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gecko201577106

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Mar 27th, 2020
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  1.  
  2. function EQ1(p: player):
  3. set level of {_p} to 1
  4. clear inventory of {_p}
  5. set tool of {_p} to wooden axe
  6.  
  7. function EQ2(p: player):
  8. set level of {_p} to 2
  9. clear inventory of {_p}
  10. set tool of {_p} to wooden axe
  11. set helmet of {_p} to leather helmet
  12.  
  13. function EQ3(p: player):
  14. set level of {_p} to 3
  15. clear inventory of {_p}
  16. set tool of {_p} to wooden axe
  17. set helmet of {_p} to leather helmet
  18. set leggings of {_p} to leather leggings
  19.  
  20. function EQ4(p: player):
  21. set level of {_p} to 4
  22. clear inventory of {_p}
  23. set tool of {_p} to wooden axe
  24. set helmet of {_p} to leather helmet
  25. set leggings of {_p} to leather leggings
  26. set boots of {_p} to leather boots
  27.  
  28. function EQ5(p: player):
  29. set level of {_p} to 5
  30. clear inventory of {_p}
  31. set tool of {_p} to wooden axe
  32. set helmet of {_p} to leather helmet
  33. set leggings of {_p} to leather leggings
  34. set boots of {_p} to leather boots
  35. set chestplate of {_p} to leather chestplate
  36.  
  37. function EQ6(p: player):
  38. set level of {_p} to 6
  39. clear inventory of {_p}
  40. set tool of {_p} to wooden axe of sharpness 1 and unbreaking 1
  41. set helmet of {_p} to leather helmet
  42. set leggings of {_p} to leather leggings
  43. set boots of {_p} to leather boots
  44. set chestplate of {_p} to leather chestplate
  45.  
  46. function EQ7(p: player):
  47. set level of {_p} to 7
  48. clear inventory of {_p}
  49. set tool of {_p} to wooden axe of sharpness 1 and unbreaking 1
  50. set helmet of {_p} to leather helmet of unbreaking 1 and protection 1
  51. set leggings of {_p} to leather leggings
  52. set boots of {_p} to leather boots
  53. set chestplate of {_p} to leather chestplate
  54.  
  55. function EQ8(p: player):
  56. set level of {_p} to 8
  57. clear inventory of {_p}
  58. set tool of {_p} to wooden axe of sharpness 1 and unbreaking 1
  59. set helmet of {_p} to leather helmet of unbreaking 1 and protection 1
  60. set leggings of {_p} to leather leggings of unbreaking 1 and protection 1
  61. set boots of {_p} to leather boots
  62. set chestplate of {_p} to leather chestplate
  63.  
  64. function EQ9(p: player):
  65. set level of {_p} to 9
  66. clear inventory of {_p}
  67. set tool of {_p} to wooden axe of sharpness 1 and unbreaking 1
  68. set helmet of {_p} to leather helmet of unbreaking 1 and protection 1
  69. set leggings of {_p} to leather leggings of unbreaking 1 and protection 1
  70. set boots of {_p} to leather boots of unbreaking 1 and protection 1
  71. set chestplate of {_p} to leather chestplate of unbreaking 1 and protection 1
  72.  
  73. function EQ10(p: player):
  74. set level of {_p} to 10
  75. clear inventory of {_p}
  76. set tool of {_p} to wooden axe of sharpness 1 and unbreaking 1
  77. set helmet of {_p} to leather helmet of unbreaking 1 and protection 1
  78. set leggings of {_p} to leather leggings of unbreaking 1 and protection 1
  79. set boots of {_p} to leather boots of unbreaking 1 and protection 1
  80. set chestplate of {_p} to chain chestplate of unbreaking 1 and protection 1
  81.  
  82. function EQ11(p: player):
  83. set level of {_p} to 11
  84. clear inventory of {_p}
  85. set tool of {_p} to wooden axe of sharpness 1 and unbreaking 1
  86. set helmet of {_p} to leather helmet of unbreaking 1 and protection 1
  87. set leggings of {_p} to leather leggings of unbreaking 1 and protection 1
  88. set boots of {_p} to chain boots of unbreaking 1 and protection 1
  89. set chestplate of {_p} to chain chestplate of unbreaking 1 and protection 1
  90.  
  91. function EQ12(p: player):
  92. set level of {_p} to 12
  93. clear inventory of {_p}
  94. set tool of {_p} to wooden axe of sharpness 1 and unbreaking 1
  95. set helmet of {_p} to chain helmet of unbreaking 1 and protection 1
  96. set leggings of {_p} to leather leggings of unbreaking 1 and protection 1
  97. set boots of {_p} to chain boots of unbreaking 1 and protection 1
  98. set chestplate of {_p} to chain chestplate of unbreaking 1 and protection 1
  99.  
  100. function EQ13(p: player):
  101. set level of {_p} to 13
  102. clear inventory of {_p}
  103. set tool of {_p} to wooden axe of sharpness 1 and unbreaking 1
  104. set helmet of {_p} to chain helmet of unbreaking 1 and protection 1
  105. set leggings of {_p} to chain leggings of unbreaking 1 and protection 1
  106. set boots of {_p} to chain boots of unbreaking 1 and protection 1
  107. set chestplate of {_p} to chain chestplate of unbreaking 1 and protection 1
  108.  
  109. function EQ14(p: player):
  110. set level of {_p} to 14
  111. clear inventory of {_p}
  112. set tool of {_p} to stone axe of sharpness 1 and unbreaking 1
  113. set helmet of {_p} to chain helmet of unbreaking 1 and protection 1
  114. set leggings of {_p} to chain leggings of unbreaking 1 and protection 1
  115. set boots of {_p} to chain boots of unbreaking 1 and protection 1
  116. set chestplate of {_p} to chain chestplate of unbreaking 1 and protection 1
  117.  
  118. function EQ15(p: player):
  119. set level of {_p} to 15
  120. clear inventory of {_p}
  121. set tool of {_p} to stone axe of sharpness 1 and unbreaking 1
  122. set helmet of {_p} to chain helmet of unbreaking 1 and protection 1
  123. set leggings of {_p} to iron leggings
  124. set boots of {_p} to chain boots of unbreaking 1 and protection 1
  125. set chestplate of {_p} to chain chestplate of unbreaking 1 and protection 1
  126.  
  127. function EQ16(p: player):
  128. set level of {_p} to 16
  129. clear inventory of {_p}
  130. set tool of {_p} to stone axe of sharpness 1 and unbreaking 1
  131. set helmet of {_p} to iron helmet
  132. set leggings of {_p} to iron leggings
  133. set boots of {_p} to chain boots of unbreaking 1 and protection 1
  134. set chestplate of {_p} to chain chestplate of unbreaking 1 and protection 1
  135.  
  136. function EQ17(p: player):
  137. set level of {_p} to 17
  138. clear inventory of {_p}
  139. set tool of {_p} to stone axe of sharpness 1 and unbreaking 1
  140. set helmet of {_p} to iron helmet
  141. set leggings of {_p} to iron leggings
  142. set boots of {_p} to iron boots
  143. set chestplate of {_p} to chain chestplate of unbreaking 1 and protection 1
  144.  
  145. function EQ18(p: player):
  146. set level of {_p} to 18
  147. clear inventory of {_p}
  148. set tool of {_p} to stone axe of sharpness 1 and unbreaking 1
  149. set helmet of {_p} to iron helmet
  150. set leggings of {_p} to iron leggings
  151. set boots of {_p} to iron boots
  152. set chestplate of {_p} to iron chestplate
  153.  
  154. function EQ19(p: player):
  155. set level of {_p} to 19
  156. clear inventory of {_p}
  157. set tool of {_p} to wooden sword of sharpness 1 and unbreaking 1
  158. set helmet of {_p} to iron helmet
  159. set leggings of {_p} to iron leggings
  160. set boots of {_p} to iron boots
  161. set chestplate of {_p} to iron chestplate
  162.  
  163. function EQ20(p: player):
  164. set level of {_p} to 20
  165. clear inventory of {_p}
  166. set tool of {_p} to iron sword
  167. set helmet of {_p} to iron helmet
  168. set leggings of {_p} to leather leggings
  169. set boots of {_p} to iron boots
  170. set chestplate of {_p} to chain chestplate
  171.  
  172. function EQ21(p: player):
  173. set level of {_p} to 21
  174. clear inventory of {_p}
  175. set tool of {_p} to golden axe of sharpness 1 and unbreaking 1
  176. set helmet of {_p} to iron helmet
  177. set leggings of {_p} to leather leggings
  178. set boots of {_p} to iron boots
  179. set chestplate of {_p} to chain chestplate
  180.  
  181. function EQ22(p: player):
  182. set level of {_p} to 22
  183. clear inventory of {_p}
  184. set tool of {_p} to golden axe of sharpness 1 and unbreaking 1
  185. set helmet of {_p} to iron helmet
  186. set leggings of {_p} to iron leggings
  187. set boots of {_p} to iron boots
  188. set chestplate of {_p} to chain chestplate
  189.  
  190. function EQ23(p: player):
  191. set level of {_p} to 23
  192. clear inventory of {_p}
  193. set tool of {_p} to golden axe of sharpness 1 and unbreaking 1
  194. set helmet of {_p} to iron helmet
  195. set leggings of {_p} to iron leggings
  196. set boots of {_p} to iron boots
  197. set chestplate of {_p} to iron chestplate
  198.  
  199. function EQ24(p: player):
  200. set level of {_p} to 24
  201. clear inventory of {_p}
  202. set tool of {_p} to golden axe of sharpness 1 and unbreaking 1
  203. set helmet of {_p} to iron helmet
  204. set leggings of {_p} to iron leggings of unbreaking 1 and protection 1
  205. set boots of {_p} to iron boots
  206. set chestplate of {_p} to iron chestplate
  207.  
  208. function EQ25(p: player):
  209. set level of {_p} to 25
  210. clear inventory of {_p}
  211. set tool of {_p} to golden axe of sharpness 1 and unbreaking 1
  212. set helmet of {_p} to iron helmet
  213. set leggings of {_p} to iron leggings of unbreaking 1 and protection 1
  214. set boots of {_p} to iron boots of unbreaking 1 and protection 1
  215. set chestplate of {_p} to iron chestplate
  216.  
  217. function EQ26(p: player):
  218. set level of {_p} to 26
  219. clear inventory of {_p}
  220. set tool of {_p} to golden axe of sharpness 1 and unbreaking 1
  221. set helmet of {_p} to iron helmet of unbreaking 1 and protection 1
  222. set leggings of {_p} to iron leggings of unbreaking 1 and protection 1
  223. set boots of {_p} to iron boots of unbreaking 1 and protection 1
  224. set chestplate of {_p} to iron chestplate
  225.  
  226. function EQ27(p: player):
  227. set level of {_p} to 27
  228. clear inventory of {_p}
  229. set tool of {_p} to golden axe of sharpness 1 and unbreaking 1
  230. set helmet of {_p} to iron helmet of unbreaking 1 and protection 1
  231. set leggings of {_p} to iron leggings of unbreaking 1 and protection 1
  232. set boots of {_p} to iron boots of unbreaking 1 and protection 1
  233. set chestplate of {_p} to iron chestplate of unbreaking 1 and protection 1
  234.  
  235. function EQ28(p: player):
  236. set level of {_p} to 28
  237. clear inventory of {_p}
  238. set tool of {_p} to iron axe
  239. set helmet of {_p} to iron helmet of unbreaking 1 and protection 1
  240. set leggings of {_p} to iron leggings of unbreaking 1 and protection 1
  241. set boots of {_p} to iron boots of unbreaking 1 and protection 1
  242. set chestplate of {_p} to iron chestplate of unbreaking 1 and protection 1
  243.  
  244. function EQ29(p: player):
  245. set level of {_p} to 29
  246. clear inventory of {_p}
  247. set tool of {_p} to iron axe of sharpness 1 and unbreaking 1
  248. set helmet of {_p} to iron helmet of unbreaking 1 and protection 1
  249. set leggings of {_p} to iron leggings of unbreaking 1 and protection 1
  250. set boots of {_p} to iron boots of unbreaking 1 and protection 1
  251. set chestplate of {_p} to iron chestplate of unbreaking 1 and protection 1
  252.  
  253. function EQ30(p: player):
  254. set level of {_p} to 30
  255. clear inventory of {_p}
  256. set tool of {_p} to iron sword of sharpness 1 and unbreaking 1
  257. set helmet of {_p} to iron helmet of unbreaking 1 and protection 1
  258. set leggings of {_p} to iron leggings of unbreaking 1 and protection 1
  259. set boots of {_p} to iron boots of unbreaking 1 and protection 1
  260. set chestplate of {_p} to iron chestplate of unbreaking 1 and protection 1
  261.  
