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- function EQ1(p: player):
- set level of {_p} to 1
- clear inventory of {_p}
- set tool of {_p} to wooden axe
- function EQ2(p: player):
- set level of {_p} to 2
- clear inventory of {_p}
- set tool of {_p} to wooden axe
- set helmet of {_p} to leather helmet
- function EQ3(p: player):
- set level of {_p} to 3
- clear inventory of {_p}
- set tool of {_p} to wooden axe
- set helmet of {_p} to leather helmet
- set leggings of {_p} to leather leggings
- function EQ4(p: player):
- set level of {_p} to 4
- clear inventory of {_p}
- set tool of {_p} to wooden axe
- set helmet of {_p} to leather helmet
- set leggings of {_p} to leather leggings
- set boots of {_p} to leather boots
- function EQ5(p: player):
- set level of {_p} to 5
- clear inventory of {_p}
- set tool of {_p} to wooden axe
- set helmet of {_p} to leather helmet
- set leggings of {_p} to leather leggings
- set boots of {_p} to leather boots
- set chestplate of {_p} to leather chestplate
- function EQ6(p: player):
- set level of {_p} to 6
- clear inventory of {_p}
- set tool of {_p} to wooden axe of sharpness 1 and unbreaking 1
- set helmet of {_p} to leather helmet
- set leggings of {_p} to leather leggings
- set boots of {_p} to leather boots
- set chestplate of {_p} to leather chestplate
- function EQ7(p: player):
- set level of {_p} to 7
- clear inventory of {_p}
- set tool of {_p} to wooden axe of sharpness 1 and unbreaking 1
- set helmet of {_p} to leather helmet of unbreaking 1 and protection 1
- set leggings of {_p} to leather leggings
- set boots of {_p} to leather boots
- set chestplate of {_p} to leather chestplate
- function EQ8(p: player):
- set level of {_p} to 8
- clear inventory of {_p}
- set tool of {_p} to wooden axe of sharpness 1 and unbreaking 1
- set helmet of {_p} to leather helmet of unbreaking 1 and protection 1
- set leggings of {_p} to leather leggings of unbreaking 1 and protection 1
- set boots of {_p} to leather boots
- set chestplate of {_p} to leather chestplate
- function EQ9(p: player):
- set level of {_p} to 9
- clear inventory of {_p}
- set tool of {_p} to wooden axe of sharpness 1 and unbreaking 1
- set helmet of {_p} to leather helmet of unbreaking 1 and protection 1
- set leggings of {_p} to leather leggings of unbreaking 1 and protection 1
- set boots of {_p} to leather boots of unbreaking 1 and protection 1
- set chestplate of {_p} to leather chestplate of unbreaking 1 and protection 1
- function EQ10(p: player):
- set level of {_p} to 10
- clear inventory of {_p}
- set tool of {_p} to wooden axe of sharpness 1 and unbreaking 1
- set helmet of {_p} to leather helmet of unbreaking 1 and protection 1
- set leggings of {_p} to leather leggings of unbreaking 1 and protection 1
- set boots of {_p} to leather boots of unbreaking 1 and protection 1
- set chestplate of {_p} to chain chestplate of unbreaking 1 and protection 1
- function EQ11(p: player):
- set level of {_p} to 11
- clear inventory of {_p}
- set tool of {_p} to wooden axe of sharpness 1 and unbreaking 1
- set helmet of {_p} to leather helmet of unbreaking 1 and protection 1
- set leggings of {_p} to leather leggings of unbreaking 1 and protection 1
- set boots of {_p} to chain boots of unbreaking 1 and protection 1
