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- Lieutenant 'Prince'
- Rank:
- -Corporal (7th Kriegstrom Platoon)
- -Knight-Vanguard(Blackguard Caste)
- Gear:
- -Standard Issue Quarter-plate: Sufficiently Equipped (+0DC)
- -Kreigstrom Issue Blade: Sufficiently Armed (+0DC)
- -Ajiyimad Pistol: +30DC for one round, 4 round reload. Can inflict fear on primitive foes.
- -Hidden Daggers: +10DC to 'Quiet-like' options, Enemy 'Got-the-jump' bonus reduced from -20DC to -10DC.
- -Cloak of Command: +1 to Battle Progress DC per point in Officer skill tree. +1 to Personal Combat for each point in Officer skill tree. Bonus to Drill and Combat Training.
- -Blackthorn Armour: Well-Equipped III +15 DC, +1DC per Blackguard point, bonus to Black Tongue.
- Wealth:
- -0 Gelt, 28 Silver
- Active Skills
- -Cut Them Down!: (Passive) If a target is at 50% health or less there is a 50% chance that your next hit will instakill.
- -Stand Firm!: (Order) Squad forgoes any bonuses to combat, casualty threshold raised from 5 to 10.
- -Black Banner!: (Passive) Appoint banner bearer. Bonus to Battle Progress.
- -My Blood For His: Exchange 10% of max health for +10 to any DC.
- Record of Service: 10 years.
- -Albani, Ajiyimad,Sabari Isles, Far Sut Rus and the Northern Coast Campaign.
- - More recently proved instrumental in the Sack of Sarsburg. Roughly a third of the Company owes him their lives.
- Quirks:
- -MUST shave and meditate every morning for reasons of sanity.
- -Has a taste for Darkwood Tea, helps him sleep.
- -Plays the Erhu. No one else (apart from perhaps Mask) knows what that even is.
- -Is considering starting a band called 'The Dead Don't Lie (But I Do)'.
- -Is torn between feelings for two completely different women and just swearing off the female species altogether.
- Base Personal Combat: +33DC
- -Leader/Clever (+5)
- -Elite II (+10)
- -Courageous (+5)
- -Experience II (+10)
- -Cloak of Command (+3)
- [Now in Command of 7th Platoon, below is 1st Squad roster]
- Squad Members: 8
- Lancer: LCPL 'Jack' Marcus. Veteran of the Neumunster army. Strict disciplinarian, but follows his orders to the letter.
- Knight-of-the-Line (Blackguard): 'Mask'. Undead husk dressed in ancient armour. Retains some form of sentience, but cannot speak.
- Knight-of-the-Line (Blackguard):'Pietre Verdun'. A supremely gifted swordsman with his own twisted sense of honour. Duels at the drop of a hat.
- Trooper: 'Caroline Schuster'. Her jokes can be as unseemly as her facial burns. A bit lippy, but her dark humour is essential.
- Trooper: 'Vendis Durvano'. A pirate without a ship. A bad gambler and a worse drinker, he blames his lot on the landlubber life.
- Trooper: 'Smiles-at-Dice'. A Wildborn, genderless, large and stoic. Smiles enjoys little apart from counting and guessing the odds.
- Trooper: 'Nissar Belhamun'. An escaped slave, his grasp on magic is as unreliable as his handle on the common tongue.
- Subaltern: 'Kid'. The androgynous new recruit that owes you their life. A mute, they carry the Black Banner and try not to get trampled underfoot.
- Companion Quests:
- -LCPL 'Jack' Marcus: "Of Mice and Men". Publicly side with Marcus over the rest of the squad in a dispute.
- -Knight-of-the-Line 'Mask': "The Song of My People". Alone and undisturbed, play the Erhu for Mask.
- -Trooper 'Saint': "Broken Things". Help 'Saint' come to terms with her new life, help her decide to adjust to grim reality or retain her faith.
- [Disregard]
- Base Squad Combat: 5d10 + 2d15 + 7
- x1 Lancer = 1d10
- x4 Troopers = 4d10
- x2 Blackguard = 2d15
- Cloak of Command = +7
- (Subaltern swapping combat for Black Banner modifier, max -10 to enemy)
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