  262. function EQ31(p: player):
  263. set level of {_p} to 31
  264. clear inventory of {_p}
  265. set tool of {_p} to diamond axe
  266. set helmet of {_p} to iron helmet of unbreaking 1 and protection 1
  267. set leggings of {_p} to iron leggings of unbreaking 1 and protection 1
  268. set boots of {_p} to iron boots of unbreaking 1 and protection 1
  269. set chestplate of {_p} to iron chestplate of unbreaking 1 and protection 1
  270.  
  271. function EQ32(p: player):
  272. set level of {_p} to 32
  273. clear inventory of {_p}
  274. set tool of {_p} to diamond axe of sharpness 1 and unbreaking 1
  275. set helmet of {_p} to iron helmet of unbreaking 1 and protection 1
  276. set leggings of {_p} to iron leggings of unbreaking 1 and protection 1
  277. set boots of {_p} to iron boots of unbreaking 1 and protection 1
  278. set chestplate of {_p} to iron chestplate of unbreaking 1 and protection 1
  279.  
  280. function EQ33(p: player):
  281. set level of {_p} to 33
  282. clear inventory of {_p}
  283. set tool of {_p} to diamond axe of sharpness 1 and unbreaking 1
  284. set helmet of {_p} to diamond helmet
  285. set leggings of {_p} to iron leggings of unbreaking 1 and protection 1
  286. set boots of {_p} to iron boots of unbreaking 1 and protection 1
  287. set chestplate of {_p} to iron chestplate of unbreaking 1 and protection 1
  288.  
  289. function EQ34(p: player):
  290. set level of {_p} to 34
  291. clear inventory of {_p}
  292. set tool of {_p} to wooden axe of sharpness 1 and unbreaking 1
  293. set helmet of {_p} to diamond helmet
  294. set leggings of {_p} to diamond leggings
  295. set boots of {_p} to iron boots of unbreaking 1 and protection 1
  296. set chestplate of {_p} to iron chestplate of unbreaking 1 and protection 1
  297.  
  298. function EQ35(p: player):
  299. set level of {_p} to 35
  300. clear inventory of {_p}
  301. set tool of {_p} to wooden axe of sharpness 1 and unbreaking 1
  302. set helmet of {_p} to diamond helmet
  303. set leggings of {_p} to diamond leggings
  304. set boots of {_p} to diamond boots
  305. set chestplate of {_p} to iron chestplate of unbreaking 1 and protection 1
  306.  
  307. function EQ36(p: player):
  308. set level of {_p} to 36
  309. clear inventory of {_p}
  310. set tool of {_p} to wooden axe of sharpness 1 and unbreaking 1
  311. set helmet of {_p} to diamond helmet
  312. set leggings of {_p} to diamond leggings
  313. set boots of {_p} to diamond boots
  314. set chestplate of {_p} to diamond chestplate
  315.  
  316. function EQ37(p: player):
  317. set level of {_p} to 37
  318. clear inventory of {_p}
  319. set tool of {_p} to wooden axe of sharpness 1 and unbreaking 1
  320. set helmet of {_p} to diamond helmet
  321. set leggings of {_p} to diamond leggings
  322. set boots of {_p} to diamond boots
  323. set chestplate of {_p} to diamond chestplate
  324.  
  325. function EQ38(p: player):
  326. set level of {_p} to 38
  327. clear inventory of {_p}
  328. set tool of {_p} to wooden axe of sharpness 1 and unbreaking 1
  329. set helmet of {_p} to diamond helmet
  330. set leggings of {_p} to diamond leggings
  331. set boots of {_p} to diamond boots
  332. set chestplate of {_p} to diamond chestplate
  333.  
  334. function EQ39(p: player):
  335. set level of {_p} to 39
  336. clear inventory of {_p}
  337. set tool of {_p} to stone axe of sharpness 1 and unbreaking 1
  338. set helmet of {_p} to diamond helmet
  339. set leggings of {_p} to diamond leggings
  340. set boots of {_p} to diamond boots
  341. set chestplate of {_p} to diamond chestplate
  342.  
  343. function EQ40(p: player):
  344. set level of {_p} to 40
  345. clear inventory of {_p}
  346. set tool of {_p} to golden axe of sharpness 1 and unbreaking 1
  347. set helmet of {_p} to diamond helmet
  348. set leggings of {_p} to diamond leggings
  349. set boots of {_p} to diamond boots
  350. set chestplate of {_p} to diamond chestplate
  351.  
  352. function EQ41(p: player):
  353. set level of {_p} to 41
  354. clear inventory of {_p}
  355. set tool of {_p} to iron axe of sharpness 1 and unbreaking 1
  356. set helmet of {_p} to diamond helmet
  357. set leggings of {_p} to diamond leggings
  358. set boots of {_p} to diamond boots
  359. set chestplate of {_p} to diamond chestplate
  360.  
  361. function EQ42(p: player):
  362. set level of {_p} to 42
  363. clear inventory of {_p}
  364. set tool of {_p} to diamond axe
  365. set helmet of {_p} to diamond helmet
  366. set leggings of {_p} to diamond leggings
  367. set boots of {_p} to diamond boots
  368. set chestplate of {_p} to diamond chestplate
  369.  
  370. function EQ43(p: player):
  371. set level of {_p} to 43
  372. clear inventory of {_p}
  373. set tool of {_p} to diamond axe of sharpness 1 and unbreaking 1
  374. set helmet of {_p} to diamond helmet
  375. set leggings of {_p} to diamond leggings
  376. set boots of {_p} to diamond boots
  377. set chestplate of {_p} to diamond chestplate
  378.  
  379. function EQ44(p: player):
  380. set level of {_p} to 44
  381. clear inventory of {_p}
  382. set tool of {_p} to diamond axe of sharpness 1 and unbreaking 1
  383. set helmet of {_p} to diamond helmet of unbreaking 1 and protection 1
  384. set leggings of {_p} to diamond leggings
  385. set boots of {_p} to diamond boots
  386. set chestplate of {_p} to diamond chestplate
  387.  
  388. function EQ45(p: player):
  389. set level of {_p} to 45
  390. clear inventory of {_p}
  391. set tool of {_p} to diamond axe of sharpness 1 and unbreaking 1
  392. set helmet of {_p} to diamond helmet of unbreaking 1 and protection 1
  393. set leggings of {_p} to diamond leggings of unbreaking 1 and protection 1
  394. set boots of {_p} to diamond boots
  395. set chestplate of {_p} to diamond chestplate
  396.  
  397. function EQ46(p: player):
  398. set level of {_p} to 46
  399. clear inventory of {_p}
  400. set tool of {_p} to diamond axe of sharpness 1 and unbreaking 1
  401. set helmet of {_p} to diamond helmet of unbreaking 1 and protection 1
  402. set leggings of {_p} to diamond leggings of unbreaking 1 and protection 1
  403. set boots of {_p} to diamond boots of unbreaking 1 and protection 1
  404. set chestplate of {_p} to diamond chestplate
  405.  
  406. function EQ47(p: player):
  407. set level of {_p} to 47
  408. clear inventory of {_p}
  409. set tool of {_p} to diamond axe of sharpness 1 and unbreaking 1
  410. set helmet of {_p} to diamond helmet of unbreaking 1 and protection 1
  411. set leggings of {_p} to diamond leggings of unbreaking 1 and protection 1
  412. set boots of {_p} to diamond boots of unbreaking 1 and protection 1
  413. set chestplate of {_p} to diamond chestplate of unbreaking 1 and protection 1
  414.  
  415. function EQ48(p: player):
  416. set level of {_p} to 48
  417. clear inventory of {_p}
  418. set tool of {_p} to diamond axe of sharpness 1 and unbreaking 1
  419. set helmet of {_p} to diamond helmet of unbreaking 1 and protection 2
  420. set leggings of {_p} to diamond leggings of unbreaking 1 and protection 1
  421. set boots of {_p} to diamond boots of unbreaking 1 and protection 1
  422. set chestplate of {_p} to diamond chestplate of unbreaking 1 and protection 1
  423.  
  424. function EQ49(p: player):
  425. set level of {_p} to 49
  426. clear inventory of {_p}
  427. set tool of {_p} to diamond axe of sharpness 1 and unbreaking 1
  428. set helmet of {_p} to diamond helmet of unbreaking 1 and protection 2
  429. set leggings of {_p} to diamond leggings of unbreaking 1 and protection 2
  430. set boots of {_p} to diamond boots of unbreaking 1 and protection 1
  431. set chestplate of {_p} to diamond chestplate of unbreaking 1 and protection 1
  432.  
  433. function EQ50(p: player):
  434. set level of {_p} to 50
  435. clear inventory of {_p}
  436. set tool of {_p} to diamond axe of sharpness 1 and unbreaking 1
  437. set helmet of {_p} to diamond helmet of unbreaking 1 and protection 2
  438. set leggings of {_p} to diamond leggings of unbreaking 1 and protection 2
  439. set boots of {_p} to diamond boots of unbreaking 1 and protection 2
  440. set chestplate of {_p} to diamond chestplate of unbreaking 1 and protection 1
  441.  
  442. function EQ51(p: player):
  443. set level of {_p} to 51
  444. clear inventory of {_p}
  445. set tool of {_p} to diamond axe of sharpness 1 and unbreaking 1
  446. set helmet of {_p} to diamond helmet of unbreaking 1 and protection 2
  447. set leggings of {_p} to diamond leggings of unbreaking 1 and protection 2
  448. set boots of {_p} to diamond boots of unbreaking 1 and protection 2
  449. set chestplate of {_p} to diamond chestplate of unbreaking 1 and protection 2
  450.  
  451. function EQ52(p: player):
  452. set level of {_p} to 52
  453. clear inventory of {_p}
  454. set tool of {_p} to diamond axe of sharpness 2 and unbreaking 1
  455. set helmet of {_p} to diamond helmet of unbreaking 1 and protection 2
  456. set leggings of {_p} to diamond leggings of unbreaking 1 and protection 2
  457. set boots of {_p} to diamond boots of unbreaking 1 and protection 2
  458. set chestplate of {_p} to diamond chestplate of unbreaking 1 and protection 2
  459.  
  460. on death:
  461. victim is a player
  462. set {gungamescore.%attacker%} to {gungamescore.%attacker%}+1
  463. broadcast "%{gungamescore.%attacker%}%"
  464. if {gungamescore.%attacker%} is 1:
  465. EQ1(attacker)
  466. if {gungamescore.%attacker%} is 2:
  467. EQ2(attacker)
  468. if {gungamescore.%attacker%} is 3:
  469. EQ3(attacker)
  470. if {gungamescore.%attacker%} is 4:
  471. EQ4(attacker)
  472. if {gungamescore.%attacker%} is 5:
  473. EQ5(attacker)
  474. if {gungamescore.%attacker%} is 6:
  475. EQ6(attacker)
  476. if {gungamescore.%attacker%} is 7:
  477. EQ7(attacker)
  478. if {gungamescore.%attacker%} is 8:
  479. EQ8(attacker)
  480. if {gungamescore.%attacker%} is 9:
  481. EQ9(attacker)
  482. if {gungamescore.%attacker%} is 10:
  483. EQ10(attacker)
  484. if {gungamescore.%attacker%} is 11:
  485. EQ11(attacker)
  486. if {gungamescore.%attacker%} is 12:
  487. EQ12(attacker)
  488. if {gungamescore.%attacker%} is 13:
  489. EQ13(attacker)
  490. if {gungamescore.%attacker%} is 14:
  491. EQ14(attacker)
  492. if {gungamescore.%attacker%} is 15:
  493. EQ15(attacker)
  494. if {gungamescore.%attacker%} is 16:
  495. EQ16(attacker)
  496. if {gungamescore.%attacker%} is 17:
  497. EQ17(attacker)
  498. if {gungamescore.%attacker%} is 18:
  499. EQ18(attacker)
  500. if {gungamescore.%attacker%} is 19:
  501. EQ19(attacker)
  502. if {gungamescore.%attacker%} is 20:
  503. EQ20(attacker)
  504. if {gungamescore.%attacker%} is 21:
  505. EQ21(attacker)
  506. if {gungamescore.%attacker%} is 22:
  507. EQ22(attacker)
  508. if {gungamescore.%attacker%} is 23:
  509. EQ23(attacker)
  510. if {gungamescore.%attacker%} is 24:
  511. EQ24(attacker)
  512. if {gungamescore.%attacker%} is 25:
  513. EQ25(attacker)
  514. if {gungamescore.%attacker%} is 26:
  515. EQ26(attacker)
  516. if {gungamescore.%attacker%} is 27:
  517. EQ27(attacker)
  518. if {gungamescore.%attacker%} is 28:
  519. EQ28(attacker)
  520. if {gungamescore.%attacker%} is 29:
  521. EQ29(attacker)
  522. if {gungamescore.%attacker%} is 30:
  523. EQ30(attacker)
  524. if {gungamescore.%attacker%} is 31:
  525. EQ31(attacker)
  526. if {gungamescore.%attacker%} is 32:
  527. EQ32(attacker)
  528. if {gungamescore.%attacker%} is 33:
  529. EQ33(attacker)
  530. if {gungamescore.%attacker%} is 34:
  531. EQ34(attacker)
  532. if {gungamescore.%attacker%} is 35:
  533. EQ35(attacker)
  534. if {gungamescore.%attacker%} is 36:
  535. EQ36(attacker)
  536. if {gungamescore.%attacker%} is 37:
  537. EQ37(attacker)
  538. if {gungamescore.%attacker%} is 38:
  539. EQ38(attacker)
  540. if {gungamescore.%attacker%} is 39:
  541. EQ39(attacker)
  542. if {gungamescore.%attacker%} is 40:
  543. EQ40(attacker)
  544. if {gungamescore.%attacker%} is 41:
  545. EQ41(attacker)
  546. if {gungamescore.%attacker%} is 42:
  547. EQ42(attacker)
  548. if {gungamescore.%attacker%} is 43:
  549. EQ43(attacker)
  550. if {gungamescore.%attacker%} is 44:
  551. EQ44(attacker)
  552. if {gungamescore.%attacker%} is 45:
  553. EQ45(attacker)
  554. if {gungamescore.%attacker%} is 46:
  555. EQ46(attacker)
  556. if {gungamescore.%attacker%} is 47:
  557. EQ47(attacker)
  558. if {gungamescore.%attacker%} is 48:
  559. EQ48(attacker)
  560. if {gungamescore.%attacker%} is 49:
  561. EQ49(attacker)
  562. if {gungamescore.%attacker%} is 50:
  563. EQ50(attacker)
  564. if {gungamescore.%attacker%} is 51:
  565. EQ51(attacker)
  566. if {gungamescore.%attacker%} is 52:
  567. EQ52(attacker)
  568.  
  569.  
  570. on touching water:
  571. kill player
  572. add 1 to {gungamescore.%attacker%}
  573.  
  574. on respawn:
  575. wait 1 second
  576. {gungamescore.%player%} is not less than 1
  577. set {gungamescore.%player%} to {gungamescore.%player%}-1
  578. broadcast "%{gungamescore.%player%}%"
  579. if {gungamescore.%player%} is 1:
  580. EQ1(player)
  581. if {gungamescore.%player%} is 2:
  582. EQ2(player)
  583. if {gungamescore.%player%} is 3:
  584. EQ3(player)
  585. if {gungamescore.%player%} is 4:
  586. EQ4(player)
  587. if {gungamescore.%player%} is 5:
  588. EQ5(player)
  589. if {gungamescore.%player%} is 6:
  590. EQ6(player)
  591. if {gungamescore.%player%} is 7:
  592. EQ7(player)
  593. if {gungamescore.%player%} is 8:
  594. EQ8(player)
  595. if {gungamescore.%player%} is 9:
  596. EQ9(player)
  597. if {gungamescore.%player%} is 10:
  598. EQ10(player)
  599. if {gungamescore.%player%} is 11:
  600. EQ11(player)
  601. if {gungamescore.%player%} is 12:
  602. EQ12(player)
  603. if {gungamescore.%player%} is 13:
  604. EQ13(player)
  605. if {gungamescore.%player%} is 14:
  606. EQ14(player)
  607. if {gungamescore.%player%} is 15:
  608. EQ15(player)
  609. if {gungamescore.%player%} is 16:
  610. EQ16(player)
  611. if {gungamescore.%player%} is 17:
  612. EQ17(player)
  613. if {gungamescore.%player%} is 18:
  614. EQ18(player)
  615. if {gungamescore.%player%} is 19:
  616. EQ19(player)
  617. if {gungamescore.%player%} is 20:
  618. EQ20(player)
  619. if {gungamescore.%player%} is 21:
  620. EQ21(player)
  621. if {gungamescore.%player%} is 22:
  622. EQ22(player)
  623. if {gungamescore.%player%} is 23:
  624. EQ23(player)
  625. if {gungamescore.%player%} is 24:
  626. EQ24(player)
  627. if {gungamescore.%player%} is 25:
  628. EQ25(player)
  629. if {gungamescore.%player%} is 26:
  630. EQ26(player)
  631. if {gungamescore.%player%} is 27:
  632. EQ27(player)
  633. if {gungamescore.%player%} is 28:
  634. EQ28(player)
  635. if {gungamescore.%player%} is 29:
  636. EQ29(player)
  637. if {gungamescore.%player%} is 30:
  638. EQ30(player)
  639. if {gungamescore.%player%} is 31:
  640. EQ31(player)
  641. if {gungamescore.%player%} is 32:
  642. EQ32(player)
  643. if {gungamescore.%player%} is 33:
  644. EQ33(player)
  645. if {gungamescore.%player%} is 34:
  646. EQ34(player)
  647. if {gungamescore.%player%} is 35:
  648. EQ35(player)
  649. if {gungamescore.%player%} is 36:
  650. EQ36(player)
  651. if {gungamescore.%player%} is 37:
  652. EQ37(player)
  653. if {gungamescore.%player%} is 38:
  654. EQ38(player)
  655. if {gungamescore.%player%} is 39:
  656. EQ39(player)
  657. if {gungamescore.%player%} is 40:
  658. EQ40(player)
  659. if {gungamescore.%player%} is 41:
  660. EQ41(player)
  661. if {gungamescore.%player%} is 42:
  662. EQ42(player)
  663. if {gungamescore.%player%} is 43:
  664. EQ43(player)
  665. if {gungamescore.%player%} is 44:
  666. EQ44(player)
  667. if {gungamescore.%player%} is 45:
  668. EQ45(player)
  669. if {gungamescore.%player%} is 46:
  670. EQ46(player)
  671. if {gungamescore.%player%} is 47:
  672. EQ47(player)
  673. if {gungamescore.%player%} is 48:
  674. EQ48(player)
  675. if {gungamescore.%player%} is 49:
  676. EQ49(player)
  677. if {gungamescore.%player%} is 50:
  678. EQ50(player)
  679. if {gungamescore.%player%} is 51:
  680. EQ51(player)
  681. if {gungamescore.%player%} is 52:
  682. EQ52(player)
  683.  
  684. command /delscore:
  685. trigger:
  686. set {gungamescore.%player%} to 0
  687.  
  688.  
  689. command /statsreset [<offline player>]:
  690. trigger:
  691. if arg-1 is not set:
  692. set {kills.%player%} to 0
  693. set {deaths.%player%} to 0
  694. message "&8&m--------------------------------------"
  695. message "&c&lDeine Stats wurden resetet!"
  696. message "&8&m--------------------------------------"
  697. if arg-1 is set:
  698. if arg-1 is online:
  699. set {kills.%player%} to 0
  700. set {deaths.%player%} to 0
  701. message "&8&m--------------------------------------" to arg-1
  702. message "&c&lDeine Stats wurden resetet!" to arg-1
  703. message "&8&m--------------------------------------" to arg-1
  704. message "{@P}&aDie Stats von &e%arg-1% &awurde erfolgreich &cresetet!"
  705. else if arg-1 is not online:
  706. message "{@P}&cDer Spieler &7%player% &cist nicht online!"
  707.  
  708.  
  709. command /stats:
  710. trigger:
  711. message "&8&m--------------------------------------"
  712. message "&7&lKills: &a%{kills.%player%}%"
  713. message "&7&lTode: &c%{deaths.%player%}%"
  714. message "&7&lKD: &b%{kills.%player%}/{deaths.%player%}%"
  715. message "&8&m--------------------------------------"
  716.  
  717. every 5 second:
  718. loop all players:
  719. wipe loop-player's sidebar
  720. set name of sidebar of loop-player to "&8» &aGunGame"
  721. set score "&m" in sidebar of loop-player to 15
  722. set score "&8● &7Name&8: " in sidebar of loop-player to 14
  723. set score " &8» &9%loop-player%" in sidebar of loop-player to 13
  724. set score "&e" in sidebar of loop-player to 12
  725. set score "&8● &7Kills&8:" in sidebar of loop-player to 11
  726. set score " &8» &6{kills.%player%}" in sidebar of loop-player to 10
  727. set score "&0" in sidebar of loop-player to 9
  728. set score "&8● &7Tode&8:" in sidebar of loop-player to 8
  729. set score " &8» &e{deaths.%loop-player%} " in sidebar of loop-player to 7
  730. set score "&b" in sidebar of loop-player to 6
  731. set score "&8● &7Killstreak&8:" in sidebar of loop-player to 5
  732. set score " &8» &b%{Killstreak.%loop-player%}%" in sidebar of loop-player to 4
  733. on world change:
  734. set player's gamemode to adventure
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