- set chestplate of {_p} to chain chestplate of unbreaking 1 and protection 1
- function EQ12(p: player):
- set level of {_p} to 12
- clear inventory of {_p}
- set tool of {_p} to wooden axe of sharpness 1 and unbreaking 1
- set helmet of {_p} to chain helmet of unbreaking 1 and protection 1
- set leggings of {_p} to leather leggings of unbreaking 1 and protection 1
- set boots of {_p} to chain boots of unbreaking 1 and protection 1
- set chestplate of {_p} to chain chestplate of unbreaking 1 and protection 1
- function EQ13(p: player):
- set level of {_p} to 13
- clear inventory of {_p}
- set tool of {_p} to wooden axe of sharpness 1 and unbreaking 1
- set helmet of {_p} to chain helmet of unbreaking 1 and protection 1
- set leggings of {_p} to chain leggings of unbreaking 1 and protection 1
- set boots of {_p} to chain boots of unbreaking 1 and protection 1
- set chestplate of {_p} to chain chestplate of unbreaking 1 and protection 1
- function EQ14(p: player):
- set level of {_p} to 14
- clear inventory of {_p}
- set tool of {_p} to stone axe of sharpness 1 and unbreaking 1
- set helmet of {_p} to chain helmet of unbreaking 1 and protection 1
- set leggings of {_p} to chain leggings of unbreaking 1 and protection 1
- set boots of {_p} to chain boots of unbreaking 1 and protection 1
- set chestplate of {_p} to chain chestplate of unbreaking 1 and protection 1
- function EQ15(p: player):
- set level of {_p} to 15
- clear inventory of {_p}
- set tool of {_p} to stone axe of sharpness 1 and unbreaking 1
- set helmet of {_p} to chain helmet of unbreaking 1 and protection 1
- set leggings of {_p} to iron leggings
- set boots of {_p} to chain boots of unbreaking 1 and protection 1
- set chestplate of {_p} to chain chestplate of unbreaking 1 and protection 1
- function EQ16(p: player):
- set level of {_p} to 16
- clear inventory of {_p}
- set tool of {_p} to stone axe of sharpness 1 and unbreaking 1
- set helmet of {_p} to iron helmet
- set leggings of {_p} to iron leggings
- set boots of {_p} to chain boots of unbreaking 1 and protection 1
- set chestplate of {_p} to chain chestplate of unbreaking 1 and protection 1
- function EQ17(p: player):
- set level of {_p} to 17
- clear inventory of {_p}
- set tool of {_p} to stone axe of sharpness 1 and unbreaking 1
- set helmet of {_p} to iron helmet
- set leggings of {_p} to iron leggings
- set boots of {_p} to iron boots
- set chestplate of {_p} to chain chestplate of unbreaking 1 and protection 1
- function EQ18(p: player):
- set level of {_p} to 18
- clear inventory of {_p}
- set tool of {_p} to stone axe of sharpness 1 and unbreaking 1
- set helmet of {_p} to iron helmet
- set leggings of {_p} to iron leggings
- set boots of {_p} to iron boots
- set chestplate of {_p} to iron chestplate
- function EQ19(p: player):
- set level of {_p} to 19
- clear inventory of {_p}
- set tool of {_p} to wooden sword of sharpness 1 and unbreaking 1
- set helmet of {_p} to iron helmet
- set leggings of {_p} to iron leggings
- set boots of {_p} to iron boots
- set chestplate of {_p} to iron chestplate
- function EQ20(p: player):
- set level of {_p} to 20
- clear inventory of {_p}
- set tool of {_p} to iron sword
- set helmet of {_p} to iron helmet
- set leggings of {_p} to leather leggings
- set boots of {_p} to iron boots
- set chestplate of {_p} to chain chestplate
- function EQ21(p: player):
- set level of {_p} to 21
- clear inventory of {_p}
- set tool of {_p} to golden axe of sharpness 1 and unbreaking 1
- set helmet of {_p} to iron helmet
- set leggings of {_p} to leather leggings
- set boots of {_p} to iron boots
- set chestplate of {_p} to chain chestplate
- function EQ22(p: player):
- set level of {_p} to 22
- clear inventory of {_p}
- set tool of {_p} to golden axe of sharpness 1 and unbreaking 1
- set helmet of {_p} to iron helmet
- set leggings of {_p} to iron leggings
- set boots of {_p} to iron boots
- set chestplate of {_p} to chain chestplate
- function EQ23(p: player):
- set level of {_p} to 23
- clear inventory of {_p}
- set tool of {_p} to golden axe of sharpness 1 and unbreaking 1
- set helmet of {_p} to iron helmet
- set leggings of {_p} to iron leggings
- set boots of {_p} to iron boots
- set chestplate of {_p} to iron chestplate
- function EQ24(p: player):
- set level of {_p} to 24
- clear inventory of {_p}
- set tool of {_p} to golden axe of sharpness 1 and unbreaking 1
- set helmet of {_p} to iron helmet
- set leggings of {_p} to iron leggings of unbreaking 1 and protection 1
- set boots of {_p} to iron boots
- set chestplate of {_p} to iron chestplate
- function EQ25(p: player):
- set level of {_p} to 25
- clear inventory of {_p}
- set tool of {_p} to golden axe of sharpness 1 and unbreaking 1
- set helmet of {_p} to iron helmet
- set leggings of {_p} to iron leggings of unbreaking 1 and protection 1
- set boots of {_p} to iron boots of unbreaking 1 and protection 1
- set chestplate of {_p} to iron chestplate
- function EQ26(p: player):
- set level of {_p} to 26
- clear inventory of {_p}
- set tool of {_p} to golden axe of sharpness 1 and unbreaking 1
- set helmet of {_p} to iron helmet of unbreaking 1 and protection 1
- set leggings of {_p} to iron leggings of unbreaking 1 and protection 1
- set boots of {_p} to iron boots of unbreaking 1 and protection 1
- set chestplate of {_p} to iron chestplate
- function EQ27(p: player):
- set level of {_p} to 27
- clear inventory of {_p}
- set tool of {_p} to golden axe of sharpness 1 and unbreaking 1
- set helmet of {_p} to iron helmet of unbreaking 1 and protection 1
- set leggings of {_p} to iron leggings of unbreaking 1 and protection 1
- set boots of {_p} to iron boots of unbreaking 1 and protection 1
- set chestplate of {_p} to iron chestplate of unbreaking 1 and protection 1
- function EQ28(p: player):
- set level of {_p} to 28
- clear inventory of {_p}
- set tool of {_p} to iron axe
- set helmet of {_p} to iron helmet of unbreaking 1 and protection 1
- set leggings of {_p} to iron leggings of unbreaking 1 and protection 1
- set boots of {_p} to iron boots of unbreaking 1 and protection 1
- set chestplate of {_p} to iron chestplate of unbreaking 1 and protection 1
- function EQ29(p: player):
- set level of {_p} to 29
- clear inventory of {_p}
- set tool of {_p} to iron axe of sharpness 1 and unbreaking 1
- set helmet of {_p} to iron helmet of unbreaking 1 and protection 1
- set leggings of {_p} to iron leggings of unbreaking 1 and protection 1
- set boots of {_p} to iron boots of unbreaking 1 and protection 1
- set chestplate of {_p} to iron chestplate of unbreaking 1 and protection 1
- function EQ30(p: player):
