100 farm
- *cancer1
- name:Let's just get this over with
- desc:Buy 1 cancer lab
- req:1 cancerlab
- *cancer2
- name:Better than most doctors
- desc:Have 10 cancer labs
- req:10 cancerlab
- on earn:yield 2 prestigepts
- *cancer3
- name:Dad, I cured cancer! Are you proud yet?
- desc:Have 100 cancer labs
- req:100 cancerlab
- *researchlv2achiev
- name:Smork water, not garder- sorry, I was underwater. I meant work smarter, not harder
- desc:Unlock better research
- req:researchlv2
- *plastic1
- name:Plastic producer
- desc:Buy your first plastic factory
- req:1 plasticfactory
- *plastic2
- name:Plastic builder
- desc:Have 10 plastic factories
- req:10 plasticfactory
- *plastic3
- name:Plastic monopoly-er
- desc:Have 100 plastic factories
- req:100 plasticfactory
- *clinic1
- name:Doctor
- desc:Buy your first clinic <//><i>Meet the Medic</i>
- req:1 clinic
- *clinic2
- name:Doc McStuffins
- desc:Have 10 clinics
- req:10 clinic
- *clinic3
- name:Supplier of health
- desc:Have 100 clinics
- req:100 clinic
- *hospital1
- name:Hospitality
- desc:Buy your first hospital
- req:1 hospital
- *hospital2
- name:Enough ER cases, alright?
- desc:Have 10 hospitals
- req:10 hospital
- *hospital3
- name:Only responder
- desc:Have 100 hospitals
- req:100 hospital
- *researchlv3achiev
- name:Nuclear physicyst
- desc:Unlock advanced research
- req:researchlv3
- *researchlv4achiev
- name:Business industry
- desc:Unlock commercial research
- req:researchlv4
- *researchlv5achiev
- name:cooky
- desc:Unlock cookie research
- req:researchlv5
- on earn:yield 15 prestigepts
- *researchlv6achiev
- name:Sci-fi future
- desc:Unlock utopia research
- req:researchlv6
- *researchlv7achiev
- name:Surviving Mars
- desc:Unlock interplanetary research
- req:researchlv7
- *researchlv8achiev
- name:Standby for economyfall
- desc:Unlcok intergalactic research
- req:researchlv8
- *xp1
- name:Just a minute
- desc:Play for 1 minute
- req:60 xp
- *xprickroll
- name:Don't give up
- desc:Play for 3 minutes and 32 seconds
- req:212 xp
- *xp2
- name:Hey, this is kinda fun
- desc:Play for an hour
- req:3600 xp
- on earn:yield 2 exp
- *xp3
- name:Met the quota
- desc:Play for 12 hours total <//><i>i made this achievement before lethal company came out, its not a lethal company reference</i>
- req:43200 xp
- *xp4
- name:Day one
- desc:Play for a day total
- req:86400 xp
- on earn:yield 16 exp
- *xp5
- name:100 days challenge
- desc:Play for 100 days total
- req:8640000 xp
- *xp6
- name:Addicted
- desc:Play for a year total
- req:31536000 xp
- *worth1
- name:Worth something
- desc:Reach 500 net worth
- req:500 networth
- *worth2
- name:10000 dollars in assets
- desc:Reach 10000 net worth
- req:10000 networth
- *worth3
- name:You should have saved this
- desc:Reach 1000000 net worth
- req:1000000 networth
- *worth4
- name:#1 richest person, by far
- desc:Reach 1000000000000000 net worth
- req:1000000000000000 networth
- *worth5
- name:stop it
- desc:Reach 10000000000000000000000000000000000000000000000000000000000000000
- req:10000000000000000000000000000000000000000000000000000000000000000 networth
- *worth6
- name:can you actually stop
- desc:Reach 100000000000000000000000000000000000000000000000000000000000000000000000 (1 trevigintillion) net worth
- req:1000000000000000000000000000000000000000000000000000000000000000000000000 networth
- *shiny1
- name:Shiny quarter
- desc:Click the Golden Quarter once
- req:1 goldcoin:clicks
- *shiny2
- name:Lucky lucky
- desc:Click the Golden Quarter ten times
- req:10 goldcoin:clicks
- *shiny3
- name:You better be rich by now
- desc:Click the Golden Quarter 100 times
- req:100 goldcoin:clicks
- *shinyjim1
- name:Hide and seek
- desc:Find Jim <//><i>Yahaha! You found me!</i>
- req:1 jim:clicks
- *shinyjim2
- name:Looking under every rock
- desc:Find jim 10 times
- req:10 jim:clicks
- *shinyjim3
- name:Jim's gift
- desc:Find jim 900 times
- req:900 jim:clicks
- *secret1
- name:Secret 1
- desc:A secret achievement.
- *secret2
- name:Secret 2
- desc:A secret achievement.
- *nasa1
- name:Astronaut
- desc:Buy your first space station
- req:1 nasa
- *nasa2
- name:One small step
- desc:Have 10 space stations
- req:10 nasa
- *nasa3
- name:One giant leap
- desc:Have 100 space stations
- req:100 nasa
- *nuke1
- name:Hazmat
- desc:Buy your first nuclear power plant
- req:1 nukeplant
- *nuke2
- name:Clean energy
- desc:Have 10 nuclear power plants
- req:10 nukeplant
- *nuke3
- name:No meltdowns yet
- desc:Have 100 nuclear power plants
- req:100 nukeplant
- *market1
- name:Manager
- desc:Buy your first store
- req:1 market
- *market2
- name:Big company
- desc:Have 10 stores
- req:10 market
- *market3
- name:Establishments in all countries
- desc:Have 100 stores
- req:100 market
- *foodm1
- name:Local bussiness
- desc:Buy your first restaurant
- req:1 foodmarket
- *foodm2
- name:Small chain
- desc:Have 10 restaurants
- req:10 foodmarket
- *foodm3
- name:Basically McDonald's
- desc:Have 100 restaurants
- req:100 foodmarket
- *cursor1
- name:Click
- desc:Have 1 cursor
- req:1 cookiecursor
- *cursor2
- name:Double-click
- desc:Have 2 cursors
- req:2 cookiecursor
- *cursor3
- name:Mouse wheel
- desc:Have 50 cursors
- req:50 cookiecursor
- *cursor4
- name:Of mice and men
- desc:Have 100 cursors
- req:100 cookiecursor
- *grandma1
- name:Grandma's cookies
- desc:Have 1 grandma
- req:1 cookiegrandma
- *grandma2
- name:Sloppy kisses
- desc:Have 50 grandmas
- req:50 cookiegrandma
- *grandma3
- name:Retirement home
- desc:Have 100 grandmas
- req:100 cookiegrandma
- *cookie1
- name:Wake and bake
- desc:Make 1 cookie
- req:1 cookies
- *cookie2
- name:Making some dough
- desc:Make 1000 cookies
- req:1000 cookies
- *cookie3
- name:So baked right now
- desc:Make 100000 cookies
- req:100000 cookies
- *autofac1
- name:Automatic production
- desc:Buy your first automatic factory
- req:1 autofactory
- *autofac2
- name:Effortless materials
- desc:Have 10 automatic factories
- req:10 autofactory
- *autofac3
- name:Only cost from this is the electricity bill
- desc:Have 100 automatic factories
- req:100 autofactory
- *home1
- name:Homeowner
- desc:Buy your first housing plot
- req:1 house
- *home2
- name:Landlord
- desc:Have 10 houses
- req:10 house
- *home3
- name:Real estate agent
- desc:Have 100 houses <//><i>It's free real estate</i>
- req:100 house
- *home4
- name:Mayor
- desc:Have 1000 houses
- req:1000 house
- *apt1
- name:Noisy neighbors
- desc:Buy your first apartment
- req:1 apt
- *apt2
- name:Why does everyone complain about noisy neighbors?
- desc:Have 10 apartments
- req:10 apt
- *apt3
- name:White noise
- desc:Have 100 apartments
- req:100 apt
- *rocket1
- name:Going on a trip
- desc:Buy your first rocket <//><i>In our favorite rocket ship</i>
- req:1 rockets
- *rocket2
- name:Apollo 100
- desc:Have 10 rockets
- req:10 rockets
- *rocket3
- name:Some man's sky
- desc:Have 100 rockets
- req:100 rockets
- *dome1
- name:Bubble wrap
- desc:Buy your first dome<//><i>Second game I copy achievement names from</i>
- req:1 spacedome
- *dome2
- name:In the high tower
- desc:Have 10 domes<//><i>Making spires now, are we?</i>
- req:10 spacedome
- *dome3
- name:Earth 2.0
- desc:Have 100 domes
- req:100 spacedome
- *death1
- name:Caution...
- desc:10 deaths caused by your work
- req:10 deaths
- *death2
- name:Dangerous work conditions
- desc:1000 deaths caused by your work
- req:1000 deaths
- *death3
- name:Military death rate
- desc:One million deaths caused by your work
- req:1000000 deaths
- *deaths4
- name:A very lethal company
- desc:100 million deaths caused by your work <//><i>Your work keeps the company happy!</i>
- req:100000000 deaths
- *deaths5
- name:Combine
- desc:Everyone would be dead right now if you did this two years ago. <//><i>I predicted all of this, you know.</i>
- req:8000000000 deaths
- *hypemine1
- name:HYPE!!!
- desc:Buy your first hypermine
- req:1 hypermine
- *hypemine2
- name:Hyperspace
- desc:Have 10 hypermines
- req:10 hypermines
- *hypemine3
- name:Fuel fueling the fueling of the fuel tank that fuels the fuel collector
- desc:Have 100 hypermines
- req:100 hypermines
- *hypestat1
- name:Astatine?
- desc:Buy your first hyperstation
- req:1 hyperstation
- *hypestat2
- name:Astatine economy.
- desc:Have 10 hyperstations
- req:10 hyperstation
- *hypestat3
- name:Cold hard astatine
- desc:Have 100 hyperstations
- req:100 hyperstation
- //MIDGAME
- *restoreneed
- name:Meet the Pyro
- desc:Your efforts have burnt forests on many planets. You will need to fix this because it is bad. <//><i>Do you believe in magic?</i>
- req:researchlv8, 899652 xp
- *gardenach1
- name:Gardener
- desc:Get your first garden
- req:1 garden
- *gardenach2
- name:Gardeneer
- desc:Have 15 gardens
- req:15 garden
- *gardenach3
- name:Green thumb
- desc:Have 50 gardens
- req:50 garden
- *gardenach4
- name:Green hand
- desc:Have 250 gardens
- req:250 garden
- *gardenach5
- name:Green
- desc:Have 500 gardens <//><i>Green</i>
- req:500 garden
- *paintach1
- name:Painting
- desc:Start your first painting establishment
- req:1 painter
- *paintach2
- name:Colorful walls
- desc:Have 15 painters
- req:15 painter
- *paintach3
- name:Paint can applier
- desc:Have 50 painters
- req:50 painter
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