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- //cs:go options:
- // -novid -high +cl_forcepreload 1 -nod3d9ex -noaafonts -language bananagaming -nojoy
- //Steam options:
- // "C:\Program Files (x86)\Steam\Steam.exe" -nofriendsui -silent //Make steam "old style"
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- clear
- con_enable "1" //Enables Console
- echo Config Loaded! (1/3) //This confirms that the config has been loaded
- // Viewmodels - Viewmodel Settings
- viewmodel_offset_x "1" //Changes viewmodel view in X scale
- viewmodel_offset_y "2" //Changes viewmodel view in Y scale
- viewmodel_offset_z "-2" //Changes viewmodel view in Z scale
- viewmodel_fov "68" //Highest viewmodel FOV
- // Bob - How much you move around with weapons
- cl_bob_lower_amt "5" //How much the viewmodel lowers when running, set to lowest for less distraction
- cl_bobamt_lat "0.1" //How much the viewmodel moves side to side when running, set to lowest for less distraction
- cl_bobamt_vert "0.1" //How much the viewmodel moves up and down when running, set to lowest for less distraction
- cl_bobcycle "0.98" //The frequency at which the viewmodel bobs, set to default
- cl_viewmodel_shift_left_amt "0" //Removes shifting of arms
- cl_viewmodel_shift_right_amt "0" //Removes shifting of arms
- // No Tutorial or Info Messages - Can give FPS BOOST and is also very annoying
- gameinstructor_enable "0" //Removes in game lessons
- cl_showhelp "0" //Removes on-screen help
- cl_autohelp "0" //Removes automatic help
- cl_disablefreezecam "1" //Disables Freezecam, very important to have off
- cl_disablehtmlmotd "1" //Removes "Message of the day" page when joining a server
- // Rates - These network settings are optimized for high speed internet
- cl_cmdrate "128" //Max number of command packets sent to server per second
- cl_updaterate "128" //Number of packets per second you are requesting from the server
- cl_interp "0.007813" //Sets the interpolation amount, always set this to 0
- cl_interp_ratio "1" //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)
- cl_lagcompensation "1" //Lag compensation helps by eliminating combat latency from client side view
- cl_predict "1" //Skip waiting for server feedback and simulate client side movement in real-time
- cl_predictweapons "1" //Skip waiting for server feedback and perform client side prediction of weapon effects
- // Video - Brightness & Disabling TV Mode
- mat_monitorgamma "1.6" //Sets the Brightness to it's highest value, highly recommended
- mat_monitorgamma_tv_enabled "0" //Turn off TV Mode for less off-set light
- // Sound - Sound settings, doesn't affect volume in-game, adjust that yourself.
- voice_scale "0.3" //Turns down the volume of other players voice to 40%
- snd_musicvolume "0" //Turns off all music, easier to focus
- snd_hwcompat 0 //Enables "Advanced 3D Audio Processing"
- // Net - How much frames you have and solid graph
- fps_max "0" //Map loads fast and allows high frames
- fps_max_menu "0"
- net_graph "1" //Shows my network usage data
- net_graphheight "0" //Changes height
- net_graphmsecs "400" //The latency graph represents this many milliseconds
- net_graphpos "1" //Positioning of Net Graph
- net_graphproportionalfont "0" //Makes font smaller
- net_graphshowinterp "1" //Shows interpolation value
- net_graphshowlatency "1" //Shows latency value
- net_graphsolid "1" //Solid Net Graph
- net_graphtext "1" //Shows text fields
- net_maxroutable "1200" //Requested max packet size before packets are 'split'
- net_scale "5" //Makes font smaller
- // RADAR
- cl_hud_radar_scale "1" //Radar size, not too big and not too small
- cl_radar_scale "0.4" //Radar map scale size, 0.4 works on all maps
- cl_radar_always_centered "0" //Centers map instead of player
- cl_radar_icon_scale_min "1" //Minimum player icon scale
- // Other
- r_drawtracers_firstperson "0" //Hides bullet tracers in first person view ////////// UnderZero
- lobby_voice_chat_enabled "0" //Turns microphone off in lobby, really useful
- mm_dedicated_search_maxping "50" //Maxping Search in Matchmaking
- cl_autowepswitch 0 //Don't auto-pick weapons
- func_break_max_pieces 0 //Less clutter from breaking vents (especially in Mirage)
- // Make sure mouse is using "Raw Input" & "No Acceleration"
- m_rawinput "1" //Enable Raw Input for perfect precision (Raw input is unavailable on OSX)
- m_mouseaccel2 "0" //Disables windows mouse acceleration initial threshold, safety precaution
- m_mouseaccel1 "0" //Disables windows mouse acceleration initial threshold, safety precaution
- m_customaccel "0" //Custom mouse acceleration disabled
- m_mousespeed "0" //Windows mouse acceleration disabled, just for precaution
- zoom_sensitivity_ratio_mouse "1" //Fixes your zoom sensitivity to act as your real sensitivity, default value is 1.