- set level of {_p} to 30
- clear inventory of {_p}
- set tool of {_p} to iron sword of sharpness 1 and unbreaking 1
- set helmet of {_p} to iron helmet of unbreaking 1 and protection 1
- set leggings of {_p} to iron leggings of unbreaking 1 and protection 1
- set boots of {_p} to iron boots of unbreaking 1 and protection 1
- set chestplate of {_p} to iron chestplate of unbreaking 1 and protection 1
- function EQ31(p: player):
- set level of {_p} to 31
- clear inventory of {_p}
- set tool of {_p} to diamond axe
- set helmet of {_p} to iron helmet of unbreaking 1 and protection 1
- set leggings of {_p} to iron leggings of unbreaking 1 and protection 1
- set boots of {_p} to iron boots of unbreaking 1 and protection 1
- set chestplate of {_p} to iron chestplate of unbreaking 1 and protection 1
- function EQ32(p: player):
- set level of {_p} to 32
- clear inventory of {_p}
- set tool of {_p} to diamond axe of sharpness 1 and unbreaking 1
- set helmet of {_p} to iron helmet of unbreaking 1 and protection 1
- set leggings of {_p} to iron leggings of unbreaking 1 and protection 1
- set boots of {_p} to iron boots of unbreaking 1 and protection 1
- set chestplate of {_p} to iron chestplate of unbreaking 1 and protection 1
- function EQ33(p: player):
- set level of {_p} to 33
- clear inventory of {_p}
- set tool of {_p} to diamond axe of sharpness 1 and unbreaking 1
- set helmet of {_p} to diamond helmet
- set leggings of {_p} to iron leggings of unbreaking 1 and protection 1
- set boots of {_p} to iron boots of unbreaking 1 and protection 1
- set chestplate of {_p} to iron chestplate of unbreaking 1 and protection 1
- function EQ34(p: player):
- set level of {_p} to 34
- clear inventory of {_p}
- set tool of {_p} to wooden axe of sharpness 1 and unbreaking 1
- set helmet of {_p} to diamond helmet
- set leggings of {_p} to diamond leggings
- set boots of {_p} to iron boots of unbreaking 1 and protection 1
- set chestplate of {_p} to iron chestplate of unbreaking 1 and protection 1
- function EQ35(p: player):
- set level of {_p} to 35
- clear inventory of {_p}
- set tool of {_p} to wooden axe of sharpness 1 and unbreaking 1
- set helmet of {_p} to diamond helmet
- set leggings of {_p} to diamond leggings
- set boots of {_p} to diamond boots
- set chestplate of {_p} to iron chestplate of unbreaking 1 and protection 1
- function EQ36(p: player):
- set level of {_p} to 36
- clear inventory of {_p}
- set tool of {_p} to wooden axe of sharpness 1 and unbreaking 1
- set helmet of {_p} to diamond helmet
- set leggings of {_p} to diamond leggings
- set boots of {_p} to diamond boots
- set chestplate of {_p} to diamond chestplate
- function EQ37(p: player):
- set level of {_p} to 37
- clear inventory of {_p}
- set tool of {_p} to wooden axe of sharpness 1 and unbreaking 1
- set helmet of {_p} to diamond helmet
- set leggings of {_p} to diamond leggings
- set boots of {_p} to diamond boots
- set chestplate of {_p} to diamond chestplate
- function EQ38(p: player):
- set level of {_p} to 38
- clear inventory of {_p}
- set tool of {_p} to wooden axe of sharpness 1 and unbreaking 1
- set helmet of {_p} to diamond helmet
- set leggings of {_p} to diamond leggings
- set boots of {_p} to diamond boots
- set chestplate of {_p} to diamond chestplate
- function EQ39(p: player):
- set level of {_p} to 39
- clear inventory of {_p}
- set tool of {_p} to stone axe of sharpness 1 and unbreaking 1
- set helmet of {_p} to diamond helmet
- set leggings of {_p} to diamond leggings
- set boots of {_p} to diamond boots
- set chestplate of {_p} to diamond chestplate
- function EQ40(p: player):
- set level of {_p} to 40
- clear inventory of {_p}
- set tool of {_p} to golden axe of sharpness 1 and unbreaking 1
- set helmet of {_p} to diamond helmet
- set leggings of {_p} to diamond leggings
- set boots of {_p} to diamond boots
- set chestplate of {_p} to diamond chestplate
- function EQ41(p: player):
- set level of {_p} to 41
- clear inventory of {_p}
- set tool of {_p} to iron axe of sharpness 1 and unbreaking 1
- set helmet of {_p} to diamond helmet
- set leggings of {_p} to diamond leggings
- set boots of {_p} to diamond boots
- set chestplate of {_p} to diamond chestplate
- function EQ42(p: player):
- set level of {_p} to 42
- clear inventory of {_p}
- set tool of {_p} to diamond axe
- set helmet of {_p} to diamond helmet
- set leggings of {_p} to diamond leggings
- set boots of {_p} to diamond boots
- set chestplate of {_p} to diamond chestplate
- function EQ43(p: player):
- set level of {_p} to 43
- clear inventory of {_p}
- set tool of {_p} to diamond axe of sharpness 1 and unbreaking 1
- set helmet of {_p} to diamond helmet
- set leggings of {_p} to diamond leggings
- set boots of {_p} to diamond boots
- set chestplate of {_p} to diamond chestplate
- function EQ44(p: player):
- set level of {_p} to 44
- clear inventory of {_p}
- set tool of {_p} to diamond axe of sharpness 1 and unbreaking 1
- set helmet of {_p} to diamond helmet of unbreaking 1 and protection 1
- set leggings of {_p} to diamond leggings
- set boots of {_p} to diamond boots
- set chestplate of {_p} to diamond chestplate
- function EQ45(p: player):
- set level of {_p} to 45
- clear inventory of {_p}
- set tool of {_p} to diamond axe of sharpness 1 and unbreaking 1
- set helmet of {_p} to diamond helmet of unbreaking 1 and protection 1
- set leggings of {_p} to diamond leggings of unbreaking 1 and protection 1
- set boots of {_p} to diamond boots
- set chestplate of {_p} to diamond chestplate
- function EQ46(p: player):
- set level of {_p} to 46
- clear inventory of {_p}
- set tool of {_p} to diamond axe of sharpness 1 and unbreaking 1
- set helmet of {_p} to diamond helmet of unbreaking 1 and protection 1
- set leggings of {_p} to diamond leggings of unbreaking 1 and protection 1
- set boots of {_p} to diamond boots of unbreaking 1 and protection 1
- set chestplate of {_p} to diamond chestplate
- function EQ47(p: player):
- set level of {_p} to 47
- clear inventory of {_p}
- set tool of {_p} to diamond axe of sharpness 1 and unbreaking 1
- set helmet of {_p} to diamond helmet of unbreaking 1 and protection 1
- set leggings of {_p} to diamond leggings of unbreaking 1 and protection 1
- set boots of {_p} to diamond boots of unbreaking 1 and protection 1
- set chestplate of {_p} to diamond chestplate of unbreaking 1 and protection 1
- function EQ48(p: player):
- set level of {_p} to 48
- clear inventory of {_p}
- set tool of {_p} to diamond axe of sharpness 1 and unbreaking 1
- set helmet of {_p} to diamond helmet of unbreaking 1 and protection 2
- set leggings of {_p} to diamond leggings of unbreaking 1 and protection 1
- set boots of {_p} to diamond boots of unbreaking 1 and protection 1
- set chestplate of {_p} to diamond chestplate of unbreaking 1 and protection 1
- function EQ49(p: player):
- set level of {_p} to 49
- clear inventory of {_p}
- set tool of {_p} to diamond axe of sharpness 1 and unbreaking 1
- set helmet of {_p} to diamond helmet of unbreaking 1 and protection 2
- set leggings of {_p} to diamond leggings of unbreaking 1 and protection 2
- set boots of {_p} to diamond boots of unbreaking 1 and protection 1
- set chestplate of {_p} to diamond chestplate of unbreaking 1 and protection 1
- function EQ50(p: player):
- set level of {_p} to 50
- clear inventory of {_p}
- set tool of {_p} to diamond axe of sharpness 1 and unbreaking 1
- set helmet of {_p} to diamond helmet of unbreaking 1 and protection 2
- set leggings of {_p} to diamond leggings of unbreaking 1 and protection 2
- set boots of {_p} to diamond boots of unbreaking 1 and protection 2
- set chestplate of {_p} to diamond chestplate of unbreaking 1 and protection 1
- function EQ51(p: player):
- set level of {_p} to 51
- clear inventory of {_p}
- set tool of {_p} to diamond axe of sharpness 1 and unbreaking 1
- set helmet of {_p} to diamond helmet of unbreaking 1 and protection 2
- set leggings of {_p} to diamond leggings of unbreaking 1 and protection 2
- set boots of {_p} to diamond boots of unbreaking 1 and protection 2
- set chestplate of {_p} to diamond chestplate of unbreaking 1 and protection 2
- function EQ52(p: player):
- set level of {_p} to 52
- clear inventory of {_p}
- set tool of {_p} to diamond axe of sharpness 2 and unbreaking 1
- set helmet of {_p} to diamond helmet of unbreaking 1 and protection 2
- set leggings of {_p} to diamond leggings of unbreaking 1 and protection 2
- set boots of {_p} to diamond boots of unbreaking 1 and protection 2
- set chestplate of {_p} to diamond chestplate of unbreaking 1 and protection 2
- on death:
- victim is a player
- set {gungamescore.%attacker%} to {gungamescore.%attacker%}+1
- broadcast "%{gungamescore.%attacker%}%"
- if {gungamescore.%attacker%} is 1:
- EQ1(attacker)
- if {gungamescore.%attacker%} is 2:
- EQ2(attacker)
- if {gungamescore.%attacker%} is 3:
- EQ3(attacker)
- if {gungamescore.%attacker%} is 4:
- EQ4(attacker)
- if {gungamescore.%attacker%} is 5:
- EQ5(attacker)
- if {gungamescore.%attacker%} is 6:
- EQ6(attacker)
- if {gungamescore.%attacker%} is 7:
- EQ7(attacker)
- if {gungamescore.%attacker%} is 8:
- EQ8(attacker)
- if {gungamescore.%attacker%} is 9:
- EQ9(attacker)
- if {gungamescore.%attacker%} is 10:
- EQ10(attacker)
- if {gungamescore.%attacker%} is 11:
- EQ11(attacker)
- if {gungamescore.%attacker%} is 12:
- EQ12(attacker)
- if {gungamescore.%attacker%} is 13:
- EQ13(attacker)
- if {gungamescore.%attacker%} is 14:
- EQ14(attacker)
- if {gungamescore.%attacker%} is 15:
- EQ15(attacker)
- if {gungamescore.%attacker%} is 16:
- EQ16(attacker)
- if {gungamescore.%attacker%} is 17:
- EQ17(attacker)
- if {gungamescore.%attacker%} is 18:
- EQ18(attacker)
- if {gungamescore.%attacker%} is 19:
- EQ19(attacker)
- if {gungamescore.%attacker%} is 20:
- EQ20(attacker)
- if {gungamescore.%attacker%} is 21:
- EQ21(attacker)
- if {gungamescore.%attacker%} is 22:
- EQ22(attacker)
- if {gungamescore.%attacker%} is 23:
- EQ23(attacker)
- if {gungamescore.%attacker%} is 24:
- EQ24(attacker)
- if {gungamescore.%attacker%} is 25:
- EQ25(attacker)
- if {gungamescore.%attacker%} is 26:
- EQ26(attacker)
- if {gungamescore.%attacker%} is 27:
- EQ27(attacker)
- if {gungamescore.%attacker%} is 28:
- EQ28(attacker)
- if {gungamescore.%attacker%} is 29:
- EQ29(attacker)
- if {gungamescore.%attacker%} is 30:
- EQ30(attacker)
- if {gungamescore.%attacker%} is 31:
- EQ31(attacker)
- if {gungamescore.%attacker%} is 32:
- EQ32(attacker)
- if {gungamescore.%attacker%} is 33:
- EQ33(attacker)
- if {gungamescore.%attacker%} is 34:
- EQ34(attacker)
- if {gungamescore.%attacker%} is 35:
- EQ35(attacker)
- if {gungamescore.%attacker%} is 36:
- EQ36(attacker)
- if {gungamescore.%attacker%} is 37:
- EQ37(attacker)
- if {gungamescore.%attacker%} is 38:
- EQ38(attacker)
- if {gungamescore.%attacker%} is 39:
- EQ39(attacker)
- if {gungamescore.%attacker%} is 40:
- EQ40(attacker)
- if {gungamescore.%attacker%} is 41:
- EQ41(attacker)
- if {gungamescore.%attacker%} is 42:
- EQ42(attacker)
- if {gungamescore.%attacker%} is 43:
- EQ43(attacker)
- if {gungamescore.%attacker%} is 44:
- EQ44(attacker)
- if {gungamescore.%attacker%} is 45:
- EQ45(attacker)
- if {gungamescore.%attacker%} is 46:
- EQ46(attacker)
- if {gungamescore.%attacker%} is 47:
- EQ47(attacker)
- if {gungamescore.%attacker%} is 48:
- EQ48(attacker)
- if {gungamescore.%attacker%} is 49:
- EQ49(attacker)
- if {gungamescore.%attacker%} is 50:
- EQ50(attacker)
- if {gungamescore.%attacker%} is 51:
- EQ51(attacker)
- if {gungamescore.%attacker%} is 52:
- EQ52(attacker)
- on touching water:
- kill player
- add 1 to {gungamescore.%attacker%}
- on respawn:
- wait 1 second
- {gungamescore.%player%} is not less than 1
- set {gungamescore.%player%} to {gungamescore.%player%}-1
- broadcast "%{gungamescore.%player%}%"
- if {gungamescore.%player%} is 1:
- EQ1(player)
- if {gungamescore.%player%} is 2:
- EQ2(player)
- if {gungamescore.%player%} is 3:
- EQ3(player)
- if {gungamescore.%player%} is 4:
- EQ4(player)
- if {gungamescore.%player%} is 5:
- EQ5(player)
- if {gungamescore.%player%} is 6:
- EQ6(player)
- if {gungamescore.%player%} is 7:
- EQ7(player)
- if {gungamescore.%player%} is 8:
- EQ8(player)
- if {gungamescore.%player%} is 9:
- EQ9(player)
- if {gungamescore.%player%} is 10:
- EQ10(player)
- if {gungamescore.%player%} is 11:
- EQ11(player)
- if {gungamescore.%player%} is 12:
- EQ12(player)
- if {gungamescore.%player%} is 13:
- EQ13(player)
- if {gungamescore.%player%} is 14:
- EQ14(player)
- if {gungamescore.%player%} is 15:
- EQ15(player)
- if {gungamescore.%player%} is 16:
- EQ16(player)
- if {gungamescore.%player%} is 17:
- EQ17(player)
- if {gungamescore.%player%} is 18:
- EQ18(player)
- if {gungamescore.%player%} is 19:
- EQ19(player)
- if {gungamescore.%player%} is 20:
- EQ20(player)
- if {gungamescore.%player%} is 21:
- EQ21(player)
- if {gungamescore.%player%} is 22:
- EQ22(player)
- if {gungamescore.%player%} is 23:
- EQ23(player)
- if {gungamescore.%player%} is 24:
- EQ24(player)
- if {gungamescore.%player%} is 25:
- EQ25(player)
- if {gungamescore.%player%} is 26:
- EQ26(player)
- if {gungamescore.%player%} is 27:
- EQ27(player)
- if {gungamescore.%player%} is 28:
- EQ28(player)
- if {gungamescore.%player%} is 29:
- EQ29(player)
- if {gungamescore.%player%} is 30:
- EQ30(player)
- if {gungamescore.%player%} is 31:
- EQ31(player)
- if {gungamescore.%player%} is 32:
- EQ32(player)
- if {gungamescore.%player%} is 33:
- EQ33(player)
- if {gungamescore.%player%} is 34:
- EQ34(player)
- if {gungamescore.%player%} is 35:
- EQ35(player)
- if {gungamescore.%player%} is 36:
- EQ36(player)
- if {gungamescore.%player%} is 37:
- EQ37(player)
- if {gungamescore.%player%} is 38:
- EQ38(player)
- if {gungamescore.%player%} is 39:
- EQ39(player)
- if {gungamescore.%player%} is 40:
- EQ40(player)
- if {gungamescore.%player%} is 41:
- EQ41(player)
- if {gungamescore.%player%} is 42:
- EQ42(player)
- if {gungamescore.%player%} is 43:
- EQ43(player)
- if {gungamescore.%player%} is 44:
- EQ44(player)
- if {gungamescore.%player%} is 45:
- EQ45(player)
- if {gungamescore.%player%} is 46:
- EQ46(player)
- if {gungamescore.%player%} is 47:
- EQ47(player)
- if {gungamescore.%player%} is 48:
- EQ48(player)
- if {gungamescore.%player%} is 49:
- EQ49(player)
- if {gungamescore.%player%} is 50:
- EQ50(player)
- if {gungamescore.%player%} is 51:
- EQ51(player)
- if {gungamescore.%player%} is 52:
- EQ52(player)
- command /delscore:
- trigger:
- set {gungamescore.%player%} to 0
- command /statsreset [<offline player>]:
- trigger:
- if arg-1 is not set:
- set {kills.%player%} to 0
- set {deaths.%player%} to 0
- message "&8&m--------------------------------------"
- message "&c&lDeine Stats wurden resetet!"
- message "&8&m--------------------------------------"
- if arg-1 is set:
- if arg-1 is online:
- set {kills.%player%} to 0
- set {deaths.%player%} to 0
- message "&8&m--------------------------------------" to arg-1
- message "&c&lDeine Stats wurden resetet!" to arg-1
- message "&8&m--------------------------------------" to arg-1
- message "{@P}&aDie Stats von &e%arg-1% &awurde erfolgreich &cresetet!"
- else if arg-1 is not online:
- message "{@P}&cDer Spieler &7%player% &cist nicht online!"
- command /stats:
- trigger:
- message "&8&m--------------------------------------"
- message "&7&lKills: &a%{kills.%player%}%"
- message "&7&lTode: &c%{deaths.%player%}%"
- message "&7&lKD: &b%{kills.%player%}/{deaths.%player%}%"
- message "&8&m--------------------------------------"
- every 5 second:
- loop all players:
- wipe loop-player's sidebar
- set name of sidebar of loop-player to "&8» &aGunGame"
- set score "&m" in sidebar of loop-player to 15
- set score "&8● &7Name&8: " in sidebar of loop-player to 14
- set score " &8» &9%loop-player%" in sidebar of loop-player to 13
- set score "&e" in sidebar of loop-player to 12
- set score "&8● &7Kills&8:" in sidebar of loop-player to 11
- set score " &8» &6{kills.%player%}" in sidebar of loop-player to 10
- set score "&0" in sidebar of loop-player to 9
- set score "&8● &7Tode&8:" in sidebar of loop-player to 8
- set score " &8» &e{deaths.%loop-player%} " in sidebar of loop-player to 7
- set score "&b" in sidebar of loop-player to 6
- set score "&8● &7Killstreak&8:" in sidebar of loop-player to 5
- set score " &8» &b%{Killstreak.%loop-player%}%" in sidebar of loop-player to 4
- on world change:
- set player's gamemode to adventure
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