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- [[tabview]]
- [[tab Attack]]
- * 9-again Brawl (Professional Training)
- * 1 WP for Rote on Brawl (Professional Training)
- * +2 on Brawl for Street Fighting skill specialty
- * +1 on Brawl for Grappling specialty
- * Exceptional success on 3 when protecting a person, place, or thing he cares about with Brawl (Draconic)
- * +2 on attack roll if charging from the air. (Draconic)
- * **Summer Mantle** (Merit)
- * Bonus dice equal to Mantle to mundane attack rolls when defending freehold against a fae threat
- * **Seven-League Leap** (Contract)
- * 2 Glamour, Reflexive, One turn
- * Strength + Athletics
- * Jump 10 yards/meters per dot of Wyrd
- * As unarmed attack: +2 to Strength for attack roll, inflict Knocked Down if hit
- * **Flames of Summer** (Contract)
- * 2 Glamour, Instant, Stamina+Survival+Mantle
- * +2 dice to all Physical rolls
- * Ignore wound penalties
- * Doesn't roll Stamina to stay conscious when last Health box fills
- * Exceptional: +1L weapon modifier
- [[/tab]]
- [[tab Defense]]
- * **Vigilance of Ares** (Contract)
- * 1 Glamour, Reflexive
- * +Mantle to Initiative
- * **Fae Cunning** (Contract)
- * 2 Glamour, Reflexive
- * Apply Defense to Firearms attacks
- * Never loses Defense even when surprised or distracted
- * Successful Dodge can redirect attack to another target, which autohits with successes equal to Presence.
- * Any mundane weapon strike suffers Stamina as points of damage
- * **Summer Mantle** (Merit)
- * 5/5 armor, stacks with worn armor, when acting as protector, bodyguard, or champion to someone else
- * **Street Fighting** (Merit)
- * **Duck and Weave**: Reflexively take one-die penalty to any action this turn to use the higher of Wits or Dexterity to calculate Defense
- [[/tab]]
- [[tab Damage]]
- * **Lethal Mien**: Can choose lethal damage when unarmed (Merit)
- * **Summer Mantle** (Merit)
- * Aggravated damage when defending member of the Freehold
- * Impose Beaten Down for 3 turns if you do damage to someone. 1 Glamour. Free if it's on behalf of someone else. (Ogre)
- * **Street Fighting** (Merit)
- * **Knocking the Wind Out**: Opponent suffers -1 to next roll when you make a successful unarmed attack
- * **Kick 'Em While They're Down**: Whenever attack roll exceeds opponent's Stamina, apply Knocked Down Tilt. Any time you're close when opponent attempts to recover from prone, reflexively cause two bashing damage.
- * **Body As Weapon**: Unarmed strikes cause one additional point of damage on a successful hit. (Merit)
- * **Clinch Strke**: Do damage when initiating grapple. (Merit)
- [[/tab]]
- [[tab Intimidation]]
- * 9-again (Professional Training)
- * 1 WP for Rote on Intimidation (Professional Training)
- * +1 on Intimidation for Direct Threats skill specialty
- * Spend 1 Glamour when scouring Mask (or just instant in Hedge) to be big scary and cause Frightened (Draconic)
- * **Summer Mantle** (Merit)
- * Bonus dice equal to Mantle to mundane Intimidation rolls
- [[/tab]]
- [[tab Utility]]
- * Spend 1 Glamour to FLY for turns equal to Wyrd. Speed of 60. +2 on attack roll if charging from the air. (Draconic)
- * **Seven-League Leap** (Contract)
- * 2 Glamour, Reflexive, One turn
- * Strength + Athletics
- * Jump 10 yards/meters per dot of Wyrd
- * **Shared Burden** (Contract)
- * 2 Glamour, Instant
- * Heal 3 points of bashing>lethal damage per point of lethal damage taken
- * **Relentless Pursuit** (Contract)
- * 2 Glamour, Instant, Until sun passes the horizon
- * Speak target's name or description and instinctively know the direction and distance of the target.
- * **Chrysalis** (Contract)
- * 2 Glamour, Instant
- * Turn into ANIMALS
- [[/tab]]
- [[tab Other]]
- * 1 WP for Rote on Streetwise (Professional Training)
- * Clarity damage roll (half of Wyrd, rounded up) if someone not an enemy flees or cowers (Ogre)
- * Automatically succeed on attempts to break through mundane barriers or inanimate impediments (Summer Mantle)
- [[/tab]]
- [[tab Loopholes]]
- * **Chrysalis** - In form's natural habitat, close enough to touch one.
- * **Fae Cunning** - Challenge opponent to immediate duel.
- * **Flames of Summer** - Chomp ICE.
- * **Relentless Pursuit** - Possess a piece of the target, their Icon, or something from their dream.
- * **Seven-League Leap** - Wear boots stolen from an enemy this scene.
- * **Shared Burden** - Hold a 4" strip of skin of the enemy that inflicted the wound.
- * **Vigilance of Ares** - Execute a martial exercise in the scene.
- [[/tab]]
- [[/tabview]]
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