- // I've changed these values since 2017-04-24 back to 1 instead of 0.85
- safezonex "1" //Default Value is 1.0
- safezoney "1" //Default Value is 1.0
- echo Config Loaded! (2/2) //This just confirms that the config has ended successfully
- //
- //
- //
- //
- //
- // SCRIPTS BELOW - Not needed if you don't want them.
- echo Scripts Loaded (2/3)
- // Shortcut for disconnet
- alias "/q" "disconnect"
- alias "dc" "disconnect"
- // Shortcut
- bind "shift" "+speed; r_cleardecals"
- // Netgraph + Scoreboard
- alias "+scorenet" "+showscores; net_graphheight 0"
- alias "-scorenet" "-showscores; net_graphheight 9999"
- bind "TAB" "+scorenet" //Bind to whatever you prefer (Default TAB)
- // Display Advanced Damage Details
- alias displaydamage "displaydamage_on"
- alias displaydamage_on "con_filter_text Damage Given To; con_filter_text_out Player:; con_filter_enable 2; developer 1; playvol buttons\blip1 0.5; alias displaydamage "displaydamage_off""
- alias displaydamage_off "con_filter_enable 0; developer 0; playvol buttons\blip2 0.5; alias displaydamage "displaydamage_on""
- bind "F5" "displaydamage" //Bind to whatever you prefer (Default F5)
- // Toggle Info Target ID 2017-03-16
- alias "ToggleInfo" "info_on"
- alias "info_on" "+cl_show_team_equipment; alias ToggleInfo info_off"
- alias "info_off" "-cl_show_team_equipment; alias ToggleInfo info_on"
- info_on
- bind "MWHEELUP" "+jump"
- bind "MWHEELDOWN" "+jump"
- bind "V" "callvote"
- bind "N" "getout"
- /////////////////////////////////////////////////////////////////////
- // Advanced Bind Script - Fast grenade switch by Maxim aka BananaGaming
- //Part 1
- //Make sure that what is inside the quotes is what you're currently using. You may also change the letters/numbers.
- alias defI "bind x radio2"
- //Part 2
- //If you changed any letters/numbers in part 1 make sure you make the same changes here.
- alias keyI "bind x keyII"
- //Part 3
- //Here you can change what the bindings do when you hold down your key.
- //This is the fun part. :)
- alias keyII "ToggleInfo"
- /////////////////////////////////////////////////////////////////////
- //Skazzy3's epic clutch bind - START
- //Remake by Maxim
- //Don't touch this
- alias "clutch" "clutchon"
- alias "clutchon" "voice_enable 0; clutchsoundon; gameinstructor_enable 1; cl_clearhinthistory; r_cleardecals; playvol buttons\weapon_confirm 0.5; say_team Voice Disabled, I can't hear anyone now; alias clutch clutchoff"
- alias "clutchoff" "voice_enable 1; clutchsoundoff; gameinstructor_enable 0; playvol buttons\button2 0.5; say_team Voice Enabled, I can hear you now; alias clutch clutchon"
- clutchoff
- //Bind this to a key (this will turn on & off the clutch)
- bind "alt" clutch
- //Clutch audio options.
- //Feel free to edit these how you like.
- alias "clutchsoundon" "volume 0.7; snd_musicvolume 0.2; snd_menumusic_volume 0; snd_deathcamera_volume 0; snd_mapobjective_volume 0; snd_roundend_volume 0; snd_roundstart_volume 0; snd_tensecondwarning_volume 1"
- alias "clutchsoundoff" "volume 1; snd_musicvolume 0; snd_menumusic_volume 0; snd_deathcamera_volume 0; snd_mapobjective_volume 0; snd_roundend_volume 0; snd_roundstart_volume 0; snd_tensecondwarning_volume 0"
- //Skazzy3's epic clutch bind - END
- //End of Script
- echo Scripts Loaded (3/3)
- cl_crosshair_drawoutline "1"
- cl_crosshair_dynamic_maxdist_splitratio "0.0"
- cl_crosshair_dynamic_splitalpha_innermod "1"
- cl_crosshair_dynamic_splitalpha_outermod "0.300000"
- cl_crosshair_dynamic_splitdist "5"
- cl_crosshair_outlinethickness "1"
- cl_crosshair_sniper_show_normal_inaccuracy "0"
- cl_crosshair_sniper_width "1"
- cl_crosshair_t "0"
- cl_crosshairalpha "235.000000"
- cl_crosshaircolor "1"
- cl_crosshaircolor_b "0"
- cl_crosshaircolor_g "255"
- cl_crosshaircolor_r "0"
- cl_crosshairdot "1"
- cl_crosshairgap "-4.000000"
- cl_crosshairgap_useweaponvalue "0"
- cl_crosshairscale "0"
- cl_crosshairsize "0.500000"
- cl_crosshairstyle "4"
- cl_crosshairthickness "1"
- cl_crosshairusealpha "1"
- cl_fixedcrosshairgap "-3.000000"
- cl_viewmodel_shift_left_amt "0.500000"
- cl_viewmodel_shift_right_amt "0.250000"
- viewmodel_fov "68"
- viewmodel_offset_x "1"
- viewmodel_offset_y "2"
- viewmodel_offset_z "-2"
- viewmodel_presetpos "0"
- viewmodel_recoil "0"
- cl_bob_lower_amt "5"
- cl_bobamt_lat "0.1"
- cl_bobamt_vert "0.1"
- cl_bobcycle "0.98"
- cl_hud_background_alpha "0.5"
- cl_hud_bomb_under_radar "1"
- cl_hud_color "5"
- cl_hud_healthammo_style "0"
- cl_hud_playercount_pos "0"
- cl_hud_playercount_showcount "0"
- cl_hud_radar_scale "1"
- hud_scaling "0.850000"
- hud_showtargetid "1"
- cl_loadout_colorweaponnames "0"
- cl_righthand "1"
- cl_color "4"
- echo Crosshair & Hud Loaded
- cl_crosshair_drawoutline "0"
- cl_crosshair_dynamic_maxdist_splitratio "0"
- cl_crosshair_dynamic_splitalpha_innermod "1.000000"
- cl_crosshair_dynamic_splitalpha_outermod "0.3"
- cl_crosshair_dynamic_splitdist "3"
- cl_crosshair_outlinethickness "1"
- cl_crosshair_sniper_show_normal_inaccuracy "0"
- cl_crosshair_sniper_width "1"
- cl_crosshair_t "0"
- cl_crosshairalpha "9999"
- cl_crosshaircolor "4"
- cl_crosshaircolor_b "200"
- cl_crosshaircolor_g "0"
- cl_crosshaircolor_r "152."
- cl_crosshairdot "0"
- cl_crosshairgap "-2"
- cl_crosshairgap_useweaponvalue "0"
- cl_crosshairscale "1000"
- cl_crosshairsize "3"
- cl_crosshairstyle "4"
- cl_crosshairthickness "1"
- cl_crosshairusealpha "1"
- cl_fixedcrosshairgap "-4"
- cl_viewmodel_shift_left_amt "0.500000"
- cl_viewmodel_shift_right_amt "0.250000"
- viewmodel_fov "68"
- viewmodel_offset_x "2.500000"
- viewmodel_offset_y "0"
- viewmodel_offset_z "-1.500000"
- viewmodel_presetpos "3"
- viewmodel_recoil "0"
- ////////////////////////// 11. FPS & Video
- //I no longer use fps_max. I'm using Rivatuner to limit my frames @ 240 for best frame to frame consistency.
- mat_monitorgamma_tv_enabled "0" //Turn off TV Mode for less off-set light
- mat_powersavingsmode "0" //Disables power saving mode
- mat_queue_mode "-1" //The queue/thread mode, setting this to -1 is default for your system
- r_dynamic "0" //Affects dynamic lighting, turned off for more FPS
- echo FPS & Video Settings Loaded [X] //Loading confirmation in console
- //Final part
- host_writeconfig //Store current settings to config.cfg
- clear
- echo Crosshair & Hud Loaded ---- ScreaM-----
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