Advertisement
rozzingit

Tab View Cheatsheet

Apr 29th, 2024
157
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 4.46 KB | None | 0 0
  1. [[tabview]]
  2. [[tab Attack]]
  3.  
  4. * 9-again Brawl (Professional Training)
  5. * 1 WP for Rote on Brawl (Professional Training)
  6. * +2 on Brawl for Street Fighting skill specialty
  7. * +1 on Brawl for Grappling specialty
  8. * Exceptional success on 3 when protecting a person, place, or thing he cares about with Brawl (Draconic)
  9. * +2 on attack roll if charging from the air. (Draconic)
  10. * **Summer Mantle** (Merit)
  11. * Bonus dice equal to Mantle to mundane attack rolls when defending freehold against a fae threat
  12. * **Seven-League Leap** (Contract)
  13. * 2 Glamour, Reflexive, One turn
  14. * Strength + Athletics
  15. * Jump 10 yards/meters per dot of Wyrd
  16. * As unarmed attack: +2 to Strength for attack roll, inflict Knocked Down if hit
  17. * **Flames of Summer** (Contract)
  18. * 2 Glamour, Instant, Stamina+Survival+Mantle
  19. * +2 dice to all Physical rolls
  20. * Ignore wound penalties
  21. * Doesn't roll Stamina to stay conscious when last Health box fills
  22. * Exceptional: +1L weapon modifier
  23.  
  24. [[/tab]]
  25. [[tab Defense]]
  26.  
  27. * **Vigilance of Ares** (Contract)
  28. * 1 Glamour, Reflexive
  29. * +Mantle to Initiative
  30. * **Fae Cunning** (Contract)
  31. * 2 Glamour, Reflexive
  32. * Apply Defense to Firearms attacks
  33. * Never loses Defense even when surprised or distracted
  34. * Successful Dodge can redirect attack to another target, which autohits with successes equal to Presence.
  35. * Any mundane weapon strike suffers Stamina as points of damage
  36. * **Summer Mantle** (Merit)
  37. * 5/5 armor, stacks with worn armor, when acting as protector, bodyguard, or champion to someone else
  38. * **Street Fighting** (Merit)
  39. * **Duck and Weave**: Reflexively take one-die penalty to any action this turn to use the higher of Wits or Dexterity to calculate Defense
  40.  
  41. [[/tab]]
  42. [[tab Damage]]
  43.  
  44. * **Lethal Mien**: Can choose lethal damage when unarmed (Merit)
  45. * **Summer Mantle** (Merit)
  46. * Aggravated damage when defending member of the Freehold
  47. * Impose Beaten Down for 3 turns if you do damage to someone. 1 Glamour. Free if it's on behalf of someone else. (Ogre)
  48. * **Street Fighting** (Merit)
  49. * **Knocking the Wind Out**: Opponent suffers -1 to next roll when you make a successful unarmed attack
  50. * **Kick 'Em While They're Down**: Whenever attack roll exceeds opponent's Stamina, apply Knocked Down Tilt. Any time you're close when opponent attempts to recover from prone, reflexively cause two bashing damage.
  51. * **Body As Weapon**: Unarmed strikes cause one additional point of damage on a successful hit. (Merit)
  52. * **Clinch Strke**: Do damage when initiating grapple. (Merit)
  53.  
  54. [[/tab]]
  55. [[tab Intimidation]]
  56.  
  57. * 9-again (Professional Training)
  58. * 1 WP for Rote on Intimidation (Professional Training)
  59. * +1 on Intimidation for Direct Threats skill specialty
  60. * Spend 1 Glamour when scouring Mask (or just instant in Hedge) to be big scary and cause Frightened (Draconic)
  61. * **Summer Mantle** (Merit)
  62. * Bonus dice equal to Mantle to mundane Intimidation rolls
  63.  
  64. [[/tab]]
  65. [[tab Utility]]
  66.  
  67. * Spend 1 Glamour to FLY for turns equal to Wyrd. Speed of 60. +2 on attack roll if charging from the air. (Draconic)
  68. * **Seven-League Leap** (Contract)
  69. * 2 Glamour, Reflexive, One turn
  70. * Strength + Athletics
  71. * Jump 10 yards/meters per dot of Wyrd
  72. * **Shared Burden** (Contract)
  73. * 2 Glamour, Instant
  74. * Heal 3 points of bashing>lethal damage per point of lethal damage taken
  75. * **Relentless Pursuit** (Contract)
  76. * 2 Glamour, Instant, Until sun passes the horizon
  77. * Speak target's name or description and instinctively know the direction and distance of the target.
  78. * **Chrysalis** (Contract)
  79. * 2 Glamour, Instant
  80. * Turn into ANIMALS
  81.  
  82. [[/tab]]
  83. [[tab Other]]
  84.  
  85. * 1 WP for Rote on Streetwise (Professional Training)
  86. * Clarity damage roll (half of Wyrd, rounded up) if someone not an enemy flees or cowers (Ogre)
  87. * Automatically succeed on attempts to break through mundane barriers or inanimate impediments (Summer Mantle)
  88.  
  89. [[/tab]]
  90. [[tab Loopholes]]
  91.  
  92. * **Chrysalis** - In form's natural habitat, close enough to touch one.
  93. * **Fae Cunning** - Challenge opponent to immediate duel.
  94. * **Flames of Summer** - Chomp ICE.
  95. * **Relentless Pursuit** - Possess a piece of the target, their Icon, or something from their dream.
  96. * **Seven-League Leap** - Wear boots stolen from an enemy this scene.
  97. * **Shared Burden** - Hold a 4" strip of skin of the enemy that inflicted the wound.
  98. * **Vigilance of Ares** - Execute a martial exercise in the scene.
  99.  
  100. [[/tab]]
  101. [[/tabview]]
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement