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- --// Made by someone forgot their name
- local NetworkAccess =
- coroutine.create(
- function()
- settings().Physics.AllowSleep = false
- while true do
- game:GetService('RunService').Heartbeat:wait()
- local TBL = game:GetService("Players"):GetChildren()
- for _ = 1, #TBL do
- local Players = TBL[_]
- if Players ~= game:GetService("Players").LocalPlayer then
- --Players.MaximumSimulationRadius = 0
- --Players.SimulationRadius = 0
- end
- end
- MaximumSimulationRadius = math.pow(math.huge, math.huge)
- SimulationRadius = math.huge * math.huge
- end
- end
- )
- coroutine.resume(NetworkAccess